Gameplay

Fragmentation: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Newcontent|[[Halo Infinite]]}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Fragmentation
|name=Fragmentation
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|image=[[File:HINF FragmentationBase.png|300px]]
|image=[[File:HINF FragmentationBase.png|300px]]
|game=''[[Halo Infinite]]''
|game=''[[Halo Infinite]]''
|devname=
|devname=<code>btb_fragmentation</code>
|map=
|map=
|location=[[Installation 07]]{{Ref/Reuse|CFShowcase}}
|location=[[Installation 07]]{{Ref/Reuse|CFShowcase}}
|date=
|date=
|playernumber=
|playernumber=
|gametypes=*[[Capture the Flag]]
|gametypes=*[[Slayer]]{{Ref/Site|Id=HWOverview|URL=https://www.halowaypoint.com/en-us/news/multiplayer-technical-preview-overview|Site=Halo Waypoint|Page=Multiplayer Technical Preview Overview|D=30|M=9|Y=2021}}
*[[Capture the Flag]]{{Ref/Reuse|HWOverview}}
*[[Total Control]]{{Ref/Reuse|HWOverview}}
|terrain=Canyon, Forest, Forerunner structures
|terrain=Canyon, Forest, Forerunner structures
|symmetry=
|symmetry=
|hideb=
}}
}}
{{Article quote|Now more than ever, Installation 07’s serene surface belies a deeper strain and conflict.{{Ref/Reuse|CFShowcase}}}}
{{Article quote|These [[Beacon tower|beacon]]s are no stranger to explosive conflict.{{Ref/Game|Id=FragDesc|HINF|Fragmentation map description}}}}
'''Fragmentation''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}}
'''Fragmentation''' is a [[multiplayer]] map in ''[[Halo Infinite]]''.{{Ref/Site|Id=CFShowcase|URL=https://www.halowaypoint.com/en-us/news/showcase-sensitive|Site=Halo Waypoint|Page=Canon Fodder - Showcase Sensitive|D=16|M=6|Y=2021}}


==Universe and lore==
==Universe and lore==
The map is set on the surface of [[Installation 07]].{{Ref/Reuse|CFShowcase}}
The map is set within one of the many canyons on the surface of [[Installation 07]]. Set into the side of a high cliff, this canyon hosts two [[Beacon tower]]s, and various [[Forerunner]] nodes and beacons.{{Ref/Reuse|CFShowcase}}{{Ref/Site|Id=CFPurview|URL=https://www.halowaypoint.com/en-us/news/preview-purview|Site=Halo Waypoint|Page=Canon Fodder - Preview Purview|D=30|M=9|Y=2021}} Following the ring's fragmentation during the [[Battle for Zeta Halo]], the [[511th Infantry Division]] from the {{UNSCShip|Infinity}} have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.{{Ref/Site|Id=cf|URL=https://www.halowaypoint.com/news/canon-fodder-foundations|Site=Halo Waypoint|Page=Canon fodder: Foundations|D=12|M=1|Y=2022}}


==Overview==
==Overview==
The map allows the use of [[Razorback]]s, [[Wasp]]s, [[Banished Chopper]]s, [[Banished Ghost]]s, [[Banished Banshee]]s, [[M12 Chaingun Warthog|Chaingun Warthog]]s, [[M12R Rocket Warthog|Rocket Warthog]]s, [[Mongoose]]s, [[Scorpion]]s, and [[Banished Wraith]]s.{{Ref/Reuse|HIMRTANG}}
The map allows the use of [[Razorback]]s, [[Wasp]]s, [[Banished Chopper]]s, [[Riuctda Workshop Ghost]]s, [['Ahtulai Workshop Banshee]]s, [[M12 Chaingun Warthog|Chaingun Warthog]]s, [[M12R Rocket Warthog|Rocket Warthog]]s, [[Mongoose]]s, [[Scorpion]]s, and [[Eklon'Dal Workshop Wraith]]s.{{Ref/Reuse|HIMRTANG}}
===Layout===
===Layout===
====Callouts====
====Callouts====
Line 39: Line 39:
*'''Hex Vault Hike'''
*'''Hex Vault Hike'''
*'''Hex Vault''' - Internally referred to as the "loot cave", entrance into the Hex Vault requires a player to hack open a door with their personal AI. Inside are various [[equipment]] and weapons.{{Ref/Reuse|early look}}
*'''Hex Vault''' - Internally referred to as the "loot cave", entrance into the Hex Vault requires a player to hack open a door with their personal AI. Inside are various [[equipment]] and weapons.{{Ref/Reuse|early look}}
*'''Wreckage''' - The road and trees around a burning, wrecked Warthog


