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SCOUT-class Mjolnir: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
{{Article quote|One of the longest running configurations currently on the Mjolnir platform.{{Ref/Game|Halo 4}}}}
{{Article quote|One of the longest running configurations currently on the Mjolnir platform.{{Ref/Game|Id=H4|Game=H4|Section=Armor permutations (Halo 4)|SectionLinkText=Spartan Armor Customization|Detail=Scout Description|Quote=One of the longest running configurations currently on the Mjolnir platform.}}}}
{{Armor infobox
{{Armor infobox
|name=Scout
|name=Scout
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|title2=GEN1 Mark V|content2=[[File:HR Scout Helmet Icon.png|275px]]|title1=GEN1 Mark IV|content1=[[File:LindaSOIV.png|275px]]
|title2=GEN1 Mark V|content2=[[File:HR Scout Helmet Icon.png|275px]]|title1=GEN1 Mark IV|content1=[[File:LindaSOIV.png|275px]]
}}
}}
|manufacturer=[[Materials Group]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''' ''- Page 165''</ref>
|manufacturer=[[Materials Group]]{{Ref/Book|Id=EVG|EVG|Page=165}}
|testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br>
|testsite= [[Beta-5 Division Ordnance Testing Facility]] (GEN1){{Ref/Reuse|EVG}}<br>
[[WG/Facility 58-32/B5D]] (GEN2)<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''' ''- Page 165''</ref>
[[WG/Facility 58-32/B5D]] (GEN2){{Ref/Book|Id=H4EVG|H4EVG|Page=165}}
|type=MJOLNIR (GEN1)
|type=MJOLNIR (GEN1)
*[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]
*[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]
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*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
*[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2)]]
<br>[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]
<br>[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3)]]{{Ref/Site|Id=xbox|D=14|M=6|Y=2021|URL=https://www.xbox.com/en-GB/games/halo-infinite|Site=Xbox|Page=Halo Infinite}}
|role=Scouting
|role=Scouting
|hideb=]]
|hideb=]]
}}
}}


'''SCOUT-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/S variant''', is a variant of the [[MJOLNIR Powered Assault Armor]] that was developed by the [[Materials Group]].<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint:''' ''The MJOLNIR Project 2'']</ref>
'''SCOUT-class Mjolnir''', also designated as the '''MJOLNIR Powered Assault Armor/S variant''', is a variant of the [[MJOLNIR Powered Assault Armor]] that was developed by the [[Materials Group]].{{Ref/Site|Id=Waypoint|D=16|M=11|Y=2010|URL=http://halo.xbox.com/en-us#/intel/featured/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df|Site=Halo Waypoint|Page=MJOLNIR 2|LocalArchive=The MJOLNIR Project}}


==GEN1 overview==
==GEN1 overview==
===Specifications===
===Specifications===
The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.<ref name="h3">'''[[Halo 3]]''' ''- Armory description''</ref> In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.{{Ref/Reuse|EVG}}
The Scout armor uses advanced materials to provide stealth properties, while the [[MJOLNIR Powered Assault Armor/R variant|'R' variant]] reduces infrared signature and radiation emissions.{{Ref/Game|Id=H3|Game=H3|Section=Armor permutations (Halo 3)|SectionLinkText=Spartan Armor Customization|Detail=Scout Description}} In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.{{Ref/Reuse|EVG}}


===Development history===
===Development history===
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}}{{Ref/Reuse|h3}} The Scout variant was developed for use with the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]] and was later upgraded to function with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].{{Ref/Reuse|EVG}}<ref name="reach">'''[[Halo: Reach]]''' ''- Armory description''</ref><!--Halo Waypoint states that the Scout and Recon helmets were developed for the Mark VI platform. However, this statement is retconned in Halo: The Essential Visual Guide.-->
The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's [[Beta-5 Division Ordnance Testing Facility]] at [[Swanbourne]], [[Wikipedia:Perth|Perth]], in [[Wikipedia:Western Australia|Western]] [[Australia]].{{Ref/Reuse|EVG}}{{Ref/Reuse|H3}} The Scout variant was developed for use with the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]] and was later upgraded to function with the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]].{{Ref/Reuse|EVG}}{{Ref/Game|Id=Armory|Game=HR|Section=Armor permutations (Halo: Reach)|SectionLinkText=Armory|Detail=Scout Description}}<!--Halo Waypoint states that the Scout and Recon helmets were developed for the Mark VI platform. However, this statement is retconned in Halo: The Essential Visual Guide.-->


After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].<ref name="CF:Noble">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions '''Halo Waypoint''': ''Canon Fodder 5/6/2016: Noble Intentions'']</ref>
After the first wave of [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] systems, based on the request of an [[Jun-A266|unnamed VIP]], a one-off upgrade to the Mark V version of the suit was created, called [[VIGILANT-class Mjolnir]].{{Ref/Site|Id=CF:Noble|D=6|M=5|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-noble-intentions|Site=Halo Waypoint|Page=Canon Fodder: Noble Intentions}}


