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TR/9 trip mine: Difference between revisions

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{{Era|HCW|Post}}
{{Era|HCW|Post}}
{{Cleanup}}
{{References}}
{{Weapon infobox
{{Weapon infobox
|image=[[File:H3-Tripmine-Stages.png|300px]]
|image=[[File:H3-Tripmine-Stages.png|300px]]
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|manufacturer=
|manufacturer=
|model=TR/9 Antipersonnel Mine
|model=TR/9 Antipersonnel Mine
|type=Mine
|type=[[Landmine]]
|cost=
|cost=
|weight=
|width={{Convert|40|cm|ft}}{{Ref/Reuse|Enc09}}
|length={{Convert|40|cm|ft}}{{Ref/Reuse|Enc09}}
|height=
|weight={{Convert|21.7|lb|kg}}{{Ref/Reuse|Enc09}}
|ammotype=
|ammotype=
|operation=Deployed/Thrown
|operation=Deployed/Thrown
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|rate=Instant detonation on contact  
|rate=Instant detonation on contact  
|accuracy=
|accuracy=
|range=5 meters (20 ft.)
|range=
*Kill radius: {{Convert|10|ft|m}}{{Ref/Reuse|Enc09}}
*Casualty radius {{Convert|20|ft|m}}{{Ref/Reuse|Enc09}}
|service=*[[Human-Covenant War]]
|service=*[[Human-Covenant War]]
*[[Great Schism]]  
*[[Great Schism]]  
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*[[UNSC Armed Forces]]
*[[UNSC Armed Forces]]
}}
}}
The '''TR/9 Antipersonnel Mine''' ('''TR/9 AM'''), commonly known as the '''trip mine''', is a [[Mine|landmine]] used by the [[United Nations Space Command]].
The '''TR/9 Antipersonnel Mine''', commonly known to [[UNSC]] forces as the '''trip mine''', '''"Tripper"''', '''"Skippy"''', '''"Automatic Guard"''', "'''Invisible Fence"''' or simply '''"Mine"''', is a [[landmine]] employed by [[Jiralhanae]] forces.{{Ref/Book|Id=Enc09|Enc09|Page=342}}


==Overview==
==Overview==
The trip mine is deployed as an anti-infantry or anti-vehicle weapon. It is sensitive to pressure, and can be detonated by [[weapon]]s fire or the close proximity or impact of a [[vehicle]] or infantryman. It is apparently capable of detecting the anti-gravity generators found on [[Covenant]] vehicles.<ref>'''Halo 3''', campaign level ''Crow's Nest'' (''"Used by Brutes"'')</ref> The mine will explode after ninety seconds if not detonated before then. The TR/9 trip mine saw usage during the [[Battle for Earth]] and the [[Battle of Installation 00]], both by UNSC forces and by [[Jiralhanae]] that had acquired caches of the mines.
===Design===
The TR/9 takes a circular form, with six fins protruding off the side. The centre of the disc has another four fins that, when the mine is activated, rotate upward. The mine's activation also sees it light up and emit a high-pitched beeping noise. The mine can use trip wires or [[laser]] beams to trigger the detonator, when something large enough gets within range.{{Ref/Reuse|Enc09}}


Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up, and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a [[grenade]] or rocket explosion, throwing vehicles and personnel into the air.
===Usage===
The tripmine is employed for defensive usage, and is used in siege warfare and guerrilla tactics. They are used in the defence of perimeters or placed alongside enemy paths.{{Ref/Reuse|Enc09}}


==Disadvantages==
==Operational history==
The TR/9 trip mine was predominantly employed by [[Covenant]] loyalist [[Jiralhanae]] forces during the later stages of the [[Human-Covenant War]]. Jiralhanae equipped with these mines were deployed during the [[Battle for Earth]] and [[Battle of Installation 00]] in late [[2552]].{{Ref/Game|H3}} In the [[Post-Covenant War conflicts|post-war]] era, [[Jiralhanae Jumper]]s allied with [[Merg Vol's Covenant]] and the [[Banished]] have been known to employ trip mines.
 
