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CQB-class Mjolnir: Difference between revisions

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{{Armor infobox
{{Armor infobox
|name=CQB
|name=CQB
|image={{tabcontainer|title2=GEN1 Mark VI|content2=[[File:HTMCC H3 CQB Crop.png|250px]]|title3=GEN1 Mark V|content3=[[File:HR CQB Helmet Icon.png|250px]]}}
|image={{tabcontainer|title3=GEN1 Mark VI|content3=[[File:HTMCC H3 CQB Crop.png|250px]]|title4=GEN1 Mark V|content4=[[File:HR CQB Helmet Icon.png|250px]]}}
|manufacturer=[[Beweglichkeitsrüstungsysteme]]{{Ref/Book|Id=EVG|EVG|Page=39}}{{Ref/Game|Id=h3shoulder|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Shoulder Description|Quote=Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=CQBfiction|Site=Bungie.net|Page=Spartan Variant: C.Q.B.|D=24|M=5|Y=2013}}{{Ref/Game|Id=HR|HR|Armor permutations (Halo: Reach)|Armory|Detail=CQB - Helmet Description|Quote=Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.}}
|manufacturer=[[Beweglichkeitsrüstungsysteme]]{{Ref/Book|Id=EVG|EVG|Page=39}}{{Ref/Game|Id=h3shoulder|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Shoulder Description|Quote=Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=CQBfiction|Site=Bungie.net|Page=Spartan Variant: C.Q.B.|D=24|M=5|Y=2013}}{{Ref/Game|Id=HR|HR|Armor permutations (Halo: Reach)|Armory|Detail=CQB - Helmet Description|Quote=Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.}}
|testsite=[[Special Warfare Center Essen]], [[Unified German Republic|Deutschland]] (developed){{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Game|Id=h3helmet|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Helmet Description|Quote=The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater.}}
|testsite=[[Special Warfare Center Essen]], [[Unified German Republic|Deutschland]] (developed){{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Game|Id=h3helmet|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Helmet Description|Quote=The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater.}}
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|role=Close quarters combat{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Game|Id=h3body|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Body Description|Quote=The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.
|role=Close quarters combat{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Game|Id=h3body|H3|Armor permutations (Halo 3)|Spartan Armor Customization|Detail=CQB - Body Description|Quote=The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.
}}
}}
|hideb=]]
}}
}}


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==GEN1 overview==
==GEN1 overview==
===Specifications===
===Design details===
The CQB variant specializes in the improvement of survivability in close quarters engagements, this was done in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, and have an improved field of view.{{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|h3body}}
The CQB variant specializes in the improvement of survivability in close quarters engagements, this was done in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, and have an improved field of view.{{Ref/Reuse|EVG}}{{Ref/Reuse|h3shoulder}}{{Ref/Reuse|bnet}}{{Ref/Reuse|h3body}}


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Field-tested at the [[Special Warfare Center Essen]], in [[Germany|Deutschland]], and integrating feedback gathered from the [[Special Warfare Center Seongnam]], in [[Korea]], CQB was ultimately launched as a successor to CQC{{Ref/Game|Id=HRCQC|HR|Armor permutations (Halo: Reach)|Armory|Detail=CQC - Helmet Description|Quote=Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades.}}  on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] platform.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} Its advances were eventually incorporated into the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] series.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Reuse|h3helmet}}
Field-tested at the [[Special Warfare Center Essen]], in [[Germany|Deutschland]], and integrating feedback gathered from the [[Special Warfare Center Seongnam]], in [[Korea]], CQB was ultimately launched as a successor to CQC{{Ref/Game|Id=HRCQC|HR|Armor permutations (Halo: Reach)|Armory|Detail=CQC - Helmet Description|Quote=Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades.}}  on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] platform.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} Its advances were eventually incorporated into the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] series.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}}{{Ref/Reuse|HR}}{{Ref/Reuse|h3helmet}}