===Usage===
===Usage===
Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are [[Linda-058]] and [[Jun-A266]].{{Ref/Reuse|EVG}}
Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are [[Linda-058]] and [[Jun-A266]].{{Ref/Reuse|EVG}}


<gallery>
<gallery class=center>
File:Mark IV Scout-like.png|Linda wearing the Mark IV '''Scout''' helmet.
File:Mark IV Scout-like.png|Linda-058 wearing the Mark IV Scout helmet.
File:Mark V(Scout).jpg|Mark V '''Scout''' Variant
File:Mark V(Scout).jpg|Mark V variant of the Scout helmet.
File:ScoutArmor.png|The MJOLNIR Mark VI '''Scout''' Variant.
File:ScoutArmor.png|The MJOLNIR Mark VI Scout Variant.
</gallery>
</gallery>


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The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.{{Ref/Reuse|H4EVG}}
The [[MJOLNIR Powered Assault Armor (GEN2)|GEN2]] variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.{{Ref/Reuse|H4EVG}}


It contains the most capable covert anti-tracking system and shroud-induction packages available for use.<ref name="h4guide">[[Halo 4 Interactive Guide#Armor Types|'''Halo 4 Interactive Guide''' ''- Armor Types: Scout'']]</ref> SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.<ref name="H5 Armory">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref>
It contains the most capable covert anti-tracking system and shroud-induction packages available for use.{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/3ce612f7-8734-4c73-835c-b2b978b89003/scout|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Armor Types: Scout|D=23|M=4|Y=2013|LocalArchive=Halo 4 Interactive Guide#Armor Types}} SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.{{Ref/Game|Id=H5G|Game=H5G|Section=Armor permutations (Halo 5: Guardians)|SectionLinkText=Spartan Appearance Customization|Detail=Scout - Body Description|Quote=In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.}}


The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.{{Ref/Reuse|H4EVG}} The kit also includes an IR-sig modulator.<ref name="H4LE">'''[[Halo 4 Limited Edition]]''' ''- UNSC ''Infinity'' briefing packet''</ref>
The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.{{Ref/Reuse|H4EVG}} The kit also includes an IR-sig modulator.{{Ref/Game|Id=H4LE|[[Halo 4 Limited Edition]]|Detail=[[Infinity Briefing Packet|''Infinity'' briefing packet]]}}


===Development history===
===Development history===
During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model,{{Ref/Reuse|H5 Armory}} Testing was done in the [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}} Testing for the GEN2 version was swiftly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.<ref>'''[[Halo: Initiation]]''' ''- [[Halo: Initiation Issue 2|Issue 2]]''</ref>
During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,{{Ref/Reuse|H5G}} Testing was done in the [[WG/Facility 58-32/B5D]].{{Ref/Reuse|H4EVG}} Testing for the GEN2 version was swiftly done, as by [[2553#January|January 2553]] a copy of the armor was on board the {{UNSCShip|Infinity}}.{{Ref/Comic|HInit|Issue=2}}


===Usage===
===Usage===
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== In-game information ==
== In-game information ==
===''Halo 3''===
===''Halo 3'' - Mark VI===
==== Helmet ====
The Scout [[Armor permutations (Halo 3)|armor permutation]] is unlockable in ''Halo 3''. The helmet features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines. The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from ''[[Halo: Combat Evolved]]'', and the shoulder plates of the Brutes in ''[[Halo 2]]''. Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.
'''Unlock''': Unlock the [[Used Car Salesman]] [[Achievements (Halo 3)|achievement]].
{| class="wikitable" style="width: 75%;"
*'''Description''': As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials.
! style="width: 15%"|Helmet
It features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines.
! style="width: 55%"|Description
====Shoulders====
! style="width: 15%"|Unlock requirements<br>(''Halo 3'')
'''Unlock''': Unlock the [[Mongoose Mowdown]] achievement.
! style="width: 15%"|Unlock requirements<br>(''Halo: MCC'')
*'''Description''': The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities.
|- align="center"
The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original [[UNSC Marine Corps|Marine]] armor from ''[[Halo: Combat Evolved]]'', and the shoulder plates of the [[Jiralhanae|Brutes]] in ''[[Halo 2]]''.
|rowspan=4|[[File:HTMCC H3 Scout Menu Render.png|100px]]<br/>Scout
==== Chest ====
|align="left"|'''Helmet:''' As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials.
'''Unlock''': Unlock the [[Too Close to the Sun]] achievement.
|Unlock the [[Used Car Salesman]] [[Achievements (Halo 3)|achievement]].
*'''Description''': The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia.
|rowspan=4|Unlocked by default.
Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a '''H'''-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.
|- align="center"
====''MCC'' description====
|align="left"|'''Shoulder:''' The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities.
*'''Description''': The SCOUT variant uses advanced materials to improve the armor's stealth capabilities.
|Unlock the [[Mongoose Mowdown]] achievement.
 
|- align="center"
===''Halo: Reach''===
|align="left"|'''Chest:''' The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia.  
The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.<br>
|Unlock the [[Too Close to the Sun]] achievement.
'''Base cost:''' 40,000 cR, [[Rank (Halo: Reach)|Captain]]
|- align="center"
*'''Description''': The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program.
|align="left"|'''MCC:''' The SCOUT variant uses advanced materials to improve the armor's stealth capabilities.
'''HU/RS cost''': 5,000 cR, Captain
|N/A
*'''Description''': Hardened uplink/remote sensor package; A favorite of Sniper units.
|}
'''CBRN/CNM cost''': 5,000 cR, Captain
*'''Description''': For operations in hazard zones; command network module.


