Character stretch glitch: Difference between revisions

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{{Era|H1|H2|H3}}
{{Era|H1|H2|H3}}
[[File:1205143983 Twister.jpg|thumb|A Spartan's body, mangled after falling from high altitude in Sandtrap.|250px]]
[[File:1205143983 Twister.jpg|thumb|A Spartan's body, mangled after falling from high altitude in Sandtrap.|250px]]
The '''Character Stretch Glitch''' is a [[glitch]] that occurs in all [[Halo#Video_Games|Halo]] games, where an in-game character model is stretched to a physically impossible extent. Some have compared the effect to rubber. Some people think when the corpse settles it stretches to fit its position (i.e: hanging off edge.)
The '''Character Stretch Glitch''' is a [[glitches|glitch]] that occurs in all [[Halo#Video_Games|Halo]] games, where an in-game character model is stretched to a physically impossible extent. Some have compared the effect to rubber. Some people think when the corpse settles it stretches to fit its position (i.e: hanging off edge.)


==''[[Halo: Combat Evolved]]''==
==''[[Halo: Combat Evolved]]''==
It happens quite often in the original Halo. Whenever a corpse's body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are [[Stationary Shield Generator|stationary energy shields]]. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is due to the fact that, unlike the other Halo games, there are only a few death animations, unlike in ''Halo 2'' and ''3'' where the body can end up in any position. If the body rests off a ledge, the programming of the game tries to bring part of it down to a solid surface, but if the center is on a surface than the game engine won't make the body fall off the ledge. It also seems that Marines' mouths are stretched to an impossible limit sometimes when they die.
It happens quite often in the original Halo. Whenever a corpse's body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are [[stationary shield generator|stationary energy shields]]. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is due to the fact that, unlike the other Halo games, there are only a few death animations, unlike in ''Halo 2'' and ''3'' where the body can end up in any position. If the body rests off a ledge, the programming of the game tries to bring part of it down to a solid surface, but if the center is on a surface than the game engine won't make the body fall off the ledge. It also seems that Marines' mouths are stretched to an impossible limit sometimes when they die.


==''[[Halo 2]]''==
==''[[Halo 2]]''==
On ''Halo 2'', one method of doing this is on the [[multiplayer]] level [[Midship]]. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of [[shield]] generated from blue plasma. Have a player crouching behind it (on the platform) and have them [[melee]] the shield, preferably with the [[Energy Sword]], and then assassinate the other player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasms and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim" -- its arms will shake in a swimming fashion.
On ''Halo 2'', one method of doing this is on the [[multiplayer]] level [[Midship]]. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of [[shield]] generated from blue plasma. Have a player crouching behind it (on the platform) and have them [[melee]] the shield, preferably with the [[Type-1 Energy Weapon/Sword|Energy Sword]], and then assassinate the other player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasms and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim" -- its arms will shake in a swimming fashion.


Also, in the [[campaign]] level [[Gravemind (level)|Gravemind]], it is possible to stretch [[Grunt]] corpses. To do this you must wield a [[Brute Shot]], and when clearing the [[Covenant]] jails, melee the Grunt bodies into the cells. There should be a small pit at the back of the cell, and meleeing the Grunt bodies to the [[Invisible Walls|invisible wall]] should stretch their limbs past the invisible wall. If you continue to melee, the body should fall into the pit. Other character models including [[Jackals]] and [[Elites]] will stretch as well.
Also, in the [[campaign]] level [[Gravemind (level)|Gravemind]], it is possible to stretch [[Unggoy|Grunt]] corpses. To do this you must wield a [[Type-25 Grenade Launcher|Brute Shot]], and when clearing the [[Covenant Empire|Covenant]] jails, melee the Grunt bodies into the cells. There should be a small pit at the back of the cell, and meleeing the Grunt bodies to the [[Invisible Walls|invisible wall]] should stretch their limbs past the invisible wall. If you continue to melee, the body should fall into the pit. Other character models including [[Kig-yar|Jackals]] and [[Sangheili|Elites]] will stretch as well.


