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{{Era|HCW}}
{{Status|Canon}}
[[File:Airpad screenshot.jpg|250px|thumb|A UNSC Airpad.]]
[[File:airpad screenshot.jpg|350px|thumb|A UNSC airpad.]]
The '''UNSC Airpad''' is a [[UNSC]] building in ''[[Halo Wars]]'' As its name suggests, it is designed to construct aircraft, such as the [[AV-14 Attack VTOL|Hornet]], [[Hawk]] and [[Vulture]].<ref>[http://www.halowars.com/GameInfo/airpad.aspx '''Halowars.com''': ''UNSC Airpad'']</ref>
The '''UNSC Airpad''' (sometimes stylized as '''Air Pad''') is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]]. As its name suggests, it provides the support for aircraft at the base.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/airpad.aspx|Site=Official Halo Wars Community Site|Page=AirPad|D=18|M=02|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#AirPad}}{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=Airpad}} The [[Covenant]] equivalent to the Airpad is the [[Covenant summit|Summit]], while the [[Banished]] equivalent is the [[Banished Apex|Apex]].


== Function ==
== Overview ==
"''Air superiority can be of vital importance, for example not only for intelligence gathering but also for tactical strikes at your enemy’s weak points. A UNSC Airpad is a surprisingly sophisticated structure that not only houses the maintenance crews required to refit, repair, and rearm Hornets, it also houses banks of simulation pods to train pilots in everything from the basics to advanced tactical maneuvers.  Desperate times can call for desperate measures, and on more than a few occasions Firebase Commanders have thrown any able bodies they’ve had at their disposal into the simulators for a crash course in operating the [[Attack VTOL-14]]. With the [[UNSC Spirit of Fire]] at your disposal to provide experienced air crews, chances are you won’t have to resort to these sorts of unorthodox procedures.''" -Halo Wars website description
The Airpad primarily houses the air crews, the maintenance crews, and the equipment required to assemble, refit, refuel, repair, and rearm various UNSC aircraft, including the [[AV-14 Hornet|Hornet]], [[AV-22 Sparrowhawk|Sparrowhawk]], [[AC-220 Vulture|Vulture]], and [[EV-44 Nightingale|Nightingale]].{{Ref/Reuse|hwsite}}{{Ref/Reuse|PL}} The building also houses banks of simulation pods to train pilots in everything from the basics to advanced tactical maneuvers; there have been instances in which firebase commanders have assigned any able bodies to the simulators for a crash course in operating the Hornet.{{Ref/Reuse|hwsite}} The building also supports the force commander with sensor feeds and intelligence uplinks which allow for proper battlespace deconfliction, kill chain assignment, and other aerospace management tasks.{{Ref/Reuse|PL}}
{{clear}}
== Units produced and available upgrades ==
=== [[AV-14 Attack VTOL|Hornet]] ===
Mainline UNSC air unit. A versatile single-seat, fast aircraft armed with a Gatling gun and rockets.


==== Upgrades ====
==In-game information==
* Wingmen
===''Halo Wars''===
** Adds [[Marines]] riding shotgun to boost damage.
[[File:HW UNSCAirPad Screenshot.png|thumb|250px|An Air Pad in-game in ''Halo Wars''.]]
* Chaff Pod
{{Quote|The Air Pad creates the various UNSC air units. Air units technology upgrades can also be found here.|In-game description}}
** Passive ability; better avoidance of missile fire.
* Upgrade to [[Hawk]] super unit equipped with laser beams. (Available only if [[Ellen Anders|Professor Anders]] is the leader)


=== [[Vulture]] ===
In ''[[Halo Wars]]'', the Air Pad costs {{HWTech|2}} and {{HWResources|150}} to be built. It produce air units and corresponding improvements for them.
[[UNSC]] super unit. Advanced air-weapons platform that can unleash devastating damage on all targets
* Starting Special Attack
** Active Barrage


