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{{Title|''Halo 5: Guardians'' E3 Hololens Experience}}
{{Title|''Halo 5: Guardians'' E3 Hololens Experience}}
<div class="floatright"><youtube width="300" height="200">s7X3VPS7rWQ</youtube></div>
{{Status|RealWorld}}
[[File:H5G Marketing E32015HE Holotable.jpg|thumb|250px|Centerpiece of the experience, the holotank.]]
The '''''Halo 5: Guardians'' E3 HoloLens Experience''' was an experience at [[Electronic Entertainment Expo]] [[2015]] showcasing the new ''[[Halo 5: Guardians]]'' multiplayer mode, [[Warzone]], with [[Wikipedia:Microsoft HoloLens|Microsoft HoloLens]] technology.


The '''''Halo 5: Guardians'' Hololens Experience''' is a video showcasing the new ''[[Halo 5: Guardians]]'' multiplayer mode, [[Warzone]] with hololens technology.
==Plot summary==
Set on the {{UNSCShip|Infinity}}, [[SPARTAN-IV program|Spartan-IVs]] [[Gabriel Thorne]], [[Anthony Madsen]], [[Tedra Grant]], [[Naiya Ray]], [[Joel Thomas]], [[Jared Miller]], and [[Robert Dalton]] are guided through a hallway where they could look into [[hangar bay]] 4A and 5B, until they arrive in the Simulation Briefing Room containing an [[HBT-215 Holographic Imaging Table]].  


==Description==
On the [[holotank]], [[Spartan Commander]] [[Sarah Palmer]] summarizes the Warzone simulation, explaining its use in training and that the simulation they are about to experience is set on [[Alluvion]] using historical records of the planet. Once Palmer had finishes explaining, she tells the Spartans to collect the comm chips that she loaded with additional information and to head into the Warzone [[War Games|simulation room]].
On the [[UNSC Infinity]], Spartan Commander [[Sarah Palmer]] goes though Warzone, explaining its use in training simulations to [[Gabriel Thorne]], [[Anthony Madsen]], [[Tedra Grant]], [[Naiya Ray]], [[Joel Thomas]], and [[Jared Miller]].  She also goes though the simulation [[Escape from ARC]], the simulation the Spartans are about to go though. Saying what enemies they will face and so on.


==Transcript==
==Experience description==
{{Expand-Section}}
The experience served twelve attendees split into two groups of six. The attendees are guided through a set designed to appear as if it were aboard the UNSC ''Infinity'', using HoloLens technology to help enhance the experience. The attendees were guided though a hallway and encouraged to look toward one of the walls, where the HoloLens would simulate a window to a hangar. From here, the attendees were led to the centerpiece of the experience: a room with a central holotank. Via the holotank, Sarah Palmer talks about Warzone and the simulation "[[Escape from ARC]]" that the attendees will participate in at the end of the experience. She describes the enemies they will face, how to play, and to pick up a USB drive containing content related to the experience and ''Halo 5: Guardians''. After Sarah Palmer had finished talking, attendees were guided to a room with twelve [[Xbox One]] consoles where they would play a match of Warzone.
''A UNSC logo is spinning on the Hologram panel, then a incoming transmission happens, and then [[Sarah Palmer]] appears''<br>
'''Palmer:''' Welcome aboard the UNSC Infinity, I am Spartan commander Sarah Palmer, Warzone is a [[hardlight]] training simulation that recreates battlegrounds from historical engagements. <br>


''[[Alluvion]] appears''<br>
==Transcript and full walkthrough==
'''Palmer:''' Today’s Simulation takes place on the planet before you<br>
{{#widget:Vimeo|id=931430118|thumb|width=350px|caption=The E3 HoloLens Experience on Vimeo.}}
{{#widget:Vimeo|id=931429531|thumb|width=350px|caption=The E3 HoloLens Experience on Vimeo.Animations and audio of the Experience}}


''Escape from ARC appears''<br>
''Twelve attendees enter through a door and enter "FR-2" (Fitting Room 2). Attendees put on HoloLens headsets with the assistance of site staff before being guided through a hallway with "Objective" markers.''
'''Palmer:''' You’ll need to have intimate knowledge of this area if you wanna be successful from the very start of the simulation<br>


