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{{era|HW}}
{{Status|Canon}}
{{ratings}}
[[File:Barracks render.jpg|thumb|350px|The barracks in ''Halo Wars''.]]
The '''UNSC Barracks''' is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]]. As its name suggests, it is the building where the UNSC infantry are stationed.{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/barracks.aspx|Site=Official Halo Wars Community Site|Page=Barracks|D=06|M=07|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Barracks}}{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=Barracks}} The [[Covenant]] equivalent to the Barracks is the [[Covenant hall|Hall]], while the [[Banished]] equivalent is the [[Raid Camp]].


==Body==
==Overview==
[[Image:Barracks render.jpg|thumb|right|300px]]
Infantry shipped down from starships to the prefabricated firebase are stationed in its Barracks.{{Ref/Reuse|hwsite}} While it lacks the comforts of a real training center, the Barracks houses the raw recruits and equipment needed to field squads of UNSC Marines.{{Ref/Reuse|hwsite}} The barracks also contains a recreation area, a mess hall,{{Ref/Reuse|PL}} and an armory.{{Ref/Reuse|hwsite}} It is also a space for troops to acclimate and review tactical situation reports. Prior to deployment, troops are given a briefing and arm themselves in the armory before exiting the firebase.{{Ref/Reuse|hwsite}} For the {{UNSCShip|Spirit of Fire}}, the Barracks allows the requisition of [[Hellbringers]], [[HRUNTING Mark III (B) Cyclops|Cyclops]], [[Sniper]]s, [[UNSC Marine Corps|Marines]], and [[Orbital Drop Shock Trooper|ODSTs]]. [[UNSC Army|Army]] and Marine Corps troopers are detached ("chopped") from their parent unit aboard the ''Spirit of Fire'' and deployed to reinforce key firebases on the battlefield as well as replace the injured personnel are evacuated from the combat zone.{{Ref/Reuse|hwsite}}


==In-game information==
===''Halo Wars''===
[[File:HW UNSCBarracks Screenshot.png|thumb|250px|The Barracks in-game in ''Halo Wars''.]]
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
{{Quote|The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here.|In-game description}}
In ''[[Halo Wars]]'', Barracks costs {{HWResources|150}} to be built. It produce infantry units and corresponding improvements for them.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources'''
|- style="height: 40px"
| Marine || Main Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || [[UNSC Marine Corps|Marines]] are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can be eventually upgraded to an active Rocket Launcher Ability.
|- style="height: 40px"
| New Blood || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Adds another Marine to the squad. This increases the combat effectiveness of the squad.
|- style="height: 40px"
| RPG Ability || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Marine active Grenade Ability upgraded to active Rocket Ability. [[M41 rocket launcher|Rockets]] can attack from a longer range than Grenades.
|- style="height: 40px"
| Medic || Upgrade || N/A || {{HWTech|3}} ||  {{HWResources|700}} || Adds a [[Corpsman|Combat Medic]] to the squad. The Medic heals the squad after combat.
|- style="height: 40px"
| ODST Super Unit {{C|[[Captain]] [[James Cutter|Cutter]]}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,800}} || Upgrades Marines to [[Orbital Drop Shock Troopers]] super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from ''Spirit of Fire''.
|- style="height: 40px"
| ODST {{C|Captain Cutter; requires upgrade}} || Main Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || ODSTs are an elite version of UNSC Marines. They excel at everything a Marine is good at, but can also be hot-dropped anywhere on the battle from ''Spirit of Fire''.


The '''UNSC Barracks''' is a military building produced off of a [[Station|Firebase]] in the game [[Halo Wars|''Halo Wars'']]. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the [[Spartans]] from [[Spartan Group Omega]], regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.
|- style="height: 40px"
| Flamethrower || Anti-Infantry || {{HWPop|1}} || {{HWTech|0}} || {{HWResources|100}} || Pyromaniacs to the core, [[Hellbringers|UNSC Flamethrowers]] burn up any organic thing they can find. They excel at killing all infantry units.
|- style="height: 40px"
| Flash Bang Ability || Upgrade || N/A || {{HWTech|1}} || {{HWResources|200}} || Equips Flamethrowers with an active [[Flashbang|Flash Bang ability]] that stuns any enemy infantry for a short time.
|- style="height: 40px"
| Napalm Adherent || Upgrade || N/A || {{HWTech|2}} || {{HWResources|400}} || Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
|- style="height: 40px"
| Oxide Tank || Upgrade || N/A || {{HWTech|3}} || {{HWResources|700}} || An advanced, higher burn point fuel increases damage to all organic units.


