Banished War Council
From Halopedia, the Halo wiki
The War Council is a type of structure used by the Banished at their military outposts. They may be used by the outpost to requisition new technologies and upgrades for the base's complement,[1][2] serving as a broad equivalent to the Armories/Field Armories of the United Nations Space Command or the Temples of the Covenant.
Overview[edit]
War Councils allow outpost overseers to request new resources and technology, improving the expediency of their military operations.[2] They also serve as important symbols of power and authority within the Banished meritocracy, making their creation important for any burgeoning commander. This authority also allows the overseer to request assistance from more elite units and individuals, which can in turn help provide even greater victories and spoils of war for the base commander, who is himself in a constant competition with the other outposts in a given campaign for ascendancy in the ranks.[1]
It is for this reason that construction of a War Council is an esteemed privilege for any outpost deemed sufficient to warrant one. They are typically the first new construction added to the outpost once its power and resource extraction facilities are sufficiently established,[1][2] with an overseer risking "fates worse than death" for inefficiencies.[1]
In-game information[edit]
Halo Wars 2[edit]
- "Builds global upgrades, increased pop. limit, and Hero and Super Units."
- — In-game description
War Councils were introduced in Halo Wars 2 as the Banished equivalent for the UNSC Armory. They allow the player to build Hero/Super units and research army-wide upgrades. They require a tech tier of 1,
100, and
50 to purchase.
| Name | Type | Cost | Description | |||
|---|---|---|---|---|---|---|
| Population | Tech | Supplies | Power | |||
| Upgrades (all leaders) | ||||||
| Fortfiy Base Upgrade I | Base Defense | 1 | 10% Building health boost, 10% Turret health boost, 10% Turret damage boost, 50 Supply discount to new bases | |||
| Fortfiy Base Upgrade II | Base Defense | 2 | 20% Building health boost, 20% Turret health boost, 20% Turret damage boost, 50 Supply discount to new bases | |||
| Fortfiy Base Upgrade III | Base Defense | 3 | 30% Building health boost, 30% Turret health boost, 30% Turret damage boost, 50 Supply discount to new bases | |||
| Adv. Logistics I | Army Upgrade | 1 | Reduces unit build time by 15%, Units are produced faster | |||
| Adv. Logistics II | Army Upgrade | 2 | Reduces unit build time by 30%, Units are produced faster | |||
| Adv. Logistics III | Army Upgrade | 3 | Reduces unit build time by 45%, Units are produced faster | |||
| Reinforcements I | Army Upgrade | 2 | Boosts population cap by +20, Raises potential army size | |||
| Reinforcements II | Army Upgrade | 2 | Boosts population cap by +20, Raises potential army size | |||
| Hero and Super Units | ||||||
| Scarab | Super Unit | 3 | Very high damage, Can briefly shield itself from damage, Slow moving, Very heavy armor, Traverses all terrain | |||
| Volatile Scarab (Replaces Scarab for Voridus) | Super Unit | 3 | Very high damage, Beam creates pools of infused gel, Can briefly shield itself from damage, Slow moving, Very heavy armor, Traverses all terrain | |||
| Atriox's Chosen (Atriox) | Hero Infantry | 1 | ||||