''Multiplayer Red team symbol appears at some-point''<br>
''PA:'' "Please follow the objective marker to your destination."
''UNSC Infinity appears at some-point''<br>


''Elder [[Hunter]] Appears''<br>
''Attendees are then split into two groups; one group goes to "SBR-A" (Simulation Briefing Room A), and the other goes to "SBR-B" (Simulation Briefing Room B) with identical experiences aside from decals on walls noting the room designations.''
'''Palmer:''' This is an Elder Hunter; He’s extremely strong against a frontal assault.<br>


''[[Phaeton]] appears at some-point''<br>
''As the attendees near the holotable at the center of the room, they can look out a window into the UNSC ''Infinity''{{'}}s hangars.''
'''Palmer:''' They are nothing compared to [[Forerunner]] Phaetons.


''Palmer appears again''<br>
'''Hangar Bay:''' (Unintelligible)
'''Palmer:''' Alright Spartans let’s get you into the Warzone so you can try it out for yourselves<br>


''Palmer at the end''<br>
''When all attendees reach the holotable.''
'''Palmer:''' I’ve dropped some additional info on the comm chips in front of you; grab those chips in your way out the door for later review.<br>
 
''PA:'' "Please wait for the briefing to begin."
 
''A hologram of the UNSC ''Infinity'' appears giving information about the ship.''
 
''A hologram of a UNSC logo appears and begins to spin. The holotable then displays that a transmission is incoming before a holographic avatar [[Sarah Palmer]] appears on the table.''
 
'''Palmer:''' "Welcome aboard the UNSC ''Infinity'', I am Spartan Commander Sarah Palmer, and you, well you're some of the lucky few who get to take the new Warzone simulation for a test drive. Warzone will test your skill and your teamwork on a battleground that's bigger than anything you've ever experience in the War Games before. This briefing will familiarize you with the rules of Warzone, and give you the vital knowledge needed to succeed. So listen up, and watch close."
 
''The planet [[Alluvion]] appears, with the phrases "Warzone" and "Historical Hardlight Simulation Active" behind it.''
 
'''Palmer:''' "Warzone is a [[hardlight]] training simulation that recreates battlegrounds from historical engagements. Today's simulation takes place on the planet before you.
 
''A location on the planet is highlighted before becoming centered on the holotable.''
 
'''Palmer:''' "Your battleground is located here in the northern hemisphere."
 
''The planet vanishes as structures from Escape from ARC are shown''
 
'''Palmer:''' "This is a closeup of the battleground, take a few moments to look at each of the structures, lean in and view each of the buildings, study their spatial relationship to one another."
 
''A location on the planet is highlighted before becoming centered on the holotable, as structures from Escape from ARC are shown''
 
'''Palmer:''' "You'll need to have intimate knowledge of this area if you wanna be successful from the very start of the simulation. Now that you're familiar with the battle area, let's discuss how to play."
 
''Pelicans appear over the holographic representation of Escape from ARC, as the hologram shows visuals pertaining to Palmer's dialogue.''
 
'''Palmer:''' "In Warzone, two teams of twelve Spartans compete to be the first to earn 1,000 points. You will be deployed by Pelican into the designated area on the map."
 
''A point on the map is highlighted.''
 
'''Palmer:''' "I'm enhancing Hex 29A to get a closer look."
 
''A base is highlighted and focused on.''
 
'''Palmer:''' "Once boots are on the ground, your first order of business is to secure your home base. These facilities are in the hands of AI controlled enemies. Kill anything that moves as quickly as possible. Once you've secured your home base, you can take to the field. Let's return to map overview."
 
''The map appears focusing on the three objectives on the map.''
 
'''Palmer:''' "There are three objective facilities on any Warzone map that are key to victory. Capturing and holding these locations increases your team's score over time."
 
''The map then highlights another spot on the map.''
 
'''Palmer:''' "Okay, now let's look at the garage located at Hex 13E."
 
''A garage is zoomed into, as Palmer describes things, it pops up.''
 
'''Palmer:''' "Level up and earn energy by eliminating enemies and holding the objective facilities. Taking control of any objective facility grants access to that facilities station. Inside each of the objective facilities, you'll find a requisition station. Requisition stations are where you can acquire new weapons and vehicles during the match."
 
