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{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post}}
{{Status|Canon}}
{{Ratings}}
{{Center|This article is about the species. For the music track, see [[Brutes (music)]].}}
{{Cleanup}}
{{Species infobox
{{Covenant Species Infobox {{Era|UNSC|HCW|Post|FA}}
|name=Jiralhanae
{{Ratings}}
|image=[[File:H2A Jiralhanae.png|250px]]
<center>''Looking for the UNSC Navy rank [[Master Chief Petty Officer]], the level [[Sierra 117]], or the ''[[Halo Wars]]'' character [[John Forge]]?''</center>
|latin=''Servus ferox''
{{Spartan infobox
|classification=Pseudo-ursine mammal
|name = John-117|image = [[File:Master Chief-H3.png|250px]]<!-- Do NOT replace the introductory image-->
|subspecies=
|spartantag = 117
|diet=Omnivorous{{Ref/Book|Id=Enc22|Enc22|Page=210}}
|homeworld = [[Eridanus II]]
|height={{Convert|259|cm|ftin|sp=us}}{{Convert|280|cm|ftin|sp=us}}<ref name="BES">'''[[Halo 3]]''', ''[[Bestiarum]]''</ref><ref name="wp jiralhanae">[https://www.halowaypoint.com/en-us/universe/species/jiralhanae '''Halo Waypoint''': ''Jiralhanae'']</ref>
|birth = c. [[2510]]
|weight={{Convert|1125|lb|kg}}{{Convert|1500|lb|kg}}{{Ref/Reuse|wp jiralhanae}}
|species = [[Human]]
|distinctions=Simioid physiology; thick, shaggy fur; prominent fangs
|gender = Male
|lifespan=
|height = {{Convert|208|cm|ftin}}<ref name="Bestiarum">'''[[Bestiarum]]''',"UNCATERGORIZED [Reclaimer, H, Sapiens augeous] Height: 2.08 meters, Weight: 130 kilos"''</ref> {{C|without armor}}
|homeworld=[[Doisac]]
|mass = {{Convert|130|kg|lb}}<ref name="Bestiarum"/>{{C|without armor}}
|techlevel=Native [[Technological Achievement Tiers#Tier 4: Space Age|Tier 4]]/Adopted [[Technological Achievement Tiers#Tier 2: Interstellar|Tier 2]]{{Ref/Reuse|BES}}
|cyber = [[Spartan Neural Interface]] ([[Cortana]])
|notable-person=*[[Atriox]]
|affiliation = [[United Nations Space Command|UNSC]] [[UNSC Navy|Navy]]
*[[Avitus]]
|rank =[[Master Chief Petty Officer]] <ref>'''[[Halo: The Fall of Reach]]''', page 174: ''"Though his armor was devoid of insignia, Harland could see the insignia of a [[Master Chief Petty Officer]] in his helmet's HUD."''</ref>
*[[Castor]]
*[[Master Chief Petty Officer of the Navy]]<ref>[[:File:117.PNG|SPARTAN-117's Rank Insignia]]</ref> (posthumous)
*[[Cethegus]]
|specialty = Commander and Assault
*[[Decimus]]
|battles =[[Insurrection]]
*[[Escharum]]
*[[Assault on Eridanus Secundus]]
*[[Lydus]]
*[[Raid on Camp New Hope]]
[[Human-Covenant War]]
*[[Battle of Chi Ceti]]
*[[Harvest Campaign]]
*[[Battle of Jericho VII]]
*[[Battle of the Unnamed Star System]]
*[[Battle of Sigma Octanus IV]]
*[[Fall of Reach]]
*[[Battle of Installation 04]]
*[[Operation: FIRST STRIKE]]
*[[Battle of Earth]]
*[[Battle of Installation 05]]
*[[Battle of Installation 00]]
|class = Class I: [[2525]]
}}
 
{{quote|They let me pick. Did I ever tell you that? Choose whichever [[SPARTAN II|Spartan]] I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like the others, you were strong and swift and brave. A natural leader. But you had something they didn't. Something no one saw, but me. Can you guess...? Luck.|[[Cortana]]}}
{{quote|He is neither the smartest nor the fastest nor the strongest of the Spartans. but he is the bravest - and quite possibly the luckiest. And in my opinion, he is the best.|[[Catherine Elizabeth Halsey|Dr. Catherine Halsey]]}}
 
[[Master Chief Petty Officer of the Navy]] '''John-117''' is a [[SPARTAN-II Program|SPARTAN-II]] commando of the UNSC Naval [[Naval Special Warfare|Special Warfare Command]]. He became one of the most important heroes of the UNSC during the [[Human-Covenant War]]. With nearly 30 years of active duty, he is one of the most decorated war veterans in the [[United Nations Space Command]] and has earned every known [[medal]] in the UNSC except the [[Prisoner of War Medallion]]. In [[2553]], John-117 went missing in action after the [[Battle of Installation 00]], when he and the current [[Arbiter (Rank)|Arbiter]] [[Thel 'Vadam]] stopped the [[Flood]] threat.<ref>'''[[Halo 3]]''', ''[[Halo (Halo 3 Level)|Epilogue]]''</ref>
 
He is the protagonist and main playable character in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''. In the games, John is only ever referred to by name once, by Cortana, in the ending cutscene of ''Halo 3'' before the credits. He is referred to universally by humans simply as the ''"Master Chief"'', ''"Chief"'' for short and ''"Sierra-117"''. The [[Covenant Empire|Covenant]] is aware of the power of the Spartans, and refer to the Master Chief as ''"[[Demon|the Demon]]"''. John is referred to as "[[Reclaimer]]" by both [[343 Guilty Spark (Monitor)|343 Guilty Spark]] and [[2401 Penitent Tangent (Monitor)|2401 Penitent Tangent]], although this seems to be a universal title given to all humans, rather than specifically referring to John-117.
 
==Biography==
===Childhood and Spartan training===
[[File:Boot Camp 1 cover.jpg|200px|thumb|left|John-117 as a young child, with Halsey deciding his fate with a 21st century quarter.]]
Born in about 2510, John lived with his mother and father in [[Elysium City]], on the colony world of [[Eridanus II]]. He attended the [[Elysium City Primary Education Facility Number 119]]. As a child, John had brown hair, freckles, and a small gap between his front teeth. In a memory, John recalled that his mother was "kind and smelled of soap."<ref name="flood">'''[[Halo: The Flood]]''', page ''??''</ref> The would-be UNSC Marine [[Lieutenant (UNSC)|Lieutenant]] [[Parisa]] was a childhood friend of John's. John once saved her from drowning at [[Lake Gusev]], after which John promised to marry her and keep her safe. A photo of the two was also taken by Parisa's father soon after, and would be kept as a memory by Parisa long after she thought John had passed away.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Palace Hotel]]'', pages 368-369</ref>
 
At the age of six, he was identified by [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] as one of 150 preliminary candidates for the [[SPARTAN-II Program]]. John was an ideal physical and mental candidate, standing a head taller than the majority of his schoolmates, having greater physical proportions, possessing greater strength, exhibiting superior reflexes, and having an aggressive drive for success. When Dr. Halsey and Lieutenant [[Jacob Keyes]] visited Eridanus II in 2517 to study him, they were impressed with his intellect and luck. In a final test of his viability as a candidate, he was asked to determine which side [[Quarter|an old coin]] would land on. He watched the coin as it flew in the air and caught it before it could land; correctly stating which side was face-up, on the side of the eagle. Later that same year, John and 74 other six-year-old children were "conscripted": they were covertly kidnapped from their homes and replaced with [[Flash cloning|flash clones]], all of which would later die of natural causes to cover up the kidnappings. John, along with the other candidates, was taken to the planet of [[Reach]]. Dr. Halsey informed them of the SPARTAN-II Program and how they would be the protectors of Earth and all its colonies. The next morning John discovered his service tag, stitched into his training uniform, and his new name: '''John-117'''. .
 
John began a new life, training with other Spartans under [[Chief Petty Officer]] [[Franklin Mendez]]. For eight years he learned history, military strategy, weapons, and was given physical fitness training. Early on, he bonded with [[Kelly-087|Kelly]] and [[Samuel-034|Sam]], who would become two of the few close friends he would ever have.
 
During his training, John quickly proved himself to be considered one of the program's top candidates. Both Dr. Halsey and Chief Mendez identified him as one of four emerging leaders within the Spartan-II group, along with [[Kurt-051]], [[Jerome-092]], and [[Frederic-104]]. Dr. Halsey expressed her belief the most strongly in John as having the skills and natural ability to lead the entire Spartan-II group, although Mendez disagreed, instead believing Kurt would fulfill that role.
 
When the Spartans were eight years old, they were sent on a training mission in which they were dropped over a forest located deep in one of Reach's snow-capped mountain ranges and expected to get safely to their extraction [[Dropship 77-Troop Carrier|Pelican dropship]]. The children also had instructions to leave the last child arriving behind, or the punishment would be painful, but John-117 knew that he could not do that. After telling the Spartans where to meet, the Spartans looked to him as their leader, a role he was initially surprised to be given, but eventually accepted. When the group came upon the Pelican, it was guarded by armed men. Those men were actually [[UNSC Marine Corps|UNSC Marines]], but were not in uniform, thus leading the Spartans to mistake for a hostile threat. John showed early acumen in critical thinking and tactics, not wishing to take for granted that guards would be friendly toward them. He came up with a plan to take the men down, capture the dropship, and ensure the safe extraction of every team member, as he made sure he was the last person aboard. To do this he ended up hijacking the dropship with the help of [[Déjà]], and beat down the men with stones, causing severe injuries among the Marines. Chief Mendez was not visibly pleased, as John had attacked his Marines and no one had been left behind. But both Mendez and Halsey recognized John's initiative, and promoted him to squad leader. After this, despite other Spartans rising in rank and at least a couple rising to lead their own teams, he remained the ''de facto'' leader of the Spartans as a whole.
 
John's leadership skills were correctly observed, as the result from their mission clearly solidified his role as the overall leader of the Spartan-IIs. He also became the established leader of the Spartan-II's [[Blue Team]].
 
[[File:John-117 fighting ODST team.png|200px|thumb|right|John-117 fighting a group of [[Orbital Drop Shock Trooper|Shock Troops]] on the [[UNSC Atlas|''Atlas'']].]]
At the age of 14, John underwent the dangerous [[SPARTAN-II Augmentation Procedures]]. These procedures caused 30 of the Spartan trainees to die, and 12 to become physically disabled. John was one of 33 Spartans who made it through the process unscathed, while the rest who could still operate were sent for jobs in the [[Office of Naval Intelligence]]. At only 14 years old, it is said that John had a body of an 18-year old Olympic athlete; the augmentation process gave the Spartans faster reflexes, greater strength, enhanced eyesight, and made their bones nearly unbreakable. Following their augmentation procedures, John and the other Spartans were transferred to the ''[[UNSC Atlas|Atlas]]'' in order to recover in a microgravity environment. During his first visit to the ''Atlas''' gym, John was confronted by four ODSTs, whose sergeant then ordered the five of them into the boxing ring. In the ensuing fight, John killed two of the ODSTs, and left the others severely injured. According to [[Major]] [[Antonio Silva]], this incident was orchestrated by the Office of Naval Intelligence in order to test the Spartans' augmentations.<ref name="flood"/>
 
===Early military career===
[[File:John117FOReach.png|200px|thumb|right|John wearing his MJOLNIR Mark IV armor.]]
John-117's first mission was against rebels in the asteroid belt of the [[Eridanus System]], where his home world was located. He was shot in the side by live ammunition while leading his squad to capture rebel leader [[Colonel]] [[Robert Watts]], without heavily injuring him. The mission casualty list is 11 dead rebel soldiers and un-known rebel civilians. He received a [[Purple Heart]] after this mission for taking a round in the side.<ref>'''Halo: The Fall of Reach''', pages 75-94</ref>
 
Three months after the Eridanus mission, John and his Spartans were briefed on the [[First Battle of Harvest|massacre]] that took place on [[Harvest]] shortly after first contact with the Covenant. A short time later, the {{UNSCShip|Commonwealth}}, under the command of [[Captain]] [[Wallace]], brought the Spartans and Dr. Halsey to the [[Damascus Testing Facility]] at [[Chi Ceti]], where they received the [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV Powered Assault Armor]]. When a Covenant ship, the ''[[Unrelenting]]'', attacked the ''Commonwealth'', John and the SPARTAN-IIs took part in their [[Battle of Chi Ceti|first battle]] with the Covenant. The Spartans used thrusters to launch from a Pelican dropship. Each Spartan carried an [[ANVIL-II Air-to-Surface Missile]] to destroy the Covenant ship. Only two other Spartans made it to the ship with John: [[Samuel-034]] and [[Kelly-087]]. They entered the ship through a hole in its hull, caused by a [[Magnetic Accelerator Cannon|MAC]] round from the ''Commonwealth''. They succeeded in completing the mission and destroyed the Covenant ship, but due to a breach in Sam's armor, caused by retaliation fire from Covenant forces, he was unable to leave the Covenant ship. Volunteering to stay behind and ensure the destruction of the enemy vessel, Sam was killed in the ensuing explosion. John was affected profoundly at the loss of one of his friends. This UNSC victory against the Covenant showed John that the Covenant weren't invincible and could be beaten, but at a very high cost. John and the remaining Spartans would fight the Covenant for the next 27 years, employing their MJOLNIR armor.
 
[[File:Master_Chief_Petty_Officer_John_SPARTAN-117_wearing_his_Mark_IV_armor.jpg|thumb|John as the operation kicks off]]
{{Main|Raid on the Third Fleet of Glorious Consequence}}
 
In [[2544]],<ref>''[[Halo: The Fall of Reach]]'' reissue Bonus Content</ref> John, along with [[Fred-104]], Kelly-087, [[Solomon-069]] and [[Arthur-079]], was part of a mission to rescue Dr. Catherine Halsey from a Covenant fleet. The team utilized [[Open Frame 92/Extra-Vehicular Activity|OF92/EVA &quot;Booster Frame&quot; fighters]], which were designed for ship boarding actions, and infiltrated a Covenant [[Assault Carrier]]. Aboard the Assault Carrier, John encountered [[Major Domo Sangheili|Major Domo]] [[Thel 'Lodamee]], who challenged John to an [[Type-1 Energy Weapon/Sword|Energy Sword]] duel. Thel was forced out of the duel when his [[Luro 'Taralumee‎|Fleetmaster]] separated the lower section of the Assault Carrier to kill the Spartan, pulling him back into the upper section. Both combatants were left unscathed. The Spartans completed the mission and rescued Dr. Halsey, but Arthur and Solomon were killed. John was saddened by his teammates' deaths and vowed to be stronger and never let such a loss happen again.<ref>'''[[Halo Legends]]''': ''[[The Package]]''</ref>
 
John served in over 200 missions against the Covenant, including the [[Harvest Campaign]],<ref>'''Halo Legends''': ''[[Homecoming]]'' Developer Commentary</ref> the [[Battle of Jericho VII]], where he and a handful of Spartans single-handedly killed over a thousand Grunts, and the [[Battle of Sigma Octanus IV]], in which John and his Blue Team detonated a [[HAVOK Nuclear Warhead]] to clear Covenant forces from the city of [[Côte d'Azur]]. This was one of only a few UNSC victories against the Covenant. By summer of [[2552]], he had received every medal awarded by the UNSC except the [[Prisoner of War Medallion]] the reason being the Covenant forces do not take prisoners and John would not allow himself or any other SPARTAN to be captured by the enemy.
 
===Fall of Reach===
 
{{Main|Fall of Reach}}
 
The [[Fall of Reach]], though brief, was of great significance for John. Here he received the [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V Powered Assault Armor]], which improved his strength and reaction time more effectively than his older Mark IV suit. He was also introduced to and partnered with the [[AI]] [[Cortana]], who would become a close friend and ally to him. In the first test of their partnership, the two were put through a practically suicidal test in an attempt by Colonel Ackerson to get rid of John. John refused to cheat the test and was determined to win it by Ackerson's rules. Despite nearly being killed, Cortana and John's teamwork had them pass the test in an early show of the incredible partnership the two would come to develop. The majority of the Spartans, led by Fred S-104, went to the planet's surface to protect the [[Orbital Defense Generator]]s which powered the planet's twenty [[Orbital Defense Platform]]s. John, with [[Linda-058|Linda]] and [[James]], was sent to [[Reach Station Gamma]] to destroy an unsecured NAV database onboard the {{UNSCship|Circumference}}. If the Covenant obtained the database, they would discover the location of every human world, including Earth; the location of Earth by then was still a closely guarded secret. The NAV database was destroyed, but Linda and James were ambushed by Covenant [[Sangheili]]; James was lost in space, and Linda was critically wounded. John saved four other Marines on the station, including [[Staff Sergeant]] [[Avery Junior Johnson|Avery Johnson]]. The team returned to the ''{{UNSCShip|Pillar of Autumn}}'' and was placed into cryo-sleep as the ship landed on, then fled Reach and, following the [[UNSC Emergency Priority Order 098831A-1|Cole Protocol]], jumped into [[Slipstream Space|Slipspace]] with coordinates deduced by Cortana from constellation data retrieved earlier, in hopes of leading the Covenant away from Earth.
 
===Defense of Earth and humanity===
====Installation 04====
{{Main|Battle of Installation 04}}
 
[[File:180px-Masterchief-and-company.png|right|240px|thumb|The Master Chief with Captain Keyes and [[Cortana]] on the Pillar of Autumn.]]
Once the ship had arrived safely at [[Installation 04]], it emerged that the [[Halcyon-class Cruiser|UNSC Halcyon-class cruiser]] ''{{UNSCShip|Pillar of Autumn}}'' had been followed through Slipspace by around a dozen Covenant ships, who ultimately engaged the ''Autumn'' and sent several boarding parties to board the ship. [[Captain]] [[Jacob Keyes]] ordered John to be woken from cryosleep, and tasked him with ensuring the escape of [[Cortana]] (who was the ship's AI), while he crash-landed the ''Pillar of Autumn'' on the unidentified ring.
 
Initially, fighting on Halo was between UNSC and Covenant forces, but after Captain Keyes unwittingly releasing [[Flood|an ancient parasite]], the majority of both forces were infected, and the fighting shifted to combating the new enemy.
 
====Flood infestation of Installation 04====
 
{{Quote|Do you have any idea what [[343 Guilty Spark|that bastard]] almost made you do?|Cortana}}
{{Quote|Yes... activate Halo's defenses, and destroy the [[Flood]], which is why we brought the [[Index]] to the [[Control Center]].|John-117}}
 
John-117 was sent out by Installation 04's Monitor, [[343 Guilty Spark (Monitor)|343 Guilty Spark]], to retrieve the Index, an activation device for the Halo ring that the Master Chief is led to believe would destroy all Flood forms within a large radius. Upon John's return to Halo's [[Control Room]], Cortana revealed that Halo's true purpose is to destroy all sentient life forms in the galaxy to starve the Flood, not to kill the Flood themselves. John was then forced to disrupt Halo's firing system by disabling Halo's [[Phase Pulse Generator]] in order to delay the Monitor's plan.
 
John soon joined the three-sided combat among the Covenant, the Flood and the Forerunners' [[Sentinel]]s. Soon after, he tried to rescue Captain Keyes, but was too late. Captain Keyes had been transformed into a [[Proto-Gravemind]] Flood form. After infiltrating the ''[[Truth and Reconciliation]]'', the Chief managed to retrieve the Captain's neural implants, which he used to activate the ''Pillar of Autumn's'' self-destruct sequence. After the sequence was aborted by 343 Guilty Spark, he proceeds to manually overload the fusion reactors, which would subsequently destroy both the ''Pillar of Autumn'' and Installation 04.
 
After successfully destroying the fusion reactors on the ''Pillar of Autumn'', John-117 used a [[M12 Light Reconnaissance Vehicle|Warthog]] to reach the extraction point where Pelican ''[[Echo 419]]'' would pick him up. John-117 reached the extraction point, only to witness the Pelican crashing into the ''Autumn'''s hull after being shot down by a pair of Banshees. The Chief quickly diverts his escape route towards the ship's hangar bay, which housed a [[C709 Longsword-class Interceptor|Longsword]] fighter. Only a handful of UNSC forces survived, including [[Elias Haverson|Lieutenant Elias Haverson]], [[Locklear|Corporal Locklear]], [[Sheila Polaski|Warrant Officer Sheila Polaski]], [[Avery Junior Johnson|then-Staff Sergeant Avery Johnson]]<ref name="flood"/>, [[Chips Dubbo|Private First Class Chips Dubbo]], and [[Pete Stacker (Marine)|then-Staff Sergeant Pete Stacker]].
 
====Journey to Earth and Operation: FIRST STRIKE====
{{Main|Operation: FIRST STRIKE}}
 
[[File:Fight on Ascendant Justice.png|right|thumb|240px|John-117 fighting aboard ''Ascendant Justice''.]]
After the destruction of Alpha Halo, Cortana and the Master Chief fled through space in the Longsword they had escaped in. He discovered three cryotubes floating nearby, one containing [[Linda-058]], and retrieved them. Soon after, the Covenant [[flagship]] ''[[Ascendant Justice]]'' came into the system along with a few cruisers, some of which had possibly escaped Halo's destruction and called the flagship to [[Threshold]]. A nearby Pelican dropship ,which had docked on an asteroid floating among Halo's debris field,fired at the cruiser to distract it. After a successful escape from the Covenant battle group, John linked the two vessels and brought its passengers aboard the Longsword. The crew of the Pelican then helped John in capturing the ''Ascendant Justice''; the human survivors then traveled to [[Reach]] to look for surviving Spartans. John eventually located some of his fellow SPARTAN-IIs on Reach, along with [[Vice Admiral]] [[Danforth Whitcomb]] and Dr. Catherine Halsey. They returned to the ship and linked it with the [[UNSC Frigate]] ''[[Gettysburg]]''. They began to travel toward Earth and soon discovered a base belonging to the [[Eridanus Rebels]], led by [[Jacob Jiles|Governor Jacob Jiles]]. After receiving some repairs, they were forced to abandon the rebels in the face of a Covenant assault, and made their way toward the Covenant refit-and-repair station, ''[[Unyielding Hierophant]]'', where [[Truth's Fleet|an enormous fleet]] was poised to invade Earth.
 
John faced a dilemma regarding the combat data on the Flood which Dr. Halsey had given him. Providing the standard data set to Lieutenant Haverson would protect Sergeant Johnson from possible experimentation by ONI. However, providing him the complete data, which contained reference to Sergeant Johnson's escape from the Flood due to his [[Boren's Syndrome]], would result in Johnson's death.<ref>'''[[Halo: First Strike]]''', pages 242-246</ref>
 
John and the few remaining [[SPARTAN-IIs]], [[Linda-058]], [[Grace-093]], [[William-043]], and [[Fred-104]], focused on finding a way to stop the Covenant from reaching [[Earth]], the location of which had been discovered. They decided to destroy the '''Unyielding Hierophant''. The SPARTAN-IIs infiltrated the station; after spending eleven hours on board, they arrived at a temple, where a copy of Cortana warned them of the [[Jiralhanae|Brute]] guards stationed at the temple. Linda took a sniping position and the other four Spartans entered the temple. They were ambushed by Brutes, and John was nearly killed, but the team managed to kill their attackers. Grace, however, was killed by three [[Type-25 Grenade Launcher|Brute Shot]] rounds. John activated the fail-safe on her armor, denying her compromise by the Covenant.
 
