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Camouflage page notes (will organise properly later)

  • >In Halo Reach, there are four types of woodland camo that can spawn depending on soldier class (Rifleman, medic, heavy, radio) (
  • >3 Charlie have their own variant of camo (both in Patrol and in Winter Contingency)
  • >ODSTs and Bullfrogs have different patterns (
  • >Reach marines
    • All Reach same pattern, diff colours
  • >CEA marines
  • >HW2 Dazzle camos
  • >HW2 DLC Camos
  • >Hellspartan (lol) dazzle camo
  • >Halo 3 snow camo (avalanche)
  • >H3 marines
  • >H3 ODSTs (
  • >H5 REQ camos
  • >H4 Forest skin (HAZOP)
  • >H4 Arctic skin (BR)
  • >H4 marine skins (inc. ONI security - also include H5 ONI vehicles)
  • >Look at Spartan Assault and Escalation etc for Army trooper camos

Brute Plasma Rifle

This article is about the weapon featured in several Halo games. For other uses of the term "plasma rifle", see its disambiguation page.
Brute Plasma Rifle
H5G - Brute plasma rifle.png
Gameplay role


Covenant (Brutes)

Weapon tier:

Standard weapon

Weapon type:

Precision weapon

Effective range:

Short to medium





Weapon stats

Damage type:


Firing mode:

Fully automatic



Rate of fire:


Projectile speed:

Very high, near instantaneous

Variants and attachments

Halo 5 REQ variants:


The Brute Plasma Rifle is a Brute precision power weapon featured in all major Halo games, starting with Halo: Combat Evolved. It is a long-range weapon which typically has two levels of scope, and is best used to pick off enemies at a great distance. The Sniper deals a large amount of damage per shot, but has a slow rate of fire and usually only carries four shots per magazine.

Universe and lore

Main article: Type-25 Brute plasma rifle

The Type-25 Brute plasma rifle is a Brute-specific variant of the Type-25 plasma rifle. The weapon is manufactured by the Sacred Promissory and other Jiralhanae gunsmiths, intended for use by Brute forces loyal to the Prophet of Truth during the Great Schism. The weapon is also employed by the Brute infantry and Elite Enforcers of the Banished.


The Sniper Rifle is a powerful precision weapon, featured in every notable Halo game since the series' inception in Halo: Combat Evolved. Typically dark grey or black in color, the weapon features one of the longest barrels of any weapon, as well as a large boxy scope and a prominent stock, making it very easy to identify. It is capable of killing enemy players in as little as one or two shots depending upon accuracy, and deals a large amount of damage. To compensate for this, it has a slow rate of fire compared to most weapons, usually only carries four shots per magazine, and is very rare.

Unlock and acquisition requirements

In the majority of Halo games, the Brute Plasma Rifle does not need to be unlocked, and is simply acquired by finding it on the map, or, in the case of some game modes or campaign missions, spawning with it. However, there is one notable exception:

Halo 5: Guardians

In Halo 5: Guardians, the Brute Plasma Rifle was introduced into the game in the Memories of Reach update, alongside two REQ variants. In Warzone, the weapon can only be acquired via the REQ system. To unlock the Brute Plasma Rifle, the player must acquire a Brute Plasma Rifle certification, an Uncommon REQ card that can be found randomly in all types of REQ packs. Upon receiving the certification, the player will also be given a number of Brute Plasma Rifle REQ cards, and will begin to randomly receive more when opening future packs. Each of these cards can be redeemed in a Warzone match to spawn a Brute Plasma Rifle, at the cost of 2 energy. Doing so will consume the card. Alternatively, the cards can be sold for REQ Points 75 each.[1][2]

REQ rarity:' Uncommon Energy cost: 2 energy Sell price: REQ Points 75


There are three variants of the Brute Plasma Rifle, all of which are REQ variants from Halo 5: Guardians.

End of the Line

End of the Line in Halo 5: Guardians.
Main article: End of the Line
"All good things must come to and end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage"
— REQ description[3]

End of the Line is a Rare REQ variant of the Sniper Rifle, featured in Halo 5: Guardians. It boasts a faster rate of fire and significantly reduced recoil, but deals slightly less damage per shot - though it is still capable of killing an enemy player in two body shots or one headshot. Should the player have an End of the Line REQ card, the weapon can be acquired in Warzone via the REQ system for a cost of 6 energy, or alternatively the card can be sold for REQ Points 100.[3]

REQ rarity: Rare Energy cost: 6 energy Sale price: REQ Points 100

Arrow of Time

Arrow of Time in Halo 5: Guardians.
Main article: Arrow of Time
"There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for."
— REQ description[4]

Arrow of Time is an Ultra-Rare REQ variant of the Sniper Rifle in Halo 5: Guardians. It features a larger magazine than the standard Sniper, with 6 shots instead of 4, and the player will not be descoped when shot whilst zoomed in with the weapon. However, it also has increased recoil compared to the normal Sniper Rifle. Its REQ card costs 7 energy to use in-game, or can be sold for REQ Points 150.[4]

REQ rarity: Ultra-Rare Energy cost: 7 energy Sale price: REQ Points 150


Nornfang in Halo 5: Guardians.
Main article: Nornfang
"A master-crafter instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom."
— REQ description[5]

Nornfang is a Mythic, Legendary REQ variant of the Sniper Rifle in Halo 5: Guardians, and is the personal sniper rifle of the SPARTAN-II Linda-058. The weapon fires rounds that explode on impact, dealing damage to any nearby enemies, and instantly killing them if hit directly. Additionally, when scoped in, the motion sensor will not be hidden while using Nornfang. To balance this out, the player gains the Damage Boost visual effect when they equip the weapon, making them very easy to spot. Nornfang can be requisitioned in Warzone for 7 energy, provided the player has a spare Nornfang REQ card, or alternatively the card can be sold for REQ Points 200.[5]

