List of REQ cards/Armor: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (→‎top: Replacing Specifications with Design details, due to the section discussing general design features + general fixes)
 
(18 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
{| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
|-
|-
!Image
!Image
Line 6: Line 6:
!Description
!Description
|-
|-
|
|[[File:REQ Card - Armor Air Assault.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault]]'''
|'''[[AIR ASSAULT-class Mjolnir|Air Assault]]'''
|Common
|Common
Line 16: Line 16:
| style="text-align:left;" |''Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.''
| style="text-align:left;" |''Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.''
|-
|-
|
|[[File:REQ Card - Armor Athlon.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon]]'''
|'''[[ATHLON-class Mjolnir|Athlon]]'''
|Common
|Common
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
|-
|-
|
|[[File:REQ Card - Armor Athlon Lycinus.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Lycinus]]'''
|'''[[ATHLON-class Mjolnir|Athlon Lycinus]]'''
|Common
|Common
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
|-
|-
|
|[[File:REQ Card - Armor Athlon Varazdat.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Varazdat]]'''
|'''[[ATHLON-class Mjolnir|Athlon Varazdat]]'''
|Common
|Common
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
|-
|-
|
|[[File:REQ Card - Armor Aviator.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator]]'''
|'''[[AVIATOR-class Mjolnir|Aviator]]'''
|Common
|Common
| style="text-align:left;" |''The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.''
| style="text-align:left;" |''The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.''
|-
|-
|
|[[File:REQ Card - Armor Aviator Ace.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator Ace]]'''
|'''[[AVIATOR-class Mjolnir|Aviator Ace]]'''
|Common
|Common
| style="text-align:left;" |''The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.''
| style="text-align:left;" |''The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.''
|-
|-
|
|[[File:REQ Card - Armor Aviator Delta.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator Delta]]'''
|'''[[AVIATOR-class Mjolnir|Aviator Delta]]'''
|Common
|Common
| style="text-align:left;" |''The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.''
| style="text-align:left;" |''The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.''
|-
|-
|
|[[File:REQ Card - Armor Breaker.png|120px]]
|'''[[BREAKER-class Mjolnir|Breaker]]'''
|'''[[BREAKER-class Mjolnir|Breaker]]'''
|Common
|Common
| style="text-align:left;" |''Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.''
| style="text-align:left;" |''Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.''
|-
|-
|
|[[File:REQ Card - Armor EVA.png|120px]]
|'''[[EVA-class Mjolnir|EVA]]'''
|'''[[EVA-class Mjolnir|EVA]]'''
|Common
|Common
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
|-
|-
|[[File:REQ Card - Foehammer.png|120px]]
|[[File:REQ Card - Armor Foehammer.png|120px]]
|'''[[FOEHAMMER-class Mjolnir|Foehammer]]'''
|'''[[FOEHAMMER-class Mjolnir|Foehammer]]'''
|Common
|Common
| style="text-align:left;" |''FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.''
| style="text-align:left;" |''FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.''
|-
|-
|
|[[File:REQ Card - Armor Jumpmaster.png|120px]]
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]'''
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster]]'''
|Common
|Common
| style="text-align:left;" |''JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.''
| style="text-align:left;" |''JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.''
|-
|-
|
|[[File:REQ Card - Armor Jumpmaster Sky Soldier.png|120px]]
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Sky Soldier]]'''
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Sky Soldier]]'''
|Common
|Common
| style="text-align:left;" |''JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.''
| style="text-align:left;" |''JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.''
|-
|-
|
|[[File:REQ Card - Armor Legionnaire.png|120px]]
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]'''
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire]]'''
|Common
|Common
| style="text-align:left;" |''Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.''
| style="text-align:left;" |''Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.''
|-
|-
|
|[[File:REQ Card - Armor Legionnaire Optio.png|120px]]
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire Optio]]'''
|'''[[LEGIONNAIRE-class Mjolnir|Legionnaire Optio]]'''
|Common
|Common
| style="text-align:left;" |''Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.''
| style="text-align:left;" |''Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.''
|-
|-
|
|[[File:REQ Card - Armor Recluse.png|120px]]
|'''[[RECLUSE-class Mjolnir|Recluse]]'''
|'''[[RECLUSE-class Mjolnir|Recluse]]'''
|Common
|Common
| style="text-align:left;" |''The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.''
| style="text-align:left;" |''The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.''
|-
|-
|
|[[File:REQ Card - Armor Recluse Laeta.png|120px]]
|'''[[RECLUSE-class Mjolnir|Recluse Laeta]]'''
|'''[[RECLUSE-class Mjolnir|Recluse Laeta]]'''
|Common
|Common
| style="text-align:left;" |''The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.''
| style="text-align:left;" |''The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.''
|-
|-
|
|[[File:REQ Card - Armor Recon.png|120px]]
|'''[[RECON-class Mjolnir|Recon]]'''
|'''[[RECON-class Mjolnir|Recon]]'''
|Common
|Common
| style="text-align:left;" | ''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
| style="text-align:left;" | ''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
|-
|-
|
|[[File:REQ Card - Armor Recruit.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit]]'''
|Common
| style="text-align:left;" | ''SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.''
|-
|[[File:REQ Card - Armor Recruit Charred.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit Charred]]'''
|'''[[RECRUIT-class Mjolnir|Recruit Charred]]'''
|Common
|Common
| style="text-align:left;" | ''SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.''
| style="text-align:left;" | ''SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.''
|-
|-
|
|[[File:REQ Card - Armor Soldier.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier]]'''
|'''[[SOLDIER-class Mjolnir|Soldier]]'''
|Common
|Common
| style="text-align:left;" | ''The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.''
| style="text-align:left;" | ''The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.''
|-
|-
|
|[[File:REQ Card - Armor Soldier Leatherneck.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier Leatherneck]]'''
|'''[[SOLDIER-class Mjolnir|Soldier Leatherneck]]'''
|Common
|Common
| style="text-align:left;" | ''The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.''
| style="text-align:left;" | ''The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.''
|-
|-
|
|[[File:REQ Card - Armor Valkyrie.png|120px]]
|'''[[VALKYRIE-class Mjolnir|Valkyrie]]'''
|'''[[VALKYRIE-class Mjolnir|Valkyrie]]'''
|Common
|Common
| style="text-align:left;" | ''VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.''
| style="text-align:left;" | ''VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.''
|-
|-
|
|[[File:REQ Card - Armor Valkyrie Eir.png|120px]]
|'''[[VALKYRIE-class Mjolnir|Valkyrie Eir]]'''
|'''[[VALKYRIE-class Mjolnir|Valkyrie Eir]]'''
|Common
|Common
| style="text-align:left;" | ''VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.''
| style="text-align:left;" | ''VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.''
|-
|-
|
|[[File:REQ Card - Armor Warrior.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior]]
|'''[[WARRIOR-class Mjolnir|Warrior]]
|Common
|Common
| style="text-align:left;" | ''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
| style="text-align:left;" | ''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
|-
|-
|
|[[File:REQ Card - Armor Warrior Helm.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior Helm]]
|'''[[WARRIOR-class Mjolnir|Warrior Helm]]
|Common
|Common
| style="text-align:left;" | ''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
| style="text-align:left;" | ''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
|-
|-
|
|[[File:REQ Card - Armor Air Assault Disrupt.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]'''
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Disrupt]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.''
| style="text-align:left;" |''AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.''
|-
|-
|
|[[File:REQ Card - Armor Anubis Nephthys.png|120px]]
|'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]'''
|'''[[ANUBIS-class Mjolnir|Anubis Nephthys]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.''
| style="text-align:left;" |''Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.''
|-
|-
|
|[[File:REQ Card - Armor Athlon Cynisca.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Cynisca]]'''
|'''[[ATHLON-class Mjolnir|Athlon Cynisca]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
| style="text-align:left;" |''Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.''
|-
|-
|
|[[File:REQ Card - Armor Aviator Csar.png|120px]]
|'''[[AVIATOR-class Mjolnir|Aviator Csar]]'''
|'''[[AVIATOR-class Mjolnir|Aviator Csar]]'''
|Uncommon
|Uncommon
Line 156: Line 161:
| style="text-align:left;" |''Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.''
| style="text-align:left;" |''Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.''
|-
|-
|
|[[File:REQ Card - Armor Buccaneer.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer]]'''
|'''[[BUCCANEER-class Mjolnir|Buccaneer]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.''
| style="text-align:left;" |''Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.''
|-
|-
|
|[[File:REQ Card - Armor Cinder.png|120px]]
|'''[[CINDER-class Mjolnir|Cinder]]'''
|Uncommon
| style="text-align:left;" |''Used by Spartan special containment teams, CINDER armor features thermal superconducting coatings and a reinforced shock-absorbing gel layer to mitigate the risk of using thermobaric and incendiary weapons at close range.''
|-
|[[File:REQ Card - Armor Commando.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando]]'''
|'''[[COMMANDO-class Mjolnir|Commando]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the [[UNSC battle network|UNSC battlenet]].''
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the [[UNSC battle network|UNSC battlenet]].''
|-
|-
|
|[[File:REQ Card - Armor Cyclops.png|120px]]
|'''[[CYCLOPS-class Mjolnir|Cyclops]]'''
|Uncommon
| style="text-align:left;" |''CYCLOPS suits are urban predators, created to hunt in dense urban and industrial environments. The UNSC Infinity's increased engagement on rebellious human colonies and Covenant worlds present ideal testing grounds.''
|-
|[[File:REQ Card - Armor Cypher.png|120px]]
|'''[[CYPHER-class Mjolnir|Cypher]]'''
|'''[[CYPHER-class Mjolnir|Cypher]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab.''
| style="text-align:left;" |''Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab.''
|-
|-
|
|[[File:REQ Card - Armor Cypher Copiale.png|120px]]
|'''[[CYPHER-class Mjolnir|Cypher Copiale]]'''
|'''[[CYPHER-class Mjolnir|Cypher Copiale]]'''
|Uncommon
|Uncommon
Line 181: Line 196:
| style="text-align:left;" |''The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.''
| style="text-align:left;" |''The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.''
|-
|-
|
|[[File:REQ Card - Armor Dynast Cincindel.png|120px]]
|'''[[DYNAST-class Mjolnir|Dynast Cincindel]]'''
|'''[[DYNAST-class Mjolnir|Dynast Cincindel]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.''
| style="text-align:left;" |''The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.''
|-
|-
|
|[[File:REQ Card - Armor Enforcer.png|120px]]
|'''[[ENFORCER-class Mjolnir|Enforcer]]'''
|'''[[ENFORCER-class Mjolnir|Enforcer]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.''
| style="text-align:left;" |''ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.''
|-
|-
|
|[[File:REQ Card - Armor Engineer.png|120px]]
|'''[[ENGINEER-class Mjolnir|Engineer]]'''
|'''[[ENGINEER-class Mjolnir|Engineer]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''ENGINEER-class armor serves as a testbed for numerous netwar-specific subsystems that target Covenant and Forerunner battlenets, security command protocols, and hardware interlocks.''
| style="text-align:left;" |''ENGINEER-class armor serves as a testbed for numerous netwar-specific subsystems that target Covenant and Forerunner battlenets, security command protocols, and hardware interlocks.''
|-
|-
|
|[[File:REQ Card - Armor EVA Hadfield.png|120px]]
|'''[[EVA-class Mjolnir|EVA Hadfield]]'''
|'''[[EVA-class Mjolnir|EVA Hadfield]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
|-
|-
|
|[[File:REQ Card - Armor Fenrir.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir]]'''
|'''[[FENRIR-class Mjolnir|Fenrir]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.''
| style="text-align:left;" |''Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.''
|-
|-
|
|[[File:REQ Card - Armor Foehammer Echo.png|120px]]
|'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]'''
|'''[[FOEHAMMER-class Mjolnir|Foehammer Echo]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.''
| style="text-align:left;" |''FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.''
|-
|-
|
|[[File:REQ Card - Armor Freebooter.png|120px]]
|'''[[FREEBOOTER-class Mjolnir|Freebooter]]'''
|'''[[FREEBOOTER-class Mjolnir|Freebooter]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system.''
