Gameplay

Forge Island: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{New Content}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagelabel=Forge canvas
|hideb=yes
|pagegamelabel=H4
|name=Forge Island
|name=Forge Island
|image=[[File:H4 Forge Island-1.jpg|275px]]
|image=[[File:H4 Forge Island-1.jpg|275px]]
|game=''[[Halo 4]]''
|game=''[[Halo 4]]''
|location= [[Requiem]]
|devname=<code>forge_island</code>
|map=War Games Map_Set/: 230-1{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/requiem|Site=Halo Waypoint|Page=Requiem}}
|location= "[[Great Anvils]]", near [[Apex]], [[Requiem]]
|terrain= Three flat islands  
|terrain= Three flat islands  
|weapons=  
|gametypes= *[[Capture the Flag]]
|vehicles=
*[[Dominion]]
|equipment=
*[[Flood (gametype)|Flood]]
|power-ups=
*[[Team Slayer]]
|gametypes= Forge
*[[Ricochet (gametype)|Ricochet]]
|playernumber=
|playernumber= 4-16
}}
}}
{{Article quote|The improbable islands known as the "Great Anvils" are easily one of the most remarkable features of Requiem.}}
'''Forge Island''' is a ''[[Halo 4]]'' multiplayer map intended for use as a [[Forge/Halo 4|Forge]] canvas, consisting of three flat islands, nicknamed the "Great Anvils". The map was released as free [[downloadable content]] for ''Halo 4'', originally scheduled for release on April 11, [[2013]].{{Ref/Site|URL=https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/free-halo-4-forge-map-coming-april-11 |Site= Halo Waypoint|Page=Free Halo 4 Forge Map Coming April 11|D=24|M=4|Y=2021}}
Forge Island passed certification earlier than expected and was made available for download for free on March 29, 2013. {{Ref/Site|URL=https://web.archive.org/web/20141012142842/https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/welcome-to-forge-island |Site= Halo Waypoint|Page=Welcome to Forge Island|D=24|M=4|Y=2021}}
==Universe and lore==
{{Main|Great Anvils}}
Forge Island is set in a peninsula to the southwest of [[Requiem]]'s smallest continent, referred to by {{UNSCShip|Infinity}} science teams as the "Great Anvils". The geological data gathered from this area is used by Infinity Science's Forge group to help set up custom [[War Games]] scenarios, gaining the designation '''War Games Map_Set/: 230-1'''.
==Overview==
===Layout===
This is the first [[Forge/Halo 4|Forge]] canvas on ''Halo 4'' that allows players to go and Forge on sea level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units.
Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. It also featured all new pieces, being the first ''Halo'' map to feature a green screen piece, flat, natural stone walls, and place-able trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' — these pieces were more cumbersome for rendering and dynamic lighting, and as such, in "Buildings", fewer of them could be placed.
<gallery>File:HMCC H4 Forge Island Map.png|Forge Island Loading Screen. </gallery>
==Forge==
The Forge Island-exclusive Forge items are the same as the ones in ''[[Ravine]]''. The map features a [[Wikipedia:Chroma key|green screen]] in its new unique palette, obviously intended for [[machinima]] purposes. Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as taxing on performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.


'''Forge Island''' is a ''[[Halo 4]]'' multiplayer map intended for use as a [[Forge]] canvas. It will be released on April 11, [[2013]].<ref name="Waypoint">[http://blogs.halowaypoint.com/Headlines/post/2013/03/24/Free-Halo-4-Forge-Map-Coming-April-11.aspx '''Halo Waypoint''' ''Free Halo 4 Forge Map Coming April 11'']</ref> Forge Island consists of three flat islands, nicknamed the "Great Anvils"<ref name="Waypoint"/> Sometime in [[2558]], [[UNSC]] personnel from the [[UNSC Infinity|UNSC ''Infinity'']] were deployed in the southwestern peninsula on [[Requiem]]'s smallest continent and encountered these islands. Geological data aquired from this site gave the ''Infinity'' Science's Forge group a massive diverse canvas to be integrated into the [[War Games]] with modifiable features.
==Trivia==
==Trivia==
The map features a [[Wikipedia:Chroma key|green screen]] in its new unique palette, obviously intended for [[machinima]] purposes.
===Glitches===
{{Main|Glitches}}
*By placing a two-way teleporter inside the islands, you can enter a 'cave' inside the island, which is also a fully forgeable (albeit probably not intended) area. The rocky spikes protruding upwards from the sea (Visible better when in the 'cave') are also fully hollow.
<gallery>
File:H4 Forge Island Inside the 1st Island.png
File:H4_Forge_Island_2nd_Island.png
File:H4 Forge Island 3rd Island.png
</gallery>
 