In ''Halo: Reach'', the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in ''Halo 3''.{{Ref/Reuse|reach}} It resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. The player must achieve the rank of Captain to unlock this helmet.
===''Halo: Reach'' - Mark V===
The Scout set returns in ''[[Halo: Reach]]'', though the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in ''Halo 3''. The helmet resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a [[CBRN module]] with a [[Command Network Module]] on the right side. The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. All Scout armor types can be unlocked in the ''[[Halo: Reach]]''{{'}}s [[Armor permutations (Halo: Reach)|Armory]] through the game's purchase system via the use of [[Credits|cR]]. In ''Halo: The Master Chief Collection'', the Scout set is attainable in the [[Season 1: Noble]] progression system.
{| class="wikitable" style="width: 75%;"
! style="width: 20%"|Armor
! style="width: 40%"|Description
! style="width: 20%"|Unlock requirements<br>(''Halo: Reach'')
! style="width: 20%"|Unlock requirements<br>(''Halo: MCC'')
|- align="center"
|[[File:HR Scout Helmet Icon.png|75px]]<br/>Scout helmet
|align="left"|The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.<br>The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program.
|{{Rank/HR|capt|link=yes}}, 40,000 cR
|[[Season 1: Noble|Season 1]] Tier 40, {{SeasonPoint|1}}
|- align="center"
|[[File:HR Scout HURS Helmet Icon.png|75px]]<br/>Scout ([[Hardened Uplink|HU/RS]])
|align="left"|Hardened uplink/remote sensor package; A favorite of Sniper units.
|{{Rank/HR|capt|link=yes}}, 5,000 cR
|[[Season 1: Noble|Season 1]] Tier 40, {{SeasonPoint|1}}
|- align="center"
|[[File:HR Scout CBRNCNM Helmet Icon.png|75px]]<br/>Scout ([[CBRN module|CBRN]]/[[Command Network Module|CNM]])
|align="left"|For operations in hazard zones; command network module.
|{{Rank/HR|capt|link=yes}}, 5,000 cR
|[[Season 1: Noble|Season 1]] Tier 40, {{SeasonPoint|1}}
|}


Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a Chemical, Biological, Radiological, and Nuclear Module with a Command Network Module-Improved on the right side (incorrectly called CNM) (CBRN/CNM, should be CBRN/CNM-I). The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight.
===''Halo 4'' - GEN2===
Scout was one of the [[Armor permutations (Halo 4)|armor permutations]] to return, albeit completely redesigned for [[GEN2]], in ''[[Halo 4]]''.  In ''The Master Chief Collection'', the Scout set and its two skins, Apex (APEX) and Toxic (TOXC) variants, are available by default.


===''Halo 4''===
{| class="wikitable" style="width: 75%;"
'''Available skins''': Apex (APEX) and Toxic (TOXC)<br>
! style="width: 15%"|Armor
'''Default unlock''': Achieve [[Rank (Halo 4)|Spartan Rank 38]].<br>
! style="width: 55%"|Description
'''Apex unlock''': Complete the [[List of Halo 4 Commendations|Oddball Victory - Master commendation]].<br>
! style="width: 15%"|Unlock requirements <br/>(''Halo 4'')
'''Toxic unlock''': Purchase the Scout-armored Spartan action figure in the [[McFarlane Toys/Halo 4 Series 2|second series of McFarlane's ''Halo 4'' action figures]]. It is not usable in [[Spartan Ops]].
! style="width: 15%"|Unlock requirements <br/>(''Halo: MCC'')
*'''Description''': One of the longest running configurations currently on the Mjolnir platform.
|- align="center"
The Scout variant is available as a customization option for the MJOLNIR (GEN2) armor system. It is relatively unchanged from its previous incarnation.
|rowspan="4"|[[File:H4 MJOLNIR Scout.png|75px]]<br/>Scout
|align="left"|'''Description (H4):''' One of the longest running configurations currently on the Mjolnir platform.
|rowspan="4"|Achieve [[Rank (Halo 4)|Spartan Rank 38]].<br>
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC):''' An enduring Mjolnir helmet configuration.
|- align="center"
|align="left"|'''Shoulders description (MCC):''' Modular left/right spaulder from Scout-class armor.
|- align="center"
|align="left"|'''Chest description (MCC):''' Retains most features and capabilities of its GEN1 counterpart.
|- align="center"
|rowspan="4"|N/A<br/>Scout Apex (APEX) skin
|align="left"|'''Description (H4):''' Customized with APEX armor skin.
|rowspan="4"|Complete the [[List of Halo 4 Commendations|Oddball Victory - Master commendation]].
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC)''' Scout helmet customized with APEX coating.
|- align="center"
|align="left"|'''Shoulder description (MCC)''' Scout left/right spaulder customized with APEX coating.
|- align="center"
|align="left"|'''Chest description (MCC)''' Scout chassis customized with APEX coating.
|- align="center"
|rowspan="4"|[[File:H4 - Scout armor (TOXC) - Transparent.png|75px]]<br/>Scout Toxic (TOXC) skin
|align="left"|'''Description (H4):''' Customized with TOXIC armor skin.
|rowspan="4"|Purchase the Scout-armored Spartan action figure in the [[McFarlane Toys/Halo 4 Series 2|second series of McFarlane's ''Halo 4'' action figures]]. It is not usable in [[Spartan Ops]].
|rowspan="4"|Unlocked by default.
|- align="center"
|align="left"|'''Helmet description (MCC)''' Scout helmet customized with TOXIC coating.
|- align="center"
|align="left"|'''Shoulder description (MCC)''' Scout left/right spaulder customized with TOXIC coating.
|- align="center"
|align="left"|'''Chest description (MCC)''' Scout chassis customized with TOXIC coating.
|}