The team sabotaged the generators in the ''Unyielding Hierophant''; as they escaped through a side door, the fail-safe on Grace's armor activated, disintegrating a Covenant [[lance]]. John, Fred, and Will were quickly spotted by three Banshees, but their Elite pilots were killed by Linda's sniper fire. The Banshees were then captured by the Spartans. John doubled back to retrieve Linda, who killed four more Banshee pilots who were attempting to kill John. They then escaped by destroying a glass atrium, and arrived back at the ''[[Gettysburg]]''.
 
Vice Admiral Whitcomb and Lieutenant Haverson piloted the ''Ascendant Justice'' straight toward the ''Unyielding Hierophant''. Whitcomb discussed the battles of the [[Battle of the Alamo|Alamo]] and [[Battle of Thermopylae|Thermopylae]] with John, then prepared to fight the Covenant off while the ''Unyielding Hierophant'''s fusion reactor detonated. Each of the 500 Covenant ships maneuvered next to the ''Ascendant Justice''. The Admiral and the Lieutenant were killed when the fusion reactor exploded, annihilating 486 ships of the Covenant fleet, leaving only around a dozen intact; these ships later joined the [[Prophet of Truth]]'s rebuilt fleet in the attack on Earth. John left after witnessing Whitcomb's and Haverson's sacrifice, and arrived at Earth with the last members of his team, Linda, Will, and Fred, as well as Johnson and Cortana.<ref>'''Halo: First Strike''', pages 329-336</ref>
 
====Battle of Earth====
{{Main|Battle of Earth}}
 
[[File:Covenant bomb and core.jpg|thumb|240px|right|Master Chief gives the Covenant back their bomb, and turns the tide of the Battle of Earth.]]
{{Quote|Sir, permission to leave the station?|John-117}}
{{Quote|For what purpose Master Chief?|[[Terrence Hood]]}}
{{Quote|To give the Covenant back their bomb.|John-117}}
 
Aboard ''[[Cairo Station]]'', John received the [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI Powered Assault Armor]] and attended an awards ceremony with the newly-promoted [[Lieutenant Commander]] [[Miranda Keyes]] and [[Sergeant Major]] Johnson. The ceremony was interrupted by the arrival of [[Regret's Fleet]], initiating the [[Battle of Earth]]. John successfully repulsed Covenant boarders from the station. Upon discovering a Covenant [[Anti-Matter Charge]] on board ''Cairo Station'', John fought his way through waves of Elites, Grunts, and Drones until he reached the bomb and allowed Cortana to access and deactivate it by transfering her back to his suit. Afterwards, she chose to rejoin him despite his offer for her to remain on the station. He used the charge against the Covenant by launching himself and the device, via decompression of one of the station's launch bays, towards an [[Assault Carrier]]. A timely strike by Longsword interceptors opened a breach in the warship's hull, allowing John to direct the bomb into the ship's fusion core. He then proceeded to use the blast from the bomb to launch himself back into the {{UNSCShip|In Amber Clad}}.
 
John was then deployed to [[New Mombasa|New Mombasa, East African Protectorate]] aboard the {{UNSCShip|In Amber Clad}}, in an attempt to board [[Regret's Carrier]]. Both of the strike teams' [[Dropship 77-Troop Carrier|Pelican]] dropships were shot down by a [[Type-47 Ultra Heavy Assault Platform|Scarab]]. John and the surviving Marines on his team fought their way to the other Pelican's crash site. After rendezvousing with [[Gunnery Sergeant]] [[Pete Stacker (Marine)|Pete Stacker]] at [[Hotel Zanzibar]] in [[Old Mombasa]], the Master Chief destroyed Covenant units along the shore of the city as he chased the Scarab. Upon arriving at the edge of Old Mombasa, John received a [[M808B Main Battle Tank|Scorpion Tank]] from Sergeant Major Johnson.
 
After fighting through numerous highway tunnels and suburbs, John reached the [[New Mombasa City Center|city center]], where Marines under the command of [[Staff Sergeant]] [[Marcus Banks]] were pinned down by Covenant forces. With the assistance of the Marines and a large stockpile of weapons, John boarded the Scarab and was able to destroy it and the Covenant forces protecting it. John was then transported to ''In Amber Clad'' to intercept the [[Prophet of Regret]]'s flagship. When the flagship started to enter Slipspace, Lieutenant Commander Keyes was granted permission to follow it. John and all on board ''In Amber Clad'' were brought to [[Installation 05]].<ref>'''[[Halo 2]]''', level ''[[Delta Halo (Level)|Delta Halo]]''</ref>
 
====Installation 05====
{{Main|Battle of Installation 05}}
 
[[File:Goingtoactivatehalo.JPG|thumb|240px|right|Master Chief on Installation 05 hunting down the Prophet of Regret.]]
Forced to act quickly once at [[Installation 05]], John deployed groundside in an [[Single Occupant Exoatmospheric Insertion Vehicle|SOEIV]] along with several [[Orbital Drop Shock Trooper]]s. This team was tasked with locating and assassinating the Prophet of Regret. Cortana informed John of Regret's intent to fire Halo as soon as possible. He tracked the Prophet of Regret to a temple in the middle of a lake, but not before witnessing hundreds of Covenant vessels coming out of Slipspace, followed by ''[[High Charity (Structure)|High Charity]]''. He quickly dispatched the Prophet of Regret, and escaped the temple shortly before it was destroyed by an overhead cruiser. John jumped off the edge of the structure and into the lake below.
 
Losing consciousness and being unable to swim in the lake, he was captured by the Flood's central intelligence, the [[Gravemind]]. Shortly after, [[Thel 'Vadam|the Arbiter]] was also captured. The Gravemind appealed to the common interest of the Flood and the humans share, that of not wishing the Halos to be fired. John agreed. The Gravemind then tasked both captives with locating the Index, sending them to the two most likely locations. John was sent to ''High Charity'', interrupting a sermon by the [[Prophet of Truth]]. The [[Changing of the Guard|conflict]] between the [[Sangheili]] and [[Jiralhanae]] was beginning, leading the Covenant on the path to [[Great Schism|civil war]]: John was caught right in the middle.
 
John chased the surviving [[Hierarchs]] through ''High Charity'', eventually catching up to the Prophets and their Brute escorts. However, only a dying [[Prophet of Mercy]], who had been compromised by a [[Flood Infection Form]], was left to tell him that Truth was heading to Earth. John faced another crucial dilemma: the Covenant had the [[Activation Index|Index]] and could activate Halo; however, Earth's stood little chance of withstanding Truth's reassembled fleet. Ultimately, John followed the latter priority, forced to leave Cortana behind so that if Halo were activated, she would detonate ''In Amber Clad'''s reactors, not wanting to risk detonating them remotely. John boarded the [[Keyship|Forerunner Dreadnought]], which was bounding for Earth, but not before promising to return for Cortana after he stopped Truth.
 
====Return to Earth====
[[File:S117returnstoEarth2552.jpg|200px|thumb|left|John-117 and the Forerunner Dreadnought return to Earth; with John using a piece of the Dreadnought as a shield.]]
{{Quote|Master Chief, you mind telling me what you're doing on [[Forerunner Dreadnought|that ship]]?|Lord Hood}}
{{Quote|Sir, finishing this fight.|John-117}}
 
After a series of firefights, captures and escapes,<ref>'''[[Halo: Uprising]]'''</ref> John exited the Dreadnought and crash-landed on Earth, where he was found by Sergeant Johnson, the Arbiter, and the rest of their squad. Johnson believed the Chief to be dead, and requested heavy lifting gear in order to recover the Spartan's body. However, John awoke to battle-ready condition only moments later, showing his incredible tolerance to pain and shock. He attempted to attack the Arbiter, believing that the Elites were still the enemy. Johnson informed him that the two races were now allies, as the disillusioned Arbiter and the Sangheili had [[Covenant Separatists|defected from the Covenant]].
 
John and the [[UNSC Marine Corps|Marines]] traveled through the jungle, searching for evacuation to a nearby military base. Johnson and his team split up from John and the Arbiter; the sergeant and his squad were soon captured by [[Covenant Loyalists|loyalist]] Covenant Brutes, although they were rescued by John and 'Vadam. After taking heavy fire from [[Type-52 Troop Carrier|Phantoms]], a Pelican dropship evacuated the team to a UNSC base known as [[Crow's Nest (Base)|Crow's Nest]].
 
The base soon came under attack, but not before [[Fleet Admiral]] [[Terrence Hood]] told John his plan. Lieutenant Commander Keyes decided to evacuate all forces, many of whom were injured. John, Thel and the remaining UNSC Marines defended the base during its evacuation, planting a [[Crow's Nest Bomb|massive bomb]] to destroy the base along with the invading Covenant forces. The Master Chief fought his way through many Brutes, escaping the explosion in an [[Lift|elevator]]. He met up with several Marine survivors underground, and they escaped the base and headed for the city of [[Voi]] along [[Tsavo Highway (Location)|Tsavo Highway]], [[Battle of Tsavo Highway|crushing Covenant resistance]] on their way.
 
At the [[Battle of Voi]], John pushed through many Loyalist forces as he made his way to what was believed to be [[Installation 00|the Ark]]. Rather, this turned out to be a [[The Artifact|device that opened up a portal]] to the Ark. With Marine support, John destroyed three [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]], a Scarab, and a Covenant [[Anti-Aircraft Battery]], allowing Lord Hood's remaining [[UNSC Frigate|frigates]] to fire upon Truth's Dreadnought, with little effect. Truth then activated and fled through the Portal with his remaining Loyalist forces, while the UNSC remained behind to determine their next move.
 
Just as the battle seemed finished, a [[Unnamed Flood-Captured Battlecruiser|Flood-infested Covenant warship]] crash-landed in Voi. John, 'Vadam, and the remaining Marines fought to contain the Flood infection, learning that the only way to contain the Flood was to destroy the warship. During the battle, [[Shipmaster]] [[Rtas 'Vadum]] came to aid the UNSC. He deployed a Special Operations Sangheili strike team through [[Orbital Insertion Pod]]s, assisting John as he was sent to retrieve Cortana from the cruiser, as it was believed that she was on board. Aided by 343 Guilty Spark, John retrieved a damaged data device and was brought aboard 'Vadum's flagship, ''[[Shadow of Intent]]''. This data turned out to be only a message, rather than Cortana herself. The Sangheili were able to stop the Flood infestation by [[glassing]] the city and its surroundings, much to Hood's displeasure.
 
The Sangheili and the UNSC watched Cortana's recording, which contained a warning that ''High Charity'', now overwhelmed and controlled by the Gravemind, was heading for Earth. However, she offered hope, with information of a way to stop the Halos from firing and neutralize the Flood threat. Convinced of the reliability of Cortana's message, John resolved to journey to the Ark, while Hood mobilized remaining UNSC forces on Earth. John accompanied a joint UNSC-Sangheili task force through the portal aboard the {{UNSCShip|Forward Unto Dawn}} to the [[Installation 00|Ark]].
 
====Installation 00====
{{Main|Battle of Installation 00}}
 
The Sangheili carried UNSC forces through the Slipspace portal which led to the Ark. The team was determined to stop Truth from activating the remaining six Halos. They descended in Pelicans while the Shipmaster's [[Fleet of Retribution|fleet]] fought hard against the Brute ships. They flew to the surface of the Ark to eliminate the [[Covenant Loyalists]] in the area, to secure a landing zone for ''Forward Unto Dawn'', and to find the Ark's [[Cartographer]]. Traveling in Scorpions, Warthogs, and captured [[Type-52 Infantry Support Vehicle|Prowlers]], John and other Marines located the Cartographer and learned that Truth was in the Installation's [[Citadel (Forerunner)|Citadel]]. John then escaped from the Cartographer and proceeded to assault the fortress.
 
John-117, Thel 'Vadam, and a squad of Marines were assigned to separately attack three [[Barrier Tower]]s, which were emitting a protective shield around the Citadel. Although John and 'Vadam managed to deactivate two towers, Sergeant Johnson was captured in the battle, being spared to serve as a [[Reclaimer]]. John, 'Vadam, and the Elites deactivated the last tower, lowering the shield. Just as the ''Shadow of Intent'' was about to destroy the Citadel, the Flood-controlled ''[[High Charity (Structure)|High Charity]]'' exited Slipspace, bringing the Flood into the battle and disabling the ''Shadow of Intent''.
 
After defeating the last remnants of the Loyalist forces around the Citadel, including two Scarabs, John and 'Vadam entered the Citadel. Although Miranda Keyes had forced her way in, breaking through the central window with her Pelican, she was soon surrounded. As she hesitated before killing Johnson and herself, Truth shot and killed Keyes with a [[Type-25 Carbine|Spiker]]. Truth then forced Johnson to begin the activation sequence. In an unexpected turn of events, John and 'Vadam made a temporary alliance with the Flood to stop the activation of the Halos. The final Loyalist defenses were crushed by the Flood as John and the Arbiter reached Truth, who was already being infected by the Flood. Then 'Vadam executed him with his [[Type-1 Energy Weapon/Sword|energy sword]], while John deactivated the rings.
 
The Gravemind then betrayed John and 'Vadam, laughing as it had succeeded in preventing its own destruction. After fighting past waves of Flood, the two escaped. As they were leaving the Citadel, John saw a vision of Cortana that led him to the exit. There, he learned her plan: [[Installation 04B|a replacement for Installation 04]] had been built by the Ark, and was not yet connected with the rest of the Array. Since the Halo was so far from the inhabited galaxy, John decided to activate the ring and destroy the Gravemind, but first headed to the remains of ''High Charity''.
 
{{Quote|You know me. When I make a promise...|John-117}}
{{Quote|You...keep it. I do know how to pick 'em.|Cortana}}
 
On ''High Charity'', John battled his way through hordes of Flood, being taunted with images of Cortana falling into [[rampancy]] and by threats from the Gravemind. He finally reached Cortana, who still had the Activation Index from the first Installation 04. John then destroyed the city by overloading its backup generators. On his way out, Cortana detected a friendly contact, which turned out to be Thel 'Vadam. ''High Charity'' exploded as the trio narrowly escaped on a Pelican.
 
====Firing replacement Installation 04b====
[[File:DeathofAveryJohnson.jpg|right|thumb|The Master Chief, caught unaware by 343 Guilty Spark's sudden attack on Sgt. Johnson.]]
The final task for John, 'Vadam, and Cortana was to destroy the Flood by activating the Installation 04b. The three landed on the Halo, finding that the Gravemind was trying to rebuild itself on the Installation. [[Flood Dispersal Pod]]s released Combat Forms against John and the Arbiter, forcing them to fight their way up to the Control Room, where the ring could be activated. During the battle, Sergeant Johnson arrived to assist the Chief in battle.
 
After defeating all Flood forces around the Control Room, 343 Guilty Spark unlocked the door to the Control Room. Once inside, however, Guilty Spark realized that the team intended to fire the Halo before it could be completed, which would destroy the ring. After mortally wounding Sergeant Johnson, he then turned on John.
 
{{Quote|You are the child of my makers. Inheritor of all they left behind. You ''are'' Forerunner. But this ring...is ''mine''.|343 Guilty Spark, betraying the Master Chief}}
 
John stood his ground, even after being hit by several energy blasts, and fought against Guilty Spark. Although the Monitor seemed to be invulnerable, Johnson shot the Monitor, temporarily distracting him. He then handed John his [[Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]], and John destroyed Guilty Spark. Johnson's injury was fatal, and he requested that John "send [him] out ''with a bang''," after handing over Cortana's data chip and imploring him, ''"Don't ''ever'' let her go."''
 
Cortana then activated the second Installation 04, and the survivors fled to the ''Forward Unto Dawn'' onboard a Warthog, fighting the Flood and local [[Sentinel]]s on the way. The team boarded the ''Dawn'' and escaped the firing and destruction of the replacement Installation 04. However, the Slipspace portal opened for them could not sustain itself under the stress, and its closure severed the ship in half, sending 'Vadam to Earth. John and Cortana were left drifting in space towards a planet.
 
===Missing in action===
{{Quote|I remember how this war started. What [[Sangheili|your kind]] did to mine. I can't forgive you. But you have my thanks. For standing by him to the end. Hard to believe he's dead.|[[Lord Hood]] to [[Thel 'Vadam]] at the UNSC Hillside Memorial}}
 
{{Quote|Were it so easy...|Thel 'Vadam to Lord Hood}}
 
John and Cortana were presumed dead when they did not make it back to Earth. The forward half of the ''Forward Unto Dawn'', bearing the Arbiter, crash-landed on Earth. Lord Hood commissioned a [[Hillside Memorial|memorial]] near [[Mount Kilimanjaro]] in [[Africa]] in honor of UNSC servicemen lost during the war. As there were no pictures to remember him by, John's SPARTAN ID number, 117, was carved onto the memorial by an unknown party, and the UNSC [[Master Chief Petty Officer of the Navy]] insignia patch was taped beside his ID number.<ref>[http://www.youtube.com/watch?v=FuzS2wy5Uq8 youtube video - "Eulogy"]</ref> Ironically, he and a few other Spartans are the only ones truly [[Missing In Action]].
 
===Stranded in Space===
{{Quote|Wake me...when you need me.|John's last words to Cortana}}
 
John and Cortana managed to survive the explosion of [[Installation 04B]] in the remaining cargo portion of the ''Forward Unto Dawn'', but it was nearly powerless and, without airlocks or a bridge, could not be properly navigated. Cortana, relieved that John had survived, explained this to the Chief, and that it could take years before anyone could discover their distress signal. In a similar conversation to one at the end of Halo 1, Cortana listed what John did and told him "it's finished," and this time, John agreed with her. John placed himself in a cryotube, at which point Cortana said, "I'll miss you." John replied with "Wake me...when you need me."
 
In [[2556]], while still stranded in space, Cortana attempted to talk to John while he was still asleep. Unable to get a response from him, she recounted the history of the galaxy, seemingly unaware that John could not hear her, and showing major signs that she was descending into [[rampancy]].<ref>'''Halo Legends''': ''[[Origins]]''</ref>
 
==Personality==
{{Quote|I guess some of your luck has rubbed off on me|Dr. Halsey}}
{{Quote|We make our own luck, but I'll always be there when you need me.|John-117<ref>'''Halo Legends:''' ''The Package''</ref>}}
 
John's personality is explored much more deeply in the books than the games, so players can more easily project their own personalities onto the Master Chief.
 
As a defining character trait, John strives to win at any situation, at all costs. This seems to have been a part of his character even prior to his conscription to the Spartan program, as he used to win at any game he played, including chess, [[gravball]] or King of the Hill.<ref>'''Halo: The Fall of Reach''', page 25</ref> He is extremely determined to complete the mission at hand, and often disregards his personal safety and relies on his abilities and alleged exceptional luck. Indeed, he has often emerged victorious from situations many would consider impossible. Still, he is not devoid of fear, but he simply acknowledges the feeling and puts it aside, never showing it.<ref>'''Halo: The Fall of Reach''', page 205</ref> John is generally stoic and taciturn, but not devoid of a sense of humor. He often makes dry remarks about the situation in hand; however, this seems to be more frequent when interacting with Cortana than anyone else, such as the other Spartans.
 
One thing that was noted is that John tends to keep his word when he gives it to someone. As he was forced to leave Cortana behind on ''High Charity'', John promised to come back for her after dealing with the [[Prophet of Truth]], but Cortana told him not to make a promise like that when he knew he couldn't keep it. However, John ''did'' keep his promise, pointing out that he always did to Cortana saying "you know me: when I make a promise..." causing Cortana to respond "you keep it," which seemed to give her strength as she gathered herself quickly when before she was somewhat depressed and hopeless while talking to him.
 
John holds a personal respect for his trainer and mentor SCPO Mendez, as well as Dr. Halsey, who he considers a mother-like figure.
 
John appears to deny Halsey's claims about his extraordinary luck at several points in Halo Legends, "The Package".
 
John posseses a deep friendship with the [[AI]] [[Cortana]] who was assigned to him for his mission to capture the Covenant Prophets. Despite some inital hesitation towards working with an AI out of fear of conflicting directives, John and Cortana quickly formed a formidable team and John realized quickly that Cortana would be a great help instead of a liability. The two's relationship evolved from a partnership to a close friendship over the course of the Halo: Combat Evolved, probably due in part to all of the time the two spent with each other. During their adventures, John showed absolute trust in Cortana, believing in her when even Lord Hood was unsure of her reliablity, even willing to trust her enough to risk Earth on her word that she had a way to stop the Flood. The two also had similar personalities in some areas: they both had a perpensity to blow things up with John commenting at one point he wasn't sure which one of them was better at it and also tended to come up with crazy plans. After Cortana told John his plan to use a Covenant bomb to blow up a Covenant Carrier was crazy, he offered her to remain behind, but she simply responded with "unfortunatly for us both, I ''like'' crazy" and during the series, was shown to have some pretty crazy plans of her own.
 
John is known to show an exceptional care for soldiers under his command. An example of this is during the Battle of Installation 04. When searching for the survivors of the Pillar of Autumn's crash, Fitzgerald was wounded by an Unggoy Needler. John-117 retrieved a first aid kit and "expertly" treated the wound, before asking the Marine if he was okay, showing that he does have a degree of care and sympathy for soldiers under his command, even if he does do a good job of concealing his feelings. Another example is after Sergeant Avery Johnson is killed by the Monitor at the conclusion of [[Halo 3]].
 
==Age==
John's age is affected by the same ambiguities as all beings who undergo extended voyages through space. By technical human Earth years, John is approximately 41 years old at the time he crash-landed on Installation 04, and 45 years old in [[2556]]. However, during the 27 Earth years that he has spent fighting the Covenant, considerable time was spent in [[Slipstream Space|Slipspace]]. The aging process is slowed in slipspace by deep sleep in [[cryo-chamber]]s; in which cellular aging can be halted almost completely. Also, one could expect that individuals participating in slipspace travel might be subject to the timedilation associated with travel at relativistic speeds, so there could be more discrepancy involved there as well.
 
==Appearance==
John-117's face has never been seen in the games, and therefore his appearance is left mostly to one's imagination. The novels ''[[Halo: The Fall of Reach]]'' and ''[[Halo: The Flood]]'' give some insight to John's appearance. Early in ''Halo: The Fall of Reach'', when [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] and [[Jacob Keyes|Lieutenant Jacob Keyes]] go to [[Eridanus II]] to observe John as a child, he is described as "a typical six-year-old male, with tousled brown hair and a sly smile that revealed a gap between his front teeth".<ref>'''Halo: The Fall of Reach''', page 22</ref> In ''Halo: The Flood'', referring to John in [[2552]], he is described as having "Short hair, with serious eyes, a firm mouth, and a strong jaw." He is described as being unnaturally pale, a consequence of spending most of his time in his armor.<ref>'''Halo: The Flood''', page 91</ref>
 
In the ending cutscene of ''[[Halo: Combat Evolved]]'', John takes off his helmet, and the camera pans upward, leaving the head obscured by the ship window frame as he sets the helmet to his side. Some people have used ''[[Halo: Custom Edition]]'' development mode to move the camera. However, Bungie's 3D artists did not produce a separate character model for this occasion, just a separate helmet model; if the animation is viewed from inside the ship, it appears as if John takes off his helmet, revealing an identical helmet underneath. Players have also found an [[Easter Egg]] in the ''[[Halo 3]] [[Halo 3 Beta|Beta]]''. Using a Mongoose, players can reveal what looks like a face in a Spartan's helmet. However, Bungie has confirmed that this is [[Marcus R. Lehto]]'s face, not John's. {{Citation needed}}
 
For the first time, John's face was shown without a helmet in ''[[Halo: Helljumper Issue 1]]''. The comic illustrated the fight between John and four ODSTs. As expected, his face is seen from the side and is covered up in shadow, hiding any specific facial features.
 
