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Fragmentation: Difference between revisions

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|gametypes=*[[Slayer]]{{Ref/Site|Id=HWOverview|URL=https://www.halowaypoint.com/en-us/news/multiplayer-technical-preview-overview|Site=Halo Waypoint|Page=Multiplayer Technical Preview Overview|D=30|M=9|Y=2021}}
|gametypes=*[[Slayer]]{{Ref/Site|Id=HWOverview|URL=https://www.halowaypoint.com/en-us/news/multiplayer-technical-preview-overview|Site=Halo Waypoint|Page=Multiplayer Technical Preview Overview|D=30|M=9|Y=2021}}
*[[Capture the Flag]]{{Ref/Reuse|HWOverview}}
*[[Capture the Flag]]{{Ref/Reuse|HWOverview}}
*[[Zone Control]]{{Ref/Reuse|HWOverview}}
*[[Total Control]]{{Ref/Reuse|HWOverview}}
|terrain=Canyon, Forest, Forerunner structures
|terrain=Canyon, Forest, Forerunner structures
|symmetry=
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==Production notes==
==Production notes==
Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}}
Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}} Multiplayer designer Andrew Witts cited [[Valhalla]] from ''[[Halo 3]]'' and its ''[[Halo 4]]'' remake [[Ragnarok]] as influences for Fragmentation.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}}


The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}}
The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}}

Revision as of 14:47, November 1, 2021

Template:Newcontent

Fragmentation
Screenshot of Fragmentation.
Map overview

Game:

Halo Infinite

Lore information

Location:

Installation 07[1]

Gameplay overview

Terrain:

Canyon, Forest, Forerunner structures

Recommended gametype(s):

 
Now more than ever, Installation 07’s serene surface belies a deeper strain and conflict.[1]

Fragmentation is a multiplayer map in Halo Infinite.[1]

Universe and lore

The map is set within one of the many canyons on the surface of Installation 07. Set into the side of a high cliff, this canyon hosts two beam emitters, and various Forerunner nodes and beacons.[1][3]

Overview

The map allows the use of Razorbacks, Wasps, Banished Choppers, Banished Ghosts, Banished Banshees, Chaingun Warthogs, Rocket Warthogs, Mongooses, Scorpions, and Banished Wraiths.[4]

Layout

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Canyon Base
  • Canyon Roadway
  • Broken Ring
  • Hex Vault Courtyard
  • Center Rock Path
  • Hex Junction
  • Center Hex Path
  • Canyon Wall
  • Front Canyon Base
  • Rock Junction
  • Hex Vault Hike
  • Hex Vault - Internally referred to as the "loot cave", entrance into the Hex Vault requires a player to hack open a door with their personal AI. Inside are various equipment and weapons.[5]
  • Wreckage - The road and trees around a burning, wrecked Warthog

Production notes

Cliff Schuldt was the level designer for Fragmentation.[5] Multiplayer designer Andrew Witts cited Valhalla from Halo 3 and its Halo 4 remake Ragnarok as influences for Fragmentation.[6]

The map was first shown unnamed in the A New Generation trailer,[4] and was eventually shown in more detail with hints to its setting in the Halo Infinite Multiplayer Overview trailer.[7] Finally, in a Canon Fodder post on Halo Waypoint, Fragmentation had its name revealed and further story details divulged.[1] The map is playable in the second Halo Infinite multiplayer preview.[5]

In Capture the Flag once a flag is captured the scoring team's beam emitter will fire.

Gallery

Screenshots

Sources