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{{Era|RE}}
{{Status|Gameplay}}
{{Ratings}}
{{Multiplayer map infobox
{{New Content}}
|pagelabel=Forge canvas
{{Cleanup}}
|pagegamelabel=HR
{{Multiplayer Map Infobox
|image = [[File:HR ForgeWorld.png|350px]]
|image = [[File:Forge world.png|350px]]
|name = Forge World
|name = Forge World
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|location = An unknown [[Halo Array|Halo installation]].
|location = A [[War Games|simulated]] [[Halo Array|Halo installation]].{{Ref/YouTube|Id=stream|fYaxRoAf96s|Channel=Halo|VidName=Halo Lore Stream: The Halo Array|Time=3999|Quote=Most of the Forge World stuff [...] that's in simulation territory|Quotee=Kenneth Peters|Detail=1:06:39}}
|terrain = Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures
|terrain = Mountainous cliffsides, [[Wikipedia:Taiga|taiga landscapes]], islands, [[Forerunner]] structures.
|vehicles = *[[M12 Light Reconnaissance Vehicle|Warthog]]
|vehicles =
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
|weapons =
*[[Missile Warthog]]
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[M808B Scorpion MBT|Scorpion]]
*[[UH-144 Falcon|Falcon]]
*[[Revenant (vehicle)|Revenant]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-26 Anti-Infantry Stationary Gun|Shade]]
|gametypes = [[Forge]]
|gametypes = [[Forge]]
*[[Team Slayer]]
*[[Oddball]]
*[[Juggernaut]]
*[[Capture the Flag]]
*[[Assault]]
*[[Slayer]]
*[[Oddball]]
*[[Oddball#Rocketball|Rocketball]]
*[[Juggernaut]]
*[[Capture the Flag]]
*[[Assault]]
*[[Territories]]
*[[VIP]]
*[[Infection]]
*[[Stockpile]]
*[[Headhunter (game variant)|Headhunter]]
*[[Invasion]]
*[[Race]]
}}
}}
{{Article quote|A blank canvas recommended for Forge editing only.}}
'''Forge World''' is a [[multiplayer]] map in ''[[Halo: Reach]]'' intended for use as a "blank canvas" for [[Forge]]. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in [[Sandbox]].{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=27386|Site=Bungie.net|Page=Forge World ViDoc|D=31|M=01|Y=2021}} It is the only non-DLC map to feature the full suite of Building Block Forge objects.


'''Forge World''' is a new map in ''[[Halo: Reach]]'', and is easily the largest map in the series' history by far. Set on a [[Halo Array|Halo installation]], Forge World allows for the most flexible [[Forge]] editing; allowing players to create entire maps, within the larger map itself.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
==Universe and lore==
Forge World is set on a miscellaneous Halo ring, set within the [[War Games]] simulations hosted by the [[United Nations Space Command]] as opposed to being a physical location.{{Ref/Reuse|stream}} The Forge World area itself is set closer to the edge of the ring, with the Halo arcing up into the sky at an angle as opposed to directly up. Forge World is an amalgamation of various locations encountered on other Halo Rings, including a [[Relay station]] seastack and a canyon reminiscent of "[[Blood Gulch]]".


==Description==
==Overview==
Forge World was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of Blood Gulch, but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.
===Layout===
<gallery>
File:Forge World - Heatmap.png|A bird's eye view of Forge World.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:


Forge World began development as five separate maps designed to be forged by fans. To cut development time it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five levels. Because of a new system in Halo: Reach's game engine called "impostering" which allows distant objects to be drawn cheaply it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. At this point, the five maps were combined into one super map later dubbed "Forge World". Forge World is a giant map - the biggest multiplayer map in the series - consisting of nine distinct areas. Five separate maps which were then combined: the Canyon, the Island, the Quarry, the Coliseum and the Pillar, and four new areas were added between the original spaces: the Coastline, the Lagoon, Alaska and Montana.
====The Canyon====
The "Canyon" is a semi-enclosed, symmetrical canyon in the south of the map with a large open field and a drying river in its center. Along the edges of the canyon are several walkways and caves. One end of the canyon opens up into the lake while the other can be ascended into Alaska. The Canyon is designed for easy traversal in ground vehicles and is recommended for larger, team-based games. Other than an increase in size and some environmental changes, this area of the map is a faithful and accurate remake of the [[Blood Gulch]] canyon. The terrain of the canyon was taken from ''Halo 2''<nowiki>'</nowiki>s [[Coagulation]] and "rezzed up" to ensure the terrain was accurate.{{Ref/Reuse|bwu}}
<gallery>
File:HR ForgeWorld Canyon.jpg
</gallery>


