Canon

Banished War Council

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A screenshot of a Banished outpost building with a War Council attached in Halo Wars 2.
A War Council attached to an outpost.

The War Council is a type of structure used by the Banished at their military outposts. They may be used by the outpost to requisition new technologies and upgrades for the base's complement,[1][2] serving as a broad equivalent to the Armories/Field Armories of the United Nations Space Command or the Temples of the Covenant.

Overview[edit]

War Councils allow outpost overseers to request new resources and technology, improving the expediency of their military operations.[2] They also serve as important symbols of power and authority within the Banished meritocracy, making their creation important for any burgeoning commander. This authority also allows the overseer to request assistance from more elite units and individuals, which can in turn help provide even greater victories and spoils of war for the base commander, who is himself in a constant competition with the other outposts in a given campaign for ascendancy in the ranks.[1]

It is for this reason that construction of a War Council is an esteemed privilege for any outpost deemed sufficient to warrant one. They are typically the first new construction added to the outpost once its power and resource extraction facilities are sufficiently established,[1][2] with an overseer risking "fates worse than death" for inefficiencies.[1]

In-game information[edit]

Halo Wars 2[edit]

"Builds global upgrades, increased pop. limit, and Hero and Super Units."
— In-game description

War Councils were introduced in Halo Wars 2 as the Banished equivalent for the UNSC Armory. They allow the player to build Hero/Super units and research army-wide upgrades. They require a tech tier of 1, Supplies 100, and Power 50 to purchase.

Name Type Cost Description
Population Tech Supplies Power
Upgrades (all leaders)
Fortfiy Base Upgrade I Base Defense Population 0 1 Supplies 0 Power 400 10% Building health boost, 10% Turret health boost, 10% Turret damage boost, 50 Supply discount to new bases
Fortfiy Base Upgrade II Base Defense Population 0 2 Supplies 0 Power 600 20% Building health boost, 20% Turret health boost, 20% Turret damage boost, 50 Supply discount to new bases
Fortfiy Base Upgrade III Base Defense Population 0 3 Supplies 0 Power 800 30% Building health boost, 30% Turret health boost, 30% Turret damage boost, 50 Supply discount to new bases
Adv. Logistics I Army Upgrade Population 0 1 Supplies 0 Power 500 Reduces unit build time by 15%, Units are produced faster
Adv. Logistics II Army Upgrade Population 0 2 Supplies 0 Power 700 Reduces unit build time by 30%, Units are produced faster
Adv. Logistics III Army Upgrade Population 0 3 Supplies 0 Power 900 Reduces unit build time by 45%, Units are produced faster
Reinforcements I Army Upgrade Population 0 2 Supplies 0 Power 750 Boosts population cap by +20, Raises potential army size
Reinforcements II Army Upgrade Population 0 2 Supplies 0 Power 1250 Boosts population cap by +20, Raises potential army size
Hero and Super Units
Scarab Super Unit Population 40 3 Supplies 2000 Power 2000 Very high damage, Can briefly shield itself from damage, Slow moving, Very heavy armor, Traverses all terrain
Volatile Scarab (Replaces Scarab for Voridus) Super Unit Population 40 3 Supplies 2000 Power 2000 Very high damage, Beam creates pools of infused gel, Can briefly shield itself from damage, Slow moving, Very heavy armor, Traverses all terrain
Atriox's Chosen (Atriox) Hero Infantry Population 0 1 Supplies 300