By [[2558]], the GEN1 CQB helmet could be requisitioned by [[Spartan Operations|Spartans]] for use with their GEN2 Mjolnir suits.{{Ref/Reuse|H5G}} As late as [[2560]], the GEN1 CQB helmet could be requisitioned by Spartans, upgraded to GEN3 standards.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}
By [[2558]], the GEN1 CQB helmet could be requisitioned by [[Spartan Operations|Spartans]] for use with their GEN2 Mjolnir suits.{{Ref/Reuse|H5G}} As late as [[2560]], the GEN1 CQB helmet could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.{{Ref/Site|Id=CFParallel|URL=https://www.halowaypoint.com/en-us/news/parallel-threads|Site=Halo Waypoint|Page=Canon Fodder - Parallel Threads|D=25|M=6|Y=2021}}
<gallery class=center>
<gallery class=center>
File:HTFORTAS-Blue.jpg|Samuel-034 wearing CQB-like Mjolnir Mark IV during the Battle of Chi Ceti.
File:HTFORTAS-Blue.jpg|Samuel-034 wearing CQB-like Mjolnir Mark IV during the Battle of Chi Ceti.
File:HTFORTAS Mark IV CQB-like Mjolnir.png|Close up of the CQB-like Mark IV armor worn by Samuel-034.  
File:HTFORTAS Mark IV CQB-like Mjolnir.png|Close up of the CQB-like Mark IV armor worn by Samuel-034.  
File:HL Homecoming CQB-like variant.jpg|Daisy-023 in her CQB-like armor during the [[Human-Covenant War]].
File:HL Homecoming CQB-like variant.jpg|Daisy-023 in her CQB-like armor during the [[Human-Covenant War]].
File:H5G CQB Helmet Icon.png|GEN2 compatible CQB helmet circa October 2558.
</gallery>
</gallery>


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|align="left"|The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively.<br>Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.
|align="left"|The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively.<br>Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.
|Reach ''[[Halo Waypoint]]'' [[Career milestones|Career Milestone 20]] and [[Folks Need Heroes...]] achievement.
|Reach ''[[Halo Waypoint]]'' [[Career milestones|Career Milestone 20]] and [[Folks Need Heroes...]] achievement.
|[[Season 1: Noble|Season 1]], Tier 1 ({{SeasonPoint|1}})
|[[Series 1: Noble|Series 1]], Tier 1 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR CQB HURS Helmet Icon.png|75px]]<br/>CQB ([[Hardened uplink/remote sensor package|HU/RS]]/[[Command Network Module|CNM]])
|[[File:HR CQB HURS Helmet Icon.png|75px]]<br/>CQB ([[Hardened uplink/remote sensor package|HU/RS]]/[[Command Network Module|CNM]])
|align="left"|Hardened uplink/remote sensor package with command network module.
|align="left"|Hardened uplink/remote sensor package with command network module.
|Reach ''Halo Waypoint'' Career Milestone 25 and complete the [[Campaign Complete: Heroic (Halo 3: ODST achievement)|Campaign Complete: Heroic]] achievement in ''Halo 3: ODST''. CQB must already be unlocked.
|Reach ''Halo Waypoint'' Career Milestone 25 and complete the [[Campaign Complete: Heroic (Halo 3: ODST achievement)|Campaign Complete: Heroic]] achievement in ''Halo 3: ODST''. CQB must already be unlocked.
|[[Season 1: Noble|Season 1]], Tier 6 ({{SeasonPoint|1}})
|[[Series 1: Noble|Series 1]], Tier 6 ({{SeasonPoint|1}})
|- align="center"
|- align="center"
|[[File:HR CQB UAHUL Helmet Icon.png|75px]]<br/>CQB ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
|[[File:HR CQB UAHUL Helmet Icon.png|75px]]<br/>CQB ([[Armor accessories/UA|UA]]/[[Hardened Uplink|HUL]])
|align="left"|Up-armored variant with hardened uplink module for MILINT acquisition.
|align="left"|Up-armored variant with hardened uplink module for MILINT acquisition.
|Reach ''Halo Waypoint'' Career Milestone 30 and complete the [[Campaign Complete: Legendary (Halo 3 achievement)|Campaign Complete: Legendary]] achievement in ''Halo 3''  and [[Gods Must Be Strong]] achievement in ''Halo: Reach''. CQB HU/RS/CNM must already be unlocked.
|Reach ''Halo Waypoint'' Career Milestone 30 and complete the [[Campaign Complete: Legendary (Halo 3 achievement)|Campaign Complete: Legendary]] achievement in ''Halo 3''  and [[Gods Must Be Strong]] achievement in ''Halo: Reach''. CQB HU/RS/CNM must already be unlocked.
|[[Season 1: Noble|Season 1]], Tier 10 ({{SeasonPoint|1}})
|[[Series 1: Noble|Series 1]], Tier 10 ({{SeasonPoint|1}})
|}
|}


