Flood carrier form

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Carrier Form
Flood Carrier Form.png
General overview


Large, bloated with two tentacles and short, stubby legs


210 centimetres (6 ft 11 in)–240 centimetres (7 ft 10 in)

Method of attack:

Explodes near a potential host


The Carrier Form[1] is a Flood form used to incubate and spread Pod infectors.[2][3][4] Carrier forms are formed from older Combat Forms, or from infected bodies that are unsuitable for combat.[5]

The carrier form has more varieties such as the Flood Spawner, which can produce a mass amount of Flood forms without killing itself, and the Flood burster. The Flood Spawner can notably spawn Flood forms anywhere it wishes, while Flood bursters spawns a variety of Flood forms once its internal pressure has reached a certain point.[6]


Combat forms that have outlived their usefulness or become too damaged to fight will begin to spontaneously generate Pod infectors within their host bodies.[5] As the upper body swells to grotesque proportions, the limbs of the combat form wither away into stumpy legs and flailing tentacle-like appendages. The Flood form is now unable to defend itself, but still retains enough mobility to move toward potential hosts.

Carrier forms perpetuate the Flood species by acting as mobile incubators for newly created Pod infectors. If potential hosts are detected, the Flood form will simply waddle within range of them, throw itself on the ground, and expand its incubation sac with gases until it explodes. This detonation scatters the Pod infectors and can injure or kill potential hosts, with the explosion being comparable to that of a fragmentation grenade. Early sightings state that the carrier form can produce short bursts of speed once it spots a target. Later sightings claim they can also jump.

During the Battle of Installation 05, Carrier forms were utilized as "boarding parties" by the Flood. They are ejected from an airlock of an infected ship towards an uninfected ship.[7]


Carrier forms are usually considered slow and of little threat unless they are close to the player. However, one particularly dangerous trait of exploding Carrier Forms is the explosive chain reactions they can cause. A Carrier explosion will cause any other Carrier Forms close enough to explode also. They also cause any nearby explosives or objects to explode. This means a single Carrier can cause a massive explosion through a chain reaction filling much of a small area. This can be used to a soldier's advantage if there are Combat or Pod infectors surrounding the Carrier(s). They are sometimes considered a "Flood grenade".

Any direct explosion eliminates the threat of the Carrier, as well as any Pod infectors that were incubating inside of it. This means that enough needles from a Needler will kill it, or one can throw a grenade at it.

Carrier forms are one of the easiest enemies to take down. One shot from any weapon, say the Plasma Pistol, will force it to explode. However, there is not a single weapon that can actually blow it up, not even a direct Rocket Launcher. Therefore, this has to be taken into account, strategically. For example, when confronting a large number of Flood, one may wish to destroy the Carrier forms, which in turn will kill all nearby Flood. First, allow the Combat forms and other to get reasonably close. Then, use any weapon - preferably one which has ample ammunition - to kill it.

It is not recommended to use sniper rifles against the Flood; it is simply a waste of valuable ammo. In any case, sniper bullets simply pass through Carrier forms, dealing virtually no damage.

In Halo: Combat Evolved a good tactic is to hook one with a Plasma Grenade and shoot it with the Shotgun; this will kill the Pod infectors inside. Another good tactic is to splatter it with vehicles, since it does not explode directly upon contact. If there are several Flood Combat Form nearby, taking down the Carrier Form should eliminate most of the threat. Players often call it Flood Grenade due to the explosion function similar to a grenade that can harm anyone nearby.

In Halo 3 it is a good idea to individually lure a Carrier form away from the rest of the Flood forms and then shoot it down, if its done right one can take down a Carrier form with an assault rifle and the Pod infectors inside just needs accuracy and very good timing. The luring bit needing patience as its quite tricky to lure them out as if one gets too close they'll explode, if one gets too far they'll just walk away. A Spartan Laser beam can only penetrate two Carrier forms. In turn, this will make the Carrier forms explode without releasing any Pod infectors at all, similar to sticking a Carrier form with a grenade or killing it with a Needler supercombine explosion.

Running over Carrier forms by a vehicle, on the other hand, is a very bad idea. Their explosions will easily flip the vehicle, wasting precious time, especially on a level like Halo 3's final level.

In Halo Wars 2 prioritize destroying Flood Spawner, since it can produce units to counter any units and buildings that player uses to attack it.


  • Carrier forms have a slight similarity in physical appearance to the Flood Juggernaut.
  • Carrier forms are sometimes nicknamed "popcorn",[citation needed] due to how they "pop" and release Pod infectors. The title has also been applied to the Pod infectors themselves.
  • The Carrier form of Flood is the successor of the Simulacrums, from the Marathon series. The Simulacrums were cybernetic humans made to look like the crew of the UESC Marathon, the only flaw was that they all wore green jump suits, making it easy to distinguish which humans were actually Simulacrums. As soon as you were three meters close to them they would explode, heavily damaging or killing the player.
  • In Halo: Combat Evolved, the level "The Maw" contains a glitch in which the Carrier form explodes, but the Pod infectors do not move.
  • The Carrier forms in Halo: Combat Evolved and Halo 2 would release between 4-6 Pod infectors when they explode, but the Halo 3 Carrier forms would release dozens, but this is leveled out by a smaller and less extreme damage radius.
  • On rare occasions in Halo 3, the Carrier's arms and legs will be left behind upon death. However, this is exclusive to Halo 3 as the arms and legs completely vanish upon exploding in Halo: Combat Evolved and Halo 2.
  • Strangely, when shot by the Flamethrower, the Carrier form will explode and release the Pod infectors, which seem to survive the fire. Possibly the Carrier form's explosion puts out the fire. This is strange considering that an Incendiary grenade will kill the Carrier and the Pod infectors. The Incendiary grenade does, however, seem to have a small explosive force used to scatter the flames.
  • In Halo 3, sticking Carrier Forms with Plasma or Spike Grenades prevents the Pod infectors from being released, presumably because the grenade destroys them within the Form.
  • In Halo Wars 2, Flood spawners and Flood bursters are a more advanced type of the Flood carrier form.


List of appearances[edit]


  1. ^ Halo: The Flood, page 239: ("The Spartan [...] sidestepped to evade a charging carrier form.")
  2. ^ Halo: Combat Evolved, campaign level 343 Guilty Spark
  3. ^ Halo 2, campaign level The Oracle
  4. ^ Halo 3, campaign level Floodgate
  5. ^ a b Halo: First Strike, page 47: ("The Infection Forms rewrite a victim's cellular structure and convert him into a Combat Form, then later a Carrier Form")
  6. ^ Halo Wars 2, campaign level Light the Fuse
  7. ^ Halo: Ghosts of Onyx, page 197