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From Halopedia, the Halo wiki

  • Electromagnetic pulse (redirect from EMP)
    the Vampire's stasis cannon uses EMP as well to drain power from enemy aircraft. In Halo: Reach, armor lock can trigger an EMP after use, which can take
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  • EMP is a medal awarded for stripping the enemy of its shields. It was featured in Halo 3 as the EMP Medal, in Halo 3: ODST as the EMP Kill, in Halo: Reach
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  • The XEV9-Matos nonlinear pulse cannon is a starship-mounted EMP weapon in service with the United Nations Space Command. The XEV9 fires an electromagnetic
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  • vehicles were sensitive to this particular EMP, the XRP12 Gremlin was made to support this weapon. Its special EMP ability is entirely ineffective against
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  • Mark 2488 Magnetic Accelerator Cannon, Mark 2551 Magnetic Accelerator Cannon The Mark 2488 Magnetic Accelerator Cannon, informally known as the Onager
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  • a gauss cannon. The stationary variant of the Gauss Cannon in Halo 3: ODST. Multiple-view reference image of the mounted stationary Gauss Cannon in Halo
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  • rod cannon D'nomlhe-pattern Banshee - 1x fuel rod cannon Elsedda-pattern Banshee - 1x fuel rod cannon Irdnekt-pattern Banshee - 1x fuel rod cannon Is'belox-pattern
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  • the top of the craft. Needle cannons Pnap-pattern Goblin - 1x needle cannon Eklon'Dal Workshop Goblin - 1x needle cannon Kewu Umppi'pa'-pattern citadel
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  • Stanley learned of the Huragok's existence, and ambushed the ship with its EMP cannon. After towing the ship into its hangar, the Jiralhanae crew was quickly
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  • Sharquoi could be disrupted by an EMP. Ellis and her team managed to construct a crude EMP cannon out of an M68 Gauss cannon and Suraka's HAVOK tactical nuclear
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  • focus cannon equipped on the Bloodfuel variant of the Locust walker used by the Banished. Infused focus cannon: a specially modified focus cannon created
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  • the Scrap Cannon asset. A render of the Scrap Cannon asset. A render of the Scrap Cannon asset. A render of the Scrap Cannon asset. John-117 using a Scrap
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  • plasma turret introduced in Halo 2. For other models of plasma cannon, see plasma cannon. The Shepsu-pattern Sweeping Turret (UNSC Type classification:
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  • Gorespike cannon for Halo Infinite. Concept art of the gun and interior of the Gorespike cannon. Concept art of a destroyed Gorespike cannon. A front-on
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  • Class-2 directed energy cannon, also referred to as the Class-2 energy gun, or medium plasma cannon, is a category of ubiquitous Covenant vehicle-mounted
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  • watchtower. A Spartan-II with a plasma cannon. A Type-52 DESW. HUD of the plasma cannon in Halo 3. HUD of the plasma cannon while detached. A detached turret
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  • firing, the Emp'seam charges for a short time before firing a volley of three plasma rounds, similar in nature to the Ra'aam-pattern burst cannon. The siege
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  • heavy spike cannon in Halo 3. A Barukaza Workshop Chopper firing its heavy spike cannon in Halo 3. The impact of a round from the heavy spike cannon on the
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  • the Gremlin's EMP weapon is reasonably effective against Flood units and structures. It serves as an excellent anti-vehicle unit, as its EMP attack can prevent
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  • plasma cannon on its base. Various view of the attached plasma cannon. Render of an attached plasma cannon. Edward Buck using an attached plasma cannon during
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  • The Stasis Cannon is a Covenant stasis weapon found on the Bkowe'nei-pattern Vampire's frontal section. When fired, it disables the targeted enemy aircraft
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  • "plasma cannon" or "plasma turret", see Plasma cannon. Class-1 directed energy cannon, colloquially referred to by the broad term plasma cannon or plasma
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  • Gauss cannons capable of firing the 25x130mm include the following models; M65 Gauss cannon M68 Gauss cannon M68B Gauss cannon M70 Gauss cannon When fired
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  • Morfen-pattern plasma cannons Sey-pattern plasma cannon Ester-pattern armored frigate - 30x Sey-pattern plasma cannons Sono-pattern plasma cannon Ket-pattern battlecruiser
