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{{Era|HCW}}
{{Status|Canon}}
<center>'''''Sabre''' redirects here. For the SPARTAN-III team, see [[Team Saber]].''</center>
{{Ship class infobox
{{Ship Class Infobox
|name=FSS-1000 Anti-Ship Spaceplane
|name='''YSS-1000 Prototype Anti-Ship Spaceplane'''
|image=[[File:Sabre-class Starfighter.png|300px]]
|image=[[File:Sabre-class Starfighter.png|300px]]
|manufacturer=
|manufacturer=*[[Ushuaia Armory]]{{Ref/Reuse|CFDigsite}}
|class=YSS-1000
*[[Misriah Armory]]{{Ref/Reuse|CFDigsite}}
|role=
|class=[[Space fighter]]
*Starfighter
|role=Planetary/orbital defense
*Planetary/orbital defense
|length={{Convert|80.7|ft|m|sp=us|disp=flip}}{{Ref/Book|Id=EVG|EVG|Page=161}}{{Ref/Reuse|Enc22}}
|length=24.6 meters (80.7 feet)<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 161''</ref>
|width={{Convert|62.7|ft|m|sp=us|disp=flip}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|width=18.9 meters (62.1 feet)<ref name="EVG"/>
|height={{Convert|21.7|ft|m|sp=us|disp=flip}}{{Ref/Reuse|Enc22}}
|height=
|mass=58.3 tons (52.9 tonnes){{Ref/Reuse|Enc22}}
|power=
|engine=*Two main engines and wing-mounted thrusters
|engine=*Two main engines and wing-mounted thrusters
*Detachable multi-stage booster rocket system
*Detachable multi-stage booster rocket system
|slipspace drive=
|slipspace drive=
|navigation=
|hull=
|hull=
|armament=*Two [[M1024 ASW/AC 30mm MLA cannon]]s<ref name="EVG"/>
|armament=*2 [[Machine-linked autocannon|M1024 ASW/AC 30mm MLA cannon]]s{{Ref/Reuse|Enc22}}
*Two [[ST/Medusa missile]] delivery systems<ref name="EVG"/>
*2 [[ST/Medusa missile|M4370 ST/Medusa]] delivery systems{{Ref/Reuse|Enc22}}
|complement-title=Crew
|complement=
|complement=*One pilot
|crew=*One pilot{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
*One radar intercept officer<ref name="EVG"/>
*One radar intercept officer{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
|era=[[Human-Covenant War]]
|passengers=
|othersystems=
|era=
*[[Human-Covenant War]]
*[[Post-Covenant War conflicts]]{{Ref/Site|Id=cflegendend|URL=https://www.halowaypoint.com/news/canon-fodder-legendary-endings|SiteName=Halo Waypoint|PageName=Canon Fodder - Legendary Endings|D=17|M=12|Y=2021}}
|introduced=[[2547]]<ref name="fb125">''[[Halo: Fleet Battles]]'', Core Rulebook - p. 125</ref>
|affiliation=[[UNSC Air Force]]
|affiliation=[[UNSC Air Force]]
}}
}}
The '''YSS-1000 Prototype Anti-Ship Spaceplane''', commonly known as the '''Sabre''', is a highly classified [[starfighter]] used by the [[UNSC Air Force]] in surgical orbital combat.<ref name="e3">[[Halo: Reach E3 Campaign Demo|'''Halo: Reach''' ''E3 Campaign Demo'']]</ref><ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&link=2010E3 '''Bungie.net''': ''Halo: Reach E3 2010 Trailer'']</ref><ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/sabre/499ce36f-da85-4733-a409-13b61fc0b886 '''Halo Waypoint''': ''Sabre'']</ref><ref name="EVG"/>
The '''FSS-1000 Anti-Ship Spaceplane'''{{Ref/Book|Id=Enc22|Enc22|Page=158}}, commonly known as the '''Sabre''', is a highly classified planetary defense [[starfighter]] used by the [[UNSC Air Force]] in surgical orbital combat.{{Ref/Reuse|EVG}}{{Ref/Site|Id=Waypoint|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/sabre/499ce36f-da85-4733-a409-13b61fc0b886|Site=Halo Waypoint|Page=Sabre|D=14|M=3|Y=2011}}<ref name="e3">[[Halo: Reach E3 Campaign Demo|''Halo: Reach'' E3 Campaign Demo]]</ref><ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=2010E3 ''Bungie.net'': Halo: Reach E3 2010 Trailer]</ref>