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===''Halo Infinite'' - Upgraded GEN1===
===''Halo Infinite'' - Upgraded GEN1===
The CQB helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] on the [[B-class Mjolnir|Mark V [B] armor core]] in ''[[Halo Infinite]]''.
The CQB helmet and its attachments are available for [[multiplayer]] Spartan [[Armor customization (Halo Infinite)|armor customization]] in ''[[Halo Infinite]]''. The CQB knee pads are available on the [[B-class Mjolnir|Mark V [B] armor core]].
{| class="wikitable" style="width: 75%;"
{| class="wikitable" style="width: 75%;"
! scope="col" style="width: 15%" |Helmet  
! scope="col" style="width: 15%" |Helmet  
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! scope="col" style="width: 15%" |Unlock Requirements
! scope="col" style="width: 15%" |Unlock Requirements
|-
|-
|align="center"|[[File:HINF CQB Helmet Icon_01.png|75px]]<br/>CQB
|align="center"|[[File:HINF CQB Helmet Icon 01.png|75px]]<br/>CQB
|Beweglichkeitsrüstungsysteme
|Beweglichkeitsrüstungsysteme
|Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable.
|Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable.
|Rare
|Rare
|TBD
|[[Winter Update]] Battle Pass level 10 (Free)
|-
|align="center"|[[File:HINF UA Type CQB Knee Icon.png|75px]]<br/>[[UA attachments|UA]]/Type CQB<br/>
|Beweglichkeitsrüstungsysteme
|Supplemental leg armor.
|Epic
|[[Noble Intention]] [[Event]] Pass level 3 (Free)
|}
|}


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File:HINF_Multiplayer Reveal 2021-4.png|A CQB-clad Spartan alongside [[LUMU]] in the [[A New Generation]] trailer.
File:HINF_Multiplayer Reveal 2021-4.png|A CQB-clad Spartan alongside [[LUMU]] in the [[A New Generation]] trailer.
File:HINF CQB.png|A Spartan wearing the CQB helmet.
File:HINF CQB.png|A Spartan wearing the CQB helmet.
File:HINF Spartan CQB 01.jpg|A Spartan with the CQB helmet and UA/Type CQB knee pads.
File:HINF Spartan CQB 02.jpg|A CQB-clad Spartan on [[Behemoth]].
File:HINF - Winter Update - CQB promo.jpg|Promotional image featuring CQB.
</gallery>
</gallery>


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{{Armor/Permutation|H3|HR|H5G|HI}}
{{Armor/Permutation|H3|HR|H5G|HI}}
{{Mjolnir|IV|V|GEN2|GEN3}}
{{Navbox/Universe/Mjolnir|Overview|GEN1}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo Infinite multiplayer armor permutations]]

Latest revision as of 05:25, October 20, 2023

CQB
GEN1 Mark VI
HTMCC H3 CQB Crop.png
GEN1 Mark V
HR CQB Helmet Icon.png
Production overview

Manufacturer(s):

Beweglichkeitsrüstungsysteme[1][2][3][4]

Testing site(s):

Special Warfare Center Essen, Deutschland (developed)[1][2][3][4][5] Special Warfare Center Seongnam, Hanguk (tested)[1][2][3][4][5]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2) (Compatible)[6]
MJOLNIR (GEN3) (Compatible)[7]

Role(s):

Close quarters combat[1][3][8]

 