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  • heavy plasma cannon in Halo: Combat Evolved. A render of the Ru'swum-pattern Phantom's heavy plasma cannon in Halo 3. A view of the cannon mounted on the
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  • Jackrabbit would be the best choice of vehicle to carry an improvised EMP cannon. The new governor of Suraka reluctantly agreed to part with a single Jackrabbit
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  • force, confronted Hekabe to halt his plans. Using an EMP cannon, modified from an M68 Gauss cannon, the joint-force shot Hekabe, temporarily disabling is
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  • desperate effort to stop Hekabe. Armed with a makeshift EMP cannon created using an M68 Gauss cannon and the core of a HAVOK tactical nuclear weapon, the
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  • created a makeshift EMP cannon that they believed would disrupt Hekabe's control of the vertex. Though they lost the militia members, the EMP worked long enough
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  • attainable. Popular methods for destroying Mantises included hitting them with an EMP from a Plasma pistol then boarding them (which would also award the David
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  • rocket launcher spawn. An AV-14 Hornet on the map. The EMP console. Red base EMP. Blue base EMP. YouTube: IGN Live Presents Halo: The Master Chief Collection
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  • adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained." Halo Waypoint, Cannon Fodder - Bounty Hunters (Retrieved on Jul 9, 2021)
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  • burst artillery weapon. Closeup of the Ra'aam-pattern burst cannon. A Ra'aam-pattern burst cannon firing a burst of plasma rounds. A burst artillery atop a
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  • disabling nearby vehicles. Goblins are armed with a double-barreled needle cannon capable of dealing significant damage to vehicles. The Needler can also
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  • trigger to manually detonate with EMP effect. The grenade can be bounced to reach around cover." Halo Waypoint, Cannon Fodder - Bounty Hunters (Retrieved
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  • results in an EMP effect. Upon detonation, the projectile will split into 8 separate projectiles dealing damage in an area. Due to the spread and EMP effect,
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  • Ra'aam-pattern burst cannon While originally designed as a naval weapon aboard aging warships of the Sangheili, the Ra'aam-pattern burst cannon was taken by Jul
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  • combination of EMP, explosive and projectile force can make surgical incisions in large-scale, otherwise impenetrable defenses. 1 M92 Principle Gauss Cannon - a powerful
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  • platform. Atop the base structure is a single ultra-heavy plasma cannon. Each time the cannon fires, a bolt of plasma is generated in the core and fired up
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  • Power Drain, or to shoot an overcharged Type-25/54D Plasma Pistol bolt or EMP grenade at an incoming aircraft. The aircraft will be stunned, leaving the
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  • "Isabel, we're going to need another EMP to clear them out." Player can now access EMP MAC on Leader Power. Soon, another EMP MAC is fired into the Conduit,
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  • the vehicle, energy shielding, and modifications to the primary M68 Gauss cannon to allow it to fire an Anvil round. This turret can also be overcharged
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  • through it with an EMP. Man Cannons located on the side structures allow fast access to the flanks of each base. An additional Man Cannon at the front of
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  • bombardment using EMP MAC rounds on the Ark's Epsilon Clarion installation. The bombardment reduces the facility to molten slag while the EMP fries all electronics
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  • Cut Halo Wars units (redirect from Fox Cannon) (section Fox Cannon)
    with a 175mm cannon that shot the M179 projectile. Given its role, it was likely replaced by the SP42 Cobra. Fox Cannon concept art. Fox cannon concept art
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  • features a rapid-fire gauss cannon, experimental ion field missile warheads that releases several submunitions, and the ability to EMP other vehicles with a
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  • modified variant of the Emp'seam-pattern Antlion, modified by the Eklon War-Forges for service within the Banished. Main article: Emp'seam-pattern Antlion
