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{{Era|RW}}
{{Status|RealWorld}}
{{Series/Cut/HCE}}
During the development of  ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content.
During the development of  ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content.


==Vehicles==
==Vehicles==
===Forerunner Tank===
Many vehicles were cut during the production of ''Combat Evolved''. See [[Cut Halo: Combat Evolved vehicles|here]] for a full list.
The Forerunner Tank was a proposed vehicle. It was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]].<ref name="medium">[https://medium.com/@Oozer3993/the-making-of-halo-how-combat-evolved-from-blam-part-1-f6b58fcc4ade '''Medium:''' ''The Making of Halo: How Combat Evolved from Blam!— Part 1'']</ref> Whether the vehicle progressed beyond the concept phase or reached any active development is unknown.
<gallery>
File:HCE ForerunnerTank Concept.jpg|Forerunner tank concept.
</gallery>
 
===Covenant bomber===
Designed by [[Shi Kai Wang]] and [[Paul Russel]]. The Covenant bomber was a [[Covenant Empire|Covenant]] unit.<ref name="RusselTweet">[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref>
<gallery>
File:Covenant bomber (aft view).png|Aft view of the bomber.
File:Covenant bomber (fore view).png|Fore view of the bomber.
File:Covenant bomber (both views).png|Fore and aft views of the bomber.
</gallery>
 
===Hummer===
The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the [[M12 Force Application Vehicle|Warthog]], designed and discarded by [[Bungie]]. It was used in an [[Pre-Xbox Halo|early]] 100 polygon build of ''[[Halo: Combat Evolved]]'' based on their previous game ''Myth''.<ref>'''[[Limited Collector's Edition Disc (Halo 2)|Halo 2 Limited Collector's Edition Disc]]''', ''Halo Origins''</ref> It was based on the real world [[wikipedia:Humvee|Humvee/HMMWV]] and featured a pair of roof-mounted machine guns.
<gallery>
File:Hummer Hog.jpg|Hummer concept.
</gallery>


==Weapons==
==Weapons==
===Gravity rifle===
Many weapons were concepted and created for earlier revisions of ''Combat Evolved''. For a full breakdown, see [[Cut Halo: Combat Evolved weapons|here]].
The '''gravity rifle''' is an unused weapon. The model is still in the game's code, though it does not feature a proper texture, first- person model, or projectile. It is possible to use the gravity rifle in ''[[Halo: Custom Edition]]'' on certain maps using the devmode command '''cheat_all_weapons'''. There is no animation for it being fired, but it will create a bright flash when shot. The weapon produces flames on its target. Despite having no reticule or scope, the weapon is extremely accurate. Also, it has unlimited ammunition, due to it not having a coded magazine.
<gallery>
File:REALGravity rifle.JPG
File:GravityRifle.jpg|Developer Mode Screenshot from [[Halo: Combat Evolved (PC port)|''Halo'' PC]] on [[Battle Creek]]
File:Gravity Rifle.JPG|Another image of the gravity rifle
</gallery>
 
===Gravity wrench===
The '''gravity wrench''' was a deleted [[Covenant Empire|Covenant]] weapon intended for an early version of 'the game. It may have also inspired the [[Type-25 Directed Energy Pistol|plasma pistol]], as the weapon must first be charged, and then will fire a strong ball of energy. In addition to that, it appears to act like an early version of the [[M7057/Defoliant Projector|flamethrower]], or other [[support weapon]]s.
<gallery>
File:Gravity Wrench.png|Gravity Wrench
</gallery>
 
===Pattern-2 Composite Sword===
The '''Pattern-2 Composite Sword''',<ref>[https://twitter.com/game_fabricator/status/700529126734573569 '''Twitter''': ''Marcus Lehto @game_fabricator''] ("''Here's an old one. Early Halo build. Did you know that the hilt on the back was originally a retractable sword?''")</ref> more commonly known as the '''machete''', was a [[melee]] [[weapon]] that was originally planned to be included in ''[[Halo: Combat Evolved]]''. It was deleted before the final game was released; the final product has no melee-specific weaponry, the player can perform a 'pistol whip' or 'buttstroke' attack with any weapon.
 
