Banished Raid Camp
From Halopedia, the Halo wiki
The Raid Camp is a structure used by the Banished on their military outposts. They serve as hubs for warrior infantry assigned to the outpost, allowing for a combination of training, briefing, feasting, and pre-raid arming.[1][2] They serve as a broad equivalent to the Barracks of the United Nations Space Command and the Hall of the Covenant.
Overview[edit]
For a given outpost, the Raid Camp serves as the hub of activity for infantry forces, with only warriors permitted access to all areas inside.[1] They serve support functions for infantry deployment, acting as centres for military briefings, orders of battle, feasts, and judgement,[1] with each camp closely following the traditions of a given Jiralhanae clan.[2] During downtime warriors may use the Raid Camp for training (both on one another, or using Unggoy for target practice), and prior to battle they don their weapons and armour there.[1][2]
In-game information[edit]
Halo Wars 2[edit]
- "Trains units for countering infantry, buildings, and vehicles."
- — In-game description
Raid Camps were introduced in Halo Wars 2 as the Banished equivalent for the UNSC Barracks. They allow the player to build and upgrade infantry. They require a tech tier of 0 and
150 to purchase, making them available to build at any point in the game.
| Name | Type | Cost | Description | |||
|---|---|---|---|---|---|---|
| Population | Tech | Supplies | Power | |||
| All Leaders | ||||||
| Jump Pack Brutes | Anti-Building | 0 | Melee unit, Strong rush unit, Short range jump, Cannot attack air | |||
| Dark Skies | Unit Upgrade (Jump Pack Brutes) | 2 | Increases squad size | |||
| Suicide Grunts | Anti-Infantry | 0 | Deadly in numbers, Cannot attack air | |||
| New "Recruits" | Unit Upgrade (Suicide Grunts) | 3 | Increases squad size | |||
| Elite Rangers | Anti-Infantry | 2 | Detects cloaked units, Long range | |||
| Hunters | Anti-Vehicle | 2 | Heavily armored, Slow moving, Cannot attack air | |||
| Beam Cannon | Weapon Upgrade (Hunters) | 3 | Replaces Fuel Rod with Beam Cannon, Increases damage, Deals damage along trajectory | |||
| Infantry Upgrade I | Army Upgrade | 1 | 10% damage boost, 10% health boost | |||
| Infantry Upgrade II | Army Upgrade | 2 | 20% damage boost, 20% health boost | |||
| Infantry Upgrade III | Army Upgrade | 3 | 30% damage boost, 30% health boost | |||
| Leader-exclusive | ||||||
| Elite Enforcers (Replaces Jump Pack Brutes for The Arbiter) | Anti-Building | 0 | Strong rush unit, Can throw stasis grenades that temporarily disable a target, Grenades cannot attack air | |||
| Arbiter's Champion (The Arbiter) | Unit Upgrade (Elite Enforcers) | 2 | ||||