==Gameplay==
*Sometimes, while playing in [[multiplayer]] or [[campaign]], players can either accidentally run or drive over their own trip mines or those of their teammate(s).
*Sometimes, while playing in [[multiplayer]] or [[campaign]], players can either accidentally run or drive over their own trip mines or those of their teammate(s).
*A trip mine's distinctive beeping and orange glow makes it easy to detect.
*A trip mine's distinctive beeping and orange glow makes it easy to detect.
Line 36: Line 44:
*Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed.
*Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed.
*The trip mine is often difficult to use in [[split-screen]] local games due to the sound it makes when deployed, causing other players to [[screenwatch]].
*The trip mine is often difficult to use in [[split-screen]] local games due to the sound it makes when deployed, causing other players to [[screenwatch]].
==Production notes==
In earlier stages of [[Development of Halo 3|development]], the trip mine in ''Halo 3'' had a Covenant-themed texture, featuring purple metal and blue lights. This [[Cut Halo 3 weapons|cut variant]] can be found in the files of the ''[[Halo 3 Beta]]'', though unused.{{Ref/Twitter|Kashiiera|1485054590542307330|Kiera キ|Quote=Today I learned a covenant tripmine exists in the Halo 3 Beta|D=13|M=02|Y=2022}}{{Ref/Twitter|Kashiiera|1492585987490426880|Kiera キ|Quote=I could make it different, the H3 beta only had the model and textures leftover not the actual equipment :(|D=13|M=02|Y=2022}} In the ''Halo 3 Beta'', deployed trip mines could stick to the bottom of a motionless vehicle. If the vehicle then moved, the mine would explode, killing all players inside of it.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes}}
{{Linkbox|gameplay=yes}}
*Even though it's said that this is [[UNSC]] equipment, [[Jiralhanae Jumper|Jump Pack Brutes]] always have one ready to use, and no [[UNSC Marine Corps|marine]] or [[Orbital Drop Shock Trooper|ODST]] has been seen using one, though there are several mines in a marine base on Tsavo Highway.
*The trip mine's [[heads-up display]] icon, along with that of the [[Z-4190 bubble shield|bubble shield]], can be used in a ''Halo 3'' [[Emblem]].
*The trip mine's [[heads-up display]] icon, along with that of the [[Z-4190 bubble shield|bubble shield]], can be used in a ''Halo 3'' [[Emblem]].
*Trip mines can be used to [[Overload glitch (Halo 3)|overload]] a map or [[Flying Elephant|launch an Elephant]].
*Trip mines can be used to [[Overload glitch (Halo 3)|overload]] a map or [[Flying Elephant|launch an Elephant]].
*During the initial unveiling of ''Halo 3'', a [[Bungie]] employee claimed that, "The Trip Mine is probably going to be used as a 'I got you' weapon as people only seem to drop it right before being splattered."
*In the ''[[Halo 3 Beta]]'', deployed trip mines could stick to the bottom of a motionless vehicle. If the vehicle then moved, the mine would explode, killing all players inside of it
*The shape of the trip mine resembles the German-made [[Wikipedia:Teller mine|Tellermine]] series of anti-tank mines developed and used during the Second World War; both mines are hand carried to their targets and are sometimes tossed into the way of an enemy tank in hopes of destroying it.
*If a trip mine is dropped from a high location while active, it will explode on impact.
*A trip mine will not detonate if walked over while crouching.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
{{Linkbox|gallery=yes}}
File:Tripminehud.svg|The trip mine HUD icon.
<gallery>
File:H3 TripMine HUD.svg|The trip mine HUD icon.
File:H3-TR9-AP-Tripmine-Views.png|The trip mine's active and inactive stages.
File:H3-TR9-AP-Tripmine-Views.png|The trip mine's active and inactive stages.
File:Trip mine Unarmed.png|A deactivated trip mine.
File:H3 TripMine Unarmed.png|A deactivated trip mine.
File:Trip mine glowing.png|An active trip mine.
File:H3 TripMine Armed.png|An active trip mine.
File:H3 Inactive Trip mine.jpg|An active trip mine.  
File:H3 TripMine Deployed.jpg|An active trip mine.  
File:Tripmineexplosion.jpg|The general form of a trip mine's explosion.
File:H3 TripMine Explosion.jpg|The general form of a trip mine's explosion.
File:19499384-Full.jpg|An inactive trip mine.
File:H3 TripMine Inactive.jpg|An inactive trip mine.
File:H3 Beta CovenantTripMine Screenshot 1.jpg|The Covenant tripmine in the ''Halo 3'' Beta.
File:H3_Modded_CovenantTripMine_Screenshot_1.png|The Covenant tripmine restored into ''Halo 3'' via the use of [[modding]].{{Ref/Twitter|Kashiiera|1492583982617305095|Kiera キ|Quote=I restored the covenant tripmine that I recently found in Halo 3s Beta!|D=13|M=02|Y=2022}}
</gallery>
</gallery>