====''MCC'' descriptions====
===''Halo 5: Guardians'' - GEN2===
*'''Helmet description''': An enduring Mjolnir helmet configuration.
The ''Halo 4'' design of Scout returns in ''[[Halo 5: Guardians]]''. The helmet and body armor are unlockable as [[Armor permutations (Halo 5: Guardians)|armor permutations]] through the [[Requisition system]]. The body armor includes the Scout chest and shoulders, [[Inner-plated]] forearms, and [[Outer-plated]] legs. The GEN2 Scout set has three alternate skins: Decoy, Observer, and Outrider.  
*'''Shoulder description''': Modular left/right spaulder from Scout-class armor.
*'''Chest description''': Retains most features and capabilities of its GEN1 counterpart.


===''Halo 5: Guardians''===
{| class="wikitable" style="width: 75%;"
'''Available skins''': Decoy, Observer, and Outrider<br>
! style="width: 15%"|Helmet
'''Default unlock''': Uncommon [[REQ]] card<br>
! style="width: 70%"|Description
'''Decoy unlock''': Rare REQ card<br>
! style="width: 15%"|Unlock requirements
'''Observer unlock''': Ultra Rare REQ card<br>
|- align="center"
'''Outrider unlock''': Legendary REQ card
|[[File:H5G REQ Helmets Scout Uncommon.png|100px]]<br/>Scout (helmet)
*'''Helmet description''': Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
*'''Body description''': In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Helmet Scout Decoy.png|100px]]<br/>Scout Decoy (helmet skin)
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Scout Observer Ultra Rare.png|100px]]<br/>Scout Observer (helmet skin)
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:H5G REQ Helmets Scout Outrider Legendary.png|100px]]<br/>Scout Outrider (helmet skin)
|align="left"|Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model.
|align="left"|Legendary [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Scout Armor.png|100px]]<br/>Scout (body)
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
|align="left"|Uncommon [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Scout Decoy.png|100px]]<br/>Scout Decoy (body skin)
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
|align="left"|Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Scout Observer.png|100px]]<br/>Scout Observer (body skin)
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
|align="left"|Ultra Rare [[List of REQ cards|REQ card]]
|- align="center"
|[[File:REQ Card - Armor Scout Outrider.png|100px]]<br/>Scout Outrider (body skin)
|align="left"|In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
|align="left"|Legendary [[List of REQ cards|REQ card]]
|}


In ''Halo 5: Guardians'' due to the "Body" having a predefined customisation this armor set permanently has the following parts from ''Halo 4'':
===''Halo Infinite'' - GEN3===
*'''Body''': Scout
The Mark V Scout helmet returns in ''[[Halo Infinite]]''.{{Ref/Reuse|xbox}}
*'''Shoulders''': Scout
*'''Forearms''': [[Inner-plated]]
*'''Legs''': [[Outer-plated]]


