Gameplay

Illusion: Difference between revisions

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*Illusion was originally designed with [[Capture the Flag]] in mind.{{Ref/Reuse|overview}}
*Illusion was originally designed with [[Capture the Flag]] in mind.{{Ref/Reuse|overview}}
*The map is set directly below [[Cliffhanger]], another map in ''[[Halo Infinite]]''. This is made evident by several screens found across the map being labeled "Ilex Facility," which is the setting for Cliffhanger.{{Ref/Reuse|overview}}
*The map is set directly below [[Cliffhanger]], another map in ''[[Halo Infinite]]''. This is made evident by several screens found across the map being labeled "Ilex Facility," which is the setting for Cliffhanger.{{Ref/Reuse|overview}}
*The map features a hidden room with ''Combat Evolved'' Easter eggs. The room features a TV playing ''Halo: Combat Evolved'', a ''[[Halo Wars 2]]'' poster, a giant sandwich, Xbox consoles, and beer bottles.
*The map features a break room with several ''Halo'' and Xbox Easter eggs. The room features a TV playing ''Halo: Combat Evolved'', a ''[[Halo Wars 2]]'' poster, a giant sandwich, [[Xbox]] and [[Xbox 360]] consoles, and beer bottles.


==Gallery==
==Gallery==
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File:HINF IllusionScreen.jpg|A look at one of the displays indicating indicating the status of the active camouflage emitter.
File:HINF IllusionScreen.jpg|A look at one of the displays indicating indicating the status of the active camouflage emitter.
File:HINF IllusionBattle.jpg|A multiplayer match on Illusion.
File:HINF IllusionBattle.jpg|A multiplayer match on Illusion.
File:HINF-IllusionMarkIV.jpg|A Mark IV-clad Spartan on Illusion.
File:HINF-IllusionMarkIV.jpg|A [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]]-clad Spartan on Illusion.
File:HINF Illusion Brokkr.png|The Brokkr Armor Mechanism room.
File:HINF Illusion Brokkr.png|The [[Brokkr Armor Mechanism]] room.
File:HINF Illusion ActiveCamo 1.png|Covenant active camouflage being studied.
File:HINF Illusion ActiveCamo 1.png|Covenant active camouflage being studied.
File:HINF Illusion ActiveCamo 2.png|The active camouflage powering the emitter.
File:HINF Illusion ActiveCamo 2.png|The active camouflage powering the emitter.
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File:HINF Illusion XboxConsoles 2.png|The Xbox consoles and controllers.
File:HINF Illusion XboxConsoles 2.png|The Xbox consoles and controllers.
File:HINF Illusion Chairs.png|A Spartan in the break room.
File:HINF Illusion Chairs.png|A Spartan in the break room.
File:HINF Illusion Poster.png|The ''Halo Wars 2'' poster, along with the photograph of Atriox and Cutter, in the break room.
File:HINF Illusion Poster.png|The ''Halo Wars 2'' poster, along with the photograph of [[Atriox]] and [[James Cutter]], in the break room.
File:HINF Illusion Payload.png|An unidentified UNSC equipment in the cavern area.
File:HINF Illusion Payload.png|An unidentified UNSC equipment in the cavern area.
</gallery>
</gallery>

Revision as of 23:28, January 31, 2024

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Infinite, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
Illusion
A screenshot of Illusion.
Map overview

Game:

Halo Infinite

Lore information

Location:

ONI Ilex Facility[1]

Gameplay overview

Terrain:

Human structure interiors[2]

Map layout:

Symmetrical[2]

Recommended number of players:

8

Recommended gametype(s):

 

Illusion is a symmetrical multiplayer arena map coming to Halo Infinite with Content Update 29.[2]

Universe and lore

Illusion is set within the Office of Naval Intelligence's Ilex Facility where experiments on Covenant active camouflage and overshield technologies were once conducted. This research resulted in the creation of the Multifunctional Emitter Prototype, a room-size device which projects an energy field capable of applying the effects of either active camouflage or overshield to personnel within the room. The facility has since been abandoned and the overshield functionality of the emitter has stopped functioning.[1][2]

Overview

Layout

Illusion is a symmetrical maps with a high degree of verticality. The map features three primary routes, with the central corridor featuring a gimmick where an energy field within the corridor projects active camouflage, giving any players within the corridor the effects of active camouflage. The exterior corridors feature man cannons to launch players to the opposite corridors.[1][2]

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

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Production notes

  • Illusion was created with the intent to pay homage to Halo: Combat Evolved's multiplayer maps.[1]
    • The map has a more brutalist and eerie mood than most UNSC-themed maps. Its large amount of verticality harkens back to Combat Evolved maps like Prisoner, Hang 'Em High, Damnation, and Chill Out, while the map's unique gameplay gimmick calls to mind maps like Chiron TL-34.[1]
    • The classic pyramidal and cubic active camouflage and overshield power-ups seen in Halo: Combat Evolved and Halo 2 can be seen undergoing testing on the map.[1]
  • Illusion was originally designed with Capture the Flag in mind.[1]
  • The map is set directly below Cliffhanger, another map in Halo Infinite. This is made evident by several screens found across the map being labeled "Ilex Facility," which is the setting for Cliffhanger.[1]
  • The map features a break room with several Halo and Xbox Easter eggs. The room features a TV playing Halo: Combat Evolved, a Halo Wars 2 poster, a giant sandwich, Xbox and Xbox 360 consoles, and beer bottles.

Gallery

Sources