According to halowars.com:
|- style="height: 40px"
| [[SPARTAN-II program|Spartans]] || Special Forces || {{HWPop|1/3}}{{Ref/Note|Only three units can be deployed at any time, but they do not take up the population pool limit.}} || {{HWTech|1}} || {{HWResources|300}} || Prototype UNSC super soldiers, the Spartan possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles.
|- style="height: 40px"
| [[AIE-486H machine gun|Chain Gun]] || Upgrade || N/A || {{HWTech|2}} || {{HWResources|300}} || Equips Spartans with two-handed auto-guns for dramatically increased damage.
|- style="height: 40px"
| [[Neural interface|Neural Implant]] || Upgrade || N/A || {{HWTech|3}} || {{HWResources|600}} || Improved reflexes allow Spartans to Jack enemy vehicles much more effectively.  
|- style="height: 40px"
| [[M6/R Spartan Laser|Spartan Laser]] || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,000}} || The ultimate UNSC handheld weapon gives Spartans a distinct combat advantage.
|}


''This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.''<ref>http://www.halowars.com/GameInfo/barracks.aspx</ref>
===''Halo Wars 2''===
[[File:HW2 Barracks Render 1.jpg|thumb|300px|A render of the Barracks, as it appears in ''Halo Wars 2''.]]
*Hellbringers / Cryo Troopers
**Dispersion Nozzles / Heavy Cryosprayer
*Sniper
**Active Camo
**Gauss Weaponry
*Cyclops
**Shock rounds
*Barracks Upgrades
**RPG Trooper: ''Equip Marines with M41 Rocket Launcher.''
**Combat Technician: ''Allows Marines to Heal wounded units''
**Infantry Upgrade lv 1: ''Increase Infantry Health and Damage by 15%.''
**Infantry Upgrade lv 2: ''Increase Infantry Health and Damage by 30%.''
**Infantry Upgrade lv 3: ''Increase Infantry Health and Damage by 45%.''


The [[Covenant]] equivalent to the Barracks is the [[Hall (Covenant)|Hall]].
====Phoenix log====
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%"
|+ '''[[Phoenix Logs|Phoenix Log]] - Barracks'''
|-
|{{:Phoenix Logs/UNSC Buildings/Barracks}}
|}


==Units Produced and Available Upgrades==
==Production notes==
*[[SPARTAN-II Program|Spartans]] &nbsp;: 300 resources and&nbsp;requires a&nbsp;tech level of 1. Only 3 can be deployed but they don't take up population.&nbsp;
The design of the barracks went through [[Cut Halo Wars buildings#Barracks|multiple iterations]] during the production of ''Halo Wars''.
**Chaingun&nbsp;: 300 resources&nbsp;and&nbsp;requires a&nbsp;tech level of 2. &nbsp;''Equips an [[AIE-486H Heavy Machine Gun]] for increased damage.''
 