==Trivia==
==Trivia==
{{Other languages
{{Other languages
|fr={{Explain|''Éclaireur''|Scout}} in ''Halo 3'' and the ''Halo 4 Limited Edition''<nowiki>'</nowiki>s ''Infinity Briefing Packet''.<br>
|fr={{Explain|''Éclaireur''|Scout}} in ''Halo 3'' and the ''Halo 4 Limited Edition''{{'}}s ''Infinity Briefing Packet''.<br>
{{Explain|''Scout''|Scout}} in ''Halo 4'' and ''Halo 5: Guardians''.
{{Explain|''Scout''|Scout}} in ''Halo 4'' and ''Halo 5: Guardians''.
}}
}}
*The official ''[[Halo 3: The Official Strategy Guide]]'' mistakenly states that the shoulder pads are unlocked by gaining the [[We're in for Some Chop]] [[achievement]].
*The official ''[[Halo 3: The Official Strategy Guide]]'' mistakenly states that the shoulder pads are unlocked by gaining the [[We're in for Some Chop]] [[achievement]].
*In the first months of ''Halo 3'' multiplayer, the Scout chest piece had a [[glitch]]; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. [[Bungie]] fixed the glitch in the first ''Halo 3'' Title Update.
*In the first months of ''Halo 3'' multiplayer, the Scout chest piece had a [[glitch]]; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. [[Bungie]] fixed the glitch in the first ''Halo 3'' Title Update.
*The ''[[Halo Encyclopedia (2009 edition)]]'' mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the ''Encyclopedia''.<ref>'''[[Halo Encyclopedia (2009 edition)]]''' ''- Page 96''</ref>
*The ''[[Halo Encyclopedia (2009 edition)]]'' mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the ''Encyclopedia''.{{Ref/Book|Enc|Page=96}}
*During the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the final model for the [[CQC-class Mjolnir|CQC]] shoulder pauldron was designated as the Scout shoulder pauldrons, and costed 200 [[Credits|cR]]. Similarly, the final model for the [[Armor accessories/UA|UA/Multi-Threat chest piece]] was designed as [[Armor accessories/Assault|Assault/Scout]] chest piece, and costed 400 cR.{{Ref/YouTube|J8uFmNNDGI8|iDuL|Halo: Reach Multiplayer Beta (X360) Start up, Armor & Menu Exploration}}
*A coincidence relating to this armor is that both visual guides, the ''[[Halo: The Essential Visual Guide]]'', and the ''[[Halo 4: The Essential Visual Guide]]'' have this armor set on page 165.
*A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead.
*A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead.
*A coincidence relating to this armor is that both visual guides, the ''[[Halo: The Essential Visual Guide]]'', and the ''[[Halo 4: The Essential Visual Guide]]'' have this armor set on page 165.


== Gallery ==
== Gallery ==
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Scout}}
{{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Scout}}
===Normal gallery===
===''Halo 3''===
<gallery>
File:Haloplaatjepopqr4.png|A frontal view of the Mark VI helmet.
File:Needler123.jpg|A SPARTAN-II with the Scout helmet firing a [[Type-33 Needler|Needler]].
</gallery>
 
===''Halo: Reach''===
<gallery>
<gallery>
File:Haloplaatjepopqr4.png|A more frontal view of the Mk. VI helmet.
File:Needler123.jpg|A SPARTAN-II with the Scout helmet firing a [[Type-33 Guided Munitions Launcher|Needler]] in ''Halo 3''.
File:HR Scout Concept Early.jpg|Early iteration of the Scout helmet for ''Halo: Reach''.
File:HR Scout Concept Early.jpg|Early iteration of the Scout helmet for ''Halo: Reach''.
File:HR_ScoutHelmet_Concept.jpg|Concept art of Jun-A266's Mk. V Scout helmet in ''Halo: Reach''.
File:HR_ScoutHelmet_Concept.jpg|Concept art of Jun-A266's Mk. V Scout helmet in ''Halo: Reach''.
File:Jun.png|The Scout helmet worn by Jun-A266.
File:Jun.png|The Scout helmet worn by Jun-A266.
File:Halo_4_Concept_Art_by_Albert_Ng_17a.jpg|Concept art of the Scout armor for ''Halo 4''.
</gallery>
File:MJOLNIR G2 Scout concept-art.jpg|Concept art of MJOLNIR [GEN2] Scout armor variant in ''Halo 4''.
 
File:H4 Scout helmet 3d model.jpg|Render of the Scout helmet in ''Halo 4''.
===''Halo 4''===
File:H4-ScoutHelmet.jpg|The Scout helmet, as shown in an early build of ''[[Halo 4]]'''s armor customization
<gallery>
File:H4-ScoutHelmet.jpg|The Scout helmet, as shown in an early build of ''[[Halo 4]]''{{'}}s armor customization
File:Halo_4_Concept_Art_by_Albert_Ng_17a.jpg|Concept art of the Scout armor.
File:MJOLNIR G2 Scout concept-art.jpg|Concept art of MJOLNIR [GEN2] Scout armor variant.
File:H4 Scout helmet 3d model.jpg|Render of the Scout helmet.
File:Palmer figure.jpg|An action figure of [[Commander]] [[Sarah Palmer]] in full Scout armor.
File:Palmer figure.jpg|An action figure of [[Commander]] [[Sarah Palmer]] in full Scout armor.
File:H5G - MJOLNIR Scout render.png|Render of the Scout armor in ''Halo 5: Guardians''.
File:HO Scout Trailer.png|The ''Halo 4'' Scout chest in the ''Halo Online'' pre-Alpha build.
File:Halo 5 Scout helmet.png| The Scout helmet in ''[[Halo 5: Guardians Multiplayer Beta]]''.
File:H5G_PalmerInGame.png|[[Commander]] [[Sarah Palmer]] wearing her white Scout Armor with black bodysuit in ''[[Halo 5: Guardians]]''.
File:H5G-VigilantvsScout.png|Vigilant in comparison to Scout
File:HO Scout Trailer.png|Scout chest in the ''Halo Online'' pre-Alpha build.
</gallery>
</gallery>


===''Halo 4'' skins===
===''Halo 5: Guardians''===
<gallery>
<gallery>
File:H4 MJOLNIR Scout.png|Default skin.
File:Halo 5 Scout helmet.png| The Scout helmet in ''[[Halo 5: Guardians Multiplayer Beta|''Halo 5: Guardians'' Multiplayer Beta]]''.
File:H4 - Scout armor (TOXC) - Transparent.png|Toxic skin.
File:H5GB - Armor - Scout.jpg|The full Scout armor set in ''Halo 5: Guardians'' Multiplayer Beta.
File:H5G_PalmerInGame.png|[[Commander]] [[Sarah Palmer]] wearing her white Scout Armor with black bodysuit.
File:H5G - MJOLNIR Scout render.png|Render of the Scout armor in ''Halo 5: Guardians''.
File:H5G-VigilantvsScout.png|Vigilant in comparison to Scout.
</gallery>
</gallery>


Line 157: Line 242:
File:H5-Waypoint-Scout-OBSERVER.png|Observer skin.
File:H5-Waypoint-Scout-OBSERVER.png|Observer skin.
File:H5-Waypoint-Scout-OUTRIDER.png|Outrider skin.
File:H5-Waypoint-Scout-OUTRIDER.png|Outrider skin.
</gallery>
===''Halo 5: Guardians'' REQ cards===
<gallery>
File:REQ Card - Scout Armor.png|REQ card for the Scout armor - Default
File:REQ Helmet Scout Decoy.png|REQ card for the Scout helmet - Decoy
</gallery>
</gallery>


Line 185: Line 264:
{{Ref/Sources}}
{{Ref/Sources}}


{{Armor/Permutation|H5G}}
{{Armor/Permutation|H3|HR|H4|H5G}}
{{Mjolnir|GEN2}}
{{Mjolnir|IV|V|VI|GEN2|GEN3}}
[[Category:MJOLNIR armor]]
[[Category:MJOLNIR armor]]
[[Category:Halo Infinite multiplayer armor permutations]]
[[Category:Halo Infinite multiplayer armor permutations]]

Revision as of 12:08, July 25, 2021

One of the longest running configurations currently on the Mjolnir platform.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[1]
Scout
GEN2
H5G-CmdrSarahPalmer.png
GEN1 Mark VI
HTMCC H3 Scout Crop.png
GEN1 Mark V
HR Scout Helmet Icon.png
GEN1 Mark IV
LindaSOIV.png
Production overview

Manufacturer(s):

Materials Group[2]

Testing site(s):

Beta-5 Division Ordnance Testing Facility (GEN1)[2]
WG/Facility 58-32/B5D (GEN2)[3]

Type:

MJOLNIR (GEN1)

MJOLNIR (GEN2)
MJOLNIR (GEN3)[4]

Role(s):

Scouting

 

SCOUT-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/S variant, is a variant of the MJOLNIR Powered Assault Armor that was developed by the Materials Group.[5]

GEN1 overview

Specifications

The Scout armor uses advanced materials to provide stealth properties, while the 'R' variant reduces infrared signature and radiation emissions.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[6] In the case of the Mk. V version, the helmet's visor also includes an enhanced optics system.[2]

Development history

The Scout and Recon projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor with stealth capabilities and no impact on endurance; out of the two, the Scout variant relies heavily on highly advanced materials. It was tested in the Office of Naval Intelligence's Beta-5 Division Ordnance Testing Facility at Swanbourne, Perth, in Western Australia.[2][6] The Scout variant was developed for use with the MJOLNIR Mark V Powered Assault Armor and was later upgraded to function with the MJOLNIR Mark VI.[2]TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[7]

After the first wave of GEN2 systems, based on the request of an unnamed VIP, a one-off upgrade to the Mark V version of the suit was created, called VIGILANT-class Mjolnir.[8]

Usage

Spartans who used GEN1 Scout-class armor tend to specialize in infiltration/reconnaissance and are also often exceptional snipers. Two examples of this are Linda-058 and Jun-A266.[2]

GEN2 overview

Specifications

The GEN2 variant was mostly unchanged from the Mark VI design, having similar abilities like ensuring the user can navigate a battlefield without generating a recognizable silhouette on enemy sensors.[3]

It contains the most capable covert anti-tracking system and shroud-induction packages available for use.[9] SCOUT armor also incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.TEMPLATE ERROR: Template using invalid/disallowed fields: "sectionlinktext", "section"[10]

The helmet has a groove on it that helps orient shroud placementas well as a wide-scan visor plate. The chest has a spectrum-fracturing canopy emitter designed for extended active camouflage use, and a X900-Boulder emission shroud system (Swan-B5) that masks extraneous radioactive emissions. The reactor pack has a Bravado-120-T5 fitted stabilizer that guards against reactor pings.[3] The kit also includes an IR-sig modulator.[11]

Development history

During early development of the GEN2 variant, the Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the Mark VI [GEN1] model,[10] Testing was done in the WG/Facility 58-32/B5D.[3] Testing for the GEN2 version was swiftly done, as by January 2553 a copy of the armor was on board the UNSC Infinity.[12]

Usage

It was favored by Class-8 FDO (Forward Deployed Operators) as it contained the most capable covert anti-tracking system and shroud-induction packages available for use.[9]

Commander Palmer, leader of the UNSC Infinity's SPARTAN-IV contingent, wears a GEN2 Scout suit.