==Locations==
====The Island====
The following are locations on the map that was seen from the [[Monitor]]'s [[Heads Up Display|HUD]] during the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
The "Island" is a large area in the center of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is designed for vehicular combat and is recommended for larger, team-based games. The Island was designed to be vaguely reminiscent of [[Sidewinder]], thus the horse-shoe shape of the map.
<gallery>
File:HR ForgeWorld Island.jpg
</gallery>


===The Canyon===
====The Quarry====
[[File:9.jpeg|thumb|The Canyon]] The "Canyon" is a semi-enclosed, symmetrical canyon in the south of the map, with a large open field and a drying river in its center. Along the edges of the canyon are several walkways and caves. One end of the canyon opens up onto the lake while the other can be ascended into Alaska. The Canyon is designed for vehicular carnage and is recommended for larger team based games. Other than an increase in size and some environmental changes this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade.
The "Quarry" pocket is a small roughly rectangular grassy patch enclosed on three sides by rock cliffs with a view overlooking the entirety of the map on the fourth side. The Quarry is positioned directly above the Coliseum section of the map. The Quarry is described as about the same size as [[Sanctuary]] and a remake of Sanctuary, [[Asylum]], is built here.
<gallery>
File:HR ForgeWorld Quarry.jpg
</gallery>


===The Island===
====The Coliseum====
[[File:Island.jpg|thumb|The Island]]The "Island" is a large area in the center of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is a designed for vehicular combat and is recommended for larger team based games. The Island was designed to be vaguely reminiscent of [[Sidewinder]], thus the horse-shoe shape of the map.
The "Coliseum" is an enclosed area reminiscent of the Crypt from [[Sandbox]] and appears to be made of [[Forerunner]] alloys. The entrance to this area is located directly under the Quarry on the side of the cliff in the far north corner of the map. This area of the map was designed to give forgers a traditional area to forge. The entrance side of the Coliseum can be blocked off with a forge piece designed specifically with this in mind or left open to give players a view of the lake.
<gallery>
File:HR ForgeWorld Coliseum.jpg
</gallery>


===The Quarry===
====The Pillar====
[[File:Quarry.jpg|thumb|The Quarry]] The "Quarry" pocket is a small roughly rectangular grassy patch enclosed on three sides by rock cliffs with a view overlooking the entirety of the map on the fourth side. The Quarry is positioned directly above the Coliseum section of the map. The Quarry is described as about the same size as [[Sanctuary]], with a remake of Sanctuary appearing in the Forge World ViDoc.
The "Pillar" is a tall spiraling column of rock stretching out of the lake in the same general vicinity of the map as the Quarry and the Coliseum. The Pillar has been referred to by Bungie as "The Rock", despite the fact that this location is named "Pillar" in players' HUDs. It was modeled after the level [[Ascension]] from ''Halo 2''.
<gallery>
File:HR ForgeWorld Pillar.png
</gallery>


===The Coliseum===
====The Coastline====
[[File:3.jpeg|thumb|The Coliseum]] The "Coliseum" is an enclosed area reminiscent of the Crypt from [[Sandbox]] and appears to be made of [[Forerunner]] alloys. The entrance to this area is located directly under the Quarry on the side of the cliff in the far north corner of the map. This area of the map was designed to give forgers a traditional area to forge. The entrance side of the Coliseum can be blocked off with a forge piece designed specifically with this in mind or left open to give players a view of the lake.
The "Coastline" area applies to all locations along the coast where another area does not intersect with itself; because of this the majority of the Coastline area is on top of water from the lake. The majority of playable space (actual land) in the Coastline area is a stretch of beach positioned in between Alaska and the Island; this area of the Coastline features a large cave at one end and multiple spots to forge across a small inlet to reach the island.
<gallery>
File:HR ForgeWorld Coastline.jpg
</gallery>
 
====The Lagoon====
The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no solid land (aside from the top of the cliff). The waterfall area of Lagoon was created for housing an official remake of the ''Halo 2'' map [[Lockout]], which was described as being at "95% completion" but was never shipped.{{Ref/Site|URL=http://forums.bungie.org/halo/archive37.pl?read=1097235|Site=halo.bungie.org|Page=So, the 'official' Lockout remake DID exist.|D=14|M=04|Y=2023}}{{Ref/Site|URL=http://forums.bungie.org/halo/archive37.pl?read=1097237|Site=halo.bungie.org|Page=So, the 'official' Lockout remake DID exist.|Quote=It was next to the waterfalls. That space was carved out specifically for it.|Quotee=Shishka|D=14|M=04|Y=2023}}
<gallery>
File:HR ForgeWorld Lagoon.jpg
</gallery>


===The Pillar===
====Alaska====
[[File:Pillar.png|thumb|The Pillar]]The "Pillar" is a tall spiraling column of rock stretching out of the lake in the same general vicinity of the map as the Quarry and the Coliseum. The Pillar has been refered to by Bungie as "The Rock", despite the fact that this location is named "Pillar" in players' HUDs.
"Alaska" is a grassy area surrounded by cliff faces on all sides. It is positioned in between the Coastline and the Canyon. A small gully leads down into the Canyon from one side of the map. Alaska and Montana are similar in their classic Halo terrain appearance. Notable differences, however, are Alaska's lack of visible terrain cliffs or edges, instead having only rolling hills. It also features scattered trees, which cannot be moved or deleted due to technical constraints on the part of Bungie.
<gallery>
File:HR_ForgeWorld_Alaska.jpg
</gallery>


===The Coastline===
====Montana====
[[File:Coastline.jpg|thumb|Coastline]]The "Coastline" area applys to all locations along the coast where another area does not intersect with itself; because of this the majority of the Coastline area is on top of water from the lake. The majority of playable space (actual land) in the Coastline area is a stretch of beach positioned in between Alaska and the Island; this area of the Coastline features a large cove at one end and multiple spots to ford across a small inlet to reach the island.
"Montana" is a rocky, mountainous area of the map taking place on top of a plateau. Montana is positioned in between the lake and the Canyon, forming one of the Canyon's walls. While sharing a classic Halo terrain appearance, Montana differs from Alaska in appearance in that its terrain is generally more rough, rugged, and varied with fewer flat sections. The terrain is heavily populated by rocks and similar environmental pieces, which cannot be moved or deleted. One end of this area is narrower with more rocky ledges as well as a small spiral structure. The other end gradually opens up and is less rugged.
<gallery>
HR_ForgeWorld_Montana.jpg
</gallery>


===The Lagoon===
==Variants==
[[File:Lagoon.jpeg|thumb|The Lagoon]]The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located directly below the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls, and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, titled Jurkout and featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no traversable land (aside from the top of the cliff).
The following map variants are included with ''Halo: Reach''. These map variants were developed by Bungie using the Forge 2.0 tool set in order to demonstrate Forge 2.0's increased user-friendly capabilities.


===Alaska===
*[[Asylum]]
[[File:Alaska.jpeg|thumb|'Alaska']]"Alaska" is a grassy area surrounded by cliff faces on all sides. It is positioned in between the Coastline and the Canyon. A small gully leads down into the Canyon from one side of the map. Alaska and Montana are similar in their classic Halo terrain appearance. Notable differences, however, are Alaska's lack of visible terrain cliffs or edges, instead having only rolling hills (although cliffs could, no doubt, be added in via Forge). It also features scattered trees, which cannot be moved or deleted due to technical constraints on the part of Bungie. Alaska is also one of the areas of Forge World located on the edge of the immoveable map boundary, which prevents any players from truly 'leaving' the level (aside from the obvious attempts at glitching).
*[[Hemorrhage]]
*[[Paradiso]]
*[[Pinnacle]]
*[[The Cage]]
<!--
Two new Bungie-made map variants were also released into matchmaking on October 15, 2010.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29272 '''Bungie.net''': ''Bungie Weekly Update 10/15/2010'']</ref>


===Montana===
*[[Forge World/Atom|Atom]]
[[File:Montana.jpeg|thumb|'Montana']]"Montana" is a rocky, mountainous area of the map taking place on top of a plateau. Montana is positioned in between the lake and the Canyon, forming one of the Canyons walls. Montana and Alaska are similar in their classic Halo terrain appearance. Montana differs from Alaska in appearance in that its terrain is generally more rough, rugged, and varied with fewer flat sections.
*[[Forge World/Cliffhanger|Cliffhanger]]
-->


==Built in Map Variants==
==Forge==
The following map variants are built in map variants to be shipped with Halo: Reach. <ref>[http://www.youtube.com/watch?v=3LEBuUj4GEI&annotation_id=annotation_520938&feature=iv '''YouTube.com''': ''San Diego Comic-Con 2010 Halo: Reach Panel'']</ref>:
{{Main|Forge}}
Almost all weapons and vehicles can be spawned on Forge World, but none appear on the map by default. These are the base vehicles that are available through Forge.
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[M12R Light Anti-Armor Vehicle|Rocket Warthog]]
*[[Mongoose]]
*[[Scorpion]]
*[[Falcon]]
*{{Pattern|Rizvum|Revenant}}
*[[Banshee]]
*[[Ghost]]
*[[Rizsheda-pattern Shade|Shade Turret]]


===Forge World===
Forge World is one of two maps, the other one being [[Tempest]], that received the [[Thorage]] update in ''[[Halo: The Master Chief Collection]]''.
Forge World is the original, empty canvas version of Forge World, ready to be edited by players. Forge World will not appear in [[Matchmaking]] as it is a blank map, not designed as a traditional playspace. Forge World is notably the only official [[Bungie]] map shipped with a game not to appear in matchmaking.


===Hemorrhage===
==Production notes==
Hemorrhage is a remake of the popular [[Blood Gulch]] from Halo: Combat Evolved with elements from [[Coagulation]] from Halo 2. Hemorrage is situated in the Canyon area of the map. Many interesting sections of popular Halo maps were repurposed as forge items. Forge items from the Forge World pallete are combined to recreate bases from Blood Gulch for Hemorrhage. New [[Forge|Forge 2.0]] features allow the bases to be coloured to represent their respective teams. Hemorrhage will appear in matchmaking.
[[File:HR ForgeWorld Concept 1.jpg|250px|thumb|Concept art of Forge World.]]
Forge World was first revealed to the public through a ''[[Red vs Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|Public service announcement]]{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=27228|Site=Bungie.net|Page=Bungie Day "Deja View"|D=31|M=01|Y=2021}} requested by [[Bungie]] in celebration of [[Bungie Day]] [[2010]]. This video led fans to believe that the map was a remake of [[Blood Gulch]] from ''[[Halo: Combat Evolved]]'', but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010.


===Pinnacle===
Forge World began development as a remake of the ''[[Halo 3]]'' Forge map [[Sandbox]], set in an under-construction skyscraper in the [[city]] of [[New Alexandria (location)|New Alexandria]].{{Ref/Site|Id=bwu|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_072310|Site=Bungie.net|Page=Bungie Weekly Update 07.23.10|D=31|M=01|Y=2021}} As the "fixed" and "phased" item settings were greenlit for development, the developers realized they didn't need to ship a flat terrain like [[Foundry]] or Sandbox, as players would be able to create their own with the Forge mode. Bungie also knew they wanted to create five multiplayer maps, but only had time for the art team to create one skybox, and a limited palette of items to put in the maps. Because of this, the original intention was to build five different terrains - a spire, a cliff, a gulch, a canyon and a room - all set under the same skybox and with "hints" of the other four maps further away, such as being able to see a canyon that looked like the gulch from the quarry. To aid development, designer [[Steve Cotton]] had an internal build of the level that featured all five maps compiled into one level to allow him to work on each level faster. Upon realizing that the map ran well and looked good when compiled, Cotton pitched the idea to the team at Bungie, who advised him against it. Cotton did it anyway.{{Ref/Reuse|bwu}}
Pinnacle is a remake of [[Ascension]] from Halo 2, built into the Pillar area of the map. Forge items in the shape of several pieces of Ascension were utilised to create ''Pinnacle'', the remake of [[Ascension]] which takes place here. Pinnacle is expected to appear in matchmaking.


===The Cage===
Because of a new system in ''Halo: Reach''{{'}}s game engine called "[[impostering]]", which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map.{{Ref/Marketing|Id=imposter|HR|Ad=Halo: Reach ViDoc: Forge World}} At this point, the five maps were combined into a single map later dubbed "Forge World".
The Cage is an asymetrical map reminiscent of [[Lockout]] from Halo 2. The Cage is built into the Lagoon area of the map. The Cage is unique in that it is the only built in map in Halo: Reach known to be entirely created using Forge 2.0 tools, rather than the traditional development tools used by Bungie to craft maps. The Cage is expected to appear in matchmaking.


===Asylum===
After the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the then-largest multiplayer map in the series.
Asylum is a remake of [[Sanctuary]] from Halo 2, built into the Quarry area of the map. It will be shipped on the disk and is expected to appear in matchmaking.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_073010 '''Bungie.net''': ''Bungie Weekly Update: 07.30.2010'']</ref>


==Trivia==
==Trivia==
*Bungie confirmed that the events of ''Halo: Reach'' take place solely on and around the planet [[Reach]], and thus, this map will not be integrated into the [[Campaign]].
*Forge World has a maximum budget of 10,000 credits, the largest budget allowed of any of the Forge maps in ''Halo: Reach'' or ''Halo 3''.
*The Forge budget on this map is $10,000.
*Forge World and Tempest are the only maps in ''Halo: Reach'' where players have access to the "Structures" objects menu tab while Forging.
*It has been confirmed that ''Halo: Reach'''s [[Grifball]] court will be placed inside Forge World's Coliseum.
*To the left of the Coliseum there is a mountain, and the indents and trees around the mountains form what slightly resembles a skull.
*It is confirmed that up to four Scorpions and eight Falcons can be placed in the map.
*In Forge, the player can set safe zones to keep the game in a certain area of Forge World.
*One notable new Forge item which appears on this map is a large blue grid similar to those seen in [[Sandbox]], to assist forgers in creating maps.
*Items from Sandbox that are returning are the [[Kill Ball]], the [[Blue Light]] and the [[Red Light]], and the [[7 Wood]].
*It has also been confirmed that the [[Soccer Ball]] from [[Foundry]] is returning to Forge World, as an item in the Toys section.


==Gallery==
==Gallery==
<gallery type="slideshow" widths="400" position="center">
{{Linkbox|gallery=yes}}
File:Blood Gulch Reach.png|A view of the canyon in the Hemmorhage variant.
<gallery>
File:Blood Gulch 02.png|A Missile and Gauss Warthog.
File:HR_Forge_Concept.jpg|A piece of concept art promoting the Forge mode.
File:Blood Gulch 03.png|A view of the valley.
File:HR_ForgeWorld_Concept_2.jpeg|Another concept art of Forge World, now used in game as the background art for the Forge lobby.
File:Blood Gulch 04.png|One of the many caves.
File:HR ForgeWorld Concept 3.png|A more developed concept variation of the prior image.
File:Blood Gulch 05.png|A portion of the fields.
File:HR_ForgeWorld_Overview.png|Forge World from above, featuring the new playable area in the distance.
File:Blood Gulch 06.png|Blue base and the lake, in the Hemmorhage variant.
File:HR_ForgeWorld_OutOfBounds.jpg|Outside the boundaries of Forge World showing the true size of the map. For a sense of scale, the small area near the top-right is the actual forging area.
File:Blood Gulch 07.png|A parked Banshee, with Halo in the background.
File:HR_ForgeWorld_Flora.jpg|Flora in Forge World.
File:Blood Gulch 08.png|The map from above, featuring the new playable area in the distance.
File:Blood Gulch Red Base.png|A view of the red base in the Hemmorhage variant.
File:Reach MP Hemorrhage01.jpg|Hemorrhage.
File:Reach MP Pinnacle01.jpg|Pinnacle.
File:Reach MP theCage04.jpg|The Cage.
File:Reach Forgeworld01.jpg|Colisseum.
File:Reach Forgeworld02.jpg|Island Tunnel.
File:Forge World 01.jpg|Forge World concept art.
File:Blockout.jpg|Remake of Lockout.
File:Sanctuary.jpg|Asylum, a remake of Sanctuary.
File:Warlock.jpg|Remake of Warlock/Wizard.
File:Paradiso.jpg|A Forge World map variant.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Levels}}
{{Levels|HR|mode=yes}}
[[Category:Halo: Reach]]
[[Category:Forge maps]]
[[Category:Multiplayer Maps]]

Latest revision as of 15:29, April 14, 2023

Forge World
HR ForgeWorld.png
Map overview

Game:

Halo: Reach

Lore information

Location:

A simulated Halo installation.[1]

Gameplay overview

Terrain:

Mountainous cliffsides, taiga landscapes, islands, Forerunner structures.

Recommended gametype(s):

Forge

 
A blank canvas recommended for Forge editing only.

Forge World is a multiplayer map in Halo: Reach intended for use as a "blank canvas" for Forge. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in Sandbox.[2] It is the only non-DLC map to feature the full suite of Building Block Forge objects.

Universe and lore[edit]

Forge World is set on a miscellaneous Halo ring, set within the War Games simulations hosted by the United Nations Space Command as opposed to being a physical location.[1] The Forge World area itself is set closer to the edge of the ring, with the Halo arcing up into the sky at an angle as opposed to directly up. Forge World is an amalgamation of various locations encountered on other Halo Rings, including a Relay station seastack and a canyon reminiscent of "Blood Gulch".

Overview[edit]

Layout[edit]

Callouts[edit]

The following are locations on the map that are so named on the player's heads-up display during gameplay:

The Canyon[edit]

The "Canyon" is a semi-enclosed, symmetrical canyon in the south of the map with a large open field and a drying river in its center. Along the edges of the canyon are several walkways and caves. One end of the canyon opens up into the lake while the other can be ascended into Alaska. The Canyon is designed for easy traversal in ground vehicles and is recommended for larger, team-based games. Other than an increase in size and some environmental changes, this area of the map is a faithful and accurate remake of the Blood Gulch canyon. The terrain of the canyon was taken from Halo 2's Coagulation and "rezzed up" to ensure the terrain was accurate.[3]

The Island[edit]

The "Island" is a large area in the center of the map. The Island is roughly symmetrical, with a large rock formation at the center and a small bay on one side that molds this area into a horse-shoe shape. There is a small tunnel that cuts through the center rock. The Island is designed for vehicular combat and is recommended for larger, team-based games. The Island was designed to be vaguely reminiscent of Sidewinder, thus the horse-shoe shape of the map.

The Quarry[edit]

The "Quarry" pocket is a small roughly rectangular grassy patch enclosed on three sides by rock cliffs with a view overlooking the entirety of the map on the fourth side. The Quarry is positioned directly above the Coliseum section of the map. The Quarry is described as about the same size as Sanctuary and a remake of Sanctuary, Asylum, is built here.

The Coliseum[edit]

The "Coliseum" is an enclosed area reminiscent of the Crypt from Sandbox and appears to be made of Forerunner alloys. The entrance to this area is located directly under the Quarry on the side of the cliff in the far north corner of the map. This area of the map was designed to give forgers a traditional area to forge. The entrance side of the Coliseum can be blocked off with a forge piece designed specifically with this in mind or left open to give players a view of the lake.

The Pillar[edit]

The "Pillar" is a tall spiraling column of rock stretching out of the lake in the same general vicinity of the map as the Quarry and the Coliseum. The Pillar has been referred to by Bungie as "The Rock", despite the fact that this location is named "Pillar" in players' HUDs. It was modeled after the level Ascension from Halo 2.

The Coastline[edit]

The "Coastline" area applies to all locations along the coast where another area does not intersect with itself; because of this the majority of the Coastline area is on top of water from the lake. The majority of playable space (actual land) in the Coastline area is a stretch of beach positioned in between Alaska and the Island; this area of the Coastline features a large cave at one end and multiple spots to forge across a small inlet to reach the island.

The Lagoon[edit]

The "Lagoon" is a large sea cave positioned along from the end of the Coastline area of the map, and is located below and to one side of the Coliseum's cliff entrance. The Lagoon features three cascading waterfalls and a large cliff face with a half-dome hollow cave reaching in. It is also adjacent to the Island, which can be seen clearly from the area. The Lagoon is also the site of Bungie Representative Urk's first Forging attempt, first entitled Jurkout, then Riptide, featuring several platforms just below the surface of the water. The Lagoon is the only area of Forge World with no solid land (aside from the top of the cliff). The waterfall area of Lagoon was created for housing an official remake of the Halo 2 map Lockout, which was described as being at "95% completion" but was never shipped.[4][5]

Alaska[edit]

"Alaska" is a grassy area surrounded by cliff faces on all sides. It is positioned in between the Coastline and the Canyon. A small gully leads down into the Canyon from one side of the map. Alaska and Montana are similar in their classic Halo terrain appearance. Notable differences, however, are Alaska's lack of visible terrain cliffs or edges, instead having only rolling hills. It also features scattered trees, which cannot be moved or deleted due to technical constraints on the part of Bungie.