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  • Seraph firing its plasma cannons. The Seraph firing its quad-fuel rod cannons. The Seraph's HUD in Halo: Reach with the plasma cannon equipped. The Seraph's
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  • hijack Ghosts if you're close enough. Be careful if you attempt this as the EMP does not disable weapon systems. Try hijacking an Ogab'd-pattern anti-aircraft
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  • This article is about the Covenant anti-air cannon nicknamed the "Mantis". For the powered exoskeleton, see HRUNTING/YGGDRASIL Mark IX Mantis. "They're
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  • original 2003 and 2010 editions), the weapon is referred to as a heavy rotary cannon; this has since been retconned by all visual depictions of the weapon (both
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  • and in Halo: Contact Harvest, a "heavy plasma cannon" (most often referred to only as a "plasma cannon") is mentioned as the Rapid Conversion's main weapon
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  • exiting the level's boundaries and stunning a Seraph with a Plasma Pistol EMP. This glitch can be performed during the beach sequence of the level from
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  • equip more advanced weapon systems such as directed-energy weapons. An EMP cannon, the XEV9-Matos, is fitted on the Sahara-class as a powerful weapon capable
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  • the Swords of Sanghelios. It is also sometimes called the flak cannon or fuel rod cannon though the latter term is usually reserved for vehicle-mounted
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  • turret. According to ONI analysis, the Dextro Xur-pattern Spirit's plasma cannon appears to be a slightly older variation of the weapon installed on the
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  • the vertex was vulnerable to EMP and created a makeshift weapon out of their HAVOK tactical nuclear weapon and a Gauss cannon from a Warthog. At the same
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  • Fortunately for the UNSC soldiers, Isabel and Anders' project, an EMP weapon, was ready to deploy. The EMP devices were launched down from the Spirit of Fire onto
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  • points. Keep a Plasma Pistol and headshot-capable weapon on hand at all times. EMP Kill medals can help quickly eliminate groups of Brutes and are worth as much
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  • this, those present escaped Epsilon Clarion as a barrage of EMP Magnetic Accelerator Cannon shots from the Spirit of Fire destroyed the facility. After
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  • in a single hit. Unlike other Plasma Pistol variants and the Incineration Cannon, keeping the Void's Tear charged for too long does not deplete the battery
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  • rather than Forerunner-inhabited systems, achieved through the utilization of EMP blasts that disarm conventional military forces and the firing of lethal beams
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  • moderate rate, and an energy weapon that fires an electromagnetic pulse (EMP) shot similar to the overcharge function of the Covenant's Type-25 plasma
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  • 00, Isabel and Anders modified the ship's Magnetic Accelerator Cannon to fire special EMP rounds capable of disabling Forerunner technology. These rounds
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  • launcher at the Phantoms could make them drop a usable plasma cannon. Up to two plasma cannons can be obtained this way. The layout of Boneyard vaguely resembles
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  • the leader uses his Fuel Rod Cannon. This cannon can be upgraded with the party's Over special ability, which fires an EMP round that stuns vehicles and
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  • electronic warfare attack that can disable even Forerunner systems When fired, the EMP wave generated can spread across a planet rapidly, instantly disabling cities
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  • depth limit exceeded|Pek|plasma cannon}} - stationary turret in Halo 3 and Halo: Reach. (Also a Support weapon.) Plasma cannon (starship) - a large ship-mounted
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  • Other developments include the XRP12 Gremlin and its X23 EMP cannon; the Zeus-class plasma cannon; and the planet-destroying NOVA bomb.[citation needed]
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  • explosive, using a gravity hammer, or by launching a large object through a man cannon. The Halo 3 medal also resembles the "Bob-B-Q" achievement from the XBLA
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  • plasma beam in the Battle of Alpha Corvi II. Main article: Focus cannon Focus cannons are small-scale energy projectors used by the Covenant for ground
