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{{Status|Canon}}
{{Status|Canon}}
[[File:Barracks render.jpg|thumb|300px|The barracks in ''Halo Wars''.]]
[[File:Barracks render.jpg|thumb|350px|The barracks in ''Halo Wars''.]]
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}


The '''UNSC Barracks''' is a military building produced off of a [[Firebase]]. It is the building where the UNSC recruits and stations infantry. The [[Covenant]] equivalent to the Barracks is the [[Covenant hall|Hall]], while the [[Banished]] equivalent is the [[Raid Camp]].
The '''UNSC Barracks''' is a military building produced off of a prefabricated [[Firebase]]. It is the building where the UNSC infantry are stationed.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/barracks.aspx|Site=Official Halo Wars Community Site|Page=Barracks|D=06|M=07|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Barracks}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Barracks}} The [[Covenant]] equivalent to the Barracks is the [[Covenant hall|Hall]], while the [[Banished]] equivalent is the [[Raid Camp]].


==Description==
==Overview==
This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.<ref>[http://www.halowars.com/GameInfo/UNSC.aspx ''Official Halo Wars Community Site'': UNSC] (defunct, [[Archive:Halowars.com/UNSC|Archived]])</ref> Infantry shipped down from the ''Spirit of Fire'' muster in the firebase's Barracks. The Barracks allows the requisition of [[Hellbringers]], [[HRUNTING Mark III (B) Cyclops|Cyclops]], [[Sniper]]s, [[UNSC Marine Corps|Marines]] and [[Orbital Drop Shock Trooper|ODSTs]] and unlocks their upgrade options. [[UNSC Army|Army]] and Marine Corps troopers are detached ("chopped") from their parent unit aboard the ''Spirit of Fire'' and deployed to reinforce key firebases on the Ark's surface. replacing injured personnel who are then medevac‘d out of the combat zone. While they await assignment to a fireteam, the "new blood" acclimate and review tactical situation reports in the barracks, which doubles as a recreation area and mess hall during lulls in battle.<ref>''[[Halo Wars 2]]'', ''[[Phoenix Logs]]'' - Barracks</ref>
Infantry shipped down from starships to the prefabricated firebase muster in its Barracks.{{Ref/Reuse|hwsite}} While it lacks the comforts of a real training center, the Barracks houses the raw recruits and equipment needed to field squads of UNSC Marines.{{Ref/Reuse|hwsite}} The barracks also contains a recreaction area, a mess hall,{{Ref/Reuse|PL}} and an armory.{{Ref/Reuse|hwsite}} It is also a space for troops to acclimate and review tactical situation reports. Prior to deployment, troops are given a briefing and arm themselves in the armory before exiting the firebase.{{Ref/Reuse|hwsite}} For the {{UNSCShip|Spirit of Fire}}, the Barracks allows the requisition of [[Hellbringers]], [[HRUNTING Mark III (B) Cyclops|Cyclops]], [[Sniper]]s, [[UNSC Marine Corps|Marines]] and [[Orbital Drop Shock Trooper|ODSTs]]. [[UNSC Army|Army]] and Marine Corps troopers are detached ("chopped") from their parent unit aboard the ''Spirit of Fire'' and deployed to reinforce key firebases on the battlefield as well as replace the injured personnel are evacuated from the combat zone.{{Ref/Reuse|hwsite}}


==Units produced and available upgrades==
==In-game information==
===Halo Wars===
===''Halo Wars''===
[[File:HW UNSCBarracks Screenshot.png|thumb|250px|A barracks in ''Halo Wars''.]]
[[File:HW UNSCBarracks Screenshot.png|thumb|250px|A barracks in ''Halo Wars''.]]
*Spartans: 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
**Chaingun: 300 resources and requires a tech level of 2. ''Equips an [[AIE-486H machine gun|AIE-486H Heavy Machine Gun]] for increased damage.''
In ''[[Halo Wars]]'', Barracks costs {{HWResources|150}} to be built. It produce infantry units and corresponding improvements for them.
**[[Neural interface|Neural Implant]]: 600 resources and requires a tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.''
 
