Gameplay

Unlimited enemies: Difference between revisions

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{{Status|Gameplay}}
{{Era|H2|H3}}There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode.


==[[Halo: Combat Evolved]]==
There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode.


'''[[343 Guilty Spark (Level)|343 Guilty Spark]]'''
==''Halo: Combat Evolved''==
*In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until the player approaches the structure.
===343 Guilty Spark===
In the ending swamp area, [[Flood combat form]]s and [[Pod infector|infection forms]] will spawn continually until the player approaches the structure.


'''[[Keyes (Level)|Keyes]]
===Keyes===
*Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above.
*At the first large pool where the player can pick up a Sniper Rifle, infinite [[Flood carrier form]]s will come out from it until the player makes it through.
*Inside the ship, in the corridor before cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling.  
*Near the gravity lift where there is a Shade Turret with some Covenant forces guarding it, multiple Flood combat forms will continue spawning and attack the encampment until the player makes it through.
*Inside the ship, in the corridor before the cargo bay, infinite [[Flood carrier form]]s will drop down from gaps in the ceiling.


'''[[The Maw (Level)|The Maw]]'''
===The Maw===
*In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized.  
In the Engine Room, Flood combat forms, infection forms, and Sentinels will spawn continually until the engines are destabilized.


==[[Halo 2]]==
==''Halo 2''==
'''[[Metropolis (Level)|Metropolis]]'''
===Outskirts===
*When the player is offered control of the [[M68 Gauss Cannon]], [[Jackal Sniper]]s will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared.
After the player exits the courtyard and encounters another group of [[Kig-Yar Sniper]]s, before meeting the marines in the building that take him to the Warthog, there is an instance where a group of two Sangheili will endlessly spawn if the player holds their ground on that location. These Sangheili can be of various ranks. A checkpoint is triggered each time the player kills such a group of Sangheili.


'''[[The Oracle (Level)|The Oracle]]'''
===Metropolis===
*At the beginning of the level, when the one gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), goes on it and gets off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down.  
When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], Kig-Yar Snipers will continue to spawn and run to the bridge until the alleyway they are coming out from is cleared.


'''[[Delta Halo (Level)|Delta Halo]]'''
===The Oracle===
*After acquiring the [[Scorpion Tank]], fight through the level. When Pelican drops [[Resupply canister|resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there are endless supply of [[Grunts]]. They appear from "the middle" about three or four at a time. Once the player leaves the tank, the supply will end.
At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), get on it and get off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down.  


'''[[Regret (Level)|Regret]]'''
===Delta Halo===
*Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Grunts and occasionally Elites will enter through doors to protect the Prophet.
After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there is an endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end.


'''[[Sacred Icon (level)|Sacred Icon]]'''
===Regret===
Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]] will enter through doors to protect the [[Hierarch]].
 
===Sacred Icon===
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch.
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch.
*After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area.
*After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, an endless supply of Flood combat forms will enter the area.


'''[[Quarantine Zone (level)|Quarantine Zone]]'''
===Quarantine Zone===
*Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player.
*Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player.
*The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels.
*The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels.


'''[[High Charity (level)|High Charity]]'''
===High Charity===
*At the end of the level, where the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood Combat Forms and [[Flood Carrier form]]s will spawn, eventually overwhelming the limited [[Brute]]s force in the area.
At the end of the level, with the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood combat forms and later, carrier forms will spawn, eventually overwhelming the limited [[Jiralhanae]] force in the area.


==[[Halo 3]]==
==''Halo 3''==
'''[[Halo (Halo 3 Level)|Halo]]'''
===Halo===
*The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Stalker forms|Stalker Forms]] scaling it.
The large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Flood stalker form]]s scaling it.


==[[Halo: Reach]]==
==''Halo: Reach''==
'''[[ONI: Sword Base (level)|ONI: Sword Base]]'''
===ONI: Sword Base===
*At [[Airview Base]], an unlimited amount of [[Phantom]]s will arrive and hover over the area until the anti-aircraft cannon is activated. They can be destroyed for a large amount of points.
At [[Airview Base]], an unlimited amount of [[Kez'katu-pattern Phantom|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points.


'''[[Long Night of Solace (level)|Long Night of Solace]]'''
===Long Night of Solace===
*After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Spirit]] dropships will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers.
After the player has fought through the Covenant on the beach and reached the [[Sabre Program Launch/Research Range|Sabre Program facilty]]'s entrance, [[Dextro Xur-pattern Spirit|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers.


