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{{era|H1|H2|H3|TF|FS|GOO|HGN|FA}}
{{Status|Canon}}
{{Ratings}}         
{{Disambig header|the life form|other uses|Flood (disambiguation)}}
{{seealso|Halo: The Flood}}
{{Species infobox
{{Covenant Species Infobox |name=''Inferi redivivus'' (Flood)
|name=Flood
|image=[[Image:BestiarumFlood.jpg|300px]]
|image=[[File:HFR The flood.png|350px]]
| imagecaption=
|latin=''Inferi redivivus''
|homeworld=Unknown origin, Extragalactic
|classification=
|subspecies=
|diet=Parasitic
|height=Variable (depending on host)
|height=Variable (depending on host)
|weight=Variable (depending on host)
|weight=Variable (depending on host)
|skincolor=Variable: green, black, tan (depending on host), however many hosts mutate to brown and green
|distinctions=Variable
|distinctions=Significant physiological and psychological mutations. They can also acquire their hosts memories.
|lifespan=
|equipment=Variable:
|homeworld=Extragalactic
*[[Active Camouflage]]   
|techlevel=Variable
*[[Elite Personal Energy Shield]]
|notable-person=*[[Gravemind]] / [[Primordial]]
|weapons=Variable:
*Notable infectees
*[[Brute Spiker]]
**[[Captain Keyes]]
*[[Plasma Rifle]]
**[[Prophet of Regret]]
*[[Assult Rifle]]
**[[Wallace Jenkins]]
*[[SMG]]   
**[[Minister of Etiology]]
|types=*[[Gravemind]]  
**[[Bero 'Kusovai]]
*[[Proto-Gravemind]]  
|othernames=*"''LF.Xx.3273''" ([[Forerunner]])
*[[Prophet Form]]
*"Parasite" (Covenant)
*[[Pure Form]]
*"Shaping Sickness" ([[Ancient humanity|ancient human]]){{Ref/Novel|Pri|Page=53}}
**[[Stalker Form]]
|languages=
**[[Ranged Form]]
}}
**[[Tank Form]]  
{{Quote|One single Flood spore can destroy a species.|[[Rtas 'Vadum]]{{Ref/Reuse|Floodgate}}}}
*[[Carrier Form]] 
*[[Combat Form]]  
*[[Infection Form]] 
*[[Flood Juggernaut|Juggernaut]] - Deleted  from the game.   
|affiliation= ''Inferi'' genus 
|notable=*[[Gravemind]]  
|othernames=*"Flood" ([[Human]] and [[Covenant]])  
*"''Inferi redivivus''" ([[Forerunner]])  
*"Parasite" ([[Covenant]])
}}  


The '''Flood''', <ref>[[The Library (Level)(halo:combat evolved)|The Library]], referenced by [[343 Guilty Spark (Monitor)|343 Guilty Spark]]</ref> ([[Latin]] '''''Inferi redivivus'''''<ref>''[[Halo 3]]'', ''[[Bestiarum]]''</ref>, meaning '''"the dead reincarnated"'''<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=865888</ref>), and also known as '''The Parasite'''<ref>[[The Heretic (Level)|The Heretic]], referenced by the [[Prophet of Truth]]</ref> by the [[Covenant]], is a species of parasitic organisms that thrive by consuming all sentient lifeforms of sufficient biomass and cognitive capability. The Flood presents the most variable faction in the game. This includes [[Humans]] and most Covenant species, such as [[Elites]] and [[Brutes]]. The Flood also devoured most of the [[Forerunners]] during the [[Forerunner-Flood War]]. <ref>[[Two Betrayals (Level)|Two Betrayals]], first cutscene, referenced by [[343 Guilty Spark (Monitor)|343 Guilty Spark]]</ref>
The '''Flood''', designated as '''[[LF.Xx.3273 Flood Super Cell|LF.Xx.3273]]''' by the [[Forerunner]]s ([[Latin]] '''''Inferi redivivus'''''<ref name="bestiarum">''[[Bestiarum]]''</ref> meaning "the dead reincarnated"<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865888 ''Halo.Bungie.Org'': Updated and abbreviated list, errors amended]</ref>) and referred to as '''the Parasite'''{{Ref/Level|H2|[[The Heretic]]|Quote=Thel 'Vadamee: ''"Noble Hierarchs, surely you understand that once the parasite attacked-"''}} and '''the infection'''{{Ref/Level|HW|[[Relic Approach]]|Quote=[[Re'gish Wamik]]: ''"What if the infection defiles the [[Relic (location)|relic]]?"''}} by the [[Covenant]], is a species of highly virulent parasitic organisms that reproduce and grow by consuming [[sentience|sentient]] lifeforms of sufficient biomass and cognitive capability. The Flood was responsible for consuming most of the sentient lifeforms in the galaxy - including the vast majority of [[Forerunner]]s - during the [[Forerunner-Flood war]] in ancient past, prompting the [[Great Purification|activation]] of the galaxy-sterilizing [[Halo Array]] in [[97,445 BCE]].{{Ref/Level|CE|[[Two Betrayals]]}}


Originating as a corrupted form of the galaxy's most ancient custodians (the [[Precursors]]){{Ref/Novel|Id=precursors|Sil|Page=173-175}} the Flood reproduces and spreads by infecting other organisms, hijacking their bodies and nervous systems in order to transform them into one of many specialized forms. Through infecting sentient lifeforms, the Flood assimilates their memories and intelligence, and the species becomes collectively more intelligent as a result. Because of their frighteningly rapid growth rate, as long as enough hosts of sufficient biomass and intelligence are available, the Flood is effectively unstoppable.


All Flood forms share a single consciousness, which becomes progressively more intelligent and sophisticated with every sentient host that is assimilated. When enough hosts have been infected, the Flood consciousness becomes a [[Gravemind]] - a self-aware, highly intelligent entity that strategically commands all Flood forms in an outbreak. Due to this group consciousness, the Flood as a whole is more accurately described as a single, [[Technological Achievement Tiers#Tier 0: Transsentient|transsentient]] superorganism rather than a collection of individuals directed by one or more controlling beings. In the absence of a Gravemind, the Flood possesses only basic coordination; they are incapable of forming complex strategies, and focus solely on attacking and infecting nearby sentient organisms. This stage of a Flood outbreak is known as the [[Feral Stage]]. At this stage, the Flood seek to create an assembly of biomass, calcium, and nervous system reserves, which leads to the creation of a [[Flood hive]] and the beginnings of a [[proto-Gravemind]]. The nature of the Flood's collective consciousness is similar to that of a hive mind, the Flood act as a unified entity, with no individuality that is inherent to other species; each vessel of the Flood works tirelessly to aid in the propagation of their species.{{Ref/Reuse|bestiarum}}


==Forerunner-Flood War== 
The Flood presents a highly variable and unconventional threat in combat, as it can infect and mutate dead or captured opponents into a myriad of deadly forms, effectively growing stronger as it weakens enemy forces. They are widely considered to be the greatest threat to the existence of life (or, more accurately, biodiversity) in the [[Milky Way|Milky Way galaxy]].
{{Main|Forerunner-Flood War}}


The Flood are believed to have arrived to the galaxy more than 150,000 years ago prior to [[2552]] in 98,379 BCE<ref>''[[Halo 2]]'',''[[Sacred Icon (Level)]]''</ref>, when they encountered the [[Forerunners]] on the planet [[G617g]], although, it is unknown where the Flood actually came from, planet-wise. The Flood used unarmed civilian assets to penetrate planetary defense groups, first striking at the Forerunner-held planet of [[LP 656-38 e]], bypassing the Forerunner orbital [[fleet]] and infesting the planet below, soon moving to similarly infest [[DM-3-1123b]]. They were perceived as hostile by the Forerunners, whose ground forces were overcome by the sheer numbers of Flood forms on the ground. While at first the Flood demonstrated a lack of even "basic cohesion", they had "numerical superiority"; billions of forms to dedicate for the assault and every member of the Forerunner population a potential new Flood form. In desperation, the Forerunner's armada was ordered to immediately commence full planetary bombardment on infested worlds, although at a great cost - many Forerunners were unable to be evacuated before bombardment commenced, leaving the Forerunner military initially with Pyrrhic  victories against the Flood. In events where the naval garrisons were unable to commence bombardment, major Forerunner population centers appeared to activate localized weapons of mass destruction, effectively committing mass suicide. 
==History==
===Origins===
{{Quote|Our urge to create is immutable; we must create. But the beings we create shall never again reach out in strength against us. All that is created will suffer. All will be born in suffering, endless grayness shall be their lot. All creation will tailor to failure and pain, that never again shall the offspring of the eternal Fount rise up against their creators. Listen to the silence. Ten million years of deep silence. And now, whimpers and cries; not of birth. That is what we bring: a great crushing weight to press down youth and hope. No more will. No more freedom. Nothing new but agonizing death and never good shall come of it. We are the last of those who gave you breath and form, millions of years ago. We are the last of those your kind defied and ruthlessly destroyed. We are the last Precursors. And now we are ''legion''.|The [[Gravemind]] to [[Catalog]] in the endgame of the [[Forerunner-Flood war]].{{Ref/Reuse|precursors}}}}
Over [[10,000,000 BCE|ten million years before]] present day, a civilization of supremely advanced beings known as the [[Precursor]]s thrived in the cosmos. Having assumed the [[Mantle]] - the responsibility for the guardianship of all life in the galaxy - they seeded numerous worlds with life, bringing forth a wide range of [[Sentience|sentient]] species across the galaxy. Under their guardianship, numerous intelligent species developed and flourished, including the [[Forerunner]]s and [[human]]ity. The Precursors would eventually choose humanity to be the rightful successors to their Mantle, while judging the Forerunners unworthy. Refusing to accept their creators' judgment, the Forerunners staged a [[Forerunner-Precursor war|massive rebellion]] against the Precursors.{{Ref/Reuse|precursors}}


Thereafter, the Forerunners realized that ordinary naval tactics were unable to stem the growing tide of the Flood, and decided to pin their hopes of defeating the flood on super weaponry. While the Forerunners initially deployed the [[Sentinel]] robotic drones to fight against and contain the Flood, almost immediately afterwards, the [[Forerunner Fleet Command]] contemplated "premature stellar collapse": using naval battle groups to destroy planetary star systems' primary stars in supernova that would engulf the planetary systems and prevent any possibility of Flood infection.
The ensuing conflict ended with the Forerunners successfully wiping out all but a few Precursors.{{Ref/Novel|Pri|Page=335-336}} The few Precursors that escaped from (or were spared by) the Forerunners either went into suspended animation or transmuted themselves into dust that would regenerate into their past forms at a later time. However, over time the dust became defective, creating sickness, disease and biological mutations in other organisms that came into contact with it. With this new form — the earliest stage of the Flood — the Precursors vowed that none of their creations would rise against them again.{{Ref/Reuse|precursors}} A significantly mutated Precursor, one that would later be known as the last surviving one of its kind,{{Ref/Book|HM|Page=9}} was sealed in a Precursor [[stasis capsule]] and placed in a small, ravaged planetoid at the galaxy's edge around [[9,000,000 BCE]].{{Ref/Novel|Sil|Page=181-182}} This being, later known as the [[Primordial]], would eventually reveal the nature of the Flood to those willing to know the truth.{{Ref/Reuse|precursors}}


While the Flood were exponentially growing, spreading from system to system with the intent to infest the Forerunner population, not to wage war with Forerunner battle groups, the tide was turning: the Flood had reached sufficient proportions to spawn a [[Gravemind]] form, a creature that embodied a collective sentient intelligence for the Flood species, and one that could coordinate the Flood swarms in active attacks against the Forerunner fleets. The Forerunners were aware of this, and constructed the [[Contender-class Artificial Intelligence|''Contender'' class]] [[artificial intelligence]] [[Mendicant Bias]] in an effort to destroy this centralized Gravemind and disorganize the Flood.  
===First outbreak===
====Antecedents====
The Flood, as it is known in modern times, first appeared in the galaxy some time prior to [[107,445 BCE]], after [[Ancient humanity|ancient humans]] came into contact with the Precursor dust. This fine, desiccated powder had been stored in millions of glass cylinders placed aboard automated starships,{{Ref/Novel|Id=origin|Cry|Page=268-270}} bound toward the margins of the Milky Way galaxy from the direction of the [[Path Kethona|Large Magellanic Cloud]].{{Ref/Novel|Id=sil35|Sil|Page=35}} [[Forthencho]] came to believe that the [[Primordial]], despite its hibernating state at the time, may have been responsible for remotely triggering the movement of these ships.{{Ref/Novel|Pri|Page=226}} However, over a span of ten million years, the substance had slowly deteriorated, along with the ships themselves failing.{{Ref/Reuse|origin}}


The Forerunners began a "Conservation Measure", researching the Flood, while constructing a [[Portal]] to the [[Installation 00|Ark]] on [[Earth]] and possibly other uninfected home worlds of Tier 7 races they considered "worthy", by transporting Humans and various other races to the safety of the Ark. Some Flood specimens were kept by the Forerunners for scientific study. At this time, a Forerunner called the [[Librarian]] was busy cataloging and storing every form of sentient life aboard the Ark.  
The crashed remains of these ships were discovered by ancient humans on both inhabited and deserted worlds near the border of [[intergalactic space]], a region of the galaxy to which humans expanded early on in their history. Inside the ships, humanity found the capsules filled with powder, which their tests told them consisted of inert, short-chain organic molecules of unknown purpose.{{Ref/Reuse|origin}} Humanity studied the material and deemed it to be harmless, but noted that it had psychotropic effects on lower animals. Small dosages were [[Drugs|administered]] to [[Pheru]], popular domestic animals among humans and San'Shyuum, which resulted in more docile behavior.{{Ref/Novel|Id=cryptum131|Cry|Page=131}} Unbeknownst to the humans or San'Shyuum at the time, the powder was altering the genetic code of the Pheru, manifesting as improved behavior while slowly changing other aspects of their genome.{{Ref/Reuse|origin}}


The Forerunners employed many, many measures, including intricate naval tactics in an attempt to contain the Flood, which ultimately failed. Finally, the Forerunners were forced to a Pyrrhic solution, building seven ring-like installations, known as [[Fortress Worlds]], or Halos across the galaxy. Because the Flood were parasitic, and their survival was immediately linked to the presence of potential hosts, the Forerunners reasoned that eliminating all potential Flood hosts, that is, all sentient life forms in the galaxy, would "render the parasite harmless", as explained by the Forerunner AI, [[343 Guilty Spark]]. After all countermeasures failed, the Forerunners activated the [[Halos]] in 97,448 B.C.E., unleashing galactic destruction, destroying almost all sentient life forms. However, the human race and many other species throughout the galaxy on the Ark survived from the firing of the Halos because it was out of range of all Halo Rings.  
====Emergence====
After the humans had exposed the Pheru to the powder for several centuries, more disturbing changes appeared. Pheru treated with the powder began exhibiting furry growths and fleshy protrusions, which other Pheru were compelled to consume. Shortly afterward, the Pheru began suffering widespread abortions and genetic deformities, and many were euthanized or released into the wild. Soon afterward, the humans and San'Shyuum who had been in the presence of the altered Pheru began to exhibit some symptoms of the powder-induced "disease". Affected on a psychological level by the strange illness, infected victims began to consume the sick Pheru, and anything they touched became infected while parts of themselves that were discarded, such as tissue and limbs, also became vectors for the disease. The afflicted then moved on to cannibalism and sacrifice of the infected, inducing a sacrificial individual to grow to prodigious size and then forcing uninfected individuals to consume them while they were still alive. During this time, the infection passed from human to San'Shyuum and human to human, but rarely San'Shyuum to human. The infected humans and San'Shyuum proceeded to spread the disease into other systems, which furthered the scope of the Flood outbreak.{{Ref/Reuse|origin}}


The Flood were contained and unable to reproduce due to lack of hosts, and eventually died out. The only surviving specimens were contained in state of the art, high security Forerunner research facilities, such as the Halo installations and the [[Threshold]] [[Gas Mine]].
At this point, the Flood infestation, which had previously been predominantly a mind and behavior-altering affliction with only relatively minor physical changes, began to reshape its victims into a variety of forms designed to gather victims, engage in combat, and to rapidly consume useful biomass and other resources.{{Ref/Reuse|origin}}


===2552===
====Spread and withdrawal====
====Battle of Installation 04====
The infection quickly spread through both human and Forerunner space. Attempts to quarantine infected worlds and systems failed, leading to the Flood soon infecting hundreds of worlds in fifteen systems.{{Ref/Reuse|origin}} In an effort to halt the Flood's continuing spread, human fleets began destroying Flood-infested Forerunner ships and cleansing Forerunner planets where Flood infestations were detected. [[Forthencho]], the commander of the human fleets, chose not to warn the Forerunners in advance of these actions to prevent giving the Flood time to expand.{{Ref/Game|Id=terminals4|H4|Detail=[[Terminal (Halo 4)|Terminals]]}} In turn, many Forerunners believed that the Flood was a fiction meant to hide humanity's expansionist aims. Ultimately, the Forerunners interpreted humanity's tactics as acts of aggression, leading to the [[Human-Forerunner wars]].{{Ref/Reuse|origin}}


{{main|Battle of Installation 04}}
With humanity severely weakened from the Flood infection and now fighting a two-front war, the Forerunners were surprised at the ease of their earliest victories against the humans. However, apparently without warning, the Flood began to retreat from its assault on humans. Forerunner ships found healthy human worlds within sectors of Flood infestation, leading Forerunners to conclude that humanity had developed a natural resistance, immunity or cure to Flood infection.{{Ref/Novel|Id=sil34|Sil|Page=34-37}} However, no immunity or cure to the Flood existed; the Flood had chosen to stop infecting humans.{{Ref/Novel|Id=p364|Pri|Page=364-365}} The [[Ur-Didact|Didact]] later speculated that the Flood's intent was to prevent humanity's extinction at the hands of the Forerunners by making it appear as if humans held a solution to Flood infection.{{Ref/Novel|Sil|Page=170}}


=====Release=====
At this time, the Forerunners also first came into contact with the Flood. The parasite devastated many of their fleets, before its deliberate recession from the galaxy tipped the scales in the Forerunners' favor, allowing them to sterilize any Flood infestation they came across in several thousands of worlds across the galactic border.{{Ref/Reuse|sil34}} While recognizing the legitimate concern of a Flood resurgence in the future, the Forerunners had difficulty extracting any intact specimens of the parasite for study; approaching the threat with appropriate caution, the [[Warrior-Servant]]s directly cauterized any active infestations they encountered. From the scattered remains recovered for analysis, the Forerunners discovered that AIs that had been in contact with the Flood had been corrupted beyond repair by what the Forerunners would come to know as the [[logic plague]], essentially the data equivalent to Flood infection.{{Ref/Reuse|sil34}} No fully intact specimen of the Flood could be found among the Pheru, humans, or San'Shyuum, as they had methodically destroyed any sign of infection, including all the original carrier vessels that they had discovered.{{Ref/Reuse|c272}} Any remaining Flood were believed to have fled the galaxy aboard infected ships,{{Ref/Novel|Id=c272|Cry|Page=272}} and the Flood was not seen again for nearly ten thousand years.
[[Image:Flood attack.jpg|thumb|[[John-117]] fends off the oncoming Flood combat forms and infection forms.]]
Although large numbers of the Flood were starved by the first firing of the Halo Array, samples of parasitic specimens were kept alive (perhaps in stasis) on various Forerunner outposts for scrutiny and further scientific study. One such research site was located on [[Installation 04]]. This proved to be a grave, irreversible mistake, as both Humanity and the [[Covenant]] stumbled upon the abandoned ring thousands of years after the firing of the Array and the destruction of the Forerunners and most of the Flood. The [[AI]] [[Cortana|construct]] aboard the Human vessel ''[[Pillar of Autumn]]'' made what was presumed to be a blind jump through Slipspace (although it was later revealed that she used translated co-ordinates from a Forerunner artifact found on [[Sigma Octanus IV|Sigma Octanus]]) to evade Covenant pursuers. This led both species to [[Installation 04]], and in turn, the Flood. After the crash of ''Pillar of Autumn'' on the Halo Ring, the surviving crew members dug in for what they believed would be a long and brutal guerrilla campaign against the Covenant forces on Halo.  


Meanwhile, their pursuers, Covenant cruisers, among them the cruiser ''[[Truth and Reconciliation]]'', amassed their ground forces on the surface and soon discovered an underground Forerunner [[Flood Containment Facility|facility]] in the swamps of [[Halo]]. Due to the secure nature of the facility, the Covenant came to use it as a fortified base of operations and an area for storing weaponry, oblivious to its true nature, that of a Flood storage facility. Though the some of the Flood managed to escape, the Covenant, terrified, eventually pushed the Flood back in.<ref>[[Halo: The Flood]], where Keyes is about to open the locked door.</ref> It is unknown whether a few still escaped.  
While they managed to regain some of their strength once the Flood began to recede, humanity still stood against the Forerunners in the later stages of the conflict. Their campaign against the Flood had worn their resources thin, while the Forerunners led by the [[Ur-Didact|Didact]] had managed to entrench their forces in advantageous positions which proved too powerful for humans to hold against.{{Ref/Reuse|c272}} System by system, the humans fell back to their capital, [[Charum Hakkor]], where they were finally defeated. After losing the conflict, the Forerunners devolved humanity and exiled them to [[Earth|their homeworld]] while erasing all signs of human achievement from the galaxy.


After [[Captain (Navy)|Captain]] [[Jacob Keyes]] was captured by the Covenant for interrogation, he caught wind of this weapons cache and, upon his rescue, organized a group of Marines, [[Fire Team Charlie]] to seize it. When the team arrived at the swamp however, they found the facility is completely devoid of Covenant personnel. However, upon takeoff, a Pelican Dropship whose call sign was [[Victor 933]] which had transported them to the base, crashed into the swamp as a result of enemy action. Then, immediately after the crash, the pilots were able to record a message about their attackers, and calling them "Unknown Hostiles". These "Unknown Hostiles" were actually the Flood, and shortly afterwards, they could be seen creeping throughout the swamp, as witnessed by John-117 when he was deployed into the area. At first, when he saw the Covenant scatter out of the Forerunner structure with AR fire, he believed them to be allied forces. However, after he opened the door that [[Captain Keyes]] had foolishly unlocked, he learned the brutal truth through Jenkins' video: this was no [[Covenant]] weapons cache. He then proceeded to escape, escorted surviving marines to a drop zone, and encountered [[343 Guilty Spark]].
===Interim===
Due to the lack of evidence, most Forerunners were unaware of the existence or of the true nature of the Flood, and many dismissed it as a simple excuse for humanity's aggressive expansion before and during the initial arrival of the Flood. However, several high-ranking Forerunners were fully informed of the threat, and in secret began developing countermeasures should the Flood ever return. This became the source of a major political strife, with the [[Builder]]s proposing the construction of an array of superweapons - [[Halo Array|Halos]] - while the [[Warrior-Servant]]s led by the [[Ur-Didact|Didact]] championed a more conventional strategy of carrying out precision military campaigns from planet-sized fortresses known as [[shield world]]s. The Didact eventually lost to the Builders and the entire [[Warrior-Servant]] rate was marginalized, with their fleets and forces disbanded or forced to submit under Builder control. This proved to have been a grave mistake, as the Forerunners found themselves ill-prepared to fight off the Flood after the parasite returned to the galaxy.


The few surviving Covenant soldiers left were scattered and disorganized, and put up little resistance to numerous mangled Covenant corpses, disfigured by an unknown and mysterious force. It is presumed that the the Covenant occupants of the research facility had moved through the structure in hopes of finding Forerunner artifacts, inadvertently releasing living Flood specimens. Knowing full well what the Flood are capable of, the Covenant forces promptly locked the facility down and evacuated all personnel who survived the Flood's escape. Keyes and his team were unaware of this fact, and proceeded deeper into the facility  ultimately coming across one of the unopened Flood Containment Chambers. Believing it was a weapons cache of some sort, they unlocked the door and were promptly attacked and assimilated by the Flood inside. With a large supply of "edible" sentient life now occupying the ring, the Flood began to multiply and infest most of Halo. Soon the infestation proved too great even for Halo's automated military force, the [[Sentinels]] to handle, and the ring's commanding AI, [[343 Guilty Spark]] was forced to call upon a "[[Reclaimer]]" (John-117) to activate the array once more. Hearing of the above events, John-117 was deployed to the area on the drop ship [[Echo 419]], proceeding into the facility, only to find out that most of the Marines he had been assigned to rescue had succumbed to the Flood.
Realizing that the Flood stood a significant chance of wiping out all sentient life and the prospect of using the Halos to stop them, the [[Lifeworker]] race of the Forerunners began a "[[Conservation Measure]]", researching the Flood while cataloging and preserving the galaxy's species aboard a number of facilities related to the Halo Array, mainly an extragalactic installation known as [[greater Ark|the Ark]].


Once again the menace of the Flood had risen...
===Forerunner-Flood war===
{{main|Forerunner-Flood war}}
[[File:Anniversary, The Flood.jpg|thumb|300px|A Flood-infested Forerunner city, moments before the [[Halo Array]]'s activation.]]
{{quote|It fed on intelligent life and, in doing so, became ever more intelligent itself. The Flood was unique; it used [[Forerunners|their]] very strength against them.|Cortana on the Forerunners' war against the Flood.}}
The Flood reappeared as a viable threat in the galaxy when they were first encountered by the Forerunners on the planet [[Seaward]]. Initially, the Forerunners severely underestimated the potential threat that this parasitic lifeform posed, and used tactics more suited to disease control than actual warfare. By the time the infection had begun to spread, the Flood had become a much deadlier and more intelligent foe. While at first the Flood had demonstrated a lack of even rudimentary strategic ability, the parasite quickly began to amass biomass and create [[Gravemind]]s, Flood forms that embodied a collective intelligence for the Flood species, and that could coordinate the Flood swarms in attacks against the Forerunner fleets using all Flood forms within the vast range of their seemingly telepathic control.{{Ref/Reuse|terminals}}


=====Assault=====
A common tactic used by the Flood was to use huge numbers of unarmed civilian vessels to penetrate planetary defense groups, bypassing the Forerunners' orbital [[Forerunner fleet|fleet]]s, and infesting the planet and its populace below. The sheer numbers of Flood forms on the planets overwhelmed Forerunner ground forces. Billions of forms were dedicated to planetary assaults, and every member of the Forerunner population was a potential Flood host. These tactics were demonstrated in the Flood's attacks on numerous worlds, including [[LP 656-38 e]] and [[DM-3-1123b]].{{Ref/Game|Id=terminals|H3|Detail=[[Terminal (Halo 3)|Terminals]]}} In desperation, the Forerunner armada was ordered to commence full [[orbital bombardment|planetary bombardment]] on infested worlds, although at a great cost - many Forerunners were unable to be evacuated before the bombardment commenced, leaving the Forerunner military with shallow victories against the Flood. In events where the naval garrisons were unable to commence bombardment, major Forerunner population centers were seen to activate localized weapons of mass destruction, effectively committing mass suicide, but stopping the growing infestation.{{Ref/Reuse|terminals}}
[[Image:Infectionforms Halo1.jpg|thumb|[[Infection Forms]] going to attack [[John-117]]. Shown in one of the Chambers leading to a System Generator in the Level [[Two Betrayals]]. Later the Infection Forms will consume the dead [[Elite]] turning the Elite into an Elite Combat Form.]]
After the Flood's escape, the Covenant forces, which were widely stretched across [[Installation 04]], were heavily  engaged and were being overwhelmed by Flood forces. While at places the Covenant were able to hold the line by using vehicular and air support in the form of [[Ghost]] attack vehicles, [[Banshee]] fighters, and [[Wraith]] heavy tanks, the weaker [[Grunts]] and [[Jackals]] succumbed easily to the Flood, and the few Elites who remained were outnumbered and as a result were destroyed. The [[UNSC]], having a much smaller presence on the Ring, found out about the Flood's might a short while later, when a UNSC [[Orbital Drop Shock Trooper]] force engaged with the Covenant, near [[Alpha Base]] was ambushed by the Flood, with heavy casualties. However, one of the attacking combat forms, a UNSC [[Marine]], [[Wallace A. Jenkins]], one of the Marines in the original expeditionary mission to the supposed arms cache, was infected by an elderly infection form whose powers of infection had been dulled by years of hibernation, making Jenkins' conversion into a combat form incomplete. Jenkins was still able to resist the pervasive Flood entity in his mind, and although incapable of articulate speech and with a physiologically devastated body, Jenkins was able to betray the Flood through inarticulate hand gestures during an interrogation with [[Major]] [[Silva]], informing the UNSC Marine battalion that the Flood planned to assault the UNSC base from a series of underground catacombs underneath their base. In response to this intelligence, the UNSC moved to secure them, thus preventing the Flood from staging another attack.


By the time of these developments, Flood dominance over the Covenant was assured. The Sentinels were unable to contain the Flood, and the Covenant and the UNSC were sustaining heavy loses and rapidly losing ground. Meanwhile, whole areas formerly held by the Covenant were being occupied by the Flood, although Covenant and Flood forces continued to wage war on the massive ice plains of the Ring. Although the Covenant had the benefit of [[Shade]] stationary [[plasma]] turrets and vehicular/aerial support, the Flood had captured both UNSC and Covenant weapons, most notably [[M19 Rocket Launchers]] and massive numbers on their side.
Thereafter, the Forerunners realized that conventional naval tactics were unable to stem the growing tide of the Flood, and decided to pin their hopes of defeating the Flood on more extreme measures. While the Forerunners initially deployed robotic [[Sentinel]] drones to fight against and contain the Flood, almost immediately afterwards, the [[Forerunner Fleet Command]] contemplated "Premature stellar collapse": using naval battle groups to send stars into [[supernova]]e that would engulf their planetary systems and prevent any possibility of Flood infection and destroy all Flood present in the system.{{Ref/Reuse|terminals}} As a further setback to the Forerunners, an extended dialog with the Primordial provoked [[Mendicant Bias]], the [[Contender-class artificial intelligence|Contender-class AI]] in charge of the Forerunner defense, to succumb to the Flood's [[logic plague]] and turn its vast resources against its masters. While the Primordial's physical body was eventually destroyed, it's consciousness was either consumed or transferred to the Gravemind, granting the Flood previously unprecedented intelligence and power.{{Ref/Book|HM|Page=32}}


The Flood, however, were not unintelligent. One of the UNSC personnel captured in the Marine force to the ex-Covenant arms cache was Captain Keyes, a brilliant naval strategist of the [[UNSC Navy]]. When he was infected, instead of using him in combat, the parasitic infection form, while deleting his memories, felt that Keyes held vital information. Keyes knew the location of [[Earth]], the birthplace and major planet of the human race, a planet with tremendous possible assimilation opportunities for the Flood. Instead of becoming a combat form, he was merged with at least four other victims into a massive, engorged [[Brain Form]] aboard the [[CCS-class Battlecruiser|''CCS''-class Battlecruiser]], ''[[Truth and Reconciliation]]'', a Covenant warship that the Flood were relentlessly attacking. While in the brain form state, The Flood began to comb his memories, [[Captain Keyes]] successfully withheld information about Earth by constantly accessing information available on his [[Command Neural Interface]] such as his name, rank, and serial number, until the [[SPARTAN-117|Chief]] arrived. However, his arrival was too late, for Keyes was already dead. It was at that time the [[Master Chief]] punched a hole through Keyes' skull to get the Captain's CNI.
====Final decade====
The Flood grew exponentially, spreading from system to system with the intent to infect the Forerunner population, not to wage war with Forerunner battle groups which were poorly adapted to such strategy. As the Flood spread further, entire planetary biospheres were converted to Flood biomass. These planet-sized [[key mind]]s, locuses of Gravemind intelligence that began to outcompete the Forerunners through raw computational might alone.{{Ref/Novel|Id=key mind|Sil|Page=186-187}}<ref name="deluge">[https://www.halowaypoint.com/en-us/news/deluge-delights ''Halo Waypoint'': "Canon Fodder - Deluge Delights"]</ref> The logic plague continued to take on more adaptive forms, defying all defenses the Forerunners devised and eventually spreading itself between AIs and data networks. As the Forerunners relied significantly on AI automation in combat, this severely hindered Forerunner military efforts against the Flood. Adding to these difficulties was the disturbing revelation that the Flood was capable of manipulating [[Precursor]] technology: towards the close of the war, the Flood began to appropriate Precursor megastructures such as the [[star road]]s, wielding the previously-inert strands to pummel Forerunner planets and naval forces. This ability was a result of the Flood's Precursor origins; being corrupted Precursors, they could tap into [[neural physics]] and activate Precursor artifacts. The proliferation of high-level key mind nodes also enabled the Flood to use the Precursors' neural physics-based superluminal transit, which in turn encumbered Forerunner slipspace travel. Towards the end of the infestation, Forerunners noted that space itself seemed to become hostile and unpleasant from mere perception, an artefact of Flood-based Neural Physics. {{Ref/Reuse|key mind}}


The Covenant Flagship ''Truth and Reconciliation'' was a major point of concentration between the Covenant Special Operations units (SpecOps Elites and Grunts) and the Flood. The Flood had likely entered the warship previously, decimating most of the Covenant crew and garrison on board, leaving only isolated pockets of resistance, mostly small numbers of terrified Grunts and a few Elites aboard the vessel. However, below the ''Truth and Reconciliation'', in a series of rocky canyons, the Covenant were much stronger in force, with large numbers of Elites augmented by Grunts, Jackals, and [[Hunters]], fighting off the Flood. The Covenant High Command on Installation 04, however, were terrified by the Flood presence. Because the [[CCS|''CCS''-class battle cruiser]] had been damaged in a previous space battle with the [[Halcyon-class Cruiser|''Halcyon''-class Cruiser]], [[UNSC Pillar of Autumn|UNSC ''Pillar of Autumn'']], it had been grounded, awaiting repairs for at least two days. After The Flood were discovered to be aboard the battle cruiser, the Covenant High Command sent a Special Operations strike force to the ''Truth and Reconciliation'' to commence immediate emergency repairs, prepare it for liftoff into space and neutralize The Flood. These efforts, however, failed, with the Flood eventually retaking the vessel. Later, the remaining UNSC Marine forces on the ring staged an assault on the Flood-held ''Truth and Reconciliation'', and managed to neutralize most Flood forms on the cruiser in a swift assault, and prepared the battle cruiser for take-off with emergency repairs to escape from the ring to Earth. However, there was tremendous risk: if the Flood-infected vessel traveled to Earth, if there was even "one" Flood form aboard, "''Earth could fall,''" according to UNSC [[AI]] [[Wellsley]], because of the Flood's exponential parasitic potential. Against orders, Marine officer [[McKay]] destroyed the warship with whatever Flood forms were still aboard, killing hundreds of UNSC personnel but saving Earth from the Flood. The fact that a single Flood form could can cause such destruction has been later supported in ''Halo 3'' when ''[[Rtas' Vadum]]'' lectures Lord Hood: ''"One single Flood spore can destroy a species."'')
====The Halos' firing====
{{Main|Great Purification}}
The Forerunners employed countless measures to contain the Flood outbreak, all of which failed. Finally, the Forerunners were forced to a Pyrrhic solution: using an array of seven ring-shaped megastructures collectively known as the [[Halo Array]] as superweapons, the Forerunners would purge the galaxy of all sentient life. Because the Flood were parasitic, and their survival was directly linked to the presence of potential hosts (and in particular hosts capable of sentience) the Forerunners reasoned that eliminating all potential Flood hosts would render the parasite unable to grow and spread, and eventually cause it to starve to death. Additionally, as a result of the Master Builder's test of [[Installation 07|a Halo]] at [[Charum Hakkor]], it was found that the Halo Effect unintentionally caused the complete destruction of artefacts of Neural Physics. This was likely a byproduct of how the Halo Effect was designed to destroy any and all forms of neurological structure subjected to it.{{Ref/Novel|Id=cryptum 293|Cry|Page=293-294}} The decision led to political battles and even a civil war, but after exhausting every countermeasure, the Forerunners activated the Halos in [[97,445 BCE]].