==== Upgrades ====
{| class="wikitable" style="width: 75%;"
* Mega Barrage
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
** Doubles the number of missile salvos in a barrage attack.  
|-
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
|- style="height: 40px"
| Hornet || Main Air || {{HWPop|2}} || {{HWTech|2}} || {{HWResources|250}} || [[AV-14 Hornet|Hornets]] are the main UNSC air units. They come armed with [[GAU-23/AW/Linkless Feed Autocannon|Gatling cannons]] and [[M651 missile launcher|explosive rockets]] giving them more than adequate offense against most any enemy.
|- style="height: 40px"
| Wingmen || Upgrade || N/A || {{HWTech|3}} || {{HWResources|400}} || Adds a couple of [[UNSC Marine Corps|Marines]] riding shotgun to augment damage capabilities.
|- style="height: 40px"
| Chaff Pod || Upgrade || N/A || {{HWTech|4}} || {{HWResources|900}} || Hornets gain the passive Chaff Ability that is used to distract and divert incoming missiles.
|- style="height: 40px"
| Hawk Super Unit {{C|[[Ellen Anders|Professor Anders]]}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,350}} || Upgrades Hornets to [[AV-22 Sparrowhawk|Hawk]] super units. Equipped with [[M6 Grindell/Galilean Nonlinear Cannon|laser beams]], Hawks are fearsome combat units.
|- style="height: 40px"
| Hawk {{C|Professor Anders; requires upgrade}} || Main Air || {{HWPop|2}} || {{HWTech|2}} || {{HWResources|250}} || Mainline air unit, the Hawk is a sophisticated laser-armed attack craft.
|- style="height: 40px"
| Vulture || Uber Unit || {{HWPop|6}} || {{HWTech|4}} || {{HWResources|900}} || [[AC-220 Vulture|Vultures]] are the most advanced UNSC war machine. Costly to produce, the Vultures dish out damage at an alarming rate.
|- style="height: 40px"
| Mega Barrage || Upgrade || N/A || {{HWTech|4}} || {{HWResources|800}} || Doubles the number of missile in each salvo of the active Barrage Ability.
|}


===''Halo Wars 2''===
[[File:HW2-UNSCAirPad Render 1.jpg|250px|thumb|Render of the Air Pad in ''Halo Wars 2''.]]
*'''AV-14 Hornet'''
**'''Info:''' Core Air, Fast moving, Medium range
**'''Base Level:''' 3
**'''Cost:''' Population 4, Supplies 375, Energy 0
*'''[[EV-44 Nightingale]] (Campaign)'''
**'''Info:''' Support Unit, Repairs and heals, Non-combative, Detects cloaked units.
**'''Base Level:''' 2
**'''Cost:''' Population 5, Supplies 400, Energy 0
*'''[[EV-44 Nightingale]] (Skirmish)'''
**'''Info:''' Support Unit, Repairs and heals, Non-combative, Detects cloaked units.
**'''Base Level:''' 2
**'''Cost:''' Population 4, Supplies 350, Energy 50
*'''AC-220 Vulture'''
**'''Info:''' Heavy Air, Can lauch devastating PHOENIX missile
**'''Base Level:''' 3
**'''Cost:''' Population 9, Supplies 750, Energy 75
====Upgrades====
*'''Air Level One'''
**'''Info:''' Increase all Air Units Health and Damage Boost by 15%
**'''Requirements:''' Combat Station
**'''Cost:''' Supplies 0, Energy 600
*'''Air level Two'''
**'''Info:''' Increase all Air Units Health and Damage Boost by 30%
**'''Requirements:''' Command Center
**'''Cost:''' Supplies 0, Energy 800
*'''Air level Three'''
**'''Info:''' Increase all Air Units Health and Damage Boost by 45%
**'''Requirements:''' Headquarters
**'''Cost:''' Supplies 0, Energy 1200
====Phoenix log====
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''[[Phoenix Logs|Phoenix Log]] - Airpad'''
|-
|{{:Phoenix Logs/UNSC Buildings/Airpad}}
|}
==Gallery==
==Gallery==
===''Halo Wars''===
<gallery>
File:airpad_3render.jpg|An airpad from different angles.
File:HW-Concept-UNSCAirBase.jpg|Concept art of the UNSC Airpad.
File:HW Airpad Early Model.jpg|An early concept art image of the UNSC airpad. Note the [[Falcon (deleted aircraft)|Falcons]] on the runway and one in the hangar, and a [[B-65 Shortsword]] docked with its wings retracted.
File:HW-AirTower-HighPoly.jpg|High-poly render of the UNSC Airpad.
File:HW-AirTower-LowPoly.jpg|Low-poly render of the UNSC Airpad.
</gallery>
===''Halo Wars 2''===
{{Image}}
<gallery>
<gallery>
File:Airpad_3render.jpg|An airpad from different angles.
File:HW2-AirPad Concept.jpg|Concept art for the Air Pad in ''Halo Wars 2''.
File:005 AirtowerV01.jpg|An early concept art image of the [[UNSC]] airpad. Note the [[Falcon (Fighter)|Falcons]] on the runway and one in the hangar, and a [[Shortsword]] docked with its wings retracted.
File:HW2-UNSCAirPad_Render_2.jpg|Render in ''Halo Wars 2''.
File:HW2-UNSCAirPad_Render_3.jpg|An alternate view.
File:HW2-UNSCAirPad WIP-Render 1.jpg|A work-in-progress render of the ''Halo Wars 2'' Air Pad.
File:HW2-UNSCAirPad_WIP-Render_2.jpg|Another work-in-progress render.
File:HW2B Airpad.png|An Airpad in the ''[[Halo Wars 2 Open Beta]]''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars 2]]''
==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:UNSC Buildings]]
 
{{HW buildings}}
[[Category:UNSC buildings]]

Latest revision as of 20:55, December 30, 2023

A render of the UNSC Airpad.
A UNSC airpad.

