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{{ratings}}
{{Status|Gameplay}}
{{Era|H2|H3}}There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode, providing you follow certain instructions during the appropriate gameplay section.


==[[Halo: Combat Evolved]]==
There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode.


'''[[343 Guilty Spark (Level)]]'''
==''Halo: Combat Evolved''==
*In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until you finish.
===343 Guilty Spark===
In the ending swamp area, [[Flood combat form]]s and [[Pod infector|infection forms]] will spawn continually until the player approaches the structure.


'''[[Keyes (Level)]]
===Keyes===
*Endless flood carrier forms spawn from a pool of coolant.
*At the first large pool where the player can pick up a Sniper Rifle, infinite [[Flood carrier form]]s will come out from it until the player makes it through.
*Near the gravity lift where there is a Shade Turret with some Covenant forces guarding it, multiple Flood combat forms will continue spawning and attack the encampment until the player makes it through.
*Inside the ship, in the corridor before the cargo bay, infinite [[Flood carrier form]]s will drop down from gaps in the ceiling.


'''[[The Maw (Level)]]'''
===The Maw===
*In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until you destroy the engines.
In the Engine Room, Flood combat forms, infection forms, and Sentinels will spawn continually until the engines are destabilized.


==[[Halo 2]]==
==''Halo 2''==
'''[[Metropolis (Level)]]'''
===Outskirts===
*When you are offered control of the [[M68 Gauss Cannon]], [[Jackal Sniper]]s will continue to spawn and run to the bridge until you occupy the alleyway from which they came.
After the player exits the courtyard and encounters another group of [[Kig-Yar Sniper]]s, before meeting the marines in the building that take him to the Warthog, there is an instance where a group of two Sangheili will endlessly spawn if the player holds their ground on that location. These Sangheili can be of various ranks. A checkpoint is triggered each time the player kills such a group of Sangheili.


'''[[The Oracle (Level)]]'''
===Metropolis===
*At the beginning of the level, when you get to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), go on it and get off immediately to face four [[Sentinel]]s. Then you can face an endless amount of Flood climbing up and jumping to the elevator. It is imperative that the elevator does not go down.  
When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], Kig-Yar Snipers will continue to spawn and run to the bridge until the alleyway they are coming out from is cleared.


'''[[Delta Halo (Level)]]'''
===The Oracle===
*After acquiring the [[Scorpion Tank]], fight your way through the level. When you reach the area where [[Cortana]] would usually say "They're all pouring out of the middle", stay in the tank. Up on the structure where all the [[Covenant]] shields are, you will see an endless supply of [[Grunts]]. They appear from "the middle" about three or four at a time. Once you leave the tank, the supply will end.
At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), get on it and get off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down.  


'''[[Regret (Level)]]'''
===Delta Halo===
*When you enter [[Prophet_of_Regret|Regret's]] chamber, do not kill him, shoot him, or interact with him in any way. You will receive an endless supply of Grunts, and occasionally [[Elites]]. It is important not to interact with Regret, so he does not die and end the level.
After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there is an endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end.


'''[[Sacred Icon (level)]]'''
===Regret===
Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and [[Sangheili Honor Guardsman|Sangheili Honor Guardsmen]] will enter through doors to protect the [[Hierarch]].
 
===Sacred Icon===
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch.
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch.
*At the part where you first fight the Flood on the gondola, if you keep most of the Sentinels alive, the Flood will keep coming.
*After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, an endless supply of Flood combat forms will enter the area.
 
===Quarantine Zone===
*Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player.
*The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels.
 
===High Charity===
At the end of the level, with the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood combat forms and later, carrier forms will spawn, eventually overwhelming the limited [[Jiralhanae]] force in the area.


'''[[Quarantine Zone (level)]]'''
==''Halo 3''==
*At the area where [[Ghosts]] are constantly attacking you (after you first saw the Scorpion Tank), the Ghosts will keep coming at you.
===Halo===
*The outdoor area you go to after you see the [[Needler Sentinel]] has an endless amount of Sentinels.
The large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Flood stalker form]]s scaling it.


'''[[High Charity (level)]]'''
==''Halo: Reach''==
*At the end of the level, after going up the second gravity lift, the Flood are unlimited.
===ONI: Sword Base===
At [[Airview Base]], an unlimited amount of [[Kez'katu-pattern Phantom|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points.


==[[Halo 3]]==
===Long Night of Solace===
'''[[Halo (Halo 3 Level)|Halo (Level)]]'''
After the player has fought through the Covenant on the beach and reached the [[Sabre Program Launch/Research Range|Sabre Program facilty]]'s entrance, [[Dextro Xur-pattern Spirit|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers.
*When you reach the first battle scene in this level with the Flood (where [[Flood Dispersal Pod]]s land), there is a large beam that rises out of the ground and slants up towards the Control Room. There is an unlimited amount of [[Stalker forms|Stalker Forms]] scaling this beam.
 
