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Pitfall: Difference between revisions

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*Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes:
*Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes:
**The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via [[Forge]].
**The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via [[Forge]].
***The MLG variant of The Pit included these crates as well.
**There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
**There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
**The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge.
**The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This '''cannot''' be reverted via Forge.

Revision as of 08:18, December 1, 2013

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Pitfall is a Halo 4 multiplayer map set in a UNSC facility. It is a remake of The Pit from Halo 3 and is part of the Bullseye Pack.

Description

Pitfall is a medium-sized symmetrical map set in a UNSC training facility. The map is a large indoor environment adapted for close-quarters encounters. There are small buildings, corridors, ramps and lifts. The crates and ledges were slightly updated for the sake of the remake.[1]

Trivia

  • There is a certain irony in the integration of this facility into the War Games simulations, as the map description of The Pit states that the instructors of these facilities prefer their old-fashioned training facilities over software simulations.
  • Though the map's geometry remains nearly identical to its predecessor, there are a few notable changes:
    • The sword room has been made less camping-friendly by the addition of a lift from the lower hallway and an escape hatch inside the room. This can be reverted via Forge.
      • The MLG variant of The Pit included these crates as well.
    • There are now several crates around the ledges of each base, allowing easier access into and out of them. These can be removed via Forge.
    • The spawn rooms above each base--which were formerly inaccessible without spawning in them or trick jumping--have been removed entirely. This cannot be reverted via Forge.
  • The Elite Minors that appear on the targets on Pitfall wield Plasma Rifles rather than Storm Rifles, despite the fact that their armor is of the Covenant Remnant faction.
  • Fans have speculated that the cataclysmic disaster on Pitfall may have been a result of the UNSC destroying the planet's moon as a way to repel a Covenant invasion. Others state that it was a natural disaster, such as the moon being struck by a large object, or even unwanted side effects of the UNSC testing weapons such as the NOVA bomb.
  • It is possible to Forge outside of Pitfall through a glitch.

Gallery

Screenshots

Concept art

Sources