Gameplay

Resources

From Halopedia, the Halo wiki

The Resource crates in the level Reactor.
Three sets of crates holding resources in Halo Wars.

Resources are a game mechanic in Halo Wars and Halo Wars 2. They consist of the raw resources need to built units, buildings, and upgrades, conduct research, and call in leader powers.

Halo Wars[edit]

In Halo Wars, there are three kinds of resource available in the game: Resources Supply, Tech level Tech, and Population Population. Of these, Resources Supply is the most important, and effectively serves the equivalent of money for the game, allowing players to purchase new units and buildings. Resources Supply can be produced by constructing a Supply Pad or a Warehouse for a UNSC/Covenant player, respectively, or by finding and capturing a neutral Forerunner supply elevator present on the map. Resources Supply can also be found in the form of blue crates scattered ambiently across the map at the start of the game. These crates can be captured by an infantry or scout unit, and only spawn either at the start of the match and when a neutral enemy base is defeated (either a Forerunner fort, Rebel base, or Flood colony). Some smaller Flood buildings may also drop Resources Supply upon destruction including the Flood egg,

Tech level Tech and Population Population are less active resources that need to be actively managed like Resources Supply and instead passive statistics that affect what kinds of units a player can build. Tech level Tech is a resource that is generated by the construction of UNSC Reactors, Covenant Temples, or the capture of Forerunner secondary reactors. Each reactor (or equivalent) building owned by the player raises their Tech level Tech level by Tech level 1. Various units, constructions and upgrades in the game require a minimum Tech level Tech level to purchase, making the construction and upgrade of reactors important. The player starts on Tech level 0, and only needs Tech level 4/Tech level 3 (for the UNSC/Covenant, respectively) to be able to construct every single unit and every research upgrade in the game.

Population Population is a measure of the maximum size a player's army can reach. By default, UNSC players start with Population 30 and Covenant players Population 40. Every unit purchased in the game takes up a certain amount of Population Pop slots, with more powerful units requiring more. Population Population can be increased by researching an upgrade at a UNSC Field Armory/Covenant Temple to increase the limit by Population 10, with some maps additionally featuring a neutral Forerunner lifesupport pod that can add an extra Population 10, giving players a theoretical maximum Population Pop of Population 50 or Population 60 for UNSC/Covenant, respectively.

Halo Wars 2[edit]

Supplies dropped from a Supply Silo on the Halo Wars 2 level Under the Dark.
Supply crates dropped from a Supply Silo in Halo Wars 2.

In Halo Wars 2, Supplies Supply and Population Population work in largely the same manner as they did in the first game. Supplies Supply can be acquired by constructing a UNSC Supply Pad or Banished Harvester or by scavenging crates found on the map. Population Population is a passive resource that can be upgraded at a UNSC Armory or a Banished War Council from a starting value of Population 80 to a maximum of Population 120

The biggest mechanical change in Halo Wars 2 is the change from Halo Wars' Tech level Tech to Power Power. Unlike Tech level Tech, Power Power is now an active resource which must be generated, spent, and managed similarly to Supplies Supply. Power Power can be generated from a UNSC Generator, Banished Power Extractor, or a capturable Forerunner Power Node. The status of Power Power as a useable resource like Supplies Supply also means that there are power crates that can be found and scavenged on the map.

In Halo Wars 2's campaign mode, Supplies Supply and Power Power crates can be dropped by finding and destroying a Banished Supply Silo or Power Silo.

A new resource added to Halo Wars 2 is the addition of Power Leader Points. These are a secondary currency passively accumulated throughout the game which allow a player to unlock various new leader powers.

Gallery[edit]