==Specifications==
==Design details==
[[File:HR Anchor9 SabreScreen 1.gif|thumb|left|Animated schematics of the Sabre fighter.]]
===Design details===
===Design details===
The YSS-1000 is a space-based fighter, which can be launched vertically from a ground-based launch platforms using a system of [[List of "seven" references in Halo|seven]]-stage detachable rockets to propel itself out of a planet's atmosphere into low orbit<ref>'''[[Halo: Reach Official Strategy Guide]]''', ''page 437''</ref><ref name="e3"/> without the use of [[Mass driver|asynchronous linear-induction]], [[Fusion drive|nuclear technology]],<ref name="Waypoint"/> or other traditional means of surface-to-orbit transit. The Sabre also possesses powerful [[Energy shielding#Human energy shielding|energy shielding technology]], which covers all areas of the craft and quickly recharges when depleted.<ref name="e3"/><ref name="Waypoint"/><ref name="EVG"/>
Originally designated as the YSS-1000 Sabre during the prototyping phase,{{Ref/NoteReuse|YSS}} this fighter was designed in partnership by [[Ushuaia Armory]] and [[Misriah Armory]] to compete in the [[Emergency Defense Fighter|Emergency Defense Fighter initiative]] against the [[S-930 Pegasus|Pegasus project]].{{Ref/Site|Id=CFDigsite|URL=https://www.halowaypoint.com/news/canon-fodder-digsite-dissection|Site=Halo Waypoint|Page=Canon Fodder - Digsite Dissection|D=28|M=07|Y=2023}} It was intended to offer the UNSC a swift, versatile, and lethal defense interceptor that could engage Covenant forces in deep space and low orbit, preventing them from establishing a dominant position before ground engagements.<ref name="WFCarriers">''[[Halo: Warfleet]]'', ''Carriers'', p. 40-41</ref> It can be launched vertically from a ground-based launch platforms using a system of [[seven]]-stage detachable rockets to propel itself out of a planet's atmosphere into low orbit{{Ref/Reuse|e3}}<ref>''[[Halo: Reach Official Strategy Guide]]'', p. 437</ref> without the use of [[Mass driver|asynchronous linear-induction]], [[Fusion drive|nuclear technology]],{{Ref/Reuse|Waypoint}} or other traditional means of surface-to-orbit transit. The Sabre also possesses powerful [[Energy shielding#Human energy shielding|energy shielding technology]], which covers all areas of the craft and quickly recharges when depleted.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}}{{Ref/Reuse|e3}}


The Sabre is designed for the dual purposes of peak acceleration and maneuverability in orbital combat, due in large part to a powerful afterburner system. This emphasis on speed and responsiveness enables the Sabre to perform feats that other human single ships cannot accomplish, and even allows the craft to compete favorably with the [[Covenant Empire|Covenant]]'s more technologically advanced [[Type-31 Exoatmospheric Multi-role Fighter|Type-31 Seraph fighter]]. The Sabre is capable of performing complex [[wikipedia:Aileron roll|aileron rolls]], [[Wikipedia:Split S|Split S]] maneuvers, and [[Wikipedia:Immelmann turn|Immelmann turns]].<ref name="LNoS"/>
The Sabre is designed for the dual purposes of peak acceleration and maneuverability in orbital combat, due in large part to a powerful afterburner system. This emphasis on speed and responsiveness enables the Sabre to perform feats that other human single ships cannot accomplish, and even allows the craft to compete favorably with the [[Covenant]]'s more technologically advanced [[Type-31 Seraph|Type-31 Seraph fighter]]. The Sabre is capable of performing complex [[wikipedia:Aileron roll|aileron rolls]], [[Wikipedia:Split S|Split S]] maneuvers, and [[Wikipedia:Immelmann turn|Immelmann turns]].{{Ref/Reuse|LNoS}} The starfighter's engines are maintained and repaired by [[engine service module]]s in Sabre engineering facilities inside orbital [[refit station]]s. The [[MJOLNIR Powered Assault Armor/Aviator]] helmet is recommended for use by Sabre crew members,{{Ref/Book|Id=h4evg|H4EVG|Page=147}} and the [[Mariner]] helmet is optimised for Sabre flight systems alongside those of the [[F-29 Nandao|Nandao]] and [[S-14 Baselard|Baselard]] fighters.{{Ref/Game|MCC|Mariner helmet description}}


===Armament===
===Armament===
The Sabre's armament includes twin [[M1024 ASW/AC 30mm MLA cannon|M1024 30mm autocannons]] as well as twin-linked [[ST/Medusa missile]] pods; these missiles are capable of maintaining a lock on even fast-moving and highly evasive craft which could likely "shake" most projectiles. The Sabre's targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target. The craft is intended for lethal encounters, not for simply disrupting or disabling targeted craft.<ref name="Waypoint"/><ref name="EVG"/>
The Sabre's armament includes twin [[M1024 ASW/AC 30mm MLA cannon|M1024 30mm autocannons]] as well as twin-linked [[ST/Medusa missile]] pods; these missiles are capable of maintaining a lock on even fast-moving and highly evasive craft which could likely "shake" most projectiles. The Sabre's targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target. The craft is intended for lethal encounters, not for simply disrupting or disabling targeted craft.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}}