In-game information

Halo 3 - Mark VI

The Scout armor permutation is unlockable in Halo 3. The helmet features a cap-like protrusion, along its rim and a beak-like protrusion under the chin. It is usually best to use this armor for sniping because its thin, slit-shaped visor keeps it less visible than other helmets. Its general shape could be compared to a full face helmet or the helmet worn by UNSC marines. The shoulder pauldrons are straight and angular. Unlike other shoulder pieces, the Scout shoulders are attached slightly above the elbow, instead of on the shoulder. They are remarkably similar to the original Marine armor from Halo: Combat Evolved, and the shoulder plates of the Brutes in Halo 2. Like the other MJOLNIR variants, the chest plate is simply an attachment that is placed onto the already existing Mark VI armor. The chest armor consists of a H-shaped plate over the upper torso, and a pair of articulated plates attached to its bottom.

Helmet Description Unlock requirements
(Halo 3)
Unlock requirements
(Halo: MCC)
HTMCC H3 Scout Menu Render.png
Scout
Helmet: As with the RECON variant the goal was to improve the armor's stealth capabilities with no impact on endurance; however, the SCOUT variant relies more heavily on advanced materials. Unlock the Used Car Salesman achievement. Unlocked by default.
Shoulder: The SCOUT and RECON projects were run as independent parallel projects intended to develop a single variant of the Mjolnir Powered Assault Armor with stealth capabilities. Unlock the Mongoose Mowdown achievement.
Chest: The Mjolnir VI/S variant was developed and tested alongside the RECON variant at the ONI's Ordnance Testing Facility(B5D) at Swanbourne, Perth, Western Australia. Unlock the Too Close to the Sun achievement.
MCC: The SCOUT variant uses advanced materials to improve the armor's stealth capabilities. N/A

Halo: Reach - Mark V

The Scout set returns in Halo: Reach, though the Scout helmet features drastically different aesthetics than the Mark VI Scout helmet seen in Halo 3. The helmet resembles the MJOLNIR Recon variant in terms of basic design, with the visor being a wide slit. Two upgrades are available for the helmet, the first adds a Hardened Uplink/Remote Sensor Package (HU/RS), and the second adds a CBRN module with a Command Network Module on the right side. The HU/RS attachment in this form is unique to the Scout helmet, in all other appearances it looks more like a helmet mounted flashlight. All Scout armor types can be unlocked in the Halo: Reach's Armory through the game's purchase system via the use of cR. In Halo: The Master Chief Collection, the Scout set is attainable in the Season 1: Noble progression system.

Armor Description Unlock requirements
(Halo: Reach)
Unlock requirements
(Halo: MCC)
HR Scout Helmet Icon.png
Scout helmet
The MJOLNIR VI/S variant was developed and tested at the ONI's Ordnance Testing Facility.
The SCOUT and RECON projects were part of the secret MJOLNIR PAA/RS program.
Halo: Reach rank icon Captain, 40,000 cR Season 1 Tier 40, Spartan Point 1
HR Scout HURS Helmet Icon.png
Scout (HU/RS)
Hardened uplink/remote sensor package; A favorite of Sniper units. Halo: Reach rank icon Captain, 5,000 cR Season 1 Tier 40, Spartan Point 1
HR Scout CBRNCNM Helmet Icon.png
Scout (CBRN/CNM)
For operations in hazard zones; command network module. Halo: Reach rank icon Captain, 5,000 cR Season 1 Tier 40, Spartan Point 1

Halo 4 - GEN2

Scout was one of the armor permutations to return, albeit completely redesigned for GEN2, in Halo 4. In The Master Chief Collection, the Scout set and its two skins, Apex (APEX) and Toxic (TOXC) variants, are available by default.