''The map zooms out again''
 
'''Palmer:''' "There are req stations located inside each structure on the map. I'm marking them now. Take a few moments and see if you can identify each one. Grab the biggest guns you can from req stations, 'cause you're gonna need 'em against what I'm about to show you next."
 
''An animation of an Elder [[Hunter]] appears and its weak spot on its back is identified.''
 
'''Palmer:''' "AI-controlled High Value Targets lurk around the battlefield, just waiting to ruin your day. This is an Elder Hunter; he's extremely strong against a frontal assault. He'll charge at close range and use his plasma cannon at a distance. His only weak spot is his back, so try to get behind him. Hunters are tough and usually come in pairs, but they are nothing compared to [[Forerunner]] [[Phaeton]]s."
 
''The Elder Hunter vanishes and is replaced by the Phaeton.''
 
'''Palmer:''' "We haven't seen many of these aircraft in the wild yet, but we've encountered enough to know Phaetons are quick and deadly. I put one in the simulation today, because I want you to be familiar with it if the day comes that you meet the real deal. Eliminating targets like these grant values that immediately impact your team's score, but all High Value Targets in Warzone are very tough, so make sure to bring your friends if you wanna take them down."
 
''The map appears again, with indicators on it.''
 
'''Palmer:''' "I'm marking areas on the map where you should expect to encounter these targets. Take a moment to commit these locations to memory."
 
''The map vanishes, and recap visual appear''
 
'''Palmer:''' "Now you have the intel to succeed in Warzone. Here's a quick recap. Warzone is 12 v 12, and you need a thousand points to win. Clear your base first; capture objective facilities; get weapons and vehicles at req stations; take out enemy AI to boost score; and to win the game instantly destroy the enemy core."
 
''Palmer appears again.''
 
'''Palmer:''' "Alright Spartans let's get you into the Warzone so you can try it out for yourselves. I've dropped some additional info on the comm chips in front of you. Grab those chips in your way out the door for later review. Dismissed."
 
''The UNSC Logo returns with the text "Ending Transmission". Attendees are then directed to take the com chip.''
 
'''PA (repeating):''' "All Spartans report to the Warzone simulation room."
 
''Attendees are then lead into "GR-1" (Gaming Room 1) where they would play a match of Warzone on twelve Xbox One consoles set up for them.''


==USB memory stick contents==
==USB memory stick contents==
All of Season 1 of ''[[Hunt the Truth]]'', the ''[[All Hail]]'' trailer, ''[[The Cost]]'' trailer, the ''[[Hunt_the_Truth#Bullet_Trailer|Bullet trailer]]'', Warzone Intro and Baseintro using the Hololens videos, a Warzone Infinity pic of Hololens and a Warzone Palmer pic of Hololens.
*[[Hunt the Truth Season 1|Season 1]] of ''[[Hunt the Truth]]''
*The ''[[All Hail]]'' trailer
*''[[The Cost]]'' trailer
*The ''[[Hunt the Truth#Bullet Trailer|Bullet trailer]]''
*HoloLens videos of the Warzone and Base intros
*HoloLens images of Sarah Palmer and the UNSC ''Infinity'' as they appear in the experience
 
