Gameplay

Jiralhanae/Gameplay

From Halopedia, the Halo wiki

Brutes on patrol

Introduced in Halo 2, Brutes are aggressive foes characterized by their rage and brutality. They become the main enemy force after their introduction in the level Gravemind, and reappear in leadership roles in Halo 3, Halo 3: ODST, Halo Reach and Halo Infinite.

Gameplay[edit]

A pack of Jiralhanae Jumpers in Halo 3 on The Ark.
Brutes come in many ranks.

There are some general tips on how Brutes fight across the games. However, unlike their most direct counterpart the Elites, Brutes vary significantly between each of their game appearances in the way they fight and their ranks are structured.

As the name suggests, Brutes in the games rely on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their strength in melee combat. When at range, Brute shooting tends to not be very accurate, even with precision weaponry. To make up for this, they push their enemies into short ranged firefights or melee combat, where their weapons are more dangerous and they can use their overwhelming strength. This aggressiveness extends to vehicular combat as well; Brute drivers are more likely to try and splatter you compared to Elites, rather than sit back and shoot. Brutes are also capable of Hijacking vehicles, in the same way Elites are. That said, Brutes do display a grasp of basic tactics, with their higher ranks directing their allies to use outflanking maneuvers, using cover when under sniper fire, or throwing grenades to flush enemies out.

Brutes tend to congregate in large packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. As an example, a pack may consist of one Brute Captain, 1-2 Brute Majors and 2-3 Brute Minors, in contrast with squads of Elites, who tend to be in lower numbers when encountered without other species.

On the defensive side, while the armor of Brutes has changed throughout the games, in all incarnations the Brutes are durable foes, able to take more physical damage than Elites, though they are correspondingly less agile. They tend to take cover less often compared to other enemies, although they are prolific in the use of other defensive abilities.

As for weaponry, while their arsenal varies across the games, there are two kind weapons commonly found in their hands. Low ranked Brutes tend to wield short ranged automatic weapons, like the Kewu R'shi'k-pattern plasma rifle or the Spikers, which they use to soften their targets before dealing the finishing blow in melee. High ranked Brutes are often equipped with grenade laucher-type weapons, most famously the Brute Shot, which they use to force enemies out of cover, and to make up for their lower accuracy.

Berserking[edit]

An enraged Brute charges his foes.

An ability that Brutes share across all their appearances is their tendency to go on rampages. A berserking Brute will usually throw away all its survival instincts, and charge out of cover to engage his foes in melee combat. This can be extremely dangerous, especially if the player is unaware of that it is raging, as a Brute can kill even a fully healthy player in 1 or 2 hits, which are delivered more rapidly than its normal melee attacks. This can be especially devastating for the player's AI allies; a rampaging Brute can kill an entire squad of Marines in melee and still be alive to engage the player.

Conversely, if the player is prepared, it can be a way to force a foe with a powerful ranged weapon to discard it and become an easier target. A rampaging Brute will never take cover, and rarely dodge even grenades or rockets thrown at it. On top of it, enraged Brutes will usually roar in place for a second or two, giving the player some time to stop their rampage before it even begins. It may be hard to score headshots though, as the Brute will move very fast, and his head will shake around.

The causes of berserk behavior can be slightly different depending on the game, but can usually be found across the following:

  • A member of Brute's pack is killed.
  • When his Armor is stripped off.
  • When he's the last Brute alive in the area.
  • When his Chieftain is killed.
  • When stuck by a grenade. While generally a grenade stick will kill most enemies on any difficulty, it may be survived if the Mythic skull is on.
  • When he's moderately wounded.

Brute Chieftains[edit]

Main article: Jiralhanae_Chieftain § Gameplay
John-117 firing at Jiralhanae Chieftain Cethegus during the Battle of Installation 00. From Halo 3 campaign level The Ark.
A Chieftain charging Master Chief.

By far the most dangerous Brutes are Chieftains. Appearing first in Halo 3, these Brutes are the highest ranking of their kind in the games they appear in, in the same weight class as Hunters and Elite Generals. Chieftains are usually armed either with the gravity hammer, with heavy explosive weapons, of with detached turrets. They always have some form of head protection and energy shielding, on top of their very large health pool. To top it all off, they are never alone, often accompanied by a large number of other Brutes.