John's face can be seen clearly on the front cover of [[Halo: The Fall of Reach - Boot Camp]] Issue One as a six year old child.
 
Part of John's face could be seen in the Halo 3 dashboard pack on one of the tabs, where his visor colour was transparent. He was shown to have a scar on his right eye.{{Verify}}
 
In Bungie's Happy Halodays 2010 holiday card, the back of John-117's head can be seen since he is not wearing his helmet.
 
==Trivia==
*John-117 is voiced by [[Steve Downes]] in the ''Halo'' trilogy and in ''Halo: Reach'''s [[Firefight]] mode<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref>.
*Fans have many theories as to the significance of his number, 117. Inside the ''[[Halo Universe]]'' the number was randomly assigned, but [[Bungie]]'s choice has been theorized upon in many ways. For more, see [[List of Biblical References in Halo]]. It was possibly chosen for its mathematical connections to [[List of "Seven" References in Halo|7]], Bungie's favorite number, since <math>1\times1\times7=7</math> and <math>7^6=117649</math>. John 1 Chapter 1, Verse 7, is a passage referring God who relinquished all evil from the world so people could believe, hence '[[Believe]]' being part of the advertising campaign for [[Halo 3]]. Additionally, the song [[Remembrance]] is 1:17 in length, as well as [[Prepare To Drop (Music)|Prepare to Drop]]. It is interesting to note that in the year 117, a man named "John I" became the 7th Bishop of Jerusalem. This covers both his name, John-117, and Bungie's apparent love for the number 7. It could also be probable that John-117 is named partially in honor of "John Spartan," protagonist of the movie ''[[wikipedia:Demolition Man|Demolition Man]]'', who was kept in cryogenic storage as "Prisoner 117" for forty years. It could just also be a play on James Bond's number, 007. Or even a reference to the 1998 alien invasion TV series [http://en.wikipedia.org/wiki/First_Wave_(TV_series) First Wave], whose main character was referred to as "Subject 117".Or possibly because 77 secounds in minutes is 1:17 minutes. As well, his number equals seven as 1x1=1, and 1x7=7.
*In both ''[[Halo: Uprising]]'' and ''[[Halo 3]]'', John is referred to as Sierra-117. This is a military-appropriate identifier using the [[wikipedia:NATO phonetic alphabet|Phonetic Alphabet]].
*Bungie's refusal to show John's face has been parodied many times in popular culture.
*A wax sculpture of the Master Chief can be visited at Madame Tussaud's, L.A. and in Amsterdam. He was the first video game character to become a Madame Tussaud's wax sculpture.<ref>[http://www.madametussauds.com/Hollywood/OurFigures/MovieCharacters/MasterChief.aspx '''Madame Tussauds''': ''Master Chief'']</ref>
*''[[w:c:Fable:Fable II|Fable II]]'' makes a reference to the Master Chief with a character of legend named "[[w:c:Fable:Hal|Hal]]", also called the Minstrel Chief. The armor featured (clearly inspired by ''Halo'''s [[MJOLNIR Powered Assault Armor]]) is known as "[[w:c:Fable:Hal's Armor|Hal's Armor]]". The [[Type-1 Energy Weapon/Sword|Energy Sword]] also makes an appearance as one of the first weapons you can attain with the Collector's Edition of Fable II.<ref name="Fable2">[http://www.joystiq.com/2008/08/07/master-chief-crash-lands-into-fable-2/ '''Joystiq:''' ''Master Chief crash lands into Fable 2'']</ref> The [[MA5C Individual Combat Weapon System|Assault Rifle]] can be acquired on the Knothole Island DLC as "Hal's Rifle", and has the largest magazine of any ranged weapon in the entire game, although its damage is low to average. In addition, with the Special Edition, the player can obtain the title "Master Chief" for their hero for free from any title vendor.
*At Comic-Con 2010, [[Frank O'Connor]] hinted that future media featuring the Master Chief after the events of ''Halo 3'' may be produced.<ref>[http://www.youtube.com/user/HaloWaypoint?blend=2&ob=1#p/u/22/7sUVQuyRHY4 SDCC: Halo Universe Panel, part 6] - "''We'd have to be the world's biggest assholes not to follow through.... We certainly haven't seen the last of Master Chief.''"</ref>
*In the ''Halo: Reach'' level "[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]" it is [[SPARTAN-II in cryo|possible to see a quick glance]] of John during the end cutscene. Holding the right thumbstick to the right during the hanger scene will reveal the Spartan in a [[Cryo-chamber|cryo-chamber]].
*When previewing John's voice in ''Halo Reach'' Firefight, he will reply with references to the Halo Trilogy.
*"John" is one of the name options for customized [[Loadout]]s in ''[[Halo: Reach]]'', along with the members of [[Noble Team]] and several SPARTAN-II's.
*In an episode of American Dad, when Steve is in the hospital after an accident, the person in the other room's bed name is John and the room number is 117, probably a reference to John-117.
*One possible reference to 117 is the enlistment year of The Rookie, 2547. 4+7=11 and 2+5=7, making a 117.
*Intended or not, John 1:17 is a verse in the Bible that states "For the Law was given through Moses; grace and truth were realized through Jesus Christ." Revelation 1:17 (from John) reads: When I saw Him, I fell at His feet like a dead man. And He placed His right hand on me, saying, "Do not be afraid; I am the first and the last,"
*Reviewers, such as Kotaku, have pointed to John's silent and faceless nature as a weakness to the character, while other publications said this attribute allows players to better assume his role.
*Gaming magazine ''Electronic Gaming Monthly'' named the Master Chief as the eighth greatest video game character ever.
*John-117's rank is seven words long, another possible and likely reference to 7 by Bungie.
*Coincidentally, the 2007 film ''300 ''(which is a movie depicting the battle between the Persians and 300 Spartans) has a run time of 117 minutes.
*Also in the movie "Demolition Man", Sylvester Stallone's character is named John Spartan.
*John-117 is the only known Spartan with the rank of Master Chief Petty Officer.
*If a player would (somewhat) recreate John-117's'' '' concept art in ''Halo: Reach'', they would need Mark V helmet, UA/Base Security left shoulder, UA/Base Security right shoulder, HP/Parafoil chest piece, Grenadier knee guards, and Default or Gold visor.
 
==Gallery==
<gallery widths="160" captionalign="left">
File:John Mark IV.jpg|John-117 in his Mark IV armor during the [[Raid on the Third Fleet of Glorious Consequence]].
File:'s Rescue.jpg|John-117 after freeing Keyes on the ''Truth and Reconcillation'' in ''Halo: Combat Evolved''.
File:01mc.jpg|John-117 with a shotgun in ''Halo 2''.
File:Chief & Arbiter looking good.gif|John-117 and Thel 'Vadam in ''Halo 3''.
File:HailToTheChief.jpg|John-117 in the jungles near [[Mount Kilimanjaro]].
File:Chief and Arbiter Escape Halo.jpg|John-117 and Thel 'Vadam jump into ''Forward Unto Dawn'' to escape from Halo's firing.
File:John's Profile.jpg|John-117's Firefight profile in ''Halo: Reach''. Notice that the appearance is the same from ''Halo 3''.
Master Chief.jpg|Master Chief in Halo 3
master chief christmas card.jpg|John-117 as seen in Bungie's 2010 Christmas card
Mjolnir Mark V.jpg|The Master Chief as he appears in [[Halo: Combat Evolved]].
halo3_77650240_Full.jpg
Cortana_and_the_master_chief_by_Aelita2000.jpg
300px-Wounded_spartan.gif
498x278_halo2_7.jpg
h3_starrynight_1280.jpg
halo-3-20070622024221693.jpg
HLOGC01XL.jpg
ih_manual 16b.jpg
MC Jungle.jpg|Master Chief fighting in the jungle.
800px-Chiefarbiter.jpg|The Chief and the Arbiter back to back
Portal Visor.jpg|The portal reflected in the Chief's visor
1771875-web_preview.png|The Chief's appearance in [[Homecoming]]
File:640px-117_BIONano_Card.jpg|John-117's biochemical analysis card, created on 04/11/2517.
MCHR.jpg|Master Chief as seen in Halo: Reach
</gallery>
 
==List of appearances==
{{Appearances|Halo: Combat Evolved|Halo 2|Halo 3|Halo: Reach|Halo: The Fall of Reach|Halo: The Flood|Halo: First Strike|Halo: Ghosts of Onyx|Halo: Evolutions|Halo Graphic Novel|Halo: Uprising|Halo: Helljumpers|i love bees|Halo Legends|Homecoming|Origins|Odd One Out|The Package}}
 
==Sources==
{{Quotes Link}}
<references/>
 
{{Spartan}}
 
[[de:John-117]]
[[es:John-117]]
[[fr:John-117]]
|name = Jiralhanae (''Servus ferox'')
|image = [[File:HReach - Chieftain Jiralhanae.png|300px]]
|homeworld = [[Doisac]]
|height = 9'2" (280cm)<ref name="BES">[[Bestiarium]]</ref>
|weight = {{Convert|510|kg|lb}}<ref name="BES"/>
|haircolor=Light gray, white, brown, or medium brown fur.
|skincolor=Gray
|weapons = [[Brute Plasma Rifle]] (''Halo 2'' and ''Halo 3: ODST'' only)
*[[Type-33 Guided Munitions Launcher|Needler]] (''Halo 3: ODST'' only)
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-51 Carbine|Carbine]]
*[[M90 Close Assault Weapon System|Shotgun]] (''Halo 2'' only)
*[[Type-25 Carbine|Spiker]]
*[[Type-3 Antipersonnel Incendiary Grenade|Incendiary Grenade]]
*[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]]
*[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
*[[Type-52 Pistol|Mauler]]
*[[Type-26 Anti-Infantry Stationary Gun|Shade]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]] (as seen in the ''[[Et Tu Brute]]'' ''Halo 3'' trailer)
|vehicles =
*[[Spectre]]
*[[Type-25 Assault Gun Carriage|Wraith]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-52 Troop Carrier|Phantom]]
*[[Type-25 Infantry Support Vehicle|Prowler]]
*[[Type-25 Rapid Assault Vehicle|Chopper]]
|types =
*[[Chieftain of the Jiralhanae]]
*[[Jiralhanae War Chieftain|War Chieftain]]
*[[Jiralhanae Chieftain|Chieftain]]
*[[Jiralhanae Honor Guardsman|Honor Guardsman]]
*[[Jiralhanae Captain Ultra|Captain Ultra]]
*[[Jiralhanae Captain Major|Captain Major]]
*[[Jiralhanae Captain|Captain]]
*[[Jiralhanae Bodyguard|Bodyguard]]
*[[Jiralhanae Stalker|Stalker]]
*[[Jump Pack Jiralhanae|Jump Pack Trooper]]
*[[Jiralhanae Ultra|Ultra]]
*[[Jiralhanae Major|Major]]
*[[Jiralhanae Minor|Minor]]
|affiliation = [[Covenant Empire|Covenant]], later [[Covenant Loyalists]]
|notable = *[[Bracktanus]]
*[[Ceretus]]
*[[Gargantum]]
*[[Lepidus]]
*[[Maccabeus]]
*[[Maccabeus]]
*[[Parabum]]
*[[Parabum]]
*[[Rukt]]
*[[Tartarus]]
*[[Tartarus]]
*[[Jiralhanae Army Commander|Unnamed Army Commander]]


|othernames = Hair Ball, Fur Ball, Ape, Crazy Gorillas, Sasquatch, Baby Kongs (as well as BK and its phonetic version, Bravo Kilo), Gorilla, Brute, Bo-Bo, Mongrels, Big Scary Guy (by Marines), Dumb Apes, Monkey, Bigfoot, Yeti
|othernames=*Brutes
|hideb = true
*Apes/Gorillas/Monkeys
*Baby Kongs/BKs {{c|[[Phonetic Alphabet|phonetic]]: Bravo Kilos}}
*Bobos<ref>'''[[Halo 2]]''', ''[[Conversations from the Universe]]''</ref>
*Jir'a'ul {{c|by Sangheili: a play on the word Jiralhanae and the Sangheili word for a lump of wood: '''a'ul'''}}
|languages=
}}
}}
{{Quote|With my blessing, the Brutes now lead our fleets! They ask for your allegiance, and you shall give it!|[[Prophet of Truth]]}}
{{Quote|They are beasts, in essence and action.|The [[Minister of Discovery]] remarking on the savage nature of the Jiralhanae<ref>'''[[Halo: Evolutions]]''', "[[Wages of Sin]]", ''page 297''</ref>}}
The '''Jiralhanae''' (Latin, ''Servus ferox'', translated to "wild slave"<ref>[http://forums.bungie.org/halo/archive29.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref>), known by [[human]]s as '''Brutes''', are the newest members of the Covenant. They are a large species of bipedal, ape-like pseudo-ursines from [[Doisac]].


The Jiralhanae were the second Covenant species encountered by the humans following the [[Kig-yar]] raid on the freighter ''[[This End Up]]''. They were also the first Covenant species encountered by the [[Harvest Colonial Militia]]. The Brutes have a profound hatred of the [[Sangheili]], unmatched by any other feud within the Covenant, fired by the Jiralhanae's natural aggressive nature and the Sangheili's attitudes of superiority.
The '''Jiralhanae''' ('''Servus ferox''' in Latin taxonomy, translated to "wild slave"<ref>[http://forums.bungie.org/halo/archive29.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref>), known by [[human]]s as '''Brutes''', are a mostly carnivorous [[Sentience|sapient]] species of pseudo-ursine mammals.{{Ref/Reuse|BES}}{{Ref/Reuse|wp jiralhanae}} Originating from the planet [[Doisac]], the Jiralhanae were the final addition to the [[Covenant]] hegemony. The Jiralhanae typically have a profound hatred of the [[Sangheili]],<ref name="ENC142">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 142'' (2011 edition)</ref><ref>[[Conversations from the Universe]]: [[Conversations from the Universe#Grunt Conversation|Grunt Conversation]] "And you have ears, you've heard the disrespect the Jiralhanae show the Sangheili. They hate each other. The Sangheili have lived too long under the shelter of the Covenant as the strongest of us. The Jiralhanae come stomping along and suddenly it's not so simple as it was."</ref> unmatched by any other feud within the Covenant.{{Ref/Novel|Id=GoO22|GoO|Chapter=22 "In the confusion caused by the departing Prophets, the Sangheili's ancient feud with the Jiralhanae had escalated into xenocide."}} This rivalry was fueled by the Jiralhanae's naturally aggressive and dominating demeanor clashing with the Sangheili's societal sense of superiority over them at the time of the Covenant.<ref>[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed''] - "Decimus still harbors some resentment against the Elites under Atriox's banner due to how Elites treated the Brutes during the time of the Covenant"</ref><ref>[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed''] - "This arrangement was deeply unpleasant for the Shipmaster, especially since Elites were used to lording over the Brutes during the time of the Covenant..."</ref>


==Description==
Immensely strong (surpassing the strength of both Sangheili and [[Spartan-II]]s), Jiralhanae typically place a greater emphasis on brutality than wisdom; they are considered to be a savage species on the whole. Preferring this potential for blind obedience, the [[Prophet of Truth|High Prophet of Truth]] began plans to replace the Sangheili with Jiralhanae, slowly placing the latter in higher positions and giving them greater allowances than Sangheili troops would receive.{{Ref/Reuse|changeguard}} Finally, on Truth's orders, the Jiralhanae began a purge of [[Sangheili Councilor|Sangheili High Councilors]] and commanders throughout Covenant space, sparking a cataclysmic civil war known as the [[Great Schism]] that led to the [[Battle of the Citadel|dissolution of the Covenant]]. This conflict against the Sangheili would [[Sangheili-Jiralhanae war|continue]] well after the end of the [[Human-Covenant War]] and like the Sangheili, the Jiralhanae would fight internally as well.{{Ref/Reuse|ret}}
[[File:Brute Pack.jpg|240px|right|thumb|A [[Pack]] of Brutes, consisting of many ranks.]]
Jiralhanae are mammalian in appearance, and have been compared to Earth's bears and rhinoceros. They have thick, gray skin, and are covered with matted, black, tan, or brown fur-like hair. The majority of Jiralhanae shave their fur, with higher-ranking individuals sporting beards or mohawks. Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice the gravity of that on [[Earth]]. As they age, the hair will change to a grayish-silver color.  


Jiralhanae are immensely strong, hence the nickname "Brute," and are capable of crushing blows in hand-to-hand combat (and have a tendency to win in fist-fights with the Sangheili, although they are also susceptible to the "overhead swing" manouevre). Their teeth are very sharp, and are frequently used as natural weapons. In battle, they are prone to fits of berserk rage, in which they will rush at and pummel any targets within reach with terrifying aggression.
==History==
 
===The Ark and reseeding===
Jiralhanae can speak most languages, including English and Sangheili. They speak in deep, gravelly voices when speaking human languages and speak their native language as a series of grunts, hisses, roars and deep communal howls during ceremonies and for communication.
[[File:AncientDoisacBrutes.png|300px|thumb|left|Ancient Jiralhanae on Doisac.]]
 
The Jiralhanae were one of the many species of predators that originated on [[Doisac]], evolving from temperamental, tree-dwelling mammals due to Doisac's challenging and diversifying environment.{{Ref/Reuse|wp jiralhanae}} The Jiralhanae were one of many [[sentience|sentient]] species indexed by the [[Librarian]] for preservation aboard [[Installation 00]]. After the [[Halo Array]] was fired, the Jiralhanae were returned to Doisac to begin rebuilding their culture.<ref>'''Halo Legends''', ''Origins''</ref>
In many military records, Brutes are referred to as 'Bravo Kilos', since [[UNSC Marine Corps|UNSC Marines]] have nicknamed Brutes "Baby Kongs" or "Gorillas", a reference to King Kong.
 
The Jiralhanae have been part of the Covenant since before the destruction of the [[United Nations Space Command|UNSC]] agricultural colony on [[Harvest]]<ref>''[[Halo: Contact Harvest]], Page 194''</ref>, and were always feared by the Sangheili for their monomaniacal behavior. The Jiralhanaes' plans to seize power over the Sangheili began with their alliance with the [[Prophet of Truth|High Prophet of Truth]] during the [[First Battle of Harvest]] and continued to gain headway until the eventual [[Great Schism|splitting]] of the Covenant. They eventually [[Changing of the Guard|took the role]] of the [[San 'Shyuum|Prophet]]s' [[Honor Guard of the Covenant|Honor Guards]] from the Sangheili after the Sangheili failed to prevent [[Regret (Level)|the assassination]] of the [[Prophet of Regret|High Prophet of Regret]] by [[SPARTAN-II program|SPARTAN]] [[John-117]] This culminated with the Jiralhanae [[Great Schism|replacing]] the Sangheili as the leaders of the [[Covenant Military|Covenant military]].
 
They are rated a Native Tier 4/Adopted Tier 2 species by the [[Technological Achievement Tiers|Forerunner Technological Achievement Tier scale]].<ref name="Halo 3 Bestiarum">[[Halo 3]] [[Bestiarum]]</ref>


==History==
===The First Immolation===
===The Ark and Reseeding===
While commonly regarded as a savage species, Jiralhanae proved intelligent enough to achieve [[Technological Achievement Tiers|Tier 4 status]]. However, their warlike nature inevitably led them into conflict, and eventually the various Jiralhanae [[master-pack]]s — belonging into either of the Jiralhanae's two main social divisions (the [[Rh'tol]] and [[Vheiloth]] skeins) fell into a massive war known as the [[First Immolation]].{{Ref/Reuse|wp jiralhanae}} This mechanized war of attrition lasted a decade and eventually led to the use of [[nuclear weapon]]s that devastated Doisac.<ref name="ch194">'''Halo: Contact Harvest''', ''page 194''</ref> The First Immolation and the nuclear holocaust that followed nearly led to species self-extinction and caused the collapse of Jiralhanae society; by [[2492]] CE, the species had just rediscovered radio and rocketry.
The Jiralhanae were one of many sentient species indexed by the [[Librarian]] for preservation aboard [[Installation 00]]. After the [[Halo Array]] was fired, the Jiralhanae were returned to Doisac to begin re-building their culture.
[[File:AncientDoisacBrutes.png|240px|left|thumb|Ancient Jiralhanae on Doisac.]]
[[File:1223827034 Brute group.jpg|240px|left|thumb|A [[Jiralhanae Chieftain]] performing a sermon in front of his pack.]]


===The Covenant===
===The Covenant===
Despite their savagery, Brutes have proved intelligent ''enough'' to achieve [[Technological Achievement Tiers|spaceflight and space-faring status]], though their warlike nature meant they quickly collapsed into civil war, and quickly afterward, fell back to their former pre-space status and learned nothing from the experience. The Brutes had recently concluded a mechanized war of attrition in which the many [[Master Pack]]s fought and pummeled each other back to a pre-industrial state. When the Covenant discovered them in [[2492]], they had just rediscovered radio and rocketry.<ref>''[[Halo:Contact Harvest]]''</ref> In their primitive state they were quickly defeated and absorbed into the Covenant.
When the Covenant encountered the Jiralhanae circa [[2492]] CE, they fought resulting in several battles. Although some Jiralhanae were quick to join the Covenant, such as those led by [[Jiralhanae Chieftain|Chieftain]] [[Maccabeus]],<ref>'''Halo: Contact Harvest''', ''page 260''</ref> others put up resistance against the invading alien hegemony.<ref name="bc187">'''[[Halo: Broken Circle]]''', ''page 187''</ref> In their primitive state they were quickly defeated and absorbed into the Covenant.{{Ref/Reuse|ch194}} The Jiralhanae's search for theological meaning led to the species' swift incorporation into the Covenant as they adopted the [[Covenant religion|empire's religion]] and began worshiping the [[Forerunner]]s.{{Ref/Reuse|bc187}}
 
Their warrior culture makes them formidable opponents, even for [[SPARTAN-II Program|SPARTANs]], and they were incorporated into the Covenant to serve as fierce guards for the Prophets and as heavy infantry.