'''[[New Alexandria (level)|New Alexandria]]'''
===New Alexandria===
*At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon.
* At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon.
* In the SinoViet tower, the Drones that ambush the player spawn endlessly.


'''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'''
===The Pillar of Autumn===
*In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance.
In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance.


'''[[Lone Wolf]]'''
===Lone Wolf===
*Infinite amounts of [[Sangheili General|Sangheili Generals]] will attack the player, and will not stop until the player dies, starting the ending cutscene.
Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene.


[[Category:Tricks and Cheats]]
{{Glitches}}
[[Category:Glitches]]
[[Category:Tricks and cheats]]

Latest revision as of 08:24, March 15, 2024

There are certain points in the Halo games where it is possible to face unlimited waves of enemies in Campaign mode.

Halo: Combat Evolved[edit]

343 Guilty Spark[edit]

In the ending swamp area, Flood combat forms and infection forms will spawn continually until the player approaches the structure.

Keyes[edit]

  • At the first large pool where the player can pick up a Sniper Rifle, infinite Flood carrier forms will come out from it until the player makes it through.
  • Near the gravity lift where there is a Shade Turret with some Covenant forces guarding it, multiple Flood combat forms will continue spawning and attack the encampment until the player makes it through.
  • Inside the ship, in the corridor before the cargo bay, infinite Flood carrier forms will drop down from gaps in the ceiling.

The Maw[edit]

In the Engine Room, Flood combat forms, infection forms, and Sentinels will spawn continually until the engines are destabilized.

Halo 2[edit]

Outskirts[edit]

After the player exits the courtyard and encounters another group of Kig-Yar Snipers, before meeting the marines in the building that take him to the Warthog, there is an instance where a group of two Sangheili will endlessly spawn if the player holds their ground on that location. These Sangheili can be of various ranks. A checkpoint is triggered each time the player kills such a group of Sangheili.

Metropolis[edit]

When the player is offered control of the Warthog's M68 Gauss Cannon, Kig-Yar Snipers will continue to spawn and run to the bridge until the alleyway they are coming out from is cleared.

The Oracle[edit]

At the beginning of the level, when the player gets to the first elevator (after meeting the Heretic Leader's hologram), get on it and get off immediately to face four Sentinels. An endless amount of Flood Combat Forms are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down.

Delta Halo[edit]

After acquiring the Scorpion Tank, fight through the level. When D77-TC Pelican drops resupply canisters, Up on the structure where all the Covenant shields are, there is an endless supply of Unggoy. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end.

Regret[edit]

Inside the Temple, if the player does not interact with the Prophet of Regret, an unlimited supply of Unggoy and Sangheili Honor Guardsmen will enter through doors to protect the Hierarch.

Sacred Icon[edit]

  • The Sentinel Launchers at the beginning have an unlimited amount of Sentinels to launch.
  • After de-activating the Containment Shield, if most of the Sentinels in the gondola area are kept alive, an endless supply of Flood combat forms will enter the area.

Quarantine Zone[edit]

  • Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player.
  • The outdoor area after meeting Needler Sentinel has an endless amount of Sentinels.

High Charity[edit]

At the end of the level, with the conduit leading to the Forerunner Dreadnought, an infinite amount of Flood combat forms and later, carrier forms will spawn, eventually overwhelming the limited Jiralhanae force in the area.

Halo 3[edit]

Halo[edit]

The large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of Flood stalker forms scaling it.

Halo: Reach[edit]

ONI: Sword Base[edit]

At Airview Base, an unlimited amount of T-52 TC "Phantoms" dropships will arrive and hover over the area until the M71 Anti-Aircraft Gun is activated. They can be destroyed for a large amount of points.

Long Night of Solace[edit]

After the player has fought through the Covenant on the beach and reached the Sabre Program facilty's entrance, T-25 TC "Spirit" dropships will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers.

New Alexandria[edit]

  • At any point in the level, continuous squads of Banshees will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon.
  • In the SinoViet tower, the Drones that ambush the player spawn endlessly.

The Pillar of Autumn[edit]

In the final landing pad area, if the player manages to reach the Mass Driver that Emile-A239 is using by performing a glitch, he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance.

Lone Wolf[edit]

Infinite amounts of Sangheili Generals will attack the player, and will not stop until the player's death, which will trigger the ending cutscene.