Chieftains wielding hammers will charge at the player at high speed, using their resilience to shrug off incoming fire as they try to smash him with their weapon; even a single strike with the hammer's shockwave is enough to kill a player at full health. Beware of fighting them in close spaces. Chieftains with ranged weapons will prefer to stay back and lay down a barrage of shots with their guns, either using their shots to force the enemy into cover for their pack to finish off, or using their allies to force the player into the open for them to shoot.

Brute Chieftains are enemies worth using heavy weapons on. Save up your strongest guns for these encounters. Depending on the configuration of the battlefield, it may be worth killing the Chieftain's fellows before taking him on, as they will otherwise catch you unprepared while you fight a dangerous enemy.

Game Specific Tactics[edit]

Halo 2[edit]

A Brute firing his Brute Plasma Rifle in Halo 2.

In their first outing, Brutes appear halfway through the game, in the level Gravemind.

In this game, no Brutes sport energy shields, relying on their high health to survive encounters. In general, headshots are the best way to deal with Brutes, bypassing their immense health. To counteract this, all Brutes wear a helmet, which must be shot off before a headshot can be scored, with the amount of shots depending on the brute's rank. The helmets of Honor Guards are fixed in place, making them immune to headshots. In absence of precision weapons, the Needler is also very effective against them. The Energy Sword is capable of killing a Brute in one hit. While one may be right to think of using human weapons on them, the only time those can be used against them in mass is in the level High Charity, which is mostly spent fighting the Flood.

Low ranking Brutes fight the player using mostly Brute plasma rifles, occasionally wielding Carbines or even human Shotguns. High ranking Brutes are mostly found wielding the dangerous Brute Shot. While sometimes they are scripted to enrage, Brutes in this game will always berserk when they are the last Brute in their squad. When they do so, they throw their weapons on the ground. Brutes hunch down significantly when berserking, almost running on all fours, and thus becoming a harder target to shoot in the head, especially from behind.

Halo 3[edit]

Brutes of several ranks aboard a Phantom in Halo 3.

Brutes in this game take the place of Elites as the main leader enemies. As such, they have been given a significant overhaul. Brute body health has been diminished significantly, as they now wear Power Armor with regenerating shields. Contrarily from Elites, their armor falls to pieces when the shield is broken, leaving them vulnerable in a way Elites aren't. Brutes gain all new weapons that fit their fighting style. The Spiker becomes their main offensive gun, while specialist ranks can be found wielding the short ranged Mauler. Their main grenade is now the Spike Grenade. On top of that, several new ranks appear, covering various roles Elites had in previous games and more. Finally, this game introduces Chieftains as regular enemies, and the sole wielders of Gravity Hammers.

Brutes in this game prefer to fight from close-middle range. While they are less aggressive than in Halo 2, they make up for it in variety of tactics and weapons. Brute packs will frequently send a few of their number to force the enemy out of cover, or throw their grenades at walls behind them.

Brutes are also the only enemy users of Equipment, fielding everything but the Autoturret and Portable gravity lift. Most often, they will use the Bubble shield or Deployable cover when faced with heavy fire, the Flare when charging at an enemy, and the Power drain when faced by vehicles. Other equipments are used by their specialist ranks.

When their armor is broken, Brutes begin berserking, although no more than one Brute berserks at the same time. This can be used to strip multiple targets of their armor without risking (too much). Some circumstances however may bring a Brute to berserk even with their armor on. The use of the Radar jammer sends them in a frenzy, and sometimes even high ranking ones will berserk if the player evades them for too long. When berserking, a Brute will sheathe his weapon, then crouch down in a wide stance and run towards the enemy. Depending on the distance, they may also make a jump holding their fists together in the air. Brute Captains enrage more rarely than their lower ranked brethren, but also have an additional kind of rampage behavior. When many of their fellows are dead, they may charge the player in a straight line while shooting their weapon at them, ending with a melee attack. This can be particularly dangerous if they are wielding a Brute Shot.