*In the shadow of the 2nd island, if you place a respawn point down into it, you'll actually spawn underwater.  Go upwards until you get outside the soft kill boundary, and you can then forge underwater.  Make sure to place a two-way teleporter above the surface, so you can teleport back and forth to learn how big this forgeable underwater area is, remember if you go too high up the hard kill boundary will kill you. 
<gallery>
File:H4_Forge_Island_2nd_Island_Shadow.png
File:H4_Forge_Island_Underwater.png
</gallery>
 
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:H4_ForgeIslands_AllIslands.jpg|All 3 Islands.
File:H4_ForgeIsland_Map.jpg|A map created on one of the Great Anvils.
File:H4-F41HUD.png|A hud of the Broadsword looking at one of the 3 Islands.
File:H4-G79HHUD.png|A Pelican flying above the 1st Island, looking at the 2nd Island.
File:H4 Forge Island out of bounds look.png|Out of bounds on Forge Island, the 3 islands can be seen at the bottom.  
</gallery>
 
==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels|H4}}
{{Levels|H4|mode=yes}}
[[Category:Halo 4 multiplayer maps]]
{{Map pack}}
[[Category:Multiplayer Levels]]
[[Category:Forge maps]]
[[Category:Halo 4 DLC]]

Latest revision as of 20:52, November 15, 2022

Forge Island
H4 Forge Island-1.jpg
Map overview

Game:

Halo 4

Map file name (?):

forge_island

Lore information

Map designation (?):

War Games Map_Set/: 230-1[1]

Location:

"Great Anvils", near Apex, Requiem

Gameplay overview

Terrain:

Three flat islands

Recommended number of players:

4-16

Recommended gametype(s):

 
The improbable islands known as the "Great Anvils" are easily one of the most remarkable features of Requiem.

Forge Island is a Halo 4 multiplayer map intended for use as a Forge canvas, consisting of three flat islands, nicknamed the "Great Anvils". The map was released as free downloadable content for Halo 4, originally scheduled for release on April 11, 2013.[2]

Forge Island passed certification earlier than expected and was made available for download for free on March 29, 2013. [3]

Universe and lore[edit]

Main article: Great Anvils

Forge Island is set in a peninsula to the southwest of Requiem's smallest continent, referred to by UNSC Infinity science teams as the "Great Anvils". The geological data gathered from this area is used by Infinity Science's Forge group to help set up custom War Games scenarios, gaining the designation War Games Map_Set/: 230-1.

Overview[edit]

Layout[edit]

This is the first Forge canvas on Halo 4 that allows players to go and Forge on sea level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units.

Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. It also featured all new pieces, being the first Halo map to feature a green screen piece, flat, natural stone walls, and place-able trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' — these pieces were more cumbersome for rendering and dynamic lighting, and as such, in "Buildings", fewer of them could be placed.

Forge[edit]

The Forge Island-exclusive Forge items are the same as the ones in Ravine. The map features a green screen in its new unique palette, obviously intended for machinima purposes. Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as taxing on performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.

Trivia[edit]

Glitches[edit]

Main article: Glitches
  • By placing a two-way teleporter inside the islands, you can enter a 'cave' inside the island, which is also a fully forgeable (albeit probably not intended) area. The rocky spikes protruding upwards from the sea (Visible better when in the 'cave') are also fully hollow.
  • In the shadow of the 2nd island, if you place a respawn point down into it, you'll actually spawn underwater. Go upwards until you get outside the soft kill boundary, and you can then forge underwater. Make sure to place a two-way teleporter above the surface, so you can teleport back and forth to learn how big this forgeable underwater area is, remember if you go too high up the hard kill boundary will kill you.

Gallery[edit]

Sources[edit]