Brutes are obviously carnivores, given their fearsome fanged jaws and propensity for violence. It has been stated that they feed on the flesh of their enemies, such as the [[Humans]] they face in battle, and have been seen eating the meat of a [[Thorn Beast]], apparently considered a delicacy among Brutes.<ref name="Halo: Contact Harvest">''[[Halo: Contact Harvest]]''</ref> A Brute once stated he would have gladly devoured [[Thel 'Vadam|the future Arbiter]], had he been allowed.<ref>''[[Halo 2]]'', campaign level ''[[The Arbiter]]'' (''"Them? What about us? My belly aches, and his flesh is seared just the way I like it."'')</ref>
The Jiralhanae would serve in the [[Covenant military]], deployed as heavy infantry and shock troops. Most of the Jiralhanae roles within the Covenant were only mere extensions of their own clan-based organizational structure, albeit more formalized under the Covenant's rule.{{Ref/Reuse|wp jiralhanae}} The Covenant settled Jiralhanae on worlds rich in resources to guard them from anyone seeking to claim them for themselves. Meanwhile, the Jiralhanae lacked the capability to mine the resources themselves and were not provided the technologies necessary for the process, ensuring that the Prophets had secure control over the resources.<ref name="esc1">'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue #1]]''</ref>{{Ref/Site|Id=CFShocks|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder - System Shocks|D=30|M=06|Y=2023}}{{Ref/Site|Id=S4Intel|URL=https://www.halowaypoint.com/news/infection-intel|Site=Halo Waypoint|Page=Halo Infinite - Infection Intel|D=16|M=08|Y=2023|LocalArchive=Halo Infinite Story & Intel}} Upon the Jiralhanae's inclusion into the Covenant, a group of [[Sangheili]] commanders went before the Covenant [[High Council]] and claimed that the Jiralhanae's pack mentality would inevitably bring conflict between the two species. Citing the Jiralhanae's natural instincts to fight to the top of any hierarchy, the Sangheili commanders proposed that any peaceful "urges" that the Jiralhanae exhibited should be "aggressively encouraged". The High Council believed that the argument was fair, and began to impose restrictions on the technology the Jiralhanae could access. Although this ruling was meant to curb the enmity between the Sangheili and Jiralhanae, a feud between the two species would continue.<ref name="ch199">'''Halo: Contact Harvest''', ''page 199''</ref>


===Post-Covenant===
===Human-Covenant War===
Though the Jiralhanae retained their pack and tribal culture, their constant internal feuds began to take a back seat as enmity with the Sangheili built up, caused by the similarity in roles between the two species. Though the Jiralhanae retained the majority of their pre-Covenant technology, they also began to incorporate aspects of Covenant technology into their own designs, such as mounting plasma cannons onto their [[Type-52 Infantry Support Vehicle|Prowlers]], vehicles with a strong Jiralhanae aesthetic but with some Covenant technology. The Jiralhanae have little need to learn the languages of other species, instead relying on translation devices<ref name="Halo: Contact Harvest"/>. Their exact fate, after the disastrous defeat at [[Installation 00|the Ark]], is unknown, though it is extremely unlikely that they would surrender or retreat, or that the Sangheili would allow them to. A Sangheili Shipmaster visiting [[Kholo]] noted that at least some Jiralhanae factions had formed separate from the Covenant, waging an internecine war against each other and when the remaining [[San 'Shyuum]] retreated into hiding, they returned to their primitive savage nature, allowing the Sangheili to gain the upper hand in battle.<ref>''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'', "The Return"</ref>
{{Quote|The Great Journey has begun, and the Brutes, not the Elites, shall be the Prophets' escort!|[[Tartarus]], to the [[Thel 'Vadam|Arbiter]]{{Ref/Reuse|journey}}}}
[[File:H2A Terminals - Murder of the Councilors.jpg|thumb|300px|The massacre of the Sangheili High Councilors initiated the Great Schism.]]
Jiralhanae troops fought in many battles throughout the [[Human-Covenant War]], including the [[First Battle of Harvest|first conflict]] on [[Harvest]] and the [[Fall of Reach|invasion]] of [[Reach]].<ref name="contact">'''Halo: Contact Harvest'''</ref><ref name="reach">'''Halo: Reach''', campaign level ''[[New Alexandria]]''</ref> While effective combatants, they remained subordinate to the Sangheili, who continued to regard the Jiralhanae with near-universal disdain. Receiving differing opinions and suggestions on how to deal with the threat of [[human]]ity by both [[San'Shyuum]] and Sangheili, the [[Prophet of Truth|High Prophet of Truth]] began pursuing numerous schemes as he sought to replace the Sangheili with the Jiralhanae; Truth considered the latter to be easier to control and more dogmatic. [[Tartarus]], a Jiralhanae who participated in the first contact on Harvest, caught the eye of the [[Hierarch]], who was impressed that the Jiralhanae managed to take control of the entire [[Rh'tol]] skein at a young age. In the final years of the Human-Covenant War Truth had prepared Tartarus for an ascension to military authority.{{Ref/Reuse|wp jiralhanae}}


==Description==
By the final months of the war the High Prophet of Truth had gathered the personal allegiance of many of the [[San'Shyuum High Councilor|San'Shyuum members]] on the High Council.<ref>'''Halo: Broken Circle''', ''page 196''</ref> Recognizing the Jiralhanae's ferocity and unquestioning obedience, the San'Shyuum had decided to promote the Jiralhanae to the top of the Covenant military hierarchy — a position occupied by the Sangheili since the Covenant's inception. The Sangheili were scapegoated for failing to prevent the recent assassination of the [[Prophet of Regret|High Prophet of Regret]] (secretly arranged by Truth), and their previous failure to safeguard [[Installation 04]]; these events were used to justify the decision.<ref>'''Halo: Broken Circle''', ''page 209''</ref> The Jiralhanae became the Hierarchs' chosen protectors, [[Changing of the Guard|replacing]] the [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]] and taking command of the [[Covenant fleet|fleet]]. This event led to some Sangheili Councilors to threaten resignation from the High Council.<ref name="changeguard">'''Halo 2''', campaign level ''[[Sacred Icon]]''</ref> On [[2552#November|November 3, 2552]], Tartarus and the High Prophet of Truth enacted their plans after several decades of preparation. After Tartarus seemingly killed [[Arbiter]] [[Thel 'Vadamee]],<ref name="QZ">'''Halo 2''', campaign level ''[[Quarantine Zone]]''</ref> the Chieftain's second-in-command, [[Melchus]], led a massacre on the Sangheili High Councilors and several of the former Honor Guardsmen on [[Installation 05]].<ref>'''Halo: Broken Circle''', ''pages 219-222''</ref> These acts began the [[Great Schism]], a civil war that forced the Sangheili out of the Covenant proper, resulting in the fracturing of the Covenant empire. Tartarus attempted to initiate the Great Journey by activating Installation 05 but he was slain by the Arbiter and the [[Fleet of Retribution]],<ref>[https://youtu.be/8K3hG76Ctmo?t=1m51s Halo 101: Long Road Home] - "When a Covenant Civil War ignited across (Delta) Halo and in their holy city of High Charity, both the Humans and the Arbiter recognized that the Flood could not be allowed to escape under any circumstance. It was at that time that the Arbiter would quickly call together a contingent of faithful Sangheili, the '''newly formed''' Fleet of Retribution."</ref> who had formed a tentative alliance with the UNSC.<ref name="journey">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>{{clear}}
===Technology===
Even at a glance, it is obvious that the Brutes are one of the most primitive members of the Covenant, at least technologically. Even though they employ [[Power Armor]], and use a selection of the Covenant's weapons such as the [[Type-25 Directed Energy Rifle/Jiralhanae Variant|plasma rifle]], their native technology is crude; they often use weapons propelling spike-like or explosive projectiles. These weapons are often fitted with effective metal blades for melee combat.


==Anatomy and physiology==
===Post-war===
[[File:BruteCaptain02.jpg|thumb|left|200px|Two [[Brute Captain]]s standing guard in [[Halo 2]].]]  
{{Quote|Vengeance is petty. Vengeance has no reward.|[[Atriox]] responding to [[Resa 'Azavayl|Resa 'Azavayl's]] animosity towards his species.{{Ref/Comic|[[Halo: Tales From Slipspace]] [[Hunting Party]]|Quote= So, you've simply traded one leash for another. Vengeance is petty. Vengeance has no reward.}}}}
[[File:Brute Bare.jpg|thumb|left|200px|A Brute stripped of most of his [[Power Armor (Jiralhanae)|Power Armor]]. Note that Brutes in ''[[Halo 3]]'' have shaved faces and a carefully groomed beard.]]
After the Covenant's [[Battle of Installation 00|disastrous defeat]] at [[Installation 00|the Ark]], Jiralhanae society began to splinter.{{Ref/Reuse|wp jiralhanae}} Many Jiralhanae refused to cease their campaigning against the [[Sangheili]] and the two species remained locked in an [[Sangheili-Jiralhanae war|irregular conflict]] for [[Post-Covenant War conflicts|years to come]]. Some Jiralhanae served [[Tem'Bhetek's faction|Tem'Bhetek and Boru'a'Neem]] in a [[Attack on Rahnelo|genocidal]] [[Ambush at Duraan|plot]] against the Sangheili that was [[Battle of the Prototype Halo installation|ultimately foiled]]. When the [[San'Shyuum flotilla|remaining]] [[San'Shyuum]] retreated into hiding, the Jiralhanae returned to their primitive, savage nature, allowing the Sangheili to gain the upper hand in battle. Some Jiralhanae factions had separated from those loyal to the former Covenant and were waging an internecine war against each other and thus the Brutes, like their Elite counterparts, were fighting in a two-front war.<ref name="ret">'''[[Halo: Evolutions]]''', ''[[The Return]]''</ref> This lack of solidarity made the Jiralhanae easier prey for some of the Sangheili commanders who were genocidally hunting them.<ref name="The Return">''[[The Return#Motion Comic|The Return (Motion comic)]]'' ''"This lack of solidarity made them much easier prey. Some of my fellow commanders continue that fight even now."''</ref><ref>''[[Halo: Tales from Slipspace]]'' ''[[Hunting Party]] "Now we have but one aim… the slaughter of beasts"''</ref>
Brutes are physically imposing enemies to face in combat. Standing at approximately 9 feet tall, they not only tower over their [[human]] opponents, but the majority of their Covenant allies, with only [[Mgalekgolo]] standing taller. They have thick, gray skin that is extremely resilient to damage.


In [[Halo 2|their first appearance]], they are covered in thick, shaggy fur that offers further protection. It covers most of the body except for the head and the shoulder blades. However, the Brutes in ''[[Halo 2]]'' are shaggier than those of ''[[Halo 3]]''. In ''[[Halo 3]]'', the Brutes have what looks like scales on their arms, but it may have been extensions to their armor, or simply their thick skin, as seen from McFarlane action figures. Brutes exhibit two colorations: brown and gray. This is perhaps an indication of age, since lower ranking Brutes are brown and most [[Jiralhanae Honor Guardsman|Honor Guards]], and [[Tartarus]] himself, are grey. In ''[[Halo 3]]'', they are seen with shaven faces, which increase the fearful effect they have on opponents.
[[File:HTRmc Dead Brutes.png|300px|thumb|left|The Jiralhanae continued to be massacred by Sangheili commanders.]]
On [[Doisac]], conditions worsened as the Jiralhanae [[master-pack]]s and [[Alpha Tribe|tribes]] fought among themselves while the organization imposed on their species by the Covenant fell apart. Additionally, due to the Jiralhanae's lack of advanced technology, they were unable to attain resources or even food for themselves, instead resorting to raids on Sangheili settlements which resulted in the deaths of several Sangheili civilians.{{Ref/Comic|Halo: Escalation}} Notably the [[Rh'tol|Rh’tol Jiralhanae]] glorified these raids as power over their oppressors.{{Ref/Novel|Id=Envoy1|Halo: Envoy|Chapter=3 "The Rh’tol skein now gloried in the piracy against the former Covenant. It let them show their true strength to the very face of the Sangheili species that had so poorly treated them. The Vheiloth skein saw such looting and destruction as an unfortunate necessity."}} This, in turn, only served to provoke further violence between the two species.{{Ref/Reuse|esc1}} As the Sangheili-Jiralhanae conflict continued to escalate, one master-pack sought peace. On [[2558#March|March 5, 2558]], the Jiralhanae Chieftain [[Lydus]] and his master-pack the [[Children of Oth Sonin]] were willing to begin peace talks with the [[Swords of Sanghelios]] under the mediation of the [[United Nations Space Command]].{{Ref/Reuse|esc1}} Lydus, along with several of his [[Jiralhanae Bodyguard|bodyguards]] met with the [[Thel 'Vadam|Arbiter]] and [[Lord Terrence Hood|Lord Hood]] on [[Ealen IV]], however these initial peace talks were foiled by a [[Vata 'Gajat's mercenary group|mercenary group]] attack hired by the [[Insurrectionist]]s known as the [[New Colonial Alliance]].<ref name="esc3">'''Halo: Escalation''', ''[[Halo: Escalation Issue 3|Issue #3]]''</ref>


In ''Halo 3'' Brutes have mixed red-and-blue blood (on first glance they look completely red, but on closer inspection one would see blue spots in pools of Brute blood). At a casual glance, it appears purple. In ''Halo 2'', however, it appeared black. In ''Halo: Reach'', Brutes have red blood, similar to humans. Brutes resemble a cross between an ape and a rhinoceros, being taller and more muscular in the torso and limbs than a [[human]].  
[[File:Enc22 Doisackening.jpg|200px|thumb|Doisac is destroyed by Guardians.]]
Due to animosity stoked by the [[Great Schism]], the Jiralhanae and Sangheili typically did not work together after the war, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of
many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}} A small minority of Jiralhanae had chosen to work under some Sangheili as slave laborers or lesser infantry for reasons unknown. A few Jiralhanae, such as [[Manus]] and the crew of ''[[Piety]]'', remained loyal to their Sangheili superiors during the [[Great Schism|split]] of the Covenant.{{Ref/Reuse|wp jiralhanae}}<ref>'''Halo: Glasslands''', ''page 225''</ref> A few others served the Sangheili as security guards and servants on [[Sanghelios]]. However, this did not come without conflict. In [[2553#March|March 2553]], Jiralhanae servants in the state of [[Ontom]] launched [[terrorism|insurgent attacks]], which resulted in the death of dozens of Sangheili. Their revolt was quickly quelled by the city militia.<ref>'''[[Halo: The Thursday War]]''', ''pages 22-23''</ref> Some Jiralhanae created or joined Jiralhanae-led [[Covenant remnants|remnant factions]] such as the [[Keepers of the One Freedom]]. In [[2558#September|September 2558]], a Jiralhanae faction led by [[Hekabe]] known as the [[Voice of Maardoth]] formed a brief uneasy alliance with a Sangheili faction led by [[Thars 'Sarov]] during the [[Carrow Conflict]]. However, the Jiralhanae quickly betrayed and attacked them as Hekabe's true intention was to access a [[Sharquoi hive]] and use the creatures to seize ultimate power for himself, these plans were thwarted by the local human militia, [[Gray Team]] and [[Rojka 'Kasaan]].{{Ref/Novel|Env}} The [[Banished]], a mercenary organization that had rebelled against the Covenant in the 2540s, was led by and predominantly composed of Jiralhanae. They began to amass a considerable degree of power in the war's aftermath, invading [[the Ark]] in 2559 and occupying [[Installation 07]] in [[2560]].<ref>'''Halo Wars 2''', campaign level ''[[A New Enemy]]''</ref><ref>[[Halo Infinite Campaign Gameplay Premiere]]</ref> Jiralhanae clans hidden in corners throughout the [[Orion Arm]] continued to gather strength, intent on resuming the work of the dissolved Covenant.<ref name="Covenant">[https://www.halowaypoint.com/en-us/universe/factions/covenant '''Halo Waypoint''': ''Covenant'']</ref>


Heavily muscled and possessing an animalistic brutality and strength, Brutes can rely on close combat to defeat their enemies, even more so than their [[Elite]] counterparts. However, their great strength may in fact be simply relative, due to the species' evolution on a world with twice the gravity of Delta Halo, Earth, and other planets and structures with one G. Featuring characteristics simian, ursine, and alien, their appearance fits their [[human]] given name.
While the Sangheili and Jiralhanae continued their genocidal battles through [[2559]],{{Ref/Reuse|The Return}} Doisac had been [[Razing of Oth Sonin|subdued]] by the [[Created]] [[The Reclamation|uprising]]. Several of [[Cortana]]'s [[Guardian]]s were sent to the Jiralhanae homeworld to enforce martial law as she did with all major worlds across the Orion Arm.{{Ref/Game|H5}} [[Atriox]], leader of the Banished, was called to answer to Cortana's rule, to which he defied. This defiance led Cortana to unleash her wrath upon his kind for disobedience and her Created Guardians fired several beams that destroyed the planet. The world of Doisac was no more.{{Ref/Game|Id=Hi|Hi}}


Brutes have digits on each hand including opposable thumbs. As such they can make use of a variety of weapons both of Covenant and human design. Their feet have only two digits. The Halo 3 Tartarus figure has a red tongue but if this is canon is unknown. When it comes to ranged conflict Brutes show a tendency to use large, rapid firing, often powerful weapons. This may be indicative of their mentality and an extension of their brutal nature. The many spikes and serrated edges that adorn their race's weapons, vehicles and armor further exhibit this. It is interesting to note that in ''[[Halo 2]]'' Jiralhanae can be seen using human [[M90 Close Assault Weapon System|shotguns]]. Brutes sometimes wield their own handgun-style shotguns, [[Type-52 Pistol|Maulers]], in ''Halo 3''.
The Jiralhanae continued to survive, scattered across the galaxy.{{Ref/Reuse|Covenant}} Lydus and his people fled to an abandoned human colony with some allegedly still lurking in the shadows of their home system,{{Ref/Book|Id=Enc22p533|Enc22|Page=247}} the Banished sought to make [[Installation 07]] their faction's new home,{{Ref/Reuse|Hi}} and others relocated to the worlds of [[Gathved]], [[Ordun Dal]], and [[Savadok]].{{Ref/Book|Id=Enc22p447|Enc22|Page=447}}


Brutes are not as mentally slow as they may appear, and are often fairly cunning tacticians. As such they can pilot vehicles & ships and command both land based & fleet encounters with strategic competence, albeit lacking in artistic flair. They also have a higher vocabulary than other members of the Covenant apart from Elites and Prophets. Not to mention, unlike their Elite counterparts the Brutes are not disadvantaged by having to live by a code of honour. This enables them to tactically think out-side the box, though whether the Brutes are very good at that is debatable.
==Biology==
===Anatomy and physiology===
[[File:H2A - Tartarus with Rukt.jpg|thumb|250px|Tartarus, Chieftain of the Jiralhanae, gained more power with the outbreak of the Great Schism.]]
Jiralhanae are a carnivorous, [[Sentience|sapient]] species of mammals{{Ref/Reuse|BES}} who share physical characteristics with [[Earth]]'s gorillas, rhinoceros, and bears; due to their bear-like features, they are designated pseudo-ursines.{{Ref/Reuse|wp jiralhanae}} They have thick skin that ranges in color from dark grey to dark and light brown and makes them highly resistant to harm,{{Ref/Reuse|ENC142}} and their bodies are covered with matted tan,{{Ref/Reuse|journey}} grey,{{Ref/Reuse|changeguard}} white, brown,<ref name="Heretic">'''Halo 2''', campaign level, ''[[The Heretic]]''</ref> rust-red<ref name="SOI1">''[[Halo: Shadow of Intent]]'', page 1</ref> or black fur.{{Ref/Reuse|wp jiralhanae}} Some Jiralhanae, such as those of the [[Vheiloth|Vheiloth skein]], shave their fur,<ref>'''Halo: Evolutions''', "[[Stomping on the Heels of a Fuss]]"</ref> with higher-ranking individuals sporting beards or mohawks.{{Ref/Reuse|Heretic}} Pale fur and skin are considered extremely rare.<ref>'''Halo: Broken Circle''', ''page 198''</ref>


Brutes are known to descend into a highly aggressive berserk killing-rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged self determination to kill their target makes a berserk Brute a force to be reckoned with, powerful enough even to kill Hunters (if they slam into the Hunter enough). Also, when berserking, they will not hesitate to attack an enemy, even if the target is in a vehicle, such as a [[Ghost]]. If the target is in a [[Spectre]] or [[Type-25 Assault Gun Carriage|Wraith]], they will board it and attempt to kill (in a [[Type-25 Assault Gun Carriage|Wraith]]) or force the enemy out (such as in a [[M12 Light Reconnaissance Vehicle|Warthog]] or [[Spectre]]). Interestingly, they will neither attack nor hijack a low flying vehicle (such as a [[Type-26 Ground Support Aircraft|Banshee]]).
Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice that of Earth. Jiralhanae are immensely strong, hence the "Brute" moniker, and are capable of delivering crushing blows in hand-to-hand combat; in addition to having an extraordinary physical endurance. Their teeth are very sharp, and are frequently used as natural weapons. They are prone to fits of berserk rage in battle; Brutes often rush at and pummel any targets within reach with terrifying aggression. Jiralhanae have three digits on each hand plus opposable thumbs. As such they can make use of a variety of weapons both of Covenant and human design. Their feet have only two digits, each with thick, hardened claws.{{Ref/Reuse|wp jiralhanae}} Jiralhanae blood is purplish-red.


There is a substantial difference between the Brutes of ''[[Halo 2]]'' and ''[[Halo 3]]''. The Brutes of ''Halo 2'' had very little armor, were unclothed and unshaven. The Brutes of ''Halo 3'' were largely shaven, clothed in tight-fitting garments that reflected their rank and were adorned with [[Power Armor (Jiralhanae)|Power Armor]]. This probably had something to do with the Brutes' new-found rank after the [[Elites]]' split from the [[Covenant]].
Jiralhanae are consummate carnivores and have evolved as predators, as evidenced by their fearsome fanged jaws and propensity for violence. They are known to eat the flesh of their enemies, such as [[human]]s. They consider [[thorn beast]] a delicacy.<ref>'''Halo: Contact Harvest''', ''page 195''</ref> Prior to the latter's appointment as [[Arbiter]], a Jiralhanae prison guard stated he would have gladly devoured [[Thel 'Vadamee]] had he been allowed.<ref>'''Halo 2''', campaign level ''[[The Arbiter]]'' (Brute: ''"Them? What about us? My belly aches, and his flesh is seared just the way I like it."'')</ref> Jiralhanae have highly sensitive [[Wikipedia:olfactory glands|olfactory glands]] that allow them to quickly track down and hunt prey, even in unfamiliar territories.{{Ref/Reuse|wp jiralhanae}}
 
The aesthetic and graphic differences between the two games also had a strong dichotomy between them, for the Brutes in ''Halo 2'' were less detailed and less anthropoid than they were in ''Halo 3''. This is a result of the technology available at the time the two games were made.
 
Given the absence of power armor at the time of ''Halo 2'', it is possible that the Brutes that were seen were members of Tartarus's pack and/or a subset of the Jiralhanae that shunned the use of extensive protection and emphasized relying on their own strength, skill, courage, and ferocity to protect them, or that all the Brutes you encountered in ''Halo 2'' are from Maccabeus/Tartarus' clan and were banned from wearing armor due to their failure at Harvest.
It is also possible that the Brutes of ''Halo 2'' were second in rank to the [[Elites]] and the [[Prophets]]. Following [[Great Schism|The Great Schism]], the Brutes became the Prophets' main protection, and it became a necessity to outfit them with more advanced equipment.
 
In ''[[Halo: Reach]]'', Brutes are given a drastic physical makeover. The most notable difference is their facial structure. Their bear-esque snout is replaced with a highly ape-like face with a much more pronounced underbite. Their beadier eyes are set deeper into their heads and are accented by much stronger and more menacing eye ridges. Their teeth are smaller and are contained within their human-like lips instead of jutting out. They are completely shaven (with the exception of Chieftans' beards) and have a silvery hide, instead of a dull, tan hide. Their tattoos are much more prominant and seem to cover their entire body.
 
In ''Halo: Contact Harvest'', it is stated that before Jiralhanae reach full maturity, they naturally release pheromones. Other Jiralhanae can smell these pheromones and tell how others are feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most likely stop them all together.