==Operational history==
==Operational history==
The Sabre was developed by the [[Sabre Program]], a top-secret [[United Nations Space Command|UNSC]] project in which [[SPARTAN-B312]] was a pilot at some point.<ref name="bnet"/> The craft's existence has been denied by three separate administrations,<ref name="LNoS"/> and the program has remained secret throughout its existence.<ref name="EVG"/><ref name="Waypoint"/>
===Human-Covenant War===
The Sabre (then-known as the '''YSS-1000 Prototype Anti-Ship Spaceplane'''){{Ref/Note|Id=YSS|The "Y" in the designation designates the Sabre as a prototype vehicle in accordance with the [[Wikipedia:1962 United States Tri-Service aircraft designation system|1962 United States Tri-Service aircraft designation system]], while page 17 of ''Halo: Warfleet'' clarifies the "SS" hull code to designate an Anti-Ship Spaceplane.}} was developed by the Sabre Program in [[2547]]{{Ref/Reuse|fb125}} as part of the [[Emergency Defense Fighter|Emergency Defense Fighter initiative]] against the [[S-930 Pegasus|Pegasus project]].{{Ref/Reuse|CFDigsite}} The Sabre Program was a top-secret project in which [[SPARTAN-B312]] was a [[pilot]] at some point.{{Ref/Reuse|bnet}} However, the fighter proved too expensive to enter full production given the loss of critical [[Inner Colony]] manufacturing hubs to the [[Covenant]] and the shortage of skilled pilots, though most of these issues had been resolved by 2552.{{Ref/Reuse|fb125}} The craft's existence has been denied by three separate administrations{{Ref/Reuse|LNoS}} and the program has remained secret throughout its existence.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}}


The earliest known use of the Sabre was during a [[Mamore insurrections|counter-insurgency operation]] on [[Mamore]] on [[2552#May|May 10, 2552]]. [[SPARTAN-B312]] demonstrated great skill in piloting the Sabre, thus gaining the approval of [[Colonel]] [[Urban Holland]] and resulting in the Spartan's assignment to [[Noble Team]].<ref>''Halo: Reach'' game manual</ref>
The earliest known use of the Sabre was during a [[Mamore insurrections#2552|counter-insurgency operation]] on [[Mamore]] on [[2552#May|May 10, 2552]]. SPARTAN-B312 demonstrated great skill in piloting the Sabre, thus gaining the approval of [[Colonel]] [[Urban Holland]] and resulting in the Spartan's assignment to [[NOBLE Team]].<ref>''Halo: Reach'' game manual</ref>


Multiple Sabres were stored in launch facilities across the surface of the planet [[Reach]], including [[Sabre Program Launch/Research Range|the newest facility]] near [[Farkas Lake]].<ref name="Waypoint"/><ref name="EVG"/> In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays.<ref name="LNoS">'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref><ref>'''Halo: Reach''', multiplayer level ''[[Anchor 9 (level)|Anchor 9]]''</ref> During the [[Fall of Reach]] in [[2552|summer 2552]], SPARTAN-B312 and [[Jorge-052]] of [[Noble Team]] used a Sabre during [[Operation: UPPER CUT]], in which multiple Sabres were used to board the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine#Atypical uses|makeshift slipspace bomb]] to the [[CSO-class supercarrier|Covenant supercarrier]] ''[[Long Night of Solace]]''. Before assaulting the corvette, the Sabres were used to defend ''Anchor 9'' against several [[Type-27 Exoatmospheric Multi-role Fighter|Banshee interceptors]], Seraph starfighters, and [[Phantom gunboat]]s.<ref name="LNoS"/> SPARTAN-B312 and the other pilots were able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.<ref name="LNoS"/> The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.<ref name="EVG"/><ref name="LNoS"/><ref>'''Halo: The Essential Visual Guide''', ''page 7''</ref>
[[File:HR Condemned Sabre.jpg|thumb|250px|A Sabre fighter in the repair bay of Gamma Station.{{Ref/Reuse|condemned}}]]
Multiple Sabres were stored in launch facilities across the surface of the planet [[Reach]], including [[Sabre Program Launch/Research Range|the newest facility]] near [[Farkas Lake]].{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}} In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays,{{Ref/Level|Id=LNoS|HR|[[Long Night of Solace (level)|Long Night of Solace]]}}{{Ref/Map|HR|[[Anchor 9 (map)|Anchor 9]]}} and [[Gamma Station]] was equipped with repair facilities to service Sabre fighters.{{Ref/Map|Id=condemned|HR|[[Condemned]]}} When the Covenant arrived in the [[Epsilon Eridani system]] in the [[2552|summer of 2552]], the UNSC replaced select [[F-41 Broadsword]] squadrons with Sabres to combat the Covenant.{{Ref/Reuse|fb125}} During the [[Fall of Reach]], SPARTAN-B312 and [[Jorge-052]] of NOBLE Team used a Sabre during [[Operation: UPPER CUT]], in which multiple Sabres were used to board the [[Ceudar-pattern heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine#Atypical uses|makeshift slipspace bomb]] to the [[Sh'wada-pattern supercarrier|Covenant supercarrier]] ''[[Long Night of Solace]]''. Before assaulting the corvette, the Sabres were used to defend ''Anchor 9'' against several [[Elsedda-pattern Banshee|Banshee interceptors]], Seraph starfighters, and {{Pattern|R'shwupa|Phantom}}s.{{Ref/Reuse|LNoS}} SPARTAN-B312 and the other pilots were able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.{{Ref/Reuse|LNoS}} The mission succeeded but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.{{Ref/Reuse|EVG}}{{Ref/Reuse|LNoS}}<ref>''Halo: The Essential Visual Guide'', p. 7</ref>
 
