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{{Status|Canon}}
{{Status|Canon}}
[[File:HW FieldArmory.jpg|thumb|250px|The UNSC Field Armory in ''Halo Wars''.]]
[[File:HW FieldArmory.jpg|thumb|250px|The UNSC Field Armory in ''Halo Wars''.]]
The '''Field Armory''' is a [[United Nations Space Command|UNSC]] building in the game ''[[Halo Wars]]''.<ref>[http://www.halowars.com/GameInfo/firebase.aspx#armory '''Halowars.com''': ''Field Armory'']</ref>
The '''Field Armory''' is a [[United Nations Space Command|UNSC]] military building produced off of a prefabricated [[Firebase]].{{Ref/Site|Id=hwsite|URL=http://www.halowars.com/GameInfo/firebase.aspx#armory|Site=Official Halo Wars Community Site|Page=Field Armory|D=20|M=03|Y=2011|LocalArchive=Archive:Halowars.com/UNSC#Field Armory}} The [[Covenant]] equivalent to the Field Armory is the [[Covenant Temple|Temple]], which also fulfils the role of the [[UNSC Reactor]] by increasing players' Tech level.


==Function==
== Overview ==
The UNSC's Field Armory is a cross between a machine\fabrication shop, and a research laboratory. This is where the most advanced technology for the UNSC is created by dedicated engineers and scientists.
The Field Armory is a combination of a machine/fabrication shop and a research laboratory. It is the location where the most advanced technology for the UNSC is created by dedicated engineers and scientists.{{Ref/Reuse|hwsite}} By the time of the [[Second Ark Conflict]], the Field Armory's functions have been largely subsumed by the [[UNSC Armory|Armory]] structure.{{Ref/Game|Id=PL|HW2|Phoenix_Logs#UNSC_Buildings|Phoenix Logs|Detail=[[UNSC Armory|Armory]]}}


The Field Armory allows the player to purchase upgrades in five areas. One upgrade reduces the amount of time needed to requisition combat units. Another increases the actual population capacity by 10 units. Two turret upgrades, available sequentially, replace the standard [[M202 XP machine gun|M202]] [[M5 Talos|turret]] with larger multi-barrel configurations, visually similar to twin- or quad-.50s. A fourth upgrade gives a significant boost to all infantry types' running speeds. The last upgrades available for purchase are three sequential improvements to the selected hero unit's leader power: adding up to three additional [[Magnetic Accelerator Cannon|MAC]] gun shots for Captain [[James Cutter|Cutter]], nearly quadrupling the number of bombs and target area of Sergeant [[John Forge|Forge's]] [[Carpet bombing|Carpet Bomb]], and improving Professor [[Ellen Anders|Anders']] [[GBU-1105 bomb|Cryo Bomb]], significantly lengthening its effect, and knocking more aircraft out of the sky during the initial freeze.
==In-game information==
===''Halo Wars''===
[[File:HW UNSCFieldArmory Screenshot.png|thumb|250px|Another view of the Field Armory.]]
{{Quote|The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here.|In-game description}}
In ''[[Halo Wars]]'', the Field Armory costs {{HWTech|1}} and {{HWResources|150}} to be built. It allows the player to purchase upgrades in five areas. One upgrade reduces the amount of time needed to requisition combat units. Another increases the actual population capacity by 10 units. Two turret upgrades, available sequentially, replace the standard [[M202 XP machine gun|M202]] [[M5 Talos|turret]] with larger multi-barrel configurations, visually similar to twin- or quad-.50s. A fourth upgrade gives a significant boost to all infantry types' running speeds. The last upgrades available for purchase are three sequential improvements to the selected hero unit's leader power: adding up to three additional [[Magnetic Accelerator Cannon|MAC]] gun shots for Captain [[James Cutter|Cutter]], nearly quadrupling the number of bombs and target area of Sergeant [[John Forge|Forge's]] [[Carpet bombing|Carpet Bomb]], and improving Professor [[Ellen Anders|Anders']] [[GBU-1105 bomb|Cryo Bomb]], significantly lengthening its effect, and knocking more aircraft out of the sky during the initial freeze.
{| class="wikitable" style="width: 75%;"
! rowspan="2" style="width: 20%" | Name !! rowspan="2" style="width: 10%" | Type !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description
|-
| style="width: 5%" | '''Population''' || style="width: 5%" | '''Tech''' || style="width: 20%" | '''Resources'''
|- style="height: 40px"
| Adrenaline || Upgrade || N/A || {{HWTech|1}} || {{HWResources|250}} {{C|125 for Professor Anders}}{{Ref/Note|Id=anders|Anders' economic boost halves the cost of all upgrades.}} || Booster shots enable all infantry units to run at significantly increased speeds.
|- style="height: 40px"
| Reserves || Upgrade || N/A || {{HWTech|2}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}} || Train times for all units are drastically reduced.
|- style="height: 40px"
| Reinforcements || Upgrade || N/A || {{HWTech|3}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}} || Add +10 to the population cap of your army.
|- style="height: 40px"
| Medium Turret  || Upgrade || N/A || {{HWTech|2}} || {{HWResources|500}} {{C|250 for Professor Anders}}{{Ref/NoteReuse|anders}}|| Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.
|- style="height: 40px"
| Large Turret  || Upgrade || N/A || {{HWTech|3}} || {{HWResources|800}} {{C|400 for Professor Anders}}{{Ref/NoteReuse|anders}}|| Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.
|- style="height: 40px"
| Medium MAC Blast {{C|[[Captain]] [[James Cutter|Cutter]]}} || Upgrade || N/A || {{HWTech|2}} || {{HWResources|700}} || MAC Blast ammo capacity upgraded to provide two shots.
|- style="height: 40px"
| Large MAC Blast {{C|Captain Cutter}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,000}} || MAC Blast ammo capacity upgraded to provide three shots.
|- style="height: 40px"
| Super MAC Blast {{C|Captain Cutter}} || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,400}} || MAC Blast ammo capacity upgraded to provide four shots.
 
|- style="height: 40px"
| Medium Carpet Bomb {{C|[[Sergeant]] [[John Forge|Forge]]}} || Upgrade || N/A || {{HWTech|2}} || {{HWResources|700}} || Carpet Bomb strafe distance and damage increased.
|- style="height: 40px"
| Large Carpet Bomb {{C|Sergeant Forge}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|1,000}} || Carpet Bomb strafe distance and damage increased.
|- style="height: 40px"
| Super Carpet Bomb {{C|Sergeant Forge}} || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1,400}} || Carpet Bomb strafe distance and damage increased.


An excellent tactic to use with the Field Armory is to build one early on, quickly research any upgrades the player plans to utilize, and then scrap the building in place of a [[UNSC Vehicle Depot|Vehicle Depot]], [[UNSC Airpad|airpad]], or [[UNSC Barracks|Barracks]], allowing for the highest possible number of [[UNSC Supply Pad|Supply Pad]]s, while still leaving room for unit production. It costs 150 resources and requires a tech level of 1.
|- style="height: 40px"
 
| Medium Cryo Bomb {{C|[[Ellen Anders|Professor Anders]]}} || Upgrade || N/A || {{HWTech|2}} || {{HWResources|525}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
==Available technologies==
|- style="height: 40px"
[[File:HW UNSCFieldArmory Screenshot.png|thumb|250px|Another view of the Field Armory.]]
| Large Cryo Bomb {{C|Professor Anders}} || Upgrade || N/A || {{HWTech|3}} || {{HWResources|750}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
*Defense Turret upgrades
|- style="height: 40px"
**Medium Turret: 500 resources and tech level of 2
| Super Cryo Bomb {{C|Professor Anders}} || Upgrade || N/A || {{HWTech|4}} || {{HWResources|1050}}{{Ref/NoteReuse|anders}} || Increases the duration of the freeze effect and instantly kills more units.
**Large Turret : 800 resources and tech level of 3
|}
*MAC Blast upgrades
**Medium MAC Blast : 700 resources and tech level of 2
**Large MAC Blast : 1,000 resources and tech level of 3
**Super MAC Blast : 1,400 resources and tech level of 4
*Carpet Bomb upgrades
**Medium Carpet Bombing : 700 resources and tech level of 2
**Large Carpet Bombing : 1,000 resources and tech level of 3
**Super Carpet Bombing : 1,400 resources and tech level of 4
*Cryo Bomb upgrades
**Medium Cryo Bomb : 350 resources and tech level of 2
**Large Cryo Bomb : 500 resources and tech level of 3
**Super Cryo Bomb : 700 resources and tech level of 4
*Reserves : 800 resources and tech level of 2
*Reinforcements : 800 resources and tech level of 3
*Adrenaline : 250 resources and tech level of 1


*Anders' economic boost halves the cost of the Defensive Turret, Reserves, Reinforcements, Adrenaline and Cryo Bomb upgrades.
{{Ref/Notes}}


==Gallery==
==Gallery==

Revision as of 09:52, December 25, 2023

An in-game screenshot of the UNSC Field Armory.
The UNSC Field Armory in Halo Wars.