Montana[edit]

"Montana" is a rocky, mountainous area of the map taking place on top of a plateau. Montana is positioned in between the lake and the Canyon, forming one of the Canyon's walls. While sharing a classic Halo terrain appearance, Montana differs from Alaska in appearance in that its terrain is generally more rough, rugged, and varied with fewer flat sections. The terrain is heavily populated by rocks and similar environmental pieces, which cannot be moved or deleted. One end of this area is narrower with more rocky ledges as well as a small spiral structure. The other end gradually opens up and is less rugged.

Variants[edit]

The following map variants are included with Halo: Reach. These map variants were developed by Bungie using the Forge 2.0 tool set in order to demonstrate Forge 2.0's increased user-friendly capabilities.

Forge[edit]

Main article: Forge

Almost all weapons and vehicles can be spawned on Forge World, but none appear on the map by default. These are the base vehicles that are available through Forge.

Forge World is one of two maps, the other one being Tempest, that received the Thorage update in Halo: The Master Chief Collection.

Production notes[edit]

Concept art of Forge World.

Forge World was first revealed to the public through a Red vs Blue Public service announcement[6] requested by Bungie in celebration of Bungie Day 2010. This video led fans to believe that the map was a remake of Blood Gulch from Halo: Combat Evolved, but teased fans with "Go outside the Canyon". The true nature of Forge World was revealed in the Forge World ViDoc on July 22, 2010.

Forge World began development as a remake of the Halo 3 Forge map Sandbox, set in an under-construction skyscraper in the city of New Alexandria.[3] As the "fixed" and "phased" item settings were greenlit for development, the developers realized they didn't need to ship a flat terrain like Foundry or Sandbox, as players would be able to create their own with the Forge mode. Bungie also knew they wanted to create five multiplayer maps, but only had time for the art team to create one skybox, and a limited palette of items to put in the maps. Because of this, the original intention was to build five different terrains - a spire, a cliff, a gulch, a canyon and a room - all set under the same skybox and with "hints" of the other four maps further away, such as being able to see a canyon that looked like the gulch from the quarry. To aid development, designer Steve Cotton had an internal build of the level that featured all five maps compiled into one level to allow him to work on each level faster. Upon realizing that the map ran well and looked good when compiled, Cotton pitched the idea to the team at Bungie, who advised him against it. Cotton did it anyway.[3]

Because of a new system in Halo: Reach's game engine called "impostering", which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map.[7] At this point, the five maps were combined into a single map later dubbed "Forge World".

After the five original maps were combined to create Forge World, four new areas were added to the map between them, giving Forge World a total of nine regions and making it the then-largest multiplayer map in the series.

Trivia[edit]

  • Forge World has a maximum budget of 10,000 credits, the largest budget allowed of any of the Forge maps in Halo: Reach or Halo 3.
  • Forge World and Tempest are the only maps in Halo: Reach where players have access to the "Structures" objects menu tab while Forging.
  • To the left of the Coliseum there is a mountain, and the indents and trees around the mountains form what slightly resembles a skull.

Gallery[edit]

Sources[edit]

  1. ^ a b YouTube - Halo, Halo Lore Stream: The Halo Array: 1:06:39 "Most of the Forge World stuff [...] that's in simulation territory" - Kenneth Peters
  2. ^ Bungie.net, Forge World ViDoc (Retrieved on Jan 31, 2021) [archive]
  3. ^ a b c Bungie.net, Bungie Weekly Update 07.23.10 (Retrieved on Jan 31, 2021) [archive]
  4. ^ halo.bungie.org, So, the 'official' Lockout remake DID exist. (Retrieved on Apr 14, 2023) [archive]
  5. ^ halo.bungie.org, So, the 'official' Lockout remake DID exist.: "It was next to the waterfalls. That space was carved out specifically for it." - Shishka (Retrieved on Apr 14, 2023) [archive]
  6. ^ Bungie.net, Bungie Day "Deja View" (Retrieved on Jan 31, 2021) [archive]
  7. ^ Halo: Reach marketing, Halo: Reach ViDoc: Forge World