==''[[Halo 3]]''==
==''[[Halo 3]]''==
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The glitch is most noticeable in ''Halo 3''. If a player hits a a solid object such as the ground, a wall, a pillar, a ledge, or a ceiling with a lot of force, there's a chance that their corpse will stretch at bizarre angles, such as their heads and arms being underneath their body for split seconds. This can be easily witnessed in [[Theater]]. It should be noted that the more inflexible components of a character's model, such as the head and armored parts, do not stretch; it only happens in the areas between the joints.
The glitch is most noticeable in ''Halo 3''. If a player hits a a solid object such as the ground, a wall, a pillar, a ledge, or a ceiling with a lot of force, there's a chance that their corpse will stretch at bizarre angles, such as their heads and arms being underneath their body for split seconds. This can be easily witnessed in [[Theater]]. It should be noted that the more inflexible components of a character's model, such as the head and armored parts, do not stretch; it only happens in the areas between the joints.


Methods of launching bodies against surfaces at high velocities include being smashed into a ceiling by a [[Trip Mine]] or other explosive; being sent flying by a fast-moving [[vehicle]] such as a [[Banshee]]; or being struck with a well-placed Energy Sword or [[Gravity Hammer]] blow.
Methods of launching bodies against surfaces at high velocities include being smashed into a ceiling by a [[TR/9 Antipersonnel Mine|Trip Mine]] or other explosive; being sent flying by a fast-moving [[category:Vehicles|vehicle]] such as a [[Type-26 Ground Support Aircraft|Banshee]]; or being struck with a well-placed Energy Sword or [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] blow.


There are other chances of this happening. In the [[Halo 3 Beta]], a body stretch glitch causes the player's head to be stuck in the platform on the starting bases of [[Valhalla (level)|Valhalla]]. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also [[:File:Sndtrpneck.jpg|photographic evidence]] of a neck stretch on [[Sandtrap]].
There are other chances of this happening. In the [[Halo 3 Beta]], a body stretch glitch causes the player's head to be stuck in the platform on the starting bases of [[Valhalla]]. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also [[:File:Sndtrpneck.jpg|photographic evidence]] of a neck stretch on [[Sandtrap]].


Some claim it has also been caused by lag.
Some claim it has also been caused by lag.


This can also be seen in the ''Halo 3'' [[Campaign#Halo_3_Campaign_Levels|campaign]]. When you destroy a [[Scarab Tank]]'s power core at just the right moment, you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level [[Halo (Halo 3 Level)|Halo]]: when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time, the player's neck and/or other limbs will be stretched. [[Marines]] sometimes also stretch if caught in an explosion.
This can also be seen in the ''Halo 3'' [[Campaign#Halo_3_Campaign_Levels|campaign]]. When you destroy a [[Type-47 Ultra Heavy Assault Platform|Scarab Tank]]'s power core at just the right moment, you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level [[Halo (Halo 3 level)|Halo]]: when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time, the player's neck and/or other limbs will be stretched. [[UNSC Marine Corps|Marines]] sometimes also stretch if caught in an explosion.


Another way of doing this is on a map that has a high boundary, such as Sandtrap -- simply make your body fall from a great height. This can be done by making a [[Forge/Tricks#Floating Objects|floating platform]] high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.
Another way of doing this is on a map that has a high boundary, such as Sandtrap -- simply make your body fall from a great height. This can be done by making a [[Forge/Tricks#Floating Objects|floating platform]] high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.
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==Trivia ==
==Trivia ==
*The 1.1 auto-update of ''Halo 3'' helped decrease the frequency of this glitch.
*The 1.1 auto-update of ''Halo 3'' helped decrease the frequency of this glitch.
*An easy way to do this is a [[Energy Sword|Sword]] lunge kill, getting killed when in a speeding vehicle, or falling from a high distance.
*An easy way to do this is a [[Type-1 Energy Weapon/Sword|Sword]] lunge kill, getting killed when in a speeding vehicle, or falling from a high distance.
*[[Halo: Combat Evolved]] [[Elite]]s sometimes can have their mandibles stretched a couple feet.
*[[Halo: Combat Evolved]] [[Sangheili|Elites]] sometimes can have their mandibles stretched a couple feet.


==Gallery==
==Gallery==

Revision as of 22:45, May 14, 2011

Template:Ratings

File:1205143983 Twister.jpg
A Spartan's body, mangled after falling from high altitude in Sandtrap.

The Character Stretch Glitch is a glitch that occurs in all Halo games, where an in-game character model is stretched to a physically impossible extent. Some have compared the effect to rubber. Some people think when the corpse settles it stretches to fit its position (i.e: hanging off edge.)

