Gameplay

Cliffhanger: Difference between revisions

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'''Cliffhanger''' is a [[multiplayer]] arena map that will be included with ''[[Halo Infinite]]''{{'}}s [[Season 03: Echoes Within]].{{Ref/YouTube|Id=YTSept22Update|Ramqlt7vxJ8|HALO|Halo Infinite <nowiki>|</nowiki> Update - September 2022|D=21|M=11|Y=2022}}{{Ref/YouTube|Id=S3LaunchTrailer|a3K-SCCkWBQ|HALO|Season 3: Echoes Within Launch Trailer <nowiki>|</nowiki> Halo Infinite|D=24|M=02|Y=2023}}{{Ref/Reuse|S3MapModePreview}}
'''Cliffhanger''' is a [[multiplayer]] arena map that was included in ''[[Halo Infinite]]''{{'}}s [[Season 03: Echoes Within]].{{Ref/YouTube|Id=YTSept22Update|Ramqlt7vxJ8|HALO|Halo Infinite <nowiki>|</nowiki> Update - September 2022|D=21|M=11|Y=2022}}{{Ref/YouTube|Id=S3LaunchTrailer|a3K-SCCkWBQ|HALO|Season 3: Echoes Within Launch Trailer <nowiki>|</nowiki> Halo Infinite|D=24|M=02|Y=2023}}{{Ref/Reuse|S3MapModePreview}}


==Universe and lore==
==Universe and lore==

Revision as of 17:24, March 7, 2023

Template:Newcontent

This article is about the multiplayer map. For the medal, see Cliffhanger (medal).
Cliffhanger
Screenshot of Cliffhanger.
Map overview

Game:

Halo Infinite

Lore information

Location:

ONI black site on an icy mountaintop[1][2]

Gameplay overview

Terrain:

Rocks, snow, ice, human structures[1][2]

Map layout:

Asymmetrical[1][2]

Recommended number of players:

8 (4v4)[1]

Recommended gametype(s):

 

Cliffhanger is a multiplayer arena map that was included in Halo Infinite's Season 03: Echoes Within.[1][3][2]

Universe and lore

Cliffhanger is set in and around an Office of Naval Intelligence black site atop an icy-covered mountain on an unknown planet.[1][2]

Overview

Layout

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Callouts

Help.png This section needs expansion. You can help Halopedia by expanding it.

Production notes

  • Biome diversity was a major consideration for the art team when designing Cliffhanger. The team wanted it to feel different from other maps based around human structures.[2]
  • Cliffhanger was first designed with zone control modes like King of the Hill and Strongholds in mind, which led the design team to ensure that each "zone" has a unique look and feel.[2] Another goal when designing the map was the emphasis of environmental control and ownership of power positions.[1]

Gallery

Sources