Sabre production continued after the Fall of Reach,{{Ref/Reuse|h4evg}} with only a few hundred craft total being built during the Human-Covenant War. In spite of this, the operational squadrons were able to rack up an impressive kill count.{{Ref/Reuse|WFCarriers}} Had Reach not fallen to the Covenant, the UNSC planned to attach all Sabres to the [[UNSC Navy]]'s remaining [[carrier]]s and then deploy the fighters to lead ships in the most experienced squadrons and [[battle group]]s—organized in the specialist [[UNSC Navy tactical formations#Orthrus Battle Group|Orthrus Battle Group]] formation.{{Ref/Reuse|fb125}} Although the fighter never saw mass production due to its experimental nature, it remained in service at [[Office of Naval Intelligence]] facilities in the [[Sol system]] and other confidential locations following the Covenant War. However, upgrade packages inspired by the Sabre have been fitted to [[GA-TL1 Longsword]]s and Broadswords,<ref name="Bulletin">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 ''Halo Waypoint: The Halo Bulletin: 9.24.14'']</ref> notably including the energy shielding system applied to the latter.
 
===Post-War===
Following the end of the [[Human-Covenant War]] but before the [[Created uprising]], the Sabre was secretively put into limited production as the FSS-1000 Sabre,{{Ref/Reuse|cflegendend}}{{Ref/Reuse|Enc22}} and then deployed to important UNSC sites.{{Ref/Reuse|cflegendend}}
 
Several FSS-1000 Sabres were part of the [[22nd First Response Wing]].{{Ref/Map|HINF|[[Launch Site]]}} The [[UNSC Infinity]] also carried a complement of Sabres, which were piloted by [[Fireteam Windfall]].{{Ref/Novel|Id=RP170|RP|Chapter=2}}


==Identified Sabres==
==Identified Sabres==
[[File:HR SabreTeam.jpg|250px|thumb|A squadron of Sabres in Operation: UPPER CUT.]]
*''[[Bravo 029]]''
*''[[Bravo 029]]''
*''[[Echo 1]]''
*''[[Echo 001]]''
*''[[Echo 2]]''
*''[[Echo 002]]''
*''[[Echo 3]]''
*''[[Echo 003]]''
*''[[Echo 4]]''
*''[[Echo 004]]''


==Gameplay==
==Gameplay==
The Sabre is usable only in the space combat segment of the level ''Long Night of Solace''.
{{Main|Sabre}}
 
Like other vehicles in the ''Halo'' games, the Sabre is piloted from third-person view. The [[heads up display]], located near the center of the screen, shows the weapon currently in use, thruster heat, as well as the hull and shield integrity of the Sabre. Enemy ships are identified by type and highlighted with a distance marker once the targeting reticle is moved on them. The HUD is slightly different depending on the weapon used at the time.


Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': ''E3 2010: Campaign Walkthrough HD'']</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 '''HBO Forums''': ''Sabre 'expert controls'']</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 '''HBO Forums''': ''JonnyOThan of Bungie'']</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger '''1up''': ''E3 2010: Halo Reach Stage Video Demo'']</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach'']</ref>
==Production notes==
 
The origins of the Sabre lie in the [[Development of Halo 2|development]] of ''[[Halo 2]]'', with several early pieces of concept art depicting a [[strike fighter]] with very similar visual aesthetics to the Sabre. This design similarity later carried over into the [https://www.destinypedia.com/Jumpship Jumpships] in Bungie's later ''Destiny'' franchise. [[Isaac Hannaford]] conceived the Sabre design and came up with a number of visual explorations, the first of which was mocked-up in 3D and ultimately redesigned as it didn't provide much parallax from a player camera angle.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/P6n3L|Site=ArtStation|Page=Sabre first round|Quote=we mocked this up in 3d and it didn't get the parallax I wanted it to from the players perspective so I decided to redo it and build it myself to ensure my goals for the fighter were met.}} The final vehicle was the first vehicle designed by Hannaford using 3D software.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/5WZLA|Site=ArtStation|Page=Final Sabre concept for Halo REACH|Quote=The first time I used a 3d program to mock up a vehicle.}} One idea for the Sabre later on was to involve the ship having a flaps that could open to reveal hardpoints, which would allow the slipspace drive to be mounted on - though this was ultimately instead relegated to a Pelican in the final game. Hannaford initially conceived the missile launch bay as below and to the sides of the cockpit, though they were later moved to the top of the ship for player visibility reasons.{{Ref/Site|URL=http://www.isaachannaford.com/2011/05/sabre.html|Site=Space Ship Guru|Page=Sabre|D=29|M=03|Y=2022}}
In ''Halo: Reach'', crucial aspects of [[wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.