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  • with a Stasis cannon, designed to immobilise enemy aircraft until they crashed into the ground. This weapon operated on the basis of an EMP. The Forerunners
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  • pulses, including the XM20 EMP grenade of the M319 grenade launcher and M460 automatic grenade launcher, as well as the EMP variant of the 9X-G Gyroc rocket
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  • installs twin plasma cannons onto the turret. Anti-vehicle - installs a fuel rod cannon into the turret between the two spike cannons. Anti-aircraft - installs
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  • Windows Vista port of Halo 2. Located in the sound\weapons\hunter_cannon\hunter_cannon_loop\z_disintegrator_fire\ path, they seem to indicate the Disintegrator
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  • Prophets who had betrayed them. The Unggoy likewise continued to serve as cannon fodder. The Kig-Yar were deployed as snipers and light infantry. The group
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  • previous Falcon did near the first AA cannon; shot down by the AA cannon. If the player takes too long to disable the AA cannon: Carter-A259 (COM): "Noble Six
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  • strikes across long distances. There are two primary Antlion variants in use. Emp'seam-pattern Antlion: the Antlion variant predominantly used by the Covenant
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  • turret employs a heavy plasma cannon, though its modularity allows additional armaments, including a fuel rod cannon, needle cannon, or a plasma mortar, to be
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  • Team launched an attack on Hekabe with a makeshift EMP canon created out of a repurposed M68 Gauss cannon and the core of a HAVOK tactical nuclear weapon
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  • dropship. The Mamua'uda-derived heavy plasma cannon on the Wuchek-pattern Spectre. The Murien-pattern heavy plasma cannon on the Spirit dropship. Achoem Weapons
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  • to it you will too. Use your Grenade Launcher to lay into clusters of the cannon fodder and put a serious dent in their numbers. It's particularly effective
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  • trigger the suit's EMP." A Knight Commander wielding an incineration cannon phases in. The Chief enters the energy field, triggering the EMP. Cortana: "Give
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  • are a type of light plasma cannon used by the Covenant and its remnants. The plasma repeater turret is a light plasma cannon, capable of fully-automatic
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  • Analysts of the Office of Naval Intelligence believe that the heavy plasma cannon mounted on the Dextro Xur-pattern Spirit dropship is a slightly older variation
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  • great distance away. The Chwich-pattern Saker is armed with the heavy plasma cannon, but it was repurposed as a plasma mortar by Jul 'Mdama's Covenant following
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  • Light Anti-Armor Vehicle, armed with either the M68 Gauss Cannon or the more recent M70 Gauss cannon, the M12A1 Light Anti-Armor Vehicle, which is mounted
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  • weapons on both sides of the fuselage. The Phaeton's directed-energy weapon cannons overheat after being fired continuously for 8.93 seconds. The missiles fire
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  • utilisation of the same 40mm grenades such as the Mk110 MOD 2 HEDP and XM20 P EMP grenade - the latter of which can be used to create an electromagnetic pulse
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  • Note that the cannon is free for a player to use after taking out its operator. In Halo 2 an Unggoy Heavy must first deploy its plasma cannon before it can
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  • never seen in use. A Weevil cannon was intended to be included in the now-cut campaign level "alphamoon". In the level, the cannon would have been featured
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  • R'shwupa-pattern Phantoms are equipped with powerful shields that can deflect cannon fire but are vulnerable to missiles due to their lower velocity. The Covenant
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  • Eeo'Pimu's armament consists of two rapid-fire plasma cannons, similar to the Type-44 heavy plasma cannon employed by Ru'swum-pattern Phantoms. These weapons
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  • depth limit exceeded}} Super Detonation {{Expansion depth limit exceeded}} EMP {{Expansion depth limit exceeded}} Splatter {{Expansion depth limit exceeded}}
