GUNGNIR-class Mjolnir: Difference between revisions
From Halopedia, the Halo wiki
Sith Venator (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Era|HCW|Post}} | {{Era|HCW|Post}} | ||
{{disambig header|the MJOLNIR | {{disambig header|the MJOLNIR Mark V[G] variant developed from Project GUNGNIR|the MJOLNIR Mark IV[G] variant, also known as the Grenadier armor|GRENADIER-class Mjolnir}} | ||
{{Armor infobox | {{Armor infobox | ||
|name=GUNGNIR | |name=GUNGNIR | ||
|image= {{tabcontainer|title1=GEN2|content1=[[File:H5G-GUNGNIR.png|250px]]|title2=GEN1|content2=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}} | |image= {{tabcontainer|title1=GEN2|content1=[[File:H5G-GUNGNIR.png|250px]]|title2=GEN1|content2=[[File:HTMCC HR Spartan GUNGNIR.png|275px]]}} | ||
|manufacturer=[[Misriah Armory]] (GEN1) | |manufacturer=[[Misriah Armory]] (GEN1){{Ref/Book|Id=EVG|EVG|Page=89}}<br> | ||
[[Hannibal Weapon Systems]] (GEN2) | [[Hannibal Weapon Systems]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=154}} | ||
|testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | |testsite=[[Rajtom Facility]] (GEN1){{Ref/Reuse|EVG}}<br> | ||
[[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | [[WG/Facility 93-00/Kotka]] (GEN2){{Ref/Reuse|H4EVG}} | ||
|type=MJOLNIR (GEN1) | |type=MJOLNIR (GEN1) [[MJOLNIR Powered Assault Armor/Mark V|Mark V]]{{Ref/Reuse|EVG}}<br> | ||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]{{Ref/Reuse|H4EVG}}<br> | |||
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]] | [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/Site|Id=xbox|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}} | ||
<br>[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/ | |role=Optimized use of the [[M6 Spartan Laser]] from [[Project GUNGNIR]]{{Ref/Reuse|EVG}} | ||
|role= | |hideb=yes | ||
|hideb= | |||
}} | }} | ||
'''GUNGNIR-class Mjolnir''', | '''GUNGNIR-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/G variant''' on the [[MJOLNIR Powered Assault Armor/Mark V|Mark V platform]], is a [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] variant originally designed by [[Misriah Armory]],{{Ref/Reuse|EVG}} with the [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] version being manufactured by [[Hannibal Weapon Systems]].{{Ref/Game|Id=H4|Game=H4|Section=Armor permutations (Halo 4)|SectionLinkText=Spartan Armor Customization|Detail=GUNGNIR Description}} | ||
==GEN1 overview== | ==GEN1 overview== | ||
===Specifications=== | ===Specifications=== | ||
The GUNGNIR helmet's visor is a " | The GUNGNIR helmet's visor is a "blast visor",{{Ref/Reuse|EVG}} which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the center{{Ref/Game|Id=Armory|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=GUNGNIR Description}} The helmet also has [[Wyrd III]] synchronized optimization which seamlessly connects the helmet to an [[M6 Spartan Laser]] to allow full access to the weapon.{{Ref/Reuse|EVG}} Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards. | ||
===Development history=== | ===Development history=== | ||
{{Main|Project GUNGNIR}} | {{Main|Project GUNGNIR}} | ||
It was developed as a part of the [[Project GUNGNIR|GUNGNIR Program]] | It was developed as a part of the [[Project GUNGNIR|GUNGNIR Program]] by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the [[M6 Spartan Laser]].{{Ref/Reuse|EVG}} The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.{{Ref/Reuse|Armory}} | ||
===Usage=== | ===Usage=== | ||
The [[UNSC | The shoulder pauldrons and knee guards were employed on the cross-branch Battle Dress Uniform, which was adapted into the [[UNSC Army]] [[UNSC Army Battle Dress Uniform|BDU]], the [[UNSC Marine Corps]] [[UNSC Marine Corps Battle Dress Uniform|BDU]], and a variant of the [[Orbital Drop Shock Trooper|ODST]] [[ODST armor|armor]].{{Ref/Level|HR|Exodus}}{{Ref/Level|HR|The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn}}{{Ref/Game|Id=Campaign|Game=HR|Section=Campaign|SectionLinkText=Campaign models}} | ||
<gallery> | <gallery class=center> | ||
File:Armour - GUNGNIR.jpg|Mark V GUNGNIR variant. | File:Armour - GUNGNIR.jpg|Mark V GUNGNIR variant. | ||
File:HR Trooper GungnirShoulders.jpg|A UNSC Army trooper employing GUNGNIR shoulder pauldrons. | |||
File:HR Trooper GungnirShoulders with Sniper rounds.jpg|A trooper employing a GUNGNIR shoulder pauldron with ammunitions attached. | |||
File:HR Marine GungnirKnees.jpg|A UNSC Marine wearing GUNGNIR knee guards. | |||
</gallery> | </gallery> | ||