=====Defeat=====
As a result of the firing of the seven Halo installations, the surviving Flood were successfully contained and eventually died out. The only surviving specimens were contained in state-of-the-art, high-security Forerunner research facilities, such as the Halo installations, certain Shield Worlds, and the [[Threshold gas mine]]. All Precursor artifacts and structures, composed and maintained entirely using Neural Physics were also destroyed and left no trace.{{Ref/Novel|Sil|Page=326}} Many sentient species throughout the galaxy (including humanity) survived the firing of the Halo Array, having been safely relocated beyond the galaxy by the Forerunners on [[Installation 00|the Ark]].  
The Flood appeared to be interested in seizing space-capable vessels, in the hope of spreading itself away from the Halo installations and into the stars: they attacked the UNSC ''Pillar of Autumn'', also. After the UNSC cruiser's crash-landing onto the ring, and after engaging over fifteen enemy warships, it had been taken by the Covenant, although a UNSC raid had managed to temporarily retake the hull. On the third and final day of the Battle of Installation 04, however, the Covenant were in control of the crashed warship when a Covenant patrol was ambushed by the Flood, infested, and when it returned into the vessel, the Covenant garrison was attacked by Elite [[Combat forms]]. The combat forms were able to scatter before they could all be destroyed, and a steady trickle of Flood continued to enter the ''Pillar of Autumn'' through vents and openings in the hull, waging a tedious guerrilla battle against the Covenant security force on board. Eventually, the Sentinels came on board, overwhelming the dwindling Covenant forces as the Flood began to come into the warship in full force, in the end almost completely obliterating the Covenant presence and severely limiting the Sentinels on board. Despite their best efforts and enormous numbers, the Flood, Covenant, and Sentinels were unable to stop [[SPARTAN-117]] from detonating the wrecked warship's reactors and escaping in a [[C709 Longsword-class Interceptor]] while the thermonuclear detonation severed the ring world, destroying it and its capability to annihilate all sentient life and killing all remaining Flood on Installation 04 along with any other life forms that were on the ring.


====Threshold Gas Mine====
During their expansion throughout the Orion Arm, the [[Covenant]] would find and occasionally release the Flood, employing [[Zealot]]s and their [[Temple Wraith]]s to contain the outbreaks.{{Ref/Game|H5|List of REQ cards|REQ card|Detail=[[Temple Wraith]] description}}{{Ref/Book|Enc22|Page=224}}
The Flood were also kept in the Forerunner-constructed Threshold Gas Mine, in one of the three peripheral arms of the station. A small [[Covenant special forces strike team]] of three [[Phantoms]] laden with Elite [[Special Operations Elites]] and [[Special Operations Grunts]], led by [[Special Operations Commander]] Rtas 'Vadumee and the [[Arbiter (character)|Arbiter]], were dispatched by the [[High Prophets]] to "silence" [[Sesa 'Refumee]], the leader of the Heretics stationed within the mine that was encouraging dissent against the Prophets. While the [[Covenant Special Operations]] force attempted to track down and assassinate him, Sesa 'Refumee and his forces, by accident or design, unleashed The Flood that were held within the station, and there was absolutely nothing they could do about it.


During the Arbiter's pursuit of Sesa 'Refumee, in which the Arbiter neutralized several weapons emplacements, and enemy Banshees, the Arbiter, Rtas 'Vadumee, two Special Operations Elites and two Special Operations Grunts entered into a laboratory<ref>''[[The Official Halo 2 Strategy Guide]]'', page 92</ref>, and the Heretics deliberately locked the doors: most likely by design, in order to crush the [[Covenant Special Operations]] force. The Heretics then released the Flood from containment in that arm of the station, locking The Arbiter and his five allies into a peripheral laboratory, and then besieging them with Infection Forms while Heretics dueled the Flood underneath them. When that trap failed to annihilate them, instead dealing tremendous damage to the would-be trappers, 'Vadumee retreated to call for reinforcements and coordinate a continued assault while the Arbiter and any remaining allies pursued 'Refumee to a gigantic elevator that ran in the spine of the Flood-infested arm: while presumably used to transport gas conduits, its walls were rampant with ravenous Flood, and it ferried canisters full of [[Infection Forms]]. The tenuous, agonizing elevator was nicknamed "A Descent Into Hell".<ref>''[[The Official Halo 2 Strategy Guide]]'' page 95</ref> The Arbiter's allies were slowly picked off as Flood attacked the elevator, with Sentinels continually hovering overhead and firing lasers into the stochastic fray. Finally, the Arbiter left the elevator into a second wide laboratory hall, where the Heretics attempted to lock out both the Arbiter and the Flood. The Heretics' plan was not flawless, however: a handful of Heretic Elites were still present in the second laboratory when the Flood entered, and those Elites were annihilated while a horrid tide of [[Infection Forms]], [[Combat Forms]], and [[Carrier Forms]] lurched into the hall as the Arbiter was forced to defend himself against them until the tide stilled and the doors were opened.
===Outbreak on the Etran Harborage===
{{main|Battle of the Etran Harborage}}
Thousands of years after the end of the Forerunner-Flood war, the human ship {{UNSCShip|Spirit of Fire}} jumped from [[Arcadia]] to follow the signal of [[Ellen Anders|Professor Anders]], who had been captured by the Covenant. They were led to an unknown planet, which happened to be [[Trove|a Forerunner shield world]]. Containment measures on this planet had failed catastrophically, and the entire surface of the megastructure was choked with Flood biomass. Ground forces were deployed to investigate the presence of unknown hostiles sighted by the ship's radar. After fighting their way through Covenant forces, [[John Forge|Sergeant Forge]] and several Marine squads were attacked by the Flood.


The Flood would not be contained in rooms and attacked both the Covenant assassination force and the Heretics themselves. Their voraciousness was too much for either the Heretics or their attendant Sentinels to contain, and the Flood passed on a pathway between their infested peripheral arm to the central core of the station, where they overwhelmed the Heretics there. The Arbiter was continued to pursue Sesa 'Refumee, but was impeded by large waves of Flood crushing outnumbered  the Heretic Elites, Heretic Grunts, and ever-dwindling number of Sentinels. Eventually, the Sentinel presence was completely obliterated as the Flood spread to the upper levels of the station. However, the Arbiter managed to sever the cables secured the gas mine to its support structure higher in the atmosphere. This caused it to plummet into the maelstrom as the Arbiter tracked down and eliminated the Heretic Leader. While the Arbiter and 'Refumee were engaged in battle, the Monitor 343 Guilty Spark explained that the act of cutting the cables was a fail safe in case of outbreak and that any remaining Flood (and, presumably, remaining Heretics) would be killed once the facility entered the [[Threshold|planet's]] Nitrogen core.
After successfully defeating the Flood forces, the UNSC forces created a [[firebase]] in the area that Anders' signal appeared to be coming from. The humans eventually tracked the signal to a massive [[Proto-Gravemind]] attached to several [[Flood colony|Flood colonies]]. The Proto-Gravemind had duplicated Anders' signal, possibly in hopes of infecting the humans and spreading beyond Etran Harborage. It was discovered that killing a Flood colony weakened the Proto-Gravemind and [[SPARTAN-II]] [[Red Team]], with help from the firebase, destroyed the Proto-Gravemind.


====[[Battle of Installation 05]]====
The Flood responded by launching a massive attack on the ''Spirit of Fire's'' [[Alpha Platoon|Alpha]], [[Bravo Platoon|Bravo]] and [[Charlie Platoon]]s to avoid them returning to the ship. Despite massive Flood resistance, forces from the ''Spirit of Fire'' were able to rescue the platoons before their firebase was overrun by the Flood.
[[Image:H2 Index.jpg|thumb|The Flood were in search of the [[Index]], a device which would deprive [[UNSC]] and Covenant forces from the privilege of assured destruction of their race.]]
Unlike on Installation 04, where the Flood had been contained by the Sentinels until the Covenant began to meddle with the Forerunner containment measures, on Installation 05, the Flood had been in continual war since the firing of the Halos 100,000 years ago. Even up to 2552, the Flood were presumably dwindling with no fresh supply of hosts (perhaps involved more in hiding than open warfare). However, like on Installation 04, the fresh suitable host bodies of a newly-arrived Covenant armada and a UNSC strike force fueled the Flood's exponential parasitic capabilities, and Flood infestation increased at a surprisingly rapid rate, and  within hours, Sentinel forces were being overrun, causing a risk that the Ring would fall to the parasite.


In order for the activation of the Halos and the facilitation of the ultimate Flood containment measure to occur, a Reclaimer had to retrieve [[the Index]] from [[Installation 05]]'s own [[Library]], making [[the Library]] a high-priority target for the Flood: if it could control the Library and prevent any Reclaimer from entering, it would make itself essentially invulnerable. Installation 05's Library was nestled in a tenuous series of wintry and snowy canyons, and boasted three levels of defense: an exterior [[Sentinel Wall]] kilometers in the distance, an underground honeycombed facility that created large amounts of Sentinels that impeded any invaders from advancing, a [[Containment Shield]], an energy shield that denied access by any means to the Library until it was deactivated, and a [[Quarantine Zone]], a biological "airlock"<ref>''[[Halo 2 Multi-player Map Pack]]''</ref> that would prevent the Flood from spreading any further. This multi-tiered defense was presided over by hundreds of Sentinels and [[Sentinel Major]]s, and a handful of [[Enforcers]].
With the Proto-Gravemind dead, the smart-[[AI]] [[Serina]] was able to reacquire Anders' actual signal, which led to an ocean under which a docking port leading to the interior shield world was located. During the ''Spirit of Fire's'' descent, the outer surface of the ship was infested by the Flood. With the aid of Sentinels and "cleansing rings" controlled by the installation's AI, the ''Spirit of Fire'' crew were able to cleanse the ship and proceed into the shield world.


However, two external forces, the Covenant and the United Nations Space Command, wanted the Index as well: the Covenant, to activate the Halos and set off the miss-interpreted "sublimation event"<ref>http://www.halo3.com</ref> of the [[Great Journey]], and the UNSC, to secure the Index and prevent the Covenant from doing so. The Covenant sent an Elite Strike Team of Special Operations Elites, commanded by Special Operations Commander Rtas 'Vadumee and led into battle by the Arbiter, to retrieve the Index in a multi-staged assault. However, first, the Covenant needed to deactivate the Containment Shield by disconnecting its power generator in the center of the Sentinel Wall. Previously, a force of Brutes, Grunts and Jackals had been dispatched to complete that operation, but they were overwhelmed by Sentinel defenders and forced into defending positions instead of attacking ones. The Arbiter was personally ordered by the [[Prophet of Truth]] to find and retrieve the "Sacred Icon" (the Covenant term for the "Index") for the Covenant. Because the Containment Shield was activated by the Sentinels, he could not be directly air-dropped to the Library. Instead, he had to land at the periphery of the Sentinel Wall, disable the generator, and then proceed. [[Tartarus]] deployed the Arbiter in a Phantom drop ship, where the Arbiter demounted, entered the first half of the Sentinel Wall, where there was evidence of heavy Covenant casualties and abandoned infrastructure, making his way down through the facility and finally deactivating the Containment Shield. While the first half of the Sentinel Wall had remained pristine, the second half, the one buttressing the Quarantine Zone, was infested by Flood. Sentinel resistance had been destroyed in some segments of the Flood-Infested Wall<ref>''[[The Official Halo 2 Strategy Guide]]''</ref>, and in heavily infested areas, The Flood appeared to be beginning to terraform the Forerunner facility, spreading murky spores into the air. The UNSC deployed a number of Marines to fight through the Flood-Infested Wall, but they were grossly overrun. The Arbiter was able to battle through hundreds of Flood forms that had taken residence in the Flood-Infested Wall, which had entered through wall-mounted conduits, although later, the Covenant deployed a team of three Special Operations Elites in the lower levels of the Flood-infested Wall, although those were killed as well. Finally, the Arbiter was able to make his way out of the Flood-Infested Wall, emerging at the ground levels: the Quarantine Zone.
Within, the UNSC forces discovered that the Flood had managed to infest the interior of the shield world as well, though not to as massive of a degree as the surface planet itself. While rescuing Anders, Forge had to save her from three [[pod infector]]s and ran into some trouble with Flood forces on his following missions, though not to the massive extent they had been seen on the exterior planet.


[[Image:Curiosity16001200.jpg|thumb|right|The Arbiter looks over some partially infected [[Elite]]s.|300px]]
In order to prevent the Covenant from getting their hands on Etran Harborage's fleet of Forerunner {{Class|Sojourner|dreadnought}}s, a plan was created to use the reactor from the ''Spirit of Fire's'' [[Shaw-Fujikawa Translight Engine]] to induce the shield world's artificial star to go [[supernova]]. The plan was a success and Etran Harborage was destroyed. The explosion obliterated the Flood on the planet, along with the Covenant forces and the Forerunner fleet.{{Ref/Game|HW}}


With the Sentinel Wall compromised by the Covenant and the Flood, and the Containment Shield lowered by the Arbiter, there was only one last line of Forerunner defenses: the [[Quarantine Zone]]. There was a significantly elevated number of Enforcers present, even automated sentinel construction factories flying over watch, and automated factories built into the landscape, each churning out Enforcers and Sentinels, further swelling their numbers even in intense combat. Here, The Flood demonstrated their unusual technical aptitude, commandeering Covenant and even UNSC vehicles, possessing dozens of Ghosts, Wraiths, [[Warthogs]], and [[Scorpions]] to do battle with the hovering Enforcers. Flood forces also boasted large numbers of Combat Forms, which appeared to infiltrate the Containment Zone by means of arced chasms that periodically punctured the ground, emitting a green mist and appearing to be of indefinite depth, perhaps linkages to the Flood-infested underground.  
====Brief recurrence====
{{main|Outbreak on the UNSC Spirit of Fire}}
On January 1, [[2537]], six years after the events on [[Trove]], a Flood outbreak was initiated aboard the {{UNSCShip|Spirit of Fire}} by a [[Pod infector]] that had managed to remain hidden aboard the ship. As the Flood threatened to breach quarantine, Serina awoke [[Jerome-092]] who, with the aid of Professor [[Ellen Anders]], was forced to exterminate all infected crew members, ensuring the survival of the ''Spirit of Fire'' and its remaining crew. All traces of the Flood parasite aboard the ''Spirit of Fire'' were erased.{{Ref/Comic|TFS|Detail=''[[Something Has Happened]]''}}


Six Special Operations Elites, along with Rtas 'Vadumee, were airdropped at the periphery of the Quarantine Zone by means of Covenant drop pods, and The Arbiter joined them, rallying their efforts to secure a landing zone against large numbers of Flood attackers. Using the advantages of elevated ground, [[Shielded Plasma Cannons]], and a [[Deployable Lookout Tower]], the small Special Operations contingent was able to hold an LZ for a Phantom to drop off a [[Spectre]] and a pair of Ghosts. Meanwhile, 'Vadumee commanded his men to assist the Arbiter in forging towards the center of the Flood-infested Quarantine Zone, so that the Arbiter may reach the Library and take the Sacred Icon.
===Revival of the Flood===
{{Main|Battle of Installation 04|Outbreak at the Containment Facility}}
[[File:Anniversary, flood outbreak.jpg|thumb|300px|[[Jacob Keyes]] and his Marine squad are overwhelmed by the Flood during their expedition into a [[Flood containment facility]].]]
{{Quote|The only way to stop the Flood is to starve them to death.|[[Cortana]] to [[John-117]] and [[343 Guilty Spark]].}}


The Flood, despite a significant vehicular and infantry presence in Quarantine Zone surrounding the Library, were unable to deny access to the Covenant and the UNSC. [[Miranda Keyes]] managed to slip the [[In Amber Clad]] through the Forerunner Enforcer patrols, while the Covenant launched a ground borne attack through the battling Flood and Sentinels led by the Arbiter.
Although the first firing of the Halo Array starved the Flood that were at large in the Milky Way Galaxy, Flood specimens were kept in stasis within installations around the galaxy, including [[Installation 04]] and various Forerunner research facilities. This would prove to be a grave mistake, as both humanity and the Covenant stumbled upon  [[Installation 04|one]] of the abandoned Halo rings thousands of years after the firing of the Array. The UNSC [[Artificial intelligence|AI]] [[Cortana]], aboard the {{UNSCShip|Pillar of Autumn}}, made what was presumed to be a "blind" jump through Slipspace (in reality, she used translated co-ordinates from a [[Sigma Octanus IV artifact|Forerunner artifact]] found on [[Sigma Octanus IV]]) to evade Covenant pursuers. This led both groups to Installation 04, and in turn, the Flood that were kept there in stasis. After the crash of the ''Pillar of Autumn'' on the Halo ring, piloted by [[Captain (Navy)|Captain]] [[Jacob Keyes]], the surviving crewmembers dug in for what they believed would be a long and brutal guerrilla campaign against the Covenant forces on the ring.


====Attack On High Charity====
Meanwhile, the pursuing Covenant cruisers, among them the ''[[Truth and Reconciliation]]'', amassed their ground forces on the surface, where they soon discovered an underground Forerunner [[Flood containment facility]] in the swamps of the ring. Due to the secure nature of the facility, the Covenant came to use it as a fortified base of operations and as a storage area for weapons and ammunition, oblivious to its true nature and purpose.
SPARTAN-117, who had arrived with Keyes and Johnson, met the Arbiter for the first time in the clutches of the Gravemind, the central controlling intelligence of the Flood hive, created from the combined intellect of tens of thousands of assimilated corpses. Gravemind attempted to convince the Arbiter, against his own beliefs through the use of the captured Monitor, [[2401 Penitent Tangent]], and the semi-revived [[Prophet of Regret]]. Still unswayed, although in question of his religion, the Arbiter prompted the Gravemind to show him, by "stopping the key from turning.", transporting SPARTAN-117  to High Charity and the Arbiter to Delta Halo's [[Control Room]] respectively.


Taking advantage of the distraction that SPARTAN-117's presence caused, as well as the ensuing [[Covenant Civil War]], Gravemind took the opportunity to deliver himself as well as a multitude of Flood underlings onto ''In Amber Clad'' and then jumped the UNSC ship inside ''[[High Charity]]'', whereupon it immediately crashed into the city's superstructure to deliver its infectious cargo, while a wave of Flood-controlled [[Pelican|Pelican Dropships]] delivered Flood all over the city. The ill-equipped and distracted populace were no match for the Flood onslaught, and the Covenant Holy City was quickly overrun, with even the [[Prophet of Mercy]] falling victim to an infection form.
At some point, either through a malfunction in containment equipment or a blunder on the Covenant's part, the captive Flood forms within the facility's stasis chambers were released and attacked the Covenant forces inside. The Covenant had at least a rudimentary knowledge of what the Flood were capable of, and promptly locked the facility down and evacuated all personnel who survived the incident.  


The Flood soon spread to every district, and Flood spores began to infiltrate and overload the ventilation systems; the whole city was becoming Terra-formed into a massive Flood Hive. The words of comfort the Prophet of Truth delivered to the city's population were regularly rebutted by Gravemind over the comm system, to sadistically instill more panic and unease. SPARTAN-117, having successfully stayed in front of the wave of Flood running rampant in the streets, stowed away on the [[Dreadnought]] that was leading the Covenant fleet to Earth as well as transporting the Prophet of Truth. Cortana, who had to stay behind to manage the situation should Installation 05 be fired, was left in the clutches of Gravemind, who could potentially learn all possible Human knowledge from her.
Keyes and his team were unaware of these events, and proceeded to move deep into the facility, ultimately coming across one of the unopened Flood containment chambers. Believing it was a weapons cache of some sort, the team unlocked the door, and were attacked and assimilated by the Pod infectors inside. Upon being informed of Keyes' disappearance, John-117 was deployed to Captain Keyes' last known location on the drop ship ''[[Echo 419]]'', proceeding into the facility, only to find out that most of the Marines he had been assigned to rescue, including the Captain himself, had succumbed to the Flood.  


====Earth, The Ark, And The Flood's Defeat====
These events brought knowledge of the Flood to the UNSC. In a war of losses, this was another grim revelation for humanity.{{Ref/Game|Id=CE|CE}}
[[Image:Infection.jpg|230px|thumb|right|UNSC Marines being infected by the Flood.]]
''{{Quote|Child of my enemy, why have you come? I offer no forgiveness; a father's sins pass to his son.|Gravemind on the level Cortana}}''
''{{Quote|I am a timeless chorus. Join your voice with mine, and sing victory everlasting.|Gravemind on the level Floodgate}}''


''{{Quote|Of Course, you came for [[Cortana|''her'']]... We exist together now, two corpses, in one grave.|Gravemind on the level Cortana}}''
====Voyage of the ''Infinite Succor''====
At the conclusion of the [[Battle of Voi]], with the [[Prophet of Truth]] activating the Portal, and the Brute fleet escaping to the [[Ark]], an infested Covenant cruiser slipped out of [[Slipspace]] and crashed into the city of [[Voi]]. In order to prevent the Flood from escaping and infecting the entire planet, [[Miranda Keyes]] ordered John-117 to detonate the cruiser's reactors and search the ship for Cortana, causing the city of Voi to be destroyed and the Flood there eliminated. As John-117 and the [[Arbiter (character)|Arbiter]] fought their way to the ship, the [[Shadow of Intent]] arrived and deployed an Elite task force to aid UNSC marines. Master Chief, with the help of the Elites, was able to battle through Flood forces, including newly encountered Pure Form Flood to reach the crashed cruiser where he found a message from [[Cortana]]. Upon this discovery, [[343 Guilty Spark]] arrived pledging his assistance to the Reclaimers. With the Flood spreading, Master Chief boarded a Phantom while the Elites went on to glass the infected areas. The forces, fulfilling their mission of removing the Flood from Earth, retreated back to the Elite carrier, the [[Shadow of Intent]], along with Cortana's message and Guilty Spark.
{{Main|Skirmish on Infinite Succor}}
[[Image:Flood Pack.jpg|190px|thumb|left|A group of Flood on the reconstructed [[Installation 04 (II)]].]]
Shortly after their escape from the containment facility, Flood forces took control of a nearby crashed Spirit dropship, the ''[[Brilliant Gift]]'' and crashed it aboard the Covenant {{Pattern|Mjern|agricultural support ship}} ''[[Infinite Succor]]''. The Flood quickly spread throughout the ship, infecting its crew and the animals from the vessel's hunting preserve. The Flood began building a [[Proto-Gravemind]], intending to use the ''Infinite Succor'' to flee the [[Soell system]] and begin infecting other planets. The ship's Legate, the [[Minister of Etiology]], locked out the ''Infinite Succor's'' primary systems while one of the crew's [[Unggoy]] managed to send out a distress call. Suspecting human involvement, particularly that of [[John-117|the Demon]], [[Supreme Commander]] [[Thel 'Vadam]]ee sent a [[Covenant Special Operations]] team led by [[Rtas 'Vadum]]ee to retake the ship and eliminate the Demon if he were onboard. Quickly uncovering the true threat, Rtas programed the ship to make a [[slipspace]] jump into the system's star which would destroy the ''Infinite Succor'' and the Flood infestation onboard. Though Rtas succeeded, he was the only survivor.{{Ref/Comic|HGN|Detail=''[[The Last Voyage of the Infinite Succor]]''}}
With the assistance of [[343 Guilty Spark]], Cortana's message was repaired, revealing a solution to the Flood menace on the Ark. To Lord Hood's disapproval, Miranda Keyes led UNSC forces allied with the Arbiter's and Rtas 'Vadum's Elites through the Portal.


On the Ark, while attempting to lower the shield surrounding the Ark's citadel, the infested [[High Charity]] made a slipspace jump and smashed into the Ark, releasing the Flood inside the structure and causing an infestation on the newly built replacement for the destroyed Installation 04. After retrieving Cortana from the derelict [[High Charity]], SPARTAN-117 was able to kill all Flood present on the [[Ark]] and the replacement [[Installation 04]] by activating the unfinished Halo using the Index Cortana retained from the first Halo. The ring's activation also presumably killed the Gravemind. The Master Chief also destroyed High Charity by blasting its reactors causing them to go critical and killing the billions of Flood that were present when High Charity was destroyed in a huge explosion to destroy the flood.
====Assault====
[[File:Annivesary, conflict.jpg|thumb|400px|The Flood engages both [[UNSC]] and [[Covenant]] in their drive to escape [[Installation 04]].]]
After the Flood's escape, the Covenant forces across [[Installation 04]] were overwhelmed by the Flood's assault. While the Covenant were able to hold the line by using vehicular and air support, most of the weaker Covenant soldiers such as [[Unggoy]] and [[Kig-Yar]] succumbed easily to the Flood, and the few Sangheili who remained were outnumbered and thus infected. The UNSC, having a much smaller presence on the installation, found out about the Flood's might a short while later, when an [[Orbital Drop Shock Troopers|ODST]] force engaged with the Covenant near [[Alpha Base (Installation 04)|Alpha Base]], was ambushed by the Flood and suffered heavy casualties. However, one of the attacking combat forms, [[Private First Class|PFC]] [[Wallace A. Jenkins]], who was one of the Marines in the original expeditionary mission to the supposed arms cache, was infected by a weak and elderly Pod infector whose powers of infection had been dulled by centuries of hibernation, making Jenkins' transformation into a combat form incomplete. Jenkins was still able to resist the pervasive Flood entity in his mind, and although incapable of articulate speech and with a physiologically devastated body, Jenkins was still able to betray the Flood through hand gestures during an interrogation with [[Major (UNSC)|Major]] [[Antonio Silva]], informing the UNSC Marine battalion that the Flood planned to assault the UNSC base from a series of underground catacombs underneath their current base of operations. In response to this intelligence, the UNSC moved to secure them, and prevented the Flood from staging another attack.{{Ref/Reuse|TF}}


==Aftermath==
During these developments, the ring's Sentinels failed to effectively contain the Flood, and because of this, the Covenant and the UNSC sustained heavy losses. The Flood occupied areas of the ring formerly held by the Covenant, although Covenant and Flood forces continued to wage war on the massive ice plains of the ring. Although the Covenant had the benefit of [[Shade]] stationary [[plasma]] turrets and vehicular/aerial support, the Flood had captured both UNSC and Covenant weapons and because of this had significant numerical superiority.
With Gravemind destroyed, and all the Flood on the Ark gone, it is more probable that the Flood still exist on the other Halo rings, excluding Installation 05 (although it is possible that all of the Flood on Installation 05 didn't leave and there are still some there as that Installation was never destroyed) or any other remaining Forerunner Installations. The fact that the Flood were never originally from [[Milky Way|this galaxy]] to begin with further complicates the issue. Perhaps that is why the Forerunners preserved some Flood for research on the Halo rings instead of destroying them all, since the Flood would return sooner or later and it would be better to fight a researched enemy rather than a foreign one. For now, the Flood are seemingly defeated. Also, after the activation of the replacement Installation 04 in Halo 3, Gravemind sent one final telepathic message to the Master Chief, claiming that this was "another long stretch of time," for it, suggesting that it may still exist, despite the destruction of High Charity and the Ark. It is also a possibility that it is in fact referring to other Graveminds, because as stated in several Terminals, there were more than one present during the Flood-Forerunner War.


==Developmental Stages==
One of the UNSC personnel captured by the Flood was [[Captain (Navy)|Captain]] [[Jacob Keyes]], a brilliant naval strategist of the [[UNSC Navy]]. When he was infected, the Flood sensed that he held knowledge that would be especially useful to the Flood. Keyes knew the location of [[Earth]], the birthplace and major stronghold of the human race, a planet with tremendous possible assimilation opportunities for the Flood. Instead of becoming a combat form, he was merged with at least four other victims into a massive, engorged proto-Gravemind aboard the {{Pattern|Ket|battlecruiser}} ''[[Truth and Reconciliation]]'', a Covenant warship the Flood had taken over. While he was being incorporated into the proto-Gravemind, the Flood intelligence began to dig through his mind, searching his memories for the location of Earth. Captain Keyes successfully withheld information about Earth by constantly accessing information available on his [[command neural interface]] such as his name, rank, and serial number, until John-117 arrived. However, his arrival was too late, for Keyes was already dead, completely consumed by the [[Proto-Gravemind]]. It was at that time that John-117 was forced to punch a hole into Keyes' skull to obtain the Captain's CNI transponder.{{Ref/Level|CE|[[Keyes]]}}
The Flood go through 4 distinct developmental changes.
 
*1. [[Feral Stage|'''Feral''']] stage is the lowest form: communicating via pheromones, and have the natural instinct to harvest enough calcium to establish a viable Gravemind. (Seen in [[Halo: Combat Evolved]] and [[Halo 2]].)
The ''Truth and Reconciliation'' was a major point of contention between the [[Covenant Special Operations]] units and the Flood. The Flood had decimated most of the Covenant crew and garrison on board, leaving only isolated pockets of resistance, mostly small numbers of terrified Unggoy and a few [[Sangheili]] aboard the vessel. However, below the ''Truth and Reconciliation'', in a series of rocky canyons, the Covenant were much stronger in force, with large numbers of Sangheili augmented by Unggoy, Kig-yar, and [[Mgalekgolo]], fighting off the Flood. The Covenant [[Council of Masters]] in charge of operations on Installation 04, however, were terrified by the Flood presence. Because the Covenant battlecruiser had been damaged in a previous space battle with the {{UNSCShip|Pillar of Autumn}}, it had been grounded, awaiting repairs to its underbelly and plasma carrying conduits, for at least two days. After the Flood were discovered to be aboard the battlecruiser, the Covenant military leadership sent a Special Operations strike force to the ''Truth and Reconciliation'' to commence immediate emergency repairs, prepare it for lift-off into space and neutralize the Flood. These efforts, however, failed, with the Flood eventually retaking the vessel.
*2. [[Coordinated Stage|'''Coordinated''']] stage is when the Flood become truly dangerous; they now take orders from the Gravemind that was created in the first stage. (Seen in Halo 2)
 
*3. [[Interstellar Stage|'''Interstellar''']] stage allows the Flood to take control of most technology and spread throughout galaxy to infect more hosts. (Seen in [[Halo 3]])
Later, the remaining UNSC Marine forces on the ring staged an assault on the Flood-held ''Truth and Reconciliation'', and managed to neutralize most Flood forms on the cruiser in a swift assault, and prepared the battlecruiser for take-off with hastily completed emergency repairs to escape from the ring and return to Earth. However, there was tremendous risk if the Flood-infected vessel traveled to Earth, if there was even one Flood carrier form aboard, "''Earth could fall,''" according to UNSC [[Artificial intelligence|AI]] [[Wellsley]], because of the Flood's exponential parasitic potential. Against orders, Marine First Lieutenant [[Melissa McKay]] destroyed the warship with whatever Flood forms were still aboard, killing hundreds of UNSC personnel, including an infected Jenkins, but saving Earth and possibly billions of lives from the Flood.{{Ref/Novel|Id=TF|TF}}
*4. [[Intergalactic Stage|'''Intergalactic''']] stage<ref>http://imagewtf.com/658/free-image-hosting/</ref> the last known stage the Flood enters, theoretically, in which it utilizes all captured technology to depart to uninfected galaxies to further replicate. It is assumed that the Flood that had arrived at the Milky Way had descended from Intergalactic level Flood. (Not seen yet).
 