==Production notes==
*[[343 Industries]] thought for years on how to get total immersion on the E3 floor, and  worked with the marketing teams to bring the experience to E3.{{Ref/YouTube|Id=YTXboxE32015|rUZNccHrbYc|Xbox|Halo 5: Guardians & Warzone experience with HoloLens on Xbox Daily|Y=2015|M=7|D=27}}
*Several pieces of concept art were created by Scribble Pad Studios artist [[:Category:Images by James Paick|James Paick]] for the experience.{{Ref/Site|Id=ASH5GE3JamesPaick|URL=https://www.artstation.com/artwork/n0XgX|Site=Artstation.com|Page=Halo HoloLens E3 Experience - Screening Room Concept Design|D=20|M=5|Y=2024}} The senior artist on the project, [[:Category:Images by Charlie Baker|Charlie Baker]], worked on several core elements of the experience, including the globe of Alluvion where considerable time was spent tuning and animating its hex fade. According to Baker, the art team would wear the HoloLens headset while tuning the globe.{{Ref/Site|Id=ASH5GE3CharlieBaker|URL=https://www.artstation.com/artwork/lVEkzY|Site=Artstation.com|Page=Halo Halolens E3 Experience|D=20|M=5|Y=2024}} Timothy D. Kviz worked on several animations for the holotable, with En Kelly working with the MR HoloLens team shooting motion capture for Spartan Commander Sarah Palmer.{{Ref/Site|Id=InstaEnifekelly|URL=https://www.instagram.com/p/Bj8O_4qhlpv/|Site=Instagram|Page=enifekelly - Throwback Tuesday to a jaw dropping E3 2015, when I got to work alongside an incredible MR HoloLens team (SHOUTOUT —> @noneis❗️) shooting motion capture for our holographic Halo Spartan Commander Sarah Palmer!|D=20|M=5|Y=2024}} Todd Omotani was the principal design director.{{Ref/Site|Id=cargocollective|URL=https://toddomotani.webflow.io/|Site=studiomo|Page=Home page|D=21|M=5|Y=2024}}
 
*The company Envy Create built the set for the experience.{{Ref/YouTube|Id=YTEnvyCreateE32015|Sg3-DMtdiEs|Envy Create|Xbox @ E3 2015|Y=2015|M=9|D=1}}


==Gallery==
==Gallery==
===Concept art===
<gallery>
File:H5G Marketing E32015HE Screening Room Concept.jpg|Concept art of a room in the experience, presumably the HoloLens fitting room.
File:H5G Marketing E32015HE Experience Concept Design.jpg|Concept art of the hallway leading to the simulation briefing room. Note the window looking to the hangar bay.
File:H5G Marketing E32015HE Experience Concept Design 2.jpg|More concept art of the hallway leading to the simulation briefing room.
File:H5G Marketing E32015HE Table Design 01.jpg|Concept art of the holotank.
File:H5G Marketing E32015HE Table Design 02.jpg|More concept art of the holotank.
File:H5G Marketing E32015HE Table Design 03.jpg|More concept art of the holotank.
</gallery>
===Renders===
<gallery>
File:H5G Marketing E32015HE Early Alluvion hologram.jpg|An early render of the planet Alluvion.
File:H5G Marketing E32015HE Alluvion hologram.jpg|The finalized render of the planet Alluvion.
</gallery>
===Set work===
<gallery>
File:H5G Marketing E32015HE Set under construction.jpg|The simulation briefing room under construction.
</gallery>
===Set===
<gallery>
<gallery>
File:Halo HoloLens Experience concept screening.jpg|Concept Art
File:H5G Marketing E32015HE Front Door.jpg|The door leading to the experience.
File:Halo HoloLens Experience concept1.jpg|Concept Art
File:H5G Marketing E32015HE Fitting Room 1.jpg|The fitting room where attendees received the HoloLens headset.
File:Halo HoloLens Experience concept2.jpg|Concept Art
File:H5G Marketing E32015HE Fitting Room 2.jpg|Another look at the fitting room where attendees received the HoloLens headset.
File:Halo HoloLens Experience concept table.jpg|Concept Art
File:H5G Marketing E32015HE Fitting Room 3.jpg|Another look at the fitting room where attendees received the HoloLens headset.
File:H5E3HE Early Alluvion hologram.jpg|Early version of the planet Alluvion.
File:H5G Marketing E32015HE Infinity Screen.jpg|A screen featuring the UNSC ''Infinity'' in the fitting room.
File:H5E3HE Alluvion hologram.jpg|Final version of the planet Alluvion.
File:H5G Marketing E32015HE SBR Red Wall.jpg|A wall with decals tied to the experience on it.
File:H5GE3HE Set under construction.jpg|Set under construction.
File:H5G Marketing E32015HE Hallway.jpg|The hallway to the simulation briefing room.
File:Halo 5.JPG|Lanyard to get into the Experience.
File:H5G Marketing E32015HE Hanger.jpg|The wall where a window looking into the hangar bay was projected.
File:E3 Hololens 8.jpg|Door into the experience.
File:H5G Marketing E32015HE Holotable.jpg|The holotank at the center of the simulation briefing room.
File:Hololens_E3_2.jpg|Where you got the Hololens equipment.
File:H5G Marketing E32015HE Holotable Close Up.jpg|A view of the top of the holotank.
File:E3 Hololens 6.jpg|Another look at where you got the Hololens equipment.
File:H5G Marketing E32015HE Holotable Super Close Up.jpg|Another view of the top of the holotank.
File:E3 Hololens 9.jpg|Another look at where you got the Hololens equipment.
File:H5G Marketing E32015HE Xbox Room.jpg|The room where attendees would play Warzone.
File:Hololens scientist.jpg|A UNSC Scientist explaining the Hololens.
File:H5G Marketing E32015HE Xbox Room 2.jpg|Another look at the room where attendees would play Warzone.
File:HololensObjective.jpg|The marker attendees had to follow.
File:E3_Hololens_10.jpg|The Hallway into the Holo-panel room.
File:E3_Hololens_3.jpg|Where the hanger was.
File:Into_the_Hanger.jpg|The Hanger Attendees could look into.
File:Hololens_E3_1.jpg|A look near the Holo-panel.
File:E3_Hololens_11.jpg|Another look over the Holo-panel.
File:Empty holopanel.jpg|Empty Holo-panel.
File:E3_Hololens_4.jpg|Look over the Holo-panel.
File:HololensUNSC logo.jpg|The incoming Transmission with UNSC logo.
File:Planet.png|The planet of Alluvion.
File:Arc.png|The Map Escape from ARK.
File:Pelicans_hololens.jpg|Pelicans on the overview of the map.
File:Infinity hololens.jpg|UNSC Infinity in the experience.
File:H5GE3HE Red Team.jpg|Multiplayer Red team.
File:H5G-ElderHunter.jpg|Elder Hunter in the Experience.
File:Hololens_Phaeton.jpg|Phaeton image.
File:Hololens.jpg|Palmer with the Comm chip data near the end of the experience.
File:E3_Hololens_5.jpg|The room where attendees could play Halo 5: Guardians Warzone.
File:E3 Hololens 7.jpg|Another look at the room where attendees could play Halo 5: Guardians Warzone.
File:H5 Hololens Experience 2015 Penstick.jpg|Memory stick you got at the end of the experience.  
</gallery>
</gallery>