The MJOLNIR Powered Assault Armor/C variant, colloquially known as the Close Quarters Battle (CQB) armor, is a variant of the MJOLNIR Powered Assault Armor manufactured by Beweglichkeitsrüstungsysteme.[1][2][3][4]

GEN1 overview[edit]

Design details[edit]

The CQB variant specializes in the improvement of survivability in close quarters engagements, this was done in the dispersal of kinetic energy, by looking at alternate methods to disperse the kinetic energy versus momentum transferred by a Spartan during combat. In addition the CQB's armor components are designed to optimize joint mobility in close quarters, and have an improved field of view.[1][2][3][8]

Although CQB surpasses CQC in overall integration, the variant's ability to allow ad hoc modifications is limited in comparison.[1][9] The helmet is compatible with the AN/PCK-221 FARNDALE Command Network Module, the AN/PZY-990T STARLIGHT and PZY-955SSA WILLOW remote sensors and the Type C1 UA module.

Development history[edit]

As early as 2525 developmental Mjolnir permutations utilized physical architecture that would eventually be used for CQB.[10][11] Samuel-034 used such a variant during the Battle of Chi Ceti[12] and Daisy-023 used a similar variant.[13]

When evaluating different opportunities to improve MJOLNIR across an assortment of engagement types, German-based Beweglichkeitsrüstungsysteme proposed two distinctive variants CQC and CQB with one focus. Using data gathered from the UNSC's campaign on Jericho VII, that focus was to further improve the survivability in close quarter engagements.[1][2][3][4][5][9][14]

Field-tested at the Special Warfare Center Essen, in Deutschland, and integrating feedback gathered from the Special Warfare Center Seongnam, in Korea, CQB was ultimately launched as a successor to CQC[15] on the Mark V platform.[1][3] Its advances were eventually incorporated into the Mark VI series.[1][3][4][5]

By 2558, the GEN1 CQB helmet could be requisitioned by Spartans for use with their GEN2 Mjolnir suits.[6] As late as 2560, the GEN1 CQB helmet could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[16]

Usage[edit]

The CQB armor was used successfully throughout 2552.[1]

In-game information[edit]

Halo 3 - Mark VI GEN1[edit]

The CQB armor permutation is one of the default unlocked armor sets available in Halo 3. In the Halo: The Master Chief Collection edition of Halo 3, the CQB armor (like all Halo 3 permutations) is unlocked by default.

Armor Description Unlock requirements
(Halo 3)
Unlock requirements
(Halo: MCC)
HTMCC H3 CQB Menu Render.png
CQB
Helmet: The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater. Unlocked by default. Unlocked by default.
Shoulder: Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.
Chest: The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility.
MCC: CQB variants of the Mjolnir Mark VI have enhanced kinetic dispersal layers and improved joint mobility.

Halo: Reach - Mark V GEN1[edit]

The CQB helmet is available as an unlockable helmet armor permutation in Halo: Reach. Alongside the Military Police helmet and UA/Base Security [W] chest, it cannot be unlocked in Halo: Reach through regular in-game means. Instead, it is unlocked by completing achievements for Halo 3 and Halo 3: ODST and career milestones on Halo Waypoint. Following the shutdown of Xbox 360 Halo online services in December 2021, this achievement will no longer be attainable.[17]

The helmet is unlockable as part of Season 1: Noble in Halo: The Master Chief Collection.

Helmet Description Unlock requirements
(Halo: Reach)
Unlock requirements
(Halo: MCC)
HR CQB Helmet Icon.png
CQB
The MJOLNIR/C variant was developed and tested at UNSC facilities in Esson and Songnam, respectively.
Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center.
Reach Halo Waypoint Career Milestone 20 and Folks Need Heroes... achievement. Series 1, Tier 1 (Spartan Point 1)
HR CQB HURS Helmet Icon.png
CQB (HU/RS/CNM)
Hardened uplink/remote sensor package with command network module. Reach Halo Waypoint Career Milestone 25 and complete the Campaign Complete: Heroic achievement in Halo 3: ODST. CQB must already be unlocked. Series 1, Tier 6 (Spartan Point 1)
HR CQB UAHUL Helmet Icon.png
CQB (UA/HUL)
Up-armored variant with hardened uplink module for MILINT acquisition. Reach Halo Waypoint Career Milestone 30 and complete the Campaign Complete: Legendary achievement in Halo 3 and Gods Must Be Strong achievement in Halo: Reach. CQB HU/RS/CNM must already be unlocked. Series 1, Tier 10 (Spartan Point 1)