====Defeat====
[[File:PoADestructionCEA.jpg|thumb|300px|The ''Pillar of Autumn'' - exploding, with its fusion reactor becoming destabilized, destroying both the ship and the ringworld, to prevent the Installation from being fired and taking the threat of the Flood with it.]]
The Flood were interested in seizing space-capable vessels, in the hope of spreading the infection away from Installation 04 and across other systems; they attacked the {{UNSCShip|Pillar of Autumn}} and cruiser ''[[Truth and Reconciliation]]'' for this reason. After the UNSC cruiser's crash-landing onto the ring, and after engaging over fifteen enemy warships previously to landing, it had been taken by the Covenant, although a UNSC strike team had managed to temporarily retake the bridge. On the third and final day of the Battle of Installation 04, however, the Covenant were able to gain control of the crashed warship while one of many Covenant patrols around the exterior of the ''Autumn'' was ambushed by the Flood and infected; upon the patrol's return to the vessel, the Covenant garrison was attacked by the infected Elite combat forms of the patrol group. The combat forms were able to scatter before they could all be destroyed, and a steady trickle of Flood continued to enter the ''Pillar of Autumn'' through vents and openings in the hull, waging a tedious guerrilla battle against the Covenant security force on board. On another occasion, the Flood attempted to enter through cargo containers but were foiled due to the quick thinking of the [[Unggoy]] [[Yayap]].
 
Eventually, a force of [[Sentinel Aggressor|Sentinels]] came on board, overwhelming the dwindling Covenant forces as the Flood began to attack the warship in full force, in the end almost completely obliterating the Covenant presence, and severely limiting the Sentinels' numbers on board. Despite their best efforts and enormous numbers, the Flood, Covenant, and Sentinels were unable to stop [[John-117]] from detonating the wrecked warship's reactors, and escaping in a [[GA-TL1 Longsword|Longsword interceptor]]. The resulting thermonuclear detonation from the destabilized fusion reactor cores severed a portion of the ring world, ultimately destroying it and its capability to annihilate all sentient life, and simultaneously killed all remaining Flood on Installation 04, along with any other life forms that were still present on the ring.{{Ref/Reuse|TF}}{{Ref/Reuse|CE}}
 
====Outbreak on the ''Mona Lisa''====
{{Main|Skirmish on Mona Lisa}}
After the destruction of Installation 04, in October 2552, a human [[prison ship]], the ''[[Mona Lisa]]'', arrived in the Soell system and managed to retrieve surviving specimens of the Flood for study from the remains of Installation 04. They began to test the parasite on both human and Covenant prisoners, unaware of its lethality. Soon, the infection broke quarantine and the ship was infested by the Flood. The Flood absorbed the crew and prisoners, then began to build a proto-Gravemind in its engineering section. The infestation ended when Sergeant [[Zhao Heng Lopez]] and her marines from the {{UNSCShip|Red Horse}} were sent to investigate the ship after retrieving a [[John Doe|survivor]] from the ship. The Flood absorbed many of her marines, leaving her and a single [[Henry|Sangheili]] to fight for a single-occupant escape pod. The outbreak was most likely contained when the ''Red Horse'' destroyed the ''Mona Lisa'' using a [[Shiva-class nuclear missile]].{{Ref/Novel|Id=mona lisa|Evo|Detail=''[[The Mona Lisa]]''}}
 
===Threshold gas mine===
{{Main|Raid on the Threshold gas mine}}
[[File:H2A Tadpole3.png|thumb|left|250px|Dormant Flood in receptacles housed in the gas mine.]]
The Flood were also kept in a [[Forerunner]]-constructed [[Threshold gas mine|gas mining facility]] suspended over [[Threshold]], within at least one of the three arms of the station. A small [[Covenant Special Operations|Covenant special forces]] strike team, led by [[Special Operations Commander]] [[Rtas 'Vadumee]] and the [[Arbiter]] [[Thel 'Vadam]]ee, were dispatched by the [[High Prophets]] to silence [[Sesa 'Refumee]], the leader of a [[Sesa 'Refumee's heretic faction|heretic faction]], who was stationed within the mine. The heretics released the dormant Flood within the station in an attempt to halt the progress of the Spec-Ops team through the station.
 
The heretics' plan backfired as the Flood killed and infected many of their forces while failing to stop the Arbiter and his team. The Flood broke out of the station's arm and spread to the central core of the station, where they overwhelmed the heretics stationed there. Eventually, even the station's Sentinel forces were completely obliterated as the Flood spread to the upper levels of the station. The Flood were unable to escape the station, however, as the Arbiter managed to sever the cable attaching it to the Forerunner support structure far above, sending the gas mine plummeting to Threshold's liquid hydrogen core, destroying it.{{Ref/Level|H2|[[The Oracle]]}}
 
===Battle of Installation 05===
[[File:H2A-Miranda.jpg|thumb|250px|The Flood were in search of the [[Activation Index]], a device which would deprive UNSC and Covenant forces from the privilege of assured destruction of the parasite.]]
{{main|Battle of Installation 05}}
On Installation 05, the Flood had been in a continual battle with the Sentinels after the initial firing of the Halos 100,000 years prior. Again, a secure facility was breached and a Flood form managed to escape, thus beginning the battle with Sentinels. While the infestation had been contained to a quarantine zone established outside the Installation's Library, and presumably was severely weakened due to a lack of fresh host bodies, the Flood had managed to keep a Gravemind form alive deep within the cavernous tunnels of the ring. With the arrival of the Covenant and pursuing UNSC forces, the Flood was able to grow its forces considerably and redouble its assault on the Installation's security forces.
 
The Flood, despite a significant vehicular and infantry presence in the Quarantine Zone surrounding the Library, were unable to deny access to the Covenant and the UNSC. [[Miranda Keyes]] managed to slip the ''[[UNSC In Amber Clad|In Amber Clad]]'' through the Forerunner Enforcer patrols, while the Covenant launched a ground attack, led by Thel 'Vadamee and involving a small team of Spec Ops Elites, using two [[anti-gravity gondola]]s to get to the index while attempting to control the gondolas and keep it from slipping into Flood or Sentinel hands. Later, the ''In Amber Clad'' was captured by the Flood.{{Ref/Game|Id=H2|H2}}
 
===Fall of High Charity===
{{Main|Fall of High Charity}}
[[John-117]], who had arrived with Commander [[Miranda Keyes]] and Sergeant [[Avery Junior Johnson|Johnson]], met [[Thel 'Vadam]]ee in the clutches of the [[Gravemind]], the central controlling intelligence of the Flood hive, created from the combined intellect of tens of thousands of assimilated corpses. The Gravemind attempted to convince Thel, against his own beliefs, and through the use of the captured [[Monitor]], [[2401 Penitent Tangent]], and the semi-revived and consumed [[Prophet of Regret]] to not activate the ring. Even though Thel was still unswayed, although in question of his religion, the Gravemind sent him and John-117 to search for the Activation Index to keep the Covenant from "turning" the "key," transporting John-117 to [[High Charity]], and Thel to Delta Halo's [[Control Room]].{{Ref/Level|Id=Gravemind|H2|[[Gravemind (level)|Gravemind]]}}
 
Taking advantage of the distraction that John-117's presence caused, as well as the ensuing [[Great Schism]], the Gravemind took the opportunity to deliver itself, as well as a multitude of Flood underlings, onto the {{UNSCShip|In Amber Clad}} and then slipspace jumped the UNSC ship directly inside High Charity, whereupon it immediately crashed into the city's superstructure to deliver its infectious cargo, while a wave of Flood-controlled [[D77-TC Pelican|Pelican dropships]] delivered Flood forms all over the city. The ill-equipped and distracted populace was no match for the Flood onslaught, and the Covenant Holy City was quickly overrun, with even the [[Prophet of Mercy]] falling victim to a Pod infector.{{Ref/Reuse|Gravemind}}
 
The Flood soon spread to every district, and Flood spores began to infiltrate and overload the ventilation systems within High Charity; the whole city was becoming terraformed into a gigantic Flood hive. The Gravemind regularly rebutted the words of comfort the Prophet of Truth regularly delivered to the city’s population over the comm system, to sadistically instill more panic and unease. John-117, having successfully stayed in front of the wave of Flood running rampant in the streets, stowed away on the [[Anodyne Spirit|Forerunner Dreadnought]] that was leading [[Truth's fleet]] to Earth. Cortana, who had to stay behind to detonate ''In Amber Clad's'' engines should the situation arise and Installation 05 be fired, was left in the clutches of the Gravemind, who could potentially learn all possible human knowledge from her, including the entire knowledge directly received from Forerunner systems aboard Installation 04.{{Ref/Level|H2|[[High Charity (level)|High Charity]]}}{{Ref/Level|H2|[[The Great Journey]]}}
 
===Earth, the Ark, and the Flood's defeat===
[[File:Infection.jpg|230px|thumb|A UNSC Marine being infected by the Flood.]]
{{main|Outbreak on Earth|Battle of Installation 00}}
 
At the conclusion of the [[Battle of Voi]], with the [[Prophet of Truth]] activating [[the Portal]] and the Jiralhanae fleet escaping to [[Installation 00|the Ark]], a [[Indulgence of Conviction|Flood-infested Covenant cruiser]] appeared out of [[Slipspace]], having penetrated the Elites' blockade of High Charity and crash landed into the city of [[Voi]] in an effort to spread the parasite.{{Ref/Level|Id=The Storm|H3|[[The Storm]]}} In order to prevent the Flood from escaping and infecting the entire planet, Commander [[Miranda Keyes]] ordered John-117 to detonate the cruiser's reactors and search the ship for Cortana, causing the city of Voi to be destroyed and the Flood there eliminated. As John-117 and [[Thel 'Vadam]] fought their way to the ship, the [[Fleet of Retribution|Sangheili]] assault carrier ''[[Shadow of Intent]]'' under the command of [[Rtas 'Vadum]] arrived and deployed Sangheili task force to aid UNSC marines. John-117, with the help of the Sangheili, was able to battle through the Flood forces, including the newly encountered Flood [[Pure Form]]s to reach the crashed cruiser where he found a message from [[Cortana]]. Upon this discovery, [[343 Guilty Spark]] arrived, pledging his assistance to the [[Reclaimer]]s. With the Flood spreading, John-117 boarded a Phantom while the Sangheili went on to glass the infected areas. The remaining [[Sangheili]] forces, fulfilling their mission of removing the Flood from Earth, retreated back to the ''Shadow of Intent'', along with Cortana's message and Guilty Spark.{{Ref/Level|Id=Floodgate|H3|[[Floodgate]]}}
 
With the assistance of 343 Guilty Spark, Cortana's painful message was repaired, revealing a solution to the Flood menace on [[Installation 00|the Ark]]. To Lord Hood's disapproval, Miranda Keyes led UNSC forces allied with Sangheili forces through the [[Portal at Voi]] to the Ark.{{Ref/Reuse|Floodgate}}
 
On the Ark, while the Sangheili and human forces were attempting to infiltrate Forerunner shield control centers and lower the shield surrounding the Ark's Citadel, the infested [[High Charity]] made a [[slipspace]] jump and smashed into the Ark, releasing the Flood onto the superstructure. The [[Gravemind]] then made a brief alliance with the Master Chief and the Arbiter, [[Thel 'Vadamee]], in order to stop the [[Prophet of Truth]] from activating the Halo Array, providing Flood backup to their [[Battle of the Citadel|assault]] on [[Installation 00 Citadel|the Citadel]]. Once Truth was dead, however, the Gravemind treacherously ordered the Flood to turn against the two heroes. The Chief and the Arbiter escaped, however, with some assistance from the Sentinels, who were able to help subdue the Flood with ease. As they escaped the Flood, the Chief and the Arbiter discovered [[Installation 08|a replacement Halo ring]] rising from the [[Foundry (location)|Foundry]] and realized that Cortana's plan to stop the Flood was to fire the new installation at the Ark, an act that would sterilize the local infestation while leaving the Milky Way galaxy unharmed.{{Ref/Level|Id=The Covenant|H3|[[The Covenant (level)|The Covenant]]}}
 
[[File:H3-MC-Boot-FloodBiomass.jpg|thumb|250px|[[John-117]] stepping in Flood biomass as he enters the Flood infested [[High Charity]].]]
In order to fire the new Halo, the Master Chief [[Raid on High Charity|ventured into the derelict and wrecked High Charity]], now a massive Flood hive, where the AI was still held prisoner by the Gravemind. Facing increasing Flood forces and telepathic demands from the Gravemind, the Master Chief was able to rescue Cortana who still possessed [[Activation Index|the Index]] from [[Installation 04]]. In order to buy time to escape and to delay the Flood, the Master Chief detonated High Charity's reactors, destroying the hive and severely injuring the Gravemind while the Chief, Cortana and the Arbiter escaped on a Pelican.{{Ref/Level|Id=Cortana|H3|[[Cortana (level)|Cortana]]}}
 
The Chief took Cortana and the Arbiter to the new Halo ring, joined by [[Sergeant]] [[Avery Johnson]] in the {{UNSCShip|Forward Unto Dawn}} while the surviving humans and Sangheili retreated through the portal to Earth. However, the Gravemind survived High Charity's destruction and began to rebuild itself on the ring while the Flood [[Raid on Installation 08|invaded]], attempting to stop the new ring from being fired. Aided by Sentinels controlled by 343 Guilty Spark, the Chief, Johnson and the Arbiter were able to reach the [[Control Room]]. However, as firing the ring prematurely would destroy it and severely damage the Ark, Spark turned on the three, mortally wounding Johnson before the Chief apparently managed to destroy him. Cortana was able to use the Index from Installation 04 to fire Installation 08 which killed most of the Flood forms on the Ark along with the Gravemind. However, in its final moments, the Gravemind addressed the Master Chief and the Arbiter telepathically, warning them that their victory would only slow—not stop—the Flood. As predicted by Spark, the installation was destroyed by the firing and the Ark suffered heavy damage. The portal collapsed as the Chief and the Arbiter escaped on the ''Forward Unto Dawn'', leaving the Master Chief stranded in deep space.{{Ref/Level|Id=Halo|H3|[[Halo (Halo 3 level)|Halo]]}}
 
===Aftermath===
{{Quote|You've never heard of a major Flood outbreak since the war because of what they do, not because the ugly suckers haven't broken out of their cages since then.|[[Gabriel Thorne]]'s comment on SPARTAN-IV personnel volunteering to join Flood containment teams.<ref name="OSFM">''[[Halo: Official Spartan Field Manual]]'', PART 09: ALIEN FACTIONS, The Flood (p. 172-175)</ref>}}
Even though the Gravemind was destroyed, and all Flood on the Ark apparently eradicated, the Flood still existed on the other Halo rings (excluding Installation 05 which was sterilized by Sangheili forces) and other remaining Forerunner installations. Even though [[Path Kethona]] was sterilized by [[Omega Halo]] near the end of the Flood war, given the Flood's extragalactic origin, it was possible that more pockets of Flood existed outside of the galaxy - or more disturbingly, that other, more distant galaxies may have fallen to the Flood.
 
Though the UNSC kept the Flood's existence concealed from the general population, it did make preparations for the possibility of the Flood's return. The new [[Spartan Operations|Spartan]] branch was designed as a first line of defense against the Flood, with the [[SPARTAN-IV program|SPARTAN-IV]] complement of the {{UNSCShip|Infinity}} running simulations depicting the possible return of the Flood. This is realized through both [[War Games]] [[Flood (gametype)|exercises]] and the interactive [[UNSC Tactical Simulator|TACSIM]].{{Ref/Game|Id=HSA|SA|Detail=[[Halo: Spartan Assault co-op missions|Flood missions]]}} Some Spartans volunteered to join [[Flood containment Fireteam]]s dedicated to going up against Flood outbreaks, with several outbreaks occurring following the end of the war and being successfully contained due to their actions.{{Ref/Reuse|OSFM}} Teams were deployed to quarantine any areas of potential Flood contamination during the UNSC's initial forays onto Halo [[Installation 03]],{{Ref/Book|H4EVG|Page=200}} though it is unclear whether the parasite was actually encountered. The UNSC has otherwise seen the development of the [[Hazops Cyclops]] dedicated to fighting the Flood threat, and the "Flood" variant of the [[Visual Intelligence System, Reconnaissance|VISR]] - given to Spartan personnel involved in Flood containment duties.{{Ref/Game|H5|Detail=Flood visor description}} The UNSC includes a briefing on the Flood in the [[Halo: Official Spartan Field Manual|Spartan Field Manual]], wherein it details protocols such as [[Emergency Contact Protocol Upsilon]] and the [[CORRUPTER]] cryptonym - to be declared in the suspected presence of a Flood outbreak and upon infection of a Spartan, respectively.{{Ref/Reuse|OSFM}}
 
Three days after the [[Battle of Installation 00]], with some Flood spores having survived the [[Raid on Installation 08|firing]] of [[Installation 08]] and the destruction of High Charity's reactor, [[Installation 00|the Ark's]] [[monitor]] [[000 Tragic Solitude]] had the ruined Covenant capital city of [[High Charity]] sealed off with a [[containment shield]] and the Ark's [[Sentinel]]s raze the perimeter and modify the refugia nearby so that no sentient life would survive in the vicinity, thus depriving the Flood of new host bodies were they ever to escape. Tragic Solitude also set a battalion of Sentinels on patrol around the perimeter, not only to keep the Flood contained, but to defend against any future outsiders who might try to enter the wreckage and thus unleash the Flood.{{Ref/Game|HW2|Detail=''Phoenix Logs'' - ''Idle Hands II''}}
 
===Nightmare on the Ark===
{{Quote|I told you NOT to go inside. FOR GOOD REASON!|[[Atriox]] to [[Voridus]]{{Ref/Level|Id=Manifestation|[[Halo Wars 2: Awakening the Nightmare]]|[[Manifestation]]}}}}
[[File:HW2 FloodTankForm Concept.jpg|thumb|250px|A [[Flood tank form]] overwhelms a Warthog.]]
{{Main|Outbreak on Installation 00}}
In early [[2559#June|June 2559]], after the loss of the ''[[Enduring Conviction]]'', the [[Jiralhanae]] brothers [[Pavium]] and [[Voridus]] were tasked to salvage the wrecks around [[High Charity]] for weapons to use in [[Second Ark Conflict|the conflict]] with the humans of the {{UNSCShip|Spirit of Fire}}. The [[Banished]] leader Atriox, aware of the potential danger of the Flood having survived in the city, gave specific orders to only scout the shell and not to go inside lest surviving Flood be disturbed. However, [[Voridus]], like many of the Banished, did not take the threat of the Flood seriously, believing it simply be another lie of the [[San'Shyuum|Prophets]]. Ignoring the warnings of both Atriox and his own brother Pavium, Voridus deactivated the Ark's Sentinel defense network and used a [[Barukaza Workshop Scarab]] to burn a hole in the [[containment shield]] around the former Covenant holy city. When Voridus' troops entered the wreckage to salvage it, they were ambushed by thousands of Flood [[infection form]]s lurking within High Charity which were then set loose upon the Ark. With the Sentinel defense network down, the Flood were left unhindered by the Ark's defense systems.{{Ref/Level|Id=What Could Go Wrong?|[[Halo Wars 2: Awakening the Nightmare]]|[[What Could Go Wrong?]]}}
 
Pavium quickly assembled a force to rescue his brother, defending against overwhelming Flood forces before finally retreating to meet up with Voridus at a Banished drill site near a Forerunner archive that contained a control terminal for the Sentinel defense network.{{Ref/Level|Id=Fighting Retreat|[[Halo Wars 2: Awakening the Nightmare]]|[[Fighting Retreat]]}} As the area was honeycombed with fissures filled with unstable explosive power, Pavium managed to use Banished Salvage Drills to start a chain reaction to burn away the majority of the Flood in the area, allowing Voridus to access the archive.{{Ref/Level|Id=Light the Fuse|[[Halo Wars 2: Awakening the Nightmare]][[Light the Fuse]]}} Inside, despite heavy Flood resistance, Voridus and his troops managed to reactivate the Sentinel defense network which began to cleanse the Flood.{{Ref/Level|Id=The Archive|[[Halo Wars 2: Awakening the Nightmare]]|[[The Archive]]}} However, by this time, the Flood had created a massive [[Proto-Gravemind]] in the area near High Charity that was in danger of becoming a full-fledged [[Gravemind]] while the threat from the Flood forced Atriox to pull back from positions he had established to fight the humans.{{Ref/Reuse|Manifestation}} This Proto-Gravemind retained a measure of the deceased Gravemind's intellect, but the Gravemind's new vessel had to feed and spread in order for the Gravemind to fully manifest once again.{{Ref/Game|Id=IH2|HW2|Detail=''[[Phoenix Logs]]'' - ''Proto-Gravemind''}} Voridus, Pavium and Banished forces, with the help of the Ark's defenses, in particular a [[Retriever Sentinel]], managed to kill the Proto-Gravemind before it could become a Gravemind.{{Ref/Reuse|Manifestation}}
 
With the Proto-Gravemind dead, the Flood threat was greatly diminished. Atriox ordered Pavium and Voridus to clean up their mess and the Banished joined a force of thousands of the Ark's Sentinels in containing the Flood outbreak and sealing off High Charity once more.{{Ref/Reuse|Manifestation}} The Banished and the Sentinels ultimately ended up "scouring" the Flood from High Charity's ruins.{{Ref/Novel|Id=Sacrifice|SoR|Detail=''[[Sacrifice]]''}}
 
==Flood forms==
The Flood is composed of a variety of specialized forms, each filling a different role in combat. The most basic Flood forms are the infection forms, which come in various types and infect hosts by hijacking their bodies and nervous systems.{{Ref/Game|Id=infectors|HW2|Detail=''Phoenix Log'' - ''Pod Infectors''}} Infected hosts then undergo a rapid series of transformations, becoming lethal combat forms. Combat forms are used to subdue and secure additional hosts for infection, and once they have outlived their usefulness as warriors, they transform into carrier forms, spreading the Flood by spreading more infection forms.
 
Once the Flood has amassed enough bodies to create a Gravemind, it is capable of generating [[Flood pure form|"pure" forms]], which are created solely from assimilated nutrients and biomass. The pure forms observed during the outbreak in late [[2552]] were able to spontaneously mutate between three configurations: Stalker, Tank and Ranged forms, although in practice the true extent of their mutability is impossible to effectively catalog.{{Ref/Reuse|wp flood}}
 
The Flood at this point relegate the combat forms to defensive purposes or as additions to the biomass, calcium, and nervous system reserves of the Flood hive, and rely increasingly on the pure forms as their primary instrument of infantry force. However, in order for the pure forms to fully replace the combat forms, the pure Flood population must be large enough and in a state of equilibrium, which is in a constant state of flux depending on Flood gains and losses. Because of this, it is common for the combat forms to serve alongside the pure forms, in addition to the infection and carrier forms, as the acquisition of hosts and technology would likely outstrip the speed in which the Flood can generate pure forms.
 
===Spores===
{{Main|Flood spore}}
Spores are minuscule airborne Flood forms that serve to spread infection and suffocate potential hosts who inhale them.
 
===Infection forms===
Infection forms are the most basic category of the Flood parasite, consisting of several varieties of both ground- and airborne Flood forms.{{Ref/Reuse|infectors}}
 
======Tadpoles======
[[File:H2A Tadpole2.png|thumb|A Flood tadpole in a tank.]]
{{Main|Flood tadpole}}
Pod infectors undergo a tadpole phase of development before growing into full physical maturity.<ref name="onefinaleffort">[http://halo.bungie.net/news/content.aspx?type=topnews&cid=25650 ''Bungie.net'': ''One Final Effort (4/16/2010)'']</ref>
 
======Pod infectors======
{{Main|Pod infector}}
These are among the most basic of Flood forms. They are tasked with seeking hosts, then infect them that mainly on the ground.
 
======Seeder infectors======
[[File:HW2-SeederInfectors.png|thumb|A Seeder infector.]]
{{Main|Seeder infector}}
These are airborne forms of Pod infectors that mainly tasked with infecting airborne creatures.
 
===Pure forms===
These forms are the natural flood form and are produced depending on need and amount of biomass available.
 
======Tank form======
{{Main|Pure form}}
These large tanking forms can only be produced when a Flood outbreak has amassed considerable amounts of biomass and formed a Gravemind. These forms can take and deal massive amounts of damage.
 
======Ranged form======
{{Main|Pure form}}
These flood forms can only be produced once a Flood outbreak has obtained enough biomass to form a Gravemind. These forms attack via bony spikes shot from it's back area, however is immobile.
 
======Stalker form======
{{Main|Pure form}}
These pure forms can only be produced if a Flood outbreak has gathered a large quantity of biomass to creat a Gravemind. These forms are very fast and agile.
 
======Infester Forms======
[[File:HW2-Infestor.png|thumb|An Infester form.]]
{{Main|Flood infester form}}
These forms attack and infect vehicles.
 
===Carrier forms===
These forms of the flood produce various Flood forms.
 
======Carrier form======
{{Main|Carrier form}}
These bloated forms incubate Pod infectors, and release them upon death.
 
======Spawner Forms======
[[File:HW2-Spawner.png|thumb|A Flood Spawner.]]
{{Main|Flood spawner form}}
These forms can produce a variety of Flood forms on the move.
 
======Flood burster======
[[File:HW2-Burster.png|thumb|A Flood Burster.]]
{{Main|Flood burster}}
These forms can produce a variety of Flood forms and release them once its internal pressure has reached a certain point.
 
===Combat forms===
{{Main|Combat form}}
Once a host of any organic/sentient species has been infected, they can develop into a combat form.
 
===Key minds===
{{Main|Key mind}}
Key minds are nodes for the Flood's collective consciousness, ranging from mobile coordinating forms to compound minds spanning entire planets.{{Ref/Reuse|deluge}}
 
======Juggernaut======
{{Main|Flood Juggernaut}}
The Flood Juggernaut is a large Flood command form directed by a seething mass of infection forms linked to multiple hosts.
 
======Abomination======
[[File:HW2-Abomination Render.jpg|thumb|An Abomination.]]
{{Main|Abomination}}
The Abomination is a mobile, low-level key mind form capable of combat that coordinates the Flood on a local scale.
 
======Proto-Gravemind======
{{Main|Proto-Gravemind}}
A biomass of hosts, for the purpose of utilizing their minds to form a collective intelligence. A Proto-Gravemind can grow into a Gravemind given enough time and host bodies.
 
======Gravemind======
[[File:HTMCC-H2A AMonumentToAllYourSins.png|thumb|A Gravemind.]]
{{Main|Gravemind}}
This ultimate Flood form serves as the coordinating hive mind of the Flood. While they vary in size and complexity, at their height Graveminds can engulf entire worlds.


==Biology==
==Biology==
[[Image:Flood wall.jpg|thumb|right|A wall covered in heavy Flood biomass: evidence of advanced infestation]]
[[File:Flood wall.jpg|thumb||150px|A wall covered in heavy Flood biomass: evidence of advanced infestation.]]
[[File:H2A Render FloodSpore.png|thumb|150px|A Flood spore.]]


The Flood, a parasitic species, infects individual organisms and causes them to undergo different stages of organized transformation into various "forms". A Flood's chosen form depends on the species of creature infested, and the usefulness of the infected body. All Flood biomass is made up of the differentiable [[Flood Super Cell]].
The Flood is an anomaly in all known biology; their mode of growth and reproduction would make them incompatible with any natural ecosystem.{{Ref/Reuse|bestiarum}} They are extremely adaptive, and transform hosts to suit the species' current needs.  


The sole known pathway for Flood reproduction and survival is by the infestation and assimilation of other species.
Capable of surviving extreme environments ranging from -75 to +53 degrees Celsius and even underwater, the Flood can withstand the varied environments of all known inhabited planets. However, the Flood seem to thrive the most in moist and humid areas; it is thought that the extremely cold artificial weather patterns near certain important areas of the Halo rings are intended to hinder the Flood. {{citation needed}} In order to give themselves ideal living conditions, the Flood will transform the environment to better suit their needs, altering the atmosphere and covering solid surfaces with Flood biomass.


Capable of surviving extreme environments ranging from -75 to +53 degrees Celsius and even underwater (in early stages of life), the Flood can withstand harsh environments of all known colonized planets.  
All Flood biomatter is made of a unique, undifferentiated [[Flood Super Cell|"Super Cell"]], which relays information and coordinates the cellular assembly like conventional neural cells. It is also capable of flexing and moving in coordination with other cells, and can be arranged to mimic any bodily organ that is required for the Flood's use. This combination of traits has caused some to refer to it as "thinking muscle."


It would seem that the Flood can infest any living organism but that they prefer hosts with a large brain capacity to accelerate the formation and expansion of the Gravemind hive intelligence and the Flood intelligence as a whole. They are only as intelligent as the beings they infect, therefore the more cunning the enemy the more dangerous the Flood will be.
The Flood Super Cell physically resembles both neuron and glial cells in structure, with a central cell body and many tendril-like, branching structures.
 
===Infection===
[[File:Flood Cell Division.jpg|thumb|left|150px|[[LF.Xx.3273 Flood Super Cell|Flood Super Cells]] performing [[Wikipedia:Cell division|cell division]] inside of a host.]]
[[File:Infection Form.jpg||thumb|left|150px|The [[Pod infector]]; the primary method administered towards the infection of an organism.]]
In order to reproduce and grow in biomass, the Flood needs to infect and assimilate other life-forms. While capable of infecting nearly any organism, the Flood shows a strong preference for [[sentience|sentient]] life-forms, as assimilating their cerebral tissue allows the Flood to increase its overall intelligence.
 
The first stage of a Flood outbreak is typically initiated by contact with Flood spores or even more reduced forms of Flood biomatter, should no extant Flood forms be present.<ref name="wp flood">[https://www.halowaypoint.com/en-us/universe/species/flood ''Halo Waypoint'': ''Flood'']</ref> Once a basic infestation has been established, Flood infection is typically carried out by [[Pod infector]]s, which are some of the most complex forms that can be generated from Flood biomass during the [[Feral Stage]]. Upon sighting a host, a Pod infector will leap for the most accessible area of the victim's torso; if the target is an armed human or other bipedal species, this is typically the left side of the chest below the neck, as most combatants will expose this area while shouldering their weapon.{{Ref/Book|AoBW}} Upon contact, the Pod infector will rasp away at clothing and flesh until it has burrowed into the chest cavity, mortally wounding them. As the host dies, the Pod infector extends tentacles that tap into the victim's spinal cord or other nerve center, forcing a "match" with the nerve signals previously produced by the host's living brain.
 
To begin the physiological conversion of a host, the Pod infector injects encapsulated Flood Super Cells into the body. As it does so, the form analyzes the entire genetic code of its host, allowing the Flood to determine the most effective use of the victim. Simultaneously, the inserted Flood cells capture and break down the host body's cells into organic raw material, which is then absorbed and assimilated into the attacking Flood cells.
 
The Flood infection then uses the absorbed biomass to create new masses of Flood Super Cells. As the Flood continues to use the resources of the host body, particularly its calcium reserves, the parasite's own cells build upon and augment the framework of the host to produce one of a variety of Feral-Stage Flood forms. This entire process, from the initial kill to total control over a fully mutated host body, takes only a matter of seconds.{{Ref/Book|AoH|Page=28}}{{Ref/Book|AoH|Page=50}}
 
The infection process is not limited to living hosts; organisms that are already deceased are also susceptible to infection. As long as the host has not decomposed to the point where the body and nervous system have completely deteriorated, the Pod infector can infect and convert the host.
 
