Cut Halo 3 levels: Difference between revisions

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===The Lost City===
===The Lost City===
{{Main|The Lost City}}
{{Main|The Lost City}}
'''The Lost City''' was a visual look-development level.<ref name="picasa"/> The level was based around the idea of a [[Forerunner]] [[city]], composed of a single building.<ref>[https://twitter.com/Dr_Abominable/status/732109307529986048 ''Paul Russel on Twitter'':] ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.''</ref> The space had grown immense in size.<ref name="picasa">[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889624080394914 ''Picasa'': Paul Russel > Halo 3: The Lost City] (defunct, [https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Archive])</ref> An art pass was done on the level in [[2005 (real world)|2005]] before it was cut.<ref name="DeLeonpics">[https://twitter.com/vicdeleon/status/1250139051476144128 ''Vic DeLeon on Twitter'':] ''So here's three shots taken in-game wayyy back in 2005 running a version of the #Halo 2.5-3 engine. The idea was to design an abandoned Forerunner "living space" with courtyard, and fallen into disrepair.  @Dr_Abominable  made the original structures and I modified, added entropy''</ref>
'''The Lost City''' was a visual look-development level.{{Ref/Reuse|picasa}} The level was based around the idea of a [[Forerunner]] [[city]], composed of a single building.<ref>[https://twitter.com/Dr_Abominable/status/732109307529986048 ''Paul Russel on Twitter'':] ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.''</ref> The space had grown immense in size.<ref name="picasa">[https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity#5573889624080394914 ''Picasa'': Paul Russel > Halo 3: The Lost City] (defunct, [https://web.archive.org/web/20160413070942/https://picasaweb.google.com/114253662089061571624/Halo3TheLostCity Archive])</ref> An art pass was done on the level in [[2005 (real world)|2005]] before it was cut.<ref name="DeLeonpics">[https://twitter.com/vicdeleon/status/1250139051476144128 ''Vic DeLeon on Twitter'':] ''So here's three shots taken in-game wayyy back in 2005 running a version of the #Halo 2.5-3 engine. The idea was to design an abandoned Forerunner "living space" with courtyard, and fallen into disrepair.  @Dr_Abominable  made the original structures and I modified, added entropy''</ref>
<gallery>
<gallery>
File:TheLostCity.jpg|The outside of the map's third iteration.<ref name="trace">[https://twitter.com/Dr_Abominable/status/732118079027613696 ''Paul Russel on Twitter'':] ''That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.''</ref>
File:TheLostCity.jpg|The outside of the map's third iteration.<ref name="trace">[https://twitter.com/Dr_Abominable/status/732118079027613696 ''Paul Russel on Twitter'':] ''That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.''</ref>
File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.<ref name="DeLeonpics"/>
File:H3 TheLostCity Courtyard 3.jpg|An art pass version of the map.{{Ref/Reuse|DeLeonpics}}
</gallery>
</gallery>
==Sources==
==Sources==

Revision as of 09:12, April 15, 2021

During the development of Halo 3, a number of levels were cut or changed dramatically.

Cut campaign levels

Guardian Forest

Main article: Guardian Forest

Guardian Forest was a cut level[1] set either between The Ark and The Covenant[2] or after The Covenant but before Cortana. The level was set in a large forest on Installation 00 and was to feature a new enemy, the Guardian.[3][4]

Early campaign levels

Cortana

Main article: Cortana

An early version of Cortana was supposed to feature more High Charity specific geometry but this was cut.[5] Instead parts of the level Floodgate was split a part with some of that geometry becoming the Cortana that was released.[6]

Development and testing levels

The Lost City

Main article: The Lost City

The Lost City was a visual look-development level.[7] The level was based around the idea of a Forerunner city, composed of a single building.[8] The space had grown immense in size.[7] An art pass was done on the level in 2005 before it was cut.[9]

Sources

  1. ^ IGN, GDC 09: The Halo 3 Level You Never Played (Retrieved on Jun 1, 2020) [archive]
  2. ^ YouTube, Halo 3 - Cut Campaign Levels DISCOVERED! (Retrieved on Jun 1, 2020) [archive]
  3. ^ GDC Vault, Building Your Airplane While Flying: Production at Bungie (Retrieved on Jun 1, 2020) [archive]
  4. ^ Bungie.net, Building Your Airplane While Flying: Production at Bungie: Original presentation download (Retrieved on Jun 1, 2020) [archive]
  5. ^ Twitter: Dan Miller @dmiller360
  6. ^ Twitter: Dan Miller @dmiller360
  7. ^ a b Picasa: Paul Russel > Halo 3: The Lost City (defunct, Archive)
  8. ^ Paul Russel on Twitter: Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.
  9. ^ a b Vic DeLeon on Twitter: So here's three shots taken in-game wayyy back in 2005 running a version of the #Halo 2.5-3 engine. The idea was to design an abandoned Forerunner "living space" with courtyard, and fallen into disrepair. @Dr_Abominable made the original structures and I modified, added entropy
  10. ^ Paul Russel on Twitter: That's a trace of a screenshot I took of one of the concepts. I think version 3 of a city.