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Halo: Combat Evolved cut content: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
{{Series/Cut/HCE}}
During the development of  ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content.
During the development of  ''[[Halo: Combat Evolved]]'' there was numerous cut and unused content from the title. Below is all available information on that content.


==Vehicles==
==Vehicles==
===Forerunner Tank===
Many vehicles were cut during the production of ''Combat Evolved''. See [[Cut Halo: Combat Evolved vehicles|here]] for a full list.
The Forerunner Tank was a proposed vehicle. It was concepted by [[Marcus Lehto]] as a heavy vehicle intended for use by the [[Forerunners]].<ref name="medium">[https://medium.com/@Oozer3993/the-making-of-halo-how-combat-evolved-from-blam-part-1-f6b58fcc4ade '''Medium:''' ''The Making of Halo: How Combat Evolved from Blam!— Part 1'']</ref> Whether the vehicle progressed beyond the concept phase or reached any active development is unknown.
 
==Weapons==
Many weapons were concepted and created for earlier revisions of ''Combat Evolved''. For a full breakdown, see [[Cut Halo: Combat Evolved weapons|here]].
 
==Ambient life==
===Blind wolf===
{{Main|Morolaath}}
The "blind wolf" was a creature designed by ''Halo: Combat Evolved'' art director [[Marcus Lehto]] to be included in that game.{{Ref/Reuse|H2LCE}}<ref name="Twitter2">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464351948297089024]</ref> According to that early design, a blind wolf would have a symbiotic relationship with some kind of [[Wikipedia:Insect|insectoid]] creature.{{Ref/Reuse|Twitter}} This "bug" would plant its stinger at the base of the wolf's [[Wikipedia:Cranium|cranium]] and in this way allow it to see through the eyes of the bug.<ref name="Twitter5">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/1150951715228700673]</ref> Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.<ref name="Twitter">[[Paul Russel]] on Twitter [https://twitter.com/Dr_Abominable/status/464531323785576449]</ref>{{Ref/Reuse|Twitter5}} Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by [[John-117|the player's character]].{{Ref/Reuse|H2LCE}} Ultimately, they had to be cut from the game because of problems with [[Wikipedia:Artificial intelligence in video games|artificial intelligence]].<ref name="H2LCE">''[[Halo 2]]'', ''[[Limited Collector's Edition Disc (Halo 2)|Limited Collector's Edition]]''</ref>


<gallery>
<gallery>
File:HCE ForerunnerTank Concept.jpg|Forerunner tank concept.
File:HCE_BlindWolf_Concept.jpg|This image show's Marcus Lehto's original sketch of the "blind wolf" and its insectoid companion.<ref name="Twitter4">[[Marcus Lehto]] on Twitter [https://twitter.com/game_fabricator/status/464432470616571904]</ref>
File:BlindWolf.jpg|This image shows a three-dimensional model of a blind wolf created for ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}}
File:Blind wolf - deletemat (textured).jpg|This image provides a more detailed look at the unused model of a blind wolf.{{Ref/Reuse|Twitter4}}
File:Blind Wolves.jpg|A pack of blind wolves run past a [[M12 Warthog|Warthog]] in an early build of ''Halo: Combat Evolved''.{{Ref/Reuse|H2LCE}}
File:BlindWolfCut2.PNG|The player character rides a blind wolf in an early build of ''Combat Evolved''.{{Ref/Reuse|H2LCE}}
File:BlindWolfTrailer.PNG|A Warthog drives past a blind wolf in [[Halo E3 2000 trailer|the first]] trailer shown for ''Combat Evolved''.<ref name="E32000">''[[Halo: Combat Evolved]] [[Electronic Entertainment Expo|E3]] [[2000]] ''[[Halo E3 2000 trailer|trailer]]</ref>
</gallery>
</gallery>


===Covenant bomber===
===Doberman gator===
Designed by [[Shi Kai Wang]] and [[Paul Russel]]. The Covenant bomber was a [[Covenant Empire|Covenant]] unit.<ref name="RusselTweet">[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref>
The "'''doberman gator'''" was a reptile-like animal that was cut out from ''[[Halo 2]]'', but appeared in its [[Limited Collector's Edition Disc (Halo 2)|Collector's Edition DVD]].<ref>Halo 2 Limited Edition DVD: Deleted Species</ref>
<gallery>
File:Doberman_Gator.png|Concept art of the Doberman gator
</gallery>


===Threeleg===
The '''Threeleg''' was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.<ref>[https://twitter.com/Dr_Abominable/status/464351948297089024/photo/1/large Paul Russel, Twitter, May 8th, 2014]</ref>
<gallery>
<gallery>
File:Covenant bomber (aft view).png|Aft view of the bomber.
File:Threelegs.png|A render of the Threeleg.
File:Covenant bomber (fore view).png|Fore view of the bomber.
File:Covenant bomber (both views).png|Fore and aft views of the bomber.
</gallery>
</gallery>


===Hummer===
===Thorax===
The "Hummer" (officially designated in the RTS build as "scoutcar") was an early version of the [[M12 Force Application Vehicle|Warthog]], designed and discarded by [[Bungie]]. It was used in an [[Pre-Xbox Halo|early]] 100 polygon build of ''[[Halo: Combat Evolved]]'' based on their previous game ''Myth''.<ref>'''[[Limited Collector's Edition Disc (Halo 2)|Halo 2 Limited Collector's Edition Disc]]''', ''Halo Origins''</ref> It was based on the real world [[wikipedia:Humvee|Humvee/HMMWV]] and featured a pair of roof-mounted machine guns.
The Thorax was an ambient lifeform intended to inhabit [[Installation 04]] in ''Halo: Combat Evolved''. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.
<gallery>
File:Thorax.png|thumb|A render of the Thorax.
</gallery>


===Thorn beast===
Thorn Beasts are large, bipedal reptilian creatures cut from ''Halo: Combat Evolved''. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from ''[[Halo Wars]]'', as ambient wildlife. Thorn beasts were also mentioned in ''[[Halo Contact Harvest]]'', Being a delicacy among the [[Jiralhanae]].
<gallery>
<gallery>
File:Hummer Hog.jpg|Hummer concept.
File:Dinosaurs.jpg|A trio of marines approaching a herd of Thorn beasts in the [[Halo E3 2000 trailer|''Halo'' E3 2000 trailer]].
</gallery>
</gallery>
===Vulpard===
The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from ''Halo: Combat Evolved''.
<gallery>
File:Vulpard.png|thumb|A render of the vulpard.
</gallery>
==Enemies==
===Sharquoi===
Sharquoi are large bipedal creatures cut from [[Halo: Combat Evolved]]. They have large arms with massive claws. They are also mentioned in [[Halo: Envoy]]. For more information, see [[Sharquoi]].
[[File:Drinolbig.jpg|thumb|A render of the Sharquoi]]
===Keelbug===
Keelbugs were intended to appear in [[Halo: Combat Evolved]]. They are insectoids that would cut up dead bodies after a battle and clean up the battleground.
==Items==
===Skulls===
The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC.
==Misc==
===Medals===
===Pre-Xbox Halo===
===Troop deployment pod===


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Deleted Material}}
{{Deleted Material}}

Latest revision as of 03:29, September 19, 2022

During the development of Halo: Combat Evolved there was numerous cut and unused content from the title. Below is all available information on that content.

Vehicles[edit]

Many vehicles were cut during the production of Combat Evolved. See here for a full list.

Weapons[edit]

Many weapons were concepted and created for earlier revisions of Combat Evolved. For a full breakdown, see here.

Ambient life[edit]

Blind wolf[edit]

Main article: Morolaath

The "blind wolf" was a creature designed by Halo: Combat Evolved art director Marcus Lehto to be included in that game.[1][2] According to that early design, a blind wolf would have a symbiotic relationship with some kind of insectoid creature.[3] This "bug" would plant its stinger at the base of the wolf's cranium and in this way allow it to see through the eyes of the bug.[4] Then, when the blind wolf caught and killed its prey, the bug would be permitted to share in eating the carcass of whatever had been killed.[3][4] Not only would blind wolves exist in groups in some environments of the game, but they were planned to be able to be ridden by the player's character.[1] Ultimately, they had to be cut from the game because of problems with artificial intelligence.[1]

Doberman gator[edit]

The "doberman gator" was a reptile-like animal that was cut out from Halo 2, but appeared in its Collector's Edition DVD.[7]

Threeleg[edit]

The Threeleg was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. As its name suggests, it was a tripodal organism, with three powerful legs and two smaller arms. It appears to have had an exoskeleton, and at least two eyes. It was cut from the final game.[8]

Thorax[edit]

The Thorax was an ambient lifeform intended to inhabit Installation 04 in Halo: Combat Evolved. Mostly blue, with luminous yellow on its back, it had thin arms but long, powerful legs and a single eye. It was cut from the final game.

Thorn beast[edit]

Thorn Beasts are large, bipedal reptilian creatures cut from Halo: Combat Evolved. They are named Thorn beasts due to the 5 erect spines that protrude from the back. They were also cut from Halo Wars, as ambient wildlife. Thorn beasts were also mentioned in Halo Contact Harvest, Being a delicacy among the Jiralhanae.

Vulpard[edit]

The Vulpard is a quadrupedal creature with the head of a vulture and the body of a leopard. It was cut from Halo: Combat Evolved.

Enemies[edit]

Sharquoi[edit]

Sharquoi are large bipedal creatures cut from Halo: Combat Evolved. They have large arms with massive claws. They are also mentioned in Halo: Envoy. For more information, see Sharquoi.

A render of the Sharquoi

Keelbug[edit]

Keelbugs were intended to appear in Halo: Combat Evolved. They are insectoids that would cut up dead bodies after a battle and clean up the battleground.

Items[edit]

Skulls[edit]

The Assassin Skull was intended to be a skull in Halo Combat Evolved in the MCC.

Misc[edit]

Medals[edit]

Pre-Xbox Halo[edit]

Troop deployment pod[edit]

Sources[edit]

  1. ^ a b c d e f Halo 2, Limited Collector's Edition
  2. ^ Paul Russel on Twitter [1]
  3. ^ a b Paul Russel on Twitter [2]
  4. ^ a b Marcus Lehto on Twitter [3]
  5. ^ a b Marcus Lehto on Twitter [4]
  6. ^ Halo: Combat Evolved E3 2000 trailer
  7. ^ Halo 2 Limited Edition DVD: Deleted Species
  8. ^ Paul Russel, Twitter, May 8th, 2014