Jiralhanae often descend into a highly aggressive berserker rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged determination to kill their target makes a berserk Jiralhanae a force to be reckoned with, some being powerful enough to even kill a [[Mgalekgolo]].<ref name="gravemind">'''Halo 2''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref> Before Jiralhanae reach full maturity, they naturally release pheromones. Others can smell these pheromones and some can tell how the Jiralhanae is feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most ideally stop them altogether.{{Ref/Reuse|SOI1}}<ref name="ch203">'''Halo: Contact Harvest''', ''page 203''</ref>{{clear}}


==Culture==
==Culture==
===Overview===
[[File:H2A-WeightOfYourHeresy.jpg|thumb|300px|left|Two Jiralhanae attempting to show dominance.]]
Brutes are extremely zealous creatures, known for their willingness to cling to ancient, bloody traditions and are deep believers in the promise of the [[Covenant Religion|Great Journey]] and in the [[Forerunner]]s. Their home world is war torn, and Brutes are known for their particular joy in vicious activity, complimented by regimented discipline.
The Jiralhanae are rated a native Tier 4 species by the [[Technological Achievement Tiers|Forerunner Technological Achievement Tier scale]], although a Tier 2 rank was adopted from the [[Covenant]].{{Ref/Reuse|BES}} The Jiralhanae within the Covenant were zealous beings, known for their willingness to cling to ancient, bloody traditions and many among the Jiralhanae, notably [[Tartarus]], held an unwavering belief in the words of the [[San'Shyuum|Prophets]] and in the promise of the [[Covenant religion#Great Journey|Great Journey]], however not all Jiralhanae were fanatical adherents to the Covenant religion and many Jiralhanae had soon abandoned the Covenant religion upon the collapse of the Covenant.{{Ref/Reuse|wp jiralhanae}} Their homeworld of [[Doisac]] is war-torn, and Jiralhanae are known for their particular joy in vicious activities, complimented by regimented discipline. As part of the Covenant, Jiralhanae were required as a prerequisite to convert to the Prophets' religion of worshipping the [[Forerunner]]s. Previously, their culture revolved around the worship of totems and idols{{Ref/Reuse|BES}} and their religion was based on the lunar cycles of Doisac's three [[moon]]s,{{Ref/Reuse|wp jiralhanae}} but they made swift converts due to their search for theological meaning.{{Ref/Reuse|bc187}} The Jiralhanae within the Covenant were one of the most fanatical adherents to the Prophets' faith, although they seemed to hold little concept of sanctity, evidenced by [[Tartarus]]' improper handling of the "Oracle" [[343 Guilty Spark]].{{Ref/Reuse|journey}}<ref>'''Halo 2''', campaign level ''[[The Oracle]]''</ref> Following the dissolution of the Covenant most Jiralhanae abandoned their belief in the Great Journey.{{Ref/Reuse|wp jiralhanae}}


As part of the Covenant, Brutes were required as a prerequisite to convert to the Prophets' religion of worshiping the [[Forerunner]]s. Previously, their culture revolved around the worship of totems and idols, but they made swift converts.<ref name="Halo 3 Bestiarum"/> The Brutes are now the most fanatical adherents to the Prophet's faith, although they seem to hold little concept of sanctity, evidenced by Tartarus' handling of the [[343 Guilty Spark|"Oracle"]].
The Jiralhanae fighting style is forceful, utilitarian, and pragmatic.{{Ref/Reuse|ENC142}} They prefer using weapons from their homeworld rather than the Covenant's standard [[plasma]]-based firearms. Jiralhanae weapons are notable for being extremely dangerous, somewhat primitive and brutal, always featuring a blade attachment, and manufactured by a varieties of war-forges and workshops such as the [[Paegaas Workshop Spiker]], [[Grenflekt Workshop Scrap Cannon]], [[Type-52 Mauler|Ukala Workshop Mauler]], [[Type-25 Brute Shot|Jovokada Workshop Brute Shot]], [[Mangler|Ukala Workshop Mangler]], [[Flaktura Workshop Skewer]], [[Disruptor|Sicatt Workshop Disruptor]], [[Sicatt Workshop shock rifle|Sicatt Workshop Shock Rifle]], [[Veporokk Workshop Ravager]] and the [[Gravity hammer (fiction)|Gravity Hammer]]. These weapons show their barbaric nature, for example, the fact that all of the weapons are named after ways of injury or causing bodily harm to another being. The many spikes and serrated edges that adorn their race's weapons, vehicles such as the [[Barukaza Workshop Chopper]], [[Barug'qel Workshop Trespasser]], etc., and armor further support this. However, they do have their own variamt of the Plasma Rifle know to them as the "[[Kewu R'shi'k-pattern plasma rifle|Blood Hand]]". The Sangheili abhorred the Jiralhanae weapons due to their primitive nature, but allowed them to be serviced in low numbers.<ref>'''Halo: Broken Circle''', ''page 190''</ref> Unlike the Sangheili, the Jiralhanae have no qualms about using human weaponry. Some were seen using human [[M90 shotgun|shotguns]] during the [[Human-Covenant War]].<ref name="H2up">'''Halo 2''', campaign level ''[[Uprising]]''</ref>


They prefer using weapons from their [[Doisac|homeworld]], rather than the Covenant standard-issue [[plasma]]-based firearms. Brute weapons are notable for being extremely dangerous, somewhat primitive and brutal, and always featuring a blade attachment such as the [[Spiker]], [[Mauler]], [[Brute Shot]], and the [[Gravity Hammer]]. These weapons show their barbaric nature, for example, the fact that all of the weapons are named after ways of injury or causing bodily harm to another being. Although they do have their own type of [[Brute Plasma Rifle|Plasma Rifle]], it is only found in ''[[Halo 2]]'' and ''[[Halo 3: ODST]]'' (the rifle is red, but fires twice as fast as its blue counterpart, also causing it to overheat twice as fast). This type of Plasma Rifle was removed in ''Halo 3'', being replaced by the Spiker.
The Jiralhanae are disdainful of every other species except the San'Shyuum.{{Ref/Reuse|bc187}} In general, Jiralhanae have a pronounced dislike of the [[Sangheili]] because the former believe they are better protectors of the Prophets than the Sangheili, as well as the Sangheili's mistreatment of the species during the Covenant's reign.<ref name="gamestop">[http://www.gamespot.com/articles/halo-wars-2-new-character-images-and-details-revea/1100-6442098/?ftag=GSS-05-10aaa0b '''Gamestop''': ''Halo Wars 2: New Character Images and Details Revealed'']</ref> The [[Prophet of Truth|High Prophet of Truth]] took advantage of this rivalry to ignite the [[Great Schism]] during the [[Battle of Installation 05]].{{Ref/Reuse|H2up}} However, a few Jiralhanae have surrendered and are willing to labor under the Sangheili after the end of the war.<ref>'''Halo: Glasslands''', ''page 256''</ref>


In general, Brutes have a pronounced dislike of the [[Sangheili]], due to the fact that they believe that they are better protectors of the Prophets than the [[Elites]]. The [[Prophet of Truth]] took advantage of this to ignite the [[Great Schism]] during the events of ''[[Halo 2]]''.
Jiralhanae interpret direct eye contact as a challenge. They have been known to brutally beat to death humans who have boldly dared to stare at them.<ref>'''Halo: Evolutions''', ''page 59''</ref>
[[File:Brute Army Commander.jpg|thumb|300px|A [[Brute Army Commander]] yelling at his opponent.]]


===Society===
===Society===
Brutes have a fierce pack culture and lineage, a close knit affair that ties each member to another, and forces them into varying states of rage known as "berserking", and desperate mourning for their fallen pack mates should one die in the midst of battle. What a pack member kills may be the food of the pack. There is certainly a patriarchal scheme that is followed loosely, depending on the social, martial, and sexual success of the patriarch. Patricide is an unfortunate side effect of patriarchy. No females have been observed in military roles.
[[File:HW Thrallslayer 1.jpg|thumb|250px|"[[Thrallslayer]]," Avitus in [[2531]], an example of the Jiralhanae's strong physique.]]
Jiralhanae society is dominated by a fierce pack culture and a focus on lineage. Familial bonds tie each member to the other, forcing them into states of berserker rage and desperate mourning for their fallen pack mates should one die in battle. Jiralhanae society is an authoritarian [[Wikipedia:Dictatorship|dictatorship]] controlled by the strongest male;{{Ref/Reuse|wp jiralhanae}} dominance is established by the social, martial, and sexual success of the patriarch. Patricide is a common side effect of the patriarchy due to the ambition seeded within many Jiralhanae to rise to the top of a hierarchy.<ref>'''Halo: Contact Harvest''', ''page 347''</ref> Female Jiralhanae generally serve as mothers and caretakers.{{Ref/Reuse|wp jiralhanae}} No females have been observed in military roles.<ref name="ENC143">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 143'' (2011 edition)</ref> A Jiralhanae's blood relation to another Jiralhanae did not offer subordinates immunity from discipline.<ref>'''Halo: Contact Harvest''', ''page 198''</ref>


Each pack is led by a prominent [[Brute Chieftain]] that wields a ceremonial [[Gravity Hammer]], passed from one leader to another upon his death, to denote his status. A Brute becomes a pack [[Chieftain of the Jiralhanae|Chieftain]] by challenging the current [[Chieftain of the Jiralhanae|Chieftain]] to a Mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own little empire. Their warrior culture is extremely patriarchal, with rank measured by success on ''and'' off the battlefield, unlike the Sangheili.<ref name="Halo 3 Bestiarum"/>
Each pack is led by a prominent [[Jiralhanae Chieftain|chieftain]] who wields a ceremonial [[Gravity hammer (fiction)|gravity hammer]], passed from one leader to another upon his death, to denote his status. A Jiralhanae becomes a pack chieftain by challenging the current chieftain to a mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own empire. An individual's rank is measured by success on and off the battlefield, unlike the more martial Sangheili.{{Ref/Reuse|BES}} Interactions among the Jiralhanae are dominated by personal status, which they display through decoration and ornate armor.{{Ref/Reuse|ENC143}}


It is unlikely, given their combative and aggressive nature, that the Jiralhanae have a single cohesive government. Instead, Jiralhanae society can be viewed as an extension to the simply pack structure, but with a number of different levels:
Jiralhanae exhibit a variety of grooming styles to denote their status and pack affiliation. Jiralhanae typically are either clean shaven or sport mohawks, goatees or beards. However, some Jiralhanae packs do away with shaving altogether. Some Jiralhanae packs also adorn themselves with [[tattoo]]s over their entire bodies.<ref>'''Halo: Reach'''</ref>


*'''[[Alpha Tribe]]s''' - seem to be the political body of the Jiralhanae, and are comprised of smaller [[Master Packs]]. Lead by Alpha Jiralhanae.
Due to their combative and aggressive nature, the Jiralhanae lack a single cohesive government. Instead, Jiralhanae society can be viewed as an extension of their pack structure, but with a number of different levels:
*'''[[Master-Pack|Master Packs]]''' - more military oriented groups, Master-Packs are comprised of many smaller [[packs]]. Prior to contact with the Covenant, rival Master Packs reduced Jiralhanae society to a preindustrial level through warfare.
*'''[[Pack]]s''' - range in size and importance, with less important packs made up largely of [[Unggoy]] or [[Kig-Yar]] forces and led by a low-ranked Jiralhanae, and more important packs led by [[War Chieftain]]s and comprised of more experienced veteran Jiralhanae bodyguards.


Jiralhanae exhibit a variety of facial-hair configurations to denote their status, as well as possibly what pack they belong to. Minors are clean-shaven, Captains typically sport small beards or goatees, and Chieftains frequently exhibit large "mohawks" and long braided beards. However, some Jiralhanae packs do away with shaving altogether and sport long fur over most of their body, as seen during the events of [[Halo 2]].
*'''Skeins''' are the largest social division of Jiralhanae, "meta-clans" formed out of multiple packs sharing a similar philosophy and interests. A given skein is dominated by the most powerful clan within. During the [[First Immolation]], most Jiralhanae fell into one of two dominant skeins: the [[Rh'tol]] and the [[Vheiloth]]. The two skeins display stark cultural and political differences: the Rh'tol are considered more primitive and aggressive, while the Vheiloth are generally more sophisticated and open to new ideas.{{Ref/Reuse|wp jiralhanae}}
*'''[[Alpha Tribe]]s'''<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 242''</ref> and '''[[master-pack]]s''' are seemingly dominant clans or groupings consisting of multiple packs. Prior to contact with the Covenant, rival master-packs reduced Jiralhanae society to a pre-industrial level through warfare.{{Ref/Reuse|ch194}}
*'''[[Pack]]s''' range in size and importance, with less important packs made up largely of [[Unggoy]] or [[Kig-Yar]] forces and led by a low-ranked Jiralhanae, and more important packs led by [[War Chieftain]]s and comprised of more experienced veteran Jiralhanae bodyguards.<ref>'''[[Halo: Ghosts of Onyx]]'''</ref>


Some Jiralhanae packs also adorn themselves with tattoo-like symbols over their entire bodies.
===Role within the Covenant===
[[File:H2A - Brute Guardsmen.jpg|thumb|left|300px|A newly-titled Jiralhanae Honor Guardsman.]]
{{Quote|With my blessing, the Jiralhanae now lead our fleets! They ask for your allegiance, and you shall give it!|The [[Prophet of Truth]] at the onset of the Great Schism{{Ref/Reuse|gravemind}}<ref>'''Halo: Broken Circle''', ''page 223''</ref>}}
Whereas the Sangheili used to command the Covenant's military and serve as the personal protectors of the San'Shyuum, the Jiralhanae primarily served as the Covenant's shock troops and secret police. This changed with the outbreak of the Great Schism, when the Jiralhanae supplanted the Sangheili in all areas of the Covenant military.{{Ref/Reuse|changeguard}}{{Ref/Reuse|gravemind}} The Jiralhanae treated all the species under their command as expendable cannon fodder. If a subordinate failed to complete their task in any aspect, the leading Jiralhanae would enact a swift punishment, generally [[capital punishment|execution]].{{Ref/Reuse|ENC143}} Eager to prove themselves superior over the Sangheili, the Jiralhanae often acted with no respect for the lives of civilians or other races.{{Ref/Reuse|ENC142}}


==Role within the Covenant==
Sangheili and Jiralhanae fleets were largely segregated, but this was not always the case.<ref>'''[[Halo Legends]]''', ''[[The Package (animated short)|The Package]]''</ref> Believing that the Jiralhanae posed a threat to both the Sangheili and the Covenant, a union of Sangheili commanders convinced the Covenant [[High Council]] to impose restrictions on the technology used by the Jiralhanae. The number of Jiralhanae [[shipmaster]]s was limited and the weaponry on Jiralhanae ships was mostly disabled.{{Ref/Reuse|ENC142}}{{Ref/Reuse|ch199}} Jiralhanae units are typically deployed in packs led by one or more chieftains or captains. Apart from their role as shock troopers, they often fill a similar combat role to the Sangheili, as both typically command groups of lesser infantry. However, Jiralhanae generally were not equipped with energy shields (except for captains and chieftains) until the outbreak of the Great Schism, when [[Jiralhanae power armor|power armor]] saw widespread use among Jiralhanae forces. According to Arbiter Thel 'Vadam, [[Unggoy]] serving under the Jiralhanae during the Great Schism exhibited newfound courage due to fear of their masters.<ref>''Halo 3'', campaign level "[[Sierra 117]]"</ref>
Whereas the Sangheili command the Covenant's military and serve as the personal protectors of the San'Shyuum, the Jiralhanae primarily serve as the Covenant's shock troops and secret police. They are typically deployed in packs led by one or more Chieftains or Captains.


The Jiralhanae fill a similar role in combat to the Sangheili, as they are both typically command groups of lesser Covenant infantry. However, Jiralhanae are generally not equipped with energy shields (except for Captains and Chieftains, and all Jiralhanae post-Great Schism) and wield a slightly different arsenal of weaponry.  
===Language===
{{Listen|title=Example of Jiralhanae speech
|filename=Brute imnt deadally 456.ogg}}
The native Jiralhanae language is animalistic, incorporating a wide range of sounds from growls and barks to howls and roars,<ref>'''Halo 3'''</ref> though Jiralhanae also express emotions through scents and musks. Young Jiralhanae have difficulty controlling the release of these scents, but learn how to moderate them as they grow older.{{Ref/Reuse|ch203}} A communal howl is often made by the [[pack]] [[Jiralhanae Chieftain|chieftain]] as a sign of celebration, and failure to participate in the howl is a serious sign of disrespect to the Chieftain's authority.<ref>'''Halo: Contact Harvest''', ''page 236''</ref> 


Jiralhanae troops often seem to be sent in after Elites have failed their task. Examples of this are the assault on the Forerunner Artifact beneath SWORD Base, in which Brutes were sent in after waves upon waves of failed Elite troops. This may allude to the Prophets attitude of Brute favoritism, something that would eventually lead to the replacement of Elites by Jiralhanae in Halo 2 after the Prophet of Regret is killed by the Master Chief.  
====Naming conventions====
Most known Jiralhanae have [[Latin]]-sounding names, such as [[Tartarus]] and [[Bracktanus]]. The "-us" at the end of their name is an honorific denoting maturity or experience in battle, similar to the "-ee" suffix on Sangheili names.<ref>'''Halo: Contact Harvest''', ''page 258''</ref> The "-um" suffix (exhibited by individuals like [[Pavium]] and [[Parabum]]) is associated with the Rh'tol skein.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/possible-catalog-jiralhanae--us-suffix-question/c7324d4c-3aab-4a41-bfb5-208df1163974/posts?page=1|Site=Halo Waypoint|Page=(Possible Catalog) Jiralhanae -us suffix question|Quote=Detailed information on Jiralhanae personal naming practices is currently held in inaccessible cores. However, the suffix "-um" is only recorded for those personnel affiliated with the Rh'tol skein.|LocalArchive=Catalog/Archive/2014#(Possible Catalog) Jiralhanae -us suffix question|D=19|M=05|Y=2021}} Not all Jiralhanae names follow these two conventions; examples of Jiralhanae with nonstandard names include [[Atriox]] and [[Castor]].


It is also important to note that the covenant fleets are mostly segregated, with Elite fleets and Brute fleets not intermixing. This is probably done to prevent authority issues within the ranks. These fleets did battle during [[Great Schism]], around the infested [[High Charity]] and [[Delta Halo]]. During the events of Halo 3, the Jiralhanae had completely replaced the Elites, who had left the Covenant and formed the [[Separatists]].
==Homeworld and colonies==
{{Main|Doisac}}
[[Doisac]] is the name of the Jiralhanae homeworld. It possesses three [[natural satellite]]s: [[Warial]], [[Soirapt]], and [[Teash]], and is the third planet of the [[Oth Sonin system]]. The gravity on the planet is approximately 2.1 G while the atmosphere is 1.3 atm. Surface temperature is between -15&nbsp;°C to 52&nbsp;°C (5&nbsp;°F to 125.6&nbsp;°F). The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism.{{Ref/Reuse|BES}} The Jiralhanae also maintained colonies on [[Warial]] and [[Teash]].<ref>'''[[Halo: Evolutions]]''', ''"[[Stomping on the Heels of a Fuss]]", pages 68 and 75''</ref>


===Naming===
The [[Covenant]] settled Jiralhanae on a number of worlds rich in resources, to guard them from anyone seeking to claim them for themselves. They were not provided the technologies necessary for the process by the Prophets and were unable to develop them on their own, thus ensuring the [[San'Shyuum]] had full control over the Covenant's resources. The Jiralhanae continued to inhabit these colonies after the [[Human-Covenant War]]. Their inability to acquire food and resources for themselves, combined with their savage nature, led them to pillaging the colonies of other species, mainly those of [[Sangheili]] and [[Kig-Yar]].{{Ref/Reuse|esc1}}{{Ref/Note|Id=warial|While Escalation claims the Jiralhanae have numerous colonies outside of the Oth Sonin system, Warial was described as "the furthest-flung of our colonies" by [[Ceretus]] in 2552. It is possible that he was referring to indigenously founded colonies, excluding those established by the Covenant, since he was proposing to hide from the Covenant at the time.}} Known colony worlds of the Jirilhanae include [[Gathved]], [[Ordun Dal]], and [[Savadok]]. Following the Razing of Oth Sonin, the three Colonies became the new home of survivors from the moon Teash.{{Ref/Book|Id=Enc22p447|Enc22|Page=447}}
Most known Jiralhanae have Latin-sounding names, such as [[Tartarus]] and [[Bracktanus]]. In ''[[Contact Harvest]]'', it is revealed that the "-us" at the end of their name is an honor denoting maturity or experience in battle (similar to the "-ee" suffix on Elite's names.) However, it is possible that different naming conventions are used among different tribes, as evidenced by the names of [[Gargantum]] and [[Parabum]].


