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Forge Island: Difference between revisions

From Halopedia, the Halo wiki

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(Updated to meet the current newest map layout guide, also included a couple new screenshots and added a Glitches section.)
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{{Multiplayer map infobox
{{Multiplayer map infobox
|pagelabel=Forge canvas
|pagelabel=Forge canvas
|pagegamelabel=H4
|pagegamelabel=H4
|pagegamelabel=H4
|name=Forge Island
|name=Forge Island
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{{Article Quote|The improbable islands known as the "Great Anvils" are easily one of the most remarkable features of Requiem.}}
{{Article Quote|The improbable islands known as the "Great Anvils" are easily one of the most remarkable features of Requiem.}}


'''Forge Island''', also known as the '''Great Anvils''', is a ''[[Halo 4]]'' multiplayer map intended for use as a [[Forge]] canvas. Orginally scheduled for release on April 11, [[2013]],<ref name="Waypoint">[http://blogs.halowaypoint.com/Headlines/post/2013/03/24/Free-Halo-4-Forge-Map-Coming-April-11.aspx '''Halo Waypoint''', ''Free Halo 4 Forge Map Coming April 11'']</ref> Forge Island passed certification earlier than expected and was made available download for free on March 29, 2013.<ref>[http://blogs.halowaypoint.com/Headlines/post/2013/03/29/Welcome-to-Forge-Island.aspx '''Halo Waypoint''', ''Welcome to Forge Island'']</ref> Forge Island consists of three flat islands, nicknamed the "Great Anvils"{{Ref/Reuse|Waypoint}}
'''Forge Island''', also known as the '''Great Anvils''', is a ''[[Halo 4]]'' multiplayer map intended for use as a [[Forge/Halo 4|Forge]] canvas. Orginally scheduled for release on April 11, [[2013]] {{Ref/Site|URL=https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/free-halo-4-forge-map-coming-april-11 |Site= Halo Waypoint|Page=Free Halo 4 Forge Map Coming April 11|D=24|M=4|Y=2021|LocalArchive=https://web.archive.org/web/20141012160716/https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/free-halo-4-forge-map-coming-april-11}}


==Description==
Forge Island passed certification earlier than expected and was made available download for free on March 29, 2013. {{Ref/Site|URL=https://web.archive.org/web/20141012142842/https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/welcome-to-forge-island |Site= Halo Waypoint|Page=Welcome to Forge Island|D=24|M=4|Y=2021|LocalArchive=https://web.archive.org/web/20141012142842/https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/welcome-to-forge-island}} Forge Island consists of three flat islands, nicknamed the "Great Anvils"
 
==Universe and lore==
{{Main|Great Anvils}}
{{Main|Great Anvils}}
Forge Island is set in a peninsula to the southwest of [[Requiem]]'s smallest continent, referred to by {{UNSCShip|Infinity}} science teams as the "Great Anvils". The geological data gathered from this area is used by Infinity Science's Forge group to help set up custom [[War Games]] scenarios, gaining the designation '''War Games Map_Set/: 230-1'''.
Forge Island is set in a peninsula to the southwest of [[Requiem]]'s smallest continent, referred to by {{UNSCShip|Infinity}} science teams as the "Great Anvils". The geological data gathered from this area is used by Infinity Science's Forge group to help set up custom [[War Games]] scenarios, gaining the designation '''War Games Map_Set/: 230-1'''.
 
==Overview==
===Layout===
This is the first [[Forge/Halo 4|Forge]] canvas on ''Halo 4'' that allows players to go and Forge on sea-level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units.  


===Design===
Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. It also featured all new pieces, being the first ''Halo'' map to feature a green screen piece, flat, natural stone walls and place-able trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in "Buildings", less of them could be placed.  
Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. This is the first Forge canvas on ''Halo 4'' that allows players to go to and Forge on sea-level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units. Forge Island also featured all new pieces, being the first ''Halo'' map to feature a green screen piece, flat, natural stone walls and placeable trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in "Buildings", less of them could be placed. In addition, each island is actually hollow, along with several rocks around the islands, and can be entered by placing teleporters inside the islands and teleporting in. These big hollow spaces are fully forgeable in.
<gallery>File:HMCC H4 Forge Island Map.png|Forge Island Loading Screen. </gallery>