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  • them much time to dodge it by being thrown directly at them. It also has an EMP function that triggers upon coming into contact with a vehicle, which can
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • is a Hesduros-designed weapon emplacement, consisting of a heavy plasma cannon mounted atop a small base. The emplacement is served by a remote-link, allowing
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  • sending shards of wrecked metal into the air, while several deck-mounted cannons begin to emerge from within the Spirit of Fire. Back on the bridge in the
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  • resistance from the Ark's sentinels. Successfully neutralizing them with EMP, Jerome and his troops accessed the Cartographer, that allowed Proffessor
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  • launchers which can produce an EMP effect when the trigger is held down, then released manually detonate the grenade. This EMP can shut down enemy vehicles
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  • sent sentinels, forcing the Marines to retreat. Fortunately for the UNSC, EMP devices were launched down from the Spirit of Fire onto the Sentinels, successfully
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  • that does damage over time. Colony Colony now has teleport. Sergeant Johnson EMP Mac now buffs units significantly more when targeting your own units. Jerome
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  • (disambiguation). The heavy plasma repeater is a type of automatic plasma cannon employed by the Covenant. The Protos-pattern Scarab sports two suspensor-mounted
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  • Halo Infinite is awarded by killing an opponent currently mid-air via a man cannon. The name of this medal is most likely a reference to skeet or trap shooting
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  • proved vulnerable to long-ranged Covenant fires such as glassing or the the Emp'seam-pattern Antlion "mega turret" - with superheated plasma rounds not susceptible
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  • Emile as it charges its cannon. Carter's Pelican flies over and strafes it. The Scarab is distracted and stops charging its cannon. Carter-A259 (COM): "I've
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  • boasting a high rate of fire and an extraordinarily stable power drive. The cannon and the anti-gravity turret mechanism are both powered by a ruggedized fusion
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  • from a Mgalekgolo's assault cannon. Later during the battle, Cortana is able to adjust the suit's shield system to deliver an EMP to knock out Installation
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  • through 'Mdama's determined Covenant and Promethean defenders and used an EMP in one tower to destroy a carrier wave generator and destroyed the attenuators
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  • Halo: Reach. The fuel rod Shade firing its cannon in Halo: Reach. Two fuel rod Shades firing their cannons in Halo: Reach. Two anti-air variants of the
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  • and was destroyed by an orbital defense platform's Magnetic Accelerator Cannon. Main articles: Mission to Szurdok Ridge, Battle at Szurdok Ridge, Order
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  • just as Alpha-Nine takes off in the condor, a Guardian arrives, sending an EMP throughout the Hole in the Wall. This renders the aircraft powerless, and
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  • see Plasma mortar. The heavy plasma mortar, also known as plasma mortar cannon, is a type of plasma mortar and the primary armament of the Wraith. The
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  • Saker sky striker artillery piece is classed as having a single heavy plasma cannon, while the Shumku-pattern mounted as the primary weapon on the R'sikosh-pattern
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  • CNI - Command Neural Interface DCS - UNSC Department of Commercial Shipping EMP - Electromagnetic Pulse ENGCORP - UNSC Engineering Corps ETA - Estimated Time
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  • toys should handle them. Fire a disruption emitter at the launching bay. Its EMP field will stun those Sentinels!" Gameplay Calling a Disruption Emitter, the
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  • SPARTANs on the ground sprinting away from the downed Prowler. Due to MJOLNIR's EMP shielding and Seoba's thin atmosphere, the nuke's area of effect was minimal
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  • Sword, Plasma Pistol, Beam Rifle, Portable Beam Cannon Pronged base plate for weapon rack and beam cannon 1 Covenant Red Brute Covenant Weapons Pack (Target
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  • rebelled against their Sangheili masters, after being used by the Covenant as cannon fodder repeatedly. After establishing their group, the Banished started