The machete shown on the [[Normal]], [[Heroic]], and [[Legendary]] difficulty icons for the ''Halo'' games appears to have been modeled after the Pattern-2 Composite Sword.
<gallery>
File:Machete2.jpg|The machete being wielded by the Master Chief in a [[Pre-Xbox Halo|pre-Xbox build]] of ''Halo''.
File:EarlyHalo.png|Pattern-2 Composite Sword.
File:HCE John117 Early Concept.jpg|Early concept art of John-117, featuring the Pre-Xbox Halo machete.
File:TLJ Heroic Difficulty (Reach).png|The crossed machetes on the Heroic difficulty icon for ''[[Halo: Reach]]''.
</gallery>


==Ambient life==
==Ambient life==
===Blind wolf===
===Blind wolf===
{{Main|Morolaath}}
{{Main|Morolaath}}
The "blind wolf" was a creature designed by ''[[Halo: Combat Evolved]]'' art director [[Marcus Lehto]] to be included in that game.<ref name="H2LCE"/><ref name="Twitter2">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464351948297089024]</ref> According to that early design, a blind wolf would have a symbiotic relationship with some kind of [[Wikipedia:Insect|insectoid]] creature.<ref name="Twitter"/> This "bug" would plant its stinger at the base of the wolf's [[Wikipedia:Cranium|cranium]] and in this way allow it to see through the eyes of the bug.<ref name="Twitter5">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/1150951715228700673]</ref> Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.<ref name="Twitter">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464531323785576449]</ref><ref name="Twitter5"/> Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by [[John-117|the player's character]].<ref name="H2LCE"/> Ultimately, they had to be cut from the game because of problems with [[Wikipedia:Artificial intelligence in video games|artificial intelligence]].<ref name="H2LCE">''[[Halo 2]]'', ''[[Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition]]''</ref>
The "blind wolf" was a creature designed by ''Halo: Combat Evolved'' art director [[Marcus Lehto]] to be included in that game.{{Ref/Reuse|H2LCE}}<ref name="Twitter2">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464351948297089024]</ref> According to that early design, a blind wolf would have a symbiotic relationship with some kind of [[Wikipedia:Insect|insectoid]] creature.{{Ref/Reuse|Twitter}} This "bug" would plant its stinger at the base of the wolf's [[Wikipedia:Cranium|cranium]] and in this way allow it to see through the eyes of the bug.<ref name="Twitter5">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/1150951715228700673]</ref> Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.<ref name="Twitter">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464531323785576449]</ref>{{Ref/Reuse|Twitter5}} Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by [[John-117|the player's character]].{{Ref/Reuse|H2LCE}} Ultimately, they had to be cut from the game because of problems with [[Wikipedia:Artificial intelligence in video games|artificial intelligence]].<ref name="H2LCE">''[[Halo 2]]'', ''[[Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition]]''</ref>


<gallery>
<gallery>
File:HCE_BlindWolf_Concept.jpg|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref>
File:HCE_BlindWolf_Concept.jpg|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref>
File:BlindWolf.jpg|This image shows a three-dimensional model of a blind wolf created for ''[[Halo: Combat Evolved]]''.<ref name="H2LCE"/>
File:BlindWolf.jpg|This image shows a three-dimensional model of a blind wolf created for ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}}
File:Blind wolf - deletemat (textured).jpg|This image provides a more detailed look at the unused model of a blind wolf.<ref name="Twitter4"/>
File:Blind wolf - deletemat (textured).jpg|This image provides a more detailed look at the unused model of a blind wolf.{{Ref/Reuse|Twitter4}}
File:Blind Wolves.jpg|A pack of blind wolves run past a [[M12 Warthog|Warthog]] in an early build of ''[[Halo: Combat Evolved]]''.<ref name="H2LCE"/>
File:Blind Wolves.jpg|A pack of blind wolves run past a [[M12 Warthog|Warthog]] in an early build of ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}}
File:BlindWolfCut2.PNG|The player character rides a blind wolf in an early build of ''Combat Evolved''.<ref name="H2LCE"/>
File:BlindWolfCut2.PNG|The player character rides a blind wolf in an early build of ''Combat Evolved''.{{Ref/Reuse|H2LCE}}
File:BlindWolfTrailer.PNG|A Warthog drives past a blind wolf in [[Halo E3 2000 trailer|the first]] trailer shown for ''Combat Evolved''.<ref name="E32000">''[[Halo: Combat Evolved]] [[Electronic Entertainment Expo|E3]] [[2000]] ''[[Halo E3 2000 trailer|trailer]]</ref>
File:BlindWolfTrailer.PNG|A Warthog drives past a blind wolf in [[Halo E3 2000 trailer|the first]] trailer shown for ''Combat Evolved''.<ref name="E32000">''[[Halo: Combat Evolved]] [[Electronic Entertainment Expo|E3]] [[2000]] ''[[Halo E3 2000 trailer|trailer]]</ref>
</gallery>
</gallery>
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The "'''doberman gator'''" was a reptile-like animal that was cut out from ''[[Halo 2]]'', but appeared in its [[Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD]].<ref>Halo 2 Limited Edition DVD: Deleted Species</ref>
The "'''doberman gator'''" was a reptile-like animal that was cut out from ''[[Halo 2]]'', but appeared in its [[Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD]].<ref>Halo 2 Limited Edition DVD: Deleted Species</ref>
<gallery>
<gallery>
File:H2_DobermanGator_Concept.jpg|Part dog, part gator.
File:Doberman_Gator.png|Concept art of the Doberman gator
</gallery>
</gallery>


