Gameplay

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{{Jump}}<div class="thumb tright" style="width:200px;"><div class="thumbcaption">Glitch Reel - Video of Tank Jumping at the 3min 35sec mark</div>
{{Status|Gameplay}}
<youtube width="200" height="200">U9D3AotBoxs</youtube>
{{#widget:YouTube|id=U9D3AotBoxs|thumb|caption=Glitch Reel - Video of Tank Jumping at the 3min 35sec mark}}
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{{#widget:YouTube|id=SNfcycfP758|thumb|caption=This Spartan Life - Video of a Flying Scorpion at the 25sec mark}}
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<div class="thumbcaption">''This Spartan Life'' Video of a Flying Scorpion at the 25sec mark</div>
<youtube width="200" height="200">SNfcycfP758</youtube>
</div>'''Tank Jumping''' is a neat little way to make tanks go flying. First, set Scorpions as Primary Heavy Vehicle on [[Coagulation (Level)|Coagulation]]. Then drive up the rock near the [[Shotgun]] spawn until the tank flips over. Then, have the other person drive up the flipped tank with another Scorpion so that one is completely on top of the other. Then flip over the bottom tank and the top tank will go flying across the map, continuously spinning. Tanks can be kept in the air for a surprising amount of time, bouncing off walls, the ground, the invisible ceiling, and sometimes clipping onto the top of the map. Of course, if this last occurs, the tank's driver will be instantly killed by the [[Guardians]].


You may also send yourself flying by using a similar technique. However, instead of sending yourself flying in a tank, you may leap large distances yourself. First, position your tank like you would if you were launching a Scorpion then stand on the tank and flip it. If done correctly, you will be sent flying about 50-100 feet.
'''Tank jumping''', otherwise known as '''Tank Pinball''', refers to two glitches involving [[Scorpion]]s. One of them can be used to make a Scorpion fly; the other can launch a player.


Tank jumping can also occur, with a bit more work, in campaign. In the level Delta Halo, get the Scorpion to the chapter "You Break It, You Buy It." After killing all the enemies in the area, blow up the energy shield right next to the fountain and center the tank on the shield emitter. Sit there until the shield turns on. Move or fire your cannon, and you should go flying around, spinning the whole time. This technique was pioneered in November of 2004 and hence filmed by [http://web.archive.org/web/20050829015708/lleyad.com/videos.html Lleyad.com]. This is often far more entertaining, although also more lethal, then the multiplayer version. This can also be accomplished slightly later on in the level, when you come up on the final outdoor structure. If the trick works, the Scorpion will be flung into the air, often exploding.  
== Instructions ==
=== Launching a Scorpion ===
The basic method can be performed by two persons (''Person A'' and ''Person B'') working together.


Also in any level with a Wraith and a Scorpion tank in Halo 2, you can make the tank go flying. In co-op mode, get in the Wraith and have your partner in the Scorpion. Position the Wraith behind the Scorpion and use the boost on the rear end of the Scorpion. This should send it flying through the air.
First, set Scorpions as the Primary Heavy Vehicle in ''[[Halo 2]]'''s [[multiplayer]] map  [[Coagulation (Level)|Coagulation]]. Then, have ''Person A'' take a Scorpion and drive up the rock near the [[Shotgun]] spawn until the Scorpion flips over, forcibly ejecting ''A'' from the driver's seat. ''Person B'' should use another Scorpion to drive up ''Person A''<nowiki>'</nowiki>s flipped Scorpion, such that ''B''<nowiki>'</nowiki>s Scorpion is directly on top of ''A''<nowiki>'</nowiki>s.


There is also another neat little trick that will produce almost the same results on the Halo 2 map [[Zanzibar]]. First set the primary heavy vehicle to a Scorpion Tank. Get into the Scorpion Tank and drive it around the windmill. Drive the tank into the windmill with the front part facing the beach. Keep the tank level as the blade pushes you up the windmill. When the front part of the tank hits the walkway, the tank will then starts flying aimlessly through the air.
At this point, ''Person A'' should flip the bottom Scorpion, launching the top Scorpion into the air. The Scorpion may stay in the air for a surprising amount of time, bouncing off walls, the ground, the [[Invisible Walls|invisible ceiling]], and sometimes [[clipping]] onto the top of the map (provoking ''Person B''<nowiki>'</nowiki>'s death at the hands of the [[The Guardians]]).


Another way to get the Scorpion flying in multiplayer, is to get a Wraith and a Scorpion approaching each other directly, and using the Wraith's boost right before crashing, if done correctly the Scorpion will be spinning across the map.
=== Launching a player ===
The process of launching a player is similar to that of launching a Scorpion. Only one player, however, is needed.


The player should flip their Scorpion over near the Shotgun spawn, as described above. They should then stand on top of the Scorpion and flip it.


[[Category:Tricks and Cheats]]
An [[Overshield]] can be used to achieve higher distances. A player with an Overshield can simply stand at the top of the Scorpion, and then run down the treads, flipping the Scorpion at the last second.