REQ rarity: Legendary Mythic Energy cost: 7 energy Sale price: REQ Points 200

Nornfang also appears in Halo 5: Guardians' campaign. It can be found abandoned in the troop bay of the ONI Acrisius on the level Unconfirmed, and on the Blue Team missions in co-op, the player playing as Linda-058 will spawn with the weapon at the start of the level (but not upon respawning). However, in campaign, the weapon is significantly less powerful, retaining none of its bonus abilities from the multiplayer.[6]


The most prominent counterpart to the Brute Plasma Rifle is the Covenant's regular Plasma Rifle, identical in form to the Brute Plasma Rifle except for its blue colouration. In function, the Plasma Rifle is typically found in the hands of Elite infantry (or Brute infantry in Halo 3), and boasts a lower rate-of-fire and damage output, but a larger ammunition pool and overheat capacity. In Halo 3: ODST, the Brute Plasma Rifle retains the statistics of the Halo 3 Plasma Rifle.

The primary human counterpart to the Plasma Rifles is the SMG, a similarly dual-wieldable fast rate-of-fire automatic weapon firing bullets instead of Plasma.


Gameplay info here

First-person shooters

Main article: First-person shooter

FPS info here


Twin-stick shooters

Main article: Twin-stick shooter

Twin-stick info here (Spartan Assault, Spartan Strike, etc)


Real-time strategy games

Main article: Real-time strategy

Wars info here


Changes from Halo 2 to Halo 3 and ODST

  • Overall higher damage and slower fire rate.
  • New muzzle brake with front iron sight.
  • Handguard, body, and stock has been altered.
  • The scope now shows real-time with an LCD screen and infrared vision.
  • It now has a trigger guard.
  • The Sniper Rifle now has a new flat matte black color finish to it.
  • Recoil now affects accuracy.

Changes from Halo 3 and ODST to Halo: Reach

  • Increased damage against vehicles, destroying them with four to six rounds.
  • Has a thumbhole stock rather than a pistol grip.
  • Updated colors.
  • Scope is smaller.
  • Can neutralize a Scorpion tank in two shots, one to destroy the canopy, and a headshot to kill the now-exposed driver.

Changes from Halo: Reach to Halo 4

  • Spare ammunition reduced from 20 rounds to 16 (without ammo).
  • Reticle bloom reduced marginally.
  • Reloads slightly slower.

Changes from Halo 4 to Halo 5: Guardians

  • Zoom reduced to 4× and 9×.
  • While scoped in, the weapon's scope will glimmer bright white, giving away the user's position.
  • Noticeably higher bullet magnetism, increasing ease of use.
  • Anti-vehicle properties reduced.


Main article: Skins (Halo: The Master Chief Collection)

While the Brute Plasma Rifle itself is not given particular skins in any Halo games, the Skins for Halo: Combat Evolved's Plasma Rifle in Halo: The Master Chief Collection allow the player to turn their Plasma Rifle into a Brute Plasma Rifle, with the aptly-named Brutal skin. Similar red coatings are available for the Plasma Pistol, Needler, Fuel Rod Cannon, Banshee and Ghost. These were added into the game with an update on July 14, 2020, alongside the beginning of Season 2: Spark and the launch of Halo 3 for PC.[7] The Brutal skin for the Plasma Rifle does not affect the Plasma Rifle's gameplay stats.

Production notes

"Robert McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right...? He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that.' That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing."
— Animator William O'Brien, regarding the Robert McLees and his weapon designs for Halo 2.[8]

The earlier games' depictions of the Sniper Rifle, notably those from Halo: Combat Evolved, Halo 2, Halo 3 and Halo 3: ODST, bear significant resemblance to and were likely inspired by the real-world Denel NTW-20, an anti-material rifle developed in the 1990s by Denel Mechem.

Robert McLees was known within Bungie for being the expert to consult when doing work related to the games' weapons during Halo 2's development. At one point, animator William O'Brien sought to create an idle animation for the Sniper Rifle, in which the player character would adjust the scope if the player zooms in and then remains idle for a while. McLees shot down this idea, stating that in reality, no sniper would ever adjust their scope on the field.[8]


  • In the original Xbox 360 version of Halo: Combat Evolved Anniversary the Sniper Rifle's reticle is far larger than it is in the original Halo: Combat Evolved on Xbox and PC. In the Halo: The Master Chief Collection version of Halo: CEA, the reticle returns to its original size.
  • In the Halo: Reach Multiplayer Beta, the scope shows the identity of the weapon's user as "ID-NOBLE6", regardless of who wields it. This is not present in the final build.


Main article: Sniper Rifle image gallery

Concept art


HUD icons


List of appearances


  1. ^ Halo 5: Guardians, requisition system
  2. ^ Halo 5: Guardians, REQ card: Sniper Rifle
  3. ^ a b Halo 5: Guardians, REQ card: End of the Line
  4. ^ a b Halo 5: Guardians, REQ card: Arrow of Time
  5. ^ a b Halo 5: Guardians, REQ card: Nornfang
  6. ^ Cite error: Invalid <ref> tag; no text was provided for refs named H5GCamp
  7. ^ Halo Waypoint - News, Halo 3 Now Available for PC
  8. ^ a b The Art of Halo: Creating a Virtual World, page 100