Canon

Banished Raid Camp

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A screenshot of a Banished outpost building with a Raid Camp attached in Halo Wars 2.
A Raid Camp attached to an outpost.

The Raid Camp is a structure used by the Banished on their military outposts. They serve as hubs for warrior infantry assigned to the outpost, allowing for a combination of training, briefing, feasting, and pre-raid arming.[1][2] They serve as a broad equivalent to the Barracks of the United Nations Space Command and the Hall of the Covenant.

Overview[edit]

For a given outpost, the Raid Camp serves as the hub of activity for infantry forces, with only warriors permitted access to all areas inside.[1] They serve support functions for infantry deployment, acting as centres for military briefings, orders of battle, feasts, and judgement,[1] with each camp closely following the traditions of a given Jiralhanae clan.[2] During downtime warriors may use the Raid Camp for training (both on one another, or using Unggoy for target practice), and prior to battle they don their weapons and armour there.[1][2]

In-game information[edit]

Halo Wars 2[edit]

"Trains units for countering infantry, buildings, and vehicles."
— In-game description

Raid Camps were introduced in Halo Wars 2 as the Banished equivalent for the UNSC Barracks. They allow the player to build and upgrade infantry. They require a tech tier of 0 and Supplies 150 to purchase, making them available to build at any point in the game.

Name Type Cost Description
Population Tech Supplies Power
All Leaders
Jump Pack Brutes Anti-Building Population 3 0 Supplies 90 Power 50 Melee unit, Strong rush unit, Short range jump, Cannot attack air
Dark Skies Unit Upgrade (Jump Pack Brutes) Population 0 2 Supplies 0 Power 600 Increases squad size
Suicide Grunts Anti-Infantry Population 2 0 Supplies 80 Power 40 Deadly in numbers, Cannot attack air
New "Recruits" Unit Upgrade (Suicide Grunts) Population 0 3 Supplies 0 Power 600 Increases squad size
Elite Rangers Anti-Infantry Population 3 2 Supplies 90 Power 125 Detects cloaked units, Long range
Hunters Anti-Vehicle Population 5 2 Supplies 140 Power 180 Heavily armored, Slow moving, Cannot attack air
Beam Cannon Weapon Upgrade (Hunters) Population 0 3 Supplies 0 Power 700 Replaces Fuel Rod with Beam Cannon, Increases damage, Deals damage along trajectory
Infantry Upgrade I Army Upgrade Population 0 1 Supplies 0 Power 375 10% damage boost, 10% health boost
Infantry Upgrade II Army Upgrade Population 0 2 Supplies 0 Power 575 20% damage boost, 20% health boost
Infantry Upgrade III Army Upgrade Population 0 3 Supplies 0 Power 775 30% damage boost, 30% health boost
Leader-exclusive
Elite Enforcers (Replaces Jump Pack Brutes for The Arbiter) Anti-Building Population 4 0 Supplies 110 Power 60 Strong rush unit, Can throw stasis grenades that temporarily disable a target, Grenades cannot attack air
Arbiter's Champion (The Arbiter) Unit Upgrade (Elite Enforcers) Population 0 2 Supplies 0