Canon

CQC-class Mjolnir

From Halopedia, the Halo wiki

CQC
CQC-class Mjolnir from Halo: Reach armor permutation in Halo: The Master Chief Collection menu.
Production overview

Manufacturer(s):

Beweglichkeitsrüstungsysteme[1]

Testing site(s):

SWC Essen, Deutschland (developed)[1]
SWC Seongnam, Hanguk (tested)[1]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN3)

Role(s):

Close quarters combat

 

The MJOLNIR Powered Assault Armor/CQC variant, also known as the Close Quarters Combat (CQC) armor, is a variant of the MJOLNIR Powered Assault Armor manufactured by Beweglichkeitsrüstungsysteme.[1]

Overview[edit]

Design details[edit]

The MJOLNIR CQC variant was the first of its kind to aid and improve the Spartans' effectiveness in close quarters combat.[2] The armor is designed for tactical, short range battles in urban areas, and as such the CQC variant offers an improved field of visibility and heavy ballistic protection. In addition, numerous sections of the helmet supports open-port conversion - this allows the user to add any type of compatible module to the helmet to further improve functionality, allowing a Spartan to adapt to changing mission conditions on the fly. The CQC's heavy pauldrons allow a soldier to swiftly and lethally close the gap between an enemy combatant despite being under fire. The CQC can be utilized for both military operations on urban terrain (MOUT) and naval boarding operations aboard ships which are comprised of tight, enclosed spaces.[1][3]

The CQC helmet is known to be compatible with the MK55 CBRN module, the Type C1 UA module and the AN/PCK-221 FARNDALE Command Network Module.

Development history[edit]

The CQC variant was developed alongside the CQB variant by German-based Beweglichkeitsrüstungsysteme with a central focus on improving the wearer's survivability in close-quarter engagements.[1][4]

By the early 2540's, it was field-tested at the Special Warfare Center Essen, in Deutschland, and integrating feedback gathered from the Special Warfare Center Seongnam, in Korea.[1] The CQC's Mark IV variant entered service in 2548[5] and saw use among SPARTAN-II and SPARTAN-III soldiers. The CQC variant was further upgraded for use with the MJOLNIR Mark V in 2551.[1]

As late as 2560, the GEN1 CQC helmet could still be requisitioned by Spartans, upgraded to be roughly equivalent to GEN3.[6]

Usage[edit]

Despite being surpassed by the CQB in overall integration, the CQC variant still retained popularity well after its production ceased.[2] Many still prefer CQC's less traditional open-port conversion system to allow ad-hoc modification. Some Spartans continue to use CQC instead of the newer CQB because of the versatility and mobility the CQC provides.[1] Spartan Rosenda-A344 of NOBLE Team wore the CQC helmet during the Defense of Concord in 2551, and later during her service with Fireteam Noble in 2560.[7][8]

In-game information[edit]

Halo: Reach[edit]

"Predecessor to current MJOLNIR/C variant; less rigid design allows for field upgrades."
— Halo: The Master Chief Collection description[9]

Similar to the CQB in Halo 3, the CQC helmet is unlocked by default in the Armory. The other armor types are unlockable in the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the CQC set is attainable in the Series 1: Noble battle pass.

The helmet's design bears similar resemblance to the Mark VI helmet and the limited production helmet on the Mark IV. Two attachments are available for the helmet: the first adds a chemical, biological, radiological, and nuclear (CBRN) module for operations in hazard zones. The second adds an up-armor plate with a hardened uplink module on the right side (UA/HUL) for MILINT acquisition. The CQC pauldrons are rectangular and flat in shape, and have two smaller "squares" on the top and bottom. These shoulders go down to about the elbow. They can be seen at the rank of Major, but require the rank of Lt. Colonel to