| style="text-align:left;" |''Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system.''
|-
|-
|
|[[File:REQ Card - Armor Goblin.png|120px]]
|'''[[GOBLIN-class Mjolnir|Goblin]]'''
|'''[[GOBLIN-class Mjolnir|Goblin]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.''
| style="text-align:left;" |''The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.''
|-
|-
|
|[[File:REQ Card - Armor Goblin Erlking.png|120px]]
|'''[[GOBLIN-class Mjolnir|Goblin Erlking]]'''
|'''[[GOBLIN-class Mjolnir|Goblin Erlking]]'''
|Uncommon
|Uncommon
Line 241: Line 256:
| style="text-align:left;" |''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.''
| style="text-align:left;" |''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.''
|-
|-
|
|[[File:REQ Card - Armor Jumpmaster Dispatcher.png|120px]]
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]'''
|'''[[JUMPMASTER-class Mjolnir|Jumpmaster Dispatcher]]'''
|Uncommon
|Uncommon
Line 256: Line 271:
| style="text-align:left;" |''Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.''
| style="text-align:left;" |''Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.''
|-
|-
|
|[[File:REQ Card - Armor Mako.png|120px]]
|'''[[MAKO-class Mjolnir|Mako]]'''
|'''[[MAKO-class Mjolnir|Mako]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.''
| style="text-align:left;" |''The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.''
|-
|-
|
|[[File:REQ Card - Armor Nomad.png|120px]]
|'''[[NOMAD-class Mjolnir|Nomad]]'''
|'''[[NOMAD-class Mjolnir|Nomad]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.''
| style="text-align:left;" |''Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.''
|-
|-
|
|[[File:REQ Card - Armor Orbital.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital]]'''
|'''[[ORBITAL-class Mjolnir|Orbital]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.''
| style="text-align:left;" |''Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.''
|-
|-
|
|[[File:REQ Card - Armor Pathfinder.png|120px]]
|'''[[PATHFINDER-class Mjolnir|Pathfinder]]'''
|'''[[PATHFINDER-class Mjolnir|Pathfinder]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements.''
| style="text-align:left;" |''Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements.''
|-
|-
|
|[[File:REQ Card - Armor Pioneer.png|120px]]
|'''[[PIONEER-class Mjolnir|Pioneer]]'''
|'''[[PIONEER-class Mjolnir|Pioneer]]'''
|Uncommon
|Uncommon
Line 286: Line 301:
| style="text-align:left;" |''The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.''
| style="text-align:left;" |''The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.''
|-
|-
|
|[[File:REQ Card - Armor Recluse Seri.png|120px]]
|'''[[RECLUSE-class Mjolnir|Recluse Seri]]'''
|'''[[RECLUSE-class Mjolnir|Recluse Seri]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.''
| style="text-align:left;" |''The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.''
|-
|-
|
|[[File:REQ Card - Armor Recon RSO.png|120px]]
|'''[[RECON-class Mjolnir|Recon RSO]]'''
|'''[[RECON-class Mjolnir|Recon RSO]]'''
|Common
|Common
| style="text-align:left;" | ''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
| style="text-align:left;" | ''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
|-
|-
|
|[[File:REQ Card - Armor Recruit Marked.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit Marked]]'''
|'''[[RECRUIT-class Mjolnir|Recruit Marked]]'''
|Uncommon
|Uncommon
Line 306: Line 321:
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
|-
|-
|
|[[File:REQ Card - Armor Seeker.png|120px]]
|'''[[SEEKER-class Mjolnir|Seeker]]'''
|'''[[SEEKER-class Mjolnir|Seeker]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.''
| style="text-align:left;" |''SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.''
|-
|-
|
|[[File:REQ Card - Armor Seeker Intrepid.png|120px]]
|'''[[SEEKER-class Mjolnir|Seeker Intrepid]]'''
|'''[[SEEKER-class Mjolnir|Seeker Intrepid]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.''
| style="text-align:left;" |''SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.''
|-
|-
|
|[[File:REQ Card - Armor Soldier Rebel.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier Rebel]]'''
|'''[[SOLDIER-class Mjolnir|Soldier Rebel]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
| style="text-align:left;" |''Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.''
|-
|-
|
|[[File:REQ Card - Armor Stinger.png|120px]]
|'''[[STINGER-class Mjolnir|Stinger]]'''
|Uncommon
| style="text-align:left;" |''STINGER is the lightest contemporary GEN2 variant, and would save even more mass if Mjolnir standards for power pack endurance and armor protection levels were relaxed.''
|-
|[[File:REQ Card - Armor Teishin.png|120px]]
|'''[[TEISHIN-class Mjolnir|Teishin]]'''
|'''[[TEISHIN-class Mjolnir|Teishin]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.''
| style="text-align:left;" |''Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.''
|-
|-
|
|[[File:REQ Card - Armor Tracer.png|120px]]
|'''[[TRACER-class Mjolnir|Tracer]]'''
|'''[[TRACER-class Mjolnir|Tracer]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.''
| style="text-align:left;" |''TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.''
|-
|-
|
|[[File:REQ Card - Armor Tracer Jackpoint.png|120px]]
|'''[[TRACER-class Mjolnir|Tracer Jackpoint]]'''
|'''[[TRACER-class Mjolnir|Tracer Jackpoint]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.''
| style="text-align:left;" |''TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.''
|-
|-
|
|[[File:REQ Card - Armor Valkyrie Hrist.png|120px]]
|'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]'''
|'''[[VALKYRIE-class Mjolnir|Valkyrie Hrist]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.''
| style="text-align:left;" |''VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.''
|-
|-
|
|[[File:REQ Card - Armor Vector.png|120px]]
|'''[[VECTOR-class Mjolnir|Vector]]'''
|'''[[VECTOR-class Mjolnir|Vector]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.''
| style="text-align:left;" |''VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.''
|-
|-
|
|[[File:REQ Card - Armor Vector Interrupt.png|120px]]
|'''[[VECTOR-class Mjolnir|Vector Interrupt]]'''
|'''[[VECTOR-class Mjolnir|Vector Interrupt]]'''
|Uncommon
|Uncommon
Line 356: Line 376:
| style="text-align:left;" |''VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin.''
| style="text-align:left;" |''VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin.''
|-
|-
|
|[[File:REQ Card - Armor Viper.png|120px]]
|'''[[VIPER-class Mjolnir|Viper]]'''
|'''[[VIPER-class Mjolnir|Viper]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.''
| style="text-align:left;" |''The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.''
|-
|-
|
|[[File:REQ Card - Armor Warrior Blade.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior Blade]]'''
|'''[[WARRIOR-class Mjolnir|Warrior Blade]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
| style="text-align:left;" |''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
|-
|-
|
|[[File:REQ Card - Armor Warrior Shield.png|120px]]
|'''[[WARRIOR-class Mjolnir|Warrior Shield]]
|'''[[WARRIOR-class Mjolnir|Warrior Shield]]'''
|Uncommon
|Uncommon
| style="text-align:left;" |''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
| style="text-align:left;" |''The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.''
|-
|-
|
|[[File:REQ Card - Armor Air Assault Impact.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]'''
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Impact]]'''
|Rare
|Rare
| style="text-align:left;" |''AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.''
| style="text-align:left;" |''AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.''
|-
|-
|
|[[File:REQ Card - Armor Anubis Set.png|120px]]
|'''[[ANUBIS-class Mjolnir|Anubis Set]]'''
|'''[[ANUBIS-class Mjolnir|Anubis Set]]'''
|Rare
|Rare
| style="text-align:left;" |''Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.''
| style="text-align:left;" |''Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.''
|-
|-
|
|[[File:REQ Card - Armor Argonaut.png|120px]]
|'''[[ARGONAUT-class Mjolnir|Argonaut]]'''
|'''[[ARGONAUT-class Mjolnir|Argonaut]]'''
|Rare
|Rare
| style="text-align:left;" |''Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.''
| style="text-align:left;" |''Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.''
|-
|-
|
|[[File:REQ Card - Armor Athlon Iccus.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Iccus]]'''
|'''[[ATHLON-class Mjolnir|Athlon Iccus]]'''
|Rare
|Rare
Line 399: Line 419:
|'''[[ATLAS-class Mjolnir|Atlas Vigilant]]'''
|'''[[ATLAS-class Mjolnir|Atlas Vigilant]]'''
|Rare
|Rare
| style="text-align:left;" |''ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.''''
| style="text-align:left;" |''ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.''
|-
|-
|
|[[File:REQ Card - Armor Breaker Doomsday.png|120px]]
|'''[[BREAKER-class Mjolnir|Breaker Doomsday]]'''
|'''[[BREAKER-class Mjolnir|Breaker Doomsday]]'''
|Rare
|Rare
| style="text-align:left;" |''Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.''
| style="text-align:left;" |''Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.''
|-
|-
|
|[[File:REQ Card - Armor Buccaneer Tyr.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer Tyr]]'''
|'''[[BUCCANEER-class Mjolnir|Buccaneer Tyr]]'''
|Rare
|Rare
| style="text-align:left;" |''Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.''
| style="text-align:left;" |''Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.''
|-
|-
|
|[[File:REQ Card - Armor CIO.png|120px]]
|'''[[CIO-class Mjolnir|CIO]]'''
|'''[[CIO-class Mjolnir|CIO]]'''
|Rare
|Rare
| style="text-align:left;" |''CIO's niche is information denial missions: hunting down enemy scouts and preventing them from acquiring data of tactical or strategic importance.''
| style="text-align:left;" |''CIO's niche is information denial missions: hunting down enemy scouts and preventing them from acquiring data of tactical or strategic importance.''
|-
|-
|
|[[File:REQ Card - Armor Commando Verde.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando Verde]]'''
|'''[[COMMANDO-class Mjolnir|Commando Verde]]'''
|Rare
|Rare
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.''
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.''
|-
|-
|
|[[File:REQ Card - Armor Cypher Voynich.png|120px]]
|'''[[CYPHER-class Mjolnir|Cypher Voynich]]'''
|'''[[CYPHER-class Mjolnir|Cypher Voynich]]'''
|Rare
|Rare
| style="text-align:left;" |''Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab.''
| style="text-align:left;" |''Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab.''
|-
|-
|
|[[File:REQ Card - Armor Defender.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender]]'''
|'''[[DEFENDER-class Mjolnir|Defender]]'''
|Rare
|Rare
| style="text-align:left;" |''The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.''
| style="text-align:left;" |''The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.''
|-
|-
|
|[[File:REQ Card - Armor Defender Castle.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender Castle]]'''
|'''[[DEFENDER-class Mjolnir|Defender Castle]]'''
|Rare
|Rare
Line 446: Line 466:
| style="text-align:left;" |''ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.''
| style="text-align:left;" |''ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.''
|-
|-
|
|[[File:REQ Card - Armor EVA Solovyev.png|120px]]
|'''[[EVA-class Mjolnir|EVA Solovyev]]'''
|'''[[EVA-class Mjolnir|EVA Solovyev]]'''
|Rare
|Rare
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
|-
|-
|
|[[File:REQ Card - Armor Fenrir Unchained.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir Unchained]]'''
|'''[[FENRIR-class Mjolnir|Fenrir Unchained]]'''
|Rare
|Rare
| style="text-align:left;" |''Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.''
| style="text-align:left;" |''Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.''
|-
|-
|
|[[File:REQ Card - Armor Fenrir Woebinger.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir Woebinger]]'''
|'''[[FENRIR-class Mjolnir|Fenrir Woebinger]]'''
|Rare
|Rare
| style="text-align:left;" |''Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.''
| style="text-align:left;" |''Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.''
|-
|-
|
|[[File:REQ Card - Armor Fenrir Wolffriend.png|120px]]
|'''[[FENRIR-class Mjolnir|Fenrir Wolffriend]]'''
|Rare
| style="text-align:left;" |''Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.''
|-
|[[File:REQ Card - Armor Foehammer Victor.png|120px]]
|'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]'''
|'''[[FOEHAMMER-class Mjolnir|Foehammer Victor]]'''
|Rare
|Rare
| style="text-align:left;" |''FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.''
