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Get a Ghost stuck on the Scarab: Difference between revisions

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{{Era|H2}}
{{Status|Gameplay}}
{{Ratings}}
The '''get a Ghost Stuck on the Scarab''' glitch is a [[glitches|glitch]] that can be performed in ''[[Halo 2]]'' on the level ''[[Metropolis]]''. This can also be done with a Warthog.


The '''Get a Ghost Stuck on the Scarab''' glitch is a [[glitch]] that can be performed in ''[[Halo 2]]'' on the level ''[[Metropolis]]''.
==Walkthrough==
 
In order to perform this glitch, you must play until you reach the point where you have saved the [[UNSC Marine Corps|Marines]] under siege by the [[Zurdo-pattern Wraith|Wraiths]]. Make sure you grab a [[Type-32 Rapid Assault Vehicle|Ghost]] during the fight. When the doors open and [[Corporal]] [[Perez]] comes out, drive your Ghost up the stairs. Wait for the [[Protos-pattern Scarab|Scarab]] to pass and then go all the way up to where the Scarab stops. Knock the boxes off the edge and clear the deck of the Scarab. Back all the way up to the wall and boost onto the Scarab. If done correctly, both the player and Ghost should be on the Scarab's deck. Now carefully drive up to the top of the Scarab. You should get to a point where you cannot move, even if you boost. It does as much good as a turret. If you get off, the Ghost will turn until it is facing forward and will still hover, but without the light that normally comes with it. The exact same thing can be done with a [[M12 Force Application Vehicle|Warthog]], but it might take a few attempts. When using the Warthog, back it up into the building to the far back, and from there drive it up the stairs. Note that you may need to melee the turret on the way. Or you can use the [[Halo 2 skulls#Sputnik|Sputnik]] skull and melee the boxes out of the way. This may be a part of the design of the Scarab; similar to the Shadow, it could possibly carry vehicles.
==How to do it==
In order to perform this glitch you must play until you reach the point where you have saved the [[Marines]] under siege by the [[Covenant]]. Make sure you grab a [[Ghost]] during the fight. When the doors open and [[Corporal]] [[Perez]] comes out, drive your Ghost up the stairs. Wait for the [[Scarab]] to pass and then go all the way up to where the Scarab stops. Knock the boxes off the edge and clear the deck of the Scarab. Back all the way up to the wall and boost onto the Scarab. If you did it right you should be on. Now carefully drive up to the top of the Scarab. You should get to a point where you can't move, even if you boost. It does as much good as a turret. If you get off, the Ghost will turn until it is facing forward and will still hover, but without the light that normally comes with it. The same exact thing can be done with a [[warthog]] but it might take a few attempts. When using the warthog, back it up into the building to the far back, from there drive it up the stairs you may need to melee the turret on the way. Or you can use the [[sputnik]] skull and melee the boxes out of the way.


{{Glitches}}
{{Glitches}}
[[Category:Halo 2]]
[[Category:Halo 2]]
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 2 Glitches]]
[[Category:Halo 2 glitches]]

Latest revision as of 17:51, August 17, 2022

The get a Ghost Stuck on the Scarab glitch is a glitch that can be performed in Halo 2 on the level Metropolis. This can also be done with a Warthog.

Walkthrough[edit]

In order to perform this glitch, you must play until you reach the point where you have saved the Marines under siege by the Wraiths. Make sure you grab a Ghost during the fight. When the doors open and Corporal Perez comes out, drive your Ghost up the stairs. Wait for the Scarab to pass and then go all the way up to where the Scarab stops. Knock the boxes off the edge and clear the deck of the Scarab. Back all the way up to the wall and boost onto the Scarab. If done correctly, both the player and Ghost should be on the Scarab's deck. Now carefully drive up to the top of the Scarab. You should get to a point where you cannot move, even if you boost. It does as much good as a turret. If you get off, the Ghost will turn until it is facing forward and will still hover, but without the light that normally comes with it. The exact same thing can be done with a Warthog, but it might take a few attempts. When using the Warthog, back it up into the building to the far back, and from there drive it up the stairs. Note that you may need to melee the turret on the way. Or you can use the Sputnik skull and melee the boxes out of the way. This may be a part of the design of the Scarab; similar to the Shadow, it could possibly carry vehicles.