==GEN2 overview== | ==GEN2 overview== | ||
===Specifications=== | ===Specifications=== | ||
The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | [[File:Halo4GUNGNIR.jpg|thumb|300px|The GEN2 armor with the Pulse skin.]] | ||
The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the [[COS-class Mjolnir]], which was tested on [[ANVIL Station]].{{Ref/Game|Id=Desc|MCC|''[[Halo 3]]'' [[Armor permutations (Halo 3)|customisation]] menu}} The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor. | |||
The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.{{Ref/Reuse|H4EVG}} | ||
===Development history=== | ===Development history=== | ||
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}} | Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the [[WG/Facility 93-00/Kotka]].{{Ref/Reuse|H4EVG}}{{Ref/Site|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/bb4ff0de-bfd2-4ec2-a32c-fc4cd5da74e2/gungnir|Site=Halo Waypoint|Page=Halo 4 Intel - Armor: GUNGNIR}} | ||
===Usage=== | ===Usage=== | ||
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} | Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.{{Ref/Reuse|H4EVG}} | ||
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.{{Ref/Game|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Armor Permutations|Detail=GUNGNIR - Helmet Description}} | ||
==In-game information== | ==In-game information== | ||
===''Halo: Reach'' - Mark V | ===''Halo: Reach'' - GEN1 Mark V=== | ||
All GUNGNIR armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor permutations (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the GUNGNIR set is attainable in the [[Season 1: Noble]] progression system. | |||
{| class="wikitable" style="width: 75%;" | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Helmet | ! style="width: 15%"|Helmet | ||
! style="width: 55%"|Description | ! style="width: 55%"|Description | ||
! style="width: 15%"|Unlock requirements (''Halo: Reach'') | ! style="width: 15%"|Unlock requirements <br/>(''Halo: Reach'') | ||
! style="width: 15%"|Unlock requirements (''Halo: MCC'') | ! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'') | ||
|- align="center" | |- align="center" | ||
|[[File:HR Gungnir Helmet Icon.png|75px]]<br/>GUNGNIR | |[[File:HR Gungnir Helmet Icon.png|75px]]<br/>GUNGNIR | ||
|align="left"|The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system. | |align="left"|The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system.<br/> | ||
The GUNGNIR Program involved the development of the many supplementary armor systems. | The GUNGNIR Program involved the development of the many supplementary armor systems. | ||
|{{Rank/HR|brig|link=yes}}, 250,000 cR | |{{Rank/HR|brig|link=yes}}, 250,000 cR | ||
Line 88: | Line 86: | ||
===''Halo 4'' - GEN2=== | ===''Halo 4'' - GEN2=== | ||
GUNGNIR was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''. In ''The Master Chief Collection'', the GUNGNIR set and its Pulse (PULS) skin variant are available by default. | |||
====''MCC'' | {| class="wikitable" style="width: 75%;" | ||
! style="width: 15%"|Armor | |||
! style="width: 55%"|Description | |||
! style="width: 15%"|Unlock requirements <br/>(''Halo 4'') | |||
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'') | |||
|- align="center" | |||
|rowspan="4"|[[File:H4 MJOLNIR Gungnir.png|75px]]<br/>GUNGNIR | |||
|align="left"|'''Description (H4):''' Now widely used, this armor was originally designed in parallel with the nonlinear rifle. | |||
|rowspan="4"|Complete the [[List of Halo 4 Commendations|Slayer Victory - Master commendation]]. | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC):''' Designed in parallel with the M6 G/GNR "Spartan Laser". | |||
|- align="center" | |||
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from GUNGNIR-class armor. | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC):''' Suit electronics are shielded against intense radiometric conditions. | |||
|- align="center" | |||
|rowspan="4"|[[File:Halo 4 preorder bonus (GUNGNIR Pulse).png|75px]]<br/>GUNGNIR Pulse (PULS) skin | |||
|align="left"|'''Description (H4):''' Customized with PULSE armor skin. | |||
|rowspan="4"| | |||
*Pre-order bonus through the [[Microsoft]] store. | |||
*Purchase the [[Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition]]. | |||
|rowspan="4"|Unlocked by default. | |||
|- align="center" | |||
|align="left"|'''Helmet description (MCC)''' GUNGNIR helmet customized with PULSE coating. | |||
|- align="center" | |||