==Trivia==
==Trivia==
*Like the [[GA-TL1 Longsword|Longsword]] and the [[B-65 Shortsword|Shortsword]], the Sabre is name after a [[Wikipedia:Sabre|bladed weapon]].
{{Linkbox|gallery=yes|gallerypage=Images of FSS-1000 Sabre}}
*Although Bungie experimented on implementing the Sabre into [[multiplayer]], it only appears in the campaign due to balance issues.<ref name="gamespot"/>
*Like most UNSC fightercraft, the Sabre is named after a [[Wikipedia:Sabre|bladed weapon]].
*Despite being highly classified and officially non-existent, some sources erroneously describe the Sabre as being the primary defense fighter of the [[Inner Colonies]].<ref>'''[[Bungie.net]]''', ''Halo: Reach game stats''</ref><ref>'''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]''', ''page 344''</ref>
*Despite being highly classified and officially non-existent, some sources erroneously describe the Sabre as being the primary defense fighter of the [[Inner Colonies]].<ref>''[[Bungie.net]]'', Halo: Reach game stats</ref><ref>''[[Halo: Reach Official Strategy Guide|Halo: Reach Legendary Edition Guide]]'', P. 344</ref>
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
*The Sabre launch sequence in ''Halo: Reach'' appears to have been inspired by [[wikipedia:NASA|NASA's]] [[wikipedia:Space Shuttle program|Space Shuttle program]], in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.
*The Sabre has a very similar overall shape to the [[F-99 Unmanned Combat Aerial Vehicle]], including the position and shape of the vertical stabilizers.
*It is possible for the player to ram the Sabre into an enemy Seraph or Banshee and destroy it. This will award the player the [[Splatter Medal]]. Interestingly, colliding with or ramming an [[orbital insertion pod]] will destroy a fully-shielded Sabre and kill the player, despite the pod's small size. The death will register as "Collision Damage" and the player will receive a "Collision Damage" kill, but will not receive a splatter medal.
*Early in ''[[Halo 2]]'' development a [[Strike Fighter]] was planned but ultimately cut. Concept art for the Strike Fighter bears strong resemblance to the Sabre, suggesting this concept art may have served as a starting point for the Sabre.