| style="text-align:left;" |''FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.''
|-
|-
|
|[[File:REQ Card - Armor Freebooter Privateer.png|120px]]
|'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]'''
|'''[[FREEBOOTER-class Mjolnir|Freebooter Privateer]]'''
|Rare
|Rare
| style="text-align:left;" |''Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system.''
| style="text-align:left;" |''Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system.''
|-
|-
|
|[[File:REQ Card - Armor Goblin Dokkaebi.png|120px]]
|'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]'''
|'''[[GOBLIN-class Mjolnir|Goblin Dokkaebi]]'''
|Rare
|Rare
| style="text-align:left;" |''The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.''
| style="text-align:left;" |''The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.''
|-
|-
|
|[[File:REQ Card - Armor Hellcat Marauder.png|120px]]
|'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]'''
|'''[[HELLCAT-class Mjolnir|Hellcat Marauder]]'''
|Rare
|Rare
| style="text-align:left;" |''Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar.''  
| style="text-align:left;" |''Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar.''  
|-
|-
|
|[[File:REQ Card - Armor Icarus.png|120px]]
|'''[[ICARUS-class Mjolnir|Icarus]]'''
|Rare
| style="text-align:left;" |''The ICARUS is one of several armor system prototypes from Meyer e.V. tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies.''
|-
|[[File:REQ Card - Armor Infiltrator.png|120px]]
|'''[[INFILTRATOR-class Mjolnir|Infiltrator]]'''
|'''[[INFILTRATOR-class Mjolnir|Infiltrator]]'''
|Rare
|Rare
| style="text-align:left;" |''With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites.''
| style="text-align:left;" |''With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites.''
|-
|-
|[[File:H5G REQ Card - Interceptor Rictus Armor.png|120px]]
|[[File:Interceptor Imperator Armor Req.png|120px]]
|'''[[INTERCEPTOR-class Mjolnir|Rictus Imperator]]'''
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Imperator]]'''
|Rare
|Rare
| style="text-align:left;" |''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.''
| style="text-align:left;" |''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.''
|-
|-
|[[File:Interceptor Imperator Armor Req.png|120px]]
|[[File:H5G REQ Card - Interceptor Rictus Armor.png|120px]]
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Imperator]]'''
|'''[[INTERCEPTOR-class Mjolnir|Interceptor Rictus]]'''
|Rare
|Rare
| style="text-align:left;" |''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.''
| style="text-align:left;" |''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.''
|-
|-
|
|[[File:REQ Card - Armor Mako Chthonic.png|120px]]
|'''[[CHTHONIC-class Mjolnir|Mako Chthonic]]'''
|'''[[CHTHONIC-class Mjolnir|Mako Chthonic]]'''
|Rare
|Rare
| style="text-align:left;" |''The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.''
| style="text-align:left;" |''The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.''
|-
|-
|
|[[File:REQ Card - Armor Noble.png|120px]]
|'''[[NOBLE-class Mjolnir|Noble]]'''
|'''[[NOBLE-class Mjolnir|Noble]]'''
|Rare
|Rare
| style="text-align:left;" | ''Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.''
| style="text-align:left;" | ''Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.''
|-
|-
|
|[[File:REQ Card - Armor Nomad Wanderlust.png|120px]]
|'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]'''
|'''[[NOMAD-class Mjolnir|Nomad Wanderlust]]'''
|Rare
|Rare
| style="text-align:left;" |''Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.''
| style="text-align:left;" |''Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.''
|-
|-
|
|[[File:REQ Card - Armor Operator.png|120px]]
|'''[[OPERATOR-class Mjolnir|Operator]]'''
|'''[[OPERATOR-class Mjolnir|Operator]]'''
|Rare
|Rare
| style="text-align:left;" |''OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.''
| style="text-align:left;" |''OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.''
|-
|-
|
|[[File:REQ Card - Armor Orbital Perihelion.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]'''
|'''[[ORBITAL-class Mjolnir|Orbital Perihelion]]'''
|Rare
|Rare
Line 526: Line 556:
| style="text-align:left;" |''Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements.''
| style="text-align:left;" |''Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements.''
|-
|-
|
|[[File:REQ Card - Armor Protector.png|120px]]
|'''[[PROTECTOR-class Mjolnir|Protector]]'''
|'''[[PROTECTOR-class Mjolnir|Protector]]'''
|Rare
|Rare
Line 536: Line 566:
| style="text-align:left;" |''The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.''
| style="text-align:left;" |''The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.''
|-
|-
|
|[[File:REQ Card - Armor Reaper.png|120px]]
|'''[[REAPER-class Mjolnir|Reaper]]'''
|'''[[REAPER-class Mjolnir|Reaper]]'''
|Rare
|Rare
| style="text-align:left;" |''Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.''
| style="text-align:left;" |''Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.''
|-
|-
|
|[[File:REQ Card - Armor Recon BDA.png|120px]]
|'''[[RECON-class Mjolnir|Recon BDA]]'''
|'''[[RECON-class Mjolnir|Recon BDA]]'''
|Rare
|Rare
| style="text-align:left;" | ''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
| style="text-align:left;" | ''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
|-
|-
|
|[[File:REQ Card - Armor Recruit Proven.png|120px]]
|'''[[RECRUIT-class Mjolnir|Recruit Proven]]'''
|'''[[RECRUIT-class Mjolnir|Recruit Proven]]'''
|Rare
|Rare
| style="text-align:left;" |''SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.''
| style="text-align:left;" |''SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.''
|-
|-
|
|[[File:REQ Card - Armor Scout Decoy.png|120px]]
|'''[[SCOUT-class Mjolnir|Scout Decoy]]'''
|'''[[SCOUT-class Mjolnir|Scout Decoy]]'''
|Rare
|Rare
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
|-
|-
|
|[[File:REQ Card - Armor Security.png|120px]]
|'''[[SECURITY-class Mjolnir|Security]]'''
|'''[[SECURITY-class Mjolnir|Security]]'''
|Rare
|Rare
| style="text-align:left;" |''Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.''
| style="text-align:left;" |''Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.''
|-
|-
|
|[[File:REQ Card - Armor Seeker Horizon.png|120px]]
|'''[[SEEKER-class Mjolnir|Seeker Horizon]]'''
|'''[[SEEKER-class Mjolnir|Seeker Horizon]]'''
|Rare
|Rare
| style="text-align:left;" |''SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.''
| style="text-align:left;" |''SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.''
|-
|-
|
|[[File:REQ Card - Armor Soldier Dogface.png|120px]]
|'''[[SOLDIER-class Mjolnir|Soldier Dogface]]'''
|'''[[SOLDIER-class Mjolnir|Soldier Dogface]]'''
|Rare
|Rare
| style="text-align:left;" |''The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.''
| style="text-align:left;" |''The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.''
|-
|-
|
|[[File:REQ Card - Armor Stalker.png|120px]]
|'''[[STALKER-class Mjolnir|Stalker]]'''
|'''[[STALKER-class Mjolnir|Stalker]]'''
|Rare
|Rare
Line 577: Line 607:
|-
|-
|[[File:H5G-Armor-Stalker-Arrow.png|120px]]
|[[File:H5G-Armor-Stalker-Arrow.png|120px]]
|'''[[STALKER-class Mjolnir|Stalker Arrow]]
|'''[[STALKER-class Mjolnir|Stalker Arrow]]'''
|Rare
|Rare
| style="text-align:left;" |''Built with a "black box" of electronics copied from Jiralhanae hunting gear, the STALKER is an eccentric Mjolnir variant that proved an ideal match for UNSC combat trackers.''
| style="text-align:left;" |''Built with a "black box" of electronics copied from Jiralhanae hunting gear, the STALKER is an eccentric Mjolnir variant that proved an ideal match for UNSC combat trackers.''
|-
|-
|
|[[File:REQ Card - Armor Strider.png|120px]]
|'''[[STRIDER-class Mjolnir|Strider]]'''
|'''[[STRIDER-class Mjolnir|Strider]]'''
|Rare
|Rare
| style="text-align:left;" |''The STRIDER has become the unofficial base for heavily customized "frankensuits" due to its relative simplicity and extensively documented subassemblies.''
| style="text-align:left;" |''The STRIDER has become the unofficial base for heavily customized "frankensuits" due to its relative simplicity and extensively documented subassemblies.''
|-
|-
|
|[[File:REQ Card - Armor Teishin Shuurai.png|120px]]
|'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]'''
|'''[[TEISHIN-class Mjolnir|Teishin Shuurai]]'''
|Rare
|Rare
| style="text-align:left;" |''Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.''
| style="text-align:left;" |''Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.''
|-
|-
|
|[[File:REQ Card - Armor Tracer Signal.png|120px]]
|'''[[TRACER-class Mjolnir|Tracer Signal]]'''
|'''[[TRACER-class Mjolnir|Tracer Signal]]'''
|Rare
|Rare
| style="text-align:left;" |''TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.''
| style="text-align:left;" |''TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.''
|-
|-
|
|[[File:REQ Card - Armor Tracker.png|120px]]
|'''[[TRACKER-class Mjolnir|Tracker]]
|'''[[TRACKER-class Mjolnir|Tracker]]'''
|Rare
|Rare
| style="text-align:left;" |''ONI asset recovery specialists make extensive use of the TRACKER armor's biological and information forensics functionality to locate their assigned targets - whether man or machine.''
| style="text-align:left;" |''ONI asset recovery specialists make extensive use of the TRACKER armor's biological and information forensics functionality to locate their assigned targets - whether man or machine.''
|-
|-
|
|[[File:REQ Card - Armor Vector Sequence.png|120px]]
|'''[[VECTOR-class Mjolnir|Vector Sequence]]'''
|'''[[VECTOR-class Mjolnir|Vector Sequence]]'''
|Rare
|Rare
| style="text-align:left;" |''VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.''
| style="text-align:left;" |''VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.''
|-
|-
|
|[[File:REQ Card - Armor Venture Outward Bound.png|120px]]
|'''[[VENTURE-class Mjolnir|Venture Outward Bound]]'''
|'''[[VENTURE-class Mjolnir|Venture Outward Bound]]'''
|Rare
|Rare
| style="text-align:left;" |''VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin.''
| style="text-align:left;" |''VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin.''
|-
|-
|
|[[File:REQ Card - Armor Viper Strike.png|120px]]
|'''[[VIPER-class Mjolnir|Viper Strike]]'''
|'''[[VIPER-class Mjolnir|Viper Strike]]'''
|Rare
|Rare
| style="text-align:left;" |''The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.''
| style="text-align:left;" |''The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.''
|-
|-
|
|[[File:REQ Card - Armor War Master.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master]]'''
|'''[[WAR MASTER-class Mjolnir|War Master]]'''
|Rare
|Rare
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
|-
|-
|
|[[File:REQ Card - Armor Achilles.png|120px]]
|'''[[ACHILLES-class Mjolnir|Achilles]]'''
|Ultra Rare
| style="text-align:left;" |''Only Spartans who have mastered themselves, bound their wrath and passion within a shell of hyperdense steel fueled by starfire, are granted access to the ACHILLES. Lesser warriors will lose themselves in a storm of blood.''
|-
|[[File:REQ Card - Armor Air Assault Specialist.png|120px]]
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]'''
|'''[[AIR ASSAULT-class Mjolnir|Air Assault Specialist]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.''
| style="text-align:left;" |''AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.''
|-
|-
|
|[[File:REQ Card - Armor Argonaut Nestor.png|120px]]
|'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]'''
|'''[[ARGONAUT-class Mjolnir|Argonaut Nestor]]'''
|Ultra Rare
|Ultra Rare
Line 636: Line 671:
| style="text-align:left;" |''ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.''
| style="text-align:left;" |''ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.''
|-
|-
|
|[[File:REQ Card - Armor Buccaneer Illyri.png|120px]]
|'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]'''
|'''[[BUCCANEER-class Mjolnir|Buccaneer Illyri]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.''
| style="text-align:left;" |''Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.''
|-
|-
|
|[[File:REQ Card - Armor Commando Arius.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando Arius]]'''
|'''[[COMMANDO-class Mjolnir|Commando Arius]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.''
