Gameplay

Illusion: Difference between revisions

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(Created page with "{{Status|Gameplay}} {{New content|Halo Infinite}} {{Multiplayer map infobox |name=Illusion |pagegamelabel=HI |image=300px<br>343 Industries employees showing off Illusion |game=''Halo Infinite'' |devname= |map= |location=Office of Naval Intelligence research facility{{Ref/YouTube|Id=Jan2024Update|9aV4pIIz2p8|HALO|January Update & HCS 2024 Roadmap <nowiki>|</nowiki> Halo Infinite|D=19|M=01|Y=2024}} |date= |playernumber=8 |...")
 
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|name=Illusion
|name=Illusion
|pagegamelabel=HI
|pagegamelabel=HI
|image=[[File:HINF IllusionStream1.png|300px]]<br>[[343 Industries]] employees showing off Illusion
|image=[[File:HINF Illusion.jpg|300px]]
|game=''[[Halo Infinite]]''
|game=''[[Halo Infinite]]''
|devname=
|devname=
|map=
|map=
|location=[[Office of Naval Intelligence]] research facility{{Ref/YouTube|Id=Jan2024Update|9aV4pIIz2p8|HALO|January Update & HCS 2024 Roadmap <nowiki>|</nowiki> Halo Infinite|D=19|M=01|Y=2024}}
|location=[[Office of Naval Intelligence|ONI]] [[ONI Ilex Facility|Ilex Facility]]{{Ref/Site|Id=overview|URL=https://www.halowaypoint.com/news/map-overview-halo-infinite-cu29|Site=Halo Waypoint|Page=Map Overview - Halo Infinite CU29|D=24|M=1|Y=2024}}
|date=
|date=
|playernumber=8
|playernumber=8
|gametypes=
|gametypes=
|terrain=Human structure interiors{{Ref/Reuse|Jan2024Update}}
|terrain=Human structure interiors{{Ref/YouTube|Id=Jan2024Update|9aV4pIIz2p8|HALO|January Update & HCS 2024 Roadmap <nowiki>|</nowiki> Halo Infinite|D=19|M=01|Y=2024}}
|symmetry=Symmetrical{{Ref/Reuse|Jan2024Update}}
|symmetry=Symmetrical{{Ref/Reuse|Jan2024Update}}
}}
}}
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==Universe and lore==
==Universe and lore==
Illusion is set within an [[Office of Naval Intelligence]] research facility where experiments on [[active camouflage]] and [[overshield]] technologies are conducted.{{Ref/Reuse|Jan2024Update}}
Illusion is set within the [[Office of Naval Intelligence]]'s abandoned [[ONI Ilex Facility|Ilex Facility]] where experiments on [[Covenant]] [[active camouflage]] and [[overshield]] technologies are conducted.{{Ref/Reuse|overview}}{{Ref/Reuse|Jan2024Update}}


==Overview==  
==Overview==  
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===Callouts===
===Callouts===
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
{{Expand-section}}
==Production notes==
{{Expand-section}}
{{Expand-section}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HINF IllusionStream2.png|A look at one of the displays indicating which effect is active in the central corridor.
File:HINF IllusionStream1.png|[[343 Industries]] employees showing off Illusion during a livestream.
File:HINF Illusion2.jpg|A screenshot of one of the map's large side corridors.
File:HINF IllusionScreen.jpg|A look at one of the displays indicating which effect is active in the central corridor.
File:HINF IllusionBattle.jpg|A multiplayer match on Illusion.
</gallery>
</gallery>



Revision as of 21:04, January 24, 2024

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Infinite, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
Illusion
A screenshot of Illusion.
Map overview

Game:

Halo Infinite

Lore information

Location:

ONI Ilex Facility[1]

Gameplay overview

Terrain:

Human structure interiors[2]

Map layout:

Symmetrical[2]

Recommended number of players:

8

 

Illusion is a symmetrical multiplayer arena map coming to Halo Infinite with Content Update 29.[2]

Universe and lore

Illusion is set within the Office of Naval Intelligence's abandoned Ilex Facility where experiments on Covenant active camouflage and overshield technologies are conducted.[1][2]

Overview

Layout

Illusion is a symmetrical maps with a high degree of verticality. The map features three primary routes, with the central corridor featuring a gimmick where an energy field within the corridor switches between projecting active camouflage and overshield. Any players within the corridor will have either active camouflage and overshield applied to them, depending on which is active at the time. Displays can be found throughout the map which indicate when each will activate. The exterior corridors feature man cannons to launch players to the opposite corridors.[2]

Callouts

The following are locations on the map that are so named on the player's heads-up display during gameplay:

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Production notes

Help.png This section needs expansion. You can help Halopedia by expanding it.

Gallery

Sources