===New Alexandria===
* At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon.
* In the SinoViet tower, the Drones that ambush the player spawn endlessly.
 
===The Pillar of Autumn===
In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance.
 
===Lone Wolf===
Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene.


==[[Halo: Reach]]==
'''[[ONI: Sword Base (level)|ONI: Sword Base]]'''
*At [[Airview Base]], an unlimited amount of Phantoms will arrive and hover over the area until the anti-aircraft cannon is activated. They can be destroyed for a large amount of points.
'''[[Long Night of Solace (level)]]'''
*After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Spirit]] dropships will continuously drop off more Covenant to assault the beach.
'''[[New Alexandria (level)]]'''
*At any point in the level, continuous squads of banshees will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly pelican or falcon.
{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo: Combat Evolved Glitches]]
[[Category:Tricks and cheats]]
[[Category:Halo 2 Glitches]]
[[Category:Halo 3 Glitches]]

Latest revision as of 08:24, March 15, 2024

There are certain points in the Halo games where it is possible to face unlimited waves of enemies in Campaign mode.

Halo: Combat Evolved[edit]

343 Guilty Spark[edit]

In the ending swamp area, Flood combat forms and infection forms will spawn continually until the player approaches the structure.

Keyes[edit]

  • At the first large pool where the player can pick up a Sniper Rifle, infinite Flood carrier forms will come out from it until the player makes it through.
  • Near the gravity lift where there is a Shade Turret with some Covenant forces guarding it, multiple Flood combat forms will continue spawning and attack the encampment until the player makes it through.
  • Inside the ship, in the corridor before the cargo bay, infinite Flood carrier forms will drop down from gaps in the ceiling.

The Maw[edit]

In the Engine Room, Flood combat forms, infection forms, and Sentinels will spawn continually until the engines are destabilized.

Halo 2[edit]

Outskirts[edit]

After the player exits the courtyard and encounters another group of Kig-Yar Snipers, before meeting the marines in the building that take him to the Warthog, there is an instance where a group of two Sangheili will endlessly spawn if the player holds their ground on that location. These Sangheili can be of various ranks. A checkpoint is triggered each time the player kills such a group of Sangheili.

Metropolis[edit]

When the player is offered control of the Warthog's M68 Gauss Cannon, Kig-Yar Snipers will continue to spawn and run to the bridge until the alleyway they are coming out from is cleared.

The Oracle[edit]

At the beginning of the level, when the player gets to the first elevator (after meeting the Heretic Leader's hologram), get on it and get off immediately to face four Sentinels. An endless amount of Flood Combat Forms are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down.

Delta Halo[edit]

After acquiring the Scorpion Tank, fight through the level. When D77-TC Pelican drops resupply canisters, Up on the structure where all the Covenant shields are, there is an endless supply of Unggoy. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end.

Regret[edit]

Inside the Temple, if the player does not interact with the Prophet of Regret, an unlimited supply of Unggoy and Sangheili Honor Guardsmen will enter through doors to protect the Hierarch.

Sacred Icon[edit]

  • The Sentinel Launchers at the beginning have an unlimited amount of Sentinels to launch.
  • After de-activating the Containment Shield, if most of the Sentinels in the gondola area are kept alive, an endless supply of Flood combat forms will enter the area.

Quarantine Zone[edit]

  • Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player.
  • The outdoor area after meeting Needler Sentinel has an endless amount of Sentinels.

High Charity[edit]

At the end of the level, with the conduit leading to the Forerunner Dreadnought, an infinite amount of Flood combat forms and later, carrier forms will spawn, eventually overwhelming the limited Jiralhanae force in the area.

Halo 3[edit]

Halo[edit]

The large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of Flood stalker forms scaling it.

Halo: Reach[edit]

ONI: Sword Base[edit]

At Airview Base, an unlimited amount of T-52 TC "Phantoms" dropships will arrive and hover over the area until the M71 Anti-Aircraft Gun is activated. They can be destroyed for a large amount of points.

Long Night of Solace[edit]

After the player has fought through the Covenant on the beach and reached the Sabre Program facilty's entrance, T-25 TC "Spirit" dropships will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers.

New Alexandria[edit]

  • At any point in the level, continuous squads of Banshees will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon.
  • In the SinoViet tower, the Drones that ambush the player spawn endlessly.

The Pillar of Autumn[edit]

In the final landing pad area, if the player manages to reach the Mass Driver that Emile-A239 is using by performing a glitch, he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance.

Lone Wolf[edit]

Infinite amounts of Sangheili Generals will attack the player, and will not stop until the player's death, which will trigger the ending cutscene.