|align="left"|'''Shoulder description (MCC)''' GUNGNIR left/right spaulder customized with PULSE coating. | |||
|- align="center" | |||
|align="left"|'''Chest description (MCC)''' GUNGNIR chassis customized with PULSE coating. | |||
|} | |||
===''Halo 5: Guardians'' - GEN2=== | ===''Halo 5: Guardians'' - GEN2=== | ||
''' | The ''Halo 4'' design of GUNGNIR returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor permutations (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor includes the GUNGNIR chest and shoulders, an unknown set of forearms, and [[LG-50 Bulk]] legs. The GEN2 GUNGNIR set only has one alternate skins, Dvalin. | ||
{| class="wikitable" style="width: 75%;" | |||
! style="width: 15%"|Helmet | |||
! style="width: 70%"|Description | |||
! style="width: 15%"|Unlock requirements | |||
|- align="center" | |||
|[[File:H5G REQ Helmets GUNGNIR Ultra Rare.png|100px]]<br/>GUNGNIR GEN2 (helmet) | |||
|align="left"|The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G-Helmet-Gungnir-Dvalin.png|100px]]<br/>GUNGNIR Dvalin (helmet skin) | |||
|align="left"|The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | |||
|align="left"|Legendary [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:REQ Card - Armor GUNGNIR.png|100px]]<br/>GUNGNIR GEN2 (body) | |||
|align="left"|Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | |||
|align="left"|Ultra Rare [[List of REQ cards|REQ card]] | |||
|- align="center" | |||
|[[File:H5G-Armor-Gungnir-Dvalin.png|100px]]<br/>GUNGNIR Dvalin (body skin) | |||
|align="left"|Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | |||
|align="left"|Legendary [[List of REQ cards|REQ card]] | |||
|} | |||
===''Halo Infinite'' - GEN3=== | |||
The GUNGNIR Mark V shoulder pauldrons return in ''[[Halo Infinite]]'', available under the [[Armor accessories/SAP|SAP category]].{{Ref/Reuse|xbox}} | |||
== | ==Production notes== | ||
* | *In [[List of references to Norse mythology in Halo|Norse mythology]], [[Wikipedia:Gungnir|Gungnir]] ("swaying one") is [[Wikipedia:Odin|Odin]]'s magical spear, which is an infallibly accurate weapon. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer. | ||
*The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, the god [[Wikipedia:Odin|Odin]] also had one eye. | |||
*In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' Gungnir armor. | *In pre-release ''[[Halo 4]]'' renders and the icon used to select the armor in ''Halo: The Master Chief Collection'', the forearms on the render were not available to be used in any release version of ''Halo 4''. These forearms would later used on the ''[[Halo 5: Guardians]]'' Gungnir armor. | ||
*The Dvalin skin for the GUNGNIR armor in ''Halo 5: Guardians'' is named after [[Wikipedia:Dvalinn|Dvalinn]], a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill. | |||
*The Dvalin skin for the GUNGNIR armor in ''Halo 5: Guardians'' is named after [[Wikipedia:Dvalinn|Dvalinn]], a dwarf | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR GUNGNIR}} | ||
<gallery> | <gallery> | ||
File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | File:HR_GUNGNIRHelmet_Concept.jpg|Concept art of the GUNGNIR helmet for ''[[Halo: Reach]]''. | ||
File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | File:GUNGNIR_helmet.jpg|The base of GUNGNIR helmet in ''Halo: Reach''. | ||
File:Gungnir.jpg|The GUNGNIR knee guard. | File:Gungnir.jpg|The GUNGNIR knee guard in ''Halo: Reach''. | ||
File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | File:H4 GUNGNIR Concept Art.jpg|Concept art of the GUNGNIR armor variant from ''[[Halo 4]]''. | ||
File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Front.jpg|Front render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4-Render-GungnirArmor-Back.jpg|Back render of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | File:H4 GUNGNIR 3d model.jpg|Front and back views of the GEN2 GUNGNIR armor in ''Halo 4''. | ||
File:H5-Waypoint-GUNGNIR.png|Default skin in ''Halo 5: Guardians''. | |||
File:HInf Armor Commando.jpg|SAP/Gungnir shoulder pauldrons on the MJOLNIR [GEN3] platform. | |||
File:H5-Waypoint-GUNGNIR.png|Default skin | |||
File: | |||
</gallery> | </gallery> | ||
Line 157: | Line 176: | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Armor/Permutation | {{Armor/Permutation}} | ||
{{Mjolnir | {{Mjolnir}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] | ||
[[Category:Halo: Reach multiplayer armor permutations]] | [[Category:Halo: Reach multiplayer armor permutations]] | ||