**Neural Implant&nbsp;: 600 resources and&nbsp;requires a&nbsp;tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.''
==Gallery==
**Spartan Laser&nbsp;: 1,000 resources and requires a&nbsp;tech level of 4.
===''Halo Wars''===
*[[UNSC Marine Corps|Marines]]&nbsp;: 100 resources and tech level of 0. Takes up one population. &nbsp;
<gallery>
**New Blood&nbsp;: 200 resources and&nbsp;requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
File:HW_OrbitalBarracks_Concept.jpg|Concept art depicting the barracks being deployed from orbit and being unpacked.
**RPG Ability&nbsp;: 400 resources and&nbsp;requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]]. Marines can now attack from a longer range.''
File:HW - Prerelease - UNSC Barracks with units.png|Render of the barracks after being deployed from orbit.
**Medic&nbsp;: 700 resources and requires a&nbsp;tech level of 3. ''Heals the squad after combat.''
File:HW-Barracks_Concept.jpg|Early concept art of the Barracks.
**Orbital Drop Shock Troopers (only for [[Captain Cutter]])&nbsp;: 1,800 resources and requires a&nbsp;tech level of 3.
File:HW-EarlyBarracks_Wireframe.jpg|A wireframe render of the barracks, early in production.
*[[Hellbringers]] &nbsp;: 100 resources and tech level of&nbsp;0.&nbsp;Takes up one population.&nbsp;
File:HW-EarlyBarracks_Render_1.jpg|A render of the early barracks design.
**Flash Bang&nbsp;: 200 resources and requires a&nbsp;tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]]&nbsp;that stuns enemy infantry as a special attack.''
File:HW-EarlyBarracks_Render_2.jpg|Another early render.
**Napalm Adherent&nbsp;: 400 resources and requires a&nbsp;tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.''
File:HW-EarlyBarracks_HiPoly_1.jpg|Hi-poly render of the early barracks.
**Oxide Tank&nbsp;: 700 resources and requires a&nbsp;tech level of 3. ''Increases damage to all organic units.''
File:HW-EarlyBarracks_HiPoly_2.jpg|Hi-poly render of the early barracks.
File:Barracks concept.jpg|Concept art of the Barracks.
File:Barracks 3render.jpg|A render of the Barracks from different angles.
</gallery>
===''Halo Wars 2''===
{{Image}}
<gallery>
File:HW2-Barracks Concept.jpg|Concept art for the Barracks in ''[[Halo Wars 2]]''.
File:HW2-Barracks Concept 2.jpg|More ''Halo Wars 2'' concept art.
File:HW2B Barracks.png|A Barracks in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2_Barracks_Render_2.jpg|Renders of the barracks in ''Halo Wars 2''.
File:HW2_Barracks_Render_3.jpg|Renders of the barracks in ''Halo Wars 2''.
</gallery>
 
==List of appearances==
*''[[Halo Wars]]'' {{1st}}
*''[[Halo Wars 2]]''
 
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
[[Category:UNSC]]
 
[[Category:UNSC Buildings]]
{{HW buildings}}
[[Category:UNSC buildings]]

Latest revision as of 09:22, January 11, 2024

A render of the UNSC Barracks.
The barracks in Halo Wars.

The UNSC Barracks is a UNSC military building produced off of a prefabricated Firebase. As its name suggests, it is the building where the UNSC infantry are stationed.[1][2] The Covenant equivalent to the Barracks is the Hall, while the Banished equivalent is the Raid Camp.

Overview[edit]

Infantry shipped down from starships to the prefabricated firebase are stationed in its Barracks.[1] While it lacks the comforts of a real training center, the Barracks houses the raw recruits and equipment needed to field squads of UNSC Marines.[1] The barracks also contains a recreation area, a mess hall,[2] and an armory.[1] It is also a space for troops to acclimate and review tactical situation reports. Prior to deployment, troops are given a briefing and arm themselves in the armory before exiting the firebase.[1] For the UNSC Spirit of Fire, the Barracks allows the requisition of Hellbringers, Cyclops, Snipers, Marines, and ODSTs. Army and Marine Corps troopers are detached ("chopped") from their parent unit aboard the Spirit of Fire and deployed to reinforce key firebases on the battlefield as well as replace the injured personnel are evacuated from the combat zone.[1]

In-game information[edit]

Halo Wars[edit]

A screenshot of the UNSC Barracks building.
The Barracks in-game in Halo Wars.

"The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
— In-game description

In Halo Wars, Barracks costs Resources 150 to be built. It produce infantry units and corresponding improvements for them.

Name Type Cost Description
Population Tech Resources
Marine Main Infantry Population 1 Tech level 0 Resources 100 Marines are the main UNSC infantry unit. They are good against most everything. They have an active Grenade Ability that can be eventually upgraded to an active Rocket Launcher Ability.
New Blood Upgrade N/A Tech level 1 Resources 200 Adds another Marine to the squad. This increases the combat effectiveness of the squad.
RPG Ability Upgrade N/A Tech level 2 Resources 400 Marine active Grenade Ability upgraded to active Rocket Ability. Rockets can attack from a longer range than Grenades.
Medic Upgrade N/A Tech level 3 Resources 700 Adds a Combat Medic to the squad. The Medic heals the squad after combat.
ODST Super Unit (Captain Cutter) Upgrade N/A Tech level 3 Resources 1,800 Upgrades Marines to Orbital Drop Shock Troopers super units. ODSTs are better than Marines in every way. ODSTs can also be hot-dropped anywhere on the battlefield from Spirit of Fire.
ODST (Captain Cutter; requires upgrade) Main Infantry Population 1 Tech level 0 Resources 100 ODSTs are an elite version of UNSC Marines. They excel at everything a Marine is good at, but can also be hot-dropped anywhere on the battle from Spirit of Fire.
Flamethrower Anti-Infantry Population 1 Tech level 0 Resources 100 Pyromaniacs to the core, UNSC Flamethrowers burn up any organic thing they can find. They excel at killing all infantry units.
Flash Bang Ability Upgrade N/A Tech level 1 Resources 200 Equips Flamethrowers with an active Flash Bang ability that stuns any enemy infantry for a short time.
Napalm Adherent Upgrade N/A Tech level 2 Resources 400 Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
Oxide Tank Upgrade N/A Tech level 3 Resources 700 An advanced, higher burn point fuel increases damage to all organic units.
Spartans Special Forces Population 1/3[Note 1] Tech level 1 Resources 300 Prototype UNSC super soldiers, the Spartan possess extreme combat skills. Spartans have an active ability to Jack enemy vehicles and Commandeer friendly vehicles. This boosts the combat power of those vehicles.
Chain Gun Upgrade N/A Tech level 2 Resources 300 Equips Spartans with two-handed auto-guns for dramatically increased damage.
Neural Implant Upgrade N/A Tech level 3 Resources 600 Improved reflexes allow Spartans to Jack enemy vehicles much more effectively.
Spartan Laser Upgrade N/A Tech level 4 Resources 1,000 The ultimate UNSC handheld weapon gives Spartans a distinct combat advantage.

Halo Wars 2[edit]

A render of the Barracks, as it appears in Halo Wars 2.
  • Hellbringers / Cryo Troopers
    • Dispersion Nozzles / Heavy Cryosprayer
  • Sniper
    • Active Camo
    • Gauss Weaponry
  • Cyclops
    • Shock rounds
  • Barracks Upgrades
    • RPG Trooper: Equip Marines with M41 Rocket Launcher.
    • Combat Technician: Allows Marines to Heal wounded units
    • Infantry Upgrade lv 1: Increase Infantry Health and Damage by 15%.
    • Infantry Upgrade lv 2: Increase Infantry Health and Damage by 30%.
    • Infantry Upgrade lv 3: Increase Infantry Health and Damage by 45%.

Phoenix log[edit]

Phoenix Log - Barracks
Phoenix log artwork

Infantry staging area.

Infantry shipped down from the Spirit of Fire muster in the firebase's Barracks. The Barracks allows the requisition of Hellbringers, Cyclops, and Snipers and unlocks their upgrade options. Multiple Barracks in a firebase reduces infantry requisition time.

Army and Marine Corps troopers are detached ("chopped") from their parent unit aboard the Spirit of Fire and deployed to reinforce key firebases on the Ark's surface, replacing injured personnel who are then medevac‘d out of the combat zone. While they await assignment to a fireteam, the "new blood" acclimate and review tactical situation reports in the barracks, which doubles as a recreation area and mess hall during lulls in battle.

Production notes[edit]

The design of the barracks went through multiple iterations during the production of Halo Wars.

Gallery[edit]

Halo Wars[edit]

Halo Wars 2[edit]

"LACK OF SCREENSHOTS INTENSIFIES!"
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List of appearances[edit]

Notes[edit]

  1. ^ Only three units can be deployed at any time, but they do not take up the population pool limit.

Sources[edit]