==Homeworld==
==Command structure==
{{Main|Doisac}}
[[File:HGN-Concept-Tartarus-Crop.jpg|thumb|225px|Tartarus, Chieftain of the Jiralhanae.]]
[[Doisac]] is the name of the Jiralhanae home world. It possesses three satellites: [[Warial]], [[Solrapt]], and [[Teash]], and is the fourth planet of the [[Oth Sonin]] system. The gravity on the planet is approximately 2.1G <ref name="Halo 3 Bestiarum"/> while the atmosphere is 1.3 ATM. Surface temperature is between -15'C to 52'C. The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism.<ref>''[[Halo 3]]'', Essentials Disk 1</ref>
The Jiralhanae species is arranged in a [[pack]] society, based on a hierarchy determined by viciousness, physical abilities, and number of kills in combat.<ref name="enc144">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 144''</ref> A "pack master" leads Jiralhanae packs. A [[Jiralhanae Chieftain|chieftain]] will frequently be addressed as such while issuing orders during combat. When the Jiralhanae were first incorporated into the [[Covenant military]], a number of pre-existing roles that already existed in Jiralhanae society were adopted by the [[Covenant]]. These include the ranks of chieftain, [[Jiralhanae Captain|captain]], [[Jiralhanae Stalker|Stalker]], [[Jiralhanae Major|major]], and [[Jiralhanae Minor|minor]]. The ranks became more formalized under the Covenant's rule and they were splintered into numerous varieties based on their skein of origin, and its functional and organizational placement. Over time, many Jiralhanae ranks evolved or developed. After the [[Human-Covenant War]] and the Covenant's demise, most of the ranks and organization established by the Covenant ceased to exist with many Jiralhanae returning to [[Doisac]] and others serving in various [[Covenant remnant]] groups.{{Ref/Reuse|wp jiralhanae}}


==Rank Structure==
===Cultural and political titles===
The Brute species is arranged in a pack society, based on a hierarchy determined by viciousness and number of war kills. A “pack master” leads brute packs. A [[Jiralhanae Chieftain|chieftain]] will frequently be addressed as such while issuing orders during combat. In ''Halo 2'', the ranks were mostly determined by red flags on their backs, the amount of armor they wore and the color of their fur (sometimes even their weapons). Like the [[Sangheili|Elites]], ranks in ''Halo 3'' are differentiated by armor color. Furthermore, the higher the rank, the more advanced and resilient the armor becomes.
;[[Chieftain of the Jiralhanae]]
:The Chieftain of the Jiralhanae was the leader of the entire Jiralhanae race. After killing [[Maccabeus|his uncle]] at [[Harvest]] and taking control of the [[Rh'tol]] skein, [[Tartarus]] ascended to this title with the [[Prophet of Truth|High Prophet of Truth's]] proclamation.{{Ref/Reuse|wp jiralhanae}}{{Ref/Reuse|QZ}}


{{clear}}
;[[Jiralhanae War Chieftain|War chieftain]]
{| cellpadding="5" border="1"
:Jiralhanae war chieftains are in charge of the larger Jiralhanae [[pack]]s. Superior to the standard chieftain title, war chieftains often used heavy weapons in battle to establish their strength and physical prowess.{{Ref/Reuse|enc144}} War chieftains were often given command of small outposts or served as [[Scarab]] commanders during their service in the Covenant.<ref>'''Halo 3''', campaign level ''[[The Covenant (level)|The Covenant]]''</ref>
|'''Rank'''
|'''Image'''
|'''Description'''
|-
|colspan="3" | <center>'''Brute Heroes'''</center>
|-
|'''[[Jiralhanae War Chieftain|War Chieftain]]'''
|[[File:H3 Brute Chieftain Armor.gif]]
|These Brute Chieftains rely upon powerful weapons like [[Portable Plasma Cannon]]s and [[Fuel Rod Gun]]s to crush their foes, while often throwing or possessing [[Power Drain]]s and [[Flare]]s. Their [[Power Armor|armor]] cannot be stuck by [[Plasma Grenades]]/[[Type-2 Antipersonnel Fragmentation Grenade|Spike]] Grenades or [[Needler]] needles. However, they can be stuck by [[Type-3 Antipersonnel/Antimaterial Incendiary Grenade|Incendiary]] Grenades or their weapon can by any sticking grenade for an immediate kill. Identification: Dark Golden Armor.
|-
|'''[[Jiralhanae Chieftain|Chieftain]]'''
|[[File:H3 Brute Chieftain Weapon.gif]]
|These Brute Chieftains are clad in crimson/black armor and wield close-ranged Melee weapons such as [[Gravity Hammer]]s. They use [[Invincibility (Equipment)|Invincibility]], a [[Power Drainer]], or a [[Flare]] and their [[Power Armor]] cannot be stuck by [[Plasma Grenade|Plasma]]/[[Type-2 Antipersonnel Fragmentation Grenade|Spike]] grenades or [[Needler]] needles. However, they can be stuck by [[Type-3 Antipersonnel/Antimaterial Incendiary Grenade|Incendiary]] Grenades. Also, their weapon can be stuck by any sticking grenade. Often on easy or normal difficulty these brutes aren't as acurate with there gravity hammers and often sloppy. When the difficulty is on heroic or legendary they are alot more acurate and can easily crush their opponents. Identification: Black and Red Armor.
|-
|colspan="3" | <center>'''Brute Leaders'''</center>
|-
|'''[[Jiralhanae Captain Ultra|Brute Captain Ultra]]'''
|[[File:H3 Brute Captain Ultra.gif]]
|The Brute Captain Ultras are the highest captain rank and use heavier weapons, such as [[Brute Shot]]s and Fuel Rod Guns. Identification: Cyan/Cobalt Armor.
|-
|'''[[Jiralhanae Captain Major|Brute Captain Major]]'''
|[[File:H3 Brute Captain Major.gif]]
|The Brute Captain Majors are even more experienced than their younger comrades and lead larger packs into battle. Also usually wield Brute Shots and Fuel Rods Identification: Golden Armor.
|-
|'''[[Jiralhanae Captain|Brute Captain]]'''
|[[File:H3 Brute Captain Minor.gif]]
|The Brute Captains are experienced Brutes who now lead their comrades and the lesser races into battle. Identification: Purple-Red Armor.
|-
|colspan="3" | <center>'''Brute Specialists'''</center>
|-
|'''[[Jiralhanae Honor Guardsman|Brute Honor Guard]]'''
|[[File:Guardsmen2.png|40px|]]
|Brute Honor Guards were chosen by the Prophets to replace the [[Honor Guard Elite]]s as their protectors after [[Regret (Level)|murder of the]]&nbsp;[[High Prophet of Regret]]. They are exclusive of [[Halo 2]] and are some of the best warriors the Brutes have. Identification: Orange, Yellow and Red Ceremonial Armor; Red Flag.
|-
|'''[[Jiralhanae Bodyguard|Brute Bodyguard]]'''
|[[File:H3 Bodyguard.gif]]
|Brute Bodyguards are some of the Chieftain's most reliable warriors and not only protect their chieftain but enforce his tribal law. They seem to be the [[Halo 3]] Brute counterparts of the '''[[Honor Guard Elite]]''' Unit. Identification: Grayish-Blue/Steel Blue armor.
|-
|'''[[Jump Pack Jiralhanae|Jump Pack Brute Captain]]'''
|[[File:Bruteultra.gif]]
|These veteran Brutes utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for guerrilla battle tactics. They seem to be the Brute counterparts of the '''[[Ranger Elite]]''' Unit. Identification: Jump pack, Gold armor.
|-
|'''[[Jump Pack Jiralhanae|Jump Pack Brute Major]]'''
|[[File:Brutemajor.gif]]
|These veteran Brutes utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for guerrilla battle tactics. They seem to be the Brute counterparts of the '''[[Ranger Elite]]''' Unit. Identification: Jump pack, Red armor.
|-
|'''[[Jump Pack Jiralhanae|Jump Pack Brute Minor]]'''
|[[File:H3 Brute Jumppack.gif]]
|These veteran Brutes utilize jump packs to launch aerial attacks from afar, and use their enhanced mobility for guerrilla battle tactics. They seem to be the Brute counterparts of the '''[[Ranger Elite]]''' Unit. Identification: Jump pack, Blue armor.
|-
|'''[[Jiralhanae Stalker|Brute Stalker]]'''
|[[File:H3 Brute Stalker.gif]]
|Brute Stalkers are the secret police of the Brutes and specialize in stealth techniques with their [[Active Camouflage]] generators. They seem to be the Brute counterparts of the '''[[Stealth Elite]]''' unit. Identification: Grayish Black armor, Flame Grenades, Radar Jammers, Maulers.
|-
|colspan="3"|<center>'''Brute Infantry'''</center>
|-
|'''[[Jiralhanae Ultra|Brute Ultra]]'''
|[[File:H3 Brute Ultra.gif]]
|Brute Ultras are now armed with violet Armor, they are comprised of the best of the regular infantrymen, showing tact, cunning skill and strength. Identification: Purple-Blue/Indigo armor.
|-
|'''[[Jiralhanae Major|Brute Major]]'''
|[[File:H3 Brute Major.gif]]
|Brute Majors are clad in dark blue Armor and are promoted in a similar fashion to the Elites. They are promoted on the casualties they inflict. Identification: Blue armor.
|-
|'''[[Jiralhanae Minor|Brute Minor]]'''
|[[File:H3 Brute Minor.gif]]
|Brute Minors are the lowest rank of the Brute race, clad in turquoise Armor and typically armed with the [[Type-25 Carbine]]. Not only do they compete for their posting but also for their equipment. Identification: Teal-Green armor, unarmored in ''Halo 2''.
|}


Also in ''Halo 2'', Brute Minors are seen with little to no armor, the only armor being a helmet-like head plate which, ironically, gives no protection from headshots from even the weaker weapons such as the Plasma Pistol and Magnum. It is known they do not switch weapons at any time.
;[[Jiralhanae Chieftain|Chieftain]]
:The title of chieftain had existed long before the Jiralhanae were incorporated into the Covenant military. Often commanding small packs or [[clan]]s, chieftains led Jiralhanae and several lower caste species alike into battle.{{Ref/Reuse|enc144}} Chieftains picked what pack members he went into battle with, based on strength. However, some chieftains choose their pack members based on their beliefs and virtues. Chieftains occasionally led religious sermons and rituals.<ref>'''Halo: Contact Harvest''', ''page 196''</ref>


===Other Ranks===
===Military===
'''[[Chieftain of the Jiralhanae]]''' - The Leader of the entire Jiralhanae race. Both [[Maccabeus]] and [[Tartarus]] were of this rank. Since Tartarus was killed in the [[Battle of Installation 05]], the current Chieftain is unknown, if there is one at all.
The Jiralhanae received a more standardized military structure after the species joined the Covenant, although the organization of their ranks and roles drew heavily from their native pack hierarchy.{{Ref/Reuse|wp jiralhanae}} Inexperienced Jiralhanae who had just joined the military were given the rank of [[Jiralhanae Minor|Minor]], identified by their blue power armor similar to the minor rank in other species' military structures.<ref name="stats">'''[[Bungie.net]]''', ''service record''</ref> Minors were given little armor for protection. After gaining experience, a Jiralhanae was promoted to the rank of [[Jiralhanae Major|Major]]. The equipment used by Majors was basic but significantly better than that of the Minors. Majors often commanded Jiralhanae Minors and [[Unggoy]]. [[Jiralhanae Ultra|Ultra]] was the highest rank obtainable by standard Jiralhanae infantry personnel. Ultras often led lower-ranked troops or served under chieftains.<ref name="enc145">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 145''</ref> Ultras operated a wide range of weaponry and vehicles. Three Jiralhanae specialist ranks existed within the Covenant military. Replacing the [[stealth Sangheili]] at the dawn of the [[Great Schism]], [[Jiralhanae Stalker|Stalkers]] served in reconnaissance and infiltration roles. Equipped with [[active camouflage]], Stalkers often operated as bodyguards, spies, and assassins for Chieftains. [[Jiralhanae Jumper|Jumpers]] served as an aerial support unit that was equipped with [[jump pack]]s. Their jump packs give them enhanced mobility on the battlefield. [[Jiralhanae Bodyguard|Bodyguards]] were responsible for the protection of chieftains and other political figures within the Covenant,{{Ref/Reuse|stats}} often enforcing tribal and military laws.{{Ref/Reuse|enc145}}


'''[[Ship Master|Brute Ship Master]]/Alpha Jiralhanae''' - Commanders of ships. They may be equivalent to Captains or Chieftains of the Jiralhanae.
[[File:1223827034 Brute group.jpg|thumb|left|300px|A chieftain performing a sermon in front of his pack.]]
Three officer ranks also existed within the Jiralhanae hierarchy. [[Jiralhanae Captain|Captains]] were the lowest of the three ranks and often commanded groups of infantry into battle. [[Jiralhanae Captain Major|Captains Major]] led packs of Jiralhanae, Unggoy, and low-ranking [[Kig-Yar]] during engagements. It was believed among Captains Major that fear worked best to instil inspiration within their troops.{{Ref/Reuse|enc144}}{{Ref/Reuse|stats}} [[Jiralhanae Captain Ultra|Captain Ultra]] was the highest rank available for Jiralhanae officers. They commanded larger packs and [[lance]]s, and were known for their ability and strength.{{Ref/Reuse|enc144}}


'''[[Jiralhanae Army Commander]]''' - Only in [[Halo Wars]], probably same rank or near same rank as Chieftain of the Jiralhanae. May be a specific rank created for war and conflict, such as the [[Human-Covenant War]].
After the death of the [[Prophet of Regret]], the remaining [[Hierarchs]] initiated the [[Changing of the Guard]]. All [[Sangheili]] members of the [[Covenant Honor Guard]] were replaced by [[Jiralhanae Honor Guardsman|Jiralhanae Honor Guardsmen]].{{Ref/Reuse|changeguard}} The new Honor Guardsmen were given the duties of their predecessors. The role of the Honor Guard was largely ceremonial, unless the [[San'Shyuum]] they were protecting became threatened.{{Ref/Reuse|enc145}}{{clear}}


{{BruteRanks}}
====Titles====
;[[Shipmaster]]
:The title of shipmaster was simply used only to describe a Jiralhanae that commanded a ship, as most Jiralhanae shipmasters additionally held the title of Chieftain. Jiralhanae did not rise to the position of shipmaster as commonly as Sangheili or Kig-Yar did. When given the role of shipmaster, the Sangheili usually disabled much of the ship's weaponry and only crewed the vessel with Unggoy and [[Yanme'e]].<ref>'''Halo: Contact Harvest''', ''page 226''</ref> Prior to the beginning of the Great Schism, many Sangheili shipmasters were replaced with Jiralhanae.<ref>'''[[Halo Wars]]''', ''[[Halo Wars Timeline Events|Timeline]]''</ref>


==Gameplay==
==Trivia==
{{Main|Jiralhanae/Gameplay}}
===General===
Unlike Elites, who are masterfully skilled tacticians, the Brute combat mentality relies on overwhelming force, sheer strength, and incredibly strong firepower, hence the name "Brute". They are easily enraged, and when provoked, will drop their weapon and charge their opponent.  
{{Other languages
|fr={{Tooltip|''Les Brutes''|The Brutes}} in all media.
}}
{{Linkbox|gallery=yes|gameplay=yes|quote=yes}}
*[[John DiMaggio]] provided the voice of the [[Jiralhanae Chieftain]]s in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. He also voiced [[Atriox]] in ''[[Halo Wars 2]]''.<ref>'''[[Halo Wars 2 credits]]'''</ref>
*The word "Jiral" is a Korean curse word that roughly means "stupid, aggressive", which describes the Brutes' temperament.
*Despite having been absorbed into the [[Covenant]] in [[2492]], ''[[Halo: Ghosts of Onyx]]'' describes the feud between the Jiralhanae and the [[Sangheili]] as "ancient".<ref>'''Halo: Ghosts of Onyx''', ''page 193''</ref>
*In ''Halo 3: ODST'' the power armor of the Brutes completely lights up, similarly to Elite and Spartan energy shields, instead of small sparks marking where gunfire hits their armor as seen in ''Halo 3''.
*In ''[[Halo 2]]'', Jiralhanae [[blood]] is a dark shade of blue, while it is red with blue splotches in ''Halo 3'', and is red in ''[[Halo: Reach]]''.
*In the level [[Anders' Signal]] in ''[[Halo Wars]]'', [[Serina]] identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.


==Trivia==
===Production notes===
{{Quotes Link}}
*In the ViDoc, ''[[Et Tu Brute]]'', Chris Butcher describes the Brutes in ''Halo 2'' as "damage sponges", referring to how they were not very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry.{{Ref/Reuse|ettu}} The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. ''Et Tu Brute'' also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a [[Shepsu-pattern plasma cannon|plasma cannon]] wields the version from ''Halo 2''. This is because Bungie was using it as a placeholder until they developed the [[Pek-pattern plasma cannon|''Halo 3'' model]]. Moreover, it was revealed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it.{{Ref/Reuse|ettu}} [[Wikipedia:Marcus Junius Brutus#Conspiracy to kill Caesar|Marcus Brutus]] betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated.
*During concept stages for ''Halo 3'', the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites. This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Animation_BillOBrien '''Bungie.net''': ''A Certain Sense of Movement'']</ref>
*During concept stages for ''Halo 3'', the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites.<ref name="shieldisawesome">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Animation_BillOBrien '''Bungie.net''': ''A Certain Sense of Movement'']</ref> This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
*Before ''Halo 3'' was released, Brutes had lime green blood instead of the dark red blood they have in the final game.<ref>''[[Halo 3]]'' [[ViDoc: Et Tu, Brute?]]</ref>
*Before ''Halo 3'' was released, Brutes had lime green blood instead of the dark red blood they have in the final game.<ref name="ettu">'''[[Halo 3]]''', ''[[ViDoc: Et Tu, Brute?]]''</ref>
*In ''Halo 3: ODST'' the power armor of the Brutes completely lights up, similarly to Elite and SPARTAN energy shields, instead of small sparks marking where gunfire hits their armor like in ''Halo 3''.
*According to the original printing of ''Halo: First Strike'', the Jiralhanae were first encountered by SPARTAN-II personnel aboard the ''[[Unyielding Hierophant]]'' in 2552. Since the release of the novel, numerous sources have clearly demonstrated that the Jiralhane were encountered throughout the war. The 2010 re-release of ''Halo: First Strike'' removes such references to the Brutes being an as yet un-encountered species.
*The word "Jiralhanae" is a Korean word that roughly means "stupid, aggressive lunatic", which describes the Brutes' aggressive personality to a tee.
*In the ViDoc, ''[[Et Tu Brute]]'', Chris Butcher describes the Brutes in ''Halo 2'' as "damage sponges", referring to how they weren't very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry. The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. ''Et Tu Brute'' also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a [[Type-42 Directed Energy Support Weapon|plasma cannon]] wields the version from ''Halo 2''. This is because Bungie was using it as a placeholder until they developed the [[Type-52 Directed Energy Support Weapon|''Halo 3 ''model]].  
*In the ''Et Tu Brute'' ViDoc, it is revelaed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it. [[Wikipedia:Marcus Junius Brutus#Conspiracy to kill Caesar|Marcus Brutus]] betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated. The "-us" suffix on the end of Brute names is a Latin noun ending which designates something as masculine.
*In ''Halo 2'', Jiralhanae blood is a dark shade of blue, while it is red with blue splotches in ''Halo 3'', and is red in ''Halo: Reach''.
*[[John DiMaggio]] provided the voice of the Jiralhanae chieftains in ''Halo 3'' and'' Halo 3: ODST''.
*In the level ''[[Anders' Signal]]'' in ''Halo Wars'', Serina identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.
*Despite having been absorbed into the Covenant in 2492, ''Halo: Ghosts of Onyx'' describes the feud between the Jiralhanae and the Sangheili as "ancient".<ref>'''Halo: Ghosts of Onyx''', ''page 193''</ref>
*Although the Brutes speak English in ''Halo 2'', ''Halo 3'', and ''Halo 3: ODST'', they are unable to do so in ''Halo: Reach''. This was a deliberate design choice intended to reinforce the alien nature of the Covenant, and emphasize their role as the biggest threat to Humanity before the discovery of [[the Flood]].
*It may be noted, one advantage the Brutes have over their Elite counterparts is that Brutes are not disadvantaged by having to live by a code of honour. This ''lack'' of a code of honour enables them to tactically think out-side the box, though whether the Brutes are very good at that is debatable.


===Glitches===
=== Glitches ===
{{Main|Glitches}}
{{Main|Glitches}}
*In ''Halo 2'', if a berserk Brute charges into a group of fixed objects it will continue its charging animation, but it will remain where it is.
*In ''Halo 3'', if any Brute becomes infected by the Flood it will turn into a [[Flood combat form#Jiralhanae (Brute) Form|Flood-infected Brute Minor]] due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a Pod infector has begun the infection process, the Pod infector will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.<ref>[http://youtu.be/rP6UNeUG6Ws '''YouTube:''' ''Halo 3 Glitch - Half Infected Brutes'']</ref>
*In ''Halo 3'', if any Brute becomes infected by the Flood it will turn into a [[Flood combat form#Jiralhanae (Brute) Form|Flood-infected Brute Minor]] due to graphical restraints, due to the time constraints. However, if the player triggers a loading point that removes the Flood from the level while a infection form has begun the infection process, the Flood Infection Form will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.{{Citation needed}}
*In ''Halo 3'', if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute Chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in ''Halo 3: ODST'': if a Chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
*In ''Halo 3'', if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in ''Halo 3: ODST'' - if a chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
*In ''Halo 3: ODST'', if one looks closely, a Brute with a {{Pattern|Kewu R'shi'k|plasma rifle}} will appear to reload the weapon after using it for a while, by reaching toward his left calf and seems to be doing the reload animation for a [[Paegaas Workshop Spiker]]. This is an oversight as the plasma rifle is run by a plasma battery.
 
==Gallery==
===Development images===
<gallery>
File:H2_Brute_Concept.jpg|Early concept art for ''[[Halo 2]]''.
File:H3 BrutesConcept.jpg|Concept art of various unused Jiralhanae variants in ''[[Halo 3]]''.
File:H3 HornedBruteConcept.jpg|Another unused concept of a Jiralhanae in ''Halo 3''.
File:Brute Animated.gif|An early Jiralhanae model during the production of ''Halo 3''.
File:COVENANT Brute.jpg|Concept art of a Jiralhanae model in ''[[Halo Wars]]''.
File:ThePackage_Brute_Render.png|Renders from ''[[The Package (animated short)|The Package]]''.
File:HR_Brute_Concept_1.jpg|Concept art for ''[[Halo: Reach]]''.
File:HR_Brute_Concept_2.jpg|Concept art for ''Halo: Reach''.
File:HR_Brute_Concept_3.jpg|Concept art for Jiralhanae variations in ''Halo: Reach''.
File:HR BruteMinorConcept.jpg|A close-up of the top right Jiralhanae variation.
File:H4_BruteChieftain_Concept.jpg|Cut concept for a large Jiralhanae in ''[[Halo 4]]''.
File:HW2 BanishedBrute Concept.jpg|Concept art of Banished Jiralhanae for ''[[Halo Wars 2]]''.
File:HW2 Banished Brutes Concept 1.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 2.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 3.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 4.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 5.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 6.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 7.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 8.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 9.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 10.jpg|Concept art of Banished Jiralhanae.
File:HW2 Banished Brutes Concept 11.jpg|Concept art of Banished Jiralhanae.
File:HW2 Covenant Brutes Concept 1.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 2.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 3.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 4.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2 Covenant Brutes Concept 5.jpg|Concept art of Covenant-era Jiralhanae.
File:HW2_CovenantBrute_BlurRender.jpg|A render of one of the Jiralhanae who joined Atriox's rebellion.
File:HINF-Concept-BruteExploration1.jpg|Early concept art exploration of Jiralhanae anatomy for ''[[Halo Infinite]]''.
File:HINF-Concept-BruteExploration5.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration6.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration7.png|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration11.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration8.jpg|More anatomy concept art exploration.
File:HINF-Concept-BruteExploration4.jpg|Early concept art exploration for ''Halo Infinite''.
File:HINF-Concept-BruteExploration3.png|More concept art exploration.
File:HINF-Concept-BruteExploration2.jpg|More concept art exploration.
File:HINF-Concept-BruteExploration13.png|A compilation of various Jiralhanae concepts.
File:HINF Concept Brutes1.jpg|Concept art of Jiralhanae for ''Halo Infinite''.
File:HINF Concept Brutes2.jpg|More concept art of Jiralhanae.
File:HINF Concept BruteFaces1.jpg|Concept art of Jiralhanae faces for ''Halo Infinite''.
File:HINF Concept BruteFaces2.jpg|A closer look at the top left face concept.
File:HINF Concept BruteFaces3.jpg|More concept art of Jiralhanae faces.
File:HINF Concept BruteEyes.jpg|Concept art of a Jiralhanae's eyes for ''Halo Infinite''.
File:HINF Concept BruteArmor.jpg|Concept art of Jiralhanae in armor.
File:HINF-Concept-BruteExploration9.png|Concept art for ''Halo Infinite'' focusing on Jiralhanae armor.
File:HINF-Concept-BruteExploration10.jpg|More armor concept art.
File:HINF-Concept-BruteExploration12.jpg|More armor concept art.
File:HINF Concept BruteArmors.jpg|More armor concept art.
File:HINF Concept BruteArmor2.jpg|More armor concept art.
File:HINF Concept BruteArchitecture1.jpg|Early concept art for ''Halo Infinite'' exploring Jiralhanae architecture.
File:HINF Concept BruteArchitecture2.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture3.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture4.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture5.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture6.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture7.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture8.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture9.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept WaterfrontProperty.jpg|More early Jiralhanae architecture concepts.
File:HINF Concept BruteArchitecture10.jpg|Early concept exploration of particularly primitive Jiralhanae architecture and technology for ''Halo Infinite''.
File:HINF Concept BruteVehicles1.jpg|Early concept exploration for ''Halo Infinite'' of a Jiralhanae vehicle making use of hull armor from  a Covenant vessel.
File:HINF Concept BruteVehicles2.jpg|More early Jiralhanae vehicle concepts.
File:HINF Concept BruteVehicles3.jpg|More early Jiralhanae vehicle concepts.
File:HINF Concept Brutes and Orb.jpg|Concept art of Jiralhanae inside of a Forerunner structure.
File:HINF BruteHuntConcept.jpg|Concept art of Banished Jiralhanae seemingly using [[Wikipedia:Boar|boar]]-like [[List of animals|animals]] to hunt.
File:HINF BanishedRelaxationConcept.jpg|Concept art of Banished Jiralhanae relaxing on Installation 07.
File:HINF_Hyperius Concept.jpg|''Halo Infinite'' concept art of a Jiralhanae named Hyperius.
File:HINF_Tovarus Concept.jpg|''Halo Infinite'' concept art of a Jiralhanae named Tovarus.
</gallery>
 