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  • extremely weak per shot but can chain damage to multiple targets, as well as EMP vehicles. Shock weapons can be refilled with shock ammo. "Particularly useful
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  • Fuel Rod Cannon Kill is a medal awarded in Halo 4 multiplayer and Spartan Ops for killing an enemy with the Fuel Rod Gun. The player will also be awarded
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  • found after Exuberant Witness opens the door. The Light of Urs fuel rod cannon can be found by a ledge after the first bridge and by a dead Grunt with
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  • lower difficulties are present: Shades, stationary Jackals and sometimes even Emp'seam-pattern Antlions. In Flood missions, there are more Flood launchers,
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  • {{Expansion depth limit exceeded}} Wingman {{Expansion depth limit exceeded}} EMP Assist {{Expansion depth limit exceeded}} Pound Town Assist {{Expansion depth
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  • for survivors is fired upon by an anti-aircraft cannon. Monte Cassino retaliates by destroying the cannon with missiles. A force of soldiers of the United
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  • Guardian which begins charging its slipspace drive, devastating Meridian with EMP shockwaves. Governor Sloan reveals that Cortana had contacted him earlier
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  • in the Battle of Earth, such slipspace jumps cause massive discharges of EMP, rivaling those set off by nuclear devices. Not all assault carriers are created
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  • Ragnarok. When driving a Ghost, enter one of the Man Cannons. Just as the nose of the Ghost touches the Cannon, activate the boost. The ensuing acceleration will
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  • should be weary of is the M12G1 Gauss Warthog. The Gauss Hog's M68 Gauss cannon can kill a fully shielded Mantis in three shots. The best way to deal with
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  • Spirit of Fire launched an orbital bombardment against Epsilon Clarion with EMP rounds from its MAC gun. The bombardment destroyed both the facility and Intrepid
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  • gun pod suspended over a circular base, and is equipped with two plasma cannons. The turret is fitted with energy shielding to cover the cockpit from frontal
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  • fuel rod cannon and twin plasma cannons. The 'switch weapons' button (default 'Y') toggles which weapon is armed. The Banshee's fuel rod cannon can now
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  • Arbiter, use an Energy Sword to melee and destroy the Pek-pattern plasma cannon platform. The Elite operator will not take any damage and when he gets off
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  • Governor of Suraka Ellis Gass was able to come up with a plan to use a makeshift EMP weapon to disrupt Hekabe's control over the Sharquoi through the vertex. Gray
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  • damaged the city and generated an EMP. Many ODSTs had not yet landed when the carrier escaped and were caught in the EMP and blast. Drop pods were disabled
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  • out a plan for defeating Hekabe and his forces. She had rigged a M68 Gauss cannon with a HAVOK tactical nuclear weapon as a power source, creating a device
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  • facility, cut through the Sharquoi, and use a makeshift EMP weapon created out of an M68 Gauss cannon and the power core of a HAVOK tactical nuclear weapon
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  • tech level of 2. Electric Shock: A passive ability that will periodically EMP vehicles. Requires 800 resources and a tech level of 3. Jiralhanae Jumpers
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  • make an emergency slipspace jump to avoid being taken down by the Guardians' EMP blast. With no option left to them but to run, Captain Lasky promised the
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  • Unggoy and Jiralhanae with support from an Unggoy Heavy operating a plasma cannon attempt to stop the humans but they too fall. Buck moves up to an intersection
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  • in 2559. A Goblin using its thrusters. Goblins using their heavy needle cannons to attack. A Goblin using its Hustle ability, granting it temporary invincibility
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  • the Pelicans in Old Mombasa. The first was destroyed by the Scarab's main cannon, while the second, carrying an ODST squad led by Gunnery Sergeant Marcus
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  • found on Bloodline in certain game modes. It can be affected by the base EMPs. The Hornet was to make an appearance in the canceled Halo Online where it
