Canon

Banished War Council

From Halopedia, the Halo wiki

(Redirected from War Council)
A screenshot of a Banished outpost building with a War Council attached in Halo Wars 2.
A War Council attached to an outpost.

The War Council is a type of structure used by the Banished at their military outposts. They may be used by the outpost to requisition new technologies and upgrades for the base's complement,[1][2] serving as a broad equivalent to the Armories/Field Armories of the United Nations Space Command or the Temples of the Covenant.

Overview[edit]

War Councils allow outpost overseers to request new resources and technology, improving the expediency of their military operations.[2] They also serve as important symbols of power and authority within the Banished meritocracy, making their creation important for any burgeoning commander. This authority also allows the overseer to request assistance from more elite units and individuals, which can in turn help provide even greater victories and spoils of war for the base commander, who is himself in a constant competition with the other outposts in a given campaign for ascendancy in the ranks.[1]

It is for this reason that construction of a War Council is an esteemed privilege for any outpost deemed sufficient to warrant one. They are typically the first new construction added to the outpost once its power and resource extraction facilities are sufficiently established,[1][2] with an overseer risking "fates worse than death" for inefficiencies.[1]

In-game information[edit]

Halo Wars 2[edit]

"Builds global upgrades, increased pop. limit, and Hero and Super Units."
— In-game description

War Councils were introduced in Halo Wars 2 as the Banished equivalent for the UNSC Armory. They allow the player to build Hero/Super units and research army-wide upgrades. They require a tech tier of 1, Supplies 100, and Power 50 to purchase.

Name Type Cost Description
Population Tech Supplies Power
Upgrades (all leaders)
Fortfiy Base Upgrade I Base Defense Population 0 1 Supplies 0 Power 400 10% Building health boost, 10% Turret health boost, 10% Turret damage boost, 50 Supply discount to new bases
Fortfiy Base Upgrade II Base Defense Population 0 2 Supplies 0 Power 600 20% Building health boost, 20% Turret health boost, 20% Turret damage boost, 50 Supply discount to new bases
Fortfiy Base Upgrade III Base Defense Population 0 3 Supplies 0 Power 800 30% Building health boost, 30% Turret health boost, 30% Turret damage boost, 50 Supply discount to new bases
Adv. Logistics I Army Upgrade Population 0 1 Supplies 0 Power 500 Reduces unit build time by 15%, Units are produced faster
Adv. Logistics II Army Upgrade Population 0 2 Supplies 0 Power 700 Reduces unit build time by 30%, Units are produced faster
Adv. Logistics III Army Upgrade Population 0 3 Supplies 0 Power 900 Reduces unit build time by 45%, Units are produced faster
Reinforcements I Army Upgrade Population 0 2 Supplies 0 Power 750 Boosts population cap by +20, Raises potential army size
Reinforcements II Army Upgrade Population 0 2 Supplies 0 Power 1250 Boosts population cap by +20, Raises potential army size
Hero and Super Units
Scarab Super Unit Population 40 3 Supplies 2000 Power 2000 Very high damage, Can briefly shield itself from damage, Slow moving, Very heavy armor, Traverses all terrain
Volatile Scarab (Replaces Scarab for Voridus) Super Unit Population 40 3 Supplies 2000 Power 2000 Very high damage, Beam creates pools of infused gel, Can briefly shield itself from damage, Slow moving, Very heavy armor, Traverses all terrain
Atriox's Chosen (Atriox) Hero Infantry Population 0 1 Supplies 300 Power 275 Ranged hero, Versatile Brute Shot weapon
Plasma Rounds (Atriox) Weapon Upgrade (Atriox's Chosen) Population 0 1 Supplies 0 Power 300 Increases health and damage, Adds AoE damage to weapon
Warlord (Decimus) Hero Infantry Population 0 1 Supplies 300 Power 275 Melee hero, Powerful AoE attack, Cannot attack air
Hammer Pull (Decimus) Weapon Upgrade (Warlord) Population 0 1 Supplies 0 Power 350 Increases health and damage, Adds a gravity beam that drags targets closer
Honor Guard (Shipmaster) Hero Infantry Population 0 1 Supplies 300 Power 275 Melee hero, High damage, Can cloak, Detection units can reveal cloak, Cannot attack air
Mercenary Rage (Shipmaster) New Ability (Honor Guard) Population 0 1 Supplies 0 Power 300 Increases health and damage, increases movement speed
Hunter Captain (Colony) Hero Infantry Population 0 1 Supplies 300 Power 275 Ranged Hero, Beam weapon siphons health, Slow movement speed, Heavy armor
Taunt (Colony) New Ability (The Arbiter) Population 0 1 Supplies 0 Power 300 Increases health and damage, Adds ability to force nearby enemies to only attack the Hero
The Arbiter (The Arbiter) Hero Infantry Population 0 1 Supplies 300 Power 275 Melee Hero, Armed with two plasma swords, Very fast moving, Rage ability temporarily increases speed and damage
Swift Fury (The Arbiter) New Ability (The Arbiter) Population 0 1 Supplies 0 Power 300 Increases health and damage, Increases speed, Rage ability attacks restore health
Grunt Goblin (Yapyap the DESTROYER) Hero Mech Population 0 1 Supplies 175 Power 135 Ranged hero, Armed with a heavy needler
Grunt Hustle (Yapyap the DESTROYER) New Ability (Grunt Goblin) Population 0 1 Supplies 0 Power 300 Increases health and damage, Adds the Grunt Hustle ability, Hustle heals nearby units, increases speed, and makes Grunt units briefly invulnerable
Voridus (Voridus) Hero Unit Population 0 1 Supplies 300 Power 275 Melee hero, Can deploy pools of damaging infusion gel
Infused Hammer (Voridus) Weapon Upgrade (Voridus) Population 0 1 Supplies 0 Power 350 Increases health and damage, Upgrades hammer attack to leave pools of infusion with each strike
Pavium (Pavium) Hero Unit Population 0 1 Supplies 350 Power 275 Ranged Hero, Slow and Tough, Repairs structures, Can paint targets, Painted targets are slowed and have reduced armor
Designator Shells (Pavium) Weapon Upgrade (Pavium) Population 0 1 Supplies 0 Power 300 Increases health and damage, Shells from main weapon briefly paint targets, Increases drone heal rate

Phoenix log[edit]

Phoenix Log - War Council
Phoenix log artwork

Requisition and tech upgrade structure.

With its construction of a War Council the Outpost overseer is authorized to unlock structure, training time, and population capacity upgrades. It also allows the requisition of Honor Guard or Warlords. The overseer is warned that inefficiency is punishable by fates worse than death, and the War Council should only be built once the Outpost's salvage and extraction operation is already in place.

The War Council is a physical symbol of ascension in the twisted meritocracy of the Banished, and overseers are constantly in competition to amass the resources needed to create this structure and lure elite warriors into their service. Successful completion of their assigned tasks is only the minimum expected of Atriox's lieutenants, and the assistance of the Banished's elite are necessary to accumulate victories and additional resources that will raise their status even further.

Gallery[edit]

List of appearances[edit]

Sources[edit]