Armor Description Unlock requirements
(Halo 4)
Unlock requirements
(Halo: MCC)
H4 MJOLNIR Scout.png
Scout
Description (H4): One of the longest running configurations currently on the Mjolnir platform. Achieve Spartan Rank 38.
Unlocked by default.
Helmet description (MCC): An enduring Mjolnir helmet configuration.
Shoulders description (MCC): Modular left/right spaulder from Scout-class armor.
Chest description (MCC): Retains most features and capabilities of its GEN1 counterpart.
N/A
Scout Apex (APEX) skin
Description (H4): Customized with APEX armor skin. Complete the Oddball Victory - Master commendation. Unlocked by default.
Helmet description (MCC) Scout helmet customized with APEX coating.
Shoulder description (MCC) Scout left/right spaulder customized with APEX coating.
Chest description (MCC) Scout chassis customized with APEX coating.
Render of the Scout armor with the Toxic skin.
Scout Toxic (TOXC) skin
Description (H4): Customized with TOXIC armor skin. Purchase the Scout-armored Spartan action figure in the second series of McFarlane's Halo 4 action figures. It is not usable in Spartan Ops. Unlocked by default.
Helmet description (MCC) Scout helmet customized with TOXIC coating.
Shoulder description (MCC) Scout left/right spaulder customized with TOXIC coating.
Chest description (MCC) Scout chassis customized with TOXIC coating.

Halo 5: Guardians - GEN2

The Halo 4 design of Scout returns in Halo 5: Guardians. The helmet and body armor are unlockable as armor permutations through the Requisition system. The body armor includes the Scout chest and shoulders, Inner-plated forearms, and Outer-plated legs. The GEN2 Scout set has three alternate skins: Decoy, Observer, and Outrider.

Helmet Description Unlock requirements
H5G REQ Helmets Scout Uncommon
Scout (helmet)
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. Uncommon REQ card
REQ Helmet Scout Decoy.png
Scout Decoy (helmet skin)
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. Rare REQ card
H5G REQ Helmets Scout Observer Ultra Rare
Scout Observer (helmet skin)
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. Ultra Rare REQ card
H5G REQ Helmets Scout Outrider Legendary
Scout Outrider (helmet skin)
Materials Group tested various form factors of the SCOUT helmet, before settling on a sleek shape reminiscent of the MARK VI [GEN1] model. Legendary REQ card
REQ Card - Scout Armor.png
Scout (body)
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. Uncommon REQ card
REQ Card - Armor Scout Decoy.png
Scout Decoy (body skin)
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. Rare REQ card
REQ Card - Armor Scout Observer.png
Scout Observer (body skin)
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. Ultra Rare REQ card
REQ Card - Armor Scout Outrider.png
Scout Outrider (body skin)
In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes. Legendary REQ card

Halo Infinite - GEN3

The Mark V Scout helmet returns in Halo Infinite.[4]

Trivia

  • The official Halo 3: The Official Strategy Guide mistakenly states that the shoulder pads are unlocked by gaining the We're in for Some Chop achievement.
  • In the first months of Halo 3 multiplayer, the Scout chest piece had a glitch; it would sometimes re-lock itself, even if the requirements for unlocking it had been achieved. Bungie fixed the glitch in the first Halo 3 Title Update.
  • The Halo Encyclopedia (2009 edition) mistakenly displays the Scout helmet in place of the Rogue helmet, but also shows the Scout helmet when discussing the Scout permutation. This mistake was corrected in the 2011 edition of the Encyclopedia.[13]
  • During the Halo: Reach Multiplayer Beta, the final model for the CQC shoulder pauldron was designated as the Scout shoulder pauldrons, and costed 200 cR. Similarly, the final model for the UA/Multi-Threat chest piece was designed as Assault/Scout chest piece, and costed 400 cR.[14]
  • A coincidence relating to this armor is that both visual guides, the Halo: The Essential Visual Guide, and the Halo 4: The Essential Visual Guide have this armor set on page 165.
  • A decoy is a unit or vehicle sent in place of the actual target to distract or confuse an enemy. An observer is a person or unit that (as its name suggests) observes targets, and an outrider is a security unit or person who goes ahead of a target's vehicle to check the path ahead.

Gallery

Halo 3

Halo: Reach

Halo 4

Halo 5: Guardians

Halo 5: Guardians skins

List of appearances

Sources

  1. ^ Halo 4: Scout Description "One of the longest running configurations currently on the Mjolnir platform."
  2. ^ a b c d e f Halo: The Essential Visual Guide, page 165
  3. ^ a b c d Halo 4: The Essential Visual Guide, page 165
  4. ^ a b Xbox, Halo Infinite (Retrieved on Jun 14, 2021) [archive]
  5. ^ Halo Waypoint, MJOLNIR 2 (Retrieved on Nov 16, 2010) [local archive] [external archive]
  6. ^ a b Halo 3: Scout Description
  7. ^ Halo: Reach: Scout Description
  8. ^ Halo Waypoint, Canon Fodder: Noble Intentions (Retrieved on May 6, 2020) [archive]
  9. ^ a b Halo Waypoint, Halo 4 Interactive Guide - Armor Types: Scout (Retrieved on Apr 23, 2013) [local archive] [external archive]
  10. ^ a b Halo 5: Guardians: Scout - Body Description "In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes."
  11. ^ Halo 4 Limited Edition: Infinity briefing packet
  12. ^ Halo: Initiation, issue 2
  13. ^ Halo Encyclopedia (2009 edition), page 96
  14. ^ YouTube - iDuL, Halo: Reach Multiplayer Beta (X360) Start up, Armor & Menu Exploration

Template:Mjolnir