Gameplay

Breaker: Difference between revisions

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#REDIRECT [[BREAKER-class Mjolnir]]
{{Status|Gameplay}}
{{Disambig header|the multiplayer map|the armor of the same name|BREAKER-class Mjolnir}}
{{Multiplayer map infobox
|name=Breaker
|pagegamelabel=HI
|image=[[File:HINF BreakerThumb.png|300px]]
|game=''[[Halo Infinite]]''
*''[[Season 02: Lone Wolves]]''
|devname=
|map=
|location=[[Banished]] ship breaking yards, [[Chiltift Basin]], [[Camber]]{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}{{Ref/YouTube|Id=S2Intro|n6mwJDgfnO0|HALO|Halo Infinite - Season 2: Lone Wolves Intro Cinematic|Y=2022|M=5|D=4}}
|date=
|playernumber=24 (12v12)
|gametypes=*[[Big Team Battle]]
*[[Last Spartan Standing]]
|terrain=Banished structures, UNSC starship wreckage
|symmetry=Semi-symmetrical
}}
 
{{Article quote|Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.}}
 
'''Breaker''' is a [[multiplayer]] map which made its debut in ''[[Halo Infinite]]'' in [[Season 02: Lone Wolves]].{{Ref/Site|Id=March22|URL=https://www.halowaypoint.com/news/halo-infinite-update-march-2022|Site=Halo Waypoint|Page=Halo Infinite Update - March 2022|D=05|M=03|Y=2022}}
 
==Universe and lore==
Breaker takes place inside the remains of the {{Class|Mulsanne|light frigate}} [[FFG-201 (Breaker)|FFG-201]] at a [[Banished]] shipbreaking yard in [[Chiltift Basin]] on [[Camber]]. The shipbreaking yard was established at the site of a former [[United Nations Space Command]] fleet depot which was destroyed in a [[Covenant]] raid in [[2542]]. Spartans [[Sigrid Eklund]] and [[Hieu Dinh]] took part at a recon operation at this base in [[2559]] or [[2560]], which saw them discover the Banished AI [[Iratus]].{{Ref/Game|Id=Trailer|Halo Infinite Season 2 Lone Wolves Intro Cinematic}} After Iratus managed to compromise and hijack Dinh's armor, Spartans at the [[Avery J. Johnson Academy of Military Science]] undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.<ref>''[[Halo Infinite]]'', [[Interference]]</ref>
 
==Overview==
Breaker is a [[Big Team Battle]] map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.
 
This map marked the debut of the [[Last Spartan Standing]] mode during the [[Interference]] narrative event.
 
===Layout===
{{Expand-section}}
 
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*'''Turbine Base'''
*'''Turbine Pit'''
*'''Turbine Interchange'''
*'''Turbine Blast Deck'''
*'''Overlook'''
*'''Garbage Chute'''
*'''Tunnel'''
*'''Launch Ramps'''
*'''Flappy Flap'''
*'''Blast Pit'''
*'''Blast House'''
*'''Frigate Base'''
*'''Frigate Interchange'''
*'''Frigate Blast Deck'''
 
==Production Notes==
This map was designed with [[Capture The Flag]] in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".{{Ref/Site|Id=April14|URL=https://www.halowaypoint.com/news/season-2-map-previews-catalyst-and-breaker|Site=Halo Waypoint|Page=Season 2 Map Previews: Catalyst and Breaker|D=14|M=04|Y=2022}} Breaker was also used to prototype the [[Last Spartan Standing]] mode by playing a free-for-all variant of [[Attrition]] on it before iterating.{{Ref/Site|Id=April20|URL=https://www.halowaypoint.com/news/season-2-modes-preview|Site=Halo Waypoint|Page=Season 2: Modes Preview|D=20|M=04|Y=2022}}
 
