From Halopedia, the Halo wiki
This article is about the Pelican Gunship model found in Halo 4. For the model shown in Halo Wars 2, see here.
The G79H-TC/MA Pelican, more formally known as the Gunship 79 Heavy-Troop Carrier/Mobile Armory, is a more-heavily armed variant of the D79-TC Pelican dropship used by the United Nations Space Command that entered service by at least 2556.
The G79H-TC Pelican is essentially the formalization of various improvisations and modifications to the standard Pelican dropship. The G79 is based on the redesigned fuselage of the standard D79 Pelican, featuring a similar twin-bubble canopy akin to that of the 21st century Mi-24 Hind gunship/attack helicopter. The gunship is armed with one nose-mounted autocannon and an M8C Grindell/Galilean Nonlinear Cannon, a larger version of the infantry-issued "Spartan Laser". Its dorsal surface features a large turret-mounted cannon similar to that of a bomber, controlled through the gunner seat. A railgun turret is externally mounted on each side of the fuselage. Doubling as a mobile armory, the variant is also equipped with external racks allowing it to carry an abundance of weapons and ammunition.
During the Battle of Requiem, John-117 and Cortana disobeyed the orders of UNSC Infinity captain Andrew Del Rio. In response, he ordered XO Thomas Lasky to requisition a combat pursuit Pelican, a G79H-TC. In reality, the Pelican was given to John-117 in an attempt to help combat the Ur-Didact.
The G79H-TC Pelican is only operable during the Halo 4 campaign mission Shutdown. Currently, Shutdown is the only campaign level in the Halo series that allows the player to pilot a Pelican—other than a hidden Easter egg from Halo: Reach.
The Pelican gunship is piloted from third-person view, similar to other vehicles in the Halo games. The heads-up display of the Pelican shows the weapon currently in use, thruster percentage, a motion tracker, and the hull integrity of the Pelican. A hitmarker is displayed around the aiming reticle every time the player damages a hostile target. The player can exit and enter the Pelican through a hatch on the dropship's canopy. The sides of the Pelican, fulfilling the "Mobile Armory" part of its title, are stocked with numerous infantry weapons and armor abilities for the player to use—including jetpacks, assault rifles, DMRs, railguns, SAWs, and frag grenades. Every time the player finishes the objectives and returns to the Pelican, the weapon racks are refilled on both sides, so the player can resupply before heading to the next objective.
In co-op mode and Multiplayer, it can carry up to four players. The pilot operates the controls, the M6 and Autocannon; Two passengers may operate the side-mounted heavy machine guns, while a fourth can control the turret on top of the Pelican, via the gunner seat towards the back of the cockpit.
Pitch and direction change is controlled by the right thumbstick. The left trigger controls the Pelican's boost. The Y button is used to switch between the Pelican's autocannon and its Spartan Laser cannon. Holding down the A button is used to "raise" the Pelican, while the X button lowers it. The weapons are exceptionally powerful, with the autocannon enough to destroy a Scorpion in several seconds.
In the Campaign, it is formidable when facing off against several Phantom dropships without taking any significant amount of damage. The Phantoms' own heavy plasma cannon are not very effective against the Pelican's hull, while the pelican's own weapons are enough to destroy them in short order. Throughout the level, the player must fly it to various defense spires, that are protecting the Diadact.
After Halo 4 was added to PC on the 17th November 2020, in Season 4: Reclaimer, the Pelican was made usable in Forge on certain maps in Halo: The Master Chief Collection. Unlike the one in Shutdown, this variant does not feature its replenishable armory.
There is a glitch in the Halo 4 Spartan Ops mission Clean Up, where a player can ride in the Pelican for a few seconds. At the end of the level, run to the Landing Zone, just before the Pelican comes to land. As soon as the Pelican comes, fly up to the slanted door. If you get to the right position, it should say "hold x to ride in Pelican". If you do this in time, you will teleport inside the Pelican, until the level ends properly. The view from here is a black screen, with light around a bit of the edges. This may be possible with other Pelicans in levels.
List of appearances