The Flood infection utilizes the host's biological content as the fuel for its work, which is consumed and employed at prodigious speeds. From the beginning until the end of this complex, multi-step process, the Pod infector keeps the body "alive" by chemically isolating the host's dying brain, preventing the signals of brain death from reaching the rest of the body and causing it to shut down, which is an essential part of the parasite's mission of consuming and converting the host organism.{{Ref/Book|AoH|Page=48}}
 
While the Pod infectors are an effective and economical means of delivering infection, particularly against armored targets, the Flood can infect hosts through other means. [[Flood spore]]s, if inhaled, can transform a host into a combat form. This is the Flood's primary means of infection when an outbreak reaches a certain point: Flood spores will be deployed into a local biosphere in copious quantities, instantly overwhelming any unprotected biological targets.{{Ref/Novel|Id=s231|Sil|Page=231-232}} Flood conversion may also be initiated through contact with lacerated tissue, making any Flood form a potential vector for infection.{{Ref/Reuse|mona lisa}} Even the most basic form of Flood genetic material is virulent; once inserted into a host, it will mutate the host's DNA over the course of generations until it is capable of forming its own Flood super cells.{{Ref/Novel|Cry|Page=268-270}} When infected by these mechanisms, host organisms tend to mutate at a more restrained level that maintains the structure and form of the infected life form, albeit with a significant number of haphazardly placed tendrils, claws, and minor organs, such as sensory stalks.{{Ref/Comic|HGN|Page=19-54}}


===Neurological===
===Neurological===
Infection forms selectively target other species that possess sentient intelligence and are of sufficient biomass, and can infest living or dead bodies. Infection forms have long tendrils that pierce the skin of the host and find their way to the spinal cord. From here they synchronize with the host, matching frequencies with the host's nervous system and taking over brain functions, completely rewriting the psychology of the creature to the ravenous and voracious psyche of The Flood, although retaining higher-level cognitive abilities, such as combat techniques and technical knowledge which may be useful. However, resistance of the host is completely destroyed, as the original mind's memories are systematically erased, leaving only a simplistic and primal urge to assimilate other species and destroy them. During the early stages of infestation, when the host still retains its original consciousness, there are distinct somatosensory sensations: first the host's extremities grow numb and their lungs feel heavy<ref>''[[Halo: The Flood]]'', page 175</ref>. Then, the greater Flood intelligence begins to take over the mind, and sensation becomes increasingly indistinct: the host's vision seems to be "a gauzy white haze", but the host can make out shapes<ref>''[[Halo: The Flood]]'', page 197</ref> and the host can hear a low droning through the ordeal. Finally, once physiological mutilation occurs, the host can vaguely feel dramatic changes to its own body: the limbs feel to the host as if they are made of a spongy liquid and the lungs itch as well<ref>''[[Halo: The Flood]]'', page 198</ref>. They can use the vocal cords of Brutes, Humans, and Elites to communicate as well as the moans they use as observed on [[The Covenant (Level)|The Covenant]] where the drop pod crashes into the third shield tower. If you hide behind one of the spires you can sometimes hear them say things like "''Where is he''"(Uncommon), "''Don't hide from me''"(Common), and "''You will be ours''"(Occasionally). It is likely that this is Gravemind speaking through the infected hosts, as he does this just before you team up with him towards the end of The Covenant. Gravemind can also speak through Tank Forms. However, it is unknown how he does this since they are pure flood matter, unless the Flood engineered Tank Forms to have vocal chords.
Pod infectors selectively target species that possess sentient intelligence and are of sufficient biomass, and can infest intact or lightly wounded dead bodies. As a host organism is killed by the initial attack, Pod infectors use tendrils that pierce the skin of the host and find their way to the spinal cord. They then synchronize with the host's nervous system and gain control of their body, replacing its now-absent consciousness with the ravenous and voracious psyche of the Flood. Any useful information present within the memory centers of the host's brain, such as battle strategies and technical knowledge, is retained for use by the Flood. Despite this lingering of certain memories, no trace of the original mind remains; only a simplistic and primal urge to assimilate other species drives the organism after infection. However, the entirety of the host's mental content is seemingly absorbed and added to the whole, as the Gravemind has shown to be able to simulate its victims' consciousnesses within itself.{{Ref/Reuse|Gravemind}}{{Ref/Novel|Sil|Page=251}}
 
In isolated cases, such as when the Flood seek very specific information from an individual's mind, they utilize an alternate method of infestation that does not subdue the host's consciousness immediately despite mutating their physical form; this allows the Flood to "burrow" into the host's mind, eventually giving them access to the entire scope of the host's memories. This has only been specifically seen when the Flood sought information from Captain [[Jacob Keyes]], such as the location of Earth, or a starship that would free them from [[Installation 04]].{{Ref/Novel|TF|Page=175}} In addition, if the Pod infector that initiates assimilation is extremely aged or damaged somehow, the host may remain alive and conscious; Private [[Wallace Jenkins]] suffered such a fate, remaining alive and fully aware of his situation despite the mutation of his form, even exhibiting limited control over his body at times when the Flood instincts were dormant.  
 
When the Flood have amassed enough sentient hosts to form a Gravemind, then their behavior becomes far more coordinated, and the Flood collective becomes much more deadly as a result. The Gravemind may also speak directly through combat forms and [[pure form]]s under its control.


===Physiological===
===Physiological===
While baseline neurological assimilation is the same regardless of host species, The Flood's infestation includes physiological mutilation, which is species-specific.
While baseline neurological assimilation is the same regardless of host species, the Flood infection process includes physiological transformations, which vary depending on the host and the Flood's present need for specialized combatants.


Higher-level species capable of combat, such as Humans, Brutes, or Elites, are selectively infected to become Combat Forms. Combat forms retain the general profile of their original species, although they are significantly mutated. Organ-based systems' physiology are corrupted, organ-specific functions are decentralized, and body cavities are decayed, making hit box-selective incapacitation impossible; organ functions are decentralized, thus, decapitation does not down a combat form. Furthermore, highly area-specific munitions, such as sniper rifle projectiles, are completely ineffective, as picking off selective areas of a combat form leads to no wide-scale physiological impediments, and the projectile will punch through the decayed flesh rapidly, punching through and exiting the other side of the combat form without consequence. Combat forms also generate tentacles very quickly without regard for the skeletal structure of the host, with tentacles protruding from the combat form at odd locations, typically localized to the chest axial regions, such as the neck, armpits, or torso. A single arm is oftentimes mutated to a claw like or tentacle-like structure that multifurcates<!-- What the hell is "multifrucates"?--> at its terminus, with strange multiple angular hand-like entities replacing the hand. The musculature of the combat form dramatically changes as well, and the combat form is given prodigious arm and leg strength, allowing for heavy blows with its arm-like structures and for incredible speed and jumping height with its legs. Metabolic requirements, however, appear to be extreme on the organism: blood vessels become extremely prominent on the surface of the Combat Form, with thick and distinct blood-colored vessels spawning all across the creature's surface, most prominently so on the head.
Upon being infected, higher-level species capable of combat are typically transformed into combat forms. The host's physiology is completely "rewritten" during the infection process: organ-based systems are corrupted, organ-specific functions are decentralized, and body cavities are decayed, making hitbox-selective incapacitation impossible and brute force incapacitation difficult. Due to the lack of a central nervous system, decapitation will neither stop nor slow a combat form.
[[Image:Flood Eat.jpg|thumb|A Marine being attacked by an Infection Form.]]


===Countermeasures===
Furthermore, munitions with high speed and penetration, such as sniper rifle rounds, are usually ineffective against combat forms. Picking off selective areas of a combat form leads to no wide-scale physiological impediments, and the projectile will punch through the decayed flesh rapidly, exiting through the other side of the combat form without dealing any major damage.
Because of the millennium of Flood existence, it is believed that the Flood have evolved so extensively that there are few direct countermeasures against infection.
 
To facilitate melee combat, combat forms generate tentacles and claw-like structures, which protrude from the host's arms. Generally, a single arm develops into a clawed appendage, while the other retains the capacity to manipulate objects, such as firearms. The rapid growth of these structures tends to push aside and break apart the host's hands and forearms.
 
Combat forms can strike with devastating force, move with tremendous speed and agility, and jump to great heights, displaying physical abilities far beyond those of the host organism while it was alive.
 
The price for these formidable abilities is that the required metabolism is so rapid and extreme that the host organism's corpse is rapidly broken down by the parasite. This is dramatically demonstrated by the rapid decomposition and disintegration of an infected life-form, which will eventually become a stunted, bloated, mobile generator and incubator for more Pod infectors, which is commonly known as a [[Flood carrier form|carrier form]].
 
Pod infectors and pure forms sense their surroundings using specialized tentacles, which are tipped with red ganglia. Exactly how these organs work is unknown; they may provide visual or chemical information, or perhaps a combination of both. In combat forms, these tentacles typically protrude from the chest cavity where the Pod infector is housed; in pure forms, they are located on the front of the "head" segment.


There is no confirmed way to effectively stop a Flood infection when a host is attacked by an Infection Form. However, a possible exception is to have [[Boren's Syndrome]], a neurological condition where radiological exposure causes electrical anomalies in the host nervous system. The neural frequencies of the host are scrambled, although without negative manifestations to the host. However, it has been suggested that during Flood infection, the infection form is unable to rewrite the psychology of the host, and is unable to proceed to large-scale physiological mutation as well for an unknown reason, although Flood DNA is spliced into host DNA, even imparting the host with increased regenerative capabilities. [[Avery J. Johnson]], having Boren's Syndrome, escaped the containment facility in which two squads of UNSC Marines were attacked by The Flood. However, there is some [[Halo Graphic Novel Pg122|reason]] to suspect that this was due to his past in the [[ORION Project]], and that the Boren's Syndrome explanation was invented to hide it. The truth in this matter remains uncertain.
The described changes occur when the Flood has still yet to overwhelm any meaningful resistance in a given locale. When this has been accomplished, available organisms will no longer be used to create purpose-built combat forms but are instead used to create a Gravemind or simply broken down and processed into biomass for a [[Flood hive]].{{Ref/Reuse|mona lisa}}{{Ref/Reuse|s231}}


While Boren's Syndrome left untreated may leave you immune to the Flood, leaving it untreated usually equates to death within a couple years. There is said to be a one in a billion chance that research from someone so inflicted with Boren's Syndrome in a way that they cannot be infected could be researched on to produce a cure.
===Metaphysical and technological===
{{Quote|The Flood changes everything. Not just flesh. Space itself is infected. That's the power the Precursors once had...  isn't it?|The [[Ur-Didact]] to the [[IsoDidact]].{{Ref/Novel|Id=s223|Sil|Page=223-224}}}}
Although the Flood is biological on the most basic level, as an outbreak advances, it becomes a highly powerful self-replicating swarm which will seek to harness any mechanism — philosophical, ideological or technological — to perpetuate itself and its goals. These aspects were most prominently demonstrated during the two major outbreaks in the Forerunner era, particularly the [[Forerunner-Flood war]].{{Ref/Novel|Id=s214|Sil|Page=214-215}}


Since the Flood are a parasitic life form, they depend on other organisms for survival. Thus, the only logical foolproof way to eliminate them is to take away their food sources. The Forerunners attempted this by bombing large population centers, but this was seen as one of their last resorts and as such was performed too late in the war to make much difference. The absolute last resort was the use of the Halo installations, which effectively destroyed all life in the galaxy and starved the Flood.
The Flood's most notable meta-biological aspect is the [[logic plague]], an abstract infection carried along information transmission and exchange, typically used to subvert AIs. Mechanisms used to perpetuate this infection range from subtle philosophical persuasion through mutual conversation to more predatory techniques, such as swarming AI networks with a self-replicating information infestation with the ability to convert most machine intelligences near-instantaneously. In the later days of the Forerunner-Flood war, the Flood was able to spread the logic plague through any of its biological forms or infected [[ancilla]]s.{{Ref/Reuse|s214}}


The only other way to stop an infection is to kill the infection form itself before it digs into it's host, as done commonly in-game.
During its war with the Forerunners, after accumulating sufficient intellectual capacity and processing power in the form of several planetary [[Key Mind]]s, the Flood gained the ability to manipulate [[neural physics]], which served as the foundation of [[Precursor]] technology.{{Ref/Reuse|key mind}} This enabled it to control the Precursors' formerly dormant structures—most prominently [[star road]]s—and use them as weapons against the Forerunners, as well as manipulate space-time to become incompatible with Forerunner [[Slipstream space|slipspace]] travel. On a more abstract level, the Flood's connection to neural physics caused the Forerunners to experience the very space-time around them as being increasingly hostile.{{Ref/Reuse|s223}} Upon the development of a Gravemind, the Flood becomes capable of what can be described as telepathy among its hosts;{{Ref/Reuse|bestiarum}} given the Flood's origins, this ability may be related to neural physics.


==Flood Forms==
The Flood is able to use any technology it has assimilated, often to a superior degree than the original creators of said technology due to its vast base of knowledge and intellect, as evidenced by its ability to transition the [[UNSC frigate]] ''[[UNSC In Amber Clad|In Amber Clad]]'' into ''[[High Charity]]'' with a precision slipspace jump normally unheard of with human ships. Similarly, it was capable of tapping into [[Installation 05]]'s [[teleportation grid]] and utilizing it with great accuracy.{{Ref/Reuse|Gravemind}}
The basic Flood form is the infection form, the smallest Flood type of organism and unique in its distinctive spherical shape. The infection form is used to infect organisms of other species, physically adhering to their surfaces and inserting tentacles, forcibly "hacking" into its host's nerve system, completely changing its psychology to that of the Flood's, and eventually physiologically mutating it into one of the various Flood forms.  


===Unknown flood Form===
===Developmental stages===
[[Image:Swim Form.jpg|right|thumb|150px|Small "proto" Forms aimlessly float around in their container.]]
A Flood infestation goes through four distinct developmental stages:
The Proto Form or larva form is never encountered in combat and its use by the Flood is not certain<ref>[[Halo 2]] level [[Oracle (Level)|Oracle]]</ref>. They can be seen in Halo 2, on the level [[Oracle]], inside a small glass and metal tank. Since the player cannot get to them physically, they cannot die and do not react to anything. Whether they are a natural Flood form or a Forerunner experiment is not clear. The only indication that they are alive is that they float in a school in circles around the tank. They could be "Baby Infection Forms" still developing as they would have in the sacs found in flood hives. There is also a chance that they are used to infect aquatic creatures. Another possibility is that a young version of a particular type of form's growth had been stopped by the liquid in the tank. The Proto Forms are suspiciously similar in appearance to the [[Flood Drop Pods]] of [[Halo 3]]; it has been theorized that they are in fact immature versions of the drop pods. They can also be mistaken as Horseshoe Crabs which are probably what Aquatic Forms were based on.


===Infection Form===
#During the [[Feral Stage|'''Feral''']] stage, the Flood are at their simplest form: they communicate via pheromones and have the instinct to harvest enough [[calcium]] to establish a viable Gravemind.{{Ref/Reuse|bestiarum}}
[[Image:Flood3.jpg|thumb|right|An annotated diagram of an [[Infection Form]].]]
#The Flood become truly dangerous during the [[Coordinated Stage|'''Coordinated''']] stage: at this point, they are controlled by the Gravemind that was created in the first stage.{{Ref/Reuse|bestiarum}}
{{Main|Infection Form}}
#In the [[Interstellar Stage|'''Interstellar''']] stage, the Flood take control of space-faring technology which they use to consume the local star system. Subsequently, they spread throughout the galaxy to infect more hosts.{{Ref/Reuse|bestiarum}}
The Infection Form is the most basic and simple Flood form, and is the smallest, albeit the easiest to defeat, although it is believed to be the most essential, it is the Flood's method of infecting and assimilating other species as these creatures attack in dozens or even hundreds. Their discovery on Halo indicated that either they can remain dormant for countless millennia until a suitable host awakens them or they were kept alive for research purposes. It is a small, spherical organism, with a small, sagging, brown horn projecting from the top of its back, and tentacles projecting from its spherical surface. These tentacles propel the Infection Form through sinusoidal motion, and are used to bring the Infection Form towards its target. Upon reaching its target, it will attempt to infect it by extending its tentacles, penetrating its skin, and contacting the host's spinal cord, bringing about a successive series of neurological and physiological changes to the host. As these changes happen, the infection form will deflate its gas bag, pull itself into the host body, and spread its tentacles throughout the body<ref>[[Halo: The Flood]] page 180</ref>. However, energy shielding provides some protecting against an Infection Form, popping the creature in a small, but damaging, blast of noxious gas. If you pop one that's in a pack it will cause a chain reaction.  
#The [[Transgalactic Stage|'''Transgalactic''']] stage is a theoretical stage in which the Flood utilizes all captured technology to depart to uninfected galaxies to further replicate.{{Ref/Reuse|bestiarum}}


After infecting viable hosts, the infection form resides in the chest cavity. When the combat form is destroyed, the infection form may or may not escape from the cavity.
{{Flood}}


Infection forms are extremely dangerous to unshielded enemies even in small numbers: a single contact between an infection form and an organism lacking a personal energy shield will lead to a horrible assimilation within minutes. But in Halo 3, the coordinated-stage infection forms transform their victims into Combat Forms very rapidly in just a few seconds. Infection forms can't infect beings with strong armor, such as Master Chief. The addition of a personal energy shield is a tremendous advantage in fighting Infection Forms, making them dangerous only in significant numbers: the infection forms must first explode when reaching the potential host, lowering the shields with repeated detonations before seizing upon the unshielded host's armor, and then proceeding to assimilate, requiring a tremendous number of Infection Forms to breach the shielding and combat armor. The Infection form is most easily defeated with the [[M6D pistol]], as the explosive rounds can take out multiple Flood at once, in Halo 3 dual wield Brute [[Maulers]] can effectively take out a pack of infection forms. Or use a plasma grenade to stick them all at once.
===Countermeasures===
[[File:Flood Eat.jpg||thumb|250px|A Marine being attacked by a Pod infector.]]
====Small-scale====
There is no confirmed way to effectively stop a Flood infection once Flood Super Cells have entered a host. The only exception is too rare and factually suspect to be considered viable: the human disease "[[Boren's Syndrome]]", a neurological condition where radiological exposure causes electrical anomalies in the host nervous system, allegedly renders the host immune to infection while living. The neural frequencies of the host are "scrambled", apparently without negative consequences to the host. However, during Flood infection, the Pod infector is unable to tap into the host's nervous system, rendering it incapable of proceeding to large-scale physiological mutation. An interesting side effect of this failed infection is that Flood DNA and cells appear to be harmlessly integrated into the host's body. This seems to provide the host with increased regenerative capabilities, although this has not been independently verified. While Boren's syndrome left untreated may render the victim immune to the Flood, leaving it untreated almost always equates to death within a couple of years. There is said to be a "one in a billion" chance that research into the disease could produce a cure.{{Ref/Novel|FS|Page=244-246 (2001 edition)}} However, the accuracy of this information remains highly dubious, as most of it is simply a hypothesis devised by [[Catherine Halsey|Dr. Halsey]] to explain how [[Avery Johnson|Avery J. Johnson]] survived Flood infection. Johnson's "Boren's Syndrome" was actually a story invented to cover his past in the [[ORION Project]]: his symptoms were side-effects of his experimental enhancements, not a neurological disease.{{Ref/Comic|HGN|Detail=[[Halo Graphic Novel, Page 122|page 122]]}}


The only known human survivor of a Flood infection attack was Staff Sergeant Johnson, because of Boren's Syndrome, and Master Chief. Johnson's potential status as a [[Project: ORION|Spartan-I]] means that his survival may have been due to his augmentations, rather than the Boren's Syndrome cover-story.
While the Forerunners could not find a cure for Flood infection, the [[Composer]] was designed to eliminate its effects by [[Mind transfer|extracting]] a Flood victim's consciousness into digital form and then re-inserting it in an artificially-constructed body devoid of infection. However, the Forerunners never perfected this process and any imprinted bodies died soon after,{{Ref/Novel|Sil|Page=40}} due to the Flood somehow resuming the infection in the new body. The Forerunners attempted to use various means to slow down this process, including a specially designed harness of mesh and wires, which would apparently counteract the infection. The victim would retain most or all of their mental faculties and self-control, although their body would continue to be mutated by the Flood. This countermeasure was only temporary, however, and the victim would eventually either decay and die or be fully subsumed by the Flood. Several Forerunners on Installation 07 were subjected to this countermeasure.{{Ref/Novel|Pri|Page=268}}{{Ref/Novel|Pri|Page=322-323}}


The Infection Form penetrates through flesh into the spinal cord. Once the hosts neural signals and bodily functions have been assimilated, the infection form deflates in order to fit between the hosts heart and lungs when it digs itself into the chest of the hosts body. Once inside the hosts body, the infection form spreads its tentacles throughout the hosts body and assumes total control. The infection form then begins a series of neurological and physiological changes to the hosts body, turning it into a combat form. The changes made depend on the species assimilated by the infection form.
Although initially used to treat those with small-scale Flood infection already present, the Composer was eventually used by the [[Ur-Didact]] to convert his [[Promethean]]s, as well as a large number of humans, into [[artificial intelligence|AI constructs]] for his [[Promethean Knight|war machines]], in an effort to combat the Flood more effectively and without risk of infection.{{Ref/Reuse|terminals4}}


===Combat Form===
====Large-scale====
[[Image:1195430022 100.jpg|right|thumb|[[Combat Form|Combat Forms]] from [[Halo 3]].]]
Since the Flood are a parasitic life form, they depend on other organisms for survival. Thus, the most effective way to stop a large-scale infestation is to take away their food sources. The Forerunners first attempted this by bombing large population centers and destroying inhabited star systems via supernovae, but this was seen as one of their last resorts and as such was performed too late in the war to make much difference. The last resort was the use of the Halo Array, which destroyed all sentient life in the galaxy and starved the Flood into extinction. However, the Forerunners' plan included some measures to preserve sentient life and return them to their home planets, allowing the Flood's "food source" to persist. Unfortunately, at the same time, specimens of Flood spore cells were kept for analysis on the Halo installations, allowing the threat of the Flood to be merely forestalled and not eradicated.
{{Main|Combat Form}}
After an Infection Form has successfully developed into a sentient creature with sufficient biomass and combat potential, it will neurologically and physiologically mutate the host, twisting it into a Combat Form. Combat Forms often times maintain the general profile of the original host organism, and possess the original clothing and armor they were wearing before infection. Infection forms have been seen only mutating Humans, Elites and Brutes, not bothering to utilize Grunts, [[Drones]] or Jackals presumably because of their physical weakness and lack of significant biomass and combat capability, instead turning lower creatures into Carrier Forms and, possibly, because of the fact that it would take a longer amount of time to make a Carrier form and the growing infection forms inside.


Combat forms are more dangerous at close range, utilizing their whip-like mutated arms to lash out with scourging blows of significant force, even stronger than a [[SPARTAN-II]] warrior augmented with strength-amplifying amorphous circuitry. A single blow can lower a [[MJOLNIR Armor]]'s personal shields by half, and few [[melee]] swipes are needed to drop a lowly Grunt or Jackal, while sufficient numbers can down even an Elite, Brute, Marine, or [[Spartan]].
Environmental stimuli seem to have an effect on Flood metabolism. In the event of a Flood outbreak, Halo installations create a [[Quarantine zone (location)|quarantine zone]] around the affected area,{{Ref/Level|H2|[[Quarantine Zone]]}} inside which the ambient temperature is drastically lowered. [[Cold Storage|At least one]] [[Flood research facility]] used low temperatures to keep its specimens inactive and dormant as it studied them.{{Ref/Game|H3|Detail=multiplayer level ''[[Cold Storage]]''}} At least [[Control Room (Installation 04)|one]] of the Halo installations' [[Control Room]]s was located in a snowy environment, possibly to hinder escaped Flood in their attempts to reach it.


As mentioned below, combat forms can use any weapon that their host body might once have used, also utilize weaponry or vehicles, although they are poorly proficient with almost all firearms and are clumsy with vehicular operation. They have been seen to utilize active camouflage as an Elite form. Of most infected Combat forms, Human Combat forms tend to use the weapon it was using before it was infected more than other Combat forms (Brute or Elite combat forms). Combat forms are rakishly aggressive and lack even rudimentary battlefield tactics, although their sheer numbers can force even powerful enemies to succumb. Infected Elites, Brutes or Humans can be transformed into combat forms within seconds, and corpses of previously infected hosts can be alarmingly reanimated in seconds by other Infection forms, making corpse destruction a useful tactic when combating the Flood, and is even recognized by the Forerunner Sentinels, who sometimes incinerate infected corpses to ensure that they can not be reanimated. If you destroy the body then the Flood can not reuse the body for infection.
The Flood are also vulnerable to temperatures on the other end of the spectrum. [[plasma weaponry|plasma weapons]] will easily burn through Flood tissue; the Forerunners incorporated directed-energy weapons into their [[Sentinel]]s, indicating that they had determined high-enthalpy energy weapons to be the best 'basic countermeasure' available to fight the Flood. Known examples of Forerunner personal weaponry appear to be geared toward the disintegration of organic matter,{{Ref/Game|H4}} also reflecting the Flood's vulnerability to extremely high temperatures. The UNSC has taken advantage of this weakness as well, making heavy use of [[flamethrowers]] in their engagements with the Flood.


===Carrier Form===
When engaging heavily entrenched Flood structures such as [[Flood colony|colonies]] and [[Cocooned base]]s, orbital bombardment is usually a preferred method of elimination as direct attacks can be extremely costly.{{Ref/Game|HW2|Detail=''[[Phoenix Logs]]'' - ''Cocooned Base''}}
[[Image:Flood carrier.jpg|right|thumb|A Flood [[Carrier Form]].]]
{{Main|Carrier Form}}
The exact origin of Carrier Forms is unknown, although they are theorized to be combat forms that are too injured, damaged, or aged to be combative for further use, or smaller and weaker life-forms (like Grunts and Jackals) who have been infected but lack the calcium mass to serve as combat forms, or both. The purpose of a Carrier Form is to nurture and disseminate Infection forms upon attack or proximity to a host.


Physically, they are a large, bloated sac situated upon a torso and a pair of waddling legs that slowly transport Infection Forms. Their bloated "sac"-like form is a result of the many Infection forms crawling around inside them. In combat situations, once they are within close proximity of a potential host, or when their sacs are perforated even with a single projectile, the carrier form is forced to its pudgy knees while the sac exponentially swells with gas for several seconds, then spontaneously detonates into fleshy scraps, hurling infection forms into the air. The detonation of itself is extremely damaging, and its gas-propelled dissemination of infection forms facilitates easier assimilation, as it hurls infection forms in all directions, and stuns the potential hosts with the concussive blast. This explosion also has the potential to set off any stray grenades, making it even more deadly. Originally a shielded form of the carrier had been designed for ''Halo 2''.
====The "cure"====
During the [[human-Forerunner wars]], humanity (who at the time was a [[Prehistoric human civilization|technologically advanced, spacefaring race]]) believed they had discovered another way to defeat the Flood. Using genetic engineering, a third of the human population was altered to carry a set of specially designed genes. This group of humans was then allowed to be infected by the Flood. Once the genes were exposed to Flood DNA, they triggered a cascade of cell destruction that spread throughout all Flood biomatter. The majority of the Flood died off as a result, although they would return in full force ten thousand years later. All information regarding this "cure" was destroyed by the humans as a final act of revenge against the Forerunners, leaving them unprepared for the second Flood strike.{{Ref/Novel|Id=cry267|Cry|Page=267-272}}


In comparison to ''Halo: Combat Evolved'' and ''Halo 2'', ''Halo 3'''s Carrier Form is much more difficult to destroy, and it releases more Infection Forms. However if set on fire or is hit by a [[Plasma Grenade|plasma]] or [[spike grenade]], no infection forms would be released, making flame and [[plasma]] excellent weapons against such forms. The explosion caused by a Needler is just as effective. But never shoot any ballistic rounds because it will burst the sack and release Infection forms.
In reality, while humanity's efforts indeed produced the intended result and repulsed the Flood threat, it was later revealed by the [[Primordial]] that the Flood retreated by its own initiative, as humanity was not yet to be "tested" by the Flood. As such, humanity's survival was in fact due to the Flood's deliberate decision not to infect human populations, as the Precursors had determined to use the Flood to punish the Forerunners first.{{Ref/Reuse|p364}}


===Pure Form===
After the Flood began to ravage the Forerunners' ecumene, Forerunner scientists led by [[Master Builder]] [[Faber]] tried in vain to extract information on the cure from humans' ancestral memories, imprinted as part of their ''[[geas]]'' by the [[Librarian]], unaware that the cure never really existed.
{{main|Pure Form}}
A new stronger strain of Flood that develops once a coordinated stage has secured sufficient resources namely in the form of calcium from host species. The Flood make use of those reservoirs of calcium to develop an adaptable framework upon which the Flood Super Cell was attached which creates a fearsome biological war machine. Initially, this form's primary function was to aid Infection Forms by securing more biomass in the shape of hosts as well as enough complex neurosystems to strengthen the local Gravemind. This duty overlaps with the Combat Form but once enough Pure Forms have developed, the Combat Forms are relegated to defensive roles or adding to the biomass and calcium reservoirs.


They can transform into another pure form within seconds; a stalker form usually turns into a tank form when you get close to it, and a ranged form if you're trying to kill it and there's a wall nearby; ranged forms mainly turn back into stalkers to transform into tank forms.
==Combat behavior==
[[File:Floodambush.jpg|thumb|250px|The Flood emphasizes numerical superiority in engagements.]]


Tank forms may be mistaken for a (nonexistent) Hunter form, mainly because a tank form has one oversized hand (equivalent to a Hunter's shield), a small arm (equivalent to where a Hunter's gun would be), its roar which sounds similar to that of a Hunter, and even more similar body mass. It is however, impossible for a Hunter to be infected (despite these similarities) due to the fact that Hunters are a colony of invertebrate worms lacking bones (i.e. calcium) and with insufficient biomass per worm for an infection form to modify. <ref>http://imagewtf.com/658/free-image-hosting/</ref>
The Flood's combat strategy is simple: they throw themselves at potential hosts in huge numbers and with any and all weapons available. The parasite seeks to saturate its opponents with an excess of noise, so thoroughly it impedes the enemy's ability to process information and prevents them from organizing a meaningful resistance.{{Ref/Reuse|terminals}} The Flood exhibits this behavior on all levels, from its physical swarm tactics in both ground and space to its corruption of data networks and, once an outbreak has progressed far enough, space-time itself.{{Ref/Reuse|s223}}


The ranged form is susceptible to the Covenant [[Needler]]. It also is VERY useful to use plasma, spike, and firebomb grenades on a ranged form. The ranged form can also fold itself while remaining on a wall; when folded, it is much harder to kill. Also the spikes may look familiar because they look like the spikes from a Brute Spiker.
Flood tactics are based primarily on asymmetrical warfare, using various different forms to kill and infect enemy forces. Infection forms swarm across the battlefield in waves, reanimating any corpses and victims they can find, while combat forms attack and kill any living hosts in sight. Pure forms, if present, provide support to combat forms in a number of ways: Stalker forms move to strategic positions and mutate into either Tank or Ranged forms, which can destroy enemy vehicles or fortifications or provide suppressing fire from afar.


===Juggernaut Form===
The Flood have a strong preference for close-range combat: combat forms possess extremely powerful melee capabilities due to their specialized claws and tentacles, and are capable of bringing a suit of MJOLNIR armor's energy shields to half strength with a single strike. Exploding carrier forms cause tremendous damage at close range, with the added benefit of spewing Pod infector in the immediate vicinity of enemies. Pod infectors are capable of attacking only at point-blank ranges, exploding in damaging bursts when meeting an opponent's personal [[Energy shielding|energy shields]] or instantly grabbing hold of an unshielded enemy organism and infecting it.
[[Image:Juggernaut fight.png|right|thumb|A flood Juggernaut]]
{{Main|Flood Juggernaut}}


The Flood Juggernaut is the name of a large Flood form (possibly pure) found encoded in the Halo 2 disc. It is named for its size and its power; the Flood Juggernaut is very large, about twice as tall as the Master Chief and Elites, and its mighty tentacles can kill most enemies in a single strike. The Juggernaut was created for Quarantine Zone as a means to stop the Enforcers and one can imagine with its long legs and long tentacles, that it would have little problem snatching an Enforcer out of the sky and tearing it apart. The Flood Juggernaut can leap twice as far as the already impressive jumping capability of a Combat Form and it has the power of a Tank Form. It is also extreamly durable, as seen during a battle where a pair of Juggernauts were modded into the level [[High Charity (Level)|High Charity]]. They were not in the final version of Halo 2, and are only accesable on High Charity through modding. It is wondered why it was cut from the game, and what it came from. Most speculate that it was an early version of the Flood Tank Form.
[[File:Catch.jpg|thumb|250px|left|Typical Flood combat behavior: ravenously targeting the nearest enemy, with Pod infectors running ahead of combat and carrier forms.]]
Combat forms can also use firearms, and have been seen clutching them in one of their hands (regardless of whether it is one-handed or two-handed). However, combat forms are very inaccurate when using ranged weaponry; it is believed that the neurological and physical effects of Flood infection significantly decrease accuracy.  


===Prophet Form===
The Flood collectively learn any information contained within the minds of their sentient hosts. For example, during the ill-fated raid on the ''[[Infinite Succor]]'', after even one Sangheili was assimilated, all the Flood could open any doors and access any system on the ship immediately afterward, demonstrating the Flood's ability to share collective knowledge across their species. Furthermore, when the Flood assimilated the Prophet legate, the [[Minister of Etiology]], the Flood reflected the high-level knowledge of the Legate through its individual organisms to Special Operations Commander Rtas 'Vadumee, mocking him with the words, "''the Forerunner could not defeat us...what chance you?''". The Flood, however, reflect unusual knowledge in the individual psychologies of its individual species in processes facilitating increased infestation: The Flood were sighted gathering bodies in the corners of the Covenant ship ''Truth and Reconciliation'', perhaps making it easier for infection forms to find hosts to reanimate. The Flood were also gathering body parts for a new proto-Gravemind aboard the ''Infinite Succor''.
[[Image:FloodProphet01.jpg|right|thumb|Infected [[High Prophet of Regret]].]]
[[Image:Legate.png|left|thumb|Infected [[Minister of Etiology]].]]
{{Main|Prophet Form}}
[[Prophet]] Forms are rare products of infestation. Because of this, many mechanisms and details of [[Prophet]] Forms are unknown, although it appears that the Prophet Form is directly infected and incorporated into one of the many tentacles of a Gravemind form, and fully retains the original voice and full intelligence of the former Prophet.


The Prophet Form is like the Combat Form in the physiological distinctions it shares with the original organism before infection: Prophet Forms can easily be compared to Prophets by their heads and to a less extent, their chests, merely having a central body of the Gravemind tentacle. It is ravenous for the life of all, as most flood such as Gravemind are. Only 1 Infestation process of the Prophet form is seen but yet to be completed (High Prophet of Truth).
Flood combat forms have been sighted crudely operating {{Pattern|Karo'etba|Ghost}}s, [[M12 Warthog|Warthog]]s, [[Zurdo-pattern Wraith|Wraiths]], and [[Scorpion]]s in ground operations, although with slow deliberation and clumsy driving and accuracy. The assimilated crewmen of the [[UNSC frigate]] ''[[UNSC In Amber Clad|In Amber Clad]]'' were also able to initiate a [[Slipspace]] micro-jump for the frigate and perform rudimentary maneuvering of the ''In Amber Clad'', navigating the frigate from the atmosphere of [[Installation 05|Delta Halo]] to ''High Charity'' and then crashing the vessel into a tower, releasing Pelican dropships to rain down upon the Covenant capital.