Halo: Combat Evolved

It happens quite often in the original Halo. Whenever a corpse's body part hangs off an edge, the body part stretches at very awkward angles. An extreme case of this can be witnessed on a level where there are stationary energy shields. If a player standing on one dies, and the shield goes down, the body will float in midair in an extremely contorted manner. This is due to the fact that, unlike the other Halo games, there are only a few death animations, unlike in Halo 2 and 3 where the body can end up in any position. If the body rests off a ledge, the programming of the game tries to bring part of it down to a solid surface, but if the center is on a surface than the game engine won't make the body fall off the ledge. It also seems that Marines' mouths are stretched to an impossible limit sometimes when they die.

Halo 2

On Halo 2, one method of doing this is on the multiplayer level Midship. It requires two players. Where some ramps lead up to the higher level, there seems to be some sort of shield generated from blue plasma. Have a player crouching behind it (on the platform) and have them melee the shield, preferably with the Energy Sword, and then assassinate the other player. There is a 10% chance that when the player dies, his/her neck will stretch through the shield. Other outcomes include spasms in the player's corpse, or a combination of the spasms and the long neck (although the chance of this happening is very low). The other 90% of the time, the character's model will "air swim" -- its arms will shake in a swimming fashion.

Also, in the campaign level Gravemind, it is possible to stretch Grunt corpses. To do this you must wield a Brute Shot, and when clearing the Covenant jails, melee the Grunt bodies into the cells. There should be a small pit at the back of the cell, and meleeing the Grunt bodies to the invisible wall should stretch their limbs past the invisible wall. If you continue to melee, the body should fall into the pit. Other character models including Jackals and Elites will stretch as well.

Halo 3

File:72096526-Full.jpg
Only the flexible parts of a character's armor are affected.

The glitch is most noticeable in Halo 3. If a player hits a a solid object such as the ground, a wall, a pillar, a ledge, or a ceiling with a lot of force, there's a chance that their corpse will stretch at bizarre angles, such as their heads and arms being underneath their body for split seconds. This can be easily witnessed in Theater. It should be noted that the more inflexible components of a character's model, such as the head and armored parts, do not stretch; it only happens in the areas between the joints.

Methods of launching bodies against surfaces at high velocities include being smashed into a ceiling by a Trip Mine or other explosive; being sent flying by a fast-moving such as a Banshee; or being struck with a well-placed Energy Sword or Gravity Hammer blow.

There are other chances of this happening. In the Halo 3 Beta, a body stretch glitch causes the player's head to be stuck in the platform on the starting bases of Valhalla. Occasionally your arm will get stuck in the fence or something to that degree but not often. There is also photographic evidence of a neck stretch on Sandtrap.

Some claim it has also been caused by lag.

This can also be seen in the Halo 3 campaign. When you destroy a Scarab Tank's power core at just the right moment, you occasionally get shot into the air. If you clear the map boundary, your limbs will all stretch for a second or two. Another way to see this is when in theater mode on the level Halo: when a player falls through one of the platforms, pause as soon as the player hits the ground. Go up to the body and most of the time, the player's neck and/or other limbs will be stretched. Marines sometimes also stretch if caught in an explosion.

Another way of doing this is on a map that has a high boundary, such as Sandtrap -- simply make your body fall from a great height. This can be done by making a floating platform high up, standing on it and dying so your body falls off. When your body hits the ground, it's very likely that it will stretch.

Another Scarab Tank method involves shooting the Scarab's knees until it stops moving. While it is immobile, jump on a "kneeflapcap" or anywhere on the Scarab's leg and wait for it to start moving again. As soon as it lifts its leg, you will be sent flying really fast and if your lucky enough to hit a solid surface, you will stretch almost every limb in your newly-made corpse. For better results, try standing right on top of the "kneeflapcap" so you will be shot straight up. You should hit the invisible ceiling and stretch violently.

Halo: Reach

This glitch has returned in Reach, but with far less frequency.

The glitch has returned in Reach.

Trivia

  • The 1.1 auto-update of Halo 3 helped decrease the frequency of this glitch.
  • An easy way to do this is a Sword lunge kill, getting killed when in a speeding vehicle, or falling from a high distance.
  • Halo: Combat Evolved Elites sometimes can have their mandibles stretched a couple feet.

Gallery

References


External Links