==Gallery==
==Gallery==
===Concept art===
<gallery>
File:H2 StrikeFighter Concept 2.png|A sketch of the scrapped ''[[Halo 2]]'' "Strike Fighter," the Sabre's conceptual precursor.
File:HR_Sabre_Concept_1.jpg|An early concept of the Sabre for ''[[Halo Reach]]''.
File:HR Sabre Concept 5.jpg|Early Sabre concept designs.
File:HR_Sabre_Concept_2.jpg|Several early conceptual explorations of the Sabre.
File:HR_StrikeFighter_Concept_1.jpg|An early Sabre design, later scrapped after early 3D models didn't look good from the player camera angle.
File:HR_StrikeFighter_Concept_2.jpg|Another view of this early design.
File:HR SabreVariantsConcept.jpg|Alternate variants of this early design.
File:HR SpaceBattle Concept.jpg|Concept art of a Sabre protecting ''Anchor 9''. This design appears to be the first early 3D mockup.
File:HTMCC_HR_Achievement_I'mSorryDave.png|Concept art of this early model, seen in the [[I'm Sorry, Dave]] achievement art.
File:HR_Sabre_Concept_4.jpg|Conceptual views of the Sabre.
File:HR_Sabre_Concept_3.jpg|A conceptual model of the Sabre.
File:Sabre_ref.jpg|A turnaround reference of the Sabre.
File:HR_SabreMissile_Concept.png|Concept art showing an early version of the Medusa missile pod.
File:Ih sabre fastpack01.jpeg|Renders of the Sabre's rocket booster packs.
File:Reach-Concept-SabreLaunch-Early.jpg|Concept art of a Sabre being launched.
File:HR SabreInFlightConcept.jpg|Concept art of a Sabre in flight.
File:HINF LaunchSiteConcept.jpg|Concept art of the map [[Launch Site]] in ''[[Halo Infinite]]'', featuring an FSS-1000 Sabre.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:UNSC-A9-Sabre-sign1.png|Detail of the Sabre emblem.
File:UNSC-A9-Sabre-sign1.png|Detail of the Sabre emblem.
File:Strike fighter concept.png|Concept sketch of the scrapped ''[[Halo 2]]'' "Strike Fighter." Note the similarities to the Sabre.
File:HReach-YSS1000SabreStarfighter.png|An angled view of the Sabre starfighter.
File:SabreConcept_1.jpg|An early concept of the Sabre.
File:HTMCC-HR DamagedSabre.png|A heavily-damaged Sabre.
File:SabreConcept_2.jpg|Several early conceptual explorations of the Sabre.
File:SabreCannon.jpg|The Sabre's port side [[M1024 ASW/AC 30mm MLA cannon|M1024 cannon]].
File:Ih sabre engine top and front01.jpeg|Conceptual views of the Sabre.
File:HR_Sabre_MissilePod.jpg|The Sabre's port side [[ST/Medusa missile|Medusa missile launch pod]].
File:Sabre_design.jpg|A conceptual model of the Sabre.
File:HR CovenantDropPod Attacked.jpg|A Sabre attacks [[Covenant drop pod]]s during Operation: UPPER CUT.
File:Ih sabre fastpack01.jpeg|Concept art of the Sabre's rocket booster packs.
File:Sabre-close-up.jpg|''Bravo 029'' docking with ''[[Anchor 9]]''.
File:Sabre - MissileCompartment.png|Concept art showing the details of the missile loadout of the Sabre.
File:Sabre_ref.jpg| A turnaround reference of the Sabre.
File:HReach-YSS1000-Sabre-Starfighter-transparent.png|An angled view of the YSS-1000 Sabre Starfighter.
File:Insertion pod attack.jpg|A Sabre attacks Covenant [[orbital insertion pod]]s during Operation: UPPER CUT.
File:Sabre-close-up.jpg|''Bravo 029'' docking with ''Anchor 9''.
File:Saber Cockpit.png|The Sabre's cockpit.
File:Saber Cockpit.png|The Sabre's cockpit.
File:Halo- Reach - Saber Engines.jpg|A rear view of the Sabre.
File:Halo- Reach - Saber Engines.jpg|A rear view of the Sabre.
Line 88: Line 115:
File:Sabre Rocket Disengage.png|A Sabre after separating its first-stage components and fuel tanks.
File:Sabre Rocket Disengage.png|A Sabre after separating its first-stage components and fuel tanks.
File:Reach E310 Campaign09.jpg|The Sabre's heads-up display.
File:Reach E310 Campaign09.jpg|The Sabre's heads-up display.
File:HaloReach - Space Battle.jpg|A Sabre and the {{UNSCShip|Savannah}} assaulting the [[Covenant]] [[SDV-class heavy corvette|corvette]] ''[[Ardent Prayer]]''.
File:HaloReach - Space Battle.jpg|A Sabre and the {{UNSCShip|Savannah}} assaulting the [[Covenant]] [[Ceudar-pattern heavy corvette|corvette]] ''[[Ardent Prayer]]''.
File:Gamma repair bay.jpg|A Sabre in the repair bay of [[Gamma Station]].
File:HR Anchor9 EngineCart 1.png|An engine in an engine service module.
File:HR_Anchor9_Sabre_Components.png|A Sabre's internal workings.
File:HR-SabreMedusa.png|A Sabre Firing its [[ST/Medusa missile|Medusa Missiles]] on approach to [[Anchor 9]].
File:HR-B029.png|Sabre [[Bravo 029]] attacking [[Ardent Prayer]]'s engines en route to the {{Pattern|Sh'wada|supercarrier}} [[Long Night of Solace]].
File:HINF Sabre.png|An FSS-1000 Sabre on the ''Halo Infinite'' multiplayer map Launch Site.
File:HINF - Emblem icon - Sabre Streak.png|The Sabre Streak emblem in ''Halo Infinite''.
</gallery>
 
===Animated gifs===
<gallery>
File:HR Anchor9 SabreScreen 2.gif|Animated screen on the level Anchor 9 showing a schematic of the Sabre engine cart.
File:HR Anchor9 SabreScreen 3.gif|Animated screen showing the flow of air through the engines of the Sabre.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo: Reach]]'' {{1st}}
*''[[Halo: Fleet Battles]]''
*''[[Halo Mythos]]'' {{Mo}}
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{UNSC Ships}}
{{Human aircraft}}
[[Category:YSS-1000 Sabres| ]]
[[Category:Space fighter classes]]
[[Category:UNSC ship classes]]
[[Category:Drivable vehicles]]

Latest revision as of 07:05, March 24, 2024

FSS-1000 Anti-Ship Spaceplane
Sabre-class Starfighter.png
Production information

Manufacturer:

Class:

Space fighter

Role:

Planetary/orbital defense

Technical specifications

Length:

24.6 meters (80.7 ft)[2][3]

Width:

19.1 meters (62.7 ft)[2][3]

Height:

6.6 meters (21.7 ft)[3]

Mass:

58.3 tons (52.9 tonnes)[3]

Engine(s):

  • Two main engines and wing-mounted thrusters
  • Detachable multi-stage booster rocket system

Armament:

Crew:

Chronological and affiliation

Era:

Introduced:

2547[5]

Affiliation:

UNSC Air Force

 

The FSS-1000 Anti-Ship Spaceplane[3], commonly known as the Sabre, is a highly classified planetary defense starfighter used by the UNSC Air Force in surgical orbital combat.[2][6][7][8]

Design details[edit]

Animated gif of Sabre schematics from the level Anchor 9.
Animated schematics of the Sabre fighter.