===Proto-Gravemind===
While one of the Flood's main strengths lies in the decentralization of its compound mind and ability to be reborn from even the most carefully reduced remnant, it is nonetheless known to develop and assume a certain "core" Gravemind as an embodiment for its strategic intelligence. The Forerunners observed that the Flood exhibits a seemingly instinctive tendency to recoil and concentrate all of its otherwise distributed assets around this core when threatened on a large scale. A threat to the Flood's existence major enough to prompt such action was the imminent firing of the Halos, at which point the Flood gathered all of its available assets and launched an attack on the Ark.{{Ref/Game|H3|Detail=[[Terminal (Halo 3)|Terminal 3]]}}
[[Image:Flood Brain Form.jpg|right|thumb|A Flood [[Proto-Gravemind]].]]
{{Main|Proto-Gravemind}}
One of the rarest types of Flood is the Brain Form (a.k.a Proto-Gravemind). This form is unlike all other Flood forms since it lacks any sort of mobility, defense, and is passive. These are the beginning stages of a Gravemind form. It is believed to be the product of syntactical fusion of several combat forms, merging all of its subordinate forms into a massive, bloated spherical organism with spindle-like outgrowths that adhere to the surrounding environment.


Proto-Gravemind forms are unique in that the consciousness of the original host organisms are still vaguely maintained, greatly unlike most combat forms, allowing for slight manifestations of mental resistance to Flood assimilation and mental communication with other humans. However, the Flood is able to, with high intuitive perception, sift through the individual memories of the original hosts, deleting erroneous ones while seeking memories that are of great importance to the overall Flood species. Once such a memory is found, it is incorporated into the general consciousness of the Flood species.
The Flood is very effective on a psychological level, as its parasitic nature and gruesome appearance alone are a source of horror for most of its enemies and thus serve as powerful demoralizers. It is not uncommon for survivors of Flood encounters to be severely traumatized, often to the point of delirium, after witnessing their comrades get infected or being subsequently forced to kill said infected individuals.{{Ref/Level|CE|[[343 Guilty Spark (level)|343 Guilty Spark]]|Detail=[[Paranoid Marine]]}}{{Ref/Level|H3|[[Floodgate]]|Detail=[[Suicidal Marine]]}}
{{Clear}}


The only known human example currently is Captain Jacob Keyes, who was originally assimilated into a Combat Form, and was then merged with the Proto-Gravemind on the bridge of the CCS-class battle cruiser, the Truth and Reconciliation. It is destroyed when a squad of Special Operations Elites infiltrated the bridge after John-117 had escaped the cruiser aboard a [[Covenant]] [[Banshee]].
==Notable victims==
{{col-begin}}
{{col-2}}
*[[Wallace Jenkins|Private Wallace A. Jenkins]]
*[[Riley|Private Riley]]
*[[Jacob Keyes|Captain Jacob Keyes]]
*[[Manuel Mendoza|Private Manuel Mendoza]]
*[[Eugene Yate|Lance Corporal Eugene Yate]]
*[[Cranker]]
*[[Gersten]]
*[[Orlav]]
*[[Prophet of Mercy]]
{{col-2}}
*[[Prophet of Regret]]
*[[Prophet of Truth]]
*[[Minister of Etiology]]
*[[Bero 'Kusovai|Sub-Commander Bero 'Kusovai]]
*[[Bok]]
*[[Mendicant Bias]]
*[[2401 Penitent Tangent]]
*At least one Spartan from [[Fireteam Leviathan]]
{{col-end}}


===Gravemind===
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Notice/Silver}}
{{Quote|no=two|q1=What is it?|Kwan Ha|q2=It is the cohesion. The meaning. The final equilibrium. This is the end. This is the Flood.|The Mother|The Mother reveals the monster's true identity.{{Ref/Reuse|TVHalo}}}}
[[The Mother]] repeatedly warns [[Kwan Ha]] of a "monster" that is approaching in visions.{{Ref/Film|TV|Episode=[[Aleria (TV Series)|Aleria]]}}{{Ref/Film|TV|Episode=[[Onyx (TV Series)|Onyx]]}}


"''I've beaten fleets of thousands! Consumed a galaxy of flesh, and mind, and bone!''"
After accessing a Forerunner site on [[Onyx/Silver|Onyx]], Kwan, Dr. [[Catherine Halsey/Silver|Halsey]], and [[Miranda Keyes/Silver|Miranda Keyes]] are shown a [[star map]] documenting the Flood's spread, causing Kwan to realize that the monster is real.{{Ref/Film|TV|Episode=[[Thermopylae (TV Series)|Thermopylae]]}}


The Gravemind on the level [[cortana]]
An overeager biologist named [[Janine Caryyew]] inadvertently releases Flood spores from within a sample container collected by Kwan, Halsey and Miranda, unleashing the Flood throughout the Onyx base. The Flood quickly consumes and converts most of the base's personnel, including [[Admiral]] [[Margaret Parangosky/Silver|Margaret Parangosky]]. While Halsey is infected, Miranda places her mother into stasis in the hopes of finding a cure. Kwan, [[Soren-066/Silver|Soren]], [[Kessler]] and [[James Ackerson/Silver|Ackerson]] manage to escape thanks to the intervention of the Mother who warns Kwan of the true nature of the Flood, but [[Laera]] remains behind after getting infected.{{Ref/Film|Id=TVHalo|TV|Episode=[[Halo (TV Series)|Halo]]}}
[[Image:1212974613 494px-Gravemindcapture.jpg|right|thumb|A Flood [[Gravemind]] form.]]
{{Main|Gravemind}}
The Gravemind is the leading intelligence of the Flood. There can only be one at a time, although if one is killed another may form. The Gravemind is the assumed highest state of transformation that a Flood form can achieve. It is believed that once a "critical mass" of Flood forms have been synthetically fused, similar to the Brain Form, but on a larger scale (and very likely the next stage of a brain form), a Gravemind form is created. It assumes a centralized sentient intelligence that is believed to lead the general Flood species itself through unknown means, possibly telepathic. It also appears to hold all of the Flood's memories, even those of individual organisms, and of the previous Gravemind as well, through extraordinary and enigmatic "genetic" means. While it is capable of directing the overall Flood species, it also possesses micro-managing capabilities for small encounters.


The Gravemind is the personification of Flood psychology, ravenously seeking to assimilate all sentient life in the galaxy, and is of unusual intelligence: of inventive plans for Flood propagation and serpentine delusions and betrayals, capable of manipulating others to do its bidding. It appears that only one is present at a time<ref>http://halo3.com</ref>: one existed over 100,000 years ago, but was destroyed by the first firing of the Halos. Another was recreated afterwards, and settled in the depths of Installation 05: it showed remarkable understanding of Forerunner technology, even going so far as to capture the resident Monitor, 2401 Penitent Tangent, manipulating the installation's teleportation system, and understanding the purpose and intricacies of the Halo installations. The Gravemind is also remarkably long-lived, surviving for millennia.
==Gameplay==
{{Main|The Flood/Gameplay}}


Physically, it somewhat resembles an engorged Venus Fly Trap: it is a "''massive, tentacled...entity''"<ref>''[[The Art of Halo]]''</ref> with a gigantic, fleshy neck and indistinct head, prominently featuring a massive mouth that speaks in low, gravelly tones. It possesses massive tentacles of extraordinary length and strength, capable of stretching from the dark interior of Installation 05 and believed to be extending hundreds of kilometers to above the surface of the Halo.
===Changes from Halo: ''Combat Evolved'' to ''Halo 2''===
*In addition to making low growls, the Flood make screeches and roars, which were not present in the first game.
*Their skin is more textured due to the improved graphics engine, giving the Flood a more realistic and necrotic look. The faces of the human forms are also more readily recognizable.
*If a combat form has both arms shot off, it will walk slowly then explode, releasing the Pod infector that was controlling it. This eliminated the Flood Buddy glitch.
*Rather than having to "gather bodies," the Flood can seemingly infect hosts over the course of a few minutes or even a few seconds, once again possibly due to the presence of the Gravemind, eliminating the need to gather bodies to form one.
*Rather than corpses reanimating themselves, a Pod infector will enter the body, then reanimate it, even if the form was just eliminated.
*If the player is attacked by a Pod infector while their shields are down, the character will die instantly. In ''Halo: Combat Evolved'', it would simply take a bar of health away.
*Some combat forms derived from Elites still have functional energy shields. However, they never possess active camouflage, as some in ''Halo: Combat Evolved's'' [[The Maw |final level]] did.
*Flood combat forms can use vehicles, albeit clumsily, and are also able to board the player's vehicle; they will then proceed to melee the player character and pull them from the vehicle.
*Melee attacks do little to no damage against the Flood in ''[[Halo: Combat Evolved]]''. They deal a bit more damage in ''[[Halo 2]]''.
*The Flood prefer to stay back and fire on the player rather than rush him. This could be because of the presence of the Gravemind, though, from a gameplay perspective, it is due to improved artificial intelligence.
*In ''Halo: Combat Evolved'' a combat form would walk slowly when shooting at the player. When losing the arm that shoots, it would charge the player character. In ''Halo 2'', combat forms either use a melee attack or shoot at the player in these situations.
*If a player is wielding an energy sword or shotgun, a combat form may retreat. They will not do this if a player is wielding other weapons.
*Unlike in ''Halo: Combat Evolved'', shooting one Pod infector will not result in the rest of the swarm exploding with it. However, Pod infectors are encountered in proportionally smaller numbers in comparison to ''Halo: Combat Evolved''.
*Pod infectors appear noticeably less textured and detailed than in ''Halo: Combat Evolved''.
*Flood Combat Forms do not "feign death" anymore.
*Splattering become more difficult as the Flood can use the vehicle momentum to hijack the vehicle.


==Combat Behavior==
===Changes from ''Halo 2'' to ''Halo 3''===
While possessing an unusual sentient intelligence, with Combat Forms still retaining extremely high-level cognitive functions such as vehicular operation, lower level cognitive abilities, such as precise dexterity and overall battlefield tactics, are notably lacking in the Flood, especially in their psychological and combat behavior. While the Gravemind coordinates Flood strategy on a galactic scale, small encounters are not coordinated between individual Flood warriors.
*Brutes may now be infected and transformed into combat forms.
[[Image:Floodambush.jpg|thumb|left|The Flood emphasizes "numerical superiority" in engagements and also aggressive swarming tactics.]]
*Melee attacks and plasma weapons were nearly useless against the Flood in ''Halo: Combat Evolved'' and ''Halo 2'', but now can be used effectively against the Flood. The Flood are much more vulnerable to ballistic weapons, as well.
The Flood follow a zealous, ravenous strategy, with little target selectivity, aggressively attacking all hostiles in range. Furthermore, Flood tactics are based primarily on asymmetrical warfare: The Flood employ swarms of creatures, often times outnumbering enemies by horrendous factors, compensating for their individual weakness with massive numbers in an attempt to overwhelm enemies and then reanimate their corpses afterwards.
*Pod infectors can mutate humans, unshielded Elites and Brutes into combat forms within seconds (as seen during [[Floodgate]]).
*Pure forms are introduced.
*Combat forms wield weapons far less frequently than in ''Halo: Combat Evolved'' and ''Halo 2''.
*Carrier forms release significantly more Pod infectors when they explode. The explosion does not push the player away much as in ''Halo: Combat Evolved'' and ''Halo 2''. In addition, carrier forms are significantly more difficult to kill with projectile weapons, but they are easily destroyed by plasma weapons.
*Running over Pod infectors while driving a vehicle can result in loss of steering and possibly overturning of the vehicle. Any Pod infectors that are hit by the vehicle will not pop.
*Flood combat forms can no longer commandeer vehicles, like they could in ''Halo 2''.
*Sticking a carrier form with a {{Pattern|Anskum|plasma grenade}} or [[Spike Grenade]] will kill both the carrier form and the pod infectors it carries. This is also true of a [[Kemuksuru|supercombine explosion]].
*Any weapon wielded by humans, Elites, and Brutes will not be dropped when transforming into combat forms and the combat forms will be also unarmed.
*Any humans, unshielded Elite, and Brutes have a low chance to resist or preventing the Pod Infector from infecting them.
*Any Pod infector latching into surviving humans, Elite, and Brutes before the infection can be shot at to prevent infection.


The Flood have a strong preference for close-range combat: combat forms possess abnormally strong melee attacks by whipping their tentacles, capable of dropping a SPARTAN-II MJOLNIR Armor's shields in half with a single hit. Carrier forms cause tremendous devastation at close ranges, and their explosions are extremely devastating to friends and foes alike at close range, with the added benefit of disseminating infection forms in the immediate vicinity of enemies. Infection forms are capable of attacking only at point-blank ranges, exploding in damaging bursts when meeting a shielded opponent's personal [[energy shields]] or instantly grabbing hold of an unshielded enemy organism and infecting it. Combat forms can also use firearms, and have been seen clutching firearms in one of their hands (regardless of whether it is one-handed or two-handed). However combat forms are extremely poor warriors at range with ranged weaponry: it is believed that the neurological ramifications of Flood infection significantly decrease accuracy, as well as weapon recoil if held in only one hand. The Flood are mostly only dangerous with heavy weaponry, such as the M19 Rocket Launcher or the [[M90 Shotgun]], and are curiously ill-skilled with close-quarters weapons such as the [[Energy Sword]].
===Changes from ''Halo 3'' to ''Halo Wars''===
''Significant changes to the Flood's general existence were necessary due to the change of genre from first-person shooter to real-time strategy game. These are as follows.''
*Many new forms, such as [[Flood bomber form|bomber forms]], were created for ''Halo Wars'' to expand the "roster" of Flood units. The official explanation is that these forms were created from creatures indigenous to [[Trove]].
*Combat forms have more tentacles than before; they resemble spikes rather than flexible appendages.
*Grunts and Jackals can be converted to combat forms.
*Pod infectors do not explode when they are shot in the cinematics, instead 'deflating' like punctured balloons, though they still explode in gameplay.
*Carrier forms do ''not'' always explode upon death.
*Hero Units that do not have shields will be instantly downed regardless of any remaining HP on them, featuring an instant kill on any enemy infantry without energy shielding.


However, as aforementioned, the Flood demonstrate a curious higher intelligence despite their poor combat aptitude and coordination. The Flood collectively learn the intelligence of any species of which even one member is assimilated, and selective hosts with particular knowledge, such as vehicular/starship operation, are still imparted with that intelligence after being infested. For example, during the ill-fated raid on the ''[[Infinite Succor]]'', after even one Elite was assimilated, all the Flood could open any doors and access any system on the ship immediately afterwards, demonstrating that The Flood can share collective knowledge across their species. Furthermore, when the Flood assimilated the Prophet [[Legate]], The Flood reflected the high-level knowledge of the Legate through its individual organisms to Special Operations Commander Rtas 'Vadumee, mocking him with the words, "''[t]he Forerunner could not defeat us...what chance you?''". The Flood, however, reflect unusual knowledge in the individual psychologies of its individual species in processes facilitating increased infestation: The Flood were sighted gathering bodies in the corners of the Covenant ''CCS''-class Battlecruiser ''Truth and Reconciliation'', perhaps making it easier for Infection Forms to find hosts to reanimate. The Flood were also gathering body parts for a new [[Brain Form]] aboard the ''Infinite Succor''.
===Changes from ''Halo Wars'' to ''Halo Wars 2''===
[[Image:Catch.jpg|thumb|left|Typical Flood combat behavior: ravenously targeting the nearest enemy, with infection forms running ahead of combat and carrier forms.]]
*The Flood now has a Super Unit, The Abomination.
Flood Combat forms have been sighted crudely operating Ghosts, Warthogs, Wraiths, and Scorpions in ground operations, although with slow deliberation and clumsy driving and accuracy. The assimilated crewmen of the [[UNSC Frigate]] ''[[In Amber Clad]]'' were also able to initiate a [[Slipspace]] micro-jump for the frigate and perform rudimentary maneuvering of the ''In Amber Clad'', navigating the frigate from the atmosphere of ''[[Delta Halo]]'' to ''High Charity'' and then crashing the vessel into a tower.  
*New forms are introduced, such as [[Flood spawner form]]s, which can spawn Flood forms on the move and can spawn counter units.
*The Flood now only infects the Squad Leader(Either Jiralhanae or Sangheili depending on the Leader) in a Grunt Infantry unit, while the rest are killed. Marine units are entirely infected, retaining ''Halo Wars'' infection traits for humans.
*Pod infectors can now be killed more effectively with units that deal splash damage.
*The Flood can now infest and commandeer vehicles that are still operational, except Super Units and mechanical units (Mainly Sentinels).
**[[Seeder infector]], a new variety of Infection Form that is able to infect air units, is introduced.
**[[Flood infester form|Flood infestor]], a new kind of pure form, is introduced and specialized in infecting the vehicles.
**Infected mechanical vehicles are immune to Isabel's '''Ghost In The Machine''' Leader Power.
*Turret defenses have had their effectiveness reduced against Pod infectors, even those equipped with anti-infantry upgrades.
**Mega Turret and Siege Turret were exempted from this due to providing splash damage.
*The infection process affects all units. If the Pod Infector units doesn't match its victim (For example, Pod Infestor attacks infantry unit is not match for infection), it will be destroyed or killed. If match, the infection process can be started.
**Any infected units will revert their health back to 100% once the infection process has been completed.
**Infection process can be started once a unit is dying (Red Health).
*New structures for barricades are introduced.
*Pod infector squad size increased 3 to 4 times.
*Biohazard sign appears every time a unit has gotten infected.


The Flood's millennia of existence are believed to have made the assimilation process unusually brief: creatures killed in a short firefight can be reanimated within seconds to minutes by an infection form, and live creatures can be mutated into fully-grown and mentally devious combat forms: within minutes of contact, many Elites aboard the ''Infinite Succor'' were mutated. At times, the mutations can occur randomly and uniformly: according to the ''[[Halo Graphic Novel]]'', they can sometimes develop into engorged combat forms notably larger than the normal combat form or can alarmingly grow thick shells within minutes, indicating that the Flood can facilitate tremendous and exaggerated metabolic activity during the physiological mutilation. Furthermore, in rare cases, the physiological mutations can constantly shift: when Rtas 'Vadumee battled his comrade-turned-combat form [[Kusovai]] aboard the ''Infinite Succor'', [[Kusovai]] continued to mutate throughout the duration of the battle. Though never seen, it can be assumed infection forms were involved in infecting victims in this case. Before being killed to prevent his becoming a Flood, one of the Elites accompanying Rtas 'Vadumee appears to have a wound in his chest that may have been the entry point for an infection form. Many of the Flood on the ''Succor'' seemed to constantly be mutating the infected biomasses and also seemed to merge them together. This suggests the possibility that over time any infected host can mutate further and further, as exemplified by the Brain Form or the Gravemind and different permutations of the Combat Form as exemplified in the Carrier Form being a further mutated Combat Form.
==Gameplay==
{{Main|The Flood/Gameplay}}


==Tactics==
===Changes from Halo: ''Combat Evolved'' to ''Halo 2''===
===Halo: Combat Evolved===
*In addition to making low growls, the Flood make screeches and roars, which were not present in the first game.
It is best to use the [[MA5B Assault Rifle]], Shotgun, or M6D Pistol against the Flood. The pistol is generally not recommended for mass engagement as it's medium rate of fire and small clip size can lead the player into a position where they are surrounded by Combat Forms, only apply it in long-range combat. The [[Plasma Rifle]] is also a good weapon of choice to use (if the assault rifle/shotgun are unavailable) as its high rate of fire can quickly destroy infection forms whilst still being potent enough to destroy the combat forms.  
*Their skin is more textured due to the improved graphics engine, giving the Flood a more realistic and necrotic look. The faces of the human forms are also more readily recognizable.
The Shotgun is the best choice against Flood Forms It finishes them off in 1 or 2 blows, especially against Combat Forms and Carrier Forms. On lower difficulties, Shotgun ammo is almost always available.  
*If a combat form has both arms shot off, it will walk slowly then explode, releasing the Pod infector that was controlling it. This eliminated the Flood Buddy glitch.
The Assault Rifle, an all-round effective weapon, with large spread range, is superb against mass combat forms and infection forms.
*Rather than having to "gather bodies," the Flood can seemingly infect hosts over the course of a few minutes or even a few seconds, once again possibly due to the presence of the Gravemind, eliminating the need to gather bodies to form one.
Never bother to melee Combat Forms or Carrier Forms, as it is practically useless and very time consuming. For infection forms however, a single melee can take down four to five or them.
*Rather than corpses reanimating themselves, a Pod infector will enter the body, then reanimate it, even if the form was just eliminated.
All in all, the most practical option is to have a shotgun for close-up/quick work, and the pistol for far range (killing them before they can see or if they are "sniping") or the Assault Rifle for quick work at point-blank. Personally, the pistol is most useful for [[Two Betrayals]] while the Assault Rifle/Plasma Rifle is preferred on [[The Library]] due to the levels cramped nature.
*If the player is attacked by a Pod infector while their shields are down, the character will die instantly. In ''Halo: Combat Evolved'', it would simply take a bar of health away.
*Some combat forms derived from Elites still have functional energy shields. However, they never possess active camouflage, as some in ''Halo: Combat Evolved's'' [[The Maw |final level]] did.
*Flood combat forms can use vehicles, albeit clumsily, and are also able to board the player's vehicle; they will then proceed to melee the player character and pull them from the vehicle.
*Melee attacks do little to no damage against the Flood in ''[[Halo: Combat Evolved]]''. They deal a bit more damage in ''[[Halo 2]]''.
*The Flood prefer to stay back and fire on the player rather than rush him. This could be because of the presence of the Gravemind, though, from a gameplay perspective, it is due to improved artificial intelligence.
*In ''Halo: Combat Evolved'' a combat form would walk slowly when shooting at the player. When losing the arm that shoots, it would charge the player character. In ''Halo 2'', combat forms either use a melee attack or shoot at the player in these situations.
*If a player is wielding an energy sword or shotgun, a combat form may retreat. They will not do this if a player is wielding other weapons.
*Unlike in ''Halo: Combat Evolved'', shooting one Pod infector will not result in the rest of the swarm exploding with it. However, Pod infectors are encountered in proportionally smaller numbers in comparison to ''Halo: Combat Evolved''.
*Pod infectors appear noticeably less textured and detailed than in ''Halo: Combat Evolved''.
*Flood Combat Forms do not "feign death" anymore.
*Splattering become more difficult as the Flood can use the vehicle momentum to hijack the vehicle.


===Halo 2===  
===Changes from ''Halo 2'' to ''Halo 3''===
Dual wielding [[SMGs]] and other dual-wielding weapons have proven to be very useful, as well as the [[Sentinel Beam]], Shotgun and Energy Sword. However, [[Plasma Pistols]] will be the least useful. Dual-wielding [[Plasma Rifle]]s and aiming at the arms of the Flood is more than enough to rip them apart easily. These will come off quickly and therefore leaving the combat form literally armless. They will waddle about and explode after a few seconds. The SMG is also as good against the Flood as Halo 2, as long as ammo is in large supply. Also effective is the [[BR55 Battle Rifle]], as aiming for the Infection Form in the chest of the Combat Forms will kill the Infection Form controlling the Combat Form in a single burst. It is often a good idea to use the [[Brute Shot]] melee or Energy sword on "dead" Flood (as well as living Flood) as it will destroy the body and prevent Infection Forms from bringing it back to life. For the best combo use Dual SMGs for Combat Forms and Infection Forms. Keep a Shotgun just in case you are out of ammo on the SMG.
*Brutes may now be infected and transformed into combat forms.
*Melee attacks and plasma weapons were nearly useless against the Flood in ''Halo: Combat Evolved'' and ''Halo 2'', but now can be used effectively against the Flood. The Flood are much more vulnerable to ballistic weapons, as well.
*Pod infectors can mutate humans, unshielded Elites and Brutes into combat forms within seconds (as seen during [[Floodgate]]).
*Pure forms are introduced.
*Combat forms wield weapons far less frequently than in ''Halo: Combat Evolved'' and ''Halo 2''.
*Carrier forms release significantly more Pod infectors when they explode. The explosion does not push the player away much as in ''Halo: Combat Evolved'' and ''Halo 2''. In addition, carrier forms are significantly more difficult to kill with projectile weapons, but they are easily destroyed by plasma weapons.
*Running over Pod infectors while driving a vehicle can result in loss of steering and possibly overturning of the vehicle. Any Pod infectors that are hit by the vehicle will not pop.
*Flood combat forms can no longer commandeer vehicles, like they could in ''Halo 2''.
*Sticking a carrier form with a {{Pattern|Anskum|plasma grenade}} or [[Spike Grenade]] will kill both the carrier form and the pod infectors it carries. This is also true of a [[Kemuksuru|supercombine explosion]].
*Any weapon wielded by humans, Elites, and Brutes will not be dropped when transforming into combat forms and the combat forms will be also unarmed.
*Any humans, unshielded Elite, and Brutes have a low chance to resist or preventing the Pod Infector from infecting them.
*Any Pod infector latching into surviving humans, Elite, and Brutes before the infection can be shot at to prevent infection.


===Halo 3===
===Changes from ''Halo 3'' to ''Halo Wars''===
''Significant changes to the Flood's general existence were necessary due to the change of genre from first-person shooter to real-time strategy game. These are as follows.''
*Many new forms, such as [[Flood bomber form|bomber forms]], were created for ''Halo Wars'' to expand the "roster" of Flood units. The official explanation is that these forms were created from creatures indigenous to [[Trove]].
*Combat forms have more tentacles than before; they resemble spikes rather than flexible appendages.
*Grunts and Jackals can be converted to combat forms.
*Pod infectors do not explode when they are shot in the cinematics, instead 'deflating' like punctured balloons, though they still explode in gameplay.
*Carrier forms do ''not'' always explode upon death.
*Hero Units that do not have shields will be instantly downed regardless of any remaining HP on them, featuring an instant kill on any enemy infantry without energy shielding.


Sticking Carrier Forms with plasma grenades or using a flame-based weapon against them will kill them and their cargo of Infection Forms. Energy Swords are the best weapons to use against Pure Forms as, even on Legendary, they will still kill a pure Tank Form with one hit, but are closely followed by the Brute Shot, as the melee attack kills and incapacitates all forms of Flood in one hit, except for Tank Forms, which take two hits unless you melee them in the mouth. The fact that you can use the melee as many times as you want makes the Brute Shot more useful than the Energy Sword in situations where there are extremely large numbers of Flood. Like in Halo 2, it is also a good practice to melee dead Elite and Brute combat forms in order to prevent Infection forms from bringing them back to life. [[Gravity Hammers]] are also good for large groups of Flood, but aren't nearly as effective against pure forms as Energy Swords. The shock wave from the hammer can burst the pods containing Infection Forms, resulting in more enemies. If you manage to get a [[M7057/Defoliant Projector|Flamethrower]], they are very helpful against especially Pure Forms, as it will almost always kill them instantly even on [[Legendary]] difficulty. Another good way to take care of the Pure Form is a Plasma Grenade in the mouth. The [[MA5C Assault Rifle]] is excellent for Combat Forms and Infection Forms alike, though it is unfortunately ineffective against Pure Forms. Wielding two Plasma Rifles is also a good option against the Flood. The weapons accuracy makes them even more greater damage against the Flood. One good weapon for the Flood is to be able to be "reinfected" after being shot a lot. One way to counter that is to get a weapon with a strong [[melee]], (to avoid wasting ammunition), and then melee the body to parts where the [[Infection Forms]] can't reanimate them. Some good weapons for the tactic are the [[Mauler]], [[Spiker]], [[MA5C]], [[Energy Sword]], and the [[Gravity Hammer]], just to name a few.
===Changes from ''Halo Wars'' to ''Halo Wars 2''===
*The Flood now has a Super Unit, The Abomination.
*New forms are introduced, such as [[Flood spawner form]]s, which can spawn Flood forms on the move and can spawn counter units.
*The Flood now only infects the Squad Leader(Either Jiralhanae or Sangheili depending on the Leader) in a Grunt Infantry unit, while the rest are killed. Marine units are entirely infected, retaining ''Halo Wars'' infection traits for humans.
*Pod infectors can now be killed more effectively with units that deal splash damage.
*The Flood can now infest and commandeer vehicles that are still operational, except Super Units and mechanical units (Mainly Sentinels).
**[[Seeder infector]], a new variety of Infection Form that is able to infect air units, is introduced.
**[[Flood infester form|Flood infestor]], a new kind of pure form, is introduced and specialized in infecting the vehicles.
**Infected mechanical vehicles are immune to Isabel's '''Ghost In The Machine''' Leader Power.
*Turret defenses have had their effectiveness reduced against Pod infectors, even those equipped with anti-infantry upgrades.
**Mega Turret and Siege Turret were exempted from this due to providing splash damage.
*The infection process affects all units. If the Pod Infector units doesn't match its victim (For example, Pod Infestor attacks infantry unit is not match for infection), it will be destroyed or killed. If match, the infection process can be started.
**Any infected units will revert their health back to 100% once the infection process has been completed.
**Infection process can be started once a unit is dying (Red Health).
*New structures for barricades are introduced.
*Pod infector squad size increased 3 to 4 times.
*Biohazard sign appears every time a unit has gotten infected.


Using a [[Battle Rifle]](Halo 3), if you shoot the chest where the Infection Form is located on a Combat Forms, this will act as a head shot and subsequently kill them instantly. This is also the best way to kill combat forms while in campaign scoring, as you will get the headshot medal. A downside to using the battle rifle is that it very rarely destroys the corpses, making it possible for them to be reinfected.
==Production notes==
{{linkbox|gallery=yes}}
[[File:HCE EarliestFlood Concept.jpg|thumb|The earliest extant concept art of the Flood, by Robert McLees.]]
===Miscellaneous===
* The Flood's AI routines in ''[[Halo: Combat Evolved]]'' were originally intended to be "every bit as complicated as the Covenant", but full implementation was prevented by time constraints.<ref>''EDGE'' magazine - September 2003, ''page 109''</ref>


==Changes==
===References===
===Halo 2 (from Halo: Combat Evolved)===
*The name of the Flood is a reference to the biblical story of the [[Wikipedia:Flood myth|Great Flood]]. Some of the parasite's history mirrors the story, in which God destroyed all life except for that which was carried by [[Wikipedia:Noah's Ark|Noah's ark]].
*The Flood can make screeches and roars which were not present in the first game.
*The Flood bear a strong visual resemblance to an enemy cut from ''[[Marathon|Marathon 2]]'', the “fungal zombie.” These were to be the result of a bioweapon invented in the final days of the ancient S'pht and reused by Robert Blake's forces on Lh'owon, designed specifically to target Pfhor. Both the fungal zombies and Flood were principally designed by [[Robert McLees]].
*Skin is more textured, giving the Flood a more realistic and disgusting look. Faces are also more recognizable on humans, a touch many players find scary.  
*The Flood were inspired by Christopher Rowley's [http://www.christopherrowley.net/novels/VangSeries.html The Vang].<ref>[http://www.gamespot.com/xbox360/action/halo3/news.html?sid=6162009&mode=previews&msg_sort=1&cpage=11 ''Gamespot'': Halo - Q&A]</ref>
*If a Combat Form has both arms shot off, it will walk slowly then explode, releasing an Infection Form. This eliminated the [[How to Make Flood Friends|Flood Buddy]] glitch.
*An alien virus named "[[tardis:The Flood (The Waters of Mars)|The Flood]]" appeared in a 2009 special episode of the British science fiction television show ''[[wikipedia:Doctor Who|Doctor Who]]''. Although like its Halo counterpart, it is hinted to be intelligent, and is extremely virulent, transforming its victims physically, the Flood found on Mars literally uses water to transmit itself.<ref>''Doctor Who'', ''[[tardis:The Waters of Mars|The Waters of Mars]]''</ref> The previous episode, also a special, involved the alien planet "San Helios", a name very similar to ''Halo's'' [[Sanghelios]].<ref>''Doctor Who'', ''[[tardis:Planet of the Dead|Planet of the Dead]]''</ref>
*Rather than having to "gather bodies," the Flood can seemingly infect hosts over the course of a few minutes.
*Rather than corpses re-animating themselves, an Infection Form will enter the body, then re-animate it.
*Flood forms can now be beaten or shot into pieces.
*If a player, Grunt, Jackal, Elite, or Brute is jumped by an Infection Form while their shields are down, they will die instantly. In Halo: Combat Evolved, it would simply take a bar of health away.
*Some flood Elites still have their energy shields functional.
*The Gravemind is introduced, making the Flood a more significant faction in the series.
*The Flood can use vehicles, albeit clumsily.
*The melee attack does little to no damage against the Flood in Halo: Combat Evolved. It does a bit more damage in Halo 2.
*The Flood appear to be "smarter" when in combat, preferring to stay back and fire on the player rather then "rush" him/her.
**In Halo: Combat Evolved a Combat Form would walk slowly when shooting at the player. When losing the arm that shoots, it would go "berserk": charging at the player, madly flailing its arms. In Halo 2 the combat forms can "decide" whether to use a melee attack or to shoot at the player.
**If a player is wielding an Energy Sword or Shotgun, a Combat Form may retreat. They will not do this if a player is wielding other weapons.
*A [[pure form]] ([[Flood Juggernaut|Juggernaut]]) was put in but was deleted and kept in the disc.
*Unlike Halo: Combat Evolved, shooting one Infection form will not result in the rest of the swarm exploding with it, although there is a significant decrease in their number
*Elite combat forms do not have the active camoflage anymore.
*Flood combat forms do not "feign death" anymore.