**Spartan Laser: 1,000 resources and requires a tech level of 4. ''Gives the Spartans more range to theirs attacks and lets them deal out more damage.''
*'''[[UNSC Marine Corps|Marine]]:''' Marines are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can be eventually upgraded to an active Rocket Launcher Ability.
*[[UNSC Marine Corps|Marines]]: 100 resources and tech level of 0. Takes up one population.
**'''Cost:''' {{HWPop|1}}, {{HWTech|0}}, {{HWResources|100}}
**New Blood: 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
**'''Upgrades:'''
**RPG Ability: 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to an [[M41 rocket launcher]]. Marines can now attack from a longer range.''
***'''New Blood:''' Adds another Marine to the squad. This increases the combat effectiveness of the squad.
**Medic: 700 resources and requires a tech level of 3. ''Heals the squad after combat.''
****'''Cost:''' {{HWPop|0}}, {{HWTech|1}}, {{HWResources|200}}
**[[Orbital Drop Shock Troopers]] (only for [[Captain]] [[James Cutter|Cutter]]): 1,800 resources and requires a tech level of 3. ''Can be dropped anywhere on the map.''
***'''RPG Ability:''' Marine active Grenade Ability upgraded to active Rocket Ability. [[M41 rocket launcher|Rockets]] can attack from a longer range than Grenades.
*Hellbringers: 100 resources and tech level of 0. Takes up one population.
****'''Cost:''' {{HWPop|0}}, {{HWTech|2}}, {{HWResources|400}}
**Flash Bang: 200 resources and requires a tech level of 1. ''Equips the [[M301 grenade launcher|M301 40mm Grenade Launcher]] that stuns enemy infantry as a special attack.''
***'''[[Medic]]:''' Adds a Combat Medic to the squad. The Medic heals the squad after combat.
**Napalm Adherent: 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.''
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|700}}
**Oxide Tank: 700 resources and requires a tech level of 3. ''Increases damage to all organic units.''
***'''[[Orbital Drop Shock Troopers|ODST Super Unit]]''' {{C|Exclusive to [[Captain]] [[James Cutter|Cutter]]}}: Upgrades Marines to Orbital Drop Shock Troopers super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from ''Spirit of Fire''.
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|1,800}}
*'''[[Hellbringers|Flamethrower]]:''' Pyromaniacs to the core, UNSC Flamethrowers burn up any organic thing they can find. They excel at killing all infantry units.
**'''Cost:''' {{HWPop|1}}, {{HWTech|0}}, {{HWResources|100}}
**'''Upgrades:'''
***'''[[Flashbang|Flash Bang]] Ability:''' Equips Flamethrowers with an active [[M301 grenade launcher|Flash Bang ability]] that stuns any enemy infantry for a short time.
****'''Cost:''' {{HWPop|0}}, {{HWTech|1}}, {{HWResources|200}}
***'''Napalm Adherent:''' Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
****'''Cost:''' {{HWPop|0}}, {{HWTech|2}}, {{HWResources|400}}
***'''Oxide Tank:''' An advanced, higher burn point fuel increases damage to all organic units.
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|700}}
*'''Spartans:''' Prototype UNSC super soldiers, the Spartan possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles
**'''Cost:''' {{HWPop|1/3}},{{Ref/Note|Only 3 can be deployed but they don't take up population.}} {{HWTech|1}}, {{HWResources|300}}
***'''[[AIE-486H machine gun|Chain Gun]]:''' Equips Spartans with two-handed auto-guns for dramatically increased damage.
****'''Cost:''' {{HWPop|0}}, {{HWTech|2}}, {{HWResources|300}}
***'''[[Neural interface|Neural Implant]]:''' Improved reflexes allow Spartans to Jack enemy vehicles much more effectively.
****'''Cost:''' {{HWPop|0}}, {{HWTech|3}}, {{HWResources|600}}
***'''[[M6/R Spartan Laser|Spartan Laser]]:''' The ultimate UNSC handheld weapon gives Spartans a distinct combat advantage.
****'''Cost:''' {{HWPop|0}}, {{HWTech|4}}, {{HWResources|1,000}}


===''Halo Wars 2''===
[[File:HW2 Barracks Render 1.jpg|thumb|300px|A render of the Barracks, as it appears in ''Halo Wars 2''.]]
[[File:HW2 Barracks Render 1.jpg|thumb|300px|A render of the Barracks, as it appears in ''Halo Wars 2''.]]
===Halo Wars 2===
*Hellbringers / Cryo Troopers
*Hellbringers / Cryo Troopers
**Dispersion Nozzles / Heavy Cryosprayer
**Dispersion Nozzles / Heavy Cryosprayer
Line 42: Line 59:
**Infantry Upgrade lv 3: ''Increase Infantry Health and Damage by 45%.''
**Infantry Upgrade lv 3: ''Increase Infantry Health and Damage by 45%.''


====Phoenix log====
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''[[Phoenix Logs|Phoenix Log]] - Barracks'''
|-
|{{:Phoenix Logs/UNSC Buildings/Barracks}}
|}
==Gallery==
==Gallery==
<gallery>
<gallery>
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*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==

Revision as of 17:30, December 22, 2023

A render of the UNSC Barracks.
The barracks in Halo Wars.

"The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
— In-game description

The UNSC Barracks is a military building produced off of a prefabricated Firebase. It is the building where the UNSC infantry are stationed.[1][2] The Covenant equivalent to the Barracks is the Hall, while the Banished equivalent is the Raid Camp.