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.''
|-
|-
|
|[[File:REQ Card - Armor Challenger.png|120px]]
|'''[[CHALLENGER-class Mjolnir|Challenger]]'''
|'''[[CHALLENGER-class Mjolnir|Challenger]]'''
|Ultra Rare (Limited)
|Ultra Rare (Limited)
| style="text-align:left;" |''The CHALLENGER’s high-performance thrusters and shield emitter arrays require constant stress monitoring and adjustment to avoid critical failure during a match, much to the dismay of Infinity’s support teams.''
| style="text-align:left;" |''The CHALLENGER’s high-performance thrusters and shield emitter arrays require constant stress monitoring and adjustment to avoid critical failure during a match, much to the dismay of Infinity’s support teams.''
|-
|-
|
|[[File:REQ Card - Armor Deadeye.png|120px]]
|'''[[DEADEYE-class Mjolnir|Deadeye]]'''
|'''[[DEADEYE-class Mjolnir|Deadeye]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Tailored to the requirements of Spartan snipers, DEADEYE suits are fitted with emissions, cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment .''
| style="text-align:left;" |''Tailored to the requirements of Spartan snipers, DEADEYE suits are fitted with emissions, cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment .''
|-
|-
|
|[[File:REQ Card - Armor Decimator.png|120px]]
|'''[[DECIMATOR-class Mjolnir|Decimator]]'''
|'''[[DECIMATOR-class Mjolnir|Decimator]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The DECIMATOR is Materials Group's attempt to reengineer key improvements of the Mjolnir Mark VII prototypes. The most successful of these efforts is the suit's protean energy shield, which can be partially reshaped and sculpted.''
| style="text-align:left;" |''The DECIMATOR is Materials Group's attempt to reengineer key improvements of the Mjolnir Mark VII prototypes. The most successful of these efforts is the suit's protean energy shield, which can be partially reshaped and sculpted.''
|-
|-
|
|[[File:REQ Card - Armor Defender Redoubt.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender Redoubt]]'''
|'''[[DEFENDER-class Mjolnir|Defender Redoubt]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.''
| style="text-align:left;" |''The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.''
|-
|-
|
|[[File:REQ Card - Armor EVA Leonov.png|120px]]
|'''[[EVA-class Mjolnir|EVA Leonov]]'''
|'''[[EVA-class Mjolnir|EVA Leonov]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
|-
|-
|
|[[File:REQ Card - Armor EVA Zhigang.png|120px]]
|'''[[EVA-class Mjolnir|EVA Zhigang]]'''
|'''[[EVA-class Mjolnir|EVA Zhigang]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
| style="text-align:left;" |''Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.''
|-
|-
|
|[[File:REQ Card - Armor FOTUS.png|120px]]
|'''[[FOTUS-class Mjolnir|FOTUS]]'''
|'''[[FOTUS-class Mjolnir|FOTUS]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars.''
| style="text-align:left;" |''Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars.''
|-
|-
|
|[[File:REQ Card - Armor GUNGNIR.png|120px]]
|'''[[GUNGNIR-class Mjolnir|GUNGNIR]]
|'''[[GUNGNIR-class Mjolnir|GUNGNIR]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.''
| style="text-align:left;" |''Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.''
|-
|-
|
|[[File:REQ Card - Armor Hellcat Onslaught.png|120px]]
|'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]'''
|'''[[HELLCAT-class Mjolnir|Hellcat Onslaught]]'''
|Ultra Rare
|Ultra Rare
Line 696: Line 731:
| style="text-align:left;" |''With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites.''
| style="text-align:left;" |''With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites.''
|-
|-
|
|[[File:REQ Card - Armor Intruder.png|120px]]
|'''[[INTRUDER-class Mjolnir|Intruder]]'''
|'''[[INTRUDER-class Mjolnir|Intruder]]'''
|Ultra Rare/''Mythic''
|Ultra Rare/''Mythic''
| style="text-align:left;" |''INTRUDER armor was commissioned by the Spartan branch as part of a research initiative seeking to leverage synergistic outcomes between specialized Mjolnir suits.''
| style="text-align:left;" |''INTRUDER armor was commissioned by the Spartan branch as part of a research initiative seeking to leverage synergistic outcomes between specialized Mjolnir suits.''
|-
|-
|
|[[File:REQ Card - Armor Mako Darkwater.png|120px]]
|'''[[MAKO-class Mjolnir|Mako Darkwater]]'''
|'''[[MAKO-class Mjolnir|Mako Darkwater]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.''
| style="text-align:left;" |''The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.''
|-
|-
|
|[[File:REQ Card - Armor Marauder.png|120px]]
|'''[[MARAUDER-class Mjolnir|Marauder]]'''
|'''[[MARAUDER-class Mjolnir|Marauder]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility.''
| style="text-align:left;" |''A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility.''
|-
|-
|
|[[File:REQ Card - Armor Marauder Kratos.png|120px]]
|'''[[MARAUDER-class Mjolnir|Marauder Kratos]]'''
|'''[[MARAUDER-class Mjolnir|Marauder Kratos]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility.''
| style="text-align:left;" |''A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility.''
|-
|-
|
|[[File:REQ Card - Armor Mark VI.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]'''
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
|-
|-
|
|[[File:REQ Card - Armor Mark VI Satrap.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]'''
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Satrap]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
|-
|-
|
|[[File:REQ Card - Armor Maverick.png|120px]]
|'''[[MAVERICK-class Mjolnir|Maverick]]'''
|'''[[MAVERICK-class Mjolnir|Maverick]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell.''
| style="text-align:left;" |''MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell.''
|-
|-
|
|[[File:REQ Card - Armor Noble Valor.png|120px]]
|'''[[NOBLE-class Mjolnir|Noble Valor]]'''
|'''[[NOBLE-class Mjolnir|Noble Valor]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" | ''Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.''
| style="text-align:left;" | ''Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.''
|-
|-
|
|[[File:REQ Card - Armor Nomad Unchained.png|120px]]
|'''[[NOMAD-class Mjolnir|Nomad Unchained]]'''
|'''[[NOMAD-class Mjolnir|Nomad Unchained]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.''
| style="text-align:left;" |''Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.''
|-
|-
|
|[[File:REQ Card - Armor Orbital Aphelion.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]'''
|'''[[ORBITAL-class Mjolnir|Orbital Aphelion]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.''
| style="text-align:left;" |''Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.''
|-
|[[File:REQ Card - Armor Protector Stalwart.png|120px]]
|'''[[PROTECTOR-class Mjolnir|Protector Stalwart]]'''
|Ultra Rare
| style="text-align:left;" |''Intended to be the first of a new line of "heavy" powered armor, procurement and design realities brought the PROTECTOR back to near-baseline standards.''
|-
|-
|[[File:H5G-Armor-RaijinSprite.png|120px]]
|[[File:H5G-Armor-RaijinSprite.png|120px]]
Line 751: Line 791:
| style="text-align:left;" |''The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.''
| style="text-align:left;" |''The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.''
|-
|-
|
|[[File:REQ Card - Armor Ranger.png|120px]]
|'''[[RANGER-class Mjolnir|Ranger]]'''
|'''[[RANGER-class Mjolnir|Ranger]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Lethbridge no longer manufactures GEN2 RANGER armor, though it has been very aggressive in monitoring existing examples and acquiring suits slated for disposal.''
| style="text-align:left;" |''Lethbridge no longer manufactures GEN2 RANGER armor, though it has been very aggressive in monitoring existing examples and acquiring suits slated for disposal.''
|-
|-
|
|[[File:REQ Card - Armor Reaper Grim.png|120px]]
|'''[[REAPER-class Mjolnir|Reaper Grim]]'''
|'''[[REAPER-class Mjolnir|Reaper Grim]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.''
| style="text-align:left;" |''Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.''
|-
|-
|
|[[File:REQ Card - Armor Recon ITG.png|120px]]
|'''[[RECON-class Mjolnir|Recon ITG]]'''
|'''[[RECON-class Mjolnir|Recon ITG]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
| style="text-align:left;" |''RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.''
|-
|-
|
|[[File:REQ Card - Armor Rogue.png|120px]]
|'''[[ROGUE-class Mjolnir|Rogue]]'''
|'''[[ROGUE-class Mjolnir|Rogue]]'''
|Ultra Rare
|Ultra Rare
Line 776: Line 816:
| style="text-align:left;" |''ROGUE operators tend to be lone wolves, stalking the outskirts of the battlefield to cull enemy forces of the weak, the inattentive, and the incautious.''
| style="text-align:left;" |''ROGUE operators tend to be lone wolves, stalking the outskirts of the battlefield to cull enemy forces of the weak, the inattentive, and the incautious.''
|-
|-
|
|[[File:REQ Card - Armor Scanner.png|120px]]
|'''[[SCANNER-class Mjolnir|Scanner]]
|'''[[SCANNER-class Mjolnir|Scanner]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The SCANNER is widely recognized as the best Mjolnir suit available for high value target and hostage recovery operations, though it is technically classified as a search-and-rescue variant.''
| style="text-align:left;" |''The SCANNER is widely recognized as the best Mjolnir suit available for high value target and hostage recovery operations, though it is technically classified as a search-and-rescue variant.''
|-
|-
|
|[[File:REQ Card - Armor Scout Observer.png|120px]]
|'''[[SCOUT-class Mjolnir|Scout Observer]]'''
|'''[[SCOUT-class Mjolnir|Scout Observer]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
|-
|-
|
|[[File:REQ Card - Armor Security Oppressor.png|120px]]
|'''[[SECURITY-class Mjolnir|Security Oppressor]]'''
|'''[[SECURITY-class Mjolnir|Security Oppressor]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.''
| style="text-align:left;" |''Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.''
|-
|-
|
|[[File:REQ Card - Armor Security Watchdog.png|120px]]
|'''[[SECURITY-class Mjolnir|Security Watchdog]]'''
|'''[[SECURITY-class Mjolnir|Security Watchdog]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.''
| style="text-align:left;" |''Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.''
|-
|-
|
|[[File:REQ Card - Armor Shinobi.png|120px]]
|'''[[SHINOBI-class Mjolnir|Shinobi]]'''
|'''[[SHINOBI-class Mjolnir|Shinobi]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality.''
| style="text-align:left;" |''Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality.''
|-
|-
|
|[[File:REQ Card - Armor Teishin Raikou.png|120px]]
|'''[[TEISHIN-class Mjolnir|Teishin Raikou]]'''
|'''[[TEISHIN-class Mjolnir|Teishin Raikou]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.''
| style="text-align:left;" |''Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.''
|-
|-
|
|[[File:REQ Card - Armor Venator.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator]]'''
|'''[[VENATOR-class Mjolnir|Venator]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.''
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.''
|-
|-
|
|[[File:REQ Card - Armor Venator Retiarus.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator Retiarus]]'''
|'''[[VENATOR-class Mjolnir|Venator Retiarus]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.''