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  • minimap in Blitz mode Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned Vehicles stolen by Ghost in the Machine are no longer
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  • anti-aircraft cannon. DeMarco and his team provided cover long enough for the delegates to escape but were subsequently killed when their cannon was obliterated
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  • with a spherical rotating mechanism mounting twin rapid-fire heavy plasma cannons. They were originally designed by the War of Beginnings-era Sangheili, and
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  • to supplement this. The standard Bmur'resh is equipped with two plasma cannons sitting on a mount featuring four immovable legs, vaguely resembling the
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  • order of Veta Lopis, the Spirit of Fire launched an orbital bombardment of EMP MAC rounds that destroyed Epsilon Clarion and with it, Intrepid Eye and the
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  • is destroyed. The UNSC Grafton advances after the destruction of the AA cannon. A Longsword supporting ground troops. The Scarabs are bombed by Longswords
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  • a part of the Champions Bundle, and as such it reuses the graphic for the EMP Assist medal. {{Expansion depth limit exceeded|Columns=|ColWidth=|ColGap=}}
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  • Cutter, revealed himself as a defector and fired the station's glassing cannon at Infinity. With damaged sustained to the ship and communications down
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  • slope. Using Banshee maneuvers, roll the Banshee sideways and out of the EMP barrier dome. The Banshee will be pushed back into the interior, so get out
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  • As well, some LPs were too expensive. Mantis 80 > 60 Siege Turret 100 > 90 EMP MAC Blast 110 > 100 Mantis 110 > 90 Colossus 140 > 130 Sergeant Johnson 200
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  • On higher difficulty levels, the Scorpion is highly vulnerable to being EMP'd by a Plasma Pistol. Any sign of anything charging a charged Plasma Pistol
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  • systems. As a result, the pods were scattered throughout the city. After the EMP, Buck's pod ricocheted off the side of a building and landed upside down into
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  • Aim the rocket launcher high up at the face of the tank near the mortar cannon. The bottom-front section of the tank is the strongest point. The tank's
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  • affected by all other kinds of gravity lift or human-made lift, such as man cannons or the air lifts on Reflection. Armor abilities are often used to produce
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  • Supplies 350, Power 275 Forge's Warthog upgrade: Anvil Round Info: Fires an EMP round, Slows enemy vehicles Tier: 1 Cost: Supplies 0, Power 325 Forge's Warthog
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  • directed energy cannon Class-2 directed energy cannon Energy stave Energy projector Fuel rod cannon Focus cannon Gravity cannon Needle cannon (First appearance)
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  • guns of varying sizes, and perhaps most notably, the Magnetic Accelerator Cannon, a type of coilgun capable of delivering metallic projectiles at immense
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  • will no longer continue boosting after being disabled by a Dynamo Grenade's EMP effect. The M41 SPNKR's damage radius has been improved and now more consistently
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  • {{Expansion depth limit exceeded}} Close Call {{Expansion depth limit exceeded}} EMP Blast {{Expansion depth limit exceeded}} Firebird {{Expansion depth limit
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  • superheated plasma fired from a ground-based Cheru-pattern Tyrant anti-aircraft cannon sailed passed the Cassino, which responded in kind with a missile of its
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  • Nakata'vho-pattern plasma repeater M'tara-pattern focus rifle Unusable Fuel rod cannon Emp'seam-pattern Antlion Type-1 energy sword gravity hammer Kewu Umppi'pa'-pattern
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  • sent to gather intelligence of Covenant-occupied sites and to destroy an EMP-emitting Covenant tower. It is later discovered the tower served as a teleporter
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • Halo 3 campaign medals (list) Headshot • Multi Kill • Super Detonation • EMP • Splatter • Assassin • Grenade Stick
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  • issue where clients playing multi-round matches were not propelled by Man Cannons after the first round on Wreckage. Fixed an issue for players who had licensed