The UNSC Airpad (sometimes stylized as Air Pad) is a UNSC military building produced off of a prefabricated Firebase. As its name suggests, it provides the support for aircraft at the base.[1][2] The Covenant equivalent to the Airpad is the Summit, while the Banished equivalent is the Apex.

Overview[edit]

The Airpad primarily houses the air crews, the maintenance crews, and the equipment required to assemble, refit, refuel, repair, and rearm various UNSC aircraft, including the Hornet, Sparrowhawk, Vulture, and Nightingale.[1][2] The building also houses banks of simulation pods to train pilots in everything from the basics to advanced tactical maneuvers; there have been instances in which firebase commanders have assigned any able bodies to the simulators for a crash course in operating the Hornet.[1] The building also supports the force commander with sensor feeds and intelligence uplinks which allow for proper battlespace deconfliction, kill chain assignment, and other aerospace management tasks.[2]

In-game information[edit]

Halo Wars[edit]

A screenshot of the UNSC Airpad building.
An Air Pad in-game in Halo Wars.

"The Air Pad creates the various UNSC air units. Air units technology upgrades can also be found here."
— In-game description

In Halo Wars, the Air Pad costs Tech level 2 and Resources 150 to be built. It produce air units and corresponding improvements for them.

Name Type Cost Description
Population Tech Resources
Hornet Main Air Population 2 Tech level 2 Resources 250 Hornets are the main UNSC air units. They come armed with Gatling cannons and explosive rockets giving them more than adequate offense against most any enemy.
Wingmen Upgrade N/A Tech level 3 Resources 400 Adds a couple of Marines riding shotgun to augment damage capabilities.
Chaff Pod Upgrade N/A Tech level 4 Resources 900 Hornets gain the passive Chaff Ability that is used to distract and divert incoming missiles.
Hawk Super Unit (Professor Anders) Upgrade N/A Tech level 3 Resources 1,350 Upgrades Hornets to Hawk super units. Equipped with laser beams, Hawks are fearsome combat units.
Hawk (Professor Anders; requires upgrade) Main Air Population 2 Tech level 2 Resources 250 Mainline air unit, the Hawk is a sophisticated laser-armed attack craft.
Vulture Uber Unit Population 6 Tech level 4 Resources 900 Vultures are the most advanced UNSC war machine. Costly to produce, the Vultures dish out damage at an alarming rate.
Mega Barrage Upgrade N/A Tech level 4 Resources 800 Doubles the number of missile in each salvo of the active Barrage Ability.

Halo Wars 2[edit]

Render of the Air Pad in Halo Wars 2.
  • AV-14 Hornet
    • Info: Core Air, Fast moving, Medium range
    • Base Level: 3
    • Cost: Population 4, Supplies 375, Energy 0
  • EV-44 Nightingale (Campaign)
    • Info: Support Unit, Repairs and heals, Non-combative, Detects cloaked units.
    • Base Level: 2
    • Cost: Population 5, Supplies 400, Energy 0
  • EV-44 Nightingale (Skirmish)
    • Info: Support Unit, Repairs and heals, Non-combative, Detects cloaked units.
    • Base Level: 2
    • Cost: Population 4, Supplies 350, Energy 50
  • AC-220 Vulture
    • Info: Heavy Air, Can lauch devastating PHOENIX missile
    • Base Level: 3
    • Cost: Population 9, Supplies 750, Energy 75

Upgrades[edit]

  • Air Level One
    • Info: Increase all Air Units Health and Damage Boost by 15%
    • Requirements: Combat Station
    • Cost: Supplies 0, Energy 600
  • Air level Two
    • Info: Increase all Air Units Health and Damage Boost by 30%
    • Requirements: Command Center
    • Cost: Supplies 0, Energy 800
  • Air level Three
    • Info: Increase all Air Units Health and Damage Boost by 45%
    • Requirements: Headquarters
    • Cost: Supplies 0, Energy 1200

Phoenix log[edit]

Phoenix Log - Airpad
Phoenix log artwork

Airpads are firebase support structures that allows the requisition of Hornet, Nightingale. and Vulture flyers from the Spirit of Fire and unlocks their upgrade options. Multiple Airpads in a firebase reduces flying vehicle requisition time.

Expeditionary airpads house the maintenance crews and equipment needed to assemble, repair, refuel, and rearm UNSC aircraft. Airpads also support the force commander with sensor feeds and intelligence uplinks which allow for proper battlespace deconfliction, kill chain assignment, and other aerospace management tasks.

Gallery[edit]

Halo Wars[edit]

Halo Wars 2[edit]

"LACK OF SCREENSHOTS INTENSIFIES!"
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List of appearances[edit]

Sources[edit]