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.''
|-
|-
|
|[[File:REQ Card - Armor Vigilant.png|120px]]
|'''[[VIGILANT-class Mjolnir|Vigilant]]'''
|'''[[VIGILANT-class Mjolnir|Vigilant]]'''
|Ultra Rare/''Mythic''
|Ultra Rare/''Mythic''
| style="text-align:left;" |''The VIGILANT was originally a one-off upgrade for an unnamed VIP within the Spartan branch. Not intended for production, interest in the suit's feature set among Spartan scout-snipers has led to several being assembled for full evaluation.''
| style="text-align:left;" |''The VIGILANT was originally a one-off upgrade for an unnamed VIP within the Spartan branch. Not intended for production, interest in the suit's feature set among Spartan scout-snipers has led to several being assembled for full evaluation.''
|-
|-
|
|[[File:REQ Card - Armor Viper Venom.png|120px]]
|'''[[VIPER-class Mjolnir|Viper Venom]]'''
|'''[[VIPER-class Mjolnir|Viper Venom]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.''
| style="text-align:left;" |''The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.''
|-
|-
|
|[[File:REQ Card - Armor War Master Tiberian.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]'''
|'''[[WAR MASTER-class Mjolnir|War Master Tiberian]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
|-
|-
|
|[[File:REQ Card - Armor Wetwork.png|120px]]
|'''[[WETWORK-class Mjolnir|Wetwork]]'''
|'''[[WETWORK-class Mjolnir|Wetwork]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
|-
|-
|
|[[File:REQ Card - Armor Wetwork Cleaner.png|120px]]
|'''[[WETWORK-class Mjolnir|Wetwork Cleaner]]'''
|'''[[WETWORK-class Mjolnir|Wetwork Cleaner]]'''
|Ultra Rare
|Ultra Rare
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
| style="text-align:left;" |''The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.''
|-
|-
|
|[[File:REQ Card - Armor Argonaut Idmon.png|120px]]
|'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]'''
|'''[[ARGONAUT-class Mjolnir|Argonaut Idmon]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.''
| style="text-align:left;" |''Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.''
|-
|-
|
|[[File:REQ Card - Armor Argus.png|120px]]
|'''[[ARGUS-class Mjolnir|Argus]]'''
|'''[[ARGUS-class Mjolnir|Argus]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.''
| style="text-align:left;" |''The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.''
|-
|-
|
|[[File:REQ Card - Armor Argus Arestor.png|120px]]
|'''[[ARGUS-class Mjolnir|Argus Arestor]]'''
|'''[[ARGUS-class Mjolnir|Argus Arestor]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.''
| style="text-align:left;" |''The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.''
|-
|-
|
|[[File:REQ Card - Armor Athlon Champion.png|120px]]
|'''[[ATHLON-class Mjolnir|Athlon Champion]]'''
|'''[[ATHLON-class Mjolnir|Athlon Champion]]'''
|Legendary (Limited}
|Legendary (Limited)
| style="text-align:left;" |''A rebuilt and retuned version of the Athlon armor, the CHAMPION is a temperamental creation that requires constant maintenance in exchange for optimal performance.''
| style="text-align:left;" |''A rebuilt and retuned version of the Athlon armor, the CHAMPION is a temperamental creation that requires constant maintenance in exchange for optimal performance.''
|-
|-
|
|[[File:REQ Card - Armor Centurion.png|120px]]
|'''[[CENTURION-class Mjolnir|Centurion]]'''
|'''[[CENTURION-class Mjolnir|Centurion]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.''
| style="text-align:left;" |''The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.''
|-
|-
|
|[[File:REQ Card - Armor Centurion Ironside.png|120px]]
|'''[[CENTURION-class Mjolnir|Centurion Ironside]]'''
|'''[[CENTURION-class Mjolnir|Centurion Ironside]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.''
| style="text-align:left;" |''The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.''
|-
|-
|
|[[File:REQ Card - Armor Commando Matrix.png|120px]]
|'''[[COMMANDO-class Mjolnir|Commando Matrix]]'''
|'''[[COMMANDO-class Mjolnir|Commando Matrix]]'''
|Legendary
|Legendary
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.''
| style="text-align:left;" |''COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.''
|-
|-
|
|[[File:REQ Card - Armor Copperhead.png|120px]]
|'''[[COPPERHEAD-class Mjolnir|Copperhead]]'''
|'''[[COPPERHEAD-class Mjolnir|Copperhead]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.''
| style="text-align:left;" |''A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.''
|-
|-
|
|[[File:REQ Card - Armor Copperhead Fangs.png|120px]]
|'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]'''
|'''[[COPPERHEAD-class Mjolnir|Copperhead Fangs]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.''
| style="text-align:left;" |''A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.''
|-
|-
|
|[[File:REQ Card - Armor Defender Fortress.png|120px]]
|'''[[DEFENDER-class Mjolnir|Defender Fortress]]'''
|'''[[DEFENDER-class Mjolnir|Defender Fortress]]'''
|Legendary
|Legendary
| style="text-align:left;" |''The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.''
| style="text-align:left;" |''The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.''
|-
|-
|
|[[File:REQ Card - Armor FOTUS Chillrose.png|120px]]
|'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]'''
|'''[[FOTUS-class Mjolnir|FOTUS Chillrose]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars.''
| style="text-align:left;" |''Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars.''
|-
|-
|
|[[File:REQ Card - Armor FOTUS Synchronise.png|120px]]
|'''[[FOTUS-class Mjolnir|FOTUS Synchronise]]'''
|'''[[FOTUS-class Mjolnir|FOTUS Synchronise]]'''
|Legendary
|Legendary
Line 906: Line 946:
| style="text-align:left;" |''Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.''
| style="text-align:left;" |''Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.''
|-
|-
|
|[[File:REQ Card - Armor Helioskrill.png|120px]]
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]'''
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.''
| style="text-align:left;" |''The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.''
|-
|-
|
|[[File:REQ Card - Armor Helioskrill Bloodgorger.png|120px]]
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]'''
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Bloodgorger]]'''
|Legendary
|Legendary
| style="text-align:left;" |''The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.''
| style="text-align:left;" |''The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.''
|-
|-
|
|[[File:REQ Card - Armor Helioskrill Warbound.png|120px]]
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]'''
|'''[[HELIOSKRILL-class Mjolnir|Helioskrill Warbound]]'''
|Legendary
|Legendary
| style="text-align:left;" |''The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.''
| style="text-align:left;" |''The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.''
|-
|-
|
|[[File:REQ Card - Armor Helljumper.png|120px]]
|'''[[HELLJUMPER-class Mjolnir|Helljumper]]'''
|'''[[HELLJUMPER-class Mjolnir|Helljumper]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.''
| style="text-align:left;" |''Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.''
|-
|-
|
|[[File:REQ Card - Armor Helljumper Feet First.png|120px]]
|'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]'''
|'''[[HELLJUMPER-class Mjolnir|Helljumper Feet First]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.''
| style="text-align:left;" |''Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.''
|-
|-
|
|[[File:REQ Card - Armor Hermes.png|120px]]
|'''[[HERMES-class Mjolnir|Hermes]]'''
|'''[[HERMES-class Mjolnir|Hermes]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.''
| style="text-align:left;" |''EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.''
|-
|-
|
|[[File:REQ Card - Armor Hermes Dolios.png|120px]]
|'''[[HERMES-class Mjolnir|Hermes Dolios]]'''
|'''[[HERMES-class Mjolnir|Hermes Dolios]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.''
| style="text-align:left;" |''EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.''
|-
|-
|
|[[File:REQ Card - Armor Hunter.png|120px]]
|'''[[HUNTER-class Mjolnir|Hunter]]'''
|'''[[HUNTER-class Mjolnir|Hunter]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division's latest warfighting technology.''
| style="text-align:left;" |''Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division's latest warfighting technology.''
|-
|-
|
|[[File:REQ Card - Armor Indomitable.png|120px]]
|'''[[INDOMITABLE-class Mjolnir|Indomitable]]'''
|'''[[INDOMITABLE-class Mjolnir|Indomitable]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Created to save lives and not to take them, the INDOMITABLE is an engineering and explosives ordnance disposal Mjolnir variant. Its combat effectiveness is simply fortuitous.''
| style="text-align:left;" |''Created to save lives and not to take them, the INDOMITABLE is an engineering and explosives ordnance disposal Mjolnir variant. Its combat effectiveness is simply fortuitous.''
|-
|-
|
|[[File:REQ Card - Armor Indomitable Erőd.png|120px]]
|'''[[INDOMITABLE-class Mjolnir|Indomitable Erőd]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Created to save lives and not to take them, the INDOMITABLE is an engineering and explosives ordnance disposal Mjolnir variant. Its combat effectiveness is simply fortuitous.''
|-
|[[File:REQ Card - Armor Intruder Trespasser.png|120px]]
|'''[[INTRUDER-class Mjolnir|Intruder Trespasser]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''INTRUDER armor was commissioned by Spartan branch as part of a research initiative seeking to leverage synergistic outcomes between specialized Mjolnir suits.''
|-
|[[File:REQ Card - Armor Locus.png|120px]]
|'''[[LOCUS-class Mjolnir|Locus]]'''
|'''[[LOCUS-class Mjolnir|Locus]]'''
|Legendary
|Legendary
Line 961: Line 1,011:
| style="text-align:left;" |''Designed to provide an answer to threats arising during assaults on heavily defended tactical nodes, the grim visage of LOCUS armor is a common sight among Spartan boarding parties and special responses teams.''
| style="text-align:left;" |''Designed to provide an answer to threats arising during assaults on heavily defended tactical nodes, the grim visage of LOCUS armor is a common sight among Spartan boarding parties and special responses teams.''
|-
|-
|
|[[File:REQ Card - Armor Marauder Keres.png|120px]]
|'''[[MARAUDER-class Mjolnir|Marauder Keres]]'''
|'''[[MARAUDER-class Mjolnir|Marauder Keres]]'''
|Legendary
|Legendary
Line 971: Line 1,021:
| style="text-align:left;" |''As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's.''
| style="text-align:left;" |''As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's.''
|-
|-
|
|[[File:REQ Card - Armor Mark IV GEN1 Arcadia.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1 Arcadia]]'''
|'''[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV GEN1 Arcadia]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
Line 981: Line 1,031:
| style="text-align:left;" |''The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original.''
| style="text-align:left;" |''The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original.''
|-
|-
|
|[[File:REQ Card - Armor Mark V Alpha Reflex.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha Reflex]]'''
|'''[[MJOLNIR Powered Assault Armor/Mark V|Mark V Alpha Reflex]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original.''
| style="text-align:left;" |''The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original.''
|-
|-
|
|[[File:REQ Card - Armor Mark VI GEN1.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Technically obsolete, the Mark VI GEN1 Mjolnir armor maintains a legendary luster among Spartans and the general public.''
|-
|[[File:REQ Card - Armor Mark VI GEN1 Scarred.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI GEN1 Scarred]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The rugged Mark VI is able to remain functional until all of its triply-redundant auto-repair and bypass nodes fail.''
|-
|[[File:REQ Card - Armor Mark VI Primus.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]'''
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Primus]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
|-
|-
|
|[[File:REQ Card - Armor Mark VI Regent.png|120px]]
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]'''
|'''[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI Regent]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
| style="text-align:left;" |''Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.''
|-
|-
|
|[[File:REQ Card - Armor Maverick Jester.png|120px]]
|'''[[MAVERICK-class Mjolnir|Maverick Jester]]'''
|'''[[MAVERICK-class Mjolnir|Maverick Jester]]'''
|Legendary
|Legendary
| style="text-align:left;" |''MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell.''
| style="text-align:left;" |''MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell.''
|-
|-
|
|[[File:REQ Card - Armor Nightfall.png|120px]]
|'''[[Nightfall armor|Nightfall]]'''
|Legendary/''Mythic''
| style="text-align:left;" | ''Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.''
|-
|[[File:REQ Card - Armor Noble Honor.png|120px]]
|'''[[NOBLE-class Mjolnir|Noble Honor]]'''
|'''[[NOBLE-class Mjolnir|Noble Honor]]'''
|Legendary
|Legendary
| style="text-align:left;" | ''Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.''
| style="text-align:left;" | ''Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.''
|-
|-
|
|[[File:REQ Card - Armor Orbital Equinox.png|120px]]
|'''[[ORBITAL-class Mjolnir|Orbital Equinox]]'''
|'''[[ORBITAL-class Mjolnir|Orbital Equinox]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.''
| style="text-align:left;" |''Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.''
|-
|-
|
|[[File:REQ Card - Armor Raider.png|120px]]
|'''[[RAIDER-class Mjolnir|Raider]]'''
|'''[[RAIDER-class Mjolnir|Raider]]'''
|Legendary
|Legendary
| style="text-align:left;" |''RAIDER-class armor has become the unofficial standard for Spartans assigned to military police duties.''
| style="text-align:left;" |''RAIDER-class armor has become the unofficial standard for Spartans assigned to military police duties.''
|-
|-
|
|[[File:REQ Card - Armor Reaper Mortician.png|120px]]
|'''[[REAPER-class Mjolnir|Reaper Mortican]]'''
|'''[[REAPER-class Mjolnir|Reaper Mortician]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.''
| style="text-align:left;" |''Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.''
|-
|-
|
|[[File:REQ Card - Armor Scout Outrider.png|120px]]
|'''[[SCOUT-class Mjolnir|Scout Outrider]]'''
|'''[[SCOUT-class Mjolnir|Scout Outrider]]'''
|Legendary
|Legendary
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
| style="text-align:left;" |''In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.''
|-
|-
|
|[[File:REQ Card - Armor Shinobi Heartless.png|120px]]
|'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]'''
|'''[[SHINOBI-class Mjolnir|Shinobi Heartless]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality.''
| style="text-align:left;" |''Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality.''
|-
|-
|
|[[File:REQ Card - Armor Technician.png|120px]]
|'''[[TECHNICIAN-class Mjolnir|Technician]]'''
|'''[[TECHNICIAN-class Mjolnir|Technician]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Variant used by Spartan combat engineers and field techs. The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.''
| style="text-align:left;" |''The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.''
|-
|-
|
|[[File:REQ Card - Armor Technician Override.png|120px]]
|'''[[TECHNICIAN-class Mjolnir|Technician Override]]'''
|'''[[TECHNICIAN-class Mjolnir|Technician Override]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Variant used by Spartan combat engineers and field techs. The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.''
| style="text-align:left;" |''The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.''
|-
|-
|
|[[File:REQ Card - Armor Venator Cestus.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator Cestus]]'''
|'''[[VENATOR-class Mjolnir|Venator Cestus]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.''