===Halo 3 (from Halo 2)===
==Gallery==
*Brutes may now be infected into Combat Forms.
<gallery>
*Combat Forms are SIGNIFICANTLY easier to kill.
File:HCE EarlyFlood Concept 1.png|Early concept art for the Flood by [[Robert McLees]].
*Infection Forms can mutate humans, unshielded Elites and Brutes into ready for action Combat Forms in around seven seconds (a [[7]] reference), unlike in the first two where it could take days.
File:HCE EarlyFlood Concept 2.png|Early concept art for the Flood by Robert McLees.
*Pure forms are introduced, consisting of the Tank Form, the [[Flood Stalker Form|Stalker Form]], and the [[Flood Ranged Form|Ranged Form]].
File:HL Origins BigFlood.png|A large unidentified Flood form seen in ''[[Origins|Origins I]]'' from ''[[Halo Legends]]''.
*[[Flood Growth Pods]] are introduced, growing on walls in ships and buildings.
File:HL Origins BigFlood2.png|An up-close view of the same Flood form in Origins I.
*Flood Dispersal Pods are introduced.
File:HINF-FloodFX.jpg|A Spartan-IV with Flood cosmetics in ''[[Halo Infinite]]''.
*Gravemind can speak through his minions during combat.
File:HINF-ForgeFlood1.jpg|A [[Forge]] Flood palette on [[Oasis]].
*Combat Forms wield weapons far less than in both ''Halo: Combat Evolved'' and ''Halo 2''.
</gallery>
*Melee attacks and plasma weapons were nearly useless in ''Halo: Combat Evolved'' and ''Halo 2'', but now can be used effectively against the Flood. Also, any weapon could be use to dismember Combat Forms, either by meleeing or shooting. A realistic touch, considering the Flood's weak rotten flesh.
*Carrier Forms release significantly more Infection Forms.
*Carrier Forms are more difficult to kill.
*The Shotgun is significantly more effective against them.
*If you are hit by an Infection Form while your shield is down it will not only make a crunching noise, but it will most likely kill you.
*Flood Infection Forms have a different appearance in Halo 3.
*In the third to last level the Flood helps you on your way to the Prophet of Truth, but then turns against you once the Arbiter kills Truth.
*Duel Wielding Maulers is an effective way to kill multiple flood forms in close range. The Flamethrower is also another good way.
*Combat forms can now be destroyed and rendered useless to the flood, by shooting with fire weapons, plasma weapons, or melee.


==Known Victims ==
==List of appearances==
*[[Captain Jacob Keyes]]
{{col-begin}}
*[[Wallace A. Jenkins]]
{{col-2}}
*[[Mendoza]]
*''[[Halo: Combat Evolved]]'' {{1st}}
*[[Kusovai]]
*''[[Halo: The Flood]]''
*[[Private ]][[Riley]]
**''[[Halo: The Flood#2010 bonus content|Adjunct]]'' {{Mo}}
*[[Minister of Etiology]]
*''[[Halo: First Strike]]''
*[[Prophet of Regret]]
*''[[Halo 2]]''
*[[Prophet of Mercy]]
**''[[Conversations from the Universe]]'' {{Mo}}
*''[[Halo Graphic Novel]]''
**''[[Breaking Quarantine]]''
**''[[The Last Voyage of the Infinite Succor]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Iris]]''
*''[[Halo 3]]''
**''[[Bestiarum]]''
*''[[Halo: Contact Harvest]]'' {{Mo}}
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]'' {{MCCo}}
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Human Weakness]]''
**''[[Soma the Painter]]''
**''[[The Mona Lisa]]''
**''[[Wages of Sin]]''
*''[[Halo: Blood Line]]'' {{Mo}}
*''[[Halo: Reach]]''
**''[[Data pads]]'' {{Im}}
*''[[Halo: Cryptum]]''
*''[[Halo: Glasslands]]'' {{Mo}}
*''[[Halo Living Monument]]'' {{Mo}}
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo: Primordium]]''
*''[[Halo 4]]''
**''[[Terminal (Halo 4)|Terminals]]''
*''[[Halo: Silentium]]''
*''[[Rebirth]]'' {{Mo}}
*''[[Halo: Spartan Assault]]''
*''[[Halo: Escalation]]''
{{col-2}}
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: Broken Circle]]'' {{Mo}}
*''[[Halo: Nightfall]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]'' {{Mo}}
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo: Last Light]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Mo}}
*''[[Halo: Shadow of Intent]]'' {{Mo}}
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Defender of the Storm]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Something Has Happened]]''
**''[[Dominion Splinter]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Renegades]]'' {{Mo}}
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Shadows of Reach]]'' {{Mo}}
**''[[Sacrifice]]'' {{Mo}}
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo: Divine Wind]]'' {{Mo}}
*''[[Halo Infinite: Memory Agent]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]'' {{Mo}}
*''[[Halo: Outcasts]]'' {{Mo}}
*''[[Halo: Saturn Devouring His Son]]''
*''[[Halo: The Television Series]]''
**''[[Unbound]]'' {{Mo}}
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]'' {{C|Visual allusion}}
**''[[Thermopylae (TV Series)|Thermoylae]]'' {{C|Visual allusion}}
**''[[Halo (TV Series)|Halo]]''
*''[[Halo: Epitaph]]''
{{col-end}}


==Trivia==
==Sources==
*On Flood levels such as [[Cortana (Level)|Cortana]], [[Floodgate]], and [[Halo (Level)]] are good times to have [[Catch]] [[Skull]] on, since the Flood do not throw grenades.
{{Ref/Sources|2}}
*If a [[Brute Chieftain]] is infected, his armor will turn blue.
*The Flood are first seen in Halo: Combat Evolved through Private First Class Jenkins' helmet cam ''or'' through the eyes of the player although they are un-attackable and appear as yellow dots on the player's radar.
*When the [[Halo 3: IWHBYD (I Would Have Been Your Daddy) Skull|I Would Have Been Your Daddy skull]] is activated in ''Halo 3'', two things will happen:
**In the background in ''Halo 3'', murmurs can be heard from Combat Forms that sound like "Braaiinnssss..." This is a reference to the fact that Flood are often considered "Zombies"
**In ''Halo 3'' their noises sometimes sound like: "I see you" if you are hiding in a corner.
*The first known Human to be infected by the Flood was a UNSC Marine named [[Private]] [[Riley]].
*The [[Flood Juggernaut]] was a Flood Form intended to be featured in ''Halo 2'', and was found in the game's code, but was never featured, much like the [[Engineers]] in ''Halo: Combat Evolved''. They had respawn points in the beginning of the level "High Charity" in ''Halo 2'', and can only be fought through modding.
*In the level Cortana, a vein-like structure can be seen on a wall next to the second platform before you jump in; this vein could carry calcium helping the Flood grow.
*Blowing off a Flood combat form's limbs in ''Halo: Combat Evolved'' would cause the form to trail the player, as it would want to attack, but would not possess the appendages to do so, a trick often referred to as "How To Make Flood Friends", "Harmless when Armless", or "How To Make A Flood Buddy", although occasionally, the Flood form would attack with invisible arms. This was disabled in ''Halo 2'' and ''Halo 3''. This instead results in the death of the Flood prior to the loss of the last appendage, when the infection form comes away from the body.
*Part of the Flood's Binomial nomenclature, ''Inferi'', is Latin for "The Dead", and could be a reference to Roman mythology, as this was their name for the Netherworld and it's inhabitants. ''Inferi'' means 'The Dead' and ''Redivivus'' means 'renovated, reconstructed, rebuilt or recycled' so literally ''Inferi redivivus'' means 'The Dead Reconstructed'.
*Combat and Pure Forms seem to have the ability to "talk" in Halo 3, although they only use this ability to serve as mouthpieces for Gravemind.
*In ''Halo 2'' and ''Halo 3'', Combat Forms may suffer a head shot if hit in the chest, quickly destroying the Infection Form in the chest cavity. This makes it easy to take them down using Battle Rifles or Pistols, but not overly useful unless there aren't any Infection Forms around to reanimate those downed in that way.
*There is a species of fungi that is frighteningly similar to the Flood, the ''cordyceps unilateralis''. They attack carpenter ants and take over their neural system in order to make the ants go to high places. By the time it gets there, its been rotted from the inside out like a Flood host and it releases spores from that vantage point.<ref>http://neurophilosophy.wordpress.com/2006/11/20/brainwashed-by-a-parasite/</ref>
*In ''Halo: Combat Evolved'', it is possible to melee a Combat Form to death, although it will take a very long time before it dies. In ''Halo 3'', one melee will kill almost all Combat and Pure Forms, including the Brute and excluding Tank Forms. Melee attacks are useful against a Combat form when they jump and are preparing to land.
*In ''Halo Combat Evolved'', driving over a Carrier Form with a Warthog will not cause much damage to the player. However, in ''Halo 3'', driving over a Carrier Form with a Warthog will flip the Warthog over because the Carrier Form's explosion will have the force of a grenade.
*In ''Halo Combat Evolved'', in the level [[343 Guilty Spark (Level)|343 Guilty Spark]], it is possible to see a few Combat Forms ''before'' going into the structure in the beginning of the level. You need a M6D Pistol to see them, though. They can be seen on the large tree stump that is far away from you.
*In a PC World article, the Flood was voted as #31 of the top 47 "most diabolical (evil) video game villains of all time."<ref>[http://www.pcworld.idg.com.au/index.php/id;338891934;pp;1 PC World: The 47 Most Diabolical Game Villains of All Time]</ref>
*In ''Halo 3'', you can stick a corpse just before it is re-animated. Once animated the sticky grenade seems to have disappeared (This works with all sticky grenades including the Incendiary Grenade). (This also happens when you stick a "pure" form flood in mid-transformation)
*It is possible to infect Sergeant Johnson into a Combat Form in the last level of ''Halo 3''. (Kill him before you walk into the control room)
*In ''Halo 3'', occasionally, you might come across Spec Ops Elite Flood Combat Forms that can take a lot of damage. Such as being able to withstand three Energy Sword lunges or four Gravity Hammer hits. But encounters with these forms are rare.
*In ''Halo 3'', If the player has their back towards an Infection Form, occasionally it will grab the players head and drain their shields.
*Even in large numbers, Infection Forms can be taken out with only a couple shots from the Assault Rifle as the weakness of the Infection forms, combined with the force of their explosion will "pop" nearby infection forms.
*If a Flood Combat Form is neutralized but the Infection Form in it's chest is uninjured the Infection form will remove itself from the original host to find a new one (seen in halo 2 and Halo 3).
*In ''Halo 3'', Flood are almost the same in every difficulty; the only difference beign their strength. They can still be taken down by one melee on even [[Legendary]].
*In both ''Halo 2'' and ''Halo 3'', once a Combat Form's corpse is incapacitated (i.e, the Infection form inside the cavity is shot) the lifeless body will give out a scream or growl.
*In ''Halo 3'', the human combat forms all have the same uniform, so if a Marine with specialist uniform gets infected, the uniform will change to the normal ones.
*Similar to the above, if an Elite in ''Halo 3'' gets infected (For example, a [[Major Domo]]), when he is destroyed, his armor will revert to the Blue of the [[Minor Domo]]. There are rare exceptions as sometimes, a Major Domo, when infected, will still have red armor.
*The [[Sniper Rifle System 99C-S2 AM]] is very ineffective against the Flood due to their insides being liquefied. It usually takes about eight shots to kill a human combat form on ''Halo: Combat Evolved''.
*Human Flood can wield more weapons than Covenant Flood, the Covenants are compensated with a stronger melee attack, and some of them even still have working shields.
*The Flood on ''Halo: Combat Evolved'' are extremely smaller than those of ''Halo 2'' and ''Halo 3''.
*In ''Halo 2', Human Flood forms are much more formidable opponents than a Elite Flood form simply because they are harder to hit, faster, jump higher, and seem more aggressive.
*In ''Halo 3'', the Flood have a habit of calling you "The Iron Casket".
*In ''Halo 2'', Gravemind has control over [[2401 Penitent Tangent]] allowing him to teleport anywhere around the near by Installation 05, so he could have teleported away from The Ark and [[Installation 04 (II)]] in ''Halo 3'' rendering him harmless.
*If you look closely at the Flood [[Prophet form]] of [[Regret]], you may see a [[Human]] skull lodged in its flesh.
*One early theory of the flood's origin was that they were a [[Forerunner]] experiment that went horribly wrong.
*It was unknown where the flood came from.


==References==
{{Flood}}
<references/>
{{Organizations}}


{{Major Factions}}
[[Category:Flood| ]]
[[Category:Host species| ]]
[[Category:Sapient species]]

Latest revision as of 01:20, April 30, 2024

This article is about the life form. For other uses, see Flood (disambiguation).
Flood
HFR The flood.png
Biological overview

Latin name:

Inferi redivivus

Diet:

Parasitic

Physical information

Avg. height:

Variable (depending on host)

Avg. weight:

Variable (depending on host)

Distinctions:

Variable

Sociocultural information

Homeworld:

Extragalactic

Technology level:

Variable

Notable individuals:

Also known as:

 

"One single Flood spore can destroy a species."
Rtas 'Vadum[2]

The Flood, designated as LF.Xx.3273 by the Forerunners (Latin Inferi redivivus[3] meaning "the dead reincarnated"[4]) and referred to as the Parasite[5] and the infection[6] by the Covenant, is a species of highly virulent parasitic organisms that reproduce and grow by consuming sentient lifeforms of sufficient biomass and cognitive capability. The Flood was responsible for consuming most of the sentient lifeforms in the galaxy - including the vast majority of Forerunners - during the Forerunner-Flood war in ancient past, prompting the activation of the galaxy-sterilizing Halo Array in 97,445 BCE.[7]

Originating as a corrupted form of the galaxy's most ancient custodians (the Precursors)[8] the Flood reproduces and spreads by infecting other organisms, hijacking their bodies and nervous systems in order to transform them into one of many specialized forms. Through infecting sentient lifeforms, the Flood assimilates their memories and intelligence, and the species becomes collectively more intelligent as a result. Because of their frighteningly rapid growth rate, as long as enough hosts of sufficient biomass and intelligence are available, the Flood is effectively unstoppable.

All Flood forms share a single consciousness, which becomes progressively more intelligent and sophisticated with every sentient host that is assimilated. When enough hosts have been infected, the Flood consciousness becomes a Gravemind - a self-aware, highly intelligent entity that strategically commands all Flood forms in an outbreak. Due to this group consciousness, the Flood as a whole is more accurately described as a single, transsentient superorganism rather than a collection of individuals directed by one or more controlling beings. In the absence of a Gravemind, the Flood possesses only basic coordination; they are incapable of forming complex strategies, and focus solely on attacking and infecting nearby sentient organisms. This stage of a Flood outbreak is known as the Feral Stage. At this stage, the Flood seek to create an assembly of biomass, calcium, and nervous system reserves, which leads to the creation of a Flood hive and the beginnings of a proto-Gravemind. The nature of the Flood's collective consciousness is similar to that of a hive mind, the Flood act as a unified entity, with no individuality that is inherent to other species; each vessel of the Flood works tirelessly to aid in the propagation of their species.[3]

The Flood presents a highly variable and unconventional threat in combat, as it can infect and mutate dead or captured opponents into a myriad of deadly forms, effectively growing stronger as it weakens enemy forces. They are widely considered to be the greatest threat to the existence of life (or, more accurately, biodiversity) in the Milky Way galaxy.

History

Origins

"Our urge to create is immutable; we must create. But the beings we create shall never again reach out in strength against us. All that is created will suffer. All will be born in suffering, endless grayness shall be their lot. All creation will tailor to failure and pain, that never again shall the offspring of the eternal Fount rise up against their creators. Listen to the silence. Ten million years of deep silence. And now, whimpers and cries; not of birth. That is what we bring: a great crushing weight to press down youth and hope. No more will. No more freedom. Nothing new but agonizing death and never good shall come of it. We are the last of those who gave you breath and form, millions of years ago. We are the last of those your kind defied and ruthlessly destroyed. We are the last Precursors. And now we are legion."
— The Gravemind to Catalog in the endgame of the Forerunner-Flood war.[8]

Over ten million years before present day, a civilization of supremely advanced beings known as the Precursors thrived in the cosmos. Having assumed the Mantle - the responsibility for the guardianship of all life in the galaxy - they seeded numerous worlds with life, bringing forth a wide range of sentient species across the galaxy. Under their guardianship, numerous intelligent species developed and flourished, including the Forerunners and humanity. The Precursors would eventually choose humanity to be the rightful successors to their Mantle, while judging the Forerunners unworthy. Refusing to accept their creators' judgment, the Forerunners staged a massive rebellion against the Precursors.[8]

The ensuing conflict ended with the Forerunners successfully wiping out all but a few Precursors.[9] The few Precursors that escaped from (or were spared by) the Forerunners either went into suspended animation or transmuted themselves into dust that would regenerate into their past forms at a later time. However, over time the dust became defective, creating sickness, disease and biological mutations in other organisms that came into contact with it. With this new form — the earliest stage of the Flood — the Precursors vowed that none of their creations would rise against them again.[8] A significantly mutated Precursor, one that would later be known as the last surviving one of its kind,[10] was sealed in a Precursor stasis capsule and placed in a small, ravaged planetoid at the galaxy's edge around 9,000,000 BCE.[11] This being, later known as the Primordial, would eventually reveal the nature of the Flood to those willing to know the truth.[8]

First outbreak

Antecedents

The Flood, as it is known in modern times, first appeared in the galaxy some time prior to 107,445 BCE, after ancient humans came into contact with the Precursor dust. This fine, desiccated powder had been stored in millions of glass cylinders placed aboard automated starships,[12] bound toward the margins of the Milky Way galaxy from the direction of the Large Magellanic Cloud.[13] Forthencho came to believe that the Primordial, despite its hibernating state at the time, may have been responsible for remotely triggering the movement of these ships.[14] However, over a span of ten million years, the substance had slowly deteriorated, along with the ships themselves failing.[12]

The crashed remains of these ships were discovered by ancient humans on both inhabited and deserted worlds near the border of intergalactic space, a region of the galaxy to which humans expanded early on in their history. Inside the ships, humanity found the capsules filled with powder, which their tests told them consisted of inert, short-chain organic molecules of unknown purpose.[12] Humanity studied the material and deemed it to be harmless, but noted that it had psychotropic effects on lower animals. Small dosages were administered to Pheru, popular domestic animals among humans and San'Shyuum, which resulted in more docile behavior.[15] Unbeknownst to the humans or San'Shyuum at the time, the powder was altering the genetic code of the Pheru, manifesting as improved behavior while slowly changing other aspects of their genome.[12]

Emergence

After the humans had exposed the Pheru to the powder for several centuries, more disturbing changes appeared. Pheru treated with the powder began exhibiting furry growths and fleshy protrusions, which other Pheru were compelled to consume. Shortly afterward, the Pheru began suffering widespread abortions and genetic deformities, and many were euthanized or released into the wild. Soon afterward, the humans and San'Shyuum who had been in the presence of the altered Pheru began to exhibit some symptoms of the powder-induced "disease". Affected on a psychological level by the strange illness, infected victims began to consume the sick Pheru, and anything they touched became infected while parts of themselves that were discarded, such as tissue and limbs, also became vectors for the disease. The afflicted then moved on to cannibalism and sacrifice of the infected, inducing a sacrificial individual to grow to prodigious size and then forcing uninfected individuals to consume them while they were still alive. During this time, the infection passed from human to San'Shyuum and human to human, but rarely San'Shyuum to human. The infected humans and San'Shyuum proceeded to spread the disease into other systems, which furthered the scope of the Flood outbreak.[12]

At this point, the Flood infestation, which had previously been predominantly a mind and behavior-altering affliction with only relatively minor physical changes, began to reshape its victims into a variety of forms designed to gather victims, engage in combat, and to rapidly consume useful biomass and other resources.[12]

Spread and withdrawal

The infection quickly spread through both human and Forerunner space. Attempts to quarantine infected worlds and systems failed, leading to the Flood soon infecting hundreds of worlds in fifteen systems.[12] In an effort to halt the Flood's continuing spread, human fleets began destroying Flood-infested Forerunner ships and cleansing Forerunner planets where Flood infestations were detected. Forthencho, the commander of the human fleets, chose not to warn the Forerunners in advance of these actions to prevent giving the Flood time to expand.[16] In turn, many Forerunners believed that the Flood was a fiction meant to hide humanity's expansionist aims. Ultimately, the Forerunners interpreted humanity's tactics as acts of aggression, leading to the Human-Forerunner wars.[12]

With humanity severely weakened from the Flood infection and now fighting a two-front war, the Forerunners were surprised at the ease of their earliest victories against the humans. However, apparently without warning, the Flood began to retreat from its assault on humans. Forerunner ships found healthy human worlds within sectors of Flood infestation, leading Forerunners to conclude that humanity had developed a natural resistance, immunity or cure to Flood infection.[17] However, no immunity or cure to the Flood existed; the Flood had chosen to stop infecting humans.[18] The Didact later speculated that the Flood's intent was to prevent humanity's extinction at the hands of the Forerunners by making it appear as if humans held a solution to Flood infection.[19]

At this time, the Forerunners also first came into contact with the Flood. The parasite devastated many of their fleets, before its deliberate recession from the galaxy tipped the scales in the Forerunners' favor, allowing them to sterilize any Flood infestation they came across in several thousands of worlds across the galactic border.[17] While recognizing the legitimate concern of a Flood resurgence in the future, the Forerunners had difficulty extracting any intact specimens of the parasite for study; approaching the threat with appropriate caution, the Warrior-Servants directly cauterized any active infestations they encountered. From the scattered remains recovered for analysis, the Forerunners discovered that AIs that had been in contact with the Flood had been corrupted beyond repair by what the Forerunners would come to know as the logic plague, essentially the data equivalent to Flood infection.[17] No fully intact specimen of the Flood could be found among the Pheru, humans, or San'Shyuum, as they had methodically destroyed any sign of infection, including all the original carrier vessels that they had discovered.[20] Any remaining Flood were believed to have fled the galaxy aboard infected ships,[20] and the Flood was not seen again for nearly ten thousand years.

While they managed to regain some of their strength once the Flood began to recede, humanity still stood against the Forerunners in the later stages of the conflict. Their campaign against the Flood had worn their resources thin, while the Forerunners led by the Didact had managed to entrench their forces in advantageous positions which proved too powerful for humans to hold against.[20] System by system, the humans fell back to their capital, Charum Hakkor, where they were finally defeated. After losing the conflict, the Forerunners devolved humanity and exiled them to their homeworld while erasing all signs of human achievement from the galaxy.

Interim

Due to the lack of evidence, most Forerunners were unaware of the existence or of the true nature of the Flood, and many dismissed it as a simple excuse for humanity's aggressive expansion before and during the initial arrival of the Flood. However, several high-ranking Forerunners were fully informed of the threat, and in secret began developing countermeasures should the Flood ever return. This became the source of a major political strife, with the Builders proposing the construction of an array of superweapons - Halos - while the Warrior-Servants led by the Didact championed a more conventional strategy of carrying out precision military campaigns from planet-sized fortresses known as shield worlds. The Didact eventually lost to the Builders and the entire Warrior-Servant rate was marginalized, with their fleets and forces disbanded or forced to submit under Builder control. This proved to have been a grave mistake, as the Forerunners found themselves ill-prepared to fight off the Flood after the parasite returned to the galaxy.

Realizing that the Flood stood a significant chance of wiping out all sentient life and the prospect of using the Halos to stop them, the Lifeworker race of the Forerunners began a "Conservation Measure", researching the Flood while cataloging and preserving the galaxy's species aboard a number of facilities related to the Halo Array, mainly an extragalactic installation known as the Ark.

Forerunner-Flood war

Main article: Forerunner-Flood war
A Flood-infested Forerunner city, moments before the Halo Array's activation.

"It fed on intelligent life and, in doing so, became ever more intelligent itself. The Flood was unique; it used their very strength against them."
— Cortana on the Forerunners' war against the Flood.

The Flood reappeared as a viable threat in the galaxy when they were first encountered by the Forerunners on the planet Seaward. Initially, the Forerunners severely underestimated the potential threat that this parasitic lifeform posed, and used tactics more suited to disease control than actual warfare. By the time the infection had begun to spread, the Flood had become a much deadlier and more intelligent foe. While at first the Flood had demonstrated a lack of even rudimentary strategic ability, the parasite quickly began to amass biomass and create Graveminds, Flood forms that embodied a collective intelligence for the Flood species, and that could coordinate the Flood swarms in attacks against the Forerunner fleets using all Flood forms within the vast range of their seemingly telepathic control.[21]

A common tactic used by the Flood was to use huge numbers of unarmed civilian vessels to penetrate planetary defense groups, bypassing the Forerunners' orbital fleets, and infesting the planet and its populace below. The sheer numbers of Flood forms on the planets overwhelmed Forerunner ground forces. Billions of forms were dedicated to planetary assaults, and every member of the Forerunner population was a potential Flood host. These tactics were demonstrated in the Flood's attacks on numerous worlds, including LP 656-38 e and DM-3-1123b.[21] In desperation, the Forerunner armada was ordered to commence full planetary bombardment on infested worlds, although at a great cost - many Forerunners were unable to be evacuated before the bombardment commenced, leaving the Forerunner military with shallow victories against the Flood. In events where the naval garrisons were unable to commence bombardment, major Forerunner population centers were seen to activate localized weapons of mass destruction, effectively committing mass suicide, but stopping the growing infestation.[21]

Thereafter, the Forerunners realized that conventional naval tactics were unable to stem the growing tide of the Flood, and decided to pin their hopes of defeating the Flood on more extreme measures. While the Forerunners initially deployed robotic Sentinel drones to fight against and contain the Flood, almost immediately afterwards, the Forerunner Fleet Command contemplated "Premature stellar collapse": using naval battle groups to send stars into supernovae that would engulf their planetary systems and prevent any possibility of Flood infection and destroy all Flood present in the system.[21] As a further setback to the Forerunners, an extended dialog with the Primordial provoked Mendicant Bias, the Contender-class AI in charge of the Forerunner defense, to succumb to the Flood's logic plague and turn its vast resources against its masters. While the Primordial's physical body was eventually destroyed, it's consciousness was either consumed or transferred to the Gravemind, granting the Flood previously unprecedented intelligence and power.[22]

Final decade

The Flood grew exponentially, spreading from system to system with the intent to infect the Forerunner population, not to wage war with Forerunner battle groups which were poorly adapted to such strategy. As the Flood spread further, entire planetary biospheres were converted to Flood biomass. These planet-sized key minds, locuses of Gravemind intelligence that began to outcompete the Forerunners through raw computational might alone.[23][24] The logic plague continued to take on more adaptive forms, defying all defenses the Forerunners devised and eventually spreading itself between AIs and data networks. As the Forerunners relied significantly on AI automation in combat, this severely hindered Forerunner military efforts against the Flood. Adding to these difficulties was the disturbing revelation that the Flood was capable of manipulating Precursor technology: towards the close of the war, the Flood began to appropriate Precursor megastructures such as the star roads, wielding the previously-inert strands to pummel Forerunner planets and naval forces. This ability was a result of the Flood's Precursor origins; being corrupted Precursors, they could tap into neural physics and activate Precursor artifacts. The proliferation of high-level key mind nodes also enabled the Flood to use the Precursors' neural physics-based superluminal transit, which in turn encumbered Forerunner slipspace travel. Towards the end of the infestation, Forerunners noted that space itself seemed to become hostile and unpleasant from mere perception, an artefact of Flood-based Neural Physics. [23]

The Halos' firing

Main article: Great Purification

The Forerunners employed countless measures to contain the Flood outbreak, all of which failed. Finally, the Forerunners were forced to a Pyrrhic solution: using an array of seven ring-shaped megastructures collectively known as the Halo Array as superweapons, the Forerunners would purge the galaxy of all sentient life. Because the Flood were parasitic, and their survival was directly linked to the presence of potential hosts (and in particular hosts capable of sentience) the Forerunners reasoned that eliminating all potential Flood hosts would render the parasite unable to grow and spread, and eventually cause it to starve to death. Additionally, as a result of the Master Builder's test of a Halo at Charum Hakkor, it was found that the Halo Effect unintentionally caused the complete destruction of artefacts of Neural Physics. This was likely a byproduct of how the Halo Effect was designed to destroy any and all forms of neurological structure subjected to it.[25] The decision led to political battles and even a civil war, but after exhausting every countermeasure, the Forerunners activated the Halos in 97,445 BCE.

As a result of the firing of the seven Halo installations, the surviving Flood were successfully contained and eventually died out. The only surviving specimens were contained in state-of-the-art, high-security Forerunner research facilities, such as the Halo installations, certain Shield Worlds, and the Threshold gas mine. All Precursor artifacts and structures, composed and maintained entirely using Neural Physics were also destroyed and left no trace.[26] Many sentient species throughout the galaxy (including humanity) survived the firing of the Halo Array, having been safely relocated beyond the galaxy by the Forerunners on the Ark.

During their expansion throughout the Orion Arm, the Covenant would find and occasionally release the Flood, employing Zealots and their Temple Wraiths to contain the outbreaks.[27][28]

Outbreak on the Etran Harborage

Main article: Battle of the Etran Harborage

Thousands of years after the end of the Forerunner-Flood war, the human ship UNSC Spirit of Fire jumped from Arcadia to follow the signal of Professor Anders, who had been captured by the Covenant. They were led to an unknown planet, which happened to be a Forerunner shield world. Containment measures on this planet had failed catastrophically, and the entire surface of the megastructure was choked with Flood biomass. Ground forces were deployed to investigate the presence of unknown hostiles sighted by the ship's radar. After fighting their way through Covenant forces, Sergeant Forge and several Marine squads were attacked by the Flood.

After successfully defeating the Flood forces, the UNSC forces created a firebase in the area that Anders' signal appeared to be coming from. The humans eventually tracked the signal to a massive Proto-Gravemind attached to several Flood colonies. The Proto-Gravemind had duplicated Anders' signal, possibly in hopes of infecting the humans and spreading beyond Etran Harborage. It was discovered that killing a Flood colony weakened the Proto-Gravemind and SPARTAN-II Red Team, with help from the firebase, destroyed the Proto-Gravemind.

The Flood responded by launching a massive attack on the Spirit of Fire's Alpha, Bravo and Charlie Platoons to avoid them returning to the ship. Despite massive Flood resistance, forces from the Spirit of Fire were able to rescue the platoons before their firebase was overrun by the Flood.

With the Proto-Gravemind dead, the smart-AI Serina was able to reacquire Anders' actual signal, which led to an ocean under which a docking port leading to the interior shield world was located. During the Spirit of Fire's descent, the outer surface of the ship was infested by the Flood. With the aid of Sentinels and "cleansing rings" controlled by the installation's AI, the Spirit of Fire crew were able to cleanse the ship and proceed into the shield world.

Within, the UNSC forces discovered that the Flood had managed to infest the interior of the shield world as well, though not to as massive of a degree as the surface planet itself. While rescuing Anders, Forge had to save her from three pod infectors and ran into some trouble with Flood forces on his following missions, though not to the massive extent they had been seen on the exterior planet.

In order to prevent the Covenant from getting their hands on Etran Harborage's fleet of Forerunner Sojourner-class dreadnoughts, a plan was created to use the reactor from the Spirit of Fire's Shaw-Fujikawa Translight Engine to induce the shield world's artificial star to go supernova. The plan was a success and Etran Harborage was destroyed. The explosion obliterated the Flood on the planet, along with the Covenant forces and the Forerunner fleet.[29]

Brief recurrence

Main article: Outbreak on the UNSC Spirit of Fire

On January 1, 2537, six years after the events on Trove, a Flood outbreak was initiated aboard the UNSC Spirit of Fire by a Pod infector that had managed to remain hidden aboard the ship. As the Flood threatened to breach quarantine, Serina awoke Jerome-092 who, with the aid of Professor Ellen Anders, was forced to exterminate all infected crew members, ensuring the survival of the Spirit of Fire and its remaining crew. All traces of the Flood parasite aboard the Spirit of Fire were erased.[30]

Revival of the Flood

Main articles: Battle of Installation 04, Outbreak at the Containment Facility
A matte painting from the terminals depicting the Outbreak at the Containment Facility.
Jacob Keyes and his Marine squad are overwhelmed by the Flood during their expedition into a Flood containment facility.

"The only way to stop the Flood is to starve them to death."
Cortana to John-117 and 343 Guilty Spark.

Although the first firing of the Halo Array starved the Flood that were at large in the Milky Way Galaxy, Flood specimens were kept in stasis within installations around the galaxy, including Installation 04 and various Forerunner research facilities. This would prove to be a grave mistake, as both humanity and the Covenant stumbled upon one of the abandoned Halo rings thousands of years after the firing of the Array. The UNSC AI Cortana, aboard the UNSC Pillar of Autumn, made what was presumed to be a "blind" jump through Slipspace (in reality, she used translated co-ordinates from a Forerunner artifact found on Sigma Octanus IV) to evade Covenant pursuers. This led both groups to Installation 04, and in turn, the Flood that were kept there in stasis. After the crash of the Pillar of Autumn on the Halo ring, piloted by Captain Jacob Keyes, the surviving crewmembers dug in for what they believed would be a long and brutal guerrilla campaign against the Covenant forces on the ring.

Meanwhile, the pursuing Covenant cruisers, among them the Truth and Reconciliation, amassed their ground forces on the surface, where they soon discovered an underground Forerunner Flood containment facility in the swamps of the ring. Due to the secure nature of the facility, the Covenant came to use it as a fortified base of operations and as a storage area for weapons and ammunition, oblivious to its true nature and purpose.

At some point, either through a malfunction in containment equipment or a blunder on the Covenant's part, the captive Flood forms within the facility's stasis chambers were released and attacked the Covenant forces inside. The Covenant had at least a rudimentary knowledge of what the Flood were capable of, and promptly locked the facility down and evacuated all personnel who survived the incident.