===HoloLens holograms===
<gallery>
File:H5G Marketing E32015HE Objective.jpg|The objective marker showing attendees where to go.
File:H5G Marketing E32015HE Into the Hanger.jpg|The projection of the window looking into the hangar bay.
File:H5G Marketing E32015HE UNSC logo.jpg|The incoming transmission with UNSC logo.
File:H5G Marketing E32015HE Alluvion 2.jpg|The planet of Alluvion.
File:H5G Marketing E32015HE ARC.jpg|An overall representation of the map Escape from ARC.
File:H5G Marketing E32015HE Pelicans hololens.jpg|Pelicans flying over the map.
File:H5G Marketing E32015HE Infinity.jpg|A hologram of the UNSC ''Infinity''.
File:H5G Marketing E32015HE Red Team.jpg|A hologram representing Red Team.
File:H5G Marketing E32015HE Alluvion Hologram.jpg|A hologram of Alluvion.
File:H5G Marketing E32015HE ElderHunter.jpg|A hologram of an Elder Hunter.
File:H5G Marketing E32015HE Hololens Phaeton.jpg|A hologram of a Phaeton.
File:H5G Marketing E32015HE Hololens Palmer.jpg|A hologram of Palmer with the comm chip data near the end of the experience.
</gallery>
===Miscellaneous===
<gallery>
File:Hololens scientist.jpg|A staff member dressed as a UNSC scientist as they explain how to use the HoloLens.
File:H5G Marketing E32015HE Optic Calibration Card.png|The lanyard pass needed to gain access to the experience.
File:H5G Marketing E32015HE Penstick.jpg|The memory stick received by attendees at the end of the experience.
</gallery>
==Sources==
{{Ref/Sources}}


{{Trailer}}
{{Trailer}}
[[Category:Halo 5: Guardians]]
 
[[Category:Halo 5: Guardians trailers]]

Latest revision as of 20:19, May 20, 2024

A look at the Holographic Table.
Centerpiece of the experience, the holotank.

