GRENADIER-class Mjolnir

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Grenadier
Grenadier Helmet.jpg
Production overview

Manufacturer(s):

Materials Group[1]

Testing site(s):

Damascus Materials Testing Facility[1]

Type:

MJOLNIR (GEN1)

Role(s):

Prototyping energy shields

 
"The Mk. IV [G] variant is an up-armored prototype based on the basic Mk. IV helmet."
Halo: Reach armory description

The MJOLNIR Powered Assault Armor/G, also known as Grenadier, is a variant of the MJOLNIR Mark IV Powered Assault Armor.

Overview[edit]

This variant was a test bed for incorporating energy shielding technology with the MJOLNIR program. The helmet features an up-armored configuration with heads-up software that adjusts to combat situations that improves the user's performance and suitability. The shoulder pauldrons for this armor set are categorized as "blast-guard pauldrons".[1]

Development history[edit]

It was introduced in around 2535, ten years after the first version of MJOLNIR entered service. It was based on a design that originated from the first prototypes of the Mark IV helmet, one that was upgraded to withstand violent concussive force.[1] The [G] variant served as the basis for all subsequent supplemental armor development programs and is compatible with later models such as the Mark V. The [G] variant served as a test bed for incorporating energy shielding technology with the MJOLNIR program,[2] though these tests were not successful;[3] energy shielding had previously been tested by SPARTAN-II Red Team in 2531.[4][note 1]

After the first wave of GEN2 systems, based on requests of veteran Spartan-II and Spartan-III operatives, the UNSC Ordnance Commission considered reassessing a refined and upgraded version of the Grenadier suit. This led to the creation of the INDOMITABLE-class Mjolnir.[5]

Usage[edit]

This variant saw limited use as other variants filled the same role instead. Jorge-052 wore a variant of the Grenadier helmet with the UA (Up-Armored) attachment, as well as the knee guards, left shoulder, and UA chest piece.[1]

In-game information[edit]

All Grenadier armor permutations in Halo: Reach

Halo: Reach[edit]

The Grenadier variant is known to include at least a helmet, shoulder pieces, and knee guards.

Helmet characteristics[edit]

The Mk.IV[G] variant is an up-armored prototype based on the basic Mk.IV helmet.
Base Price: 25,000 cR, Warrant Officer

  • Description: The Mk.IV[G] variant is an up-armored prototype based on the basic Mk.IV helmet.

UA Price: 5,000 cR, Warrant Officer

  • Description: Up-armored variant of the [G] prototype helmet.

UA/FC: 2,000 cR, Warrant Officer

  • Description: Up-armored variant with command network and external uplink modules.

Shoulder characteristics[edit]

Price: 65,000 cR, Colonel

  • Description: The MJOLNIR[G] prototype informed all subsequent supplemental armor development programs.

Knee Guard characteristics[edit]

Price: 45,000 cR, Lt. Colonel

  • Description: The MJOLNIR[G] prototype informed all subsequent supplemental armor development programs.

Trivia[edit]

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Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ Energy shielding was a key feature of Mark V, although other Spartan squads had field-tested prototypes of this technology as early as 2531." This implicitly refers to Red Team, as the Grenadier variant did not enter service until 2535.

Sources[edit]

  1. ^ a b c d e Halo: The Essential Visual Guide - Page 85
  2. ^ Halo: Reach - Armory description
  3. ^ Dr. Halsey's personal journal
  4. ^ Halo: The Essential Visual Guide - Page 119
  5. ^ Halo Waypoint: Canon Fodder 5/6/2016: Noble Intentions