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce its maintenance requirements.''
|-
|-
|
|[[File:REQ Card - Armor Venator Thraex.png|120px]]
|'''[[VENATOR-class Mjolnir|Venator Thraex]]'''
|'''[[VENATOR-class Mjolnir|Venator Thraex]]'''
|Legendary
|Legendary
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.''
| style="text-align:left;" |''Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.''
|-
|-
|
|[[File:REQ Card - Armor Vigilant Watcher.png|120px]]
|'''[[VIGILANT-class Mjolnir|Vigilant Watcher]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''The VIGILANT was originally a one-off upgrade for an unnamed VIP within Spartan branch. Not intended for production, interest in the suit's feature set among Spartan scout-snipers has led to several being assembled for full evaluation.''
|-
|[[File:REQ Card - Armor Void Dancer.png|120px]]
|'''[[VOID DANCER-class Mjolnir|Void Dancer]]'''
|'''[[VOID DANCER-class Mjolnir|Void Dancer]]'''
|Legendary
|Legendary
| style="text-align:left;" |''The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI.''
| style="text-align:left;" |''The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI.''
|-
|-
|
|[[File:REQ Card - Armor Void Dancer Comet.png|120px]]
|'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]'''
|'''[[VOID DANCER-class Mjolnir|Void Dancer Comet]]'''
|Legendary
|Legendary
| style="text-align:left;" |''The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI.''
| style="text-align:left;" |''The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI.''
|-
|-
|
|[[File:REQ Card - Armor War Master Augustan.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master Augustan]]'''
|'''[[WAR MASTER-class Mjolnir|War Master Augustan]]'''
|Legendary
|Legendary
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
|-
|-
|
|[[File:REQ Card - Armor War Master Scipio.png|120px]]
|'''[[WAR MASTER-class Mjolnir|War Master Scipio]]'''
|'''[[WAR MASTER-class Mjolnir|War Master Scipio]]'''
|Legendary
|Legendary
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
| style="text-align:left;" |''WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.''
|-
|-
|
|[[File:REQ Card - Armor Wrath.png|120px]]
|'''[[WRATH-class Mjolnir|Wrath]]'''
|'''[[WRATH-class Mjolnir|Wrath]]'''
|Legendary/''Mythic''
| style="text-align:left;" |''Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams.''
|-
|[[File:REQ Card - Armor Wrath Anhur.png|120px]]
|'''[[WRATH-class Mjolnir|Wrath Anhur]]'''
|Legendary/''Mythic''
|Legendary/''Mythic''
| style="text-align:left;" |''Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams.''
| style="text-align:left;" |''Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams.''
|}
|}
<noinclude>[[Category:REQ system]]</noinclude>

Latest revision as of 08:15, June 12, 2022

Image Name Rarity Description
REQ Card - Armor Air Assault.png Air Assault Common AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
REQ Card - Anubis Armor.png Anubis Common Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.
REQ Card - Armor Athlon.png Athlon Common Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
REQ Card - Armor Athlon Lycinus.png Athlon Lycinus Common Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
REQ Card - Armor Athlon Varazdat.png Athlon Varazdat Common Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
REQ Card - Armor Aviator.png Aviator Common The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
REQ Card - Armor Aviator Ace.png Aviator Ace Common The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
REQ Card - Armor Aviator Delta.png Aviator Delta Common The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
REQ Card - Armor Breaker.png Breaker Common Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.
REQ Card - Armor EVA.png EVA Common Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
REQ Card - Armor Foehammer.png Foehammer Common FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.
REQ Card - Armor Jumpmaster.png Jumpmaster Common JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.
REQ Card - Armor Jumpmaster Sky Soldier.png Jumpmaster Sky Soldier Common JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.
REQ Card - Armor Legionnaire.png Legionnaire Common Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.
REQ Card - Armor Legionnaire Optio.png Legionnaire Optio Common Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.
REQ Card - Armor Recluse.png Recluse Common The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.
REQ Card - Armor Recluse Laeta.png Recluse Laeta Common The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.
REQ Card - Armor Recon.png Recon Common RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
REQ Card - Armor Recruit.png Recruit Common SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.
REQ Card - Armor Recruit Charred.png Recruit Charred Common SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.
REQ Card - Armor Soldier.png Soldier Common The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
REQ Card - Armor Soldier Leatherneck.png Soldier Leatherneck Common The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
REQ Card - Armor Valkyrie.png Valkyrie Common VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.
REQ Card - Armor Valkyrie Eir.png Valkyrie Eir Common VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.
REQ Card - Armor Warrior.png Warrior Common The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
REQ Card - Armor Warrior Helm.png Warrior Helm Common The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
REQ Card - Armor Air Assault Disrupt.png Air Assault Disrupt Uncommon AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
REQ Card - Armor Anubis Nephthys.png Anubis Nephthys Uncommon Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.
REQ Card - Armor Athlon Cynisca.png Athlon Cynisca Uncommon Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
REQ Card - Armor Aviator Csar.png Aviator Csar Uncommon The AVIATOR suite includes integral gravity compensators and hardware-accelerated flight combat interlinks.
REQ Card - Breaker Hatchetman.png Breaker Hatchetman Uncommon Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.
REQ Card - Armor Buccaneer.png Buccaneer Uncommon Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.
REQ Card - Armor Cinder.png Cinder Uncommon Used by Spartan special containment teams, CINDER armor features thermal superconducting coatings and a reinforced shock-absorbing gel layer to mitigate the risk of using thermobaric and incendiary weapons at close range.
REQ Card - Armor Commando.png Commando Uncommon COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.
REQ Card - Armor Cyclops.png Cyclops Uncommon CYCLOPS suits are urban predators, created to hunt in dense urban and industrial environments. The UNSC Infinity's increased engagement on rebellious human colonies and Covenant worlds present ideal testing grounds.
REQ Card - Armor Cypher.png Cypher Uncommon Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab.
REQ Card - Armor Cypher Copiale.png Cypher Copiale Uncommon Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab.
H5G-Dynast body REQ.png Dynast Uncommon The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
REQ Card - Armor Dynast Cincindel.png Dynast Cincindel Uncommon The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
REQ Card - Armor Enforcer.png Enforcer Uncommon ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.
REQ Card - Armor Engineer.png Engineer Uncommon ENGINEER-class armor serves as a testbed for numerous netwar-specific subsystems that target Covenant and Forerunner battlenets, security command protocols, and hardware interlocks.
REQ Card - Armor EVA Hadfield.png EVA Hadfield Uncommon Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
REQ Card - Armor Fenrir.png Fenrir Uncommon Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.
REQ Card - Armor Foehammer Echo.png Foehammer Echo Uncommon FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.
REQ Card - Armor Freebooter.png Freebooter Uncommon Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system.
REQ Card - Armor Goblin.png Goblin Uncommon The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.
REQ Card - Armor Goblin Erlking.png Goblin Erlking Uncommon The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.
REQ Card - Hellcat Armor.png Hellcat Uncommon Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar.
Interceptor Armor Req.png Interceptor Uncommon The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
Interceptor Cutter Armor Req.png Interceptor Cutter Uncommon The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
REQ Card - Armor Jumpmaster Dispatcher.png Jumpmaster Dispatcher Uncommon JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.
REQ Card - Jumpmaster Ripcord Armor.png Jumpmaster Ripcord Uncommon JUMPMASTER armor features an innovative inertial dampening system that allows the operator to conduct free-fall combat drops and arrest themselves mere feet above the ground without injury.
REQ Card - Legionnaire Alaris Armor.png Legionnaire Alaris Uncommon Fully compliant with all UNSC interoperability and Mjolnir platform standards, RKD Group has offered their LEGIONNAIRE armor for licencing to smaller companies wishing to enter the competitive realm of powered armor manufacturing.
REQ Card - Armor Mako.png Mako Uncommon The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.
REQ Card - Armor Nomad.png Nomad Uncommon Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.
REQ Card - Armor Orbital.png Orbital Uncommon Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.
REQ Card - Armor Pathfinder.png Pathfinder Uncommon Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements.
REQ Card - Armor Pioneer.png Pioneer Uncommon The PIONEER is a reconnaissance and combat expedition Mjolnir variant, pairing advanced environmental sensors with Acheron's latest threat detection systems.
H5G-Armor-Raijin.png Raijin Uncommon The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.
REQ Card - Armor Recluse Seri.png Recluse Seri Uncommon The RECLUSE does not appear in any UNSC logistics tracking system, nor does it bare any manufacturing markings. It is a suit that doesn't exist, created for missions that never happened, by Spartans who never were.
REQ Card - Armor Recon RSO.png Recon RSO Common RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
REQ Card - Armor Recruit Marked.png Recruit Marked Uncommon SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.
REQ Card - Scout Armor.png Scout Uncommon In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
REQ Card - Armor Seeker.png Seeker Uncommon SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.
REQ Card - Armor Seeker Intrepid.png Seeker Intrepid Uncommon SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.
REQ Card - Armor Soldier Rebel.png Soldier Rebel Uncommon Low power consumption, comfort, and obsessive attention paid to ergonomics distinguish the SOLDIER helmet design from other Mjolnir patterns.
REQ Card - Armor Stinger.png Stinger Uncommon STINGER is the lightest contemporary GEN2 variant, and would save even more mass if Mjolnir standards for power pack endurance and armor protection levels were relaxed.
REQ Card - Armor Teishin.png Teishin Uncommon Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.
REQ Card - Armor Tracer.png Tracer Uncommon TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.
REQ Card - Armor Tracer Jackpoint.png Tracer Jackpoint Uncommon TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.
REQ Card - Armor Valkyrie Hrist.png Valkyrie Hrist Uncommon VALKYRIE armor features integral inertial dampeners and full compatibility with all known human and Covenant flight systems.
REQ Card - Armor Vector.png Vector Uncommon VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.
REQ Card - Armor Vector Interrupt.png Vector Interrupt Uncommon VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.
REQ Armor Venture.png Venture Uncommon VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin.
REQ Card - Armor Viper.png Viper Uncommon The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.
REQ Card - Armor Warrior Blade.png Warrior Blade Uncommon The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
REQ Card - Armor Warrior Shield.png Warrior Shield Uncommon The WARRIOR's dual channel gel layer can disperse kinetic and thermal energy quickly and efficiently, while still preserving mobility.
REQ Card - Armor Air Assault Impact.png Air Assault Impact Rare AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
REQ Card - Armor Anubis Set.png Anubis Set Rare Originally a technology demonstrator for Lethbridge Industrial's successor to the M805X thruster pack, the ANUBIS was retooled as a limited-production Mjolnir variant when thrusters were integrated into all GEN2 armor.
REQ Card - Armor Argonaut.png Argonaut Rare Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
REQ Card - Armor Athlon Iccus.png Athlon Iccus Rare Multiply -redundant safety systems in the ATHLON significantly reduce the chance of major injury during live War Games.
H5G-Armor-Atlas.png Atlas Rare ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.
H5G-Armor-Atlas-Vigilant.png Atlas Vigilant Rare ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.
REQ Card - Armor Breaker Doomsday.png Breaker Doomsday Rare Void-hardened and sealed to meet the demanding requirements of Spartan naval intercept operation (NIO) boarding teams, BREAKER armor is also well suited for missions in environmentally compromised zones.
REQ Card - Armor Buccaneer Tyr.png Buccaneer Tyr Rare Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.
REQ Card - Armor CIO.png CIO Rare CIO's niche is information denial missions: hunting down enemy scouts and preventing them from acquiring data of tactical or strategic importance.
REQ Card - Armor Commando Verde.png Commando Verde Rare COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.
REQ Card - Armor Cypher Voynich.png Cypher Voynich Rare Supposedly a pilot program, industrial espionage revealed the CYPHER actually entered mass production in early 2557. This discrepancy has prompted ONI to begin probing IMC's shadowy Io Design Lab.
REQ Card - Armor Defender.png Defender Rare The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
REQ Card - Armor Defender Castle.png Defender Castle Rare The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
H5G-Dynast Lilioc body REQ.png Dynast Lilioc Uncommon The DYNAST is a "brawler" armor variant that excels in close-range firefights through a combination of resilience and improved situational awareness.
H5G-Armor-Enforcer-Strongarm.png Enforcer Strongarm Rare ENFORCER-class armor includes hardware-accelerated VISR enhancements for infiltrating and co-opting local battlenets to aid in target-location, target-tracking, and counter-surveillance.
REQ Card - Armor EVA Solovyev.png EVA Solovyev Rare Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
REQ Card - Armor Fenrir Unchained.png Fenrir Unchained Rare Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.
REQ Card - Armor Fenrir Woebinger.png Fenrir Woebinger Rare Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.
REQ Card - Armor Fenrir Wolffriend.png Fenrir Wolffriend Rare Spartans describe the FENRIR's embedded battle management AI as efficient, responsive, and bloodthirsty, in equal measure.
REQ Card - Armor Foehammer Victor.png Foehammer Victor Rare FOEHAMMER-class Mjolnir armor is a forward-looking design being evaluated for use with cutting-edge Project: SLEIPNIR combat dropships tailored specifically for use by Spartans.
REQ Card - Armor Freebooter Privateer.png Freebooter Privateer Rare Meticulously engineered and hyperlethal, the FREEBOOTER is Beweglichkeitsrüstungsysteme's most advanced weapon system.
REQ Card - Armor Goblin Dokkaebi.png Goblin Dokkaebi Rare The sensor-warping technology that GOBLIN prototypes were rumored to be fitted with did not appear in production models.
REQ Card - Armor Hellcat Marauder.png Hellcat Marauder Rare Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar.
REQ Card - Armor Icarus.png Icarus Rare The ICARUS is one of several armor system prototypes from Meyer e.V. tailored for hunter-killer operations in built-up areas, such as space habitats and arcologies.
REQ Card - Armor Infiltrator.png Infiltrator Rare With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites.
Interceptor Imperator Armor Req.png Interceptor Imperator Rare The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
H5G REQ Card - Interceptor Rictus Armor.png Interceptor Rictus Rare The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
REQ Card - Armor Mako Chthonic.png Mako Chthonic Rare The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.
REQ Card - Armor Noble.png Noble Rare Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.
REQ Card - Armor Nomad Wanderlust.png Nomad Wanderlust Rare Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.
REQ Card - Armor Operator.png Operator Rare OPERATOR armor has proven itself an adaptable combat ensemble in Spartan service, utilized by both pilots and force reconnaissance operatives.
REQ Card - Armor Orbital Perihelion.png Orbital Perihelion Rare Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.
H5G-Armor-PathfinderTrailBreaker.png Pathfinder Trailbreaker Rare Already popular with Spartan force reconnaissance, PATHFINDER armor is now seeeing extensive use with tactical signals intelligence elements.
REQ Card - Armor Protector.png Protector Rare Intended to be the first of a new line of "heavy" powered armor, procurement and design realities brought the PROTECTOR back to near-baseline standards.
H5G-Armor-RaijinStormstrike.png Raijin Stormstrike Rare The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.
REQ Card - Armor Reaper.png Reaper Rare Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.
REQ Card - Armor Recon BDA.png Recon BDA Rare RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
REQ Card - Armor Recruit Proven.png Recruit Proven Rare SPARTAN-IVs are required to use the RECRUIT-class armor until they demonstrate mastery over their many augmentations.
REQ Card - Armor Scout Decoy.png Scout Decoy Rare In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
REQ Card - Armor Security.png Security Rare Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.
REQ Card - Armor Seeker Horizon.png Seeker Horizon Rare SEEKER-class armor has a full suite of signature masking mechanisms to help Spartan reconnaissance fireteams avoid dangerous encounters and unwanted attention.
REQ Card - Armor Soldier Dogface.png Soldier Dogface Rare The SOLDIER armor system has proven so adaptable that design features have been integrated into the latest ODST combat ensembles.
REQ Card - Armor Stalker.png Stalker Rare Built with a "black box" of electronics copied from Jiralhanae hunting gear, the STALKER is an eccentric Mjolnir variant that proved an ideal match for UNSC combat trackers.
H5G-Armor-Stalker-Arrow.png Stalker Arrow Rare Built with a "black box" of electronics copied from Jiralhanae hunting gear, the STALKER is an eccentric Mjolnir variant that proved an ideal match for UNSC combat trackers.
REQ Card - Armor Strider.png Strider Rare The STRIDER has become the unofficial base for heavily customized "frankensuits" due to its relative simplicity and extensively documented subassemblies.
REQ Card - Armor Teishin Shuurai.png Teishin Shuurai Rare Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.
REQ Card - Armor Tracer Signal.png Tracer Signal Rare TRACER-class armor combines features of other field intelligence data collection Mjolnir variants into a new, integrated, package.
REQ Card - Armor Tracker.png Tracker Rare ONI asset recovery specialists make extensive use of the TRACKER armor's biological and information forensics functionality to locate their assigned targets - whether man or machine.
REQ Card - Armor Vector Sequence.png Vector Sequence Rare VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.
REQ Card - Armor Venture Outward Bound.png Venture Outward Bound Rare VENTURE-class Mjolnir armor was intended for survey missions in extreme environments, but the line between boarding action and peaceful exploration is often thin.
REQ Card - Armor Viper Strike.png Viper Strike Rare The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.
REQ Card - Armor War Master.png War Master Rare WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.
REQ Card - Armor Achilles.png Achilles Ultra Rare Only Spartans who have mastered themselves, bound their wrath and passion within a shell of hyperdense steel fueled by starfire, are granted access to the ACHILLES. Lesser warriors will lose themselves in a storm of blood.
REQ Card - Armor Air Assault Specialist.png Air Assault Specialist Ultra Rare AIR ASSAULT spin-offs were considered for adoption by unaugmented Delta-Six operators, but each suit costs as much as a dropship.
REQ Card - Armor Argonaut Nestor.png Argonaut Nestor Ultra Rare Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
H5G-Armor-Atlas-Unbound.png Atlas Unbound Ultra Rare ATLAS suits are heavy, over-engineered tactical assault armors that excel in high-threat boarding actions and urban assaults. When its modular add-on armor and weapon modules enter production it will serve as the Spartan equivalent of a main battle tank.
REQ Card - Armor Buccaneer Illyri.png Buccaneer Illyri Ultra Rare Though heavily damaged, forensic analysis of remains codenamed BUCCANEER indicate it is a functional - if crude - MJOLNIR variant.
REQ Card - Armor Commando Arius.png Commando Arius Ultra Rare COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.
REQ Card - Armor Challenger.png Challenger Ultra Rare (Limited) The CHALLENGER’s high-performance thrusters and shield emitter arrays require constant stress monitoring and adjustment to avoid critical failure during a match, much to the dismay of Infinity’s support teams.
REQ Card - Armor Deadeye.png Deadeye Ultra Rare Tailored to the requirements of Spartan snipers, DEADEYE suits are fitted with emissions, cloaking, heavy-duty waste recycling, and redundant rebreathers for extended combat excursions in any environment .
REQ Card - Armor Decimator.png Decimator Ultra Rare The DECIMATOR is Materials Group's attempt to reengineer key improvements of the Mjolnir Mark VII prototypes. The most successful of these efforts is the suit's protean energy shield, which can be partially reshaped and sculpted.
REQ Card - Armor Defender Redoubt.png Defender Redoubt Ultra Rare The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
REQ Card - Armor EVA Leonov.png EVA Leonov Ultra Rare Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
REQ Card - Armor EVA Zhigang.png EVA Zhigang Ultra Rare Though EVA-class armor is fully compliant with the strictest UNSC specifications for vacuum-rated environment suits, Material Groups has continued to optimize safety and protective features relevant for combat in the harshest microgravity regimes.
REQ Card - Armor FOTUS.png FOTUS Ultra Rare Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars.
REQ Card - Armor GUNGNIR.png GUNGNIR Ultra Rare Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.
REQ Card - Armor Hellcat Onslaught.png Hellcat Onslaught Ultra Rare Built of knowledge stolen from enigmatic ruins on a dead world and materials stripped from the vault of a shattered starship, the HELLCAT is both utterly alien and strangely familiar.
H5G-Armor-Infiltrator-Saboteur.png Infiltrator Saboteur Ultra Rare With its advanced sensor-veiling countermeasure suite, INFILTRATOR armor is well-suited for irruption maneuvers against heavily defended sites.
REQ Card - Armor Intruder.png Intruder Ultra Rare/Mythic INTRUDER armor was commissioned by the Spartan branch as part of a research initiative seeking to leverage synergistic outcomes between specialized Mjolnir suits.
REQ Card - Armor Mako Darkwater.png Mako Darkwater Ultra Rare The MAKO meets UNSC requirements for multi-environment adaptation and has additional systems that allow it to excel in maritime environments.
REQ Card - Armor Marauder.png Marauder Ultra Rare A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility.
REQ Card - Armor Marauder Kratos.png Marauder Kratos Ultra Rare A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility.
REQ Card - Armor Mark VI.png Mark VI Ultra Rare Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
REQ Card - Armor Mark VI Satrap.png Mark VI Satrap Ultra Rare Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
REQ Card - Armor Maverick.png Maverick Ultra Rare MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell.
REQ Card - Armor Noble Valor.png Noble Valor Ultra Rare Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.
REQ Card - Armor Nomad Unchained.png Nomad Unchained Ultra Rare Remote expeditions outside carted Covenant and UNSC space are exceptional, but not without precedent. NOMAD armor features a modular data bus that can power and integrate a wide range of scientific sensors when Spartans are deployed on away teams.
REQ Card - Armor Orbital Aphelion.png Orbital Aphelion Ultra Rare Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.
REQ Card - Armor Protector Stalwart.png Protector Stalwart Ultra Rare Intended to be the first of a new line of "heavy" powered armor, procurement and design realities brought the PROTECTOR back to near-baseline standards.
H5G-Armor-RaijinSprite.png Raijin Sprite Ultra Rare The RAIJIN next-generation powered assault armor leverages the latest exoskeleton advances and Mjolnir BIOS extensions for a new breed of super-soldier serving corporate and government interests.
REQ Card - Armor Ranger.png Ranger Ultra Rare Lethbridge no longer manufactures GEN2 RANGER armor, though it has been very aggressive in monitoring existing examples and acquiring suits slated for disposal.
REQ Card - Armor Reaper Grim.png Reaper Grim Ultra Rare Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.