Overview

Infantry shipped down from starships to the prefabricated firebase muster in its Barracks.[1] While it lacks the comforts of a real training center, the Barracks houses the raw recruits and equipment needed to field squads of UNSC Marines.[1] The barracks also contains a recreaction area, a mess hall,[2] and an armory.[1] It is also a space for troops to acclimate and review tactical situation reports. Prior to deployment, troops are given a briefing and arm themselves in the armory before exiting the firebase.[1] For the UNSC Spirit of Fire, the Barracks allows the requisition of Hellbringers, Cyclops, Snipers, Marines and ODSTs. Army and Marine Corps troopers are detached ("chopped") from their parent unit aboard the Spirit of Fire and deployed to reinforce key firebases on the battlefield as well as replace the injured personnel are evacuated from the combat zone.[1]

In-game information

Halo Wars

A screenshot of the UNSC Barracks building.
A barracks in Halo Wars.

"The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
— In-game description

In Halo Wars, Barracks costs Resources 150 to be built. It produce infantry units and corresponding improvements for them.

  • Marine: Marines are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can be eventually upgraded to an active Rocket Launcher Ability.
    • Cost: Population 1, Tech level 0, Resources 100
    • Upgrades:
      • New Blood: Adds another Marine to the squad. This increases the combat effectiveness of the squad.
        • Cost: Population 0, Tech level 1, Resources 200
      • RPG Ability: Marine active Grenade Ability upgraded to active Rocket Ability. Rockets can attack from a longer range than Grenades.
        • Cost: Population 0, Tech level 2, Resources 400
      • Medic: Adds a Combat Medic to the squad. The Medic heals the squad after combat.
        • Cost: Population 0, Tech level 3, Resources 700
      • ODST Super Unit (Exclusive to Captain Cutter): Upgrades Marines to Orbital Drop Shock Troopers super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from Spirit of Fire.
        • Cost: Population 0, Tech level 3, Resources 1,800
  • Flamethrower: Pyromaniacs to the core, UNSC Flamethrowers burn up any organic thing they can find. They excel at killing all infantry units.
    • Cost: Population 1, Tech level 0, Resources 100
    • Upgrades:
      • Flash Bang Ability: Equips Flamethrowers with an active Flash Bang ability that stuns any enemy infantry for a short time.
        • Cost: Population 0, Tech level 1, Resources 200
      • Napalm Adherent: Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
        • Cost: Population 0, Tech level 2, Resources 400
      • Oxide Tank: An advanced, higher burn point fuel increases damage to all organic units.
        • Cost: Population 0, Tech level 3, Resources 700
  • Spartans: Prototype UNSC super soldiers, the Spartan possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles
    • Cost: Population 1/3,[Note 1] Tech level 1, Resources 300
      • Chain Gun: Equips Spartans with two-handed auto-guns for dramatically increased damage.
        • Cost: Population 0, Tech level 2, Resources 300
      • Neural Implant: Improved reflexes allow Spartans to Jack enemy vehicles much more effectively.
        • Cost: Population 0, Tech level 3, Resources 600
      • Spartan Laser: The ultimate UNSC handheld weapon gives Spartans a distinct combat advantage.
        • Cost: Population 0, Tech level 4, Resources 1,000

Halo Wars 2

A render of the Barracks, as it appears in Halo Wars 2.
  • Hellbringers / Cryo Troopers
    • Dispersion Nozzles / Heavy Cryosprayer
  • Sniper
    • Active Camo
    • Gauss Weaponry
  • Cyclops
    • Shock rounds
  • Barracks Upgrades
    • RPG Trooper: Equip Marines with M41 Rocket Launcher.
    • Combat Technician: Allows Marines to Heal wounded units
    • Infantry Upgrade lv 1: Increase Infantry Health and Damage by 15%.
    • Infantry Upgrade lv 2: Increase Infantry Health and Damage by 30%.
    • Infantry Upgrade lv 3: Increase Infantry Health and Damage by 45%.

Phoenix log

Phoenix Log - Barracks
Phoenix log artwork

Infantry staging area.

Infantry shipped down from the Spirit of Fire muster in the firebase's Barracks. The Barracks allows the requisition of Hellbringers, Cyclops, and Snipers and unlocks their upgrade options. Multiple Barracks in a firebase reduces infantry requisition time.

Army and Marine Corps troopers are detached ("chopped") from their parent unit aboard the Spirit of Fire and deployed to reinforce key firebases on the Ark's surface, replacing injured personnel who are then medevac‘d out of the combat zone. While they await assignment to a fireteam, the "new blood" acclimate and review tactical situation reports in the barracks, which doubles as a recreation area and mess hall during lulls in battle.

Gallery

List of appearances

Notes

  1. ^ Only 3 can be deployed but they don't take up population.

Sources