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
<gallery>
File:HINF Concept EarlyBreaker1.jpg|Early concept art of the map's central structure.
File:HINF Concept EarlyBreaker2.jpg|More early concept art of the map's central structure.
File:HINF Breaker Concept 1.jpg|Finalized concept art for the map's central structure.
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map.
File:HINF Concept Breaker.jpg|Concept art of the central overlook above the tunnel.
File:HINF Concept BreakerBanishedDetails.jpg|Concept art of details on the overlook.
File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookFrigateRamp.jpg|Concept art of the ramp from the Frigate Base side of the map.
File:HINF Concept BreakerTunnelEntrance.jpg|Concept art of the tunnel entrance on the Turbine Base side of the map.
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit.
File:HINF Concept BreakerBlastPit2.jpg|More concept art of the walkways in the Blast Pit.
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit.
File:HINF Concept BreakerBlastHouseExterior.jpg|Concept art of the exterior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior1.jpg|Concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior2.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior3.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseBridge1.jpg|Concept art of the bridge in the Blast House.
File:HINF Concept BreakerBlastHouseBridge2.jpg|Concept art of the underside of the bridge.
File:HINF Concept BreakerManCannon.jpg|Concept art of the [[man cannon]]s by the Blast House.
File:HINF Concept BreakerPlasmaCutter1.jpg|Concept art of the plasma cutter.
File:HINF Concept BreakerPlasmaCutter2.jpg|More concept art of the plasma cutter.
File:HINF Concept BreakerPlasmaCutter3.jpg|Concept art of the plasma cutter firing.
File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase3.jpg|Concept art of the garage at the back of Turbine Base.
File:HINF Concept BreakerTurbineGarage.jpg|More concept art of the garage.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
File:HINF Concept BreakerTurbinePlatform.jpg|Concept art of the platform over the pit in Turbine Base.
File:HINF Concept BreakerTurbineInterior.jpg|Concept art of the interior of Turbine Base.
File:HINF Concept BreakerTurbineTop.jpg|Near-final concept art of Turbine Base.
File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerFrigateBaseAbove.jpg|Concept art of Frigate Base from above.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerFrigateBaseInterior.jpg|Concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateBaseInterior2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateUpperFloor.jpg|Concept art of the upper floor of Frigate Base.
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBaseRear.jpg|More concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateBack.jpg|More concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base.
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetail.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerFrigateDetails.jpg|More concept art of detail work in Frigate Base.
File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base.
File:HINF Concept BreakerDebris.jpg|Concept art of UNSC debris found on Breaker.
</gallery>
 
===Screenshots===
<gallery>
File:HINF Breaker Lava.jpg|Two walkways above the lava.
File:HINF Breaker Sword.jpg|A large door in the Banished facility.
File:HINF Breaker Laser.jpg|The laser.
File:HINF-Breaker6.jpg|The laser fires.
File:HINF-Breaker1.jpg|A trio of Warthogs with different coatings.
File:HINF-Breaker2.jpg|A fully loaded Warthog.
File:HINF-Breaker4.jpg|A Spartan attempts to snipe.
File:HINF BreakerBase.jpg|A look at the facility's main structure.
File:HINF-BreakerLSSW.png|A player wins a game of Last Spartan Standing.
File:HINF-BrokenBreaker.png|Breaker being corrupted by [[Iratus]] during [[Site Unseen]].
File:HINF-BreakerBondBroken.png|A player allied [[Mgalekgolo]] goes berserk after its bond brother is killed by [[Thav 'Sebarim]] in a match of [[Firefight: King of the Hill]].
</gallery>
 
==Sources==
{{Ref/Sources}}
 
{{Levels|HI|mode=yes}}
[[Category:Halo Infinite multiplayer maps]]

Latest revision as of 15:24, April 2, 2024

This article is about the multiplayer map. For the armor of the same name, see BREAKER-class Mjolnir.
Breaker
A screenshot of Breaker.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished ship breaking yards, Chiltift Basin, Camber[1][2]

Gameplay overview

Terrain:

Banished structures, UNSC starship wreckage

Map layout:

Semi-symmetrical

Recommended number of players:

24 (12v12)

Recommended gametype(s):

 
Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.

Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]

Universe and lore[edit]

Breaker takes place inside the remains of the Mulsanne-class light frigate FFG-201 at a Banished shipbreaking yard in Chiltift Basin on Camber. The shipbreaking yard was established at the site of a former United Nations Space Command fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]

Overview[edit]

Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.

This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.

Layout[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Turbine Base
  • Turbine Pit
  • Turbine Interchange
  • Turbine Blast Deck
  • Overlook
  • Garbage Chute
  • Tunnel
  • Launch Ramps
  • Flappy Flap
  • Blast Pit
  • Blast House
  • Frigate Base
  • Frigate Interchange
  • Frigate Blast Deck

Production Notes[edit]

This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]

Gallery[edit]

Concept art[edit]

Screenshots[edit]

Sources[edit]