=== On Delta Halo ===
Tank jumping can also occur, with a bit more work, in [[Campaign]] mode. In the level [[Delta Halo]], get the Scorpion to the chapter "''You Break It, You Buy It.''" After killing all the enemies in the area, blow up the energy shield right next to the fountain and drive the tank onto the shield emitter. Sit there until the shield turns on. Move or fire your cannon, and you should go flying around, spinning the whole time. This technique was pioneered in November 2004 and hence filmed by [http://web.archive.org/web/20050829015708/lleyad.com/videos.html Lleyad.com]. This is often far more entertaining—and lethal—than the multiplayer version. This can also be accomplished slightly later on in the level, when you come up on the final outdoor structure. If the trick works, the Scorpion will be flung into the air, often exploding. There is a very slight chance that the scorpion will be catapulted over the structure. It is possible to walk on top of the buildings however it is likely the scorpion will explode, killing the player. A way to counter act this is to stand on top of the scorpion, with luck you will be sent flying onto the platform on the left. The damage of standing on the scorpion is less than driving it when it explodes. There is also a possibility of the shields not sending the scorpion flying immediately, in this case the shields go right through the tank and eventually will send it flying anyway.
=== Wraith and Scorpion ===
In any ''Halo 2'' Campaign level with a {{Pattern|Zurdo|Wraith}} and a Scorpion, two players (''Person A'' and ''Person B'') playing [[Co-op]] can work to launch the tank. This can also be done in [[Slayer]], if the heavy vehicle settings are set to random on a large map.
''Person A'' should get in the Wraith and ''Person B'' should get in the Scorpion. ''Person A'' should position their Wraith behind the Scorpion, and boost toward the Scorpion's rear. The boost should send the Scorpion flying into the air.
=== Zanzibar Windmill ===
There is also another neat little trick that will produce almost the same results on the ''Halo 2'' map [[Zanzibar]]. First, set the primary heavy vehicle to a Scorpion Tank. During the match, get into the Scorpion and drive it around the windmill. Drive the tank into the windmill, with the front end facing the beach. Keep the tank level as the blade pushes you up the windmill. When the front part of the tank hits the walkway, the tank will start flying through the air.
{{Glitches}}
[[Category:Tricks and cheats]]
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Halo 2]]
[[Category:Halo 2 glitches]]

Latest revision as of 19:17, September 11, 2022

Glitch Reel - Video of Tank Jumping at the 3min 35sec mark
This Spartan Life - Video of a Flying Scorpion at the 25sec mark

Tank jumping, otherwise known as Tank Pinball, refers to two glitches involving Scorpions. One of them can be used to make a Scorpion fly; the other can launch a player.

Instructions[edit]

Launching a Scorpion[edit]

The basic method can be performed by two persons (Person A and Person B) working together.

First, set Scorpions as the Primary Heavy Vehicle in Halo 2's multiplayer map Coagulation. Then, have Person A take a Scorpion and drive up the rock near the Shotgun spawn until the Scorpion flips over, forcibly ejecting A from the driver's seat. Person B should use another Scorpion to drive up Person A's flipped Scorpion, such that B's Scorpion is directly on top of A's.

At this point, Person A should flip the bottom Scorpion, launching the top Scorpion into the air. The Scorpion may stay in the air for a surprising amount of time, bouncing off walls, the ground, the invisible ceiling, and sometimes clipping onto the top of the map (provoking Person B''s death at the hands of the The Guardians).

Launching a player[edit]

The process of launching a player is similar to that of launching a Scorpion. Only one player, however, is needed.

The player should flip their Scorpion over near the Shotgun spawn, as described above. They should then stand on top of the Scorpion and flip it.

An Overshield can be used to achieve higher distances. A player with an Overshield can simply stand at the top of the Scorpion, and then run down the treads, flipping the Scorpion at the last second.

On Delta Halo[edit]

Tank jumping can also occur, with a bit more work, in Campaign mode. In the level Delta Halo, get the Scorpion to the chapter "You Break It, You Buy It." After killing all the enemies in the area, blow up the energy shield right next to the fountain and drive the tank onto the shield emitter. Sit there until the shield turns on. Move or fire your cannon, and you should go flying around, spinning the whole time. This technique was pioneered in November 2004 and hence filmed by Lleyad.com. This is often far more entertaining—and lethal—than the multiplayer version. This can also be accomplished slightly later on in the level, when you come up on the final outdoor structure. If the trick works, the Scorpion will be flung into the air, often exploding. There is a very slight chance that the scorpion will be catapulted over the structure. It is possible to walk on top of the buildings however it is likely the scorpion will explode, killing the player. A way to counter act this is to stand on top of the scorpion, with luck you will be sent flying onto the platform on the left. The damage of standing on the scorpion is less than driving it when it explodes. There is also a possibility of the shields not sending the scorpion flying immediately, in this case the shields go right through the tank and eventually will send it flying anyway.

Wraith and Scorpion[edit]

In any Halo 2 Campaign level with a Zurdo-pattern Wraith and a Scorpion, two players (Person A and Person B) playing Co-op can work to launch the tank. This can also be done in Slayer, if the heavy vehicle settings are set to random on a large map.

Person A should get in the Wraith and Person B should get in the Scorpion. Person A should position their Wraith behind the Scorpion, and boost toward the Scorpion's rear. The boost should send the Scorpion flying into the air.

Zanzibar Windmill[edit]

There is also another neat little trick that will produce almost the same results on the Halo 2 map Zanzibar. First, set the primary heavy vehicle to a Scorpion Tank. During the match, get into the Scorpion and drive it around the windmill. Drive the tank into the windmill, with the front end facing the beach. Keep the tank level as the blade pushes you up the windmill. When the front part of the tank hits the walkway, the tank will start flying through the air.