Halo 5: Guardians - Upgraded GEN1[edit]

The CQB helmet was one of a number of Reach-themed helmets and armors added into Halo 5: Guardians via the Classic Helmet REQ Pack.

Helmet Description Unlock requirements
(Halo 5: Guardians)
H5G REQ Helmets CQB Rare Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets.

Halo Infinite - Upgraded GEN1[edit]

The CQB helmet and its attachments are available for multiplayer Spartan armor customization in Halo Infinite. The CQB knee pads are available on the Mark V [B] armor core.

Helmet Manufacturer Lore Rarity Unlock Requirements
Halo Infinite - Mark V[B] CQB-class MJOLNIR Helmet
CQB
Beweglichkeitsrüstungsysteme Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable. Rare Winter Update Battle Pass level 10 (Free)
Noble Intention event icon for CQB knees
UA/Type CQB
Beweglichkeitsrüstungsysteme Supplemental leg armor. Epic Noble Intention Event Pass level 3 (Free)

Trivia[edit]

  • According to a survey taken by Bungie around 14 March 2008, the CQB chest was the most used Spartan chestpiece in Halo 3, and the helmet was the fourth most used.[18]

Gallery[edit]

Halo 3[edit]

Halo: Reach[edit]

Halo 5: Guardians[edit]

Halo Infinite[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l m Halo: The Essential Visual Guide, page 39
  2. ^ a b c d e f Halo 3, Spartan Armor Customization: CQB - Shoulder Description "Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility."
  3. ^ a b c d e f g h i j Bungie.net, Spartan Variant: C.Q.B. (Retrieved on May 24, 2013) [archive]
  4. ^ a b c d e f g Halo: Reach, Armory: CQB - Helmet Description "Developed at Beweglichrüstungsysteme and tested at the UNSC's Special Warfare Center."
  5. ^ a b c d Halo 3, Spartan Armor Customization: CQB - Helmet Description "The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland, and Songnam, Hanguk, respectively, integrating feedback gathered from the Jericho VII Theater."
  6. ^ a b Halo 5: Guardians, Spartan Appearance Customization: CQB - Helmet Description "Beweglichrüstungsysteme houses the results of its decades-long work with reaction enhancers and predictive movement algorithms in the protective armored shell of battle-tested CQB helmets."
  7. ^ A New Generation
  8. ^ a b Halo 3, Spartan Armor Customization: CQB - Body Description "The intent with the Mjolnir Mark VI Powered Assault Armor/C variant was to improve survivability in close combat, specifically by looking at alternative methods of K dispersal and improving joint mobility."
  9. ^ a b Halo: The Essential Visual Guide, page 40
  10. ^ Halo Waypoint, Canon Fodder: A Time to Give Tanks (Retrieved on Jul 28, 2021) [archive]
  11. ^ Halo Waypoint, About that Fall of Reach Animated Series Trailer (Retrieved on Jul 28, 2021) [archive]
  12. ^ Halo: The Fall of Reach – The Animated Series
  13. ^ Homecoming
  14. ^ Halo Infinite, Armor Hall: CQB - Helmet Description "Beweglichkeitsrüstungsysteme did not resign the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable."
  15. ^ Halo: Reach, Armory: CQC - Helmet Description "Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades."
  16. ^ Halo Waypoint, Canon Fodder - Parallel Threads (Retrieved on Jun 25, 2021) [archive]
  17. ^ Halo Waypoint, Sunsetting Halo Xbox 360 Game Services in 2021 (Retrieved on Jun 1, 2020) [archive]
  18. ^ Bungie.net, Bungie Weekly Update: 3/14/08 (Retrieved on Oct 13, 2014) [archive]