Real World

Cut Halo Wars 2 units: Difference between revisions

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Revision as of 09:16, March 19, 2022

This page discusses elements of deleted material and cut content. Some information on the page is sourced from game files and may not be verifiable through external sources. Where possible, such information should be clearly-marked and replaced with a proper external source as soon as one is available.
Image of a cut Grunt to use in Halopedia templates. Do not add to pages.

This article is part of a series on
Halo Wars 2 cut content


Cut content

Development

To check out cut content for other Halo games, see here!
vde

This page contains units that were planned to be released/apart of Halo Wars 2, but were left unused or cut from the game.

UNSC units

Infantry

The Operative

Main article: E-War units

The Operative is a UNSC stealth unit that was permanently cloaked. It's main role was to sabotage behind enemy lines.

Vehicle

Quadruped Colossus

During it's early concept of the Colossus, the mech is shown as a quadruped mech but ultimately being biped in the final release. There's another existing concept of the Quadruped Colossus being more of a garrison unit with the back part almost resembling a Bunker.

Hero

Spartans

Armored Spartan

It's unknown who was meant to train this Spartan, this Spartan was probably Spearbreaker's hero idea, the earliest hero idea for Commander Jerome, or a leader power unit such as Omega Team.

Cryo Spartan

This was probably Serina's earliest hero idea as the Spartan itself contains Cryo weapons.

Flame Spartan

During the earliest idea for the leader Kinsano, the Flame Spartan was either going to be the hero that Kinsano can train or be Kinsano herself, one concept art shows the Spartan near her Cyclops and was probably gonna be a hero unit similar to Comannder Jerome's hero.

Gauss Spartan

This unit was probably Forge's earliest hero idea as the Spartan has a Gauss turret as it's weapon.

Sniper Spartan

It's unknown who was meant to train this hero but it can be a assume it was for Johnson as he was canonically a sniper, unlike the other Spartans, this Spartans has a heal drone with him.

Kinsano (Infantry)

During development of the leader, Kinsano was one time planned to be a white-armored Hellbringer similar to the Spearbreaker's hero unit.

Uber

Super Heavy Tank

The Super Heavy Tank was a modular tank used by the UNSC. As the concept shows a Grizzly being applied with heavy armor, it's unknown if the tank is meant to be an upgrade for the Grizzly or a separate unit of it's own.

Banished units

Infantry

The Infiltrator

Main article: E-War units

The Infiltrator is a stealth Banished unit that was permanently cloaked. It's main role was to sabotage behind enemy lines.

Hero

Impervious Warlord

The Impervious Warlord is a more armored Warlord, it's unknown who was originally supposed to train this unit before being turned to a Brute character known as Pavium.

Unggoy Hero

Main article: Unggoy Hero

The Unggoy Hero is a cut hero unit intended for inclusion in Halo Wars 2. One piece of concept art shows the hero with a Banished Goblin, while the other indicates that one of its abilities would have been to be resurrected. A model file for the unit can be found in the game files of Halo Wars 2.

Uber

Super Wraith

A super-heavy Banished vehicle. Looks like a large Wraith, possesses a pair of point-defence turrets on the top. Instead of a plasma mortar, carries some kind of railgun or missile launcher in the front hull. Judging by the concept art, it could use its speed and mass to splatter massed infantry formations.

Forerunner unit

Controller Sentinel (unshielded)

This unit doesn't appear in the Operation: SPEARBREAKER missions or the Awakening the Nightmare missions. In the final SPEARBREAKER campaign, Controller Sentinels can be found with shields, where this unit lacks one.

Flood units

Infantry

Infected Cyclops

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Grunt

This unit was given a high-poly sculpt and model later posted on ArtStation, though did not make it into the final game.

Vehicles

Infected Colossus

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Flamehog

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Ghost

This unused unit has a finished unique "damaged" mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Grizzly

This unused unit has a finished model that went unused, presumably it would've function as a standard Grizzly while losing it's Missile Barrage.

Infected Jackrabbit

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Kodiak

This unused unit has a finished mesh with textures, this unit can turn to siege mode like it's standard-uninfected counterpart.

Infected Locust

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Mantis

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Mastodon

This unused unit has a finished mesh with textures, however, the unit can't carry troops.

Infected Reaver

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Infected Wolverine

This unused unit has a finished mesh with textures, however, this unit takes the same role as it's standard-uninfected counterpart.

Aircraft

Infected Frostraven

This unused unit has a finished mesh with textures, presumably it would've function as a standard Frostraven while losing it's Seismic Missile ability.

Infected Hornet

This unused unit has a finished mesh with textures, however, the unit's mesh breaks after getting damaged.

Infected Phantom

This unused unit has a finished mesh with textures, however, the unit can't carry troops.

Infected Vulture

This unused unit has a finished mesh with textures, however, the unit's mesh breaks after getting damaged.