==Trivia==
==Trivia==
===Glitches===
{{Main|Glitches}}
*By placing a two-way teleporter inside the islands, you can enter a 'cave' inside the island, which is also a fully forgeable (albeit probably not intended) area. The rocky spikes protruding upwards from the sea (Visible better when in the 'cave') are also fully hollow.
<gallery>
File:H4 Forge Island Inside the 1st Island.png
File:H4_Forge_Island_2nd_Island.png
File:H4 Forge Island 3rd Island.png
</gallery>
*In the shadow of the 2nd island, if you place a respawn point down into it you'll actually spawn underwater.  Go upwards until you get outside of the soft kill boundary and you can then forge underwater.  Make sure to place a two way teleporter above the surface so you can teleport back and forth to learn how big this forgeable under water area is, remember if you go to high up the hard kill boundary will kill you. 
<gallery>
File:H4_Forge_Island_2nd_Island_Shadow.png
File:H4_Forge_Island_Underwater.png
</gallery>
===Miscellaneous===
*The map features a [[Wikipedia:Chroma key|green screen]] in its new unique palette, obviously intended for [[machinima]] purposes.
*The map features a [[Wikipedia:Chroma key|green screen]] in its new unique palette, obviously intended for [[machinima]] purposes.
*By placing a teleporter inside the islands, you can enter a 'cave' inside the island, which is also a fully forgeable (albeit probably not intended) area. The rocky spikes protruding upwards from the sea (Visible better when in the 'cave') are also fully hollow.
*The Forge Island-exclusive Forge items are the same as the ones in ''[[Ravine]]''.
*The Forge Island-exclusive Forge items are the same as the ones in ''[[Ravine]]''.
*Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as laborious to performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.
*Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as laborious to performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.
*Forge Island seems to have less framerate issues on split screen than its other counterparts.
*Forge Island seems to have less framerate issues on split screen than its other counterparts, although this is likely due to the map being mostly flat terrain.
 


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HMCC H4 Forge Island Map.png|Forge Island Loading Screen.
File:H4_ForgeIslands_AllIslands.jpg|All 3 Islands.
File:H4_ForgeIsland_Map.jpg|A map created on one of the Great Anvils.
File:H4_ForgeIsland_Map.jpg|A map created on one of the Great Anvils.
File:H4-F41HUD.png|A hud of the Broadsword looking at one of the 3 Islands.
File:H4-G79HHUD.png|A Pelican flying above the 1st Island, looking at the 2nd Island.
File:H4 Forge Island out of bounds look.png|Out of bounds on Forge Island, the 3 islands can be seen at the bottom.
</gallery>
</gallery>



Revision as of 16:00, April 24, 2021

Forge Island
H4 Forge Island-1.jpg
Map overview

Game:

Halo 4

Lore information

Map designation (?):

War Games Map_Set/: 230-1[1]

Location:

"Great Anvils", near Apex Requiem

Gameplay overview

Terrain:

Three flat islands

Recommended number of players:

4-16

Recommended gametype(s):

 

Template:Article Quote

Forge Island, also known as the Great Anvils, is a Halo 4 multiplayer map intended for use as a Forge canvas. Orginally scheduled for release on April 11, 2013 [2]

Forge Island passed certification earlier than expected and was made available download for free on March 29, 2013. [3] Forge Island consists of three flat islands, nicknamed the "Great Anvils"

Universe and lore

Main article: Great Anvils

Forge Island is set in a peninsula to the southwest of Requiem's smallest continent, referred to by UNSC Infinity science teams as the "Great Anvils". The geological data gathered from this area is used by Infinity Science's Forge group to help set up custom War Games scenarios, gaining the designation War Games Map_Set/: 230-1.

Overview

Layout

This is the first Forge canvas on Halo 4 that allows players to go and Forge on sea-level, and also provides the largest space available; If the width of the largest island was '1', you could go away from the middle of the map by about 6-10 units.

Forge Island includes three flat islands with green grass along with pale brown patches of dirt. Apart from the very edges of the islands, the entire top is flat. It also featured all new pieces, being the first Halo map to feature a green screen piece, flat, natural stone walls and place-able trees. Also, several pieces that on other maps belonged to other object groups were moved to 'Buildings' - these pieces were more cumbersome for rendering and dynamic lighting and as such, in "Buildings", less of them could be placed.

Trivia

Glitches

Main article: Glitches
  • By placing a two-way teleporter inside the islands, you can enter a 'cave' inside the island, which is also a fully forgeable (albeit probably not intended) area. The rocky spikes protruding upwards from the sea (Visible better when in the 'cave') are also fully hollow.
  • In the shadow of the 2nd island, if you place a respawn point down into it you'll actually spawn underwater. Go upwards until you get outside of the soft kill boundary and you can then forge underwater. Make sure to place a two way teleporter above the surface so you can teleport back and forth to learn how big this forgeable under water area is, remember if you go to high up the hard kill boundary will kill you.

Miscellaneous

  • The map features a green screen in its new unique palette, obviously intended for machinima purposes.
  • The Forge Island-exclusive Forge items are the same as the ones in Ravine.
  • Many objects that had once been in separate pallets, such as the "Walkway Large" or the "Window Coliseum" have now been moved to the "Buildings" pallet. This is due to how these objects are just as laborious to performance as the other "Building" pieces. As a result of this, the object limit for the "Buildings" pallet has increased from 12 to 20.
  • Forge Island seems to have less framerate issues on split screen than its other counterparts, although this is likely due to the map being mostly flat terrain.


Gallery

Sources