The Field Armory is a UNSC military building produced off of a prefabricated Firebase.[1] The Covenant equivalent to the Field Armory is the Temple, which also fulfils the role of the UNSC Reactor by increasing players' Tech level.

Overview

The Field Armory is a combination of a machine/fabrication shop and a research laboratory. It is the location where the most advanced technology for the UNSC is created by dedicated engineers and scientists.[1] By the time of the Second Ark Conflict, the Field Armory's functions have been largely subsumed by the Armory structure.[2]

In-game information

Halo Wars

A screenshot of the UNSC Field Armory building.
Another view of the Field Armory.

"The UNSC Field Armory is a combination machine shop and high-tech laboratory. Many advanced technology upgrades can be found here."
— In-game description

In Halo Wars, the Field Armory costs Tech level 1 and Resources 150 to be built. It allows the player to purchase upgrades in five areas. One upgrade reduces the amount of time needed to requisition combat units. Another increases the actual population capacity by 10 units. Two turret upgrades, available sequentially, replace the standard M202 turret with larger multi-barrel configurations, visually similar to twin- or quad-.50s. A fourth upgrade gives a significant boost to all infantry types' running speeds. The last upgrades available for purchase are three sequential improvements to the selected hero unit's leader power: adding up to three additional MAC gun shots for Captain Cutter, nearly quadrupling the number of bombs and target area of Sergeant Forge's Carpet Bomb, and improving Professor Anders' Cryo Bomb, significantly lengthening its effect, and knocking more aircraft out of the sky during the initial freeze.

Name Type Cost Description
Population Tech Resources
Adrenaline Upgrade N/A Tech level 1 Resources 250 (125 for Professor Anders)[Note 1] Booster shots enable all infantry units to run at significantly increased speeds.
Reserves Upgrade N/A Tech level 2 Resources 800 (400 for Professor Anders)[Note 1] Train times for all units are drastically reduced.
Reinforcements Upgrade N/A Tech level 3 Resources 800 (400 for Professor Anders)[Note 1] Add +10 to the population cap of your army.
Medium Turret Upgrade N/A Tech level 2 Resources 500 (250 for Professor Anders)[Note 1] Upgrades all Turrets to Medium Turrets, increasing their hitpoints and damage.
Large Turret Upgrade N/A Tech level 3 Resources 800 (400 for Professor Anders)[Note 1] Upgrades all Turrets to Large Turrets, increasing their hitpoints and damage.
Medium MAC Blast (Captain Cutter) Upgrade N/A Tech level 2 Resources 700 MAC Blast ammo capacity upgraded to provide two shots.
Large MAC Blast (Captain Cutter) Upgrade N/A Tech level 3 Resources 1,000 MAC Blast ammo capacity upgraded to provide three shots.
Super MAC Blast (Captain Cutter) Upgrade N/A Tech level 4 Resources 1,400 MAC Blast ammo capacity upgraded to provide four shots.
Medium Carpet Bomb (Sergeant Forge) Upgrade N/A Tech level 2 Resources 700 Carpet Bomb strafe distance and damage increased.
Large Carpet Bomb (Sergeant Forge) Upgrade N/A Tech level 3 Resources 1,000 Carpet Bomb strafe distance and damage increased.
Super Carpet Bomb (Sergeant Forge) Upgrade N/A Tech level 4 Resources 1,400 Carpet Bomb strafe distance and damage increased.
Medium Cryo Bomb (Professor Anders) Upgrade N/A Tech level 2 Resources 525[Note 1] Increases the duration of the freeze effect and instantly kills more units.
Large Cryo Bomb (Professor Anders) Upgrade N/A Tech level 3 Resources 750[Note 1] Increases the duration of the freeze effect and instantly kills more units.
Super Cryo Bomb (Professor Anders) Upgrade N/A Tech level 4 Resources 1050[Note 1] Increases the duration of the freeze effect and instantly kills more units.
  1. ^ a b c d e f g h Anders' economic boost halves the cost of all upgrades.

Gallery

List of appearances

Sources