Canon

Paranoid Marine

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"BEAUTIFUL, AIN'T IT? SOMEONE SHOULD TAKE A PICTURE."
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Paranoid Marine
A screenshot of the Paranoid Marine on the level 343 Guilty Spark.
Biographical information

Died:

September 21, 2552

Personal details

Gender:

Male

Political and military information

Affiliation:

UNSC Marine Corps

Rank:

Private

 

This paranoid Marine was a member of Fire Team Charlie, a Marine squad deployed to secure what was thought to be a Covenant weapons cache.[1]

Biography

The marine was one of the many assigned to UNSC Pillar of Autumn for Operation: RED FLAG. On August 30, 2552 he was aboard the ship when it escaped the Fall of Reach, arriving in the Soell system on September 19 at Installation 04. After successfully landing on the ringworld, he found himself a part of Fire Team Charlie alongside Privates Bisenti and Mendoza, and PFC Wallace A. Jenkins and led by Staff Sergeant Avery Johnson.[1] The squad was deployed into a swamp in search of a weapons cache under the control of the Covenant, later revealed to be a Flood containment facility. Once inside the facility, the squad met up with Captain Jacob Keyes, along with Privates Kappus and Riley and ventured further into the facility. After entering a large hall, the squad was ambushed and attacked by a wave of pod infectors. The Marine escaped the Flood infection by playing dead, though he also witnessed the death of almost his entire squad.[1] Shortly after the ambush, he fled and hid away from the Flood.[1][2]

John-117 encountered the Marine in the facility while in search of Captain Keyes.[1] John quickly disarmed the Marine after the Marine, now in a fear-crazed state, fired his M6D pistol at the sight of the Chief. The Spartan tried to comfort the Marine and urged him to return to the surface, but the Marine ignored him and crawled into a fetal position, whimpered, and then fell silent.[2] The Marine then proceeded to shoot himself after John continued his search for Captain Keyes.[3]

Quotes

  • "Stay back! Stay back, you're not turning me into one of those things!"
  • "I'll blow your brains out! Get away from me!"
  • "Gaaaaahh! Aaaaahh! Don't touch me, you freaks, I won't be like you, I'll die first!"
  • "Find your own hiding place, the monsters are everywhere!"
  • "Play dead! That's what I did... played dead. They took the live ones... Oh, God, I can still hear them!"
  • (sob) "Monsters..."
  • "Ahhhhhh! Ahhhhaaahhh..."
  • "Just leave me alone!"
  • "Sarge? Mendoza? Bisenti? Oh, God... the things took them. Away, away, away, they went away... They're gone! Get it? Gone!"
  • "They won't get me! Oh God... oh God I don't want to be like them, please, please no, please nooo..."

In-game information

Halo: Combat Evolved and Anniversary

The paranoid marine is a non-playable character first included in Halo: Combat Evolved on the level 343 Guilty Spark. He is encountered early in the level as the player first descends into the facility, before the Flood has been revealed. Upon opening a door into the chamber he resides in, he spots the player and begins trying to shoot them while spouting insane ramblings about monsters. He will not move and his Pistol has a bottomless magazine, meaning he never reloads. The player can kill him to take his Pistol, or leave him be.

In Halo: Combat Evolved Anniversary the marine's behaviour is the same though his model is updated to use the same Halo: Reach marine armor as the rest of the game.

For the purposes of campaign scoring in Halo: The Master Chief Collection, the Paranoid Marine is considered neither an enemy nor an ally. If the player kills the marine they will not receive points for killing an enemy, nor will they lose points for killing an ally. In the post-game the marine is listed as an enemy marine killed.

Halo: Campaign Evolved

The paranoid was included again on the remade iteration of 343 Guilty Spark in Halo: Campaign Evolved. Unlike the original game he does not fire at the player, instead aiming at the door the player enters through and continuing to fire in that direction. If the player steps in front of his weapon, his gunshots do no damage. Killing him drops the That's Just... Wrong skull.

Production notes

In Halo: Combat Evolved the marine is voiced by Ken Boynton. Early in production on the level, Joseph Staten wanted to include a feature where, if the player walked a certain distance from the marine, they would hear a single gunshot from his Pistol and could return to his body to find him having committed suicide. Martin O'Donnell pushed back on suggestions that the player might even be able to see him die, to preserve the subtlety of the level. Ultimately the feature never made it into the final game. O'Donnell also originally wanted the marine's lines to be randomly said at different times, but Jaime Griesemer pushed to have them all read out in order.[4]

Gallery

List of appearances

Sources

  1. ^ a b c d e Halo: Combat Evolved, campaign level 343 Guilty Spark
  2. ^ a b Halo: The Flood, chapter 8
  3. ^ halo.bungie.org, According to Jaime...: "[According to Jaime] he shoots himself, and you just miss seeing him do it." - Martin O'Donnell (Retrieved on Aug 4, 2026) [archive]
  4. ^ Halo 3, Legendary Edition: Halo: Combat Evolved developer commentary

See also

There are several other crazy NPCs the player can encounter throughout the other Halo games inspired by, and homages to, the Combat Evolved marine: