Halo: Combat Evolved storyboards
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During the development of Halo: Combat Evolved, the game's script and story went through several revisions. These storyboards are various early editions and interpretations of the game's story, and are displayed below. These storyboards were created by Lee R. Wilson and were published online on Bungie.net and ArtStation.[1]
Overview[edit]
In early 2001, Lee R. Wilson was hired to work on the storyboards.[2] By at least April 9, 2001, page 4 of the X10 storyboard series had been completed and was shown publically on the Bungie webcam.[3]
Storyboards[edit]
The Pillar of Autumn (X10, X20, X30, X40)[edit]
These storyboards are those designed for the cutscenes of the first level of Combat Evolved, The Pillar of Autumn. The boards are marked X10, X20 and X30 - coinciding with the various cutscenes which take place in the mission.
X10[edit]
The series of storyboards marked X10 are the game's opening cutscene, depicting the UNSC Pillar of Autumn arriving at Installation 04 and the Master Chief waking from his cryo chamber. The X10 storyboards are further divided into their constituent scenes; X10 1, X10 2, X10 3, X10 4, X10 5 and X10 6 - coinciding with the initial establishing shots of the Pillar of Autumn, introducing Captain Keyes and the bridge, Sergeant Johnson giving his speech to the Marines, the Marines deploying around the ship, the cryo technicians receiving the order to wake the Spartan and Master Chief's thawing process, respectively. The storyboards are fairly faithfully recreated in the final game, though with some less cinematic flair likely due to the hectic development schedule of the game and technologies available at the time.
- X10 1
- X10 2