===Illustrations===
<gallery>
File:Trouble.jpg|A Jiralhanae facing an [[Orbital Drop Shock Trooper]] in the ''[[Halo Graphic Novel]]''.
File:HM-Jiralhanae.png|Jiralhanae on Harvest in ''[[Halo Mythos]]''.
File:HW2-BlitzBruteRider.jpg|[[Blitz]] card of Grunt Riders in ''[[Halo Wars 2]]''.
File:HRoa 1 barrage.png|Jiralhanae fighting UNSC Marines in ''[[Halo: Rise of Atriox]]''.
File:HLC Flood Warning.png|[[Pavium]] fighting Flood in ''[[Halo Legendary Crate]]''.
</gallery>
===Screenshots and renders===
<gallery>
File:H2-BruteMinor-Unarmed.png|A Jiralhanae Major in ''Halo 2''.
File:BruteCaptain02.jpg|Two [[Jiralhanae Captain]]s standing guard at the [[Control Room]] of [[Installation 05]] in ''Halo 2''.
File:Brute Pack.jpg|A [[pack]] of Jiralhanae, consisting of many ranks, in ''Halo 3''.
File:Brute Bare.jpg|A Jiralhanae stripped of most of his [[Jiralhanae power armor|power armor]]. Note that Jiralhanae in ''[[Halo 3]]'' have shaved faces and a carefully groomed beard.
File:H3-Skull-Brute.png|The [[skull]] of a Jiralhanae in the ''Halo 3'' campaign level [[Cortana (level)|Cortana]].
File:BestiarumBrute.jpg|A Jiralhanae in the [[Bestiarum]].
File:HW_Thrallslayer_2.jpg|A render of [[Avitus]] in ''Halo Wars''.
File:Covenant brute.gif|A closeup of a Jiralhanae unit in ''Halo Wars''.
File:BRuTeS.jpg|A pack of Jiralhanae patrolling the main streets of African mega-city [[New Mombasa]] in ''[[Halo 3: ODST]]''.
File:BruteH3HReach.jpg|A side by side comparison of the Jiralhanae from ''Halo 3'' and ''Halo: Reach''.
File:Reach - Chieftain.png|A Jiralhanae Chieftain in ''Halo: Reach''.
File:Brute_Forerunner_tatoo.png|A [[Forerunner symbols|Forerunner mural]] tattooed on Jiralhanae in ''Halo Reach''.
File:Halo Reach Brute Pack.png|A pack of Jiralhanae on [[Caracalla Park]] in [[New Alexandria (location)|New Alexandria]] in ''Halo: Reach''.
File:H4 SPARTAN-II against Jiralhanae.jpg|A Brute Chieftain against a Spartan-II.
File:JiralhanaeChieftain SpartanAssault.png|A Jiralhanae Chieftain fighting against [[SPARTAN-IV program|Spartan]] [[Edward Davis|Davis]] in ''[[Halo: Spartan Assault]]''.
File:H2A BruteCU.png|A Jiralhanae in ''[[Halo 2: Anniversary]]''.
File:Jiralhanae Warlord - Combat.jpg|A Jiralhanae Warlord killing UNSC Marines in ''[[Know Your Enemy]]''.
File:HW2-Banished.png|Banished Jiralhanae on Installation 00 in ''Halo Wars 2''.
File:HW2-ScaredBrute.png|A scared Banished Jiralhanae drops his Spiker upon discovering the Flood on Installation 00.
File:HI Screenshot Gameplay-Mangler1.png|Banished Jiralhanae in ''[[Halo Infinite]]''.
File:HTV-Reckoning Brute-Face.png|[[Atriox/Silver|Atriox]] in ''[[Halo: The Television Series]]''.
</gallery>


== List of appearances ==
== List of appearances ==
{{Col-begin}}
{{Col-3}}
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Starry Night]]''
*''[[Believe]]''
**''[[Diorama]]'' {{C|Diorama only}}
**''[[Enemy Weapon]]'' {{Mo}}
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
**''[[Bestiarum]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: The Cole Protocol]]''
*''[[Halo Wars]]''
*''[[Halo Wars]]''
*''[[The Life]]''
*''[[Halo 3: ODST Pre-mission Evaluation]]''
*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[The Babysitter]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[Dirt]]'' {{Mo}}
**''[[Headhunters (short story)|Headhunters]]'' {{Mo}}
**''[[The Mona Lisa]]'' {{Mo}}
**''[[The Return]]'' {{C|Motion comic only}}
{{Col-3}}
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Fall of Reach]]''
*''[[Halo: The Flood]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: First Strike]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Encyclopedia]]''
*''[[Halo: The Thursday War]]''
*''[[Halo Wars: Genesis]]''
*''[[Halo 4]]'' {{C|[[Prologue]] only}}
*''[[Halo: The Cole Protocol]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Evolutions]]''
*''[[Halo: Initiation]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]'' {{C|Corpses only}}
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo: Last Light]]''
*''[[Halo 5: Guardians]]'' {{Mo}}
**''[[Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers]]'' {{Mo}}
*''[[Halo: Shadow of Intent]]''
*''[[Know Your Enemy]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[What Remains]]'' {{Mo}}
**''[[Breaking Strain]]'' {{Mo}}
**''[[Rossbach's World (story)|Rossbach's World]]'' {{Mo}}
*''[[Halo: Tales from Slipspace]]''
**''[[On the Brink]]''
**''[[Hunting Party]]''
{{Col-3}}
*''[[Halo: Smoke and Shadow]]'' {{Mo}}
*''[[Halo Wars 2]]''
**''[[Awakening the Nightmare]]''
*''[[Halo: Envoy]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Retribution]]''
*''[[Halo: Legacy of Onyx]]'' {{Mo}}
*''[[Halo: Collateral Damage]]''
*''[[Halo: Bad Blood]]'' {{Mo}}
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]
*''[[Halo: Renegades]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo: Divine Wind]]''
*''[[Become]]''
**''[[Carry On]]''
**''[[Forever We Fight]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Battle for the Blood-Moon]]''
*''[[Halo: Trial of Reckoning]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Aleria (TV Series)|Aleria]]''
*''[[Halo: Fireside]]''
*''[[Halo: Epitaph]]''
*''[[Halo: The Third Life]]''
{{Col-end}}
 
==Notes==
{{Ref/Notes}}
 
==References==
{{Reflist}}
 
 


==Gallery==
== Sources ==
<gallery>
{{Ref/Sources|3}}
File:285910 f260.jpg|A few examples of Brute weaponry.
File:Brute Animated.gif|An early Jiralhanae model during the production of ''Halo 3''.
File:1207645687 1166618976.jpg|A Jiralhanae Chieftain wielding an energy sword. Doesn't occur in the final version of ''Halo 3''.
File:Halo3 Brutes.png|Various Jiralhanae ranks as seen in the "[[Starry Night]]" trailer.
File:Weirdbrutes.jpg|Two Jiralhanae in a non-combat situation.
File:BestiarumBrute.jpg|A Jiralhanae as seen in the Bestiarum.
File:BRuTeS.jpg|A pack of Jiralhanae patrolling the main streets of African mega-city [[New Mombasa]].
File:Brute 1024.jpg|A Jiralhanae Army Commander, circa 2531.
File:Halo Reach Brute Pack.png|A pack of Brutes in the [[New Alexandria]].
File:BruteH3HReach.jpg|A side by side comparison of the Brutes from ''Halo 3'' and ''Halo: Reach''.
File:Reach 7547631 Full.jpg|A Brute Minor killing a civilian in New Alexandria.
File:Trouble.jpg|A Jiralhanae faces an [[Orbital Drop Shock Trooper]].
</gallery>


==Sources==
{{Navbox/Species}}
<references/>


{{Covenant}}
[[Category:Jiralhanae| ]]
[[Category:Host Species]]
[[Category:Sapient species]]
[[Category:Living Organisms]]
[[Category:Covenant species]]
[[Category:Covenant Species]]
[[Category:Host species]]

Latest revision as of 23:37, May 8, 2024

This article is about the species. For the music track, see Brutes (music).
Jiralhanae
H2A Jiralhanae.png
Biological overview

Latin name:

Servus ferox

Classification:

Pseudo-ursine mammal

Diet:

Omnivorous[1]

Physical information

Avg. height:

259 centimeters (8 ft 6 in)—280 centimeters (9 ft 2 in)[2][3]

Avg. weight:

1,125 pounds (510 kg)–1,500 pounds (680 kg)[3]

Distinctions:

Simioid physiology; thick, shaggy fur; prominent fangs

Sociocultural information

Homeworld:

Doisac

Technology level:

Native Tier 4/Adopted Tier 2[2]

Notable individuals:

Also known as:

  • Brutes
  • Apes/Gorillas/Monkeys
  • Baby Kongs/BKs (phonetic: Bravo Kilos)
  • Bobos[4]
  • Jir'a'ul (by Sangheili: a play on the word Jiralhanae and the Sangheili word for a lump of wood: a'ul)
 

"They are beasts, in essence and action."
— The Minister of Discovery remarking on the savage nature of the Jiralhanae[5]

The Jiralhanae (Servus ferox in Latin taxonomy, translated to "wild slave"[6]), known by humans as Brutes, are a mostly carnivorous sapient species of pseudo-ursine mammals.[2][3] Originating from the planet Doisac, the Jiralhanae were the final addition to the Covenant hegemony. The Jiralhanae typically have a profound hatred of the Sangheili,[7][8] unmatched by any other feud within the Covenant.[9] This rivalry was fueled by the Jiralhanae's naturally aggressive and dominating demeanor clashing with the Sangheili's societal sense of superiority over them at the time of the Covenant.[10][11]

Immensely strong (surpassing the strength of both Sangheili and Spartan-IIs), Jiralhanae typically place a greater emphasis on brutality than wisdom; they are considered to be a savage species on the whole. Preferring this potential for blind obedience, the High Prophet of Truth began plans to replace the Sangheili with Jiralhanae, slowly placing the latter in higher positions and giving them greater allowances than Sangheili troops would receive.[12] Finally, on Truth's orders, the Jiralhanae began a purge of Sangheili High Councilors and commanders throughout Covenant space, sparking a cataclysmic civil war known as the Great Schism that led to the dissolution of the Covenant. This conflict against the Sangheili would continue well after the end of the Human-Covenant War and like the Sangheili, the Jiralhanae would fight internally as well.[13]

History[edit]

The Ark and reseeding[edit]

Ancient Jiralhanae on Doisac.

The Jiralhanae were one of the many species of predators that originated on Doisac, evolving from temperamental, tree-dwelling mammals due to Doisac's challenging and diversifying environment.[3] The Jiralhanae were one of many sentient species indexed by the Librarian for preservation aboard Installation 00. After the Halo Array was fired, the Jiralhanae were returned to Doisac to begin rebuilding their culture.[14]

The First Immolation[edit]

While commonly regarded as a savage species, Jiralhanae proved intelligent enough to achieve Tier 4 status. However, their warlike nature inevitably led them into conflict, and eventually the various Jiralhanae master-packs — belonging into either of the Jiralhanae's two main social divisions (the Rh'tol and Vheiloth skeins) fell into a massive war known as the First Immolation.[3] This mechanized war of attrition lasted a decade and eventually led to the use of nuclear weapons that devastated Doisac.[15] The First Immolation and the nuclear holocaust that followed nearly led to species self-extinction and caused the collapse of Jiralhanae society; by 2492 CE, the species had just rediscovered radio and rocketry.

The Covenant[edit]

When the Covenant encountered the Jiralhanae circa 2492 CE, they fought resulting in several battles. Although some Jiralhanae were quick to join the Covenant, such as those led by Chieftain Maccabeus,[16] others put up resistance against the invading alien hegemony.[17] In their primitive state they were quickly defeated and absorbed into the Covenant.[15] The Jiralhanae's search for theological meaning led to the species' swift incorporation into the Covenant as they adopted the empire's religion and began worshiping the Forerunners.[17]

The Jiralhanae would serve in the Covenant military, deployed as heavy infantry and shock troops. Most of the Jiralhanae roles within the Covenant were only mere extensions of their own clan-based organizational structure, albeit more formalized under the Covenant's rule.[3] The Covenant settled Jiralhanae on worlds rich in resources to guard them from anyone seeking to claim them for themselves. Meanwhile, the Jiralhanae lacked the capability to mine the resources themselves and were not provided the technologies necessary for the process, ensuring that the Prophets had secure control over the resources.[18][19][20] Upon the Jiralhanae's inclusion into the Covenant, a group of Sangheili commanders went before the Covenant High Council and claimed that the Jiralhanae's pack mentality would inevitably bring conflict between the two species. Citing the Jiralhanae's natural instincts to fight to the top of any hierarchy, the Sangheili commanders proposed that any peaceful "urges" that the Jiralhanae exhibited should be "aggressively encouraged". The High Council believed that the argument was fair, and began to impose restrictions on the technology the Jiralhanae could access. Although this ruling was meant to curb the enmity between the Sangheili and Jiralhanae, a feud between the two species would continue.[21]

Human-Covenant War[edit]

"The Great Journey has begun, and the Brutes, not the Elites, shall be the Prophets' escort!"
Tartarus, to the Arbiter[22]
The massacre of the Sangheili High Councilors initiated the Great Schism.

Jiralhanae troops fought in many battles throughout the Human-Covenant War, including the first conflict on Harvest and the invasion of Reach.[23][24] While effective combatants, they remained subordinate to the Sangheili, who continued to regard the Jiralhanae with near-universal disdain. Receiving differing opinions and suggestions on how to deal with the threat of humanity by both San'Shyuum and Sangheili, the High Prophet of Truth began pursuing numerous schemes as he sought to replace the Sangheili with the Jiralhanae; Truth considered the latter to be easier to control and more dogmatic. Tartarus, a Jiralhanae who participated in the first contact on Harvest, caught the eye of the Hierarch, who was impressed that the Jiralhanae managed to take control of the entire Rh'tol skein at a young age. In the final years of the Human-Covenant War Truth had prepared Tartarus for an ascension to military authority.[3]

By the final months of the war the High Prophet of Truth had gathered the personal allegiance of many of the San'Shyuum members on the High Council.[25] Recognizing the Jiralhanae's ferocity and unquestioning obedience, the San'Shyuum had decided to promote the Jiralhanae to the top of the Covenant military hierarchy — a position occupied by the Sangheili since the Covenant's inception. The Sangheili were scapegoated for failing to prevent the recent assassination of the High Prophet of Regret (secretly arranged by Truth), and their previous failure to safeguard Installation 04; these events were used to justify the decision.[26] The Jiralhanae became the Hierarchs' chosen protectors, replacing the Sangheili Honor Guardsmen and taking command of the fleet. This event led to some Sangheili Councilors to threaten resignation from the High Council.[12] On November 3, 2552, Tartarus and the High Prophet of Truth enacted their plans after several decades of preparation. After Tartarus seemingly killed Arbiter Thel 'Vadamee,[27] the Chieftain's second-in-command, Melchus, led a massacre on the Sangheili High Councilors and several of the former Honor Guardsmen on Installation 05.[28] These acts began the Great Schism, a civil war that forced the Sangheili out of the Covenant proper, resulting in the fracturing of the Covenant empire. Tartarus attempted to initiate the Great Journey by activating Installation 05 but he was slain by the Arbiter and the Fleet of Retribution,[29] who had formed a tentative alliance with the UNSC.[22]

Post-war[edit]

"Vengeance is petty. Vengeance has no reward."
Atriox responding to Resa 'Azavayl's animosity towards his species.[30]

After the Covenant's disastrous defeat at the Ark, Jiralhanae society began to splinter.[3] Many Jiralhanae refused to cease their campaigning against the Sangheili and the two species remained locked in an irregular conflict for years to come. Some Jiralhanae served Tem'Bhetek and Boru'a'Neem in a genocidal plot against the Sangheili that was ultimately foiled. When the remaining San'Shyuum retreated into hiding, the Jiralhanae returned to their primitive, savage nature, allowing the Sangheili to gain the upper hand in battle. Some Jiralhanae factions had separated from those loyal to the former Covenant and were waging an internecine war against each other and thus the Brutes, like their Elite counterparts, were fighting in a two-front war.[13] This lack of solidarity made the Jiralhanae easier prey for some of the Sangheili commanders who were genocidally hunting them.[31][32]

The Jiralhanae continued to be massacred by Sangheili commanders.

On Doisac, conditions worsened as the Jiralhanae master-packs and tribes fought among themselves while the organization imposed on their species by the Covenant fell apart. Additionally, due to the Jiralhanae's lack of advanced technology, they were unable to attain resources or even food for themselves, instead resorting to raids on Sangheili settlements which resulted in the deaths of several Sangheili civilians.[33] Notably the Rh’tol Jiralhanae glorified these raids as power over their oppressors.[34] This, in turn, only served to provoke further violence between the two species.[18] As the Sangheili-Jiralhanae conflict continued to escalate, one master-pack sought peace. On March 5, 2558, the Jiralhanae Chieftain Lydus and his master-pack the Children of Oth Sonin were willing to begin peace talks with the Swords of Sanghelios under the mediation of the United Nations Space Command.[18] Lydus, along with several of his bodyguards met with the Arbiter and Lord Hood on Ealen IV, however these initial peace talks were foiled by a mercenary group attack hired by the Insurrectionists known as the New Colonial Alliance.[35]

goodnight sweet prins (rip).
Doisac is destroyed by Guardians.

Due to animosity stoked by the Great Schism, the Jiralhanae and Sangheili typically did not work together after the war, at least not as equals.[36] A small minority of Jiralhanae had chosen to work under some Sangheili as slave laborers or lesser infantry for reasons unknown. A few Jiralhanae, such as Manus and the crew of Piety, remained loyal to their Sangheili superiors during the split of the Covenant.[3][37] A few others served the Sangheili as security guards and servants on Sanghelios. However, this did not come without conflict. In March 2553, Jiralhanae servants in the state of Ontom launched insurgent attacks, which resulted in the death of dozens of Sangheili. Their revolt was quickly quelled by the city militia.[38] Some Jiralhanae created or joined Jiralhanae-led remnant factions such as the Keepers of the One Freedom. In September 2558, a Jiralhanae faction led by Hekabe known as the Voice of Maardoth formed a brief uneasy alliance with a Sangheili faction led by Thars 'Sarov during the Carrow Conflict. However, the Jiralhanae quickly betrayed and attacked them as Hekabe's true intention was to access a Sharquoi hive and use the creatures to seize ultimate power for himself, these plans were thwarted by the local human militia, Gray Team and Rojka 'Kasaan.[39] The Banished, a mercenary organization that had rebelled against the Covenant in the 2540s, was led by and predominantly composed of Jiralhanae. They began to amass a considerable degree of power in the war's aftermath, invading the Ark in 2559 and occupying Installation 07 in 2560.[40][41] Jiralhanae clans hidden in corners throughout the Orion Arm continued to gather strength, intent on resuming the work of the dissolved Covenant.[42]

While the Sangheili and Jiralhanae continued their genocidal battles through 2559,[31] Doisac had been subdued by the Created uprising. Several of Cortana's Guardians were sent to the Jiralhanae homeworld to enforce martial law as she did with all major worlds across the Orion Arm.[43] Atriox, leader of the Banished, was called to answer to Cortana's rule, to which he defied. This defiance led Cortana to unleash her wrath upon his kind for disobedience and her Created Guardians fired several beams that destroyed the planet. The world of Doisac was no more.[44]

The Jiralhanae continued to survive, scattered across the galaxy.[42] Lydus and his people fled to an abandoned human colony with some allegedly still lurking in the shadows of their home system,[45] the Banished sought to make Installation 07 their faction's new home,[44] and others relocated to the worlds of Gathved, Ordun Dal, and Savadok.[46]

Biology[edit]

Anatomy and physiology[edit]

Tartarus, Chieftain of the Jiralhanae, gained more power with the outbreak of the Great Schism.

Jiralhanae are a carnivorous, sapient species of mammals[2] who share physical characteristics with Earth's gorillas, rhinoceros, and bears; due to their bear-like features, they are designated pseudo-ursines.[3] They have thick skin that ranges in color from dark grey to dark and light brown and makes them highly resistant to harm,[7] and their bodies are covered with matted tan,[22] grey,[12] white, brown,[47] rust-red[48] or black fur.[3] Some Jiralhanae, such as those of the Vheiloth skein, shave their fur,[49] with higher-ranking individuals sporting beards or mohawks.[47] Pale fur and skin are considered extremely rare.[50]

Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice that of Earth. Jiralhanae are immensely strong, hence the "Brute" moniker, and are capable of delivering crushing blows in hand-to-hand combat; in addition to having an extraordinary physical endurance. Their teeth are very sharp, and are frequently used as natural weapons. They are prone to fits of berserk rage in battle; Brutes often rush at and pummel any targets within reach with terrifying aggression. Jiralhanae have three digits on each hand plus opposable thumbs. As such they can make use of a variety of weapons both of Covenant and human design. Their feet have only two digits, each with thick, hardened claws.[3] Jiralhanae blood is purplish-red.

Jiralhanae are consummate carnivores and have evolved as predators, as evidenced by their fearsome fanged jaws and propensity for violence. They are known to eat the flesh of their enemies, such as humans. They consider thorn beast a delicacy.[51] Prior to the latter's appointment as Arbiter, a Jiralhanae prison guard stated he would have gladly devoured Thel 'Vadamee had he been allowed.[52] Jiralhanae have highly sensitive olfactory glands that allow them to quickly track down and hunt prey, even in unfamiliar territories.[3]

Jiralhanae often descend into a highly aggressive berserker rage when all their pack mates have been killed. Their incredible physical strength coupled with a dogged determination to kill their target makes a berserk Jiralhanae a force to be reckoned with, some being powerful enough to even kill a Mgalekgolo.[53] Before Jiralhanae reach full maturity, they naturally release pheromones. Others can smell these pheromones and some can tell how the Jiralhanae is feeling by the scent. When they do reach maturity, they learn to control the releases of their pheromones and most ideally stop them altogether.[48][54]

Culture[edit]

Two Jiralhanae attempting to show dominance.