REQ Card - Armor Recon ITG.png Recon ITG Ultra Rare RECON armor is fitted with emissions baffling and passive electronic support activity sensors for observation missions behind enemy lines.
REQ Card - Armor Rogue.png Rogue Ultra Rare ROGUE operators tend to be lone wolves, stalking the outskirts of the battlefield to cull enemy forces of the weak, the inattentive, and the incautious.
H5G-Armor-RogueCutthroat.png Rogue Cutthroat Ultra Rare ROGUE operators tend to be lone wolves, stalking the outskirts of the battlefield to cull enemy forces of the weak, the inattentive, and the incautious.
REQ Card - Armor Scanner.png Scanner Ultra Rare The SCANNER is widely recognized as the best Mjolnir suit available for high value target and hostage recovery operations, though it is technically classified as a search-and-rescue variant.
REQ Card - Armor Scout Observer.png Scout Observer Ultra Rare In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
REQ Card - Armor Security Oppressor.png Security Oppressor Ultra Rare Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.
REQ Card - Armor Security Watchdog.png Security Watchdog Ultra Rare Built to Spartan branch requirements for ship and station defense personnel, SECURITY armor seamlessly integrates with Navy networks and security constructs.
REQ Card - Armor Shinobi.png Shinobi Ultra Rare Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality.
REQ Card - Armor Teishin Raikou.png Teishin Raikou Ultra Rare Designed for a new breed of augmented soldier serving in paramilitary and clandestine agencies, TEISHIN suits are at the cutting edge of privately developed powered assault armor technology.
REQ Card - Armor Venator.png Venator Ultra Rare Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.
REQ Card - Armor Venator Retiarus.png Venator Retiarus Ultra Rare Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.
REQ Card - Armor Vigilant.png Vigilant Ultra Rare/Mythic The VIGILANT was originally a one-off upgrade for an unnamed VIP within the Spartan branch. Not intended for production, interest in the suit's feature set among Spartan scout-snipers has led to several being assembled for full evaluation.
REQ Card - Armor Viper Venom.png Viper Venom Ultra Rare The Viper is fully compatible with Mjolnir standards but uses a proprietary power pack and neural interface of Vestol Corporation's own design.
REQ Card - Armor War Master Tiberian.png War Master Tiberian Ultra Rare WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.
REQ Card - Armor Wetwork.png Wetwork Ultra Rare The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.
REQ Card - Armor Wetwork Cleaner.png Wetwork Cleaner Ultra Rare The linear sensor on WETWORK helmets is a standard VISR-compatible element on most suits. Delta-Six and other specialists use esoteric systems more valuable than the suit and Spartan themselves.
REQ Card - Armor Argonaut Idmon.png Argonaut Idmon Legendary Rarely seen outside of ONI, ARGONAUT users must undergo an extensive synchronization process to "train" the suit's move-by-wire reflex enhancers.
REQ Card - Armor Argus.png Argus Legendary/Mythic The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.
REQ Card - Armor Argus Arestor.png Argus Arestor Legendary/Mythic The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.
REQ Card - Armor Athlon Champion.png Athlon Champion Legendary (Limited) A rebuilt and retuned version of the Athlon armor, the CHAMPION is a temperamental creation that requires constant maintenance in exchange for optimal performance.
REQ Card - Armor Centurion.png Centurion Legendary/Mythic The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
REQ Card - Armor Centurion Ironside.png Centurion Ironside Legendary/Mythic The CENTURION threat management system incorporates the latest situational awareness tacsofts and cognition enhancing neural interlinks.
REQ Card - Armor Commando Matrix.png Commando Matrix Legendary COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet.
REQ Card - Armor Copperhead.png Copperhead Legendary/Mythic A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
REQ Card - Armor Copperhead Fangs.png Copperhead Fangs Legendary/Mythic A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
REQ Card - Armor Defender Fortress.png Defender Fortress Legendary The placid DEFENDER faceplate is a symbol of both UNSC oppression and protection, due to use by Spartan anti-Insurrectionist units.
REQ Card - Armor FOTUS Chillrose.png FOTUS Chillrose Legendary Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars.
REQ Card - Armor FOTUS Synchronise.png FOTUS Synchronise Legendary Hand-crafted from the finest locally-sourced materials and repurposed Forerunner technology, FOTUS-class powered assault armor has proven invaluable in Seattle's corporate shadow-wars.
H5G-Armor-Gungnir-Dvalin.png GUNGNIR Dvalin Legendary Originally an adjunct to the Spartan Laser program, GUNGNIR-class armor has evolved to become a well-rounded infantry suit.
REQ Card - Armor Helioskrill.png Helioskrill Legendary/Mythic The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
REQ Card - Armor Helioskrill Bloodgorger.png Helioskrill Bloodgorger Legendary The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
REQ Card - Armor Helioskrill Warbound.png Helioskrill Warbound Legendary The HELIOSKRILL is a work of art crafted by a Sangheili prodigy inspired to test her skill against the best that humanity could muster.
REQ Card - Armor Helljumper.png Helljumper Legendary/Mythic Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.
REQ Card - Armor Helljumper Feet First.png Helljumper Feet First Legendary/Mythic Pet project of Cascade's CEO, a former ODST. A small number of HELLJUMPER prototypes have entered Spartan service under a research partnership between the UNSC and Cascade Stronghold Technology.
REQ Card - Armor Hermes.png Hermes Legendary/Mythic EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.
REQ Card - Armor Hermes Dolios.png Hermes Dolios Legendary/Mythic EVA-pattern prototype refitted for orbital raids. The Enhanced Mobility Subsystem embedded in the HERMES prototype is so powerful that only a handful of Spartans can use it safely.
REQ Card - Armor Hunter.png Hunter Legendary/Mythic Sophisticated and lethal, HUNTER-class armor incorporates Watershed Division's latest warfighting technology.
REQ Card - Armor Indomitable.png Indomitable Legendary/Mythic Created to save lives and not to take them, the INDOMITABLE is an engineering and explosives ordnance disposal Mjolnir variant. Its combat effectiveness is simply fortuitous.
REQ Card - Armor Indomitable Erőd.png Indomitable Erőd Legendary/Mythic Created to save lives and not to take them, the INDOMITABLE is an engineering and explosives ordnance disposal Mjolnir variant. Its combat effectiveness is simply fortuitous.
REQ Card - Armor Intruder Trespasser.png Intruder Trespasser Legendary/Mythic INTRUDER armor was commissioned by Spartan branch as part of a research initiative seeking to leverage synergistic outcomes between specialized Mjolnir suits.
REQ Card - Armor Locus.png Locus Legendary Designed to provide an answer to threats arising during assaults on heavily defended tactical nodes, the grim visage of LOCUS armor is a common sight among Spartan boarding parties and special responses teams.
H5G-Armor-LocusEdge.png Locus Edge Legendary Designed to provide an answer to threats arising during assaults on heavily defended tactical nodes, the grim visage of LOCUS armor is a common sight among Spartan boarding parties and special responses teams.
REQ Card - Armor Marauder Keres.png Marauder Keres Legendary A rarity in an age of highly-specialized Mjolnir variants, MARAUDER is a general-purpose powered assault armor that takes full advantage of line-replaceable modules and reprogrammable sensor arrays for maximum flexibility.
H5G-Armor-MarkIV.png Mark IV GEN1 Legendary/Mythic As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's.
REQ Card - Armor Mark IV GEN1 Arcadia.png Mark IV GEN1 Arcadia Legendary/Mythic As the basis for the GEN1 Mjolnir standard, many components of the original Mark IV can be used with GEN2 techsuits and VISRs after firmware updates. This hybrid GEN2/MARK IV [GEN1] suit is still used by select Spartan-II's.
H5G-Armor-MarkVAlpha.png Mark V Alpha Legendary/Mythic The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original.
REQ Card - Armor Mark V Alpha Reflex.png Mark V Alpha Reflex Legendary/Mythic The Mark V and its product-improved variant, the Mark V [B], were the first Mjolnir armors to fully integrate shield emitters and sufficient computing power for an onboard Smart AI. The MARK V ALPHA is a highly configurable revamp of the original.
REQ Card - Armor Mark VI GEN1.png Mark VI GEN1 Legendary/Mythic Technically obsolete, the Mark VI GEN1 Mjolnir armor maintains a legendary luster among Spartans and the general public.
REQ Card - Armor Mark VI GEN1 Scarred.png Mark VI GEN1 Scarred Legendary/Mythic The rugged Mark VI is able to remain functional until all of its triply-redundant auto-repair and bypass nodes fail.
REQ Card - Armor Mark VI Primus.png Mark VI Primus Legendary Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
REQ Card - Armor Mark VI Regent.png Mark VI Regent Legendary Without question the most famous of all Mjolnir permutations, the GEN2 MARK VI has been completely updated to modern powered assault armor standards.
REQ Card - Armor Maverick Jester.png Maverick Jester Legendary MAVERICK-class armor uses a modular power pack that can be swapped out for a compact fusion reactor, radiothermal generator, or energy cell.
REQ Card - Armor Nightfall.png Nightfall Legendary/Mythic Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support.
REQ Card - Armor Noble Honor.png Noble Honor Legendary Reborn from the ashes of the Covenant War, NOBLE-class armor integrates the best battle network management hardware with the latest GEN2 techsuit features and dissipative shields.
REQ Card - Armor Orbital Equinox.png Orbital Equinox Legendary Patrolling Spartans equipped with ORBITAL-class Mjolnir armor are a common sight near Earth's orbital tethers and military space stations.
REQ Card - Armor Raider.png Raider Legendary RAIDER-class armor has become the unofficial standard for Spartans assigned to military police duties.
REQ Card - Armor Reaper Mortician.png Reaper Mortician Legendary Design features sourced from the remnants of Forerunner combat skins have been directly incorporated into REAPER-class armor, but their compatibility with human operators has yet to be fully assessed.
REQ Card - Armor Scout Outrider.png Scout Outrider Legendary In addition to sensor shrouding, SCOUT armor incorporates AI-assisted forward observation uplinks to direct aerospace and orbital strikes.
REQ Card - Armor Shinobi Heartless.png Shinobi Heartless Legendary Discovered aboard a derelict freighter in Lacaille 9352, SHINOBI armor has no known manufacturer or intended user. ONI continues to probe the recovered suits to unlock what appears to be several levels of restricted functionality.
REQ Card - Armor Technician.png Technician Legendary/Mythic The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.
REQ Card - Armor Technician Override.png Technician Override Legendary/Mythic The TECHNICIAN Mjolnir system features a battlenet node and custom machine interlink that can process and curate vast amounts of data.
REQ Card - Armor Venator Cestus.png Venator Cestus Legendary Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce its maintenance requirements.
REQ Card - Armor Venator Thraex.png Venator Thraex Legendary Lethbridge Industrial has incorporated feedback from Requiem veterans to improve the VENATOR's power management subsystem and reduce it's maintenance requirements.
REQ Card - Armor Vigilant Watcher.png Vigilant Watcher Legendary/Mythic The VIGILANT was originally a one-off upgrade for an unnamed VIP within Spartan branch. Not intended for production, interest in the suit's feature set among Spartan scout-snipers has led to several being assembled for full evaluation.
REQ Card - Armor Void Dancer.png Void Dancer Legendary The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI.
REQ Card - Armor Void Dancer Comet.png Void Dancer Comet Legendary The VOID DANCER answers many tactical questions for the UNSC special forces community, but its unique design features has raised alarms in ONI.
REQ Card - Armor War Master Augustan.png War Master Augustan Legendary WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.
REQ Card - Armor War Master Scipio.png War Master Scipio Legendary WAR MASTER-class armor is a de-facto standard among the elite Headhunters: Spartan-IV covert operatives tasked with sabotage, counterinsurgency operations, and strategic reconnaissance.
REQ Card - Armor Wrath.png Wrath Legendary/Mythic Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams.
REQ Card - Armor Wrath Anhur.png Wrath Anhur Legendary/Mythic Formally an upgrade of existing Mark V EVA suits, the WRATH project was actually a cover to develop a new Mjolnir variant specifically tailored to the needs of future Headhunter teams.