Design details[edit]

Originally designated as the YSS-1000 Sabre during the prototyping phase,[Note 1] this fighter was designed in partnership by Ushuaia Armory and Misriah Armory to compete in the Emergency Defense Fighter initiative against the Pegasus project.[1] It was intended to offer the UNSC a swift, versatile, and lethal defense interceptor that could engage Covenant forces in deep space and low orbit, preventing them from establishing a dominant position before ground engagements.[9] It can be launched vertically from a ground-based launch platforms using a system of seven-stage detachable rockets to propel itself out of a planet's atmosphere into low orbit[7][10] without the use of asynchronous linear-induction, nuclear technology,[6] or other traditional means of surface-to-orbit transit. The Sabre also possesses powerful energy shielding technology, which covers all areas of the craft and quickly recharges when depleted.[2][6][7]

The Sabre is designed for the dual purposes of peak acceleration and maneuverability in orbital combat, due in large part to a powerful afterburner system. This emphasis on speed and responsiveness enables the Sabre to perform feats that other human single ships cannot accomplish, and even allows the craft to compete favorably with the Covenant's more technologically advanced Type-31 Seraph fighter. The Sabre is capable of performing complex aileron rolls, Split S maneuvers, and Immelmann turns.[11] The starfighter's engines are maintained and repaired by engine service modules in Sabre engineering facilities inside orbital refit stations. The MJOLNIR Powered Assault Armor/Aviator helmet is recommended for use by Sabre crew members,[12] and the Mariner helmet is optimised for Sabre flight systems alongside those of the Nandao and Baselard fighters.[13]

Armament[edit]

The Sabre's armament includes twin M1024 30mm autocannons as well as twin-linked ST/Medusa missile pods; these missiles are capable of maintaining a lock on even fast-moving and highly evasive craft which could likely "shake" most projectiles. The Sabre's targeting computer can identify enemy contacts from a long distance, as well as show the distance to a target. The craft is intended for lethal encounters, not for simply disrupting or disabling targeted craft.[2][6]

Operational history[edit]

Human-Covenant War[edit]

The Sabre (then-known as the YSS-1000 Prototype Anti-Ship Spaceplane)[Note 1] was developed by the Sabre Program in 2547[5] as part of the Emergency Defense Fighter initiative against the Pegasus project.[1] The Sabre Program was a top-secret project in which SPARTAN-B312 was a pilot at some point.[8] However, the fighter proved too expensive to enter full production given the loss of critical Inner Colony manufacturing hubs to the Covenant and the shortage of skilled pilots, though most of these issues had been resolved by 2552.[5] The craft's existence has been denied by three separate administrations[11] and the program has remained secret throughout its existence.[2][6]

The earliest known use of the Sabre was during a counter-insurgency operation on Mamore on May 10, 2552. SPARTAN-B312 demonstrated great skill in piloting the Sabre, thus gaining the approval of Colonel Urban Holland and resulting in the Spartan's assignment to NOBLE Team.[14]

A Sabre fighter in the repair bay of Gamma Station.[15]

Multiple Sabres were stored in launch facilities across the surface of the planet Reach, including the newest facility near Farkas Lake.[2][6] In addition, the orbital platform Anchor 9 had several Sabres stored in its launch bays,[11][16] and Gamma Station was equipped with repair facilities to service Sabre fighters.[15] When the Covenant arrived in the Epsilon Eridani system in the summer of 2552, the UNSC replaced select F-41 Broadsword squadrons with Sabres to combat the Covenant.[5] During the Fall of Reach, SPARTAN-B312 and Jorge-052 of NOBLE Team used a Sabre during Operation: UPPER CUT, in which multiple Sabres were used to board the Covenant corvette Ardent Prayer in order to use it to deliver a makeshift slipspace bomb to the Covenant supercarrier Long Night of Solace. Before assaulting the corvette, the Sabres were used to defend Anchor 9 against several Banshee interceptors, Seraph starfighters, and R'shwupa-pattern Phantoms.[11] SPARTAN-B312 and the other pilots were able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.[11] The mission succeeded but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.[2][11][17]

Sabre production continued after the Fall of Reach,[12] with only a few hundred craft total being built during the Human-Covenant War. In spite of this, the operational squadrons were able to rack up an impressive kill count.[9] Had Reach not fallen to the Covenant, the UNSC planned to attach all Sabres to the UNSC Navy's remaining carriers and then deploy the fighters to lead ships in the most experienced squadrons and battle groups—organized in the specialist Orthrus Battle Group formation.[5] Although the fighter never saw mass production due to its experimental nature, it remained in service at Office of Naval Intelligence facilities in the Sol system and other confidential locations following the Covenant War. However, upgrade packages inspired by the Sabre have been fitted to GA-TL1 Longswords and Broadswords,[18] notably including the energy shielding system applied to the latter.