Keyes and his team were unaware of these events, and proceeded to move deep into the facility, ultimately coming across one of the unopened Flood containment chambers. Believing it was a weapons cache of some sort, the team unlocked the door, and were attacked and assimilated by the Pod infectors inside. Upon being informed of Keyes' disappearance, John-117 was deployed to Captain Keyes' last known location on the drop ship Echo 419, proceeding into the facility, only to find out that most of the Marines he had been assigned to rescue, including the Captain himself, had succumbed to the Flood.

These events brought knowledge of the Flood to the UNSC. In a war of losses, this was another grim revelation for humanity.[31]

Voyage of the Infinite Succor

Main article: Skirmish on Infinite Succor

Shortly after their escape from the containment facility, Flood forces took control of a nearby crashed Spirit dropship, the Brilliant Gift and crashed it aboard the Covenant Mjern-pattern agricultural support ship Infinite Succor. The Flood quickly spread throughout the ship, infecting its crew and the animals from the vessel's hunting preserve. The Flood began building a Proto-Gravemind, intending to use the Infinite Succor to flee the Soell system and begin infecting other planets. The ship's Legate, the Minister of Etiology, locked out the Infinite Succor's primary systems while one of the crew's Unggoy managed to send out a distress call. Suspecting human involvement, particularly that of the Demon, Supreme Commander Thel 'Vadamee sent a Covenant Special Operations team led by Rtas 'Vadumee to retake the ship and eliminate the Demon if he were onboard. Quickly uncovering the true threat, Rtas programed the ship to make a slipspace jump into the system's star which would destroy the Infinite Succor and the Flood infestation onboard. Though Rtas succeeded, he was the only survivor.[32]

Assault

A matte painting from the terminals depicting the Battle of Installation 04.
The Flood engages both UNSC and Covenant in their drive to escape Installation 04.

After the Flood's escape, the Covenant forces across Installation 04 were overwhelmed by the Flood's assault. While the Covenant were able to hold the line by using vehicular and air support, most of the weaker Covenant soldiers such as Unggoy and Kig-Yar succumbed easily to the Flood, and the few Sangheili who remained were outnumbered and thus infected. The UNSC, having a much smaller presence on the installation, found out about the Flood's might a short while later, when an ODST force engaged with the Covenant near Alpha Base, was ambushed by the Flood and suffered heavy casualties. However, one of the attacking combat forms, PFC Wallace A. Jenkins, who was one of the Marines in the original expeditionary mission to the supposed arms cache, was infected by a weak and elderly Pod infector whose powers of infection had been dulled by centuries of hibernation, making Jenkins' transformation into a combat form incomplete. Jenkins was still able to resist the pervasive Flood entity in his mind, and although incapable of articulate speech and with a physiologically devastated body, Jenkins was still able to betray the Flood through hand gestures during an interrogation with Major Antonio Silva, informing the UNSC Marine battalion that the Flood planned to assault the UNSC base from a series of underground catacombs underneath their current base of operations. In response to this intelligence, the UNSC moved to secure them, and prevented the Flood from staging another attack.[33]

During these developments, the ring's Sentinels failed to effectively contain the Flood, and because of this, the Covenant and the UNSC sustained heavy losses. The Flood occupied areas of the ring formerly held by the Covenant, although Covenant and Flood forces continued to wage war on the massive ice plains of the ring. Although the Covenant had the benefit of Shade stationary plasma turrets and vehicular/aerial support, the Flood had captured both UNSC and Covenant weapons and because of this had significant numerical superiority.

One of the UNSC personnel captured by the Flood was Captain Jacob Keyes, a brilliant naval strategist of the UNSC Navy. When he was infected, the Flood sensed that he held knowledge that would be especially useful to the Flood. Keyes knew the location of Earth, the birthplace and major stronghold of the human race, a planet with tremendous possible assimilation opportunities for the Flood. Instead of becoming a combat form, he was merged with at least four other victims into a massive, engorged proto-Gravemind aboard the Ket-pattern battlecruiser Truth and Reconciliation, a Covenant warship the Flood had taken over. While he was being incorporated into the proto-Gravemind, the Flood intelligence began to dig through his mind, searching his memories for the location of Earth. Captain Keyes successfully withheld information about Earth by constantly accessing information available on his command neural interface such as his name, rank, and serial number, until John-117 arrived. However, his arrival was too late, for Keyes was already dead, completely consumed by the Proto-Gravemind. It was at that time that John-117 was forced to punch a hole into Keyes' skull to obtain the Captain's CNI transponder.[34]

The Truth and Reconciliation was a major point of contention between the Covenant Special Operations units and the Flood. The Flood had decimated most of the Covenant crew and garrison on board, leaving only isolated pockets of resistance, mostly small numbers of terrified Unggoy and a few Sangheili aboard the vessel. However, below the Truth and Reconciliation, in a series of rocky canyons, the Covenant were much stronger in force, with large numbers of Sangheili augmented by Unggoy, Kig-yar, and Mgalekgolo, fighting off the Flood. The Covenant Council of Masters in charge of operations on Installation 04, however, were terrified by the Flood presence. Because the Covenant battlecruiser had been damaged in a previous space battle with the UNSC Pillar of Autumn, it had been grounded, awaiting repairs to its underbelly and plasma carrying conduits, for at least two days. After the Flood were discovered to be aboard the battlecruiser, the Covenant military leadership sent a Special Operations strike force to the Truth and Reconciliation to commence immediate emergency repairs, prepare it for lift-off into space and neutralize the Flood. These efforts, however, failed, with the Flood eventually retaking the vessel.

Later, the remaining UNSC Marine forces on the ring staged an assault on the Flood-held Truth and Reconciliation, and managed to neutralize most Flood forms on the cruiser in a swift assault, and prepared the battlecruiser for take-off with hastily completed emergency repairs to escape from the ring and return to Earth. However, there was tremendous risk if the Flood-infected vessel traveled to Earth, if there was even one Flood carrier form aboard, "Earth could fall," according to UNSC AI Wellsley, because of the Flood's exponential parasitic potential. Against orders, Marine First Lieutenant Melissa McKay destroyed the warship with whatever Flood forms were still aboard, killing hundreds of UNSC personnel, including an infected Jenkins, but saving Earth and possibly billions of lives from the Flood.[33]

Defeat

The Pillar of Autumn - exploding, with its fusion reactor becoming destabilized, destroying both the ship and the ringworld, to prevent the Installation from being fired and taking the threat of the Flood with it.

The Flood were interested in seizing space-capable vessels, in the hope of spreading the infection away from Installation 04 and across other systems; they attacked the UNSC Pillar of Autumn and cruiser Truth and Reconciliation for this reason. After the UNSC cruiser's crash-landing onto the ring, and after engaging over fifteen enemy warships previously to landing, it had been taken by the Covenant, although a UNSC strike team had managed to temporarily retake the bridge. On the third and final day of the Battle of Installation 04, however, the Covenant were able to gain control of the crashed warship while one of many Covenant patrols around the exterior of the Autumn was ambushed by the Flood and infected; upon the patrol's return to the vessel, the Covenant garrison was attacked by the infected Elite combat forms of the patrol group. The combat forms were able to scatter before they could all be destroyed, and a steady trickle of Flood continued to enter the Pillar of Autumn through vents and openings in the hull, waging a tedious guerrilla battle against the Covenant security force on board. On another occasion, the Flood attempted to enter through cargo containers but were foiled due to the quick thinking of the Unggoy Yayap.

Eventually, a force of Sentinels came on board, overwhelming the dwindling Covenant forces as the Flood began to attack the warship in full force, in the end almost completely obliterating the Covenant presence, and severely limiting the Sentinels' numbers on board. Despite their best efforts and enormous numbers, the Flood, Covenant, and Sentinels were unable to stop John-117 from detonating the wrecked warship's reactors, and escaping in a Longsword interceptor. The resulting thermonuclear detonation from the destabilized fusion reactor cores severed a portion of the ring world, ultimately destroying it and its capability to annihilate all sentient life, and simultaneously killed all remaining Flood on Installation 04, along with any other life forms that were still present on the ring.[33][31]

Outbreak on the Mona Lisa

Main article: Skirmish on Mona Lisa

After the destruction of Installation 04, in October 2552, a human prison ship, the Mona Lisa, arrived in the Soell system and managed to retrieve surviving specimens of the Flood for study from the remains of Installation 04. They began to test the parasite on both human and Covenant prisoners, unaware of its lethality. Soon, the infection broke quarantine and the ship was infested by the Flood. The Flood absorbed the crew and prisoners, then began to build a proto-Gravemind in its engineering section. The infestation ended when Sergeant Zhao Heng Lopez and her marines from the UNSC Red Horse were sent to investigate the ship after retrieving a survivor from the ship. The Flood absorbed many of her marines, leaving her and a single Sangheili to fight for a single-occupant escape pod. The outbreak was most likely contained when the Red Horse destroyed the Mona Lisa using a Shiva-class nuclear missile.[35]

Threshold gas mine

Main article: Raid on the Threshold gas mine
Dormant Flood in receptacles housed in the gas mine.

The Flood were also kept in a Forerunner-constructed gas mining facility suspended over Threshold, within at least one of the three arms of the station. A small Covenant special forces strike team, led by Special Operations Commander Rtas 'Vadumee and the Arbiter Thel 'Vadamee, were dispatched by the High Prophets to silence Sesa 'Refumee, the leader of a heretic faction, who was stationed within the mine. The heretics released the dormant Flood within the station in an attempt to halt the progress of the Spec-Ops team through the station.

The heretics' plan backfired as the Flood killed and infected many of their forces while failing to stop the Arbiter and his team. The Flood broke out of the station's arm and spread to the central core of the station, where they overwhelmed the heretics stationed there. Eventually, even the station's Sentinel forces were completely obliterated as the Flood spread to the upper levels of the station. The Flood were unable to escape the station, however, as the Arbiter managed to sever the cable attaching it to the Forerunner support structure far above, sending the gas mine plummeting to Threshold's liquid hydrogen core, destroying it.[36]

Battle of Installation 05

The Flood were in search of the Activation Index, a device which would deprive UNSC and Covenant forces from the privilege of assured destruction of the parasite.
Main article: Battle of Installation 05

On Installation 05, the Flood had been in a continual battle with the Sentinels after the initial firing of the Halos 100,000 years prior. Again, a secure facility was breached and a Flood form managed to escape, thus beginning the battle with Sentinels. While the infestation had been contained to a quarantine zone established outside the Installation's Library, and presumably was severely weakened due to a lack of fresh host bodies, the Flood had managed to keep a Gravemind form alive deep within the cavernous tunnels of the ring. With the arrival of the Covenant and pursuing UNSC forces, the Flood was able to grow its forces considerably and redouble its assault on the Installation's security forces.

The Flood, despite a significant vehicular and infantry presence in the Quarantine Zone surrounding the Library, were unable to deny access to the Covenant and the UNSC. Miranda Keyes managed to slip the In Amber Clad through the Forerunner Enforcer patrols, while the Covenant launched a ground attack, led by Thel 'Vadamee and involving a small team of Spec Ops Elites, using two anti-gravity gondolas to get to the index while attempting to control the gondolas and keep it from slipping into Flood or Sentinel hands. Later, the In Amber Clad was captured by the Flood.[37]

Fall of High Charity

Main article: Fall of High Charity

John-117, who had arrived with Commander Miranda Keyes and Sergeant Johnson, met Thel 'Vadamee in the clutches of the Gravemind, the central controlling intelligence of the Flood hive, created from the combined intellect of tens of thousands of assimilated corpses. The Gravemind attempted to convince Thel, against his own beliefs, and through the use of the captured Monitor, 2401 Penitent Tangent, and the semi-revived and consumed Prophet of Regret to not activate the ring. Even though Thel was still unswayed, although in question of his religion, the Gravemind sent him and John-117 to search for the Activation Index to keep the Covenant from "turning" the "key," transporting John-117 to High Charity, and Thel to Delta Halo's Control Room.[38]

Taking advantage of the distraction that John-117's presence caused, as well as the ensuing Great Schism, the Gravemind took the opportunity to deliver itself, as well as a multitude of Flood underlings, onto the UNSC In Amber Clad and then slipspace jumped the UNSC ship directly inside High Charity, whereupon it immediately crashed into the city's superstructure to deliver its infectious cargo, while a wave of Flood-controlled Pelican dropships delivered Flood forms all over the city. The ill-equipped and distracted populace was no match for the Flood onslaught, and the Covenant Holy City was quickly overrun, with even the Prophet of Mercy falling victim to a Pod infector.[38]

The Flood soon spread to every district, and Flood spores began to infiltrate and overload the ventilation systems within High Charity; the whole city was becoming terraformed into a gigantic Flood hive. The Gravemind regularly rebutted the words of comfort the Prophet of Truth regularly delivered to the city’s population over the comm system, to sadistically instill more panic and unease. John-117, having successfully stayed in front of the wave of Flood running rampant in the streets, stowed away on the Forerunner Dreadnought that was leading Truth's fleet to Earth. Cortana, who had to stay behind to detonate In Amber Clad's engines should the situation arise and Installation 05 be fired, was left in the clutches of the Gravemind, who could potentially learn all possible human knowledge from her, including the entire knowledge directly received from Forerunner systems aboard Installation 04.[39][40]

Earth, the Ark, and the Flood's defeat

A UNSC Marine being infected by the Flood.
Main articles: Outbreak on Earth, Battle of Installation 00

At the conclusion of the Battle of Voi, with the Prophet of Truth activating the Portal and the Jiralhanae fleet escaping to the Ark, a Flood-infested Covenant cruiser appeared out of Slipspace, having penetrated the Elites' blockade of High Charity and crash landed into the city of Voi in an effort to spread the parasite.[41] In order to prevent the Flood from escaping and infecting the entire planet, Commander Miranda Keyes ordered John-117 to detonate the cruiser's reactors and search the ship for Cortana, causing the city of Voi to be destroyed and the Flood there eliminated. As John-117 and Thel 'Vadam fought their way to the ship, the Sangheili assault carrier Shadow of Intent under the command of Rtas 'Vadum arrived and deployed Sangheili task force to aid UNSC marines. John-117, with the help of the Sangheili, was able to battle through the Flood forces, including the newly encountered Flood Pure Forms to reach the crashed cruiser where he found a message from Cortana. Upon this discovery, 343 Guilty Spark arrived, pledging his assistance to the Reclaimers. With the Flood spreading, John-117 boarded a Phantom while the Sangheili went on to glass the infected areas. The remaining Sangheili forces, fulfilling their mission of removing the Flood from Earth, retreated back to the Shadow of Intent, along with Cortana's message and Guilty Spark.[2]

With the assistance of 343 Guilty Spark, Cortana's painful message was repaired, revealing a solution to the Flood menace on the Ark. To Lord Hood's disapproval, Miranda Keyes led UNSC forces allied with Sangheili forces through the Portal at Voi to the Ark.[2]

On the Ark, while the Sangheili and human forces were attempting to infiltrate Forerunner shield control centers and lower the shield surrounding the Ark's Citadel, the infested High Charity made a slipspace jump and smashed into the Ark, releasing the Flood onto the superstructure. The Gravemind then made a brief alliance with the Master Chief and the Arbiter, Thel 'Vadamee, in order to stop the Prophet of Truth from activating the Halo Array, providing Flood backup to their assault on the Citadel. Once Truth was dead, however, the Gravemind treacherously ordered the Flood to turn against the two heroes. The Chief and the Arbiter escaped, however, with some assistance from the Sentinels, who were able to help subdue the Flood with ease. As they escaped the Flood, the Chief and the Arbiter discovered a replacement Halo ring rising from the Foundry and realized that Cortana's plan to stop the Flood was to fire the new installation at the Ark, an act that would sterilize the local infestation while leaving the Milky Way galaxy unharmed.[42]

John-117 stepping in Flood biomass as he enters the Flood infested High Charity.

In order to fire the new Halo, the Master Chief ventured into the derelict and wrecked High Charity, now a massive Flood hive, where the AI was still held prisoner by the Gravemind. Facing increasing Flood forces and telepathic demands from the Gravemind, the Master Chief was able to rescue Cortana who still possessed the Index from Installation 04. In order to buy time to escape and to delay the Flood, the Master Chief detonated High Charity's reactors, destroying the hive and severely injuring the Gravemind while the Chief, Cortana and the Arbiter escaped on a Pelican.[43]

The Chief took Cortana and the Arbiter to the new Halo ring, joined by Sergeant Avery Johnson in the UNSC Forward Unto Dawn while the surviving humans and Sangheili retreated through the portal to Earth. However, the Gravemind survived High Charity's destruction and began to rebuild itself on the ring while the Flood invaded, attempting to stop the new ring from being fired. Aided by Sentinels controlled by 343 Guilty Spark, the Chief, Johnson and the Arbiter were able to reach the Control Room. However, as firing the ring prematurely would destroy it and severely damage the Ark, Spark turned on the three, mortally wounding Johnson before the Chief apparently managed to destroy him. Cortana was able to use the Index from Installation 04 to fire Installation 08 which killed most of the Flood forms on the Ark along with the Gravemind. However, in its final moments, the Gravemind addressed the Master Chief and the Arbiter telepathically, warning them that their victory would only slow—not stop—the Flood. As predicted by Spark, the installation was destroyed by the firing and the Ark suffered heavy damage. The portal collapsed as the Chief and the Arbiter escaped on the Forward Unto Dawn, leaving the Master Chief stranded in deep space.[44]

Aftermath

"You've never heard of a major Flood outbreak since the war because of what they do, not because the ugly suckers haven't broken out of their cages since then."
Gabriel Thorne's comment on SPARTAN-IV personnel volunteering to join Flood containment teams.[45]

Even though the Gravemind was destroyed, and all Flood on the Ark apparently eradicated, the Flood still existed on the other Halo rings (excluding Installation 05 which was sterilized by Sangheili forces) and other remaining Forerunner installations. Even though Path Kethona was sterilized by Omega Halo near the end of the Flood war, given the Flood's extragalactic origin, it was possible that more pockets of Flood existed outside of the galaxy - or more disturbingly, that other, more distant galaxies may have fallen to the Flood.

Though the UNSC kept the Flood's existence concealed from the general population, it did make preparations for the possibility of the Flood's return. The new Spartan branch was designed as a first line of defense against the Flood, with the SPARTAN-IV complement of the UNSC Infinity running simulations depicting the possible return of the Flood. This is realized through both War Games exercises and the interactive TACSIM.[46] Some Spartans volunteered to join Flood containment Fireteams dedicated to going up against Flood outbreaks, with several outbreaks occurring following the end of the war and being successfully contained due to their actions.[45] Teams were deployed to quarantine any areas of potential Flood contamination during the UNSC's initial forays onto Halo Installation 03,[47] though it is unclear whether the parasite was actually encountered. The UNSC has otherwise seen the development of the Hazops Cyclops dedicated to fighting the Flood threat, and the "Flood" variant of the VISR - given to Spartan personnel involved in Flood containment duties.[48] The UNSC includes a briefing on the Flood in the Spartan Field Manual, wherein it details protocols such as Emergency Contact Protocol Upsilon and the CORRUPTER cryptonym - to be declared in the suspected presence of a Flood outbreak and upon infection of a Spartan, respectively.[45]

Three days after the Battle of Installation 00, with some Flood spores having survived the firing of Installation 08 and the destruction of High Charity's reactor, the Ark's monitor 000 Tragic Solitude had the ruined Covenant capital city of High Charity sealed off with a containment shield and the Ark's Sentinels raze the perimeter and modify the refugia nearby so that no sentient life would survive in the vicinity, thus depriving the Flood of new host bodies were they ever to escape. Tragic Solitude also set a battalion of Sentinels on patrol around the perimeter, not only to keep the Flood contained, but to defend against any future outsiders who might try to enter the wreckage and thus unleash the Flood.[49]

Nightmare on the Ark

"I told you NOT to go inside. FOR GOOD REASON!"
Atriox to Voridus[50]
A Flood tank form overwhelms a Warthog.
Main article: Outbreak on Installation 00

In early June 2559, after the loss of the Enduring Conviction, the Jiralhanae brothers Pavium and Voridus were tasked to salvage the wrecks around High Charity for weapons to use in the conflict with the humans of the UNSC Spirit of Fire. The Banished leader Atriox, aware of the potential danger of the Flood having survived in the city, gave specific orders to only scout the shell and not to go inside lest surviving Flood be disturbed. However, Voridus, like many of the Banished, did not take the threat of the Flood seriously, believing it simply be another lie of the Prophets. Ignoring the warnings of both Atriox and his own brother Pavium, Voridus deactivated the Ark's Sentinel defense network and used a Barukaza Workshop Scarab to burn a hole in the containment shield around the former Covenant holy city. When Voridus' troops entered the wreckage to salvage it, they were ambushed by thousands of Flood infection forms lurking within High Charity which were then set loose upon the Ark. With the Sentinel defense network down, the Flood were left unhindered by the Ark's defense systems.[51]

Pavium quickly assembled a force to rescue his brother, defending against overwhelming Flood forces before finally retreating to meet up with Voridus at a Banished drill site near a Forerunner archive that contained a control terminal for the Sentinel defense network.[52] As the area was honeycombed with fissures filled with unstable explosive power, Pavium managed to use Banished Salvage Drills to start a chain reaction to burn away the majority of the Flood in the area, allowing Voridus to access the archive.[53] Inside, despite heavy Flood resistance, Voridus and his troops managed to reactivate the Sentinel defense network which began to cleanse the Flood.[54] However, by this time, the Flood had created a massive Proto-Gravemind in the area near High Charity that was in danger of becoming a full-fledged Gravemind while the threat from the Flood forced Atriox to pull back from positions he had established to fight the humans.[50] This Proto-Gravemind retained a measure of the deceased Gravemind's intellect, but the Gravemind's new vessel had to feed and spread in order for the Gravemind to fully manifest once again.[55] Voridus, Pavium and Banished forces, with the help of the Ark's defenses, in particular a Retriever Sentinel, managed to kill the Proto-Gravemind before it could become a Gravemind.[50]

With the Proto-Gravemind dead, the Flood threat was greatly diminished. Atriox ordered Pavium and Voridus to clean up their mess and the Banished joined a force of thousands of the Ark's Sentinels in containing the Flood outbreak and sealing off High Charity once more.[50] The Banished and the Sentinels ultimately ended up "scouring" the Flood from High Charity's ruins.[56]

Flood forms

The Flood is composed of a variety of specialized forms, each filling a different role in combat. The most basic Flood forms are the infection forms, which come in various types and infect hosts by hijacking their bodies and nervous systems.[57] Infected hosts then undergo a rapid series of transformations, becoming lethal combat forms. Combat forms are used to subdue and secure additional hosts for infection, and once they have outlived their usefulness as warriors, they transform into carrier forms, spreading the Flood by spreading more infection forms.

Once the Flood has amassed enough bodies to create a Gravemind, it is capable of generating "pure" forms, which are created solely from assimilated nutrients and biomass. The pure forms observed during the outbreak in late 2552 were able to spontaneously mutate between three configurations: Stalker, Tank and Ranged forms, although in practice the true extent of their mutability is impossible to effectively catalog.[58]

The Flood at this point relegate the combat forms to defensive purposes or as additions to the biomass, calcium, and nervous system reserves of the Flood hive, and rely increasingly on the pure forms as their primary instrument of infantry force. However, in order for the pure forms to fully replace the combat forms, the pure Flood population must be large enough and in a state of equilibrium, which is in a constant state of flux depending on Flood gains and losses. Because of this, it is common for the combat forms to serve alongside the pure forms, in addition to the infection and carrier forms, as the acquisition of hosts and technology would likely outstrip the speed in which the Flood can generate pure forms.

Spores

Main article: Flood spore

Spores are minuscule airborne Flood forms that serve to spread infection and suffocate potential hosts who inhale them.

Infection forms

Infection forms are the most basic category of the Flood parasite, consisting of several varieties of both ground- and airborne Flood forms.[57]

Tadpoles
A Flood tadpole in a tank.
Main article: Flood tadpole

Pod infectors undergo a tadpole phase of development before growing into full physical maturity.[59]

Pod infectors
Main article: Pod infector

These are among the most basic of Flood forms. They are tasked with seeking hosts, then infect them that mainly on the ground.

Seeder infectors
A Seeder infector.
Main article: Seeder infector

These are airborne forms of Pod infectors that mainly tasked with infecting airborne creatures.

Pure forms

These forms are the natural flood form and are produced depending on need and amount of biomass available.

Tank form
Main article: Pure form

These large tanking forms can only be produced when a Flood outbreak has amassed considerable amounts of biomass and formed a Gravemind. These forms can take and deal massive amounts of damage.

Ranged form
Main article: Pure form

These flood forms can only be produced once a Flood outbreak has obtained enough biomass to form a Gravemind. These forms attack via bony spikes shot from it's back area, however is immobile.

Stalker form
Main article: Pure form

These pure forms can only be produced if a Flood outbreak has gathered a large quantity of biomass to creat a Gravemind. These forms are very fast and agile.

Infester Forms
An Infester form.
Main article: Flood infester form

These forms attack and infect vehicles.

Carrier forms

These forms of the flood produce various Flood forms.

Carrier form
Main article: Carrier form

These bloated forms incubate Pod infectors, and release them upon death.

Spawner Forms
A Flood Spawner.
Main article: Flood spawner form

These forms can produce a variety of Flood forms on the move.

Flood burster
A Flood Burster.
Main article: Flood burster

These forms can produce a variety of Flood forms and release them once its internal pressure has reached a certain point.

Combat forms

Main article: Combat form

Once a host of any organic/sentient species has been infected, they can develop into a combat form.

Key minds

Main article: Key mind

Key minds are nodes for the Flood's collective consciousness, ranging from mobile coordinating forms to compound minds spanning entire planets.[24]

Juggernaut
Main article: Flood Juggernaut

The Flood Juggernaut is a large Flood command form directed by a seething mass of infection forms linked to multiple hosts.

Abomination
A render of the Abomination model for Halo Wars 2.
An Abomination.
Main article: Abomination

The Abomination is a mobile, low-level key mind form capable of combat that coordinates the Flood on a local scale.

Proto-Gravemind
Main article: Proto-Gravemind

A biomass of hosts, for the purpose of utilizing their minds to form a collective intelligence. A Proto-Gravemind can grow into a Gravemind given enough time and host bodies.

Gravemind
The Gravemind introduces itself to John-117.
A Gravemind.
Main article: Gravemind

This ultimate Flood form serves as the coordinating hive mind of the Flood. While they vary in size and complexity, at their height Graveminds can engulf entire worlds.

Biology

A wall covered in heavy Flood biomass: evidence of advanced infestation.
Untextured render of the Flood spore model developed by Blur for Halo 2: Anniversary's cutscenes.
A Flood spore.

The Flood is an anomaly in all known biology; their mode of growth and reproduction would make them incompatible with any natural ecosystem.[3] They are extremely adaptive, and transform hosts to suit the species' current needs.

Capable of surviving extreme environments ranging from -75 to +53 degrees Celsius and even underwater, the Flood can withstand the varied environments of all known inhabited planets. However, the Flood seem to thrive the most in moist and humid areas; it is thought that the extremely cold artificial weather patterns near certain important areas of the Halo rings are intended to hinder the Flood. [citation needed] In order to give themselves ideal living conditions, the Flood will transform the environment to better suit their needs, altering the atmosphere and covering solid surfaces with Flood biomass.

All Flood biomatter is made of a unique, undifferentiated "Super Cell", which relays information and coordinates the cellular assembly like conventional neural cells. It is also capable of flexing and moving in coordination with other cells, and can be arranged to mimic any bodily organ that is required for the Flood's use. This combination of traits has caused some to refer to it as "thinking muscle."

The Flood Super Cell physically resembles both neuron and glial cells in structure, with a central cell body and many tendril-like, branching structures.

Infection

Flood Super Cells performing cell division inside of a host.
The Pod infector; the primary method administered towards the infection of an organism.

In order to reproduce and grow in biomass, the Flood needs to infect and assimilate other life-forms. While capable of infecting nearly any organism, the Flood shows a strong preference for sentient life-forms, as assimilating their cerebral tissue allows the Flood to increase its overall intelligence.

The first stage of a Flood outbreak is typically initiated by contact with Flood spores or even more reduced forms of Flood biomatter, should no extant Flood forms be present.[58] Once a basic infestation has been established, Flood infection is typically carried out by Pod infectors, which are some of the most complex forms that can be generated from Flood biomass during the Feral Stage. Upon sighting a host, a Pod infector will leap for the most accessible area of the victim's torso; if the target is an armed human or other bipedal species, this is typically the left side of the chest below the neck, as most combatants will expose this area while shouldering their weapon.[60] Upon contact, the Pod infector will rasp away at clothing and flesh until it has burrowed into the chest cavity, mortally wounding them. As the host dies, the Pod infector extends tentacles that tap into the victim's spinal cord or other nerve center, forcing a "match" with the nerve signals previously produced by the host's living brain.

To begin the physiological conversion of a host, the Pod infector injects encapsulated Flood Super Cells into the body. As it does so, the form analyzes the entire genetic code of its host, allowing the Flood to determine the most effective use of the victim. Simultaneously, the inserted Flood cells capture and break down the host body's cells into organic raw material, which is then absorbed and assimilated into the attacking Flood cells.

The Flood infection then uses the absorbed biomass to create new masses of Flood Super Cells. As the Flood continues to use the resources of the host body, particularly its calcium reserves, the parasite's own cells build upon and augment the framework of the host to produce one of a variety of Feral-Stage Flood forms. This entire process, from the initial kill to total control over a fully mutated host body, takes only a matter of seconds.[61][62]

The infection process is not limited to living hosts; organisms that are already deceased are also susceptible to infection. As long as the host has not decomposed to the point where the body and nervous system have completely deteriorated, the Pod infector can infect and convert the host.

The Flood infection utilizes the host's biological content as the fuel for its work, which is consumed and employed at prodigious speeds. From the beginning until the end of this complex, multi-step process, the Pod infector keeps the body "alive" by chemically isolating the host's dying brain, preventing the signals of brain death from reaching the rest of the body and causing it to shut down, which is an essential part of the parasite's mission of consuming and converting the host organism.[63]

While the Pod infectors are an effective and economical means of delivering infection, particularly against armored targets, the Flood can infect hosts through other means. Flood spores, if inhaled, can transform a host into a combat form. This is the Flood's primary means of infection when an outbreak reaches a certain point: Flood spores will be deployed into a local biosphere in copious quantities, instantly overwhelming any unprotected biological targets.[64] Flood conversion may also be initiated through contact with lacerated tissue, making any Flood form a potential vector for infection.[35] Even the most basic form of Flood genetic material is virulent; once inserted into a host, it will mutate the host's DNA over the course of generations until it is capable of forming its own Flood super cells.[65] When infected by these mechanisms, host organisms tend to mutate at a more restrained level that maintains the structure and form of the infected life form, albeit with a significant number of haphazardly placed tendrils, claws, and minor organs, such as sensory stalks.[66]

Neurological

Pod infectors selectively target species that possess sentient intelligence and are of sufficient biomass, and can infest intact or lightly wounded dead bodies. As a host organism is killed by the initial attack, Pod infectors use tendrils that pierce the skin of the host and find their way to the spinal cord. They then synchronize with the host's nervous system and gain control of their body, replacing its now-absent consciousness with the ravenous and voracious psyche of the Flood. Any useful information present within the memory centers of the host's brain, such as battle strategies and technical knowledge, is retained for use by the Flood. Despite this lingering of certain memories, no trace of the original mind remains; only a simplistic and primal urge to assimilate other species drives the organism after infection. However, the entirety of the host's mental content is seemingly absorbed and added to the whole, as the Gravemind has shown to be able to simulate its victims' consciousnesses within itself.[38][67]

In isolated cases, such as when the Flood seek very specific information from an individual's mind, they utilize an alternate method of infestation that does not subdue the host's consciousness immediately despite mutating their physical form; this allows the Flood to "burrow" into the host's mind, eventually giving them access to the entire scope of the host's memories. This has only been specifically seen when the Flood sought information from Captain Jacob Keyes, such as the location of Earth, or a starship that would free them from Installation 04.[68] In addition, if the Pod infector that initiates assimilation is extremely aged or damaged somehow, the host may remain alive and conscious; Private Wallace Jenkins suffered such a fate, remaining alive and fully aware of his situation despite the mutation of his form, even exhibiting limited control over his body at times when the Flood instincts were dormant.

When the Flood have amassed enough sentient hosts to form a Gravemind, then their behavior becomes far more coordinated, and the Flood collective becomes much more deadly as a result. The Gravemind may also speak directly through combat forms and pure forms under its control.

Physiological

While baseline neurological assimilation is the same regardless of host species, the Flood infection process includes physiological transformations, which vary depending on the host and the Flood's present need for specialized combatants.

Upon being infected, higher-level species capable of combat are typically transformed into combat forms. The host's physiology is completely "rewritten" during the infection process: organ-based systems are corrupted, organ-specific functions are decentralized, and body cavities are decayed, making hitbox-selective incapacitation impossible and brute force incapacitation difficult. Due to the lack of a central nervous system, decapitation will neither stop nor slow a combat form.

Furthermore, munitions with high speed and penetration, such as sniper rifle rounds, are usually ineffective against combat forms. Picking off selective areas of a combat form leads to no wide-scale physiological impediments, and the projectile will punch through the decayed flesh rapidly, exiting through the other side of the combat form without dealing any major damage.

To facilitate melee combat, combat forms generate tentacles and claw-like structures, which protrude from the host's arms. Generally, a single arm develops into a clawed appendage, while the other retains the capacity to manipulate objects, such as firearms. The rapid growth of these structures tends to push aside and break apart the host's hands and forearms.