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Assassin • Assist • Avenger • Beat Down • Bulltrue • Hijack • Close Call • EMP Blast • Firebird • First Strike • Flag Kill • Grenade Stick • Headcase • Headshot
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  • Assassin • Assist • Avenger • Beat Down • Bulltrue • Hijack • Close Call • EMP Blast • Firebird • First Strike • Flag Kill • Grenade Stick • Headcase • Headshot
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • weapons: Assault Rifle Concussion Rifle Heavy Machine Gun Incineration Cannon Plasma Cannon Plasma Pistol SAW Scattershot Shotgun Sticky Detonator Storm Rifle
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  • improve attack strength. Gauss Cannon Upgrade N/A 3 800 (400 for Professor Anders) Upgrades Warthog machine gun to a gauss cannon. Improves damage and defense
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  • Assassin • Assist • Avenger • Beat Down • Bulltrue • Hijack • Close Call • EMP Blast • Firebird • First Strike • Flag Kill • Grenade Stick • Headcase • Headshot
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  • {{Expansion depth limit exceeded}} Needler Kill {{Expansion depth limit exceeded}} EMP Kill {{Expansion depth limit exceeded}} Hero {{Expansion depth limit exceeded}}
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  • massive construct by firing a pair of shots from its two magnetic accelerator cannons. The shots were ineffective, and the Guardian subsequently unleashed an
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  • Incineration • Death from the Grave • Splatter • Highjacker • Needler Kill • EMP Kill • Hero • Assist • Vehicle Jack
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  • Rifle Kill • Beam Rifle Kill • Binary Rifle Kill • Rocket Kill • Fuel Rod Cannon Kill • Railgun Kill • Sword Kill • Hammer Kill • Splaser Kill • Supercombine
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  • Halo 3 campaign medals (list) Headshot • Multi Kill • Super Detonation • EMP • Splatter • Assassin • Grenade Stick
    3 KB (407 words) - 11:15, May 3, 2024
  • Rifle Kill • Beam Rifle Kill • Binary Rifle Kill • Rocket Kill • Fuel Rod Cannon Kill • Railgun Kill • Sword Kill • Hammer Kill • Splaser Kill • Supercombine
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  • the leader uses his Fuel Rod Cannon. This cannon can be upgraded with the party's Over special ability, which fires an EMP round that stuns vehicles and
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • Assassin • Assist • Avenger • Beat Down • Bulltrue • Hijack • Close Call • EMP Blast • Firebird • First Strike • Flag Kill • Grenade Stick • Headcase • Headshot
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • Luck. Tough Luck sacrifices the full potential of your grenade arsenal, and EMP/Headshot kills will be tougher to win, but in exchange for a reasonable multiplier
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • {{Expansion depth limit exceeded}} Close Call {{Expansion depth limit exceeded}} EMP Blast {{Expansion depth limit exceeded}} Firebird {{Expansion depth limit
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  • {{Expansion depth limit exceeded}} Needler Kill {{Expansion depth limit exceeded}} EMP Kill {{Expansion depth limit exceeded}} Hero {{Expansion depth limit exceeded}}
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  • Pounder • Pineapple Express Assist/Support medals Distraction • Wingman • EMP Assist • Pound Town Assist • Team Takedown • Team Takedown Assist • Protector
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  • Pounder • Pineapple Express Assist/Support medals Distraction • Wingman • EMP Assist • Pound Town Assist • Team Takedown • Team Takedown Assist • Protector
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  • Pounder • Pineapple Express Assist/Support medals Distraction • Wingman • EMP Assist • Pound Town Assist • Team Takedown • Team Takedown Assist • Protector
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  • the taxi on a Falcon, but one of Insurrectionists riding inside fires an EMP grenade, temporarily disabling it. Carter falls off the Falcon from the blast
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles. Incineration Cannon Rare 100 energy Heavy Cannon that fires a powerful
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • limit exceeded}} Rocket Kill {{Expansion depth limit exceeded}} Fuel Rod Cannon Kill {{Expansion depth limit exceeded}} Railgun Kill {{Expansion depth limit
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  • Pounder • Pineapple Express Assist/Support medals Distraction • Wingman • EMP Assist • Pound Town Assist • Team Takedown • Team Takedown Assist • Protector
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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  • weapons Shepsu-pattern plasma cannon • Pek-pattern plasma cannon • Shea'p-pattern plasma cannon • Grenflekt Workshop Scrap Cannon Stationary weapon emplacements
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