Gameplay

White weapons: Difference between revisions

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The white weapons are the name of a bug located in [[Halo CE]], while playing the game on an Xbox 360. There are piles of dead bodies scattered in the levels before [[343 Guilty Spark|343]], with ammo and health packs. These pile's weapons are sometimes colored white on the Xbox 360. No idea why, so i'm calling this a Glitch.
{{Status|Gameplay}}
The '''white weapons''' [[glitch]] is a graphical error seen when playing ''[[Halo: Combat Evolved]]'' on an [[Xbox 360]]. There are piles of dead bodies scattered in the levels before [[343 Guilty Spark (Level)|343 Guilty Spark]], with ammo and [[health packs]]. If the game is played on the Xbox 360, these piles of [[weapons]] are often colored white instead of their standard colorations.
 
==Explanation==
As ''Halo: Combat Evolved'' was originally made for the Xbox, most of the theories presented here focus on the specific act of playing it on another console, as the Xbox 360 does not feature true backwards compatibility, but instead emulates every game that can play on it.
 
* One theory for this bug is that the Xbox 360 fails to load the textures of the weapons.
* This bug could be the result of the different programming and graphic styles between the original Xbox and the Xbox 360.


{{Glitches}}
{{Glitches}}
[[Category:Halo: Combat Evolved glitches]]

Latest revision as of 01:12, March 19, 2022

The white weapons glitch is a graphical error seen when playing Halo: Combat Evolved on an Xbox 360. There are piles of dead bodies scattered in the levels before 343 Guilty Spark, with ammo and health packs. If the game is played on the Xbox 360, these piles of weapons are often colored white instead of their standard colorations.

Explanation[edit]

As Halo: Combat Evolved was originally made for the Xbox, most of the theories presented here focus on the specific act of playing it on another console, as the Xbox 360 does not feature true backwards compatibility, but instead emulates every game that can play on it.

  • One theory for this bug is that the Xbox 360 fails to load the textures of the weapons.
  • This bug could be the result of the different programming and graphic styles between the original Xbox and the Xbox 360.