Post-War[edit]

Following the end of the Human-Covenant War but before the Created uprising, the Sabre was secretively put into limited production as the FSS-1000 Sabre,[4][3] and then deployed to important UNSC sites.[4]

Several FSS-1000 Sabres were part of the 22nd First Response Wing.[19] The UNSC Infinity also carried a complement of Sabres, which were piloted by Fireteam Windfall.[20]

Identified Sabres[edit]

Four FSS-1000 Sabres during Operation: UPPER CUT in orbit above Reach. From Halo: Reach campaign level Long Night of Solace.
A squadron of Sabres in Operation: UPPER CUT.

Gameplay[edit]

Main article: Sabre

Production notes[edit]

The origins of the Sabre lie in the development of Halo 2, with several early pieces of concept art depicting a strike fighter with very similar visual aesthetics to the Sabre. This design similarity later carried over into the Jumpships in Bungie's later Destiny franchise. Isaac Hannaford conceived the Sabre design and came up with a number of visual explorations, the first of which was mocked-up in 3D and ultimately redesigned as it didn't provide much parallax from a player camera angle.[21] The final vehicle was the first vehicle designed by Hannaford using 3D software.[22] One idea for the Sabre later on was to involve the ship having a flaps that could open to reveal hardpoints, which would allow the slipspace drive to be mounted on - though this was ultimately instead relegated to a Pelican in the final game. Hannaford initially conceived the missile launch bay as below and to the sides of the cockpit, though they were later moved to the top of the ship for player visibility reasons.[23]

Trivia[edit]

  • Like most UNSC fightercraft, the Sabre is named after a bladed weapon.
  • Despite being highly classified and officially non-existent, some sources erroneously describe the Sabre as being the primary defense fighter of the Inner Colonies.[24][25]
  • The Sabre launch sequence in Halo: Reach appears to have been inspired by NASA's Space Shuttle program, in both components and angles used for the cinematic. Several angles of the Sabre's launch sequence use similar camera angles seen during Space Shuttle launch, and the on-board cameras are used to examine foam loss on the external tank. The design of the Sabre's own external tank is somewhat based on that on the Shuttle, especially its orange color.

Gallery[edit]

Concept art[edit]

Screenshots[edit]

Animated gifs[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b The "Y" in the designation designates the Sabre as a prototype vehicle in accordance with the 1962 United States Tri-Service aircraft designation system, while page 17 of Halo: Warfleet clarifies the "SS" hull code to designate an Anti-Ship Spaceplane.

Sources[edit]

  1. ^ a b c d Halo Waypoint, Canon Fodder - Digsite Dissection (Retrieved on Jul 28, 2023) [archive]
  2. ^ a b c d e f g h i j Halo: The Essential Visual Guide, page 161
  3. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 158
  4. ^ a b c Halo Waypoint, Canon Fodder - Legendary Endings (Retrieved on Dec 17, 2021) [archive]
  5. ^ a b c d e Halo: Fleet Battles, Core Rulebook - p. 125
  6. ^ a b c d e f Halo Waypoint, Sabre (Retrieved on Mar 14, 2011) [archive]
  7. ^ a b c Halo: Reach E3 Campaign Demo
  8. ^ a b Bungie.net: Halo: Reach E3 2010 Trailer
  9. ^ a b Halo: Warfleet, Carriers, p. 40-41
  10. ^ Halo: Reach Official Strategy Guide, p. 437
  11. ^ a b c d e f Halo: Reach, campaign level Long Night of Solace
  12. ^ a b Halo 4: The Essential Visual Guide, page 147
  13. ^ Halo: The Master Chief Collection, Mariner helmet description
  14. ^ Halo: Reach game manual
  15. ^ a b Halo: Reach, multiplayer map Condemned
  16. ^ Halo: Reach, multiplayer map Anchor 9
  17. ^ Halo: The Essential Visual Guide, p. 7
  18. ^ Halo Waypoint: The Halo Bulletin: 9.24.14
  19. ^ Halo Infinite, multiplayer map Launch Site
  20. ^ Halo: The Rubicon Protocol, chapter 2
  21. ^ ArtStation, Sabre first round: "we mocked this up in 3d and it didn't get the parallax I wanted it to from the players perspective so I decided to redo it and build it myself to ensure my goals for the fighter were met." (Retrieved on Jun 1, 2020) [archive]
  22. ^ ArtStation, Final Sabre concept for Halo REACH: "The first time I used a 3d program to mock up a vehicle." (Retrieved on Jun 1, 2020) [archive]
  23. ^ Space Ship Guru, Sabre (Retrieved on Mar 29, 2022) [archive]
  24. ^ Bungie.net, Halo: Reach game stats
  25. ^ Halo: Reach Legendary Edition Guide, P. 344