The Jiralhanae are rated a native Tier 4 species by the Forerunner Technological Achievement Tier scale, although a Tier 2 rank was adopted from the Covenant.[2] The Jiralhanae within the Covenant were zealous beings, known for their willingness to cling to ancient, bloody traditions and many among the Jiralhanae, notably Tartarus, held an unwavering belief in the words of the Prophets and in the promise of the Great Journey, however not all Jiralhanae were fanatical adherents to the Covenant religion and many Jiralhanae had soon abandoned the Covenant religion upon the collapse of the Covenant.[3] Their homeworld of Doisac is war-torn, and Jiralhanae are known for their particular joy in vicious activities, complimented by regimented discipline. As part of the Covenant, Jiralhanae were required as a prerequisite to convert to the Prophets' religion of worshipping the Forerunners. Previously, their culture revolved around the worship of totems and idols[2] and their religion was based on the lunar cycles of Doisac's three moons,[3] but they made swift converts due to their search for theological meaning.[17] The Jiralhanae within the Covenant were one of the most fanatical adherents to the Prophets' faith, although they seemed to hold little concept of sanctity, evidenced by Tartarus' improper handling of the "Oracle" 343 Guilty Spark.[22][55] Following the dissolution of the Covenant most Jiralhanae abandoned their belief in the Great Journey.[3]

The Jiralhanae fighting style is forceful, utilitarian, and pragmatic.[7] They prefer using weapons from their homeworld rather than the Covenant's standard plasma-based firearms. Jiralhanae weapons are notable for being extremely dangerous, somewhat primitive and brutal, always featuring a blade attachment, and manufactured by a varieties of war-forges and workshops such as the Paegaas Workshop Spiker, Grenflekt Workshop Scrap Cannon, Ukala Workshop Mauler, Jovokada Workshop Brute Shot, Ukala Workshop Mangler, Flaktura Workshop Skewer, Sicatt Workshop Disruptor, Sicatt Workshop Shock Rifle, Veporokk Workshop Ravager and the Gravity Hammer. These weapons show their barbaric nature, for example, the fact that all of the weapons are named after ways of injury or causing bodily harm to another being. The many spikes and serrated edges that adorn their race's weapons, vehicles such as the Barukaza Workshop Chopper, Barug'qel Workshop Trespasser, etc., and armor further support this. However, they do have their own variamt of the Plasma Rifle know to them as the "Blood Hand". The Sangheili abhorred the Jiralhanae weapons due to their primitive nature, but allowed them to be serviced in low numbers.[56] Unlike the Sangheili, the Jiralhanae have no qualms about using human weaponry. Some were seen using human shotguns during the Human-Covenant War.[57]

The Jiralhanae are disdainful of every other species except the San'Shyuum.[17] In general, Jiralhanae have a pronounced dislike of the Sangheili because the former believe they are better protectors of the Prophets than the Sangheili, as well as the Sangheili's mistreatment of the species during the Covenant's reign.[58] The High Prophet of Truth took advantage of this rivalry to ignite the Great Schism during the Battle of Installation 05.[57] However, a few Jiralhanae have surrendered and are willing to labor under the Sangheili after the end of the war.[59]

Jiralhanae interpret direct eye contact as a challenge. They have been known to brutally beat to death humans who have boldly dared to stare at them.[60]

Society[edit]

Keyart for the Jiralhanae Chieftain, Avitus.
"Thrallslayer," Avitus in 2531, an example of the Jiralhanae's strong physique.

Jiralhanae society is dominated by a fierce pack culture and a focus on lineage. Familial bonds tie each member to the other, forcing them into states of berserker rage and desperate mourning for their fallen pack mates should one die in battle. Jiralhanae society is an authoritarian dictatorship controlled by the strongest male;[3] dominance is established by the social, martial, and sexual success of the patriarch. Patricide is a common side effect of the patriarchy due to the ambition seeded within many Jiralhanae to rise to the top of a hierarchy.[61] Female Jiralhanae generally serve as mothers and caretakers.[3] No females have been observed in military roles.[62] A Jiralhanae's blood relation to another Jiralhanae did not offer subordinates immunity from discipline.[63]

Each pack is led by a prominent chieftain who wields a ceremonial gravity hammer, passed from one leader to another upon his death, to denote his status. A Jiralhanae becomes a pack chieftain by challenging the current chieftain to a mortal duel; the victor claims the title after executing the other. The chieftain rules his pack like his own empire. An individual's rank is measured by success on and off the battlefield, unlike the more martial Sangheili.[2] Interactions among the Jiralhanae are dominated by personal status, which they display through decoration and ornate armor.[62]

Jiralhanae exhibit a variety of grooming styles to denote their status and pack affiliation. Jiralhanae typically are either clean shaven or sport mohawks, goatees or beards. However, some Jiralhanae packs do away with shaving altogether. Some Jiralhanae packs also adorn themselves with tattoos over their entire bodies.[64]

Due to their combative and aggressive nature, the Jiralhanae lack a single cohesive government. Instead, Jiralhanae society can be viewed as an extension of their pack structure, but with a number of different levels:

  • Skeins are the largest social division of Jiralhanae, "meta-clans" formed out of multiple packs sharing a similar philosophy and interests. A given skein is dominated by the most powerful clan within. During the First Immolation, most Jiralhanae fell into one of two dominant skeins: the Rh'tol and the Vheiloth. The two skeins display stark cultural and political differences: the Rh'tol are considered more primitive and aggressive, while the Vheiloth are generally more sophisticated and open to new ideas.[3]
  • Alpha Tribes[65] and master-packs are seemingly dominant clans or groupings consisting of multiple packs. Prior to contact with the Covenant, rival master-packs reduced Jiralhanae society to a pre-industrial level through warfare.[15]
  • Packs range in size and importance, with less important packs made up largely of Unggoy or Kig-Yar forces and led by a low-ranked Jiralhanae, and more important packs led by War Chieftains and comprised of more experienced veteran Jiralhanae bodyguards.[66]

Role within the Covenant[edit]

A newly-titled Jiralhanae Honor Guardsman.

"With my blessing, the Jiralhanae now lead our fleets! They ask for your allegiance, and you shall give it!"
— The Prophet of Truth at the onset of the Great Schism[53][67]

Whereas the Sangheili used to command the Covenant's military and serve as the personal protectors of the San'Shyuum, the Jiralhanae primarily served as the Covenant's shock troops and secret police. This changed with the outbreak of the Great Schism, when the Jiralhanae supplanted the Sangheili in all areas of the Covenant military.[12][53] The Jiralhanae treated all the species under their command as expendable cannon fodder. If a subordinate failed to complete their task in any aspect, the leading Jiralhanae would enact a swift punishment, generally execution.[62] Eager to prove themselves superior over the Sangheili, the Jiralhanae often acted with no respect for the lives of civilians or other races.[7]

Sangheili and Jiralhanae fleets were largely segregated, but this was not always the case.[68] Believing that the Jiralhanae posed a threat to both the Sangheili and the Covenant, a union of Sangheili commanders convinced the Covenant High Council to impose restrictions on the technology used by the Jiralhanae. The number of Jiralhanae shipmasters was limited and the weaponry on Jiralhanae ships was mostly disabled.[7][21] Jiralhanae units are typically deployed in packs led by one or more chieftains or captains. Apart from their role as shock troopers, they often fill a similar combat role to the Sangheili, as both typically command groups of lesser infantry. However, Jiralhanae generally were not equipped with energy shields (except for captains and chieftains) until the outbreak of the Great Schism, when power armor saw widespread use among Jiralhanae forces. According to Arbiter Thel 'Vadam, Unggoy serving under the Jiralhanae during the Great Schism exhibited newfound courage due to fear of their masters.[69]

Language[edit]

Example of Jiralhanae speech
SoundQuote.png Trouble with the audio sample?

The native Jiralhanae language is animalistic, incorporating a wide range of sounds from growls and barks to howls and roars,[70] though Jiralhanae also express emotions through scents and musks. Young Jiralhanae have difficulty controlling the release of these scents, but learn how to moderate them as they grow older.[54] A communal howl is often made by the pack chieftain as a sign of celebration, and failure to participate in the howl is a serious sign of disrespect to the Chieftain's authority.[71]

Naming conventions[edit]

Most known Jiralhanae have Latin-sounding names, such as Tartarus and Bracktanus. The "-us" at the end of their name is an honorific denoting maturity or experience in battle, similar to the "-ee" suffix on Sangheili names.[72] The "-um" suffix (exhibited by individuals like Pavium and Parabum) is associated with the Rh'tol skein.[73] Not all Jiralhanae names follow these two conventions; examples of Jiralhanae with nonstandard names include Atriox and Castor.

Homeworld and colonies[edit]

Main article: Doisac

Doisac is the name of the Jiralhanae homeworld. It possesses three natural satellites: Warial, Soirapt, and Teash, and is the third planet of the Oth Sonin system. The gravity on the planet is approximately 2.1 G while the atmosphere is 1.3 atm. Surface temperature is between -15 °C to 52 °C (5 °F to 125.6 °F). The estimated population of the planet is approximately 12.5 billion. Its habitat is described as being dominated by magma and magnetism.[2] The Jiralhanae also maintained colonies on Warial and Teash.[74]

The Covenant settled Jiralhanae on a number of worlds rich in resources, to guard them from anyone seeking to claim them for themselves. They were not provided the technologies necessary for the process by the Prophets and were unable to develop them on their own, thus ensuring the San'Shyuum had full control over the Covenant's resources. The Jiralhanae continued to inhabit these colonies after the Human-Covenant War. Their inability to acquire food and resources for themselves, combined with their savage nature, led them to pillaging the colonies of other species, mainly those of Sangheili and Kig-Yar.[18][Note 1] Known colony worlds of the Jirilhanae include Gathved, Ordun Dal, and Savadok. Following the Razing of Oth Sonin, the three Colonies became the new home of survivors from the moon Teash.[46]

Command structure[edit]

Tartarus, Chieftain of the Jiralhanae.

The Jiralhanae species is arranged in a pack society, based on a hierarchy determined by viciousness, physical abilities, and number of kills in combat.[75] A "pack master" leads Jiralhanae packs. A chieftain will frequently be addressed as such while issuing orders during combat. When the Jiralhanae were first incorporated into the Covenant military, a number of pre-existing roles that already existed in Jiralhanae society were adopted by the Covenant. These include the ranks of chieftain, captain, Stalker, major, and minor. The ranks became more formalized under the Covenant's rule and they were splintered into numerous varieties based on their skein of origin, and its functional and organizational placement. Over time, many Jiralhanae ranks evolved or developed. After the Human-Covenant War and the Covenant's demise, most of the ranks and organization established by the Covenant ceased to exist with many Jiralhanae returning to Doisac and others serving in various Covenant remnant groups.[3]

Cultural and political titles[edit]

Chieftain of the Jiralhanae
The Chieftain of the Jiralhanae was the leader of the entire Jiralhanae race. After killing his uncle at Harvest and taking control of the Rh'tol skein, Tartarus ascended to this title with the High Prophet of Truth's proclamation.[3][27]
War chieftain
Jiralhanae war chieftains are in charge of the larger Jiralhanae packs. Superior to the standard chieftain title, war chieftains often used heavy weapons in battle to establish their strength and physical prowess.[75] War chieftains were often given command of small outposts or served as Scarab commanders during their service in the Covenant.[76]
Chieftain
The title of chieftain had existed long before the Jiralhanae were incorporated into the Covenant military. Often commanding small packs or clans, chieftains led Jiralhanae and several lower caste species alike into battle.[75] Chieftains picked what pack members he went into battle with, based on strength. However, some chieftains choose their pack members based on their beliefs and virtues. Chieftains occasionally led religious sermons and rituals.[77]

Military[edit]

The Jiralhanae received a more standardized military structure after the species joined the Covenant, although the organization of their ranks and roles drew heavily from their native pack hierarchy.[3] Inexperienced Jiralhanae who had just joined the military were given the rank of Minor, identified by their blue power armor similar to the minor rank in other species' military structures.[78] Minors were given little armor for protection. After gaining experience, a Jiralhanae was promoted to the rank of Major. The equipment used by Majors was basic but significantly better than that of the Minors. Majors often commanded Jiralhanae Minors and Unggoy. Ultra was the highest rank obtainable by standard Jiralhanae infantry personnel. Ultras often led lower-ranked troops or served under chieftains.[79] Ultras operated a wide range of weaponry and vehicles. Three Jiralhanae specialist ranks existed within the Covenant military. Replacing the stealth Sangheili at the dawn of the Great Schism, Stalkers served in reconnaissance and infiltration roles. Equipped with active camouflage, Stalkers often operated as bodyguards, spies, and assassins for Chieftains. Jumpers served as an aerial support unit that was equipped with jump packs. Their jump packs give them enhanced mobility on the battlefield. Bodyguards were responsible for the protection of chieftains and other political figures within the Covenant,[78] often enforcing tribal and military laws.[79]

A chieftain performing a sermon in front of his pack.

Three officer ranks also existed within the Jiralhanae hierarchy. Captains were the lowest of the three ranks and often commanded groups of infantry into battle. Captains Major led packs of Jiralhanae, Unggoy, and low-ranking Kig-Yar during engagements. It was believed among Captains Major that fear worked best to instil inspiration within their troops.[75][78] Captain Ultra was the highest rank available for Jiralhanae officers. They commanded larger packs and lances, and were known for their ability and strength.[75]

After the death of the Prophet of Regret, the remaining Hierarchs initiated the Changing of the Guard. All Sangheili members of the Covenant Honor Guard were replaced by Jiralhanae Honor Guardsmen.[12] The new Honor Guardsmen were given the duties of their predecessors. The role of the Honor Guard was largely ceremonial, unless the San'Shyuum they were protecting became threatened.[79]

Titles[edit]

Shipmaster
The title of shipmaster was simply used only to describe a Jiralhanae that commanded a ship, as most Jiralhanae shipmasters additionally held the title of Chieftain. Jiralhanae did not rise to the position of shipmaster as commonly as Sangheili or Kig-Yar did. When given the role of shipmaster, the Sangheili usually disabled much of the ship's weaponry and only crewed the vessel with Unggoy and Yanme'e.[80] Prior to the beginning of the Great Schism, many Sangheili shipmasters were replaced with Jiralhanae.[81]

Trivia[edit]

General[edit]

  • John DiMaggio provided the voice of the Jiralhanae Chieftains in Halo 3 and Halo 3: ODST. He also voiced Atriox in Halo Wars 2.[82]
  • The word "Jiral" is a Korean curse word that roughly means "stupid, aggressive", which describes the Brutes' temperament.
  • Despite having been absorbed into the Covenant in 2492, Halo: Ghosts of Onyx describes the feud between the Jiralhanae and the Sangheili as "ancient".[83]
  • In Halo 3: ODST the power armor of the Brutes completely lights up, similarly to Elite and Spartan energy shields, instead of small sparks marking where gunfire hits their armor as seen in Halo 3.
  • In Halo 2, Jiralhanae blood is a dark shade of blue, while it is red with blue splotches in Halo 3, and is red in Halo: Reach.
  • In the level Anders' Signal in Halo Wars, Serina identifies the Jiralhanae using the actual name of the species, as well as calling them Brutes. This is the first time a Covenant species' actual name is spoken in scripted dialogue.

Production notes[edit]

  • In the ViDoc, Et Tu Brute, Chris Butcher describes the Brutes in Halo 2 as "damage sponges", referring to how they were not very interesting to fight against, acting mainly like less agile Elites who dropped their guns and ran straight toward the player when they got angry.[84] The ViDoc shows Brutes wielding energy swords; however they are never seen doing so in-game. Et Tu Brute also shows a Brute Minor with a Brute Shot using the corpse of another Brute as cover from which to fire from, and another tearing the arms off a captured Marine. Additionally, a Brute Chieftain wielding a plasma cannon wields the version from Halo 2. This is because Bungie was using it as a placeholder until they developed the Halo 3 model. Moreover, it was revealed that the Brutes' original concept was inspired by the barbarians that plagued ancient Rome and eventually became assimilated into it.[84] Marcus Brutus betrayed and killed Julius Caesar and was later hunted down by Rome. This is similar to how the Brutes betrayed the Elites and were eventually defeated.
  • During concept stages for Halo 3, the Brutes were planned to use deployable metal shields, rather than the energy shields used by Elites.[85] This idea was eventually cut from the final game, although it would inspire the Brutes ducking animation.
  • Before Halo 3 was released, Brutes had lime green blood instead of the dark red blood they have in the final game.[84]

Glitches[edit]

Main article: Glitches
  • In Halo 3, if any Brute becomes infected by the Flood it will turn into a Flood-infected Brute Minor due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a Pod infector has begun the infection process, the Pod infector will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.[86]
  • In Halo 3, if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute Chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in Halo 3: ODST: if a Chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
  • In Halo 3: ODST, if one looks closely, a Brute with a Kewu R'shi'k-pattern plasma rifle will appear to reload the weapon after using it for a while, by reaching toward his left calf and seems to be doing the reload animation for a Paegaas Workshop Spiker. This is an oversight as the plasma rifle is run by a plasma battery.

Gallery[edit]

Development images[edit]

Illustrations[edit]

Screenshots and renders[edit]

List of appearances[edit]

Notes[edit]

  1. ^ While Escalation claims the Jiralhanae have numerous colonies outside of the Oth Sonin system, Warial was described as "the furthest-flung of our colonies" by Ceretus in 2552. It is possible that he was referring to indigenously founded colonies, excluding those established by the Covenant, since he was proposing to hide from the Covenant at the time.

References[edit]

  1. ^ Halo Encyclopedia (2022 edition), page 210
  2. ^ a b c d e f g h Halo 3, Bestiarum
  3. ^ a b c d e f g h i j k l m n o p q r s t u v Halo Waypoint: Jiralhanae
  4. ^ Halo 2, Conversations from the Universe
  5. ^ Halo: Evolutions, "Wages of Sin", page 297
  6. ^ halo.bungie.org: Bestiarum Latin names translated
  7. ^ a b c d e Halo Encyclopedia (2009 edition), page 142 (2011 edition)
  8. ^ Conversations from the Universe: Grunt Conversation "And you have ears, you've heard the disrespect the Jiralhanae show the Sangheili. They hate each other. The Sangheili have lived too long under the shelter of the Covenant as the strongest of us. The Jiralhanae come stomping along and suddenly it's not so simple as it was."
  9. ^ Halo: Ghosts of Onyx, 22 "In the confusion caused by the departing Prophets, the Sangheili's ancient feud with the Jiralhanae had escalated into xenocide."
  10. ^ Gamestop: Halo Wars 2: New Character Images and Details Revealed - "Decimus still harbors some resentment against the Elites under Atriox's banner due to how Elites treated the Brutes during the time of the Covenant"
  11. ^ Gamestop: Halo Wars 2: New Character Images and Details Revealed - "This arrangement was deeply unpleasant for the Shipmaster, especially since Elites were used to lording over the Brutes during the time of the Covenant..."
  12. ^ a b c d e Halo 2, campaign level Sacred Icon
  13. ^ a b Halo: Evolutions, The Return
  14. ^ Halo Legends, Origins
  15. ^ a b c Halo: Contact Harvest, page 194
  16. ^ Halo: Contact Harvest, page 260
  17. ^ a b c d Halo: Broken Circle, page 187
  18. ^ a b c d Halo: Escalation, Issue #1
  19. ^ Halo Waypoint, Canon Fodder - System Shocks (Retrieved on Jun 30, 2023) [archive]
  20. ^ Halo Waypoint, Halo Infinite - Infection Intel (Retrieved on Aug 16, 2023) [local archive] [external archive]
  21. ^ a b Halo: Contact Harvest, page 199
  22. ^ a b c d Halo 2, campaign level The Great Journey
  23. ^ Halo: Contact Harvest
  24. ^ Halo: Reach, campaign level New Alexandria
  25. ^ Halo: Broken Circle, page 196
  26. ^ Halo: Broken Circle, page 209
  27. ^ a b Halo 2, campaign level Quarantine Zone
  28. ^ Halo: Broken Circle, pages 219-222
  29. ^ Halo 101: Long Road Home - "When a Covenant Civil War ignited across (Delta) Halo and in their holy city of High Charity, both the Humans and the Arbiter recognized that the Flood could not be allowed to escape under any circumstance. It was at that time that the Arbiter would quickly call together a contingent of faithful Sangheili, the newly formed Fleet of Retribution."
  30. ^ Halo: Tales From Slipspace Hunting Party: "So, you've simply traded one leash for another. Vengeance is petty. Vengeance has no reward."
  31. ^ a b The Return (Motion comic) "This lack of solidarity made them much easier prey. Some of my fellow commanders continue that fight even now."
  32. ^ Halo: Tales from Slipspace Hunting Party "Now we have but one aim… the slaughter of beasts"
  33. ^ Halo: Escalation
  34. ^ Halo: Envoy, 3 "The Rh’tol skein now gloried in the piracy against the former Covenant. It let them show their true strength to the very face of the Sangheili species that had so poorly treated them. The Vheiloth skein saw such looting and destruction as an unfortunate necessity."
  35. ^ Halo: Escalation, Issue #3
  36. ^ Halo: Envoy, 1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "
  37. ^ Halo: Glasslands, page 225
  38. ^ Halo: The Thursday War, pages 22-23
  39. ^ Halo: Envoy
  40. ^ Halo Wars 2, campaign level A New Enemy
  41. ^ Halo Infinite Campaign Gameplay Premiere
  42. ^ a b Halo Waypoint: Covenant
  43. ^ Halo 5: Guardians
  44. ^ a b Halo Infinite
  45. ^ Halo Encyclopedia (2022 edition), page 247
  46. ^ a b Halo Encyclopedia (2022 edition), page 447
  47. ^ a b Halo 2, campaign level, The Heretic
  48. ^ a b Halo: Shadow of Intent, page 1
  49. ^ Halo: Evolutions, "Stomping on the Heels of a Fuss"
  50. ^ Halo: Broken Circle, page 198
  51. ^ Halo: Contact Harvest, page 195
  52. ^ Halo 2, campaign level The Arbiter (Brute: "Them? What about us? My belly aches, and his flesh is seared just the way I like it.")
  53. ^ a b c Halo 2, campaign level Gravemind
  54. ^ a b Halo: Contact Harvest, page 203
  55. ^ Halo 2, campaign level The Oracle
  56. ^ Halo: Broken Circle, page 190
  57. ^ a b Halo 2, campaign level Uprising
  58. ^ Gamestop: Halo Wars 2: New Character Images and Details Revealed
  59. ^ Halo: Glasslands, page 256
  60. ^ Halo: Evolutions, page 59
  61. ^ Halo: Contact Harvest, page 347
  62. ^ a b c Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 143 (2011 edition)
  63. ^ Halo: Contact Harvest, page 198
  64. ^ Halo: Reach
  65. ^ Halo: Ghosts of Onyx, page 242
  66. ^ Halo: Ghosts of Onyx
  67. ^ Halo: Broken Circle, page 223
  68. ^ Halo Legends, The Package
  69. ^ Halo 3, campaign level "Sierra 117"
  70. ^ Halo 3
  71. ^ Halo: Contact Harvest, page 236
  72. ^ Halo: Contact Harvest, page 258
  73. ^ Halo Waypoint, (Possible Catalog) Jiralhanae -us suffix question: "Detailed information on Jiralhanae personal naming practices is currently held in inaccessible cores. However, the suffix "-um" is only recorded for those personnel affiliated with the Rh'tol skein." (Retrieved on May 19, 2021) [local archive] [external archive]
  74. ^ Halo: Evolutions, "Stomping on the Heels of a Fuss", pages 68 and 75
  75. ^ a b c d e Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 144
  76. ^ Halo 3, campaign level The Covenant
  77. ^ Halo: Contact Harvest, page 196
  78. ^ a b c Bungie.net, service record
  79. ^ a b c Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 145
  80. ^ Halo: Contact Harvest, page 226
  81. ^ Halo Wars, Timeline
  82. ^ Halo Wars 2 credits
  83. ^ Halo: Ghosts of Onyx, page 193
  84. ^ a b c Halo 3, ViDoc: Et Tu, Brute?
  85. ^ Bungie.net: A Certain Sense of Movement
  86. ^ YouTube: Halo 3 Glitch - Half Infected Brutes


Sources[edit]