===Threeleg===
===Threeleg===
The '''Threeleg''' was an ambient lifeform intended to inhabit [[Installation 04]] in ''[[Halo: Combat Evolved]]''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.<ref>[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref>
The '''Threeleg''' was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.<ref>[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref>
<gallery>
<gallery>
File:Threeleg.png|Threeleg
File:Threelegs.png|A render of the Threeleg.
</gallery>
</gallery>


===Thorax===
===Thorax===
The Thorax was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.
<gallery>
File:Thorax.png|thumb|A render of the Thorax.
</gallery>
===Thorn beast===
===Thorn beast===
Thorn Beasts are large, bipedal reptilian creatures cut from ''Halo: Combat Evolved''. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from ''[[Halo Wars]]'', as ambient wildlife. Thorn beasts were also mentioned in ''[[Halo Contact Harvest]]'', Being a delicacy among the [[Jiralhanae]].
<gallery>
File:Dinosaurs.jpg|A trio of marines approaching a herd of Thorn beasts in the [[Halo E3 2000 trailer|''Halo'' E3 2000 trailer]].
</gallery>
===Vulpard===
===Vulpard===
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from ''Halo: Combat Evolved''.
<gallery>
File:Vulpard.png|thumb|A render of the vulpard.
</gallery>


==Enemies==
==Enemies==
===Sharquoi===
===Sharquoi===
Sharquoi are large bipedal creatures cut from [[Halo: Combat Evolved]]. They have large arms with massive claws. They are also mentioned in [[Halo: Envoy]]. For more information, see [[Sharquoi]].
[[File:Drinolbig.jpg|thumb|A render of the Sharquoi]]
===Keelbug===
===Keelbug===
===Tankbeast===
Keelbugs were intended to appear in [[Halo: Combat Evolved]]. They are insectoids that would cut up dead bodies after a battle and clean up the battleground.


==Items==
==Items==
===Skulls===
===Skulls===
The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC.


==Misc==
==Misc==
===Medals===
===Medals===
===Pre-Xbox Halo===
===Pre-Xbox Halo===
A early version of halo combat evolved
===Troop deployment pod===
===Troop deployment pod===


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Deleted Material}}
{{Deleted Material}}

Latest revision as of 03:29, September 19, 2022

During the development of Halo: Combat Evolved there was numerous cut and unused content from the title. Below is all available information on that content.

Vehicles[edit]

Many vehicles were cut during the production of Combat Evolved. See here for a full list.

Weapons[edit]

Many weapons were concepted and created for earlier revisions of Combat Evolved. For a full breakdown, see here.

Ambient life[edit]

Blind wolf[edit]

Main article: Morolaath

The "blind wolf" was a creature designed by Halo: Combat Evolved art director Marcus Lehto to be included in that game.[1][2] According to that early design, a blind wolf would have a symbiotic relationship with some kind of insectoid creature.[3] This "bug" would plant its stinger at the base of the wolf's cranium and in this way allow it to see through the eyes of the bug.[4] Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.[3][4] Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by the player's character.[1] Ultimately, they had to be cut from the game because of problems with artificial intelligence.[1]

Doberman gator[edit]

The "doberman gator" was a reptile-like animal that was cut out from Halo 2, but appeared in its Collector's Edition DVD.[7]

Threeleg[edit]

The Threeleg was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.[8]

Thorax[edit]

The Thorax was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.

Thorn beast[edit]

Thorn Beasts are large, bipedal reptilian creatures cut from Halo: Combat Evolved. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from Halo Wars, as ambient wildlife. Thorn beasts were also mentioned in Halo Contact Harvest, Being a delicacy among the Jiralhanae.

Vulpard[edit]

The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from Halo: Combat Evolved.

Enemies[edit]

Sharquoi[edit]

Sharquoi are large bipedal creatures cut from Halo: Combat Evolved. They have large arms with massive claws. They are also mentioned in Halo: Envoy. For more information, see Sharquoi.

A render of the Sharquoi

Keelbug[edit]

Keelbugs were intended to appear in Halo: Combat Evolved. They are insectoids that would cut up dead bodies after a battle and clean up the battleground.

Items[edit]

Skulls[edit]

The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC.

Misc[edit]

Medals[edit]

Pre-Xbox Halo[edit]

Troop deployment pod[edit]

Sources[edit]

  1. ^ a b c d e f Halo 2, Limited Collector's Edition
  2. ^ Paul Russel on Twitter [1]
  3. ^ a b Paul Russel on Twitter [2]
  4. ^ a b Marcus Lehto on Twitter [3]
  5. ^ a b Marcus Lehto on Twitter [4]
  6. ^ Halo: Combat Evolved E3 2000 trailer
  7. ^ Halo 2 Limited Edition DVD: Deleted Species
  8. ^ Paul Russel, Twitter, May 8th, 2014