The Halo 5: Guardians E3 HoloLens Experience was an experience at Electronic Entertainment Expo 2015 showcasing the new Halo 5: Guardians multiplayer mode, Warzone, with Microsoft HoloLens technology.

Plot summary[edit]

Set on the UNSC Infinity, Spartan-IVs Gabriel Thorne, Anthony Madsen, Tedra Grant, Naiya Ray, Joel Thomas, Jared Miller, and Robert Dalton are guided through a hallway where they could look into hangar bay 4A and 5B, until they arrive in the Simulation Briefing Room containing an HBT-215 Holographic Imaging Table.

On the holotank, Spartan Commander Sarah Palmer summarizes the Warzone simulation, explaining its use in training and that the simulation they are about to experience is set on Alluvion using historical records of the planet. Once Palmer had finishes explaining, she tells the Spartans to collect the comm chips that she loaded with additional information and to head into the Warzone simulation room.

Experience description[edit]

The experience served twelve attendees split into two groups of six. The attendees are guided through a set designed to appear as if it were aboard the UNSC Infinity, using HoloLens technology to help enhance the experience. The attendees were guided though a hallway and encouraged to look toward one of the walls, where the HoloLens would simulate a window to a hangar. From here, the attendees were led to the centerpiece of the experience: a room with a central holotank. Via the holotank, Sarah Palmer talks about Warzone and the simulation "Escape from ARC" that the attendees will participate in at the end of the experience. She describes the enemies they will face, how to play, and to pick up a USB drive containing content related to the experience and Halo 5: Guardians. After Sarah Palmer had finished talking, attendees were guided to a room with twelve Xbox One consoles where they would play a match of Warzone.

Transcript and full walkthrough[edit]

The E3 HoloLens Experience on Vimeo.
The E3 HoloLens Experience on Vimeo.Animations and audio of the Experience

Twelve attendees enter through a door and enter "FR-2" (Fitting Room 2). Attendees put on HoloLens headsets with the assistance of site staff before being guided through a hallway with "Objective" markers.

PA: "Please follow the objective marker to your destination."

Attendees are then split into two groups; one group goes to "SBR-A" (Simulation Briefing Room A), and the other goes to "SBR-B" (Simulation Briefing Room B) with identical experiences aside from decals on walls noting the room designations.

As the attendees near the holotable at the center of the room, they can look out a window into the UNSC Infinity's hangars.

Hangar Bay: (Unintelligible)

When all attendees reach the holotable.

PA: "Please wait for the briefing to begin."

A hologram of the UNSC Infinity appears giving information about the ship.

A hologram of a UNSC logo appears and begins to spin. The holotable then displays that a transmission is incoming before a holographic avatar Sarah Palmer appears on the table.

Palmer: "Welcome aboard the UNSC Infinity, I am Spartan Commander Sarah Palmer, and you, well you're some of the lucky few who get to take the new Warzone simulation for a test drive. Warzone will test your skill and your teamwork on a battleground that's bigger than anything you've ever experience in the War Games before. This briefing will familiarize you with the rules of Warzone, and give you the vital knowledge needed to succeed. So listen up, and watch close."

The planet Alluvion appears, with the phrases "Warzone" and "Historical Hardlight Simulation Active" behind it.

Palmer: "Warzone is a hardlight training simulation that recreates battlegrounds from historical engagements. Today's simulation takes place on the planet before you.

A location on the planet is highlighted before becoming centered on the holotable.

Palmer: "Your battleground is located here in the northern hemisphere."

The planet vanishes as structures from Escape from ARC are shown

Palmer: "This is a closeup of the battleground, take a few moments to look at each of the structures, lean in and view each of the buildings, study their spatial relationship to one another."

A location on the planet is highlighted before becoming centered on the holotable, as structures from Escape from ARC are shown

Palmer: "You'll need to have intimate knowledge of this area if you wanna be successful from the very start of the simulation. Now that you're familiar with the battle area, let's discuss how to play."

Pelicans appear over the holographic representation of Escape from ARC, as the hologram shows visuals pertaining to Palmer's dialogue.

