Gameplay

Breaker: Difference between revisions

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(I'll have more concept art to upload tomorrow.)
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|location=[[Banished]] ship breaking yards, [[Chiltift Basin]], [[Camber]]{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}{{Ref/YouTube|Id=S2Intro|n6mwJDgfnO0|HALO|Halo Infinite - Season 2: Lone Wolves Intro Cinematic|Y=2022|M=5|D=4}}
|location=[[Banished]] ship breaking yards, [[Chiltift Basin]], [[Camber]]{{Ref/YouTube|Id=MapPreview|aD88v-0IKJ0|HALO|Halo Infinite - Catalyst & Breaker – Season 2 Map Previews|Y=2022|M=4|D=15}}{{Ref/YouTube|Id=S2Intro|n6mwJDgfnO0|HALO|Halo Infinite - Season 2: Lone Wolves Intro Cinematic|Y=2022|M=5|D=4}}
|date=
|date=
|playernumber=
|playernumber=24 (12v12)
|gametypes=*[[Big Team Battle]]
|gametypes=*[[Big Team Battle]]
*[[Last Spartan Standing]]
*[[Last Spartan Standing]]
|terrain=Banished structures
|terrain=Banished structures, UNSC starship wreckage
|symmetry=
|symmetry=Semi-symmetrical
}}
}}


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File:HINF Breaker Concept 1.jpg|Concept art for the map.
File:HINF Breaker Concept 1.jpg|Concept art for the map.
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map.
File:HINF Concept BreakerBackdrop.jpg|Concept art of a crashed [[UNSC frigate]] outside the map.
File:HINF Concept Breaker.jpg|Concept art of the Banished structure above the tunnel.
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept BreakerTunnel.jpg|Concept art of the tunnel and [[gravity lift]].
File:HINF Concept Breaker.jpg|Concept art of the central overlook above the tunnel.
File:HINF Concept BreakerBanishedDetails.jpg|Concept art of details on the overlook.
File:HINF Concept BreakerOverlookRamp.jpg|Concept art of the ramp leading to the overlook.
File:HINF Concept BreakerOverlookRamp2.jpg|More concept art of the ramp leading to the overlook.
File:HINF Concept BreakerBlastPit.jpg|Concept art of the walkways around the Blast Pit.
File:HINF Concept BreakerPitRamp.jpg|Concept art of the ramp leading around the Blast Pit.
File:HINF Concept BreakerBlastHouseInterior1.jpg|Concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior2.jpg|More concept art of the interior of the Blast House.
File:HINF Concept BreakerBlastHouseInterior3.jpg|More concept art of the interior of the Blast House.


File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase.jpg|Concept art of Turbine Base.
File:HINF Concept BreakerTurbineBase2.jpg|More concept art of Turbine Base.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerPathway.jpg|Concept art of the path around Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
File:HINF Concept BreakerTurbinePit.jpg|Concept art of the pit within Turbine Base.
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File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerFrigatePlatform.jpg|Concept art of the bridge outside of Frigate Base.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerPlatform.jpg|Concept art of a platform inside Frigate Base.
File:HINF Concept BreakerInteriorFrigate.jpg|Concept art of the interior of Frigate Base.
File:HINF Concept BreakerInteriorFrigate2.jpg|More concept art of the interior of Frigate Base.
File:HINF Concept BreakerFrigateBaseBack.jpg|Concept art of the back of Frigate Base.
File:HINF Concept BreakerFrigateWall.jpg|Concept art of an exterior wall of Frigate Base.
File:HINF Concept BreakerFrigateDetails1.jpg|Concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails2.jpg|More concept art of structural details in Frigate Base.
File:HINF Concept BreakerFrigateDetails3.jpg|More concept art of detail work in Frigate Base.


File:HINF Concept BreakerUNSCPanels.jpg|Concept art of UNSC panels found in Frigate Base.
</gallery>
</gallery>
===Screenshots===
===Screenshots===

Revision as of 21:05, December 9, 2022

Template:Newcontent

This article is about the multiplayer map. For the armor of the same name, see BREAKER-class Mjolnir.
Breaker
A screenshot of Breaker.
Map overview

Game:

Halo Infinite

Lore information

Location:

Banished ship breaking yards, Chiltift Basin, Camber[1][2]

Gameplay overview

Terrain:

Banished structures, UNSC starship wreckage

Map layout:

Semi-symmetrical

Recommended number of players:

24 (12v12)

Recommended gametype(s):

 
Plasma Beam. 6500 Terawatts. 25000 degrees Centigrade.

Breaker is a multiplayer map which made its debut in Halo Infinite in Season 02: Lone Wolves.[3]

Universe and lore

Breaker takes place at a Banished shipbreaking yard in Chiltift Basin on Camber, which was established on the site of a former UNSC fleet depot which was destroyed in a Covenant raid in 2542. Spartans Sigrid Eklund and Hieu Dinh took part at a recon operation at this base in 2559 or 2560, which saw them discover the Banished AI Iratus.[4] After Iratus managed to compromise and hijack Dinh's armor, Spartans at the Avery J. Johnson Academy of Military Science undertook combat simulations on a virtual recreation of the shipbreaking yard to draw Iratus away from Dinh.[5]

Overview

Breaker is a Big Team Battle map split into three distinct sections. The team bases are set on each side of the map, with one side being within the ruins of a UNSC frigate, while the other side is set in and around a decommissioned turbine. Between the two bases is a large Banished facility, featuring a large plasma cutter mounted on a crane that periodically activates and moves across the center of the map.

This map marked the debut of the Last Spartan Standing mode during the Interference narrative event.

Layout

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

  • Turbine Base
  • Turbine Pit
  • Turbine Interchange
  • Turbine Blast Deck
  • Overlook
  • Garbage Chute
  • Tunnel
  • Launch Ramps
  • Blast Pit
  • Blast House
  • Frigate Base
  • Frigate Interchange
  • Frigate Blast Deck

Production Notes

This map was designed with Capture The Flag in mind, specifically with the aim of creating "high-tension flag moments around the laser beam".[6] Breaker was also used to prototype the Last Spartan Standing mode by playing a free-for-all variant of Attrition on it before iterating.[7]

Gallery

Concept art

Screenshots

Sources