==Production notes==
==Production notes==
Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}}
Cliff Schuldt was the level designer for Fragmentation.{{Ref/YouTube|Id=early look|sqQMLD3Pn3Q|Channel=HALO|VideoName=Halo Infinite Multiplayer Tech Preview Early Look}} Multiplayer designer Andrew Witts cited [[Valhalla]] from ''[[Halo 3]]'' and its ''[[Halo 4]]'' remake [[Ragnarok]] as influences for Fragmentation.{{Ref/Site|Id=IGN|URL=https://www.ign.com/articles/halo-infinite-streets-multiplayer-map-revealed-ign-first|Site=IGN|Page=Halo Infinite: ‘Streets’ Multiplayer Map Revealed – IGN First|D=1|M=11|Y=2021}}


The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}}
The map was first shown unnamed in the [[A New Generation]] trailer,{{Ref/Generic|Id=HIMRTANG|[[A New Generation]]}} and was eventually shown in more detail with hints to its setting in the [[Halo Infinite Multiplayer Overview]] trailer.{{Ref/Generic|Id=HIoverview|[[Halo Infinite Multiplayer Overview]]}} Finally, in a [[Canon Fodder]] post on ''[[Halo Waypoint]]'', Fragmentation had its name revealed and further story details divulged.{{Ref/Reuse|CFShowcase}} The map is playable in the [[Halo Infinite Multiplayer Tech Preview#Second Tech Preview|second ''Halo Infinite'' multiplayer preview]].{{Ref/Reuse|early look}}
In [[Capture the Flag]] once a flag is captured the scoring team's beam emitter will fire.


==Gallery==
==Gallery==
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File:HINF_MPOverview_CanyonMap3.png|Three Mongooses driving down a trail.
File:HINF_MPOverview_CanyonMap3.png|Three Mongooses driving down a trail.
File:HINF_MPOverview_CanyonMap4.png|A Warthog at the entrance of base.
File:HINF_MPOverview_CanyonMap4.png|A Warthog at the entrance of base.
File:HINF Fragmentation Vault.png|A battle in one of the vaults' courtyard.
File:HINF-BrokenFragmentation.png|Fragmentation being corrupted by [[Iratus]] during [[Site Unseen]].
File:HINF-FragmentationFriends.png|A friendly UNSC Marine and Sangheili Enforcer assisting a player during a match of [[Firefight: King of the Hill]].
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Levels|HI|mode=yes}}
{{Levels|HI|mode=yes}}
[[Category:Halo Infinite multiplayer maps]]
[[Category:Halo Infinite multiplayer maps]]

Revision as of 02:58, April 5, 2024

Fragmentation
Screenshot of Fragmentation.
Map overview

Game:

Halo Infinite

Map file name (?):

btb_fragmentation

Lore information

Location:

Installation 07[1]

Gameplay overview

Terrain:

Canyon, Forest, Forerunner structures

Recommended gametype(s):

 
These beacons are no stranger to explosive conflict.[3]

Fragmentation is a multiplayer map in Halo Infinite.[1]

Universe and lore

The map is set within one of the many canyons on the surface of Installation 07. Set into the side of a high cliff, this canyon hosts two Beacon towers, and various Forerunner nodes and beacons.[1][4] Following the ring's fragmentation during the Battle for Zeta Halo, the 511th Infantry Division from the UNSC Infinity have established a base of operations in the canyon, and set up equipment to survey the fragment of the ring. While fighting off Sentinel patrols and evading the increasingly frequent scouting runs of Banshee talons, the survivors attempted to make contact with other UNSC forces that might be within comms range.[5]

Overview

The map allows the use of Razorbacks, Wasps, Banished Choppers, Riuctda Workshop Ghosts, 'Ahtulai Workshop Banshees, Chaingun Warthogs, Rocket Warthogs, Mongooses, Scorpions, and Eklon'Dal Workshop Wraiths.[6]

Layout

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Canyon Base
  • Canyon Roadway
  • Broken Ring
  • Hex Vault Courtyard
  • Center Rock Path
  • Hex Junction
  • Center Hex Path
  • Canyon Wall
  • Front Canyon Base
  • Rock Junction
  • Hex Vault Hike
  • Hex Vault - Internally referred to as the "loot cave", entrance into the Hex Vault requires a player to hack open a door with their personal AI. Inside are various equipment and weapons.[7]
  • Wreckage - The road and trees around a burning, wrecked Warthog

Production notes

Cliff Schuldt was the level designer for Fragmentation.[7] Multiplayer designer Andrew Witts cited Valhalla from Halo 3 and its Halo 4 remake Ragnarok as influences for Fragmentation.[8]

The map was first shown unnamed in the A New Generation trailer,[6] and was eventually shown in more detail with hints to its setting in the Halo Infinite Multiplayer Overview trailer.[9] Finally, in a Canon Fodder post on Halo Waypoint, Fragmentation had its name revealed and further story details divulged.[1] The map is playable in the second Halo Infinite multiplayer preview.[7]

In Capture the Flag once a flag is captured the scoring team's beam emitter will fire.

Gallery

Screenshots

Sources