Combat forms can strike with devastating force, move with tremendous speed and agility, and jump to great heights, displaying physical abilities far beyond those of the host organism while it was alive.

The price for these formidable abilities is that the required metabolism is so rapid and extreme that the host organism's corpse is rapidly broken down by the parasite. This is dramatically demonstrated by the rapid decomposition and disintegration of an infected life-form, which will eventually become a stunted, bloated, mobile generator and incubator for more Pod infectors, which is commonly known as a carrier form.

Pod infectors and pure forms sense their surroundings using specialized tentacles, which are tipped with red ganglia. Exactly how these organs work is unknown; they may provide visual or chemical information, or perhaps a combination of both. In combat forms, these tentacles typically protrude from the chest cavity where the Pod infector is housed; in pure forms, they are located on the front of the "head" segment.

The described changes occur when the Flood has still yet to overwhelm any meaningful resistance in a given locale. When this has been accomplished, available organisms will no longer be used to create purpose-built combat forms but are instead used to create a Gravemind or simply broken down and processed into biomass for a Flood hive.[35][64]

Metaphysical and technological

"The Flood changes everything. Not just flesh. Space itself is infected. That's the power the Precursors once had... isn't it?"
— The Ur-Didact to the IsoDidact.[69]

Although the Flood is biological on the most basic level, as an outbreak advances, it becomes a highly powerful self-replicating swarm which will seek to harness any mechanism — philosophical, ideological or technological — to perpetuate itself and its goals. These aspects were most prominently demonstrated during the two major outbreaks in the Forerunner era, particularly the Forerunner-Flood war.[70]

The Flood's most notable meta-biological aspect is the logic plague, an abstract infection carried along information transmission and exchange, typically used to subvert AIs. Mechanisms used to perpetuate this infection range from subtle philosophical persuasion through mutual conversation to more predatory techniques, such as swarming AI networks with a self-replicating information infestation with the ability to convert most machine intelligences near-instantaneously. In the later days of the Forerunner-Flood war, the Flood was able to spread the logic plague through any of its biological forms or infected ancillas.[70]

During its war with the Forerunners, after accumulating sufficient intellectual capacity and processing power in the form of several planetary Key Minds, the Flood gained the ability to manipulate neural physics, which served as the foundation of Precursor technology.[23] This enabled it to control the Precursors' formerly dormant structures—most prominently star roads—and use them as weapons against the Forerunners, as well as manipulate space-time to become incompatible with Forerunner slipspace travel. On a more abstract level, the Flood's connection to neural physics caused the Forerunners to experience the very space-time around them as being increasingly hostile.[69] Upon the development of a Gravemind, the Flood becomes capable of what can be described as telepathy among its hosts;[3] given the Flood's origins, this ability may be related to neural physics.

The Flood is able to use any technology it has assimilated, often to a superior degree than the original creators of said technology due to its vast base of knowledge and intellect, as evidenced by its ability to transition the UNSC frigate In Amber Clad into High Charity with a precision slipspace jump normally unheard of with human ships. Similarly, it was capable of tapping into Installation 05's teleportation grid and utilizing it with great accuracy.[38]

Developmental stages

A Flood infestation goes through four distinct developmental stages:

  1. During the Feral stage, the Flood are at their simplest form: they communicate via pheromones and have the instinct to harvest enough calcium to establish a viable Gravemind.[3]
  2. The Flood become truly dangerous during the Coordinated stage: at this point, they are controlled by the Gravemind that was created in the first stage.[3]
  3. In the Interstellar stage, the Flood take control of space-faring technology which they use to consume the local star system. Subsequently, they spread throughout the galaxy to infect more hosts.[3]
  4. The Transgalactic stage is a theoretical stage in which the Flood utilizes all captured technology to depart to uninfected galaxies to further replicate.[3]

Countermeasures

A Marine being attacked by a Pod infector.

Small-scale

There is no confirmed way to effectively stop a Flood infection once Flood Super Cells have entered a host. The only exception is too rare and factually suspect to be considered viable: the human disease "Boren's Syndrome", a neurological condition where radiological exposure causes electrical anomalies in the host nervous system, allegedly renders the host immune to infection while living. The neural frequencies of the host are "scrambled", apparently without negative consequences to the host. However, during Flood infection, the Pod infector is unable to tap into the host's nervous system, rendering it incapable of proceeding to large-scale physiological mutation. An interesting side effect of this failed infection is that Flood DNA and cells appear to be harmlessly integrated into the host's body. This seems to provide the host with increased regenerative capabilities, although this has not been independently verified. While Boren's syndrome left untreated may render the victim immune to the Flood, leaving it untreated almost always equates to death within a couple of years. There is said to be a "one in a billion" chance that research into the disease could produce a cure.[71] However, the accuracy of this information remains highly dubious, as most of it is simply a hypothesis devised by Dr. Halsey to explain how Avery J. Johnson survived Flood infection. Johnson's "Boren's Syndrome" was actually a story invented to cover his past in the ORION Project: his symptoms were side-effects of his experimental enhancements, not a neurological disease.[72]

While the Forerunners could not find a cure for Flood infection, the Composer was designed to eliminate its effects by extracting a Flood victim's consciousness into digital form and then re-inserting it in an artificially-constructed body devoid of infection. However, the Forerunners never perfected this process and any imprinted bodies died soon after,[73] due to the Flood somehow resuming the infection in the new body. The Forerunners attempted to use various means to slow down this process, including a specially designed harness of mesh and wires, which would apparently counteract the infection. The victim would retain most or all of their mental faculties and self-control, although their body would continue to be mutated by the Flood. This countermeasure was only temporary, however, and the victim would eventually either decay and die or be fully subsumed by the Flood. Several Forerunners on Installation 07 were subjected to this countermeasure.[74][75]

Although initially used to treat those with small-scale Flood infection already present, the Composer was eventually used by the Ur-Didact to convert his Prometheans, as well as a large number of humans, into AI constructs for his war machines, in an effort to combat the Flood more effectively and without risk of infection.[16]

Large-scale

Since the Flood are a parasitic life form, they depend on other organisms for survival. Thus, the most effective way to stop a large-scale infestation is to take away their food sources. The Forerunners first attempted this by bombing large population centers and destroying inhabited star systems via supernovae, but this was seen as one of their last resorts and as such was performed too late in the war to make much difference. The last resort was the use of the Halo Array, which destroyed all sentient life in the galaxy and starved the Flood into extinction. However, the Forerunners' plan included some measures to preserve sentient life and return them to their home planets, allowing the Flood's "food source" to persist. Unfortunately, at the same time, specimens of Flood spore cells were kept for analysis on the Halo installations, allowing the threat of the Flood to be merely forestalled and not eradicated.

Environmental stimuli seem to have an effect on Flood metabolism. In the event of a Flood outbreak, Halo installations create a quarantine zone around the affected area,[76] inside which the ambient temperature is drastically lowered. At least one Flood research facility used low temperatures to keep its specimens inactive and dormant as it studied them.[77] At least one of the Halo installations' Control Rooms was located in a snowy environment, possibly to hinder escaped Flood in their attempts to reach it.

The Flood are also vulnerable to temperatures on the other end of the spectrum. plasma weapons will easily burn through Flood tissue; the Forerunners incorporated directed-energy weapons into their Sentinels, indicating that they had determined high-enthalpy energy weapons to be the best 'basic countermeasure' available to fight the Flood. Known examples of Forerunner personal weaponry appear to be geared toward the disintegration of organic matter,[78] also reflecting the Flood's vulnerability to extremely high temperatures. The UNSC has taken advantage of this weakness as well, making heavy use of flamethrowers in their engagements with the Flood.

When engaging heavily entrenched Flood structures such as colonies and Cocooned bases, orbital bombardment is usually a preferred method of elimination as direct attacks can be extremely costly.[79]

The "cure"

During the human-Forerunner wars, humanity (who at the time was a technologically advanced, spacefaring race) believed they had discovered another way to defeat the Flood. Using genetic engineering, a third of the human population was altered to carry a set of specially designed genes. This group of humans was then allowed to be infected by the Flood. Once the genes were exposed to Flood DNA, they triggered a cascade of cell destruction that spread throughout all Flood biomatter. The majority of the Flood died off as a result, although they would return in full force ten thousand years later. All information regarding this "cure" was destroyed by the humans as a final act of revenge against the Forerunners, leaving them unprepared for the second Flood strike.[80]

In reality, while humanity's efforts indeed produced the intended result and repulsed the Flood threat, it was later revealed by the Primordial that the Flood retreated by its own initiative, as humanity was not yet to be "tested" by the Flood. As such, humanity's survival was in fact due to the Flood's deliberate decision not to infect human populations, as the Precursors had determined to use the Flood to punish the Forerunners first.[18]

After the Flood began to ravage the Forerunners' ecumene, Forerunner scientists led by Master Builder Faber tried in vain to extract information on the cure from humans' ancestral memories, imprinted as part of their geas by the Librarian, unaware that the cure never really existed.

Combat behavior

The Flood emphasizes numerical superiority in engagements.

The Flood's combat strategy is simple: they throw themselves at potential hosts in huge numbers and with any and all weapons available. The parasite seeks to saturate its opponents with an excess of noise, so thoroughly it impedes the enemy's ability to process information and prevents them from organizing a meaningful resistance.[21] The Flood exhibits this behavior on all levels, from its physical swarm tactics in both ground and space to its corruption of data networks and, once an outbreak has progressed far enough, space-time itself.[69]

Flood tactics are based primarily on asymmetrical warfare, using various different forms to kill and infect enemy forces. Infection forms swarm across the battlefield in waves, reanimating any corpses and victims they can find, while combat forms attack and kill any living hosts in sight. Pure forms, if present, provide support to combat forms in a number of ways: Stalker forms move to strategic positions and mutate into either Tank or Ranged forms, which can destroy enemy vehicles or fortifications or provide suppressing fire from afar.

The Flood have a strong preference for close-range combat: combat forms possess extremely powerful melee capabilities due to their specialized claws and tentacles, and are capable of bringing a suit of MJOLNIR armor's energy shields to half strength with a single strike. Exploding carrier forms cause tremendous damage at close range, with the added benefit of spewing Pod infector in the immediate vicinity of enemies. Pod infectors are capable of attacking only at point-blank ranges, exploding in damaging bursts when meeting an opponent's personal energy shields or instantly grabbing hold of an unshielded enemy organism and infecting it.

Typical Flood combat behavior: ravenously targeting the nearest enemy, with Pod infectors running ahead of combat and carrier forms.

Combat forms can also use firearms, and have been seen clutching them in one of their hands (regardless of whether it is one-handed or two-handed). However, combat forms are very inaccurate when using ranged weaponry; it is believed that the neurological and physical effects of Flood infection significantly decrease accuracy.

The Flood collectively learn any information contained within the minds of their sentient hosts. For example, during the ill-fated raid on the Infinite Succor, after even one Sangheili was assimilated, all the Flood could open any doors and access any system on the ship immediately afterward, demonstrating the Flood's ability to share collective knowledge across their species. Furthermore, when the Flood assimilated the Prophet legate, the Minister of Etiology, the Flood reflected the high-level knowledge of the Legate through its individual organisms to Special Operations Commander Rtas 'Vadumee, mocking him with the words, "the Forerunner could not defeat us...what chance you?". The Flood, however, reflect unusual knowledge in the individual psychologies of its individual species in processes facilitating increased infestation: The Flood were sighted gathering bodies in the corners of the Covenant ship Truth and Reconciliation, perhaps making it easier for infection forms to find hosts to reanimate. The Flood were also gathering body parts for a new proto-Gravemind aboard the Infinite Succor.

Flood combat forms have been sighted crudely operating Karo'etba-pattern Ghosts, Warthogs, Wraiths, and Scorpions in ground operations, although with slow deliberation and clumsy driving and accuracy. The assimilated crewmen of the UNSC frigate In Amber Clad were also able to initiate a Slipspace micro-jump for the frigate and perform rudimentary maneuvering of the In Amber Clad, navigating the frigate from the atmosphere of Delta Halo to High Charity and then crashing the vessel into a tower, releasing Pelican dropships to rain down upon the Covenant capital.

While one of the Flood's main strengths lies in the decentralization of its compound mind and ability to be reborn from even the most carefully reduced remnant, it is nonetheless known to develop and assume a certain "core" Gravemind as an embodiment for its strategic intelligence. The Forerunners observed that the Flood exhibits a seemingly instinctive tendency to recoil and concentrate all of its otherwise distributed assets around this core when threatened on a large scale. A threat to the Flood's existence major enough to prompt such action was the imminent firing of the Halos, at which point the Flood gathered all of its available assets and launched an attack on the Ark.[81]

The Flood is very effective on a psychological level, as its parasitic nature and gruesome appearance alone are a source of horror for most of its enemies and thus serve as powerful demoralizers. It is not uncommon for survivors of Flood encounters to be severely traumatized, often to the point of delirium, after witnessing their comrades get infected or being subsequently forced to kill said infected individuals.[82][83]

Notable victims

Non-canon and dubious canon appearances

Silver Timeline

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

Kwan Ha: "What is it?"
The Mother: "It is the cohesion. The meaning. The final equilibrium. This is the end. This is the Flood."
— The Mother reveals the monster's true identity.[84]

The Mother repeatedly warns Kwan Ha of a "monster" that is approaching in visions.[85][86]

After accessing a Forerunner site on Onyx, Kwan, Dr. Halsey, and Miranda Keyes are shown a star map documenting the Flood's spread, causing Kwan to realize that the monster is real.[87]

An overeager biologist named Janine Caryyew inadvertently releases Flood spores from within a sample container collected by Kwan, Halsey and Miranda, unleashing the Flood throughout the Onyx base. The Flood quickly consumes and converts most of the base's personnel, including Admiral Margaret Parangosky. While Halsey is infected, Miranda places her mother into stasis in the hopes of finding a cure. Kwan, Soren, Kessler and Ackerson manage to escape thanks to the intervention of the Mother who warns Kwan of the true nature of the Flood, but Laera remains behind after getting infected.[84]

Gameplay

Main article: The Flood/Gameplay

Changes from Halo: Combat Evolved to Halo 2

  • In addition to making low growls, the Flood make screeches and roars, which were not present in the first game.
  • Their skin is more textured due to the improved graphics engine, giving the Flood a more realistic and necrotic look. The faces of the human forms are also more readily recognizable.
  • If a combat form has both arms shot off, it will walk slowly then explode, releasing the Pod infector that was controlling it. This eliminated the Flood Buddy glitch.
  • Rather than having to "gather bodies," the Flood can seemingly infect hosts over the course of a few minutes or even a few seconds, once again possibly due to the presence of the Gravemind, eliminating the need to gather bodies to form one.
  • Rather than corpses reanimating themselves, a Pod infector will enter the body, then reanimate it, even if the form was just eliminated.
  • If the player is attacked by a Pod infector while their shields are down, the character will die instantly. In Halo: Combat Evolved, it would simply take a bar of health away.
  • Some combat forms derived from Elites still have functional energy shields. However, they never possess active camouflage, as some in Halo: Combat Evolved's final level did.
  • Flood combat forms can use vehicles, albeit clumsily, and are also able to board the player's vehicle; they will then proceed to melee the player character and pull them from the vehicle.
  • Melee attacks do little to no damage against the Flood in Halo: Combat Evolved. They deal a bit more damage in Halo 2.
  • The Flood prefer to stay back and fire on the player rather than rush him. This could be because of the presence of the Gravemind, though, from a gameplay perspective, it is due to improved artificial intelligence.
  • In Halo: Combat Evolved a combat form would walk slowly when shooting at the player. When losing the arm that shoots, it would charge the player character. In Halo 2, combat forms either use a melee attack or shoot at the player in these situations.
  • If a player is wielding an energy sword or shotgun, a combat form may retreat. They will not do this if a player is wielding other weapons.
  • Unlike in Halo: Combat Evolved, shooting one Pod infector will not result in the rest of the swarm exploding with it. However, Pod infectors are encountered in proportionally smaller numbers in comparison to Halo: Combat Evolved.
  • Pod infectors appear noticeably less textured and detailed than in Halo: Combat Evolved.
  • Flood Combat Forms do not "feign death" anymore.
  • Splattering become more difficult as the Flood can use the vehicle momentum to hijack the vehicle.

Changes from Halo 2 to Halo 3

  • Brutes may now be infected and transformed into combat forms.
  • Melee attacks and plasma weapons were nearly useless against the Flood in Halo: Combat Evolved and Halo 2, but now can be used effectively against the Flood. The Flood are much more vulnerable to ballistic weapons, as well.
  • Pod infectors can mutate humans, unshielded Elites and Brutes into combat forms within seconds (as seen during Floodgate).
  • Pure forms are introduced.
  • Combat forms wield weapons far less frequently than in Halo: Combat Evolved and Halo 2.
  • Carrier forms release significantly more Pod infectors when they explode. The explosion does not push the player away much as in Halo: Combat Evolved and Halo 2. In addition, carrier forms are significantly more difficult to kill with projectile weapons, but they are easily destroyed by plasma weapons.
  • Running over Pod infectors while driving a vehicle can result in loss of steering and possibly overturning of the vehicle. Any Pod infectors that are hit by the vehicle will not pop.
  • Flood combat forms can no longer commandeer vehicles, like they could in Halo 2.
  • Sticking a carrier form with a Anskum-pattern plasma grenade or Spike Grenade will kill both the carrier form and the pod infectors it carries. This is also true of a supercombine explosion.
  • Any weapon wielded by humans, Elites, and Brutes will not be dropped when transforming into combat forms and the combat forms will be also unarmed.
  • Any humans, unshielded Elite, and Brutes have a low chance to resist or preventing the Pod Infector from infecting them.
  • Any Pod infector latching into surviving humans, Elite, and Brutes before the infection can be shot at to prevent infection.

Changes from Halo 3 to Halo Wars

Significant changes to the Flood's general existence were necessary due to the change of genre from first-person shooter to real-time strategy game. These are as follows.

  • Many new forms, such as bomber forms, were created for Halo Wars to expand the "roster" of Flood units. The official explanation is that these forms were created from creatures indigenous to Trove.
  • Combat forms have more tentacles than before; they resemble spikes rather than flexible appendages.
  • Grunts and Jackals can be converted to combat forms.
  • Pod infectors do not explode when they are shot in the cinematics, instead 'deflating' like punctured balloons, though they still explode in gameplay.
  • Carrier forms do not always explode upon death.
  • Hero Units that do not have shields will be instantly downed regardless of any remaining HP on them, featuring an instant kill on any enemy infantry without energy shielding.

Changes from Halo Wars to Halo Wars 2

  • The Flood now has a Super Unit, The Abomination.
  • New forms are introduced, such as Flood spawner forms, which can spawn Flood forms on the move and can spawn counter units.
  • The Flood now only infects the Squad Leader(Either Jiralhanae or Sangheili depending on the Leader) in a Grunt Infantry unit, while the rest are killed. Marine units are entirely infected, retaining Halo Wars infection traits for humans.
  • Pod infectors can now be killed more effectively with units that deal splash damage.
  • The Flood can now infest and commandeer vehicles that are still operational, except Super Units and mechanical units (Mainly Sentinels).
    • Seeder infector, a new variety of Infection Form that is able to infect air units, is introduced.
    • Flood infestor, a new kind of pure form, is introduced and specialized in infecting the vehicles.
    • Infected mechanical vehicles are immune to Isabel's Ghost In The Machine Leader Power.
  • Turret defenses have had their effectiveness reduced against Pod infectors, even those equipped with anti-infantry upgrades.
    • Mega Turret and Siege Turret were exempted from this due to providing splash damage.
  • The infection process affects all units. If the Pod Infector units doesn't match its victim (For example, Pod Infestor attacks infantry unit is not match for infection), it will be destroyed or killed. If match, the infection process can be started.
    • Any infected units will revert their health back to 100% once the infection process has been completed.
    • Infection process can be started once a unit is dying (Red Health).
  • New structures for barricades are introduced.
  • Pod infector squad size increased 3 to 4 times.
  • Biohazard sign appears every time a unit has gotten infected.

Gameplay

Main article: The Flood/Gameplay

Changes from Halo: Combat Evolved to Halo 2

  • In addition to making low growls, the Flood make screeches and roars, which were not present in the first game.
  • Their skin is more textured due to the improved graphics engine, giving the Flood a more realistic and necrotic look. The faces of the human forms are also more readily recognizable.
  • If a combat form has both arms shot off, it will walk slowly then explode, releasing the Pod infector that was controlling it. This eliminated the Flood Buddy glitch.
  • Rather than having to "gather bodies," the Flood can seemingly infect hosts over the course of a few minutes or even a few seconds, once again possibly due to the presence of the Gravemind, eliminating the need to gather bodies to form one.
  • Rather than corpses reanimating themselves, a Pod infector will enter the body, then reanimate it, even if the form was just eliminated.
  • If the player is attacked by a Pod infector while their shields are down, the character will die instantly. In Halo: Combat Evolved, it would simply take a bar of health away.
  • Some combat forms derived from Elites still have functional energy shields. However, they never possess active camouflage, as some in Halo: Combat Evolved's final level did.
  • Flood combat forms can use vehicles, albeit clumsily, and are also able to board the player's vehicle; they will then proceed to melee the player character and pull them from the vehicle.
  • Melee attacks do little to no damage against the Flood in Halo: Combat Evolved. They deal a bit more damage in Halo 2.
  • The Flood prefer to stay back and fire on the player rather than rush him. This could be because of the presence of the Gravemind, though, from a gameplay perspective, it is due to improved artificial intelligence.
  • In Halo: Combat Evolved a combat form would walk slowly when shooting at the player. When losing the arm that shoots, it would charge the player character. In Halo 2, combat forms either use a melee attack or shoot at the player in these situations.
  • If a player is wielding an energy sword or shotgun, a combat form may retreat. They will not do this if a player is wielding other weapons.
  • Unlike in Halo: Combat Evolved, shooting one Pod infector will not result in the rest of the swarm exploding with it. However, Pod infectors are encountered in proportionally smaller numbers in comparison to Halo: Combat Evolved.
  • Pod infectors appear noticeably less textured and detailed than in Halo: Combat Evolved.
  • Flood Combat Forms do not "feign death" anymore.
  • Splattering become more difficult as the Flood can use the vehicle momentum to hijack the vehicle.

Changes from Halo 2 to Halo 3

  • Brutes may now be infected and transformed into combat forms.
  • Melee attacks and plasma weapons were nearly useless against the Flood in Halo: Combat Evolved and Halo 2, but now can be used effectively against the Flood. The Flood are much more vulnerable to ballistic weapons, as well.
  • Pod infectors can mutate humans, unshielded Elites and Brutes into combat forms within seconds (as seen during Floodgate).
  • Pure forms are introduced.
  • Combat forms wield weapons far less frequently than in Halo: Combat Evolved and Halo 2.
  • Carrier forms release significantly more Pod infectors when they explode. The explosion does not push the player away much as in Halo: Combat Evolved and Halo 2. In addition, carrier forms are significantly more difficult to kill with projectile weapons, but they are easily destroyed by plasma weapons.
  • Running over Pod infectors while driving a vehicle can result in loss of steering and possibly overturning of the vehicle. Any Pod infectors that are hit by the vehicle will not pop.
  • Flood combat forms can no longer commandeer vehicles, like they could in Halo 2.
  • Sticking a carrier form with a Anskum-pattern plasma grenade or Spike Grenade will kill both the carrier form and the pod infectors it carries. This is also true of a supercombine explosion.
  • Any weapon wielded by humans, Elites, and Brutes will not be dropped when transforming into combat forms and the combat forms will be also unarmed.
  • Any humans, unshielded Elite, and Brutes have a low chance to resist or preventing the Pod Infector from infecting them.
  • Any Pod infector latching into surviving humans, Elite, and Brutes before the infection can be shot at to prevent infection.

Changes from Halo 3 to Halo Wars

Significant changes to the Flood's general existence were necessary due to the change of genre from first-person shooter to real-time strategy game. These are as follows.

  • Many new forms, such as bomber forms, were created for Halo Wars to expand the "roster" of Flood units. The official explanation is that these forms were created from creatures indigenous to Trove.
  • Combat forms have more tentacles than before; they resemble spikes rather than flexible appendages.
  • Grunts and Jackals can be converted to combat forms.
  • Pod infectors do not explode when they are shot in the cinematics, instead 'deflating' like punctured balloons, though they still explode in gameplay.
  • Carrier forms do not always explode upon death.
  • Hero Units that do not have shields will be instantly downed regardless of any remaining HP on them, featuring an instant kill on any enemy infantry without energy shielding.

Changes from Halo Wars to Halo Wars 2

  • The Flood now has a Super Unit, The Abomination.
  • New forms are introduced, such as Flood spawner forms, which can spawn Flood forms on the move and can spawn counter units.
  • The Flood now only infects the Squad Leader(Either Jiralhanae or Sangheili depending on the Leader) in a Grunt Infantry unit, while the rest are killed. Marine units are entirely infected, retaining Halo Wars infection traits for humans.
  • Pod infectors can now be killed more effectively with units that deal splash damage.
  • The Flood can now infest and commandeer vehicles that are still operational, except Super Units and mechanical units (Mainly Sentinels).
    • Seeder infector, a new variety of Infection Form that is able to infect air units, is introduced.
    • Flood infestor, a new kind of pure form, is introduced and specialized in infecting the vehicles.
    • Infected mechanical vehicles are immune to Isabel's Ghost In The Machine Leader Power.
  • Turret defenses have had their effectiveness reduced against Pod infectors, even those equipped with anti-infantry upgrades.
    • Mega Turret and Siege Turret were exempted from this due to providing splash damage.
  • The infection process affects all units. If the Pod Infector units doesn't match its victim (For example, Pod Infestor attacks infantry unit is not match for infection), it will be destroyed or killed. If match, the infection process can be started.
    • Any infected units will revert their health back to 100% once the infection process has been completed.
    • Infection process can be started once a unit is dying (Red Health).
  • New structures for barricades are introduced.
  • Pod infector squad size increased 3 to 4 times.
  • Biohazard sign appears every time a unit has gotten infected.

Production notes

""He’s referring to one of the oldest Flood illustrations we have on record. It’s literally the size of a postage stamp, the full resolution original lost in the shuffle and whirl of thirteen years gone by.  “That might be have been drawn in ‘97 or ‘98. We were still in the Halsted office, down in Pilsen, sort of our first real office in Chicago.”  “I did some pencil sketches prior to this,” McLees notes, referring to the thumbnail sized image, “but that’s probably the first digital one. It’s actually pretty close to what the Carrier forms ended up looking like.”  Well, the color tones are a bit different, I note. Instead of the muted tones that form the pockmarked surface of the slithering menace we’ve come to know, this image of the Flood Carrier features colorations more akin to healthy human skin, strokes of pink and red and ivory.  “That’s because I’m color blind.”""
The earliest extant concept art of the Flood, by Robert McLees.

Miscellaneous

  • The Flood's AI routines in Halo: Combat Evolved were originally intended to be "every bit as complicated as the Covenant", but full implementation was prevented by time constraints.[88]

References

  • The name of the Flood is a reference to the biblical story of the Great Flood. Some of the parasite's history mirrors the story, in which God destroyed all life except for that which was carried by Noah's ark.
  • The Flood bear a strong visual resemblance to an enemy cut from Marathon 2, the “fungal zombie.” These were to be the result of a bioweapon invented in the final days of the ancient S'pht and reused by Robert Blake's forces on Lh'owon, designed specifically to target Pfhor. Both the fungal zombies and Flood were principally designed by Robert McLees.
  • The Flood were inspired by Christopher Rowley's The Vang.[89]
  • An alien virus named "The Flood" appeared in a 2009 special episode of the British science fiction television show Doctor Who. Although like its Halo counterpart, it is hinted to be intelligent, and is extremely virulent, transforming its victims physically, the Flood found on Mars literally uses water to transmit itself.[90] The previous episode, also a special, involved the alien planet "San Helios", a name very similar to Halo's Sanghelios.[91]

Gallery

List of appearances

Sources

  1. ^ Halo: Primordium, page 53
  2. ^ a b c Halo 3, campaign level Floodgate
  3. ^ a b c d e f g h Bestiarum
  4. ^ Halo.Bungie.Org: Updated and abbreviated list, errors amended
  5. ^ Halo 2, campaign level The Heretic: "Thel 'Vadamee: "Noble Hierarchs, surely you understand that once the parasite attacked-""
  6. ^ Halo Wars, campaign level Relic Approach: "Re'gish Wamik: "What if the infection defiles the relic?""
  7. ^ Halo: Combat Evolved, campaign level Two Betrayals
  8. ^ a b c d e Halo: Silentium, page 173-175
  9. ^ Halo: Primordium, page 335-336
  10. ^ Halo Mythos, page 9
  11. ^ Halo: Silentium, page 181-182
  12. ^ a b c d e f g h Halo: Cryptum, page 268-270
  13. ^ Halo: Silentium, page 35
  14. ^ Halo: Primordium, page 226
  15. ^ Halo: Cryptum, page 131
  16. ^ a b Halo 4: Terminals
  17. ^ a b c Halo: Silentium, page 34-37
  18. ^ a b Halo: Primordium, page 364-365
  19. ^ Halo: Silentium, page 170
  20. ^ a b c Halo: Cryptum, page 272
  21. ^ a b c d e Halo 3: Terminals
  22. ^ Halo Mythos, page 32
  23. ^ a b c Halo: Silentium, page 186-187
  24. ^ a b Halo Waypoint: "Canon Fodder - Deluge Delights"
  25. ^ Halo: Cryptum, page 293-294
  26. ^ Halo: Silentium, page 326
  27. ^ Halo 5: Guardians, REQ card: Temple Wraith description
  28. ^ Halo Encyclopedia (2022 edition), page 224
  29. ^ Halo Wars
  30. ^ Halo: Tales from Slipspace: Something Has Happened
  31. ^ a b Halo: Combat Evolved
  32. ^ Halo Graphic Novel: The Last Voyage of the Infinite Succor
  33. ^ a b c Halo: The Flood
  34. ^ Halo: Combat Evolved, campaign level Keyes
  35. ^ a b c Halo: Evolutions: The Mona Lisa
  36. ^ Halo 2, campaign level The Oracle
  37. ^ Halo 2
  38. ^ a b c d Halo 2, campaign level Gravemind
  39. ^ Halo 2, campaign level High Charity
  40. ^ Halo 2, campaign level The Great Journey
  41. ^ Halo 3, campaign level The Storm
  42. ^ Halo 3, campaign level The Covenant
  43. ^ Halo 3, campaign level Cortana
  44. ^ Halo 3, campaign level Halo
  45. ^ a b c Halo: Official Spartan Field Manual, PART 09: ALIEN FACTIONS, The Flood (p. 172-175)
  46. ^ Halo: Spartan Assault: Flood missions
  47. ^ Halo 4: The Essential Visual Guide, page 200
  48. ^ Halo 5: Guardians: Flood visor description
  49. ^ Halo Wars 2: Phoenix Logs - Idle Hands II
  50. ^ a b c d Halo Wars 2: Awakening the Nightmare, campaign level Manifestation
  51. ^ Halo Wars 2: Awakening the Nightmare, campaign level What Could Go Wrong?
  52. ^ Halo Wars 2: Awakening the Nightmare, campaign level Fighting Retreat
  53. ^ Halo Wars 2: Awakening the NightmareLight the Fuse, campaign level {{{Level}}}
  54. ^ Halo Wars 2: Awakening the Nightmare, campaign level The Archive
  55. ^ Halo Wars 2: Phoenix Logs - Proto-Gravemind
  56. ^ Halo: Shadows of Reach: Sacrifice
  57. ^ a b Halo Wars 2: Phoenix Log - Pod Infectors
  58. ^ a b Halo Waypoint: Flood
  59. ^ Bungie.net: One Final Effort (4/16/2010)
  60. ^ Halo: The Art of Building Worlds
  61. ^ The Art of Halo, page 28
  62. ^ The Art of Halo, page 50
  63. ^ The Art of Halo, page 48
  64. ^ a b Halo: Silentium, page 231-232
  65. ^ Halo: Cryptum, page 268-270
  66. ^ Halo Graphic Novel, page 19-54
  67. ^ Halo: Silentium, page 251
  68. ^ Halo: The Flood, page 175
  69. ^ a b c Halo: Silentium, page 223-224
  70. ^ a b Halo: Silentium, page 214-215
  71. ^ Halo: First Strike, page 244-246 (2001 edition)
  72. ^ Halo Graphic Novel: page 122
  73. ^ Halo: Silentium, page 40
  74. ^ Halo: Primordium, page 268
  75. ^ Halo: Primordium, page 322-323
  76. ^ Halo 2, campaign level Quarantine Zone
  77. ^ Halo 3: multiplayer level Cold Storage
  78. ^ Halo 4
  79. ^ Halo Wars 2: Phoenix Logs - Cocooned Base
  80. ^ Halo: Cryptum, page 267-272
  81. ^ Halo 3: Terminal 3
  82. ^ Halo: Combat Evolved, campaign level 343 Guilty Spark: Paranoid Marine
  83. ^ Halo 3, campaign level Floodgate: Suicidal Marine
  84. ^ a b Halo: The Television Series, episode Halo
  85. ^ Halo: The Television Series, episode Aleria
  86. ^ Halo: The Television Series, episode Onyx
  87. ^ Halo: The Television Series, episode Thermopylae
  88. ^ EDGE magazine - September 2003, page 109
  89. ^ Gamespot: Halo - Q&A
  90. ^ Doctor Who, The Waters of Mars
  91. ^ Doctor Who, Planet of the Dead