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Haven: Difference between revisions

From Halopedia, the Halo wiki

(uie)
(Updated to meet the current newest map layout guide. Changed the Universe and Lore section quite a bit also. Layout needs expanding.)
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{{Era|RW}}
{{Era|RW}}
{{stub}}
{{Center|''For the building, see [[Haven arcology]].''}}
{{Center|''For the building, see [[Haven arcology]].''}}
{{Multiplayer map infobox
{{Multiplayer map infobox
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{{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}}
{{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}}


'''Haven''', originally dubbed '''Wraparound''' {{Ref/Site|URL=https://www.halopedia.org/Making_Halo_4:_First_Look|SiteName=Halopedia|PageName=Making Halo 4: First Look|D=25|M=4|Y=2021}} is a  ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=https://web.archive.org/web/20131022062213/http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=25|M=4|Y=2021}}
'''Haven''', originally dubbed '''Wraparound''' {{Ref/Site|URL=https://www.halopedia.org/Making_Halo_4:_First_Look|SiteName=Halopedia|PageName=Making Halo 4: First Look|D=25|M=4|Y=2021}} is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=https://web.archive.org/web/20131022062213/http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=25|M=4|Y=2021}}
 
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure.
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure.  
 
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Site|URL=https://twitter.com/Halo/status/768566507093630976 |SiteName=Twitter|Page=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Site|URL=https://twitter.com/Halo/status/768566507093630976 |SiteName=Twitter|Page=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}


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==Universe and lore==
==Universe and lore==
{{Main|Req}}
{{Main|Requiem}}
Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}}
Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}}


Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety.  During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Book|Id=VIS|H4EVG|Page=207}}  
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety.  During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Book|H4EVG|Page=207}}  


==
==Overview==
===Layout===
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.{{Ref/Reuse|HaloBulletin}}
<gallery>
File:HMCC H4 Haven Map.png|Haven loading screen, as seen in ''[[Halo: The Master Chief Collection]]''.
File:Haven Overhead.jpg|Overhead view of the map.
</gallery>


The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.<ref name="guardian">[http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed '''Guardian.co.uk''': ''Halo 4 multiplayer revealed: Master Chief meets Call of Duty?'']</ref>
==Production notes==
*Haven was one of the first maps 343i worked on for Halo 4, along with being one of the 1st ones they finished.  Due to this, it had gone through a couple different reboots, the reboots didn't change the design of the map but more so the visual looks of it.  The philosophy behind the layout of Haven is closer to the small, symmetrical arenas in Halo: CE, 2, and 3.{{Ref/Reuse|HaloBulletin}}


==Trivia==
==Trivia==
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File:H4-Haven-Ramp.jpg|Another ramp on Haven.
File:H4-Haven-Ramp.jpg|Another ramp on Haven.
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven.
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven.
File:HMCC H4 Haven Map.png|Haven loading screen, as seen in ''[[Halo: The Master Chief Collection]]''.
File:Haven Overhead.jpg|Overhead view of the map.
File:Haven Overhead.jpg|Overhead view of the map.
</gallery>
</gallery>

Revision as of 16:47, April 25, 2021

For the building, see Haven arcology.
Haven
H4-Wraparound-1.jpg
Map overview

Game:

Halo 4

Lore information

Map designation (?):

War Games Map_Set/:389-4 [1]

Location:

Forerunner solar power facility, Requiem

Gameplay overview

Terrain:

Bilayer Forerunner walkways

Recommended number of players:

4-12

Recommended gametype(s):

 

Template:Article Quote

Haven, originally dubbed Wraparound [2] is a symmetrical Halo 4 multiplayer map.[3] The map is set in the skies of the Forerunner shield world Requiem, within a facility that powers one of the miniature artificial stars illuminating the interior of the structure. Haven was remade as Mercy in Halo 5: Guardians. [4]

[5]

Universe and lore

Main article: Requiem

Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the Forerunner architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….[3]

Many worlds created by the Forerunners play host to vast ecosystems that are ultimately fed by an artificial sun. On the shield world of Requiem, such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety. During the UNSC Infinity's initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the War Games AI for review and possible integration.[6]

Overview

Layout

The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or man cannons that can be used to access the map's central area.[3]

Production notes

  • Haven was one of the first maps 343i worked on for Halo 4, along with being one of the 1st ones they finished. Due to this, it had gone through a couple different reboots, the reboots didn't change the design of the map but more so the visual looks of it. The philosophy behind the layout of Haven is closer to the small, symmetrical arenas in Halo: CE, 2, and 3.[3]

Trivia

  • Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a Regeneration Field.
  • This map is also the setting for the cutscene where the Master Chief speaks with the imprint of The Librarian during the level Reclaimer in the Halo 4 campaign.
  • Haven is 120 meters long.[7]

Gallery

Videos

Sources