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Forge Island: Difference between revisions

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Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. It also featured all new pieces, being the first ''Halo'' map to feature a green screen piece, flat, natural stone walls and place-able trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in "Buildings", less of them could be placed.  
Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. It also featured all new pieces, being the first ''Halo'' map to feature a green screen piece, flat, natural stone walls and place-able trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in "Buildings", less of them could be placed.  
<gallery>File:HMCC H4 Forge Island Map.png|Forge Island Loading Screen. </gallery>
<gallery>File:HMCC H4 Forge Island Map.png|Forge Island Loading Screen. </gallery>
==Forge==
{{Expand-section}}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
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*Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as laborious to performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.
*Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as laborious to performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.
*Forge Island seems to have less framerate issues on split screen than its other counterparts, although this is likely due to the map being mostly flat terrain.
*Forge Island seems to have less framerate issues on split screen than its other counterparts, although this is likely due to the map being mostly flat terrain.


==Gallery==
==Gallery==
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{{Levels|H4|mode=yes}}
{{Levels|H4|mode=yes}}
 
{{Map pack}}
[[Category:Forge maps]]
[[Category:Forge maps]]
[[Category:Halo 4 DLC]]

Revision as of 16:17, April 24, 2021

Forge Island
H4 Forge Island-1.jpg
Map overview

Game:

Halo 4

Lore information

Map designation (?):

War Games Map_Set/: 230-1[1]

Location:

"Great Anvils", near Apex, Requiem

Gameplay overview

Terrain:

Three flat islands

Recommended number of players:

4-16

Recommended gametype(s):

 

Template:Article Quote

Forge Island is a Halo 4 multiplayer map intended for use as a Forge canvas. The map was released as free downloadable content for Halo 4 orginally scheduled for release on April 11, 2013.[2]

Forge Island passed certification earlier than expected and was made available download for free on March 29, 2013. [3] Forge Island consists of three flat islands, nicknamed the "Great Anvils".

Universe and lore

Main article: Great Anvils

Forge Island is set in a peninsula to the southwest of Requiem's smallest continent, referred to by UNSC Infinity science teams as the "Great Anvils". The geological data gathered from this area is used by Infinity Science's Forge group to help set up custom War Games scenarios, gaining the designation War Games Map_Set/: 230-1.

Overview

Layout

This is the first Forge canvas on Halo 4 that allows players to go and Forge on sea-level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units.

Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. It also featured all new pieces, being the first Halo map to feature a green screen piece, flat, natural stone walls and place-able trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in "Buildings", less of them could be placed.

Forge

Help.png This section needs expansion. You can help Halopedia by expanding it.

Trivia

Glitches

Main article: Glitches
  • By placing a two-way teleporter inside the islands, you can enter a 'cave' inside the island, which is also a fully forgeable (albeit probably not intended) area. The rocky spikes protruding upwards from the sea (Visible better when in the 'cave') are also fully hollow.
  • In the shadow of the 2nd island, if you place a respawn point down into it you'll actually spawn underwater. Go upwards until you get outside of the soft kill boundary and you can then forge underwater. Make sure to place a two way teleporter above the surface so you can teleport back and forth to learn how big this forgeable under water area is, remember if you go to high up the hard kill boundary will kill you.

Miscellaneous

  • The map features a green screen in its new unique palette, obviously intended for machinima purposes.
  • The Forge Island-exclusive Forge items are the same as the ones in Ravine.
  • Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as laborious to performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.
  • Forge Island seems to have less framerate issues on split screen than its other counterparts, although this is likely due to the map being mostly flat terrain.

Gallery

Sources