From Halopedia, the Halo wiki
This article is about the Phantom introduced in Halo 3. For other Phantom models, see Phantom.
The Ru'swum-pattern Phantom was common among the Covenant fleets associated with the hierarch decrees. Currently the most common version of the Phantom, it was quite so popular that several variants with exotic weapons systems, shield components, and even bvearching tools, were crafted to facilitate all possible operational needs. Its prominence was due to its speed, maneuverability, and firepower in atmospheric and exoatmospheric environments. It was favored by the Covenant for its armor's resilience in numerous environmental conditions. Due to these beneficial factors, the Ru'swum-pattern Phantom became one of the most significant vehicles deployed by the Covenant during assaults or occupations of hostile sites. Despite the strength of its armor, the UNSC's G79H-TC Pelican was capable of besting a Ru'swum-pattern Phantom in combat.
Although Phantoms are rarely deployed in a gunship role, they are equipped with a large armament. The Phanton's reasonably distributed firepower was another reason for its prominence. Its primary armament is one single Type-44 Directed Energy Weapon/M plasma autocannon located underneath its nose and twin and its side-mounted secondary armament is two Pek-pattern plasma cannons attached to the dropship’s open bay doors, which allow gunners to swiftly clear the deployment zones.
Crew and complement
The Phantom crew consists of a pilot, a weapon officer, and two gunners who are both in charge of two plamsa cannons, which are typically Unggoy troops. The Ru'swum-pattern Phantom's payload capacity is similar to that of the Kez'katu-pattern as it can transport twenty-four (up to thirty) soldier "standard" passengers, and at least two Type-26 Banshees or Karo'etba-pattern Ghosts, or just one Zurdo-pattern Wraith, as well as essential equipment such as deployable lookout towers, and components of anti-aircraft batteries by utilizing its gravity lift. While passengers are generally deployed from the ventral gravity lift and from the doors located by either of the dropship's large side doors, Mgalekgolo soldiers due to their size are deployed from the Phantom through the use of its gravity lift. They have also been seen to transport teams of Huragok, which are carried in cases and swing from the Phantom's underside.
Although the Ru'swum-pattern Phantom were less freqeuntly used since the much earlier stages of the Human-Covenant War, such as during Battle of Alpha Corvi II and Harvest campaign, its most prominent use was during the final engagements, including the Fall of Reach and Battle for Earth. In the last year of the Human-Covenant War, it was largely supplanted by a newer pattern, the Kez'katu-pattern Phantom, though many Covenant troops never used the newer model. After the war, disparate Covenant remnants, such as Jul 'Mdama's Covenant, used the Ru'swum-pattern as their primary dropship, due to the scarcity of the Kez'katu-pattern after High Charity's destruction. Although warring Sangheili factions has made extensive use of the Ru'swum-pattern Phantom, the UNSC also captured a large number of these vehicles during the Requiem Campaign. The Mikpramu-pattern Phantom would later be seen in widespread use by Covenant factions and Swords of Sanghelios due to diminishing numbers of Ru'swum-pattern and Kez'katu-pattern Phantoms.
Several other models of Phantoms with cannon configurations exist, although they are essentially the same in both design and function. The troop capacity and armament of a Phantom varies depending on its model.
The Fleet of Retribution used customized Phantoms following the Great Schism. These Phantoms were similar in function and appearance to the "normal" Phantom model, but they were colored an iridescent green instead of the usual purple, likely to match the UNSC's vehicle color schemes shortly after allying with humanity against the Jiralhanae-led Covenant during the Battle for Earth and Battle of Installation 00. These Phantoms were equipped also with cloaking technology, something rarely seen on ships of their size. After the Covenant's defeat, Mikpramu-pattern Phantoms were used instead and the green color was replaced with a red color to match the color scheme of Swords of Sanghelios infantry. By 2558, at least one green-colored Phantom was used by Kig-Yar pirates on Ven III, which may indicate that this dropship may be a original Phantom used by the Fleet of Retribution and have been fallen into Kig-Yar pirates' hands.
In Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4 the Phantom's three guns, the side doors and platforms, the engine plates, and its hind flaps, as well as its entire well being, are destructible, unlike the Kez'katu-pattern Phantom in Halo 2. The Phantom's rear is most susceptible to damage, although this weakness was removed in Halo: Reach. When destroyed in Halo 3 and Halo 3: ODST, the Phantom will float down, emit sparks and a loud whirring noise, then explode into wreckage, although in Halo: Reach and Halo 4 the Phantom simply explodes.
Changes from the Kez'katu-pattern Phantom in Halo 2 to Halo 3
Changes from Halo 3 to Halo 3: ODST
Changes from Halo 3 to Halo: Reach
List of appearances