Palmer: "In Warzone, two teams of twelve Spartans compete to be the first to earn 1,000 points. You will be deployed by Pelican into the designated area on the map."

A point on the map is highlighted.

Palmer: "I'm enhancing Hex 29A to get a closer look."

A base is highlighted and focused on.

Palmer: "Once boots are on the ground, your first order of business is to secure your home base. These facilities are in the hands of AI controlled enemies. Kill anything that moves as quickly as possible. Once you've secured your home base, you can take to the field. Let's return to map overview."

The map appears focusing on the three objectives on the map.

Palmer: "There are three objective facilities on any Warzone map that are key to victory. Capturing and holding these locations increases your team's score over time."

The map then highlights another spot on the map.

Palmer: "Okay, now let's look at the garage located at Hex 13E."

A garage is zoomed into, as Palmer describes things, it pops up.

Palmer: "Level up and earn energy by eliminating enemies and holding the objective facilities. Taking control of any objective facility grants access to that facilities station. Inside each of the objective facilities, you'll find a requisition station. Requisition stations are where you can acquire new weapons and vehicles during the match."

The map zooms out again

Palmer: "There are req stations located inside each structure on the map. I'm marking them now. Take a few moments and see if you can identify each one. Grab the biggest guns you can from req stations, 'cause you're gonna need 'em against what I'm about to show you next."

An animation of an Elder Hunter appears and its weak spot on its back is identified.

Palmer: "AI-controlled High Value Targets lurk around the battlefield, just waiting to ruin your day. This is an Elder Hunter; he's extremely strong against a frontal assault. He'll charge at close range and use his plasma cannon at a distance. His only weak spot is his back, so try to get behind him. Hunters are tough and usually come in pairs, but they are nothing compared to Forerunner Phaetons."

The Elder Hunter vanishes and is replaced by the Phaeton.

Palmer: "We haven't seen many of these aircraft in the wild yet, but we've encountered enough to know Phaetons are quick and deadly. I put one in the simulation today, because I want you to be familiar with it if the day comes that you meet the real deal. Eliminating targets like these grant values that immediately impact your team's score, but all High Value Targets in Warzone are very tough, so make sure to bring your friends if you wanna take them down."

The map appears again, with indicators on it.

Palmer: "I'm marking areas on the map where you should expect to encounter these targets. Take a moment to commit these locations to memory."

The map vanishes, and recap visual appear

Palmer: "Now you have the intel to succeed in Warzone. Here's a quick recap. Warzone is 12 v 12, and you need a thousand points to win. Clear your base first; capture objective facilities; get weapons and vehicles at req stations; take out enemy AI to boost score; and to win the game instantly destroy the enemy core."

Palmer appears again.

Palmer: "Alright Spartans let's get you into the Warzone so you can try it out for yourselves. I've dropped some additional info on the comm chips in front of you. Grab those chips in your way out the door for later review. Dismissed."

The UNSC Logo returns with the text "Ending Transmission". Attendees are then directed to take the com chip.

PA (repeating): "All Spartans report to the Warzone simulation room."

Attendees are then lead into "GR-1" (Gaming Room 1) where they would play a match of Warzone on twelve Xbox One consoles set up for them.

USB memory stick contents[edit]

Production notes[edit]

  • 343 Industries thought for years on how to get total immersion on the E3 floor, and worked with the marketing teams to bring the experience to E3.[1]
  • Several pieces of concept art were created by Scribble Pad Studios artist James Paick for the experience.[2] The senior artist on the project, Charlie Baker, worked on several core elements of the experience, including the globe of Alluvion where considerable time was spent tuning and animating its hex fade. According to Baker, the art team would wear the HoloLens headset while tuning the globe.[3] Timothy D. Kviz worked on several animations for the holotable, with En Kelly working with the MR HoloLens team shooting motion capture for Spartan Commander Sarah Palmer.[4] Todd Omotani was the principal design director.[5]
  • The company Envy Create built the set for the experience.[6]

Gallery[edit]

Concept art[edit]

Renders[edit]

Set work[edit]

Set[edit]

HoloLens holograms[edit]

Miscellaneous[edit]

Sources[edit]