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RECON-class Mjolnir: Difference between revisions

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'''Unlock''': After March 2012, unlocked for online profiles by default. Previously, it was unlocked by completing the [[Vidmaster Challenges]] and clicking "Unlock My Recon" in Bungie.net Service Record.<br />
'''Unlock''': After March 2012, unlocked for online profiles by default. Previously, it was unlocked by completing the [[Vidmaster Challenges]] and clicking "Unlock My Recon" in Bungie.net Service Record.<br />
*Helmet Description: The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance.
*Helmet Description: The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance.
*Shoulders Description: In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of enderance. This was achieved by relying on several tried-and-true methods.  
*Shoulders Description: In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods.  
*Body Description: In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signiture, reflective surfaces, and Cherenkov radiation emission.
*Body Description: In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signiture, reflective surfaces, and Cherenkov radiation emission.



Revision as of 23:02, May 13, 2015

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Template:Article Quote Template:Armor Infobox The MJOLNIR Powered Assault Armor/R variant, colloquially known as Recon armor, is a stealth-oriented variant of the MJOLNIR Powered Assault Armor that was commissioned and developed by the Office of Naval Intelligence.[1] The helmet is also used with a specialized variant of the ODST armor.[2]

Development history

GEN1

The Recon armor was developed parallel to the Scout armor in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility in Swanbourne, Perth, Western Australia. The armor was designed to provide the wearer with stealth capabilities and with little or no loss of endurance, specifically by reducing its infrared signature, reflective surfaces, and Cherenkov radiation emission. A similar helmet was also used in the Recon variant of the ODST armor.

GEN2

As a result of the Ordnance Commission, Imbrium Machine Complex took over production of the Recon variant after the Human-Covenant War.[3] The GEN2 variant was tested at Ankara, Mare Imbrium, Luna. It offers improved movement stabilizers and adjustable shield distribution channels for versatility during deep-field reconnaissance.[4] The GEN2 Recon helmet also contains a highly-classified Auspex battlenet uplink featuring state-of-the-art ONI counter-cyberintrusion and firewall routines. The armor itself is fitted with emissions baffling and plasma electronic support activity sensors for observation missions behind enemy lines.[5]

In-game information

Halo 3

Unlock: After March 2012, unlocked for online profiles by default. Previously, it was unlocked by completing the Vidmaster Challenges and clicking "Unlock My Recon" in Bungie.net Service Record.

  • Helmet Description: The Mjolnir VI/R variant was developed concurrently with the Mjolnir Mark VI Powered Assault Armor. The goal was to increase stealth capability without impacting endurance.
  • Shoulders Description: In developing the Mjolnir VI/R variant, the goal was to increase the armor's overall stealth capabilities with little or no loss of endurance. This was achieved by relying on several tried-and-true methods.
  • Body Description: In developing the Mjolnir Mark VI Powered Assault Armor/R, the emphasis was to increase stealth capability, specifically by reducing it's IR signiture, reflective surfaces, and Cherenkov radiation emission.

Halo: Reach

Helmet

The MJOLNIR, Prototype[R] is being developed concurrently with the Mark VI MJOLNIR PAA.
Base Price: 100,000 cR, Colonel

  • Description: Data gathered from these field tests will be used to improve the final production model.

HUL Price: 75,000 cR, Colonel

  • Description: External hardened uplink for MILINT acquisistion; reserved for sensitive OPs.

UA/HUL[3]: Pre-order

  • Description: Up-armored variant with hardened 3rd-generation uplink module for MILINT acquisition.

Shoulders

Unlock: 1,500 cR, Corporal

  • Description: The MJOLNIR[R] prototype reduces armor silhouette without decreasing survivability.

Halo 4

Unlock: Available at Spartan Rank 26

  • Description: Ankara's reowned IMC took ownership of RECON production after the war.

Available skins: SURG(Surge)

Halo 5: Guardians Multiplayer Beta

Unlock: Achieve SR-5 (Helmet), SR-6 (Body armor)

  • Helmet Description: The heavily classified Auspex battlenet uplink in the RECON helmet contains the latest counter-cyberintrusion and firewall routines from ONI.
  • Body Description: RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.

Trivia

  • On 7/7/09, players that beat a team of Bungie employees in Matchmaking were awarded Recon Armor.
  • Unlocking the Vidmaster Endure Achievement will unlock Dare's Recon helmet as a wearable "hat" for the player's Xbox LIVE avatar.
  • On March 31, 2012 Bungie.net transferred all Halo 3 and Halo: Reach record-keeping to Halo Waypoint. As part of the transition Recon armor was unlocked by default for all online Halo 3 profiles.[6]

Gallery

List of appearances

Sources