[[Category:Halo 4 multiplayer armor permutations]] | [[Category:Halo 4 multiplayer armor permutations]] |
Revision as of 07:16, June 16, 2021
GUNGNIR | |
---|---|
Production overview | |
Manufacturer(s): |
Misriah Armory (GEN1)[1] |
Testing site(s): |
Rajtom Facility (GEN1)[1] |
Type: |
MJOLNIR (GEN1) Mark V[1] |
Role(s): |
Optimized use of the M6 Spartan Laser from Project GUNGNIR[1] |
GUNGNIR-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/G variant on the Mark V platform, is a MJOLNIR armor variant originally designed by Misriah Armory,[1] with the GEN2 version being manufactured by Hannibal Weapon Systems.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[4]
GEN1 overview
Specifications
The GUNGNIR helmet's visor is a "blast visor",[1] which is boxy and comes with more facial protection than any other helmet as it fully covers the front of the head and it replaces the usage of a visor with a small camera on the left that displays the outside to the user. It bears a white stripe running down the right side with the Norse symbol for Gungnir in the centerTEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[5] The helmet also has Wyrd III synchronized optimization which seamlessly connects the helmet to an M6 Spartan Laser to allow full access to the weapon.[1] Project GUNGNIR also developed supplementary armor systems, including shoulder pauldrons and knee guards.
Development history
- Main article: Project GUNGNIR
It was developed as a part of the GUNGNIR Program by a separate but parallel team, as a modification of existing Mjolnir variants optimized for the use of the M6 Spartan Laser.[1] The GUNGNIR program also produced several supplemental armor like pauldrons and knee guards.[5]
Usage
The shoulder pauldrons and knee guards were employed on the cross-branch Battle Dress Uniform, which was adapted into the UNSC Army BDU, the UNSC Marine Corps BDU, and a variant of the ODST armor.[6][7]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[8]
GEN2 overview
Specifications
The physical architecture of the GEN2 GUNGNIR body armor strongly resembles the COS-class Mjolnir, which was tested on ANVIL Station.[9] The GEN2 GUNGNIR helmet, unlike its Mark V iteration, is round. Like the previous iterations, there is no visor, but the video camera has moved from the left side to the right side of the helmet. The helmet is less angular overall, and the front extends much less than its predecessor.
The helmet continues to have Wyrd III integrated video optics, though the helmet has enhanced cranial plating now. The chest has a centralized power-distribution capacitor(Servo L-903), and a breach-anchored collar system for in-field modification.[2]
Development history
Continuing from the GEN1 variants, Hannibal acquired the rights to create a GEN2 variant. Hannibal then created and tested it at the WG/Facility 93-00/Kotka.[2][10]
Usage
Despite being considered an exclusive armor set, many Spartans have adopted GUNGNIR regardless of their weapon loadouts due to its isolated video optics, Wyrd III sensory optimization, and enhanced cranial plating. This was especially useful when operating at or near Covenant manufacturing sites, as it protected against intense flare radiometric conditions.[2]
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[11]
In-game information
Halo: Reach - GEN1 Mark V
All GUNGNIR armor types can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the GUNGNIR set is attainable in the Season 1: Noble progression system.
Helmet | Description | Unlock requirements (Halo: Reach) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
GUNGNIR |
The Mk.V[G] was developed as part of the GUNGNIR Program alongside the M6 G/GNR Weapon system. The GUNGNIR Program involved the development of the many supplementary armor systems. |
Brigadier, 250,000 cR | Season 1, Tier 85 ( 1) |
GUNGNIR (HU/RS) |
Hardened uplink/remote sensor package. A favorite of sniper units. | Brigadier, 125,000 cR | Season 1, Tier 89 ( 1) |
GUNGNIR (CBRN) |
For operations in hazard zones. | Mythic, 400,000 cR | Season 1, Tier 94 ( 1) |
GUNGNIR shoulders |
The Supplemental Armor, Pauldron, MJOLNIR Mk.V[G] was developed as part of the GUNGNIR Program. | Warrant Officer, 8000 cR | Season 1, Tier 36 ( 1) |
GUNGNIR Knees |
The GUNGNIR Program also produced many supplementary armor systems. | Captain, 25,000 cR | Season 1, Tier 48 ( 1) |
Halo 4 - GEN2
GUNGNIR was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the GUNGNIR set and its Pulse (PULS) skin variant are available by default.
Armor | Description | Unlock requirements (Halo 4) |
Unlock requirements (Halo: MCC) |
---|---|---|---|
GUNGNIR |
Description (H4): Now widely used, this armor was originally designed in parallel with the nonlinear rifle. | Complete the Slayer Victory - Master commendation. | Unlocked by default. |
Helmet description (MCC): Designed in parallel with the M6 G/GNR "Spartan Laser". | |||
Shoulders description (MCC): Modular left/right spaulder from GUNGNIR-class armor. | |||
Chest description (MCC): Suit electronics are shielded against intense radiometric conditions. | |||
GUNGNIR Pulse (PULS) skin |
Description (H4): Customized with PULSE armor skin. |
|
Unlocked by default. |
Helmet description (MCC) GUNGNIR helmet customized with PULSE coating. | |||
Shoulder description (MCC) GUNGNIR left/right spaulder customized with PULSE coating. | |||
Chest description (MCC) GUNGNIR chassis customized with PULSE coating. |
Halo 5: Guardians - GEN2
The Halo 4 design of GUNGNIR returns in Halo 5: Guardians. The helmet and body armor are unlockable as armor permutations through the Requisition system. The body armor includes the GUNGNIR chest and shoulders, an unknown set of forearms, and LG-50 Bulk legs. The GEN2 GUNGNIR set only has one alternate skins, Dvalin.
Helmet | Description | Unlock requirements |
---|---|---|
GUNGNIR GEN2 (helmet) |
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | Ultra Rare REQ card |
GUNGNIR Dvalin (helmet skin) |
The GUNGNIR target acquisition and tracking system has been adapted into various UNSC weapon systems. | Legendary REQ card |
GUNGNIR GEN2 (body) |
Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | Ultra Rare REQ card |
GUNGNIR Dvalin (body skin) |
Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit. | Legendary REQ card |
Halo Infinite - GEN3
The GUNGNIR Mark V shoulder pauldrons return in Halo Infinite, available under the SAP category.[3]
Production notes
- In Norse mythology, Gungnir ("swaying one") is Odin's magical spear, which is an infallibly accurate weapon. This is a theme of the Spartan armor systems as MJOLNIR is the name of Thor's hammer.
- The GUNGNIR helmet has only one video camera "eye" on one side of the face; in Norse mythology, the god Odin also had one eye.
- In pre-release Halo 4 renders and the icon used to select the armor in Halo: The Master Chief Collection, the forearms on the render were not available to be used in any release version of Halo 4. These forearms would later used on the Halo 5: Guardians Gungnir armor.
- The Dvalin skin for the GUNGNIR armor in Halo 5: Guardians is named after Dvalinn, a dwarf who appears in several Old Norse tales and kennings on Norse mythology. Dvalinn is also listed as one of the four stags of Yggdrasill.
Gallery
Browse more images in this article's gallery page. |
Concept art of the GUNGNIR helmet for Halo: Reach.
- Gungnir.jpg
The GUNGNIR knee guard in Halo: Reach.
Concept art of the GUNGNIR armor variant from Halo 4.
List of appearances
- Halo 3 (Halo: The Master Chief Collection only; identified as "COS forearms")
- Halo: Reach (First appearance)
- Halo 4
- Halo 5: Guardians
- Halo Infinite
Sources
- ^ a b c d e f g h Halo: The Essential Visual Guide, page 89
- ^ a b c d e f Halo 4: The Essential Visual Guide, page 154
- ^ a b Xbox, Halo Infinite (Retrieved on Jun 14, 2021) [archive]
- ^ Halo 4: GUNGNIR Description
- ^ a b Halo: Reach: GUNGNIR Description
- ^ Halo: Reach, campaign level Exodus
- ^ Halo: Reach, campaign level The Pillar of Autumn
- ^ Halo: Reach
- ^ Halo: The Master Chief Collection, Halo 3 customisation menu
- ^ Halo Waypoint, Halo 4 Intel - Armor: GUNGNIR
- ^ Halo 5: Guardians: GUNGNIR - Helmet Description