Revision as of 19:17, February 13, 2022

TR/9 Antipersonnel Mine
H3-Tripmine-Stages.png
Production overview

Type:

Landmine

Specifications

Length:

40 centimetres (1.3 ft)[1]

Width:

40 centimetres (1.3 ft)[1]

Weight:

21.7 pounds (9.8 kg)[1]

Operation:

Deployed/Thrown

Trigger mechanism:

Instant detonation on contact

Effective range:

  • Kill radius: 10 feet (3.0 m)[1]
  • Casualty radius 20 feet (6.1 m)[1]
Service history

In service:

 

The TR/9 Antipersonnel Mine, commonly known to UNSC forces as the trip mine, "Tripper", "Skippy", "Automatic Guard", "Invisible Fence" or simply "Mine", is a landmine employed by Jiralhanae forces.[1]

Overview

Design

The TR/9 takes a circular form, with six fins protruding off the side. The centre of the disc has another four fins that, when the mine is activated, rotate upward. The mine's activation also sees it light up and emit a high-pitched beeping noise. The mine can use trip wires or laser beams to trigger the detonator, when something large enough gets within range.[1]

Usage

The tripmine is employed for defensive usage, and is used in siege warfare and guerrilla tactics. They are used in the defence of perimeters or placed alongside enemy paths.[1]

Operational history

The TR/9 trip mine was predominantly employed by Covenant loyalist Jiralhanae forces during the later stages of the Human-Covenant War. Jiralhanae equipped with these mines were deployed during the Battle for Earth and Battle of Installation 00 in late 2552.[2] In the post-war era, Jiralhanae Jumpers allied with Merg Vol's Covenant and the Banished have been known to employ trip mines.

Gameplay

  • Sometimes, while playing in multiplayer or campaign, players can either accidentally run or drive over their own trip mines or those of their teammate(s).
  • A trip mine's distinctive beeping and orange glow makes it easy to detect.
  • The trip mine will only stay active for 90 seconds before spontaneously exploding.
  • Trip mines can be detonated from a distance by weapons fire, and are therefore only useful when unnoticed.
  • The trip mine is often difficult to use in split-screen local games due to the sound it makes when deployed, causing other players to screenwatch.

Production notes

In earlier stages of development, the trip mine in Halo 3 had a Covenant-themed texture, featuring purple metal and blue lights. This cut variant can be found in the files of the Halo 3 Beta, though unused.[3][4] In the Halo 3 Beta, deployed trip mines could stick to the bottom of a motionless vehicle. If the vehicle then moved, the mine would explode, killing all players inside of it.

Trivia

Gallery

List of appearances

Sources

  1. ^ a b c d e f g h Halo Encyclopedia (2009 edition), page 342
  2. ^ Halo 3
  3. ^ Twitter, Kiera キ (@Kashiiera): "Today I learned a covenant tripmine exists in the Halo 3 Beta" (Retrieved on Feb 13, 2022) [archive]
  4. ^ Twitter, Kiera キ (@Kashiiera): "I could make it different, the H3 beta only had the model and textures leftover not the actual equipment :(" (Retrieved on Feb 13, 2022) [archive]
  5. ^ Twitter, Kiera キ (@Kashiiera): "I restored the covenant tripmine that